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Writing Programs Using newt
Abstract
The newt windowing system is a terminal-based window and widget
library designed for writing applications with a simple, but
user-friendly, interface. While newt is not intended to provide the
rich feature set advanced applications may require, it has proven to
be flexible enough for a wide range of applications (most notably,
Red Hat's installation process). This tutorial explains the design
philosophy behind newt and how to use newt from your programs.
______________________________________________
Table of Contents
Introduction
Basic Newt Functions
Windows
Components
Introduction
Newt has a definite design philosophy behind it, and knowing that
design makes it significantly easier to craft robust newt
applications. This tutorial documents newt 0.30 --- older versions
of newt had annoying inconsistencies in it (which writing this
tutorial pointed out), which were removed while this tutorial was
written. The latest version of newt is always available from Red
Hat.
_________________________________________________________
Background
Newt was originally designed for use in the install code for Red Hat
Linux. As this install code runs in an environment with limited
resources (most importantly limited filesystem space), newt's size
was immediately an issue. To help minimize its size, the following
design decisions were made early in its implementation:
* newt does not use an event-driven architecture.
* newt is written in C, not C++. While there has been interest in
constructing C++ wrapper classes around the newt API, nothing
has yet come of those ideas.
* Windows must be created and destroyed as a stack (in other
words, all newt windows behave as modal dialogs). This is
probably the greatest functionality restriction of newt.
* The tty keyboard is the only supported input device.
* Many behaviours, such as widget traversal order, are difficult
or impossible to change.
While newt provides a complete API, it does not handle the low-level
screen drawing itself. Instead, newt is layered on top of the screen
management capabilities of John E. Davis's S-Lang library.
_________________________________________________________
Designing newt applications
As newt is not event driven and forces modal windows (forcing window
order to behave like a stack), newt applications tend to look quite
like other text-mode programs. It is quite straightforward to
convert a command line program which uses simple user prompts into a
newt application. Some of the programs run as part of the Red Hat
installation process (such as Xconfigurator and mouseconfig) were
originally written as simple terminal mode programs which used
line-oriented menus to get input from the user and were later
converted into newt applications (through a process affectionately
known as newtering). Such a conversion does not require changes to
the control flow of most applications. Programming newt is
dramatically different from writing programs for most other
windowing systems as newt's API is not event driven. This means that
newt applications look dramatically different from programs written
for event-driven architectures such as Motif, gtk, or even Borland's
old TurboVision libraries. When you're designing your newt program,
keep this differentiation in mind. As long as you plan your
application to call a function to get input and then continue
(rather then having your program called when input is ready),
programming with the newt libraries should be simple.
_________________________________________________________
Components
Displayable items in newt are known as components, which are
analogous to the widgets provided by most Unix widget sets. There
are two main types of components in newt, forms and everything else.
Forms logically group components into functional sets. When an
application is ready to get input from a user, it ``runs a form'',
which makes the form active and lets the user enter information into
the components the form contains. A form may contain any other
component, including other forms. Using subforms in this manner lets
the application change the details of how the user tabs between
components on the form, scroll regions of the screen, and control
background colors for portions of windows. Every component is of
type newtComponent, which is an opaque type. It's guaranteed to be a
pointer though, which lets applications move it through void
pointers if the need arises. Variables of type newtComponent should
never be directly manipulated -- they should only be passed to newt
functions. As newtComponent variables are pointers, remember that
they are always passed by value -- if you pass a newtComponent to a
function which manipulates it, that component is manipulated
everywhere, not just inside of that function (which is nearly always
the behaviour you want).
_________________________________________________________
Conventions
Newt uses a number of conventions to make it easier for programmers
to use.
* All functions which manipulate data structures take the data
structure being modified as their first parameter. For example,
all of the functions which manipulate forms expect the
newtComponent for that form to be the first parameter.
* As newt is loosely typed (forcing all of the components into a
single variable makes coding easier, but nullifies the value of
type checking), newt functions include the name of the type they
are manipulating. An example of this is newtFormAddComponent(),
which adds a component to a form. Note that the first parameter
to this function is a form, as the name would suggest.
* When screen coordinates are passed into a function, the x
location precedes the y location. To help keep this clear, we'll
use the words ``left'' and ``top'' to describe those indicators
(with left corresponding to the x position).
* When box sizes are passed, the horizontal width precedes the
vertical width.
* When both a screen location and a box size are being passed, the
screen location precedes the box size.
* When any component other then a form is created, the first two
parameters are always the (left, right) location.
* Many functions take a set of flags as the final parameter. These
flags may be logically ORed together to pass more then one flag
at a time.
* Newt uses callback functions to convey certain events to the
application. While callbacks differ slightly in their
parameters, most of them allow the application to specify an
arbitrary argument to be passed to the callback when the
callback is invoked. This argument is always a void *, which
allows the application great flexibility.
