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Current File : //usr/share/idl/xulrunner-17.0.10/nsIDOMHTMLVideoElement.idl
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "nsIDOMHTMLMediaElement.idl"

/**
 * The nsIDOMHTMLVideoElement interface is the interface to a HTML
 * <video> element.
 *
 * For more information on this interface, please see
 * http://www.whatwg.org/specs/web-apps/current-work/#video
 *
 * @status UNDER_DEVELOPMENT
 */

[scriptable, uuid(1fb777fd-952a-4666-bb26-0b32acaf674d)]
interface nsIDOMHTMLVideoElement : nsIDOMHTMLMediaElement
{
           attribute long width; 
           attribute long height;
  readonly attribute unsigned long videoWidth;
  readonly attribute unsigned long videoHeight;
           attribute DOMString poster;
           
  // A count of the number of video frames that have demuxed from the media
  // resource. If we were playing perfectly, we'd be able to paint this many
  // frames.
  readonly attribute unsigned long mozParsedFrames;

  // A count of the number of frames that have been decoded. We may drop
  // frames if the decode is taking too much time.
  readonly attribute unsigned long mozDecodedFrames;

  // A count of the number of frames that have been presented to the rendering
  // pipeline. We may drop frames if they arrive late at the renderer.
  readonly attribute unsigned long mozPresentedFrames;

  // Number of presented frames which were painted on screen.
  readonly attribute unsigned long mozPaintedFrames;

  // Time which the last painted video frame was late by, in seconds.
  readonly attribute double mozFrameDelay;

  // True if the video has an audio track available.
  readonly attribute bool mozHasAudio;
};


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