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/*
* DO NOT EDIT. THIS FILE IS GENERATED FROM /builddir/build/BUILD/xulrunner-17.0.10/mozilla-esr17/dom/interfaces/canvas/nsIDOMWebGLRenderingContext.idl
*/
#ifndef __gen_nsIDOMWebGLRenderingContext_h__
#define __gen_nsIDOMWebGLRenderingContext_h__
#ifndef __gen_nsISupports_h__
#include "nsISupports.h"
#endif
#ifndef __gen_nsIVariant_h__
#include "nsIVariant.h"
#endif
#include "jspubtd.h"
/* For IDL files that don't want to include root IDL files. */
#ifndef NS_NO_VTABLE
#define NS_NO_VTABLE
#endif
class nsIDOMElement; /* forward declaration */
class nsIDOMHTMLCanvasElement; /* forward declaration */
class nsIPropertyBag; /* forward declaration */
typedef uint32_t WebGLenum;
typedef bool WebGLboolean;
typedef uint32_t WebGLbitfield;
typedef int32_t WebGLint;
typedef int32_t WebGLsizei;
typedef int64_t WebGLsizeiptr;
typedef int64_t WebGLintptr;
typedef uint32_t WebGLuint;
typedef float WebGLfloat;
typedef float WebGLclampf;
// for jsval
#include "jsapi.h"
namespace mozilla {
namespace dom {
class Element;
} // namespace dom
} // namespace mozilla
/* Avoid conflict with WinAPI */
#undef NO_ERROR
/* starting interface: nsIWebGLTexture */
#define NS_IWEBGLTEXTURE_IID_STR "0df9f4ed-f5ff-4e51-a6ff-2bd9785a7639"
#define NS_IWEBGLTEXTURE_IID \
{0x0df9f4ed, 0xf5ff, 0x4e51, \
{ 0xa6, 0xff, 0x2b, 0xd9, 0x78, 0x5a, 0x76, 0x39 }}
class NS_NO_VTABLE nsIWebGLTexture : public nsISupports {
public:
NS_DECLARE_STATIC_IID_ACCESSOR(NS_IWEBGLTEXTURE_IID)
/* [noscript] attribute WebGLuint name; */
NS_IMETHOD GetName(WebGLuint *aName) = 0;
NS_IMETHOD SetName(WebGLuint aName) = 0;
};
NS_DEFINE_STATIC_IID_ACCESSOR(nsIWebGLTexture, NS_IWEBGLTEXTURE_IID)
/* Use this macro when declaring classes that implement this interface. */
#define NS_DECL_NSIWEBGLTEXTURE \
NS_IMETHOD GetName(WebGLuint *aName); \
NS_IMETHOD SetName(WebGLuint aName);
/* Use this macro to declare functions that forward the behavior of this interface to another object. */
#define NS_FORWARD_NSIWEBGLTEXTURE(_to) \
NS_IMETHOD GetName(WebGLuint *aName) { return _to GetName(aName); } \
NS_IMETHOD SetName(WebGLuint aName) { return _to SetName(aName); }
/* Use this macro to declare functions that forward the behavior of this interface to another object in a safe way. */
#define NS_FORWARD_SAFE_NSIWEBGLTEXTURE(_to) \
NS_IMETHOD GetName(WebGLuint *aName) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetName(aName); } \
NS_IMETHOD SetName(WebGLuint aName) { return !_to ? NS_ERROR_NULL_POINTER : _to->SetName(aName); }
#if 0
/* Use the code below as a template for the implementation class for this interface. */
/* Header file */
class nsWebGLTexture : public nsIWebGLTexture
{
public:
NS_DECL_ISUPPORTS
NS_DECL_NSIWEBGLTEXTURE
nsWebGLTexture();
private:
~nsWebGLTexture();
protected:
/* additional members */
};
/* Implementation file */
NS_IMPL_ISUPPORTS1(nsWebGLTexture, nsIWebGLTexture)
nsWebGLTexture::nsWebGLTexture()
{
/* member initializers and constructor code */
}
nsWebGLTexture::~nsWebGLTexture()
{
/* destructor code */
}
/* [noscript] attribute WebGLuint name; */
NS_IMETHODIMP nsWebGLTexture::GetName(WebGLuint *aName)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHODIMP nsWebGLTexture::SetName(WebGLuint aName)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* End of implementation class template. */
#endif
/* starting interface: nsIWebGLBuffer */
#define NS_IWEBGLBUFFER_IID_STR "9eca9c32-8305-11de-b89b-000c29206271"
#define NS_IWEBGLBUFFER_IID \
{0x9eca9c32, 0x8305, 0x11de, \
{ 0xb8, 0x9b, 0x00, 0x0c, 0x29, 0x20, 0x62, 0x71 }}
class NS_NO_VTABLE nsIWebGLBuffer : public nsISupports {
public:
NS_DECLARE_STATIC_IID_ACCESSOR(NS_IWEBGLBUFFER_IID)
/* [noscript] attribute WebGLuint name; */
NS_IMETHOD GetName(WebGLuint *aName) = 0;
NS_IMETHOD SetName(WebGLuint aName) = 0;
};
NS_DEFINE_STATIC_IID_ACCESSOR(nsIWebGLBuffer, NS_IWEBGLBUFFER_IID)
/* Use this macro when declaring classes that implement this interface. */
#define NS_DECL_NSIWEBGLBUFFER \
NS_IMETHOD GetName(WebGLuint *aName); \
NS_IMETHOD SetName(WebGLuint aName);
/* Use this macro to declare functions that forward the behavior of this interface to another object. */
#define NS_FORWARD_NSIWEBGLBUFFER(_to) \
NS_IMETHOD GetName(WebGLuint *aName) { return _to GetName(aName); } \
NS_IMETHOD SetName(WebGLuint aName) { return _to SetName(aName); }
/* Use this macro to declare functions that forward the behavior of this interface to another object in a safe way. */
#define NS_FORWARD_SAFE_NSIWEBGLBUFFER(_to) \
NS_IMETHOD GetName(WebGLuint *aName) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetName(aName); } \
NS_IMETHOD SetName(WebGLuint aName) { return !_to ? NS_ERROR_NULL_POINTER : _to->SetName(aName); }
#if 0
/* Use the code below as a template for the implementation class for this interface. */
/* Header file */
class nsWebGLBuffer : public nsIWebGLBuffer
{
public:
NS_DECL_ISUPPORTS
NS_DECL_NSIWEBGLBUFFER
nsWebGLBuffer();
private:
~nsWebGLBuffer();
protected:
/* additional members */
};
/* Implementation file */
NS_IMPL_ISUPPORTS1(nsWebGLBuffer, nsIWebGLBuffer)
nsWebGLBuffer::nsWebGLBuffer()
{
/* member initializers and constructor code */
}
nsWebGLBuffer::~nsWebGLBuffer()
{
/* destructor code */
}
/* [noscript] attribute WebGLuint name; */
NS_IMETHODIMP nsWebGLBuffer::GetName(WebGLuint *aName)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHODIMP nsWebGLBuffer::SetName(WebGLuint aName)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* End of implementation class template. */
#endif
/* starting interface: nsIWebGLProgram */
#define NS_IWEBGLPROGRAM_IID_STR "a6a19e74-8305-11de-9ce9-000c29206271"
#define NS_IWEBGLPROGRAM_IID \
{0xa6a19e74, 0x8305, 0x11de, \
{ 0x9c, 0xe9, 0x00, 0x0c, 0x29, 0x20, 0x62, 0x71 }}
class NS_NO_VTABLE nsIWebGLProgram : public nsISupports {
public:
NS_DECLARE_STATIC_IID_ACCESSOR(NS_IWEBGLPROGRAM_IID)
/* [noscript] attribute WebGLuint name; */
NS_IMETHOD GetName(WebGLuint *aName) = 0;
NS_IMETHOD SetName(WebGLuint aName) = 0;
};
NS_DEFINE_STATIC_IID_ACCESSOR(nsIWebGLProgram, NS_IWEBGLPROGRAM_IID)
/* Use this macro when declaring classes that implement this interface. */
#define NS_DECL_NSIWEBGLPROGRAM \
NS_IMETHOD GetName(WebGLuint *aName); \
NS_IMETHOD SetName(WebGLuint aName);
/* Use this macro to declare functions that forward the behavior of this interface to another object. */
#define NS_FORWARD_NSIWEBGLPROGRAM(_to) \
NS_IMETHOD GetName(WebGLuint *aName) { return _to GetName(aName); } \
NS_IMETHOD SetName(WebGLuint aName) { return _to SetName(aName); }
/* Use this macro to declare functions that forward the behavior of this interface to another object in a safe way. */
#define NS_FORWARD_SAFE_NSIWEBGLPROGRAM(_to) \
NS_IMETHOD GetName(WebGLuint *aName) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetName(aName); } \
NS_IMETHOD SetName(WebGLuint aName) { return !_to ? NS_ERROR_NULL_POINTER : _to->SetName(aName); }
#if 0
/* Use the code below as a template for the implementation class for this interface. */
/* Header file */
class nsWebGLProgram : public nsIWebGLProgram
{
public:
NS_DECL_ISUPPORTS
NS_DECL_NSIWEBGLPROGRAM
nsWebGLProgram();
private:
~nsWebGLProgram();
protected:
/* additional members */
};
/* Implementation file */
NS_IMPL_ISUPPORTS1(nsWebGLProgram, nsIWebGLProgram)
nsWebGLProgram::nsWebGLProgram()
{
/* member initializers and constructor code */
}
nsWebGLProgram::~nsWebGLProgram()
{
/* destructor code */
}
/* [noscript] attribute WebGLuint name; */
NS_IMETHODIMP nsWebGLProgram::GetName(WebGLuint *aName)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHODIMP nsWebGLProgram::SetName(WebGLuint aName)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* End of implementation class template. */
#endif
/* starting interface: nsIWebGLShader */
#define NS_IWEBGLSHADER_IID_STR "ac7440a4-8305-11de-807b-000c29206271"
#define NS_IWEBGLSHADER_IID \
{0xac7440a4, 0x8305, 0x11de, \
{ 0x80, 0x7b, 0x00, 0x0c, 0x29, 0x20, 0x62, 0x71 }}
class NS_NO_VTABLE nsIWebGLShader : public nsISupports {
public:
NS_DECLARE_STATIC_IID_ACCESSOR(NS_IWEBGLSHADER_IID)
/* [noscript] attribute WebGLuint name; */
NS_IMETHOD GetName(WebGLuint *aName) = 0;
NS_IMETHOD SetName(WebGLuint aName) = 0;
};
NS_DEFINE_STATIC_IID_ACCESSOR(nsIWebGLShader, NS_IWEBGLSHADER_IID)
/* Use this macro when declaring classes that implement this interface. */
#define NS_DECL_NSIWEBGLSHADER \
NS_IMETHOD GetName(WebGLuint *aName); \
NS_IMETHOD SetName(WebGLuint aName);
/* Use this macro to declare functions that forward the behavior of this interface to another object. */
#define NS_FORWARD_NSIWEBGLSHADER(_to) \
NS_IMETHOD GetName(WebGLuint *aName) { return _to GetName(aName); } \
NS_IMETHOD SetName(WebGLuint aName) { return _to SetName(aName); }
/* Use this macro to declare functions that forward the behavior of this interface to another object in a safe way. */
#define NS_FORWARD_SAFE_NSIWEBGLSHADER(_to) \
NS_IMETHOD GetName(WebGLuint *aName) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetName(aName); } \
NS_IMETHOD SetName(WebGLuint aName) { return !_to ? NS_ERROR_NULL_POINTER : _to->SetName(aName); }
#if 0
/* Use the code below as a template for the implementation class for this interface. */
/* Header file */
class nsWebGLShader : public nsIWebGLShader
{
public:
NS_DECL_ISUPPORTS
NS_DECL_NSIWEBGLSHADER
nsWebGLShader();
private:
~nsWebGLShader();
protected:
/* additional members */
};
/* Implementation file */
NS_IMPL_ISUPPORTS1(nsWebGLShader, nsIWebGLShader)
nsWebGLShader::nsWebGLShader()
{
/* member initializers and constructor code */
}
nsWebGLShader::~nsWebGLShader()
{
/* destructor code */
}
/* [noscript] attribute WebGLuint name; */
NS_IMETHODIMP nsWebGLShader::GetName(WebGLuint *aName)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHODIMP nsWebGLShader::SetName(WebGLuint aName)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* End of implementation class template. */
#endif
/* starting interface: nsIWebGLShaderArray */
#define NS_IWEBGLSHADERARRAY_IID_STR "beea4b38-3094-4e8d-b6e6-8b21d07e8994"
#define NS_IWEBGLSHADERARRAY_IID \
{0xbeea4b38, 0x3094, 0x4e8d, \
{ 0xb6, 0xe6, 0x8b, 0x21, 0xd0, 0x7e, 0x89, 0x94 }}
class NS_NO_VTABLE nsIWebGLShaderArray : public nsISupports {
public:
NS_DECLARE_STATIC_IID_ACCESSOR(NS_IWEBGLSHADERARRAY_IID)
/* readonly attribute unsigned long length; */
NS_IMETHOD GetLength(uint32_t *aLength) = 0;
/* nsIWebGLShader item (in unsigned long index); */
NS_IMETHOD Item(uint32_t index, nsIWebGLShader * *_retval) = 0;
};
NS_DEFINE_STATIC_IID_ACCESSOR(nsIWebGLShaderArray, NS_IWEBGLSHADERARRAY_IID)
/* Use this macro when declaring classes that implement this interface. */
#define NS_DECL_NSIWEBGLSHADERARRAY \
NS_IMETHOD GetLength(uint32_t *aLength); \
NS_IMETHOD Item(uint32_t index, nsIWebGLShader * *_retval);
/* Use this macro to declare functions that forward the behavior of this interface to another object. */
#define NS_FORWARD_NSIWEBGLSHADERARRAY(_to) \
NS_IMETHOD GetLength(uint32_t *aLength) { return _to GetLength(aLength); } \
NS_IMETHOD Item(uint32_t index, nsIWebGLShader * *_retval) { return _to Item(index, _retval); }
/* Use this macro to declare functions that forward the behavior of this interface to another object in a safe way. */
#define NS_FORWARD_SAFE_NSIWEBGLSHADERARRAY(_to) \
NS_IMETHOD GetLength(uint32_t *aLength) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetLength(aLength); } \
NS_IMETHOD Item(uint32_t index, nsIWebGLShader * *_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->Item(index, _retval); }
#if 0
/* Use the code below as a template for the implementation class for this interface. */
/* Header file */
class nsWebGLShaderArray : public nsIWebGLShaderArray
{
public:
NS_DECL_ISUPPORTS
NS_DECL_NSIWEBGLSHADERARRAY
nsWebGLShaderArray();
private:
~nsWebGLShaderArray();
protected:
/* additional members */
};
/* Implementation file */
NS_IMPL_ISUPPORTS1(nsWebGLShaderArray, nsIWebGLShaderArray)
nsWebGLShaderArray::nsWebGLShaderArray()
{
/* member initializers and constructor code */
}
nsWebGLShaderArray::~nsWebGLShaderArray()
{
/* destructor code */
}
/* readonly attribute unsigned long length; */
NS_IMETHODIMP nsWebGLShaderArray::GetLength(uint32_t *aLength)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* nsIWebGLShader item (in unsigned long index); */
NS_IMETHODIMP nsWebGLShaderArray::Item(uint32_t index, nsIWebGLShader * *_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* End of implementation class template. */
#endif
/* starting interface: nsIWebGLFramebuffer */
#define NS_IWEBGLFRAMEBUFFER_IID_STR "bce8be60-8305-11de-9f3c-000c29206271"
#define NS_IWEBGLFRAMEBUFFER_IID \
{0xbce8be60, 0x8305, 0x11de, \
{ 0x9f, 0x3c, 0x00, 0x0c, 0x29, 0x20, 0x62, 0x71 }}
class NS_NO_VTABLE nsIWebGLFramebuffer : public nsISupports {
public:
NS_DECLARE_STATIC_IID_ACCESSOR(NS_IWEBGLFRAMEBUFFER_IID)
/* [noscript] attribute WebGLuint name; */
NS_IMETHOD GetName(WebGLuint *aName) = 0;
NS_IMETHOD SetName(WebGLuint aName) = 0;
};
NS_DEFINE_STATIC_IID_ACCESSOR(nsIWebGLFramebuffer, NS_IWEBGLFRAMEBUFFER_IID)
/* Use this macro when declaring classes that implement this interface. */
#define NS_DECL_NSIWEBGLFRAMEBUFFER \
NS_IMETHOD GetName(WebGLuint *aName); \
NS_IMETHOD SetName(WebGLuint aName);
/* Use this macro to declare functions that forward the behavior of this interface to another object. */
#define NS_FORWARD_NSIWEBGLFRAMEBUFFER(_to) \
NS_IMETHOD GetName(WebGLuint *aName) { return _to GetName(aName); } \
NS_IMETHOD SetName(WebGLuint aName) { return _to SetName(aName); }
/* Use this macro to declare functions that forward the behavior of this interface to another object in a safe way. */
#define NS_FORWARD_SAFE_NSIWEBGLFRAMEBUFFER(_to) \
NS_IMETHOD GetName(WebGLuint *aName) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetName(aName); } \
NS_IMETHOD SetName(WebGLuint aName) { return !_to ? NS_ERROR_NULL_POINTER : _to->SetName(aName); }
#if 0
/* Use the code below as a template for the implementation class for this interface. */
/* Header file */
class nsWebGLFramebuffer : public nsIWebGLFramebuffer
{
public:
NS_DECL_ISUPPORTS
NS_DECL_NSIWEBGLFRAMEBUFFER
nsWebGLFramebuffer();
private:
~nsWebGLFramebuffer();
protected:
/* additional members */
};
/* Implementation file */
NS_IMPL_ISUPPORTS1(nsWebGLFramebuffer, nsIWebGLFramebuffer)
nsWebGLFramebuffer::nsWebGLFramebuffer()