_________________________________________________________
Basic Newt Functions
While most newt functions are concerned with widgets or groups of
widgets (called grids and forms), some parts of the newt API deal
with more global issues, such as initializing newt or writing to the
root window.
_________________________________________________________
Starting and Ending newt Services
There are three functions which nearly every newt application use.
The first two are used to initialize the system.
int newtInit(void);
void newtCls(void);
newtInit() should be the first function called by every newt
program. It initializes internal data structures and places the
terminal in raw mode. Most applications invoke newtCls() immediately
after newtInit(), which causes the screen to be cleared. It's not
necessary to call newtCls() to use any of newt's features, but doing
so will normally give a much neater appearance. When a newt program
is ready to exit, it should call newtFinished().
int newtFinished(void);
newtFinished() restores the terminal to its appearance when
newtInit() was called (if possible -- on some terminals the cursor
will be moved to the bottom, but it won't be possible to remember
the original terminal contents) and places the terminal in its
original input state. If this function isn't called, the terminal
will probably need to be reset with the reset command before it can
be used easily.
_________________________________________________________
Handling Keyboard Input
Normally, newt programs don't read input directly from the user.
Instead, they let newt read the input and hand it to the program in
a semi-digested form. Newt does provide a couple of simple functions
which give programs (a bit of) control over the terminal.
void newtWaitForKey(void);
void newtClearKeyBuffer(void);
The first of these, newtWaitForKey(), doesn't return until a key has
been pressed. The keystroke is then ignored. If a key is already in
the terminal's buffer, newtWaitForKey() discards a keystroke and
returns immediately. newtClearKeyBuffer() discards the contents of
the terminal's input buffer without waiting for additional input.
_________________________________________________________
Drawing on the Root Window
The background of the terminal's display (the part without any
windows covering it) is known as the root window (it's the parent of
all windows, just like the system's root directory is the parent of
all subdirectories). Normally, applications don't use the root
window, instead drawing all of their text inside of windows (newt
doesn't require this though -- widgets may be placed directly on the
root window without difficulty). It is often desirable to display
some text, such as a program's name or copyright information, on the
root window, however. Newt provides two ways of displaying text on
the root window. These functions may be called at any time. They are
the only newt functions which are meant to write outside of the
current window.
void newtDrawRootText(int left, int top, const char * text);
This function is straightforward. It displays the string text at the
position indicated. If either the left or top is negative, the
position is measured from the opposite side of the screen. The final
measurement will seem to be off by one though. For example, a top of
-1 indicates the last line on the screen, and one of -2 is the line
above that. As it's common to use the last line on the screen to
display help information, newt includes special support for doing
exactly that. The last line on the display is known as the help
line, and is treated as a stack. As the value of the help line
normally relates to the window currently displayed, using the same
structure for window order and the help line is very natural. Two
functions are provided to manipulate the help line.
void newtPushHelpLine(const char * text);
void newtPopHelpLine(void);
The first function, newtPushHelpLine(), saves the current help line
on a stack (which is independent of the window stack) and displays
the new line. If text is NULL, newt's default help line is displayed
(which provides basic instructions on using newt). If text is a
string of length 0, the help line is cleared. For all other values
of text, the passed string is displayed at the bottom, left-hand
corner of the display. The space between the end of the displayed
string the the right-hand edge of the terminal is cleared.
newtPopHelpLine() replaces the current help line with the one it
replaced. It's important not to call tt/newtPopHelpLine()/ more then
newtPushHelpLine()! Suspending Newt Applications By default, newt
programs cannot be suspended by the user (compare this to most Unix
programs which can be suspended by pressing the suspend key
(normally ^Z). Instead, programs can specify a callback function
which gets invoked when the user presses the suspend key.
typedef void (*newtSuspendCallback)(void);
void newtSetSuspendCallback(newtSuspendCallback cb);
The suspend function neither expects nor returns any value, and can
do whatever it likes to when it is invoked. If no suspend callback
is registered, the suspend keystroke is ignored. If the application
should suspend and continue like most user applications, the suspend
callback needs two other newt functions.
void newtSuspend(void);
void newtResume(void);
newtSuspend() tells newt to return the terminal to its initial
state. Once this is done, the application can suspend itself (by
sending itself a SIGTSTP, fork a child program, or do whatever else
it likes. When it wants to resume using the newt interface, it must
call newtResume before doing so. Note that suspend callbacks are not
signal handlers. When newtInit() takes over the terminal, it
disables the part of the terminal interface which sends the suspend
signal. Instead, if newt sees the suspend keystroke during normal
input processing, it immediately calls the suspend callback if one
has been set. This means that suspending newt applications is not
asynchronous.
_________________________________________________________
Refreshing the Screen
To increase performance, S-Lang only updates the display when it
needs to, not when the program tells S-Lang to write to the
terminal. ``When it needs to'' is implemented as ``right before the
we wait for the user to press a key''. While this allows for
optimized screen displays most of the time, this optimization makes
things difficult for programs which want to display progress
messages without forcing the user to input characters. Applications
can force S-Lang to immediately update modified portions of the
screen by calling newtRefresh.
