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Current File : //usr/include/xulrunner-17.0.10/mozilla/dom/WebGLRenderingContextBinding.h
/* THIS FILE IS AUTOGENERATED - DO NOT EDIT */

#ifndef mozilla_dom_WebGLRenderingContextBinding_h__
#define mozilla_dom_WebGLRenderingContextBinding_h__

#include "mozilla/dom/BindingUtils.h"
#include "mozilla/dom/DOMJSClass.h"
#include "mozilla/dom/DOMJSProxyHandler.h"

class XPCWrappedNativeScope;
namespace mozilla {

class WebGLContext;

} // namespace mozilla

namespace mozilla {

class WebGLUniformLocation;

} // namespace mozilla


namespace mozilla {
namespace dom {

template <>
struct PrototypeTraits<prototypes::id::WebGLRenderingContext>
{
  enum
  {
    Depth = 0
  };
  typedef mozilla::WebGLContext NativeType;
};
template <>
struct PrototypeTraits<prototypes::id::WebGLUniformLocation>
{
  enum
  {
    Depth = 0
  };
  typedef mozilla::WebGLUniformLocation NativeType;
};
template <>
struct PrototypeIDMap<mozilla::WebGLContext>
{
  enum
  {
    PrototypeID = prototypes::id::WebGLRenderingContext
  };
};
template <>
struct PrototypeIDMap<mozilla::WebGLUniformLocation>
{
  enum
  {
    PrototypeID = prototypes::id::WebGLUniformLocation
  };
};
} // namespace dom
} // namespace mozilla


namespace mozilla {
namespace dom {

namespace WebGLRenderingContextBinding {

  JSObject*
  CreateInterfaceObjects(JSContext* aCx, JSObject* aGlobal, JSObject* aReceiver);

  inline JSObject* GetProtoObject(JSContext* aCx, JSObject* aGlobal, JSObject* aReceiver)
  {

    /* Get the interface prototype object for this class.  This will create the
       object as needed. */

    /* aGlobal and aReceiver are usually the same, but they can be different
       too. For example a sandbox often has an xray wrapper for a window as the
       prototype of the sandbox's global. In that case aReceiver is the xray
       wrapper and aGlobal is the sandbox's global.
     */

    /* Make sure our global is sane.  Hopefully we can remove this sometime */
    if (!(js::GetObjectClass(aGlobal)->flags & JSCLASS_DOM_GLOBAL)) {
      return NULL;
    }
    /* Check to see whether the interface objects are already installed */
    JSObject** protoOrIfaceArray = GetProtoOrIfaceArray(aGlobal);
    JSObject* cachedObject = protoOrIfaceArray[prototypes::id::WebGLRenderingContext];
    if (!cachedObject) {
      protoOrIfaceArray[prototypes::id::WebGLRenderingContext] = cachedObject = CreateInterfaceObjects(aCx, aGlobal, aReceiver);
    }

    /* cachedObject might _still_ be null, but that's OK */
    return cachedObject;
  }

  bool
  ResolveProperty(JSContext* cx, JSObject* wrapper, jsid id, bool set, JSPropertyDescriptor* desc);

  bool
  EnumerateProperties(JSContext* cx, JSObject* wrapper, JS::AutoIdVector& props);

  bool
  DefineDOMInterface(JSContext* aCx, JSObject* aReceiver, bool* aEnabled);

  extern const NativePropertyHooks NativeHooks;

  extern DOMJSClass Class;

  JSObject*
  Wrap(JSContext* aCx, JSObject* aScope, mozilla::WebGLContext* aObject, nsWrapperCache* aCache, bool* aTriedToWrap);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JSObject* aScope, T* aObject, bool* aTriedToWrap)
  {
    return Wrap(aCx, aScope, aObject, aObject, aTriedToWrap);
  }

} // namespace WebGLRenderingContextBinding



namespace WebGLUniformLocationBinding {

  JSObject*
  CreateInterfaceObjects(JSContext* aCx, JSObject* aGlobal, JSObject* aReceiver);

  inline JSObject* GetProtoObject(JSContext* aCx, JSObject* aGlobal, JSObject* aReceiver)
  {

    /* Get the interface prototype object for this class.  This will create the
       object as needed. */

    /* aGlobal and aReceiver are usually the same, but they can be different
       too. For example a sandbox often has an xray wrapper for a window as the
       prototype of the sandbox's global. In that case aReceiver is the xray
       wrapper and aGlobal is the sandbox's global.
     */

    /* Make sure our global is sane.  Hopefully we can remove this sometime */
    if (!(js::GetObjectClass(aGlobal)->flags & JSCLASS_DOM_GLOBAL)) {
      return NULL;
    }
    /* Check to see whether the interface objects are already installed */
    JSObject** protoOrIfaceArray = GetProtoOrIfaceArray(aGlobal);
    JSObject* cachedObject = protoOrIfaceArray[prototypes::id::WebGLUniformLocation];
    if (!cachedObject) {
      protoOrIfaceArray[prototypes::id::WebGLUniformLocation] = cachedObject = CreateInterfaceObjects(aCx, aGlobal, aReceiver);
    }

    /* cachedObject might _still_ be null, but that's OK */
    return cachedObject;
  }

  bool
  ResolveProperty(JSContext* cx, JSObject* wrapper, jsid id, bool set, JSPropertyDescriptor* desc);

  bool
  EnumerateProperties(JSContext* cx, JSObject* wrapper, JS::AutoIdVector& props);

  bool
  DefineDOMInterface(JSContext* aCx, JSObject* aReceiver, bool* aEnabled);

  extern const NativePropertyHooks NativeHooks;

  extern DOMJSClass Class;

  JSObject*
  Wrap(JSContext* aCx, JSObject* aScope, mozilla::WebGLUniformLocation* aObject);

} // namespace WebGLUniformLocationBinding



} // namespace dom
} // namespace mozilla

#endif // mozilla_dom_WebGLRenderingContextBinding_h__

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