{
/* member initializers and constructor code */
}
nsWebGLFramebuffer::~nsWebGLFramebuffer()
{
/* destructor code */
}
/* [noscript] attribute WebGLuint name; */
NS_IMETHODIMP nsWebGLFramebuffer::GetName(WebGLuint *aName)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHODIMP nsWebGLFramebuffer::SetName(WebGLuint aName)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* End of implementation class template. */
#endif
/* starting interface: nsIWebGLRenderbuffer */
#define NS_IWEBGLRENDERBUFFER_IID_STR "c82eacd0-8305-11de-9de9-000c29206271"
#define NS_IWEBGLRENDERBUFFER_IID \
{0xc82eacd0, 0x8305, 0x11de, \
{ 0x9d, 0xe9, 0x00, 0x0c, 0x29, 0x20, 0x62, 0x71 }}
class NS_NO_VTABLE nsIWebGLRenderbuffer : public nsISupports {
public:
NS_DECLARE_STATIC_IID_ACCESSOR(NS_IWEBGLRENDERBUFFER_IID)
/* [noscript] attribute WebGLuint name; */
NS_IMETHOD GetName(WebGLuint *aName) = 0;
NS_IMETHOD SetName(WebGLuint aName) = 0;
};
NS_DEFINE_STATIC_IID_ACCESSOR(nsIWebGLRenderbuffer, NS_IWEBGLRENDERBUFFER_IID)
/* Use this macro when declaring classes that implement this interface. */
#define NS_DECL_NSIWEBGLRENDERBUFFER \
NS_IMETHOD GetName(WebGLuint *aName); \
NS_IMETHOD SetName(WebGLuint aName);
/* Use this macro to declare functions that forward the behavior of this interface to another object. */
#define NS_FORWARD_NSIWEBGLRENDERBUFFER(_to) \
NS_IMETHOD GetName(WebGLuint *aName) { return _to GetName(aName); } \
NS_IMETHOD SetName(WebGLuint aName) { return _to SetName(aName); }
/* Use this macro to declare functions that forward the behavior of this interface to another object in a safe way. */
#define NS_FORWARD_SAFE_NSIWEBGLRENDERBUFFER(_to) \
NS_IMETHOD GetName(WebGLuint *aName) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetName(aName); } \
NS_IMETHOD SetName(WebGLuint aName) { return !_to ? NS_ERROR_NULL_POINTER : _to->SetName(aName); }
#if 0
/* Use the code below as a template for the implementation class for this interface. */
/* Header file */
class nsWebGLRenderbuffer : public nsIWebGLRenderbuffer
{
public:
NS_DECL_ISUPPORTS
NS_DECL_NSIWEBGLRENDERBUFFER
nsWebGLRenderbuffer();
private:
~nsWebGLRenderbuffer();
protected:
/* additional members */
};
/* Implementation file */
NS_IMPL_ISUPPORTS1(nsWebGLRenderbuffer, nsIWebGLRenderbuffer)
nsWebGLRenderbuffer::nsWebGLRenderbuffer()
{
/* member initializers and constructor code */
}
nsWebGLRenderbuffer::~nsWebGLRenderbuffer()
{
/* destructor code */
}
/* [noscript] attribute WebGLuint name; */
NS_IMETHODIMP nsWebGLRenderbuffer::GetName(WebGLuint *aName)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHODIMP nsWebGLRenderbuffer::SetName(WebGLuint aName)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* End of implementation class template. */
#endif
/* starting interface: nsIWebGLActiveInfo */
#define NS_IWEBGLACTIVEINFO_IID_STR "a85d4fd0-5b9f-4cb8-aeee-5a2c5c5bad76"
#define NS_IWEBGLACTIVEINFO_IID \
{0xa85d4fd0, 0x5b9f, 0x4cb8, \
{ 0xae, 0xee, 0x5a, 0x2c, 0x5c, 0x5b, 0xad, 0x76 }}
class NS_NO_VTABLE nsIWebGLActiveInfo : public nsISupports {
public:
NS_DECLARE_STATIC_IID_ACCESSOR(NS_IWEBGLACTIVEINFO_IID)
/* readonly attribute WebGLint size; */
NS_IMETHOD GetSize(WebGLint *aSize) = 0;
/* readonly attribute WebGLenum type; */
NS_IMETHOD GetType(WebGLenum *aType) = 0;
/* readonly attribute DOMString name; */
NS_IMETHOD GetName(nsAString & aName) = 0;
};
NS_DEFINE_STATIC_IID_ACCESSOR(nsIWebGLActiveInfo, NS_IWEBGLACTIVEINFO_IID)
/* Use this macro when declaring classes that implement this interface. */
#define NS_DECL_NSIWEBGLACTIVEINFO \
NS_IMETHOD GetSize(WebGLint *aSize); \
NS_IMETHOD GetType(WebGLenum *aType); \
NS_IMETHOD GetName(nsAString & aName);
/* Use this macro to declare functions that forward the behavior of this interface to another object. */
#define NS_FORWARD_NSIWEBGLACTIVEINFO(_to) \
NS_IMETHOD GetSize(WebGLint *aSize) { return _to GetSize(aSize); } \
NS_IMETHOD GetType(WebGLenum *aType) { return _to GetType(aType); } \
NS_IMETHOD GetName(nsAString & aName) { return _to GetName(aName); }
/* Use this macro to declare functions that forward the behavior of this interface to another object in a safe way. */
#define NS_FORWARD_SAFE_NSIWEBGLACTIVEINFO(_to) \
NS_IMETHOD GetSize(WebGLint *aSize) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetSize(aSize); } \
NS_IMETHOD GetType(WebGLenum *aType) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetType(aType); } \
NS_IMETHOD GetName(nsAString & aName) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetName(aName); }
#if 0
/* Use the code below as a template for the implementation class for this interface. */
/* Header file */
class nsWebGLActiveInfo : public nsIWebGLActiveInfo
{
public:
NS_DECL_ISUPPORTS
NS_DECL_NSIWEBGLACTIVEINFO
nsWebGLActiveInfo();
private:
~nsWebGLActiveInfo();
protected:
/* additional members */
};
/* Implementation file */
NS_IMPL_ISUPPORTS1(nsWebGLActiveInfo, nsIWebGLActiveInfo)
nsWebGLActiveInfo::nsWebGLActiveInfo()
{
/* member initializers and constructor code */
}
nsWebGLActiveInfo::~nsWebGLActiveInfo()
{
/* destructor code */
}
/* readonly attribute WebGLint size; */
NS_IMETHODIMP nsWebGLActiveInfo::GetSize(WebGLint *aSize)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* readonly attribute WebGLenum type; */
NS_IMETHODIMP nsWebGLActiveInfo::GetType(WebGLenum *aType)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* readonly attribute DOMString name; */
NS_IMETHODIMP nsWebGLActiveInfo::GetName(nsAString & aName)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* End of implementation class template. */
#endif
/* starting interface: nsIWebGLShaderPrecisionFormat */
#define NS_IWEBGLSHADERPRECISIONFORMAT_IID_STR "76265e93-2e8f-40ca-b25b-eea5995e9641"
#define NS_IWEBGLSHADERPRECISIONFORMAT_IID \
{0x76265e93, 0x2e8f, 0x40ca, \
{ 0xb2, 0x5b, 0xee, 0xa5, 0x99, 0x5e, 0x96, 0x41 }}
class NS_NO_VTABLE nsIWebGLShaderPrecisionFormat : public nsISupports {
public:
NS_DECLARE_STATIC_IID_ACCESSOR(NS_IWEBGLSHADERPRECISIONFORMAT_IID)
/* readonly attribute WebGLint rangeMin; */
NS_IMETHOD GetRangeMin(WebGLint *aRangeMin) = 0;
/* readonly attribute WebGLint rangeMax; */
NS_IMETHOD GetRangeMax(WebGLint *aRangeMax) = 0;
/* readonly attribute WebGLint precision; */
NS_IMETHOD GetPrecision(WebGLint *aPrecision) = 0;
};
NS_DEFINE_STATIC_IID_ACCESSOR(nsIWebGLShaderPrecisionFormat, NS_IWEBGLSHADERPRECISIONFORMAT_IID)
/* Use this macro when declaring classes that implement this interface. */
#define NS_DECL_NSIWEBGLSHADERPRECISIONFORMAT \
NS_IMETHOD GetRangeMin(WebGLint *aRangeMin); \
NS_IMETHOD GetRangeMax(WebGLint *aRangeMax); \
NS_IMETHOD GetPrecision(WebGLint *aPrecision);
/* Use this macro to declare functions that forward the behavior of this interface to another object. */
#define NS_FORWARD_NSIWEBGLSHADERPRECISIONFORMAT(_to) \
NS_IMETHOD GetRangeMin(WebGLint *aRangeMin) { return _to GetRangeMin(aRangeMin); } \
NS_IMETHOD GetRangeMax(WebGLint *aRangeMax) { return _to GetRangeMax(aRangeMax); } \
NS_IMETHOD GetPrecision(WebGLint *aPrecision) { return _to GetPrecision(aPrecision); }
/* Use this macro to declare functions that forward the behavior of this interface to another object in a safe way. */