1. The program wants to display a progress message, without forcing
for the user to enter any characters.
2. A misfeature of the program causes part of the screen to be
corrupted. Ideally, the program would be fixed, but that may not
always be practical.
_________________________________________________________
Other Miscellaneous Functions
As always, some function defy characterization. Two of newt's
general function fit this oddball category.
void newtBell(void);
void newtGetScreenSize(int * cols, int * rows);
The first sends a beep to the terminal. Depending on the terminal's
settings, this been may or may not be audible. The second function,
newtGetScreenSize(), fills in the passed pointers with the current
size of the terminal.
_________________________________________________________
Basic newt Example
To help illustrate the functions presented in this section here is a
short sample newt program which uses many of them. While it doesn't
do anything interesting, it does show the basic structure of newt
programs.
#include <newt.h>
#include <stdlib.h>
int main(void) {
newtInit();
newtCls();
newtDrawRootText(0, 0, "Some root text");
newtDrawRootText(-25, -2, "Root text in the other corner");
newtPushHelpLine(NULL);
newtRefresh();
sleep(1);
newtPushHelpLine("A help line");
newtRefresh();
sleep(1);
newtPopHelpLine();
newtRefresh();
sleep(1);
newtFinished();
}
_________________________________________________________
Windows
While most newt applications do use windows, newt's window support
is actually extremely limited. Windows must be destroyed in the
opposite of the order they were created, and only the topmost window
may be active. Corollaries to this are:
* The user may not switch between windows.
* Only the top window may be destroyed.
While this is quite a severe limitation, adopting it greatly
simplifies both writing newt applications and developing newt
itself, as it separates newt from the world of event-driven
programming. However, this tradeoff between function and simplicity
may make newt unsuitable for some tasks.
_________________________________________________________
Creating Windows
There are two main ways of opening newt windows: with or without
explicit sizings. When grids (which will be introduced later in this
tutorial) are used, a window may be made to just fit the grid. When
grids are not used, explicit sizing must be given.
int newtCenteredWindow(int width, int height, const char * title);
int newtOpenWindow(int left, int top, int width, int height,
const char * title);
The first of these functions open a centered window of the specified
size. The title is optional -- if it is NULL, then no title is used.
newtOpenWindow*( is similar, but it requires a specific location for
the upper left-hand corner of the window.
_________________________________________________________
Destroying Windows
All windows are destroyed in the same manner, no matter how the
windows were originally created.
void newtPopWindow(void);
This function removes the top window from the display, and redraws
the display areas which the window overwrote.
_________________________________________________________
Components
Components are the basic user interface element newt provides. A
single component may be (for example) a listbox, push button
checkbox, a collection of other components. Most components are used
to display information in a window, provide a place for the user to
enter data, or a combination of these two functions. Forms, however,
are a component whose primary purpose is not noticed by the user at
all. Forms are collections of components (a form may contain another
form) which logically relate the components to one another. Once a
form is created and had all of its constituent components added to
it, applications normally then run the form. This gives control of
the application to the form, which then lets the user enter data
onto the form. When the user is done (a number of different events
qualify as ``done''), the form returns control to the part of the
application which invoked it. The application may then read the
information the user provided and continue appropriately. All newt
components are stored in a common data type, a newtComponent (some
of the particulars of newtComponents have already been mentioned.
While this makes it easy for programmers to pass components around,
it does force them to make sure they don't pass entry boxes to
routines expecting push buttons, as the compiler can't ensure that
for them. We start off with a brief introduction to forms. While not
terribly complete, this introduction is enough to let us illustrate
the rest of the components with some sample code. We'll then discuss
the remainder of the components, and end this section with a more
exhaustive description of forms.
_________________________________________________________
Introduction to Forms
As we've mentioned, forms are simply collections of components. As
only one form can be active (or running) at a time, every component
which the user should be able to access must be on the running form
(or on a subform of the running form). A form is itself a component,
which means forms are stored in newtComponent data structures.
newtComponent newtForm(newtComponent vertBar, const char * help, int fl
ags);
To create a form, call newtForm(). The first parameter is a vertical
scrollbar which should be associated with the form. For now, that
should always be NULL (we'll discuss how to create scrolling forms
later in this section). The second parameter, help, is currently
unused and should always be NULL. The flags is normally 0, and other
values it can take will be discussed later. Now that we've waved
away the complexity of this function, creating a form boils down to
simply:
newtComponent myForm;
myForm = newtForm(NULL, NULL, 0);
After a form is created, components need to be added to it --- after
all, an empty form isn't terribly useful. There are two functions
which add components to a form.
void newtFormAddComponent(newtComponent form, newtComponent co);
void newtFormAddComponents(newtComponent form, ...);
The first function, newtFormAddComponent(), adds a single component
to the form which is passed as the first parameter. The second
function is simply a convenience function. After passing the form to
newtFormAddComponents(), an arbitrary number of components is then
passed, followed by NULL. Every component passed is added to the
form. Once a form has been created and components have been added to
it, it's time to run the form.
newtComponent newtRunForm(newtComponent form);
This function runs the form passed to it, and returns the component
which caused the form to stop running. For now, we'll ignore the
return value completely. Notice that this function doesn't fit in
with newt's normal naming convention. It is an older interface which
will not work for all forms. It was left in newt only for legacy
applications. It is a simpler interface than the new newtFormRun()
though, and is still used quite often as a result. When an
application is done with a form, it destroys the form and all of the
components the form contains.
void newtFormDestroy(newtComponent form);
This function frees the memory resources used by the form and all of
the components which have been added to the form (including those
components which are on subforms). Once a form has been destroyed,
none of the form's components can be used.
_________________________________________________________
Components
Non-form components are the most important user-interface component
for users. They determine how users interact with newt and how
information is presented to them.
_________________________________________________________
General Component Manipulation
There are a couple of functions which work on more then one type of
components. The description of each component indicates which (if
any) of these functions are valid for that particular component.
typedef void (*newtCallback)(newtComponent, void *);
void newtComponentAddCallback(newtComponent co, newtCallback f, void *
data);
void newtComponentTakesFocus(newtComponent co, int val);
The first registers a callback function for that component. A
callback function is a function the application provides which newt
calls for a particular component. Exactly when (if ever) the
callback is invoked depends on the type of component the callback is
attached to, and will be discussed for the components which support
callbacks. newtComponentTakesFocus() works on all components. It
allows the application to change which components the user is
allowed to select as the current component, and hence provide input
to. Components which do not take focus are skipped over during form
traversal, but they are displayed on the terminal. Some components
should never be set to take focus, such as those which display
static text.
_________________________________________________________
Buttons
Nearly all forms contain at least one button. Newt buttons come in
two flavors, full buttons and compact buttons. Full buttons take up
quit a bit of screen space, but look much better then the single-row
compact buttons. Other then their size, both button styles behave
identically. Different functions are used to create the two types of
buttons.
newtComponent newtButton(int left, int top, const char * text);
newtComponent newtCompactButton(int left, int top, const char * text);
Both functions take identical parameters. The first two parameters
are the location of the upper left corner of the button, and the
final parameter is the text which should be displayed in the button
(such as ``Ok'' or ``Cancel'').
_________________________________________________________
Button Example
Here is a simple example of both full and compact buttons. It also
illustrates opening and closing windows, as well a simple form.
#include <newt.h>
#include <stdlib.h>
void main(void) {
newtComponent form, b1, b2;
newtInit();
newtCls();
newtOpenWindow(10, 5, 40, 6, "Button Sample");
b1 = newtButton(10, 1, "Ok");
b2 = newtCompactButton(22, 2, "Cancel");
form = newtForm(NULL, NULL, 0);
newtFormAddComponents(form, b1, b2, NULL);
newtRunForm(form);
newtFormDestroy(form);
newtFinished();
}
_________________________________________________________
Labels
Labels are newt's simplest component. They display some given text
and don't allow any user input.
newtComponent newtLabel(int left, int top, const char * text);
void newtLabelSetText(newtComponent co, const char * text);
Creating a label is just like creating a button; just pass the
location of the label and the text it should display. Unlike
buttons, labels do let the application change the text in the label
with newtLabelSetText. When the label's text is changed, the label
automatically redraws itself. It does not clear out any old text
which may be leftover from the previous time is was displayed,
however, so be sure that the new text is at least as long as the old
text.
_________________________________________________________
Entry Boxes
Entry boxes allow the user to enter a text string into the form
which the application can later retrieve.
typedef int (*newtEntryFilter)(newtComponent entry, void * data, int ch
,
int cursor);
newtComponent newtEntry(int left, int top, const char * initialValue, i
nt width,
char ** resultPtr, int flags);
void newtEntrySet(newtComponent co, const char * value, int cursorAtEnd
);
char * newtEntryGetValue(newtComponent co);
void newtEntrySetFilter(newtComponent co, newtEntryFilter filter, void
* data);
newtEntry() creates a new entry box. After the location of the entry
box, the initial value for the entry box is passed, which may be
NULL if the box should start off empty. Next, the width of the
physical box is given. This width may or may not limit the length of
the string the user is allowed to enter; that depends on the flags.
The resultPtr must be the address of a char *. Until the entry box
is destroyed by newtFormDestroy(), that char * will point to the
current value of the entry box. It's important that applications
make a copy of that value before destroying the form if they need to
use it later. The resultPtr may be NULL, in which case the user must
use the newtEntryGetValue() function to get the value of the entry
box. Entry boxes support a number of flags:
NEWT_ENTRY_SCROLL
If this flag is not specified, the user cannot enter text
into the entry box which is wider then the entry box itself.
This flag removes this limitation, and lets the user enter
data of an arbitrary length.
NEWT_FLAG_HIDDEN
If this flag is specified, the value of the entry box is not
displayed. This is useful when the application needs to read
a password, for example.
NEWT_FLAG_RETURNEXIT
When this flag is given, the entry box will cause the form to
stop running if the user pressed return inside of the entry
box. This can provide a nice shortcut for users.
After an entry box has been created, its contents can be set by
newtEntrySet(). After the entry box itself, the new string to place
in the entry box is passed. The final parameter, cursorAtEnd,
controls where the cursor will appear in the entry box. If it is
zero, the cursor remains at its present location; a nonzero value
moves the cursor to the end of the entry box's new value. While the
simplest way to find the value of an entry box is by using a
resultPtr, doing so complicates some applications.
newtEntryGetValue() returns a pointer to the string which the entry
box currently contains. The returned pointer may not be valid once
the user further modifies the entry box, and will not be valid after
the entry box has been destroyed, so be sure to save its value in a
more permanent location if necessary. Entry boxes allow applications
to filter characters as they are entered. This allows programs to
ignore characters which are invalid (such as entering a ^ in the
middle of a phone number) and provide intelligent aids to the user
(such as automatically adding a '.' after the user has typed in the
first three numbers in an IP address). When a filter is registered
through newtEntrySetFilter(), both the filter itself and an
arbitrary void *, which passed to the filter whenever it is invoked,
are recorded. This data pointer isn't used for any other purpose,
and may be NULL. Entry filters take four arguments.
1. The entry box which had data entered into it
2. The data pointer which was registered along with the filter
3. The new character which newt is considering inserting into the
entry box
4. The current cursor position (0 is the leftmost position)
The filter returns 0 if the character should be ignored, or the
value of the character which should be inserted into the entry box.
Filter functions which want to do complex manipulations of the
string should use newtEntrySet() to update the entry box and then
return 0 to prevent the new character from being inserted. When a
callback is attached to a entry box, the callback is invoked
whenever the user moves off of the callback and on to another
component. Here is a sample program which illustrates the use of
both labels and entry boxes.
#include <newt.h>
#include <stdlib.h>
#include <stdio.h>
void main(void) {
newtComponent form, label, entry, button;
char * entryValue;
newtInit();
newtCls();
newtOpenWindow(10, 5, 40, 8, "Entry and Label Sample");
label = newtLabel(1, 1, "Enter a string");
entry = newtEntry(16, 1, "sample", 20, &entryValue,
NEWT_FLAG_SCROLL | NEWT_FLAG_RETURNEXIT);
button = newtButton(17, 3, "Ok");
form = newtForm(NULL, NULL, 0);
newtFormAddComponents(form, label, entry, button, NULL);
newtRunForm(form);
newtFinished();
printf("Final string was: %s\n", entryValue);
/* We cannot destroy the form until after we've used the value
from the entry widget. */
newtFormDestroy(form);
}
_________________________________________________________
Checkboxes
Most widget sets include checkboxes which toggle between two value
(checked or not checked). Newt checkboxes are more flexible. When
the user presses the space bar on a checkbox, the checkbox's value
changes to the next value in an arbitrary sequence (which wraps).
Most checkboxes have two items in that sequence, checked or not, but
newt allows an arbitrary number of value. This is useful when the
user must pick from a limited number of choices. Each item in the
sequence is a single character, and the sequence itself is
represented as a string. The checkbox components displays the
character which currently represents its value the left of a text
label, and returns the same character as its current value. The
default sequence for checkboxes is " *", with ' ' indicating false
and '*' true.
newtComponent newtCheckbox(int left, int top, const char * text, char d
efValue,
const char * seq, char * result);
char newtCheckboxGetValue(newtComponent co);
Like most components, the position of the checkbox is the first
thing passed to the function that creates one. The next parameter,
text, is the text which is displayed to the right of the area which
is checked. The defValue is the initial value for the checkbox, and
seq is the sequence which the checkbox should go through (defValue
must be in seq. seq may be NULL, in which case " *" is used. The
final parameter, result, should point to a character which the
checkbox should always record its current value in. If result is
NULL, newtCheckboxGetValue() must be used to get the current value
of the checkbox. newtCheckboxGetValue() is straightforward,
returning the character in the sequence which indicates the current
value of the checkbox If a callback is attached to a checkbox, the
callback is invoked whenever the checkbox responds to a user's
keystroke. The entry box may respond by taking focus or giving up
focus, as well as by changing its current value.
_________________________________________________________
Radio Buttons
Radio buttons look very similar to checkboxes. The key difference
between the two is that radio buttons are grouped into sets, and
exactly one radio button in that set may be turned on. If another
radio button is selected, the button which was selected is
automatically deselected.
newtComponent newtRadiobutton(int left, int top, const char * text,
int isDefault, newtComponent prevButton);
newtComponent newtRadioGetCurrent(newtComponent setMember);
Each radio button is created by calling newtRadiobutton(). After the
position of the radio button, the text displayed with the button is
passed. isDefault should be nonzero if the radio button is to be
turned on by default. The final parameter, prevMember is used to
group radio buttons into sets. If prevMember is NULL, the radio
button is assigned to a new set. If the radio button should belong
to a preexisting set, prevMember must be the previous radio button
added to that set. Discovering which radio button in a set is
currently selected necessitates newtRadioGetCurrent(). It may be
passed any radio button in the set you're interested in, and it
returns the radio button component currently selected. Here is an
example of both checkboxes and radio buttons.
#include <newt.h>
#include <stdlib.h>
#include <stdio.h>
void main(void) {
newtComponent form, checkbox, rb[3], button;
char cbValue;
int i;
newtInit();
newtCls();
newtOpenWindow(10, 5, 40, 11, "Checkboxes and Radio buttons");
checkbox = newtCheckbox(1, 1, "A checkbox", ' ', " *X", &cbValue);
rb[0] = newtRadiobutton(1, 3, "Choice 1", 1, NULL);
rb[1] = newtRadiobutton(1, 4, "Choice 2", 0, rb[0]);
rb[2] = newtRadiobutton(1, 5, "Choice 3", 0, rb[1]);
button = newtButton(1, 7, "Ok");
form = newtForm(NULL, NULL, 0);
newtFormAddComponent(form, checkbox);
for (i = 0; i < 3; i++)
newtFormAddComponent(form, rb[i]);
newtFormAddComponent(form, button);
newtRunForm(form);
newtFinished();
/* We cannot destroy the form until after we've found the current
radio button */
for (i = 0; i < 3; i++)
if (newtRadioGetCurrent(rb[0]) == rb[i])
printf("radio button picked: %d\n", i);
newtFormDestroy(form);
/* But the checkbox's value is stored locally */
printf("checkbox value: '%c'\n", cbValue);
}
_________________________________________________________
Scales
It's common for programs to need to display a progress meter on the
terminal while it performs some length operation (it behaves like an
anesthetic). The scale component is a simple way of doing this. It
displays a horizontal bar graph which the application can update as
the operation continues.
newtComponent newtScale(int left, int top, int width, long long fullVal
ue);
void newtScaleSet(newtComponent co, unsigned long long amount);
When the scale is created with newtScale, it is given the width of
the scale itself as well as the value which means that the scale
should be drawn as full. When the position of the scale is set with
newtScaleSet(), the scale is told the amount of the scale which
should be filled in relative to the fullAmount. For example, if the
application is copying a file, fullValue could be the number of
bytes in the file, and when the scale is updated newtScaleSet()
would be passed the number of bytes which have been copied so far.
_________________________________________________________
Textboxes
Textboxes display a block of text on the terminal, and is
appropriate for display large amounts of text.
newtComponent newtTextbox(int left, int top, int width, int height, int
flags);
void newtTextboxSetText(newtComponent co, const char * text);
newtTextbox() creates a new textbox, but does not fill it with data.
The function is passed the location for the textbox on the screen,
the width and height of the textbox (in characters), and zero or
more of the following flags:
NEWT_FLAG_WRAP
All text in the textbox should be wrapped to fit the width of
the textbox. If this flag is not specified, each newline
delimited line in the text is truncated if it is too long to
fit. When newt wraps text, it tries not to break lines on
spaces or tabs. Literal newline characters are respected, and
may be used to force line breaks.
NEWT_FLAG_SCROLL
The text box should be scrollable. When this option is
used, the scrollbar which is added increases the width
of the area used by the textbox by 2 characters; that
is the textbox is 2 characters wider then the width
passed to newtTextbox().
After a textbox has been created, text may be added to it
through newtTextboxSetText(), which takes only the textbox
and the new text as parameters. If the textbox already
contained text, that text is replaced by the new text. The
textbox makes its own copy of the passed text, so these is no
need to keep the original around unless it's convenient.