#define NS_FORWARD_SAFE_NSIWEBGLSHADERPRECISIONFORMAT(_to) \
NS_IMETHOD GetRangeMin(WebGLint *aRangeMin) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetRangeMin(aRangeMin); } \
NS_IMETHOD GetRangeMax(WebGLint *aRangeMax) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetRangeMax(aRangeMax); } \
NS_IMETHOD GetPrecision(WebGLint *aPrecision) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetPrecision(aPrecision); }
#if 0
/* Use the code below as a template for the implementation class for this interface. */
/* Header file */
class nsWebGLShaderPrecisionFormat : public nsIWebGLShaderPrecisionFormat
{
public:
NS_DECL_ISUPPORTS
NS_DECL_NSIWEBGLSHADERPRECISIONFORMAT
nsWebGLShaderPrecisionFormat();
private:
~nsWebGLShaderPrecisionFormat();
protected:
/* additional members */
};
/* Implementation file */
NS_IMPL_ISUPPORTS1(nsWebGLShaderPrecisionFormat, nsIWebGLShaderPrecisionFormat)
nsWebGLShaderPrecisionFormat::nsWebGLShaderPrecisionFormat()
{
/* member initializers and constructor code */
}
nsWebGLShaderPrecisionFormat::~nsWebGLShaderPrecisionFormat()
{
/* destructor code */
}
/* readonly attribute WebGLint rangeMin; */
NS_IMETHODIMP nsWebGLShaderPrecisionFormat::GetRangeMin(WebGLint *aRangeMin)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* readonly attribute WebGLint rangeMax; */
NS_IMETHODIMP nsWebGLShaderPrecisionFormat::GetRangeMax(WebGLint *aRangeMax)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* readonly attribute WebGLint precision; */
NS_IMETHODIMP nsWebGLShaderPrecisionFormat::GetPrecision(WebGLint *aPrecision)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* End of implementation class template. */
#endif
/* starting interface: nsIWebGLUniformLocation */
#define NS_IWEBGLUNIFORMLOCATION_IID_STR "d38b0467-623e-4c82-9140-5f14a3bd1bad"
#define NS_IWEBGLUNIFORMLOCATION_IID \
{0xd38b0467, 0x623e, 0x4c82, \
{ 0x91, 0x40, 0x5f, 0x14, 0xa3, 0xbd, 0x1b, 0xad }}
class NS_NO_VTABLE nsIWebGLUniformLocation : public nsISupports {
public:
NS_DECLARE_STATIC_IID_ACCESSOR(NS_IWEBGLUNIFORMLOCATION_IID)
/* [noscript] attribute WebGLint location; */
NS_IMETHOD GetLocation(WebGLint *aLocation) = 0;
NS_IMETHOD SetLocation(WebGLint aLocation) = 0;
};
NS_DEFINE_STATIC_IID_ACCESSOR(nsIWebGLUniformLocation, NS_IWEBGLUNIFORMLOCATION_IID)
/* Use this macro when declaring classes that implement this interface. */
#define NS_DECL_NSIWEBGLUNIFORMLOCATION \
NS_IMETHOD GetLocation(WebGLint *aLocation); \
NS_IMETHOD SetLocation(WebGLint aLocation);
/* Use this macro to declare functions that forward the behavior of this interface to another object. */
#define NS_FORWARD_NSIWEBGLUNIFORMLOCATION(_to) \
NS_IMETHOD GetLocation(WebGLint *aLocation) { return _to GetLocation(aLocation); } \
NS_IMETHOD SetLocation(WebGLint aLocation) { return _to SetLocation(aLocation); }
/* Use this macro to declare functions that forward the behavior of this interface to another object in a safe way. */
#define NS_FORWARD_SAFE_NSIWEBGLUNIFORMLOCATION(_to) \
NS_IMETHOD GetLocation(WebGLint *aLocation) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetLocation(aLocation); } \
NS_IMETHOD SetLocation(WebGLint aLocation) { return !_to ? NS_ERROR_NULL_POINTER : _to->SetLocation(aLocation); }
#if 0
/* Use the code below as a template for the implementation class for this interface. */
/* Header file */
class nsWebGLUniformLocation : public nsIWebGLUniformLocation
{
public:
NS_DECL_ISUPPORTS
NS_DECL_NSIWEBGLUNIFORMLOCATION
nsWebGLUniformLocation();
private:
~nsWebGLUniformLocation();
protected:
/* additional members */
};
/* Implementation file */
NS_IMPL_ISUPPORTS1(nsWebGLUniformLocation, nsIWebGLUniformLocation)
nsWebGLUniformLocation::nsWebGLUniformLocation()
{
/* member initializers and constructor code */
}
nsWebGLUniformLocation::~nsWebGLUniformLocation()
{
/* destructor code */
}
/* [noscript] attribute WebGLint location; */
NS_IMETHODIMP nsWebGLUniformLocation::GetLocation(WebGLint *aLocation)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHODIMP nsWebGLUniformLocation::SetLocation(WebGLint aLocation)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* End of implementation class template. */
#endif
/* starting interface: nsIWebGLExtension */
#define NS_IWEBGLEXTENSION_IID_STR "70814f32-a5c5-4b95-83d5-ac653bac3316"
#define NS_IWEBGLEXTENSION_IID \
{0x70814f32, 0xa5c5, 0x4b95, \
{ 0x83, 0xd5, 0xac, 0x65, 0x3b, 0xac, 0x33, 0x16 }}
class NS_NO_VTABLE nsIWebGLExtension : public nsISupports {
public:
NS_DECLARE_STATIC_IID_ACCESSOR(NS_IWEBGLEXTENSION_IID)
};
NS_DEFINE_STATIC_IID_ACCESSOR(nsIWebGLExtension, NS_IWEBGLEXTENSION_IID)
/* Use this macro when declaring classes that implement this interface. */
#define NS_DECL_NSIWEBGLEXTENSION \
/* no methods! */
/* Use this macro to declare functions that forward the behavior of this interface to another object. */
#define NS_FORWARD_NSIWEBGLEXTENSION(_to) \
/* no methods! */
/* Use this macro to declare functions that forward the behavior of this interface to another object in a safe way. */
#define NS_FORWARD_SAFE_NSIWEBGLEXTENSION(_to) \
/* no methods! */
#if 0
/* Use the code below as a template for the implementation class for this interface. */
/* Header file */
class nsWebGLExtension : public nsIWebGLExtension
{
public:
NS_DECL_ISUPPORTS
NS_DECL_NSIWEBGLEXTENSION
nsWebGLExtension();
private:
~nsWebGLExtension();
protected:
/* additional members */
};
/* Implementation file */
NS_IMPL_ISUPPORTS1(nsWebGLExtension, nsIWebGLExtension)
nsWebGLExtension::nsWebGLExtension()
{
/* member initializers and constructor code */
}
nsWebGLExtension::~nsWebGLExtension()
{
/* destructor code */
}
/* End of implementation class template. */
#endif
/* starting interface: nsIWebGLExtensionStandardDerivatives */
#define NS_IWEBGLEXTENSIONSTANDARDDERIVATIVES_IID_STR "3de3dfd9-864a-4e4c-989b-2977eaa80b7b"
#define NS_IWEBGLEXTENSIONSTANDARDDERIVATIVES_IID \
{0x3de3dfd9, 0x864a, 0x4e4c, \
{ 0x98, 0x9b, 0x29, 0x77, 0xea, 0xa8, 0x0b, 0x7b }}
class NS_NO_VTABLE nsIWebGLExtensionStandardDerivatives : public nsIWebGLExtension {
public:
NS_DECLARE_STATIC_IID_ACCESSOR(NS_IWEBGLEXTENSIONSTANDARDDERIVATIVES_IID)
enum {
FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 35723U
};
};
NS_DEFINE_STATIC_IID_ACCESSOR(nsIWebGLExtensionStandardDerivatives, NS_IWEBGLEXTENSIONSTANDARDDERIVATIVES_IID)
/* Use this macro when declaring classes that implement this interface. */
#define NS_DECL_NSIWEBGLEXTENSIONSTANDARDDERIVATIVES \
/* Use this macro to declare functions that forward the behavior of this interface to another object. */
#define NS_FORWARD_NSIWEBGLEXTENSIONSTANDARDDERIVATIVES(_to) \
/* Use this macro to declare functions that forward the behavior of this interface to another object in a safe way. */
#define NS_FORWARD_SAFE_NSIWEBGLEXTENSIONSTANDARDDERIVATIVES(_to) \
#if 0
/* Use the code below as a template for the implementation class for this interface. */
/* Header file */
class nsWebGLExtensionStandardDerivatives : public nsIWebGLExtensionStandardDerivatives
{
public:
NS_DECL_ISUPPORTS
NS_DECL_NSIWEBGLEXTENSIONSTANDARDDERIVATIVES
nsWebGLExtensionStandardDerivatives();
private:
~nsWebGLExtensionStandardDerivatives();
protected:
/* additional members */
};
/* Implementation file */
NS_IMPL_ISUPPORTS1(nsWebGLExtensionStandardDerivatives, nsIWebGLExtensionStandardDerivatives)
nsWebGLExtensionStandardDerivatives::nsWebGLExtensionStandardDerivatives()
{
/* member initializers and constructor code */
}
nsWebGLExtensionStandardDerivatives::~nsWebGLExtensionStandardDerivatives()
{
/* destructor code */
}
/* End of implementation class template. */
#endif
/* starting interface: nsIWebGLExtensionLoseContext */
#define NS_IWEBGLEXTENSIONLOSECONTEXT_IID_STR "b0afc2eb-0895-4509-98de-5c383d160694"
#define NS_IWEBGLEXTENSIONLOSECONTEXT_IID \
{0xb0afc2eb, 0x0895, 0x4509, \
{ 0x98, 0xde, 0x5c, 0x38, 0x3d, 0x16, 0x06, 0x94 }}
class NS_NO_VTABLE nsIWebGLExtensionLoseContext : public nsIWebGLExtension {
public:
NS_DECLARE_STATIC_IID_ACCESSOR(NS_IWEBGLEXTENSIONLOSECONTEXT_IID)
/* void loseContext (); */
NS_IMETHOD LoseContext(void) = 0;
/* void restoreContext (); */
NS_IMETHOD RestoreContext(void) = 0;
};
NS_DEFINE_STATIC_IID_ACCESSOR(nsIWebGLExtensionLoseContext, NS_IWEBGLEXTENSIONLOSECONTEXT_IID)
/* Use this macro when declaring classes that implement this interface. */
#define NS_DECL_NSIWEBGLEXTENSIONLOSECONTEXT \
NS_IMETHOD LoseContext(void); \
NS_IMETHOD RestoreContext(void);
/* Use this macro to declare functions that forward the behavior of this interface to another object. */
#define NS_FORWARD_NSIWEBGLEXTENSIONLOSECONTEXT(_to) \
NS_IMETHOD LoseContext(void) { return _to LoseContext(); } \
NS_IMETHOD RestoreContext(void) { return _to RestoreContext(); }
/* Use this macro to declare functions that forward the behavior of this interface to another object in a safe way. */
#define NS_FORWARD_SAFE_NSIWEBGLEXTENSIONLOSECONTEXT(_to) \
NS_IMETHOD LoseContext(void) { return !_to ? NS_ERROR_NULL_POINTER : _to->LoseContext(); } \
NS_IMETHOD RestoreContext(void) { return !_to ? NS_ERROR_NULL_POINTER : _to->RestoreContext(); }
#if 0
/* Use the code below as a template for the implementation class for this interface. */
/* Header file */
class nsWebGLExtensionLoseContext : public nsIWebGLExtensionLoseContext
{
public:
NS_DECL_ISUPPORTS
NS_DECL_NSIWEBGLEXTENSIONLOSECONTEXT
nsWebGLExtensionLoseContext();
private:
~nsWebGLExtensionLoseContext();
protected:
/* additional members */
};
/* Implementation file */
NS_IMPL_ISUPPORTS1(nsWebGLExtensionLoseContext, nsIWebGLExtensionLoseContext)
nsWebGLExtensionLoseContext::nsWebGLExtensionLoseContext()
{
/* member initializers and constructor code */
}
nsWebGLExtensionLoseContext::~nsWebGLExtensionLoseContext()
{
/* destructor code */
}
/* void loseContext (); */
NS_IMETHODIMP nsWebGLExtensionLoseContext::LoseContext()
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* void restoreContext (); */
NS_IMETHODIMP nsWebGLExtensionLoseContext::RestoreContext()
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* End of implementation class template. */
#endif
/* starting interface: nsIWebGLExtensionTextureFilterAnisotropic */
#define NS_IWEBGLEXTENSIONTEXTUREFILTERANISOTROPIC_IID_STR "73bfb64d-94bd-4a7a-9eab-6b6d32e57aa0"
#define NS_IWEBGLEXTENSIONTEXTUREFILTERANISOTROPIC_IID \
{0x73bfb64d, 0x94bd, 0x4a7a, \
{ 0x9e, 0xab, 0x6b, 0x6d, 0x32, 0xe5, 0x7a, 0xa0 }}
class NS_NO_VTABLE nsIWebGLExtensionTextureFilterAnisotropic : public nsIWebGLExtension {
public:
NS_DECLARE_STATIC_IID_ACCESSOR(NS_IWEBGLEXTENSIONTEXTUREFILTERANISOTROPIC_IID)
enum {
TEXTURE_MAX_ANISOTROPY_EXT = 34046U,
MAX_TEXTURE_MAX_ANISOTROPY_EXT = 34047U
};
};
NS_DEFINE_STATIC_IID_ACCESSOR(nsIWebGLExtensionTextureFilterAnisotropic, NS_IWEBGLEXTENSIONTEXTUREFILTERANISOTROPIC_IID)
/* Use this macro when declaring classes that implement this interface. */
#define NS_DECL_NSIWEBGLEXTENSIONTEXTUREFILTERANISOTROPIC \
/* Use this macro to declare functions that forward the behavior of this interface to another object. */
#define NS_FORWARD_NSIWEBGLEXTENSIONTEXTUREFILTERANISOTROPIC(_to) \
/* Use this macro to declare functions that forward the behavior of this interface to another object in a safe way. */
#define NS_FORWARD_SAFE_NSIWEBGLEXTENSIONTEXTUREFILTERANISOTROPIC(_to) \
#if 0
/* Use the code below as a template for the implementation class for this interface. */
/* Header file */
class nsWebGLExtensionTextureFilterAnisotropic : public nsIWebGLExtensionTextureFilterAnisotropic
{
public:
NS_DECL_ISUPPORTS
NS_DECL_NSIWEBGLEXTENSIONTEXTUREFILTERANISOTROPIC
nsWebGLExtensionTextureFilterAnisotropic();
private:
~nsWebGLExtensionTextureFilterAnisotropic();
protected:
/* additional members */
};
/* Implementation file */
NS_IMPL_ISUPPORTS1(nsWebGLExtensionTextureFilterAnisotropic, nsIWebGLExtensionTextureFilterAnisotropic)
nsWebGLExtensionTextureFilterAnisotropic::nsWebGLExtensionTextureFilterAnisotropic()
{
/* member initializers and constructor code */
}
nsWebGLExtensionTextureFilterAnisotropic::~nsWebGLExtensionTextureFilterAnisotropic()
{
/* destructor code */
}
/* End of implementation class template. */
#endif
/* starting interface: nsIWebGLExtensionCompressedTextureS3TC */
#define NS_IWEBGLEXTENSIONCOMPRESSEDTEXTURES3TC_IID_STR "a1508b6f-f2ab-44cf-bbb4-3cfb339e1e8a"
#define NS_IWEBGLEXTENSIONCOMPRESSEDTEXTURES3TC_IID \
{0xa1508b6f, 0xf2ab, 0x44cf, \
{ 0xbb, 0xb4, 0x3c, 0xfb, 0x33, 0x9e, 0x1e, 0x8a }}
class NS_NO_VTABLE nsIWebGLExtensionCompressedTextureS3TC : public nsIWebGLExtension {
public:
NS_DECLARE_STATIC_IID_ACCESSOR(NS_IWEBGLEXTENSIONCOMPRESSEDTEXTURES3TC_IID)
enum {
COMPRESSED_RGB_S3TC_DXT1_EXT = 33776U,
COMPRESSED_RGBA_S3TC_DXT1_EXT = 33777U,
COMPRESSED_RGBA_S3TC_DXT3_EXT = 33778U,
COMPRESSED_RGBA_S3TC_DXT5_EXT = 33779U
};
};
NS_DEFINE_STATIC_IID_ACCESSOR(nsIWebGLExtensionCompressedTextureS3TC, NS_IWEBGLEXTENSIONCOMPRESSEDTEXTURES3TC_IID)
/* Use this macro when declaring classes that implement this interface. */
#define NS_DECL_NSIWEBGLEXTENSIONCOMPRESSEDTEXTURES3TC \
/* Use this macro to declare functions that forward the behavior of this interface to another object. */
#define NS_FORWARD_NSIWEBGLEXTENSIONCOMPRESSEDTEXTURES3TC(_to) \
/* Use this macro to declare functions that forward the behavior of this interface to another object in a safe way. */
#define NS_FORWARD_SAFE_NSIWEBGLEXTENSIONCOMPRESSEDTEXTURES3TC(_to) \
#if 0
/* Use the code below as a template for the implementation class for this interface. */
/* Header file */
class nsWebGLExtensionCompressedTextureS3TC : public nsIWebGLExtensionCompressedTextureS3TC
{
public:
NS_DECL_ISUPPORTS
NS_DECL_NSIWEBGLEXTENSIONCOMPRESSEDTEXTURES3TC
nsWebGLExtensionCompressedTextureS3TC();
private:
~nsWebGLExtensionCompressedTextureS3TC();
protected:
/* additional members */
};
/* Implementation file */
NS_IMPL_ISUPPORTS1(nsWebGLExtensionCompressedTextureS3TC, nsIWebGLExtensionCompressedTextureS3TC)
nsWebGLExtensionCompressedTextureS3TC::nsWebGLExtensionCompressedTextureS3TC()
{
/* member initializers and constructor code */
}
nsWebGLExtensionCompressedTextureS3TC::~nsWebGLExtensionCompressedTextureS3TC()
{
/* destructor code */
}
/* End of implementation class template. */
#endif
/* starting interface: nsIWebGLExtensionDepthTexture */
#define NS_IWEBGLEXTENSIONDEPTHTEXTURE_IID_STR "ef36f000-c1b2-11e1-afa7-0800200c9a66"
#define NS_IWEBGLEXTENSIONDEPTHTEXTURE_IID \
{0xef36f000, 0xc1b2, 0x11e1, \
{ 0xaf, 0xa7, 0x08, 0x00, 0x20, 0x0c, 0x9a, 0x66 }}
class NS_NO_VTABLE nsIWebGLExtensionDepthTexture : public nsIWebGLExtension {
public:
NS_DECLARE_STATIC_IID_ACCESSOR(NS_IWEBGLEXTENSIONDEPTHTEXTURE_IID)
enum {
UNSIGNED_INT_24_8_WEBGL = 34042U
};
};
NS_DEFINE_STATIC_IID_ACCESSOR(nsIWebGLExtensionDepthTexture, NS_IWEBGLEXTENSIONDEPTHTEXTURE_IID)
/* Use this macro when declaring classes that implement this interface. */
#define NS_DECL_NSIWEBGLEXTENSIONDEPTHTEXTURE \
/* Use this macro to declare functions that forward the behavior of this interface to another object. */
#define NS_FORWARD_NSIWEBGLEXTENSIONDEPTHTEXTURE(_to) \
/* Use this macro to declare functions that forward the behavior of this interface to another object in a safe way. */
#define NS_FORWARD_SAFE_NSIWEBGLEXTENSIONDEPTHTEXTURE(_to) \
#if 0
/* Use the code below as a template for the implementation class for this interface. */
/* Header file */
class nsWebGLExtensionDepthTexture : public nsIWebGLExtensionDepthTexture
{
public:
NS_DECL_ISUPPORTS
NS_DECL_NSIWEBGLEXTENSIONDEPTHTEXTURE
nsWebGLExtensionDepthTexture();
private:
~nsWebGLExtensionDepthTexture();
protected:
/* additional members */
};
/* Implementation file */
NS_IMPL_ISUPPORTS1(nsWebGLExtensionDepthTexture, nsIWebGLExtensionDepthTexture)
nsWebGLExtensionDepthTexture::nsWebGLExtensionDepthTexture()
{
/* member initializers and constructor code */
}
nsWebGLExtensionDepthTexture::~nsWebGLExtensionDepthTexture()
{
/* destructor code */
}
/* End of implementation class template. */
#endif
/* starting interface: nsIDOMWebGLRenderingContext */
#define NS_IDOMWEBGLRENDERINGCONTEXT_IID_STR "a1fdfb76-6a08-4a1a-b0c9-d92ef3357cb9"
#define NS_IDOMWEBGLRENDERINGCONTEXT_IID \
{0xa1fdfb76, 0x6a08, 0x4a1a, \
{ 0xb0, 0xc9, 0xd9, 0x2e, 0xf3, 0x35, 0x7c, 0xb9 }}
class NS_NO_VTABLE nsIDOMWebGLRenderingContext : public nsISupports {
public:
NS_DECLARE_STATIC_IID_ACCESSOR(NS_IDOMWEBGLRENDERINGCONTEXT_IID)
enum {
DEPTH_BUFFER_BIT = 256U,
STENCIL_BUFFER_BIT = 1024U,
COLOR_BUFFER_BIT = 16384U,
POINTS = 0U,
LINES = 1U,
LINE_LOOP = 2U,
LINE_STRIP = 3U,
TRIANGLES = 4U,
TRIANGLE_STRIP = 5U,
TRIANGLE_FAN = 6U,
ZERO = 0U,
ONE = 1U,
SRC_COLOR = 768U,
ONE_MINUS_SRC_COLOR = 769U,
SRC_ALPHA = 770U,
ONE_MINUS_SRC_ALPHA = 771U,
DST_ALPHA = 772U,
ONE_MINUS_DST_ALPHA = 773U,
DST_COLOR = 774U,
ONE_MINUS_DST_COLOR = 775U,
SRC_ALPHA_SATURATE = 776U,
FUNC_ADD = 32774U,
BLEND_EQUATION = 32777U,
BLEND_EQUATION_RGB = 32777U,
BLEND_EQUATION_ALPHA = 34877U,
FUNC_SUBTRACT = 32778U,
FUNC_REVERSE_SUBTRACT = 32779U,
BLEND_DST_RGB = 32968U,
BLEND_SRC_RGB = 32969U,
BLEND_DST_ALPHA = 32970U,
BLEND_SRC_ALPHA = 32971U,
CONSTANT_COLOR = 32769U,
ONE_MINUS_CONSTANT_COLOR = 32770U,
CONSTANT_ALPHA = 32771U,
ONE_MINUS_CONSTANT_ALPHA = 32772U,
BLEND_COLOR = 32773U,
ARRAY_BUFFER = 34962U,
ELEMENT_ARRAY_BUFFER = 34963U,
ARRAY_BUFFER_BINDING = 34964U,
ELEMENT_ARRAY_BUFFER_BINDING = 34965U,
STREAM_DRAW = 35040U,
STATIC_DRAW = 35044U,
DYNAMIC_DRAW = 35048U,
BUFFER_SIZE = 34660U,
BUFFER_USAGE = 34661U,
CURRENT_VERTEX_ATTRIB = 34342U,
FRONT = 1028U,
BACK = 1029U,
FRONT_AND_BACK = 1032U,
TEXTURE_2D = 3553U,
CULL_FACE = 2884U,
BLEND = 3042U,
DITHER = 3024U,
STENCIL_TEST = 2960U,
DEPTH_TEST = 2929U,
SCISSOR_TEST = 3089U,
POLYGON_OFFSET_FILL = 32823U,
SAMPLE_ALPHA_TO_COVERAGE = 32926U,
SAMPLE_COVERAGE = 32928U,
NO_ERROR = 0U,
INVALID_ENUM = 1280U,
INVALID_VALUE = 1281U,
INVALID_OPERATION = 1282U,
OUT_OF_MEMORY = 1285U,
CW = 2304U,
CCW = 2305U,
LINE_WIDTH = 2849U,
ALIASED_POINT_SIZE_RANGE = 33901U,
ALIASED_LINE_WIDTH_RANGE = 33902U,
CULL_FACE_MODE = 2885U,
FRONT_FACE = 2886U,
DEPTH_RANGE = 2928U,
DEPTH_WRITEMASK = 2930U,
DEPTH_CLEAR_VALUE = 2931U,
DEPTH_FUNC = 2932U,
STENCIL_CLEAR_VALUE = 2961U,
STENCIL_FUNC = 2962U,
STENCIL_FAIL = 2964U,
STENCIL_PASS_DEPTH_FAIL = 2965U,
STENCIL_PASS_DEPTH_PASS = 2966U,
STENCIL_REF = 2967U,
STENCIL_VALUE_MASK = 2963U,
STENCIL_WRITEMASK = 2968U,
STENCIL_BACK_FUNC = 34816U,
STENCIL_BACK_FAIL = 34817U,
STENCIL_BACK_PASS_DEPTH_FAIL = 34818U,
STENCIL_BACK_PASS_DEPTH_PASS = 34819U,
STENCIL_BACK_REF = 36003U,
STENCIL_BACK_VALUE_MASK = 36004U,
STENCIL_BACK_WRITEMASK = 36005U,
SCISSOR_BOX = 3088U,
COLOR_CLEAR_VALUE = 3106U,
COLOR_WRITEMASK = 3107U,
UNPACK_ALIGNMENT = 3317U,
PACK_ALIGNMENT = 3333U,
MAX_TEXTURE_SIZE = 3379U,
MAX_VIEWPORT_DIMS = 3386U,
SUBPIXEL_BITS = 3408U,
RED_BITS = 3410U,
GREEN_BITS = 3411U,
BLUE_BITS = 3412U,
ALPHA_BITS = 3413U,
DEPTH_BITS = 3414U,
STENCIL_BITS = 3415U,
POLYGON_OFFSET_UNITS = 10752U,
POLYGON_OFFSET_FACTOR = 32824U,
TEXTURE_BINDING_2D = 32873U,
SAMPLE_BUFFERS = 32936U,
SAMPLES = 32937U,
SAMPLE_COVERAGE_VALUE = 32938U,
SAMPLE_COVERAGE_INVERT = 32939U,
NUM_COMPRESSED_TEXTURE_FORMATS = 34466U,
COMPRESSED_TEXTURE_FORMATS = 34467U,
DONT_CARE = 4352U,
FASTEST = 4353U,
NICEST = 4354U,
GENERATE_MIPMAP_HINT = 33170U,
BYTE = 5120U,
UNSIGNED_BYTE = 5121U,
SHORT = 5122U,
UNSIGNED_SHORT = 5123U,
INT = 5124U,
UNSIGNED_INT = 5125U,
FLOAT = 5126U,
DEPTH_COMPONENT = 6402U,
ALPHA = 6406U,
RGB = 6407U,
RGBA = 6408U,
LUMINANCE = 6409U,
LUMINANCE_ALPHA = 6410U,
UNSIGNED_SHORT_4_4_4_4 = 32819U,
UNSIGNED_SHORT_5_5_5_1 = 32820U,
UNSIGNED_SHORT_5_6_5 = 33635U,
FRAGMENT_SHADER = 35632U,
VERTEX_SHADER = 35633U,
MAX_VERTEX_ATTRIBS = 34921U,
MAX_VERTEX_UNIFORM_VECTORS = 36347U,
MAX_VARYING_VECTORS = 36348U,
MAX_COMBINED_TEXTURE_IMAGE_UNITS = 35661U,
MAX_VERTEX_TEXTURE_IMAGE_UNITS = 35660U,
MAX_TEXTURE_IMAGE_UNITS = 34930U,
MAX_FRAGMENT_UNIFORM_VECTORS = 36349U,
SHADER_TYPE = 35663U,
DELETE_STATUS = 35712U,
LINK_STATUS = 35714U,
VALIDATE_STATUS = 35715U,
ATTACHED_SHADERS = 35717U,
ACTIVE_UNIFORMS = 35718U,
ACTIVE_ATTRIBUTES = 35721U,
SHADING_LANGUAGE_VERSION = 35724U,
CURRENT_PROGRAM = 35725U,
NEVER = 512U,
LESS = 513U,
EQUAL = 514U,
LEQUAL = 515U,
GREATER = 516U,
NOTEQUAL = 517U,
GEQUAL = 518U,
ALWAYS = 519U,
KEEP = 7680U,
REPLACE = 7681U,
INCR = 7682U,
DECR = 7683U,
INVERT = 5386U,
INCR_WRAP = 34055U,
DECR_WRAP = 34056U,
VENDOR = 7936U,
RENDERER = 7937U,
VERSION = 7938U,
EXTENSIONS = 7939U,
NEAREST = 9728U,
LINEAR = 9729U,
NEAREST_MIPMAP_NEAREST = 9984U,
LINEAR_MIPMAP_NEAREST = 9985U,
NEAREST_MIPMAP_LINEAR = 9986U,
LINEAR_MIPMAP_LINEAR = 9987U,
TEXTURE_MAG_FILTER = 10240U,
TEXTURE_MIN_FILTER = 10241U,
TEXTURE_WRAP_S = 10242U,
TEXTURE_WRAP_T = 10243U,
TEXTURE = 5890U,
TEXTURE_CUBE_MAP = 34067U,
TEXTURE_BINDING_CUBE_MAP = 34068U,
TEXTURE_CUBE_MAP_POSITIVE_X = 34069U,
TEXTURE_CUBE_MAP_NEGATIVE_X = 34070U,
TEXTURE_CUBE_MAP_POSITIVE_Y = 34071U,
TEXTURE_CUBE_MAP_NEGATIVE_Y = 34072U,
TEXTURE_CUBE_MAP_POSITIVE_Z = 34073U,
TEXTURE_CUBE_MAP_NEGATIVE_Z = 34074U,
MAX_CUBE_MAP_TEXTURE_SIZE = 34076U,
TEXTURE0 = 33984U,
TEXTURE1 = 33985U,
TEXTURE2 = 33986U,
TEXTURE3 = 33987U,
TEXTURE4 = 33988U,
TEXTURE5 = 33989U,
TEXTURE6 = 33990U,
TEXTURE7 = 33991U,
TEXTURE8 = 33992U,
TEXTURE9 = 33993U,
TEXTURE10 = 33994U,
TEXTURE11 = 33995U,
TEXTURE12 = 33996U,
TEXTURE13 = 33997U,
TEXTURE14 = 33998U,
TEXTURE15 = 33999U,
TEXTURE16 = 34000U,
TEXTURE17 = 34001U,
TEXTURE18 = 34002U,
TEXTURE19 = 34003U,
TEXTURE20 = 34004U,
TEXTURE21 = 34005U,
TEXTURE22 = 34006U,
TEXTURE23 = 34007U,
TEXTURE24 = 34008U,
TEXTURE25 = 34009U,
TEXTURE26 = 34010U,
TEXTURE27 = 34011U,
TEXTURE28 = 34012U,
TEXTURE29 = 34013U,
TEXTURE30 = 34014U,
TEXTURE31 = 34015U,
ACTIVE_TEXTURE = 34016U,
REPEAT = 10497U,
CLAMP_TO_EDGE = 33071U,
MIRRORED_REPEAT = 33648U,
FLOAT_VEC2 = 35664U,
FLOAT_VEC3 = 35665U,
FLOAT_VEC4 = 35666U,
INT_VEC2 = 35667U,
INT_VEC3 = 35668U,
INT_VEC4 = 35669U,
BOOL = 35670U,
BOOL_VEC2 = 35671U,
BOOL_VEC3 = 35672U,
BOOL_VEC4 = 35673U,
FLOAT_MAT2 = 35674U,
FLOAT_MAT3 = 35675U,
FLOAT_MAT4 = 35676U,
SAMPLER_2D = 35678U,
SAMPLER_CUBE = 35680U,
VERTEX_ATTRIB_ARRAY_ENABLED = 34338U,
VERTEX_ATTRIB_ARRAY_SIZE = 34339U,
VERTEX_ATTRIB_ARRAY_STRIDE = 34340U,
VERTEX_ATTRIB_ARRAY_TYPE = 34341U,
VERTEX_ATTRIB_ARRAY_NORMALIZED = 34922U,
VERTEX_ATTRIB_ARRAY_POINTER = 34373U,
VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 34975U,
COMPILE_STATUS = 35713U,
SHADER_COMPILER = 36346U,
LOW_FLOAT = 36336U,
MEDIUM_FLOAT = 36337U,
HIGH_FLOAT = 36338U,
LOW_INT = 36339U,
MEDIUM_INT = 36340U,
HIGH_INT = 36341U,
FRAMEBUFFER = 36160U,
RENDERBUFFER = 36161U,
RGBA4 = 32854U,
RGB5_A1 = 32855U,
RGB565 = 36194U,
DEPTH_COMPONENT16 = 33189U,
STENCIL_INDEX = 6401U,
STENCIL_INDEX8 = 36168U,
DEPTH_STENCIL = 34041U,
RENDERBUFFER_WIDTH = 36162U,
RENDERBUFFER_HEIGHT = 36163U,
RENDERBUFFER_INTERNAL_FORMAT = 36164U,
RENDERBUFFER_RED_SIZE = 36176U,
RENDERBUFFER_GREEN_SIZE = 36177U,
RENDERBUFFER_BLUE_SIZE = 36178U,
RENDERBUFFER_ALPHA_SIZE = 36179U,
RENDERBUFFER_DEPTH_SIZE = 36180U,
RENDERBUFFER_STENCIL_SIZE = 36181U,
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 36048U,
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 36049U,
FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 36050U,
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 36051U,
COLOR_ATTACHMENT0 = 36064U,
DEPTH_ATTACHMENT = 36096U,
STENCIL_ATTACHMENT = 36128U,
DEPTH_STENCIL_ATTACHMENT = 33306U,
NONE = 0U,
FRAMEBUFFER_COMPLETE = 36053U,
FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 36054U,
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 36055U,
FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 36057U,
FRAMEBUFFER_UNSUPPORTED = 36061U,
FRAMEBUFFER_BINDING = 36006U,
RENDERBUFFER_BINDING = 36007U,
MAX_RENDERBUFFER_SIZE = 34024U,
INVALID_FRAMEBUFFER_OPERATION = 1286U,
UNPACK_FLIP_Y_WEBGL = 37440U,
UNPACK_PREMULTIPLY_ALPHA_WEBGL = 37441U,
CONTEXT_LOST_WEBGL = 37442U,
UNPACK_COLORSPACE_CONVERSION_WEBGL = 37443U,
BROWSER_DEFAULT_WEBGL = 37444U
};
/* readonly attribute nsIDOMHTMLCanvasElement canvas; */
NS_IMETHOD GetCanvas(nsIDOMHTMLCanvasElement * *aCanvas) = 0;
/* jsval getContextAttributes (); */
NS_IMETHOD GetContextAttributes(JS::Value *_retval) = 0;
/* [binaryname(MozActiveTexture)] void activeTexture (in WebGLenum texture); */
NS_IMETHOD MozActiveTexture(WebGLenum texture) = 0;
/* void attachShader ([optional] in nsIWebGLProgram program, [optional] in nsIWebGLShader shader); */
NS_IMETHOD AttachShader(nsIWebGLProgram *program, nsIWebGLShader *shader) = 0;
/* void bindAttribLocation (in nsIWebGLProgram program, in WebGLuint index, in DOMString name); */
NS_IMETHOD BindAttribLocation(nsIWebGLProgram *program, WebGLuint index, const nsAString & name) = 0;
/* void bindBuffer (in WebGLenum target, in nsIWebGLBuffer buffer); */
NS_IMETHOD BindBuffer(WebGLenum target, nsIWebGLBuffer *buffer) = 0;
/* void bindFramebuffer (in WebGLenum target, in nsIWebGLFramebuffer framebuffer); */
NS_IMETHOD BindFramebuffer(WebGLenum target, nsIWebGLFramebuffer *framebuffer) = 0;
/* void bindRenderbuffer (in WebGLenum target, in nsIWebGLRenderbuffer renderbuffer); */
NS_IMETHOD BindRenderbuffer(WebGLenum target, nsIWebGLRenderbuffer *renderbuffer) = 0;
/* void bindTexture (in WebGLenum target, in nsIWebGLTexture texture); */
NS_IMETHOD BindTexture(WebGLenum target, nsIWebGLTexture *texture) = 0;
/* [binaryname(MozBlendColor)] void blendColor (in WebGLclampf red, in WebGLclampf green, in WebGLclampf blue, in WebGLclampf alpha); */
NS_IMETHOD MozBlendColor(WebGLclampf red, WebGLclampf green, WebGLclampf blue, WebGLclampf alpha) = 0;
/* [binaryname(MozBlendEquation)] void blendEquation (in WebGLenum mode); */
NS_IMETHOD MozBlendEquation(WebGLenum mode) = 0;
/* [binaryname(MozBlendEquationSeparate)] void blendEquationSeparate (in WebGLenum modeRGB, in WebGLenum modeAlpha); */
NS_IMETHOD MozBlendEquationSeparate(WebGLenum modeRGB, WebGLenum modeAlpha) = 0;
/* [binaryname(MozBlendFunc)] void blendFunc (in WebGLenum sfactor, in WebGLenum dfactor); */
NS_IMETHOD MozBlendFunc(WebGLenum sfactor, WebGLenum dfactor) = 0;
/* [binaryname(MozBlendFuncSeparate)] void blendFuncSeparate (in WebGLenum srcRGB, in WebGLenum dstRGB, in WebGLenum srcAlpha, in WebGLenum dstAlpha); */
NS_IMETHOD MozBlendFuncSeparate(WebGLenum srcRGB, WebGLenum dstRGB, WebGLenum srcAlpha, WebGLenum dstAlpha) = 0;
/* [implicit_jscontext] void bufferData (in WebGLenum target, in jsval data, in WebGLenum usage); */
NS_IMETHOD BufferData(WebGLenum target, const JS::Value & data, WebGLenum usage, JSContext* cx) = 0;
/* [implicit_jscontext] void bufferSubData (in WebGLenum target, in WebGLintptr offset, in jsval data); */
NS_IMETHOD BufferSubData(WebGLenum target, WebGLintptr offset, const JS::Value & data, JSContext* cx) = 0;
/* WebGLenum checkFramebufferStatus (in WebGLenum target); */
NS_IMETHOD CheckFramebufferStatus(WebGLenum target, WebGLenum *_retval) = 0;
/* [binaryname(MozClear)] void clear (in WebGLbitfield mask); */
NS_IMETHOD MozClear(WebGLbitfield mask) = 0;
/* [binaryname(MozClearColor)] void clearColor (in WebGLclampf red, in WebGLclampf green, in WebGLclampf blue, in WebGLclampf alpha); */
NS_IMETHOD MozClearColor(WebGLclampf red, WebGLclampf green, WebGLclampf blue, WebGLclampf alpha) = 0;
/* [binaryname(MozClearDepth)] void clearDepth (in WebGLclampf depth); */
NS_IMETHOD MozClearDepth(WebGLclampf depth) = 0;
/* [binaryname(MozClearStencil)] void clearStencil (in WebGLint s); */
NS_IMETHOD MozClearStencil(WebGLint s) = 0;
/* [binaryname(MozColorMask)] void colorMask (in WebGLboolean red, in WebGLboolean green, in WebGLboolean blue, in WebGLboolean alpha); */
NS_IMETHOD MozColorMask(WebGLboolean red, WebGLboolean green, WebGLboolean blue, WebGLboolean alpha) = 0;
/* void compileShader ([optional] in nsIWebGLShader shader); */
NS_IMETHOD CompileShader(nsIWebGLShader *shader) = 0;
/* [implicit_jscontext] void compressedTexImage2D (in WebGLenum target, in WebGLint level, in WebGLenum internalformat, in WebGLsizei width, in WebGLsizei height, in WebGLint border, in jsval pixels); */
NS_IMETHOD CompressedTexImage2D(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLsizei width, WebGLsizei height, WebGLint border, const JS::Value & pixels, JSContext* cx) = 0;
/* [implicit_jscontext] void compressedTexSubImage2D (in WebGLenum target, in WebGLint level, in WebGLint xoffset, in WebGLint yoffset, in WebGLsizei width, in WebGLsizei height, in WebGLenum format, in jsval pixels); */
NS_IMETHOD CompressedTexSubImage2D(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLsizei width, WebGLsizei height, WebGLenum format, const JS::Value & pixels, JSContext* cx) = 0;
/* [binaryname(MozCopyTexImage2D)] void copyTexImage2D (in WebGLenum target, in WebGLint level, in WebGLenum internalformat, in WebGLint x, in WebGLint y, in WebGLsizei width, in WebGLsizei height, in WebGLint border); */
NS_IMETHOD MozCopyTexImage2D(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height, WebGLint border) = 0;
/* [binaryname(MozCopyTexSubImage2D)] void copyTexSubImage2D (in WebGLenum target, in WebGLint level, in WebGLint xoffset, in WebGLint yoffset, in WebGLint x, in WebGLint y, in WebGLsizei width, in WebGLsizei height); */
NS_IMETHOD MozCopyTexSubImage2D(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height) = 0;
/* nsIWebGLBuffer createBuffer (); */
NS_IMETHOD CreateBuffer(nsIWebGLBuffer * *_retval) = 0;
/* nsIWebGLProgram createProgram (); */
NS_IMETHOD CreateProgram(nsIWebGLProgram * *_retval) = 0;
/* nsIWebGLFramebuffer createFramebuffer (); */
NS_IMETHOD CreateFramebuffer(nsIWebGLFramebuffer * *_retval) = 0;
/* nsIWebGLRenderbuffer createRenderbuffer (); */
NS_IMETHOD CreateRenderbuffer(nsIWebGLRenderbuffer * *_retval) = 0;
/* nsIWebGLShader createShader (in WebGLenum type); */
NS_IMETHOD CreateShader(WebGLenum type, nsIWebGLShader * *_retval) = 0;
/* nsIWebGLTexture createTexture (); */
NS_IMETHOD CreateTexture(nsIWebGLTexture * *_retval) = 0;
/* [binaryname(MozCullFace)] void cullFace (in WebGLenum mode); */
NS_IMETHOD MozCullFace(WebGLenum mode) = 0;
/* void deleteBuffer (in nsIWebGLBuffer buffer); */
NS_IMETHOD DeleteBuffer(nsIWebGLBuffer *buffer) = 0;
/* void deleteProgram (in nsIWebGLProgram program); */
NS_IMETHOD DeleteProgram(nsIWebGLProgram *program) = 0;
/* void deleteFramebuffer (in nsIWebGLFramebuffer framebuffer); */
NS_IMETHOD DeleteFramebuffer(nsIWebGLFramebuffer *framebuffer) = 0;
/* void deleteRenderbuffer (in nsIWebGLRenderbuffer renderbuffer); */
NS_IMETHOD DeleteRenderbuffer(nsIWebGLRenderbuffer *renderbuffer) = 0;
/* void deleteShader (in nsIWebGLShader shader); */
NS_IMETHOD DeleteShader(nsIWebGLShader *shader) = 0;
/* void deleteTexture (in nsIWebGLTexture texture); */
NS_IMETHOD DeleteTexture(nsIWebGLTexture *texture) = 0;
/* [binaryname(MozDepthFunc)] void depthFunc (in WebGLenum func); */
NS_IMETHOD MozDepthFunc(WebGLenum func) = 0;
/* [binaryname(MozDepthMask)] void depthMask (in WebGLboolean flag); */
NS_IMETHOD MozDepthMask(WebGLboolean flag) = 0;
/* [binaryname(MozDepthRange)] void depthRange (in WebGLclampf zNear, in WebGLclampf zFar); */
NS_IMETHOD MozDepthRange(WebGLclampf zNear, WebGLclampf zFar) = 0;
/* void detachShader (in nsIWebGLProgram program, in nsIWebGLShader shader); */
NS_IMETHOD DetachShader(nsIWebGLProgram *program, nsIWebGLShader *shader) = 0;
/* [binaryname(MozDisable)] void disable (in WebGLenum cap); */
NS_IMETHOD MozDisable(WebGLenum cap) = 0;
/* [binaryname(MozDisableVertexAttribArray)] void disableVertexAttribArray (in WebGLuint index); */
NS_IMETHOD MozDisableVertexAttribArray(WebGLuint index) = 0;
/* [binaryname(MozDrawArrays)] void drawArrays (in WebGLenum mode, in WebGLint first, in WebGLsizei count); */
NS_IMETHOD MozDrawArrays(WebGLenum mode, WebGLint first, WebGLsizei count) = 0;
/* [binaryname(MozDrawElements)] void drawElements (in WebGLenum mode, in WebGLsizei count, in WebGLenum type, in WebGLintptr offset); */
NS_IMETHOD MozDrawElements(WebGLenum mode, WebGLsizei count, WebGLenum type, WebGLintptr offset) = 0;
/* [binaryname(MozEnable)] void enable (in WebGLenum cap); */
NS_IMETHOD MozEnable(WebGLenum cap) = 0;
/* [binaryname(MozEnableVertexAttribArray)] void enableVertexAttribArray (in WebGLuint index); */
NS_IMETHOD MozEnableVertexAttribArray(WebGLuint index) = 0;
/* [binaryname(MozFinish)] void finish (); */
NS_IMETHOD MozFinish(void) = 0;
/* [binaryname(MozFlush)] void flush (); */
NS_IMETHOD MozFlush(void) = 0;
/* void framebufferRenderbuffer (in WebGLenum target, in WebGLenum attachment, in WebGLenum renderbuffertarget, in nsIWebGLRenderbuffer renderbuffer); */
NS_IMETHOD FramebufferRenderbuffer(WebGLenum target, WebGLenum attachment, WebGLenum renderbuffertarget, nsIWebGLRenderbuffer *renderbuffer) = 0;
/* void framebufferTexture2D (in WebGLenum target, in WebGLenum attachment, in WebGLenum textarget, in nsIWebGLTexture texture, in WebGLint level); */
NS_IMETHOD FramebufferTexture2D(WebGLenum target, WebGLenum attachment, WebGLenum textarget, nsIWebGLTexture *texture, WebGLint level) = 0;
/* [binaryname(MozFrontFace)] void frontFace (in WebGLenum mode); */
NS_IMETHOD MozFrontFace(WebGLenum mode) = 0;
/* [binaryname(MozGenerateMipmap)] void generateMipmap (in WebGLenum target); */
NS_IMETHOD MozGenerateMipmap(WebGLenum target) = 0;
/* nsIWebGLActiveInfo getActiveAttrib (in nsIWebGLProgram program, in uint32_t index); */
NS_IMETHOD GetActiveAttrib(nsIWebGLProgram *program, uint32_t index, nsIWebGLActiveInfo * *_retval) = 0;
/* nsIWebGLActiveInfo getActiveUniform (in nsIWebGLProgram program, in uint32_t index); */
NS_IMETHOD GetActiveUniform(nsIWebGLProgram *program, uint32_t index, nsIWebGLActiveInfo * *_retval) = 0;
/* nsIVariant getAttachedShaders (in nsIWebGLProgram program); */
NS_IMETHOD GetAttachedShaders(nsIWebGLProgram *program, nsIVariant * *_retval) = 0;
/* WebGLint getAttribLocation (in nsIWebGLProgram program, in DOMString name); */
NS_IMETHOD GetAttribLocation(nsIWebGLProgram *program, const nsAString & name, WebGLint *_retval) = 0;
/* [implicit_jscontext] jsval getParameter (in WebGLenum pname); */
NS_IMETHOD GetParameter(WebGLenum pname, JSContext* cx, JS::Value *_retval) = 0;
/* jsval getBufferParameter (in WebGLenum target, in WebGLenum pname); */
NS_IMETHOD GetBufferParameter(WebGLenum target, WebGLenum pname, JS::Value *_retval) = 0;
/* [binaryname(MozGetError)] WebGLenum getError (); */
NS_IMETHOD MozGetError(WebGLenum *_retval) = 0;
/* [implicit_jscontext] jsval getFramebufferAttachmentParameter (in WebGLenum target, in WebGLenum attachment, in WebGLenum pname); */
NS_IMETHOD GetFramebufferAttachmentParameter(WebGLenum target, WebGLenum attachment, WebGLenum pname, JSContext* cx, JS::Value *_retval) = 0;
/* jsval getProgramParameter (in nsIWebGLProgram program, in WebGLenum pname); */
NS_IMETHOD GetProgramParameter(nsIWebGLProgram *program, WebGLenum pname, JS::Value *_retval) = 0;
/* DOMString getProgramInfoLog (in nsIWebGLProgram program); */
NS_IMETHOD GetProgramInfoLog(nsIWebGLProgram *program, nsAString & _retval) = 0;
/* jsval getRenderbufferParameter (in WebGLenum target, in WebGLenum pname); */
NS_IMETHOD GetRenderbufferParameter(WebGLenum target, WebGLenum pname, JS::Value *_retval) = 0;
/* jsval getShaderParameter (in nsIWebGLShader shader, in WebGLenum pname); */
NS_IMETHOD GetShaderParameter(nsIWebGLShader *shader, WebGLenum pname, JS::Value *_retval) = 0;
/* DOMString getShaderInfoLog (in nsIWebGLShader shader); */
NS_IMETHOD GetShaderInfoLog(nsIWebGLShader *shader, nsAString & _retval) = 0;
/* nsIWebGLShaderPrecisionFormat getShaderPrecisionFormat (in WebGLenum shadertype, in WebGLenum precisiontype); */
NS_IMETHOD GetShaderPrecisionFormat(WebGLenum shadertype, WebGLenum precisiontype, nsIWebGLShaderPrecisionFormat * *_retval) = 0;
/* DOMString getShaderSource (in nsIWebGLShader shader); */
NS_IMETHOD GetShaderSource(nsIWebGLShader *shader, nsAString & _retval) = 0;
/* jsval getTexParameter (in WebGLenum target, in WebGLenum pname); */
NS_IMETHOD