_________________________________________________________
Reflowing Text
When applications need to display large amounts of text, it's common
not to know exactly where the linebreaks should go. While textboxes
are quite willing to scroll the text, the programmer still must know
what width the text will look ``best'' at (where ``best'' means most
exactly rectangular; no lines much shorter or much longer then the
rest). This common is especially prevalent in internationalized
programs, which need to make a wide variety of message string look
god on a screen. To help with this, newt provides routines to
reformat text to look good. It tries different widths to figure out
which one will look ``best'' to the user. As these commons are
almost always used to format text for textbox components, newt makes
it easy to construct a textbox with reflowed text.
char * newtReflowText(char * text, int width, int flexDown, int flexUp,
int * actualWidth, int * actualHeight);
newtComponent newtTextboxReflowed(int left, int top, char * text, int w
idth,
int flexDown, int flexUp, int flags);
int newtTextboxGetNumLines(newtComponent co);
newtReflowText() reflows the text to a target width of width. The
actual width of the longest line in the returned string is between
width - flexDown and width + flexUp; the actual maximum line length
is chosen to make the displayed check look rectangular. The ints
pointed to by actualWidth and actualHeight are set to the width of
the longest line and the number of lines in in the returned text,
respectively. Either one may be NULL. The return value points to the
reflowed text, and is allocated through malloc(). When the reflowed
text is being placed in a textbox it may be easier to use
newtTextboxReflowed(), which creates a textbox, reflows the text,
and places the reflowed text in the listbox. It's parameters consist
of the position of the final textbox, the width and flex values for
the text (which are identical to the parameters passed to
newtReflowText(), and the flags for the textbox (which are the same
as the flags for newtTextbox(). This function does not let you limit
the height of the textbox, however, making limiting it's use to
constructing textboxes which don't need to scroll. To find out how
tall the textbox created by newtTextboxReflowed() is, use
newtTextboxGetNumLines(), which returns the number of lines in the
textbox. For textboxes created by newtTextboxReflowed(), this is
always the same as the height of the textbox. Here's a simple
program which uses a textbox to display a message.
#include <newt.h>
#include <stdlib.h>
char message[] = "This is a pretty long message. It will be displayed "
"in a newt textbox, and illustrates how to construct "
"a textbox from arbitrary text which may not have "
"very good line breaks.\n\n"
"Notice how literal \\n characters are respected, and
"
"may be used to force line breaks and blank lines.";
void main(void) {
newtComponent form, text, button;
newtInit();
newtCls();
text = newtTextboxReflowed(1, 1, message, 30, 5, 5, 0);
button = newtButton(12, newtTextboxGetNumLines(text) + 2, "Ok");
newtOpenWindow(10, 5, 37,
newtTextboxGetNumLines(text) + 7, "Textboxes");
form = newtForm(NULL, NULL, 0);
newtFormAddComponents(form, text, button, NULL);
newtRunForm(form);
newtFormDestroy(form);
newtFinished();
}
_________________________________________________________
Scrollbars
Scrollbars (which, currently, are always vertical in newt), may be
attached to forms to let them contain more data then they have space
for. While the actual process of making scrolling forms is discussed
at the end of this section, we'll go ahead and introduce scrollbars
now so you'll be ready.
newtComponent newtVerticalScrollbar(int left, int top, int height,
int normalColorset, int thumbColors
et);
When a scrollbar is created, it is given a position on the screen, a
height, and two colors. The first color is the color used for
drawing the scrollbar, and the second color is used for drawing the
thumb. This is the only place in newt where an application
specifically sets colors for a component. It's done here to let the
colors a scrollbar use match the colors of the component the
scrollbar is mated too. When a scrollbar is being used with a form,
normalColorset is often NEWT_COLORSET_WINDOW and thumbColorset
NEWT_COLORSET_ACTCHECKBOX. Of course, feel free to peruse <newt.h>
and pick your own colors. As the scrollbar is normally updated by
the component it is mated with, there is no public interface for
moving the thumb.
_________________________________________________________
Listboxes
Listboxes are the most complicated components newt provides. They
can allow a single selection or multiple selection, and are easy to
update. Unfortunately, their API is also the least consistent of
newt's components. Each entry in a listbox is a ordered pair of the
text which should be displayed for that item and a key, which is a
void * that uniquely identifies that listbox item. Many applications
pass integers in as keys, but using arbitrary pointers makes many
applications significantly easier to code.
_________________________________________________________
Basic Listboxes
Let's start off by looking at the most important listbox functions.
newtComponent newtListbox(int left, int top, int height, int flags);
int newtListboxAppendEntry(newtComponent co, const char * text,
const void * data);
void * newtListboxGetCurrent(newtComponent co);
void newtListboxSetWidth(newtComponent co, int width);
void newtListboxSetCurrent(newtComponent co, int num);
void newtListboxSetCurrentByKey(newtComponent co, void * key);
A listbox is created at a certain position and a given height. The
height is used for two things. First of all, it is the minimum
height the listbox will use. If there are less items in the listbox
then the height, suggests the listbox will still take up that
minimum amount of space. Secondly, if the listbox is set to be
scrollable (by setting the NEWT_FLAG_SCROLL flag, the height is also
the maximum height of the listbox. If the listbox may not scroll, it
increases its height to display all of its items. The following
flags may be used when creating a listbox:
NEWT_FLAG_SCROLL
The listbox should scroll to display all of the items it
contains.
NEWT_FLAG_RETURNEXIT
When the user presses return on an item in the list, the form
should return.
NEWT_FLAG_BORDER
A frame is drawn around the listbox, which can make it easier
to see which listbox has the focus when a form contains
multiple listboxes.
NEWT_FLAG_MULTIPLE
By default, a listbox only lets the user select one item in
the list at a time. When this flag is specified, they may
select multiple items from the list.
Once a listbox has been created, items are added to it by invoking
newtListboxAppendEntry(), which adds new items to the end of the
list. In addition to the listbox component, newtListboxAppendEntry()
needs both elements of the (text, key) ordered pair. For lists which
only allow a single selection, newtListboxGetCurrent() should be
used to find out which listbox item is currently selected. It
returns the key of the currently selected item. Normally, a listbox
is as wide as its widest element, plus space for a scrollbar if the
listbox is supposed to have one. To make the listbox any larger then
that, use newtListboxSetWidth(), which overrides the natural list of
the listbox. Once the width has been set, it's fixed. The listbox
will no longer grow to accommodate new entries, so bad things may
happen! An application can change the current position of the
listbox (where the selection bar is displayed) by calling
newtListboxSetCurrent() or newtListboxSetCurrentByKey(). The first
sets the current position to the entry number which is passed as the
second argument, with 0 indicating the first entry.
newtListboxSetCurrentByKey() sets the current position to the entry
whose key is passed into the function.
_________________________________________________________
Manipulating Listbox Contents
While the contents of many listboxes never need to change, some
applications need to change the contents of listboxes regularly.
Newt includes complete support for updating listboxes. These new
functions are in addition to newtListboxAppendEntry(), which was
already discussed.
void newtListboxSetEntry(newtComponent co, void * key, const char * tex
t);
int newtListboxInsertEntry(newtComponent co, const char * text,
const void * data, void * key);
int newtListboxDeleteEntry(newtComponent co, void * key);
void newtListboxClear(newtComponent co);
The first of these, newtListboxSetEntry(), updates the text for a
key which is already in the listbox. The key specifies which listbox
entry should be modified, and text becomes the new text for that
entry in the listbox. newtListboxInsertEntry() inserts a new listbox
entry after an already existing entry, which is specified by the key
parameter. The text and data parameters specify the new entry which
should be added. Already-existing entries are removed from a listbox
with newtListboxDeleteEntry(). It removes the listbox entry with the
specified key. If you want to remove all of the entries from a
listbox, use newtListboxClear().
_________________________________________________________
Multiple Selections
When a listbox is created with NEWT_FLAG_MULTIPLE, the user can
select multiple items from the list. When this option is used, a
different set of functions must be used to manipulate the listbox
selection.
void newtListboxClearSelection(newtComponent co);
void **newtListboxGetSelection(newtComponent co, int *numitems);
void newtListboxSelectItem(newtComponent co, const void * key,
enum newtFlagsSense sense);
The simplest of these is newtListboxClearSelection(), which
deselects all of the items in the list (listboxes which allow
multiple selections also allow zero selections).
newtListboxGetSelection() returns a pointer to an array which
contains the keys for all of the items in the listbox currently
selected. The int pointed to by numitems is set to the number of
items currently selected (and hence the number of items in the
returned array). The returned array is dynamically allocated, and
must be released through free(). newtListboxSelectItem() lets the
program select and deselect specific listbox entries. The key of the
listbox entry is being affected is passed, and sense is one of
NEWT_FLAGS_RESET, which deselects the entry, NEWT_FLAGS_SET, which
selects the entry, or NEWT_FLAGS_TOGGLE, which reverses the current
selection status.
_________________________________________________________
Advanced Forms
Forms, which tie components together, are quite important in the
world of newt. While we've already discussed the basics of forms,
we've omitted many of the details.
_________________________________________________________
Exiting From Forms
Forms return control to the application for a number of reasons:
* A component can force the form to exit. Buttons do this whenever
they are pushed, and other components exit when
NEWT_FLAG_RETURNEXIT has been specified.
* Applications can setup hot keys which cause the form to exit
when they are pressed.
* Newt can exit when file descriptors are ready to be read or
ready to be written to.
By default, newt forms exit when the F12 key is pressed (F12 is
setup as a hot key by default). Newt applications should treat F12
as an ``Ok'' button. If applications don't want F12 to exit the
form, they can specify NEWT_FLAG_NOF12 as flag when creating the
form with newtForm.
void newtFormAddHotKey(newtComponent co, int key);
void newtFormWatchFd(newtComponent form, int fd, int fdFlags);
void newtDrawForm(newtComponent form);
newtComponent newtFormGetCurrent(newtComponent co);
void newtFormSetCurrent(newtComponent co, newtComponent subco);
void newtFormRun(newtComponent co, struct newtExitStruct * es);
newtComponent newtForm(newtComponent vertBar, const char * help, int fl
ags);
void newtFormSetBackground(newtComponent co, int color);
void newtFormSetHeight(newtComponent co, int height);
void newtFormSetWidth(newtComponent co, int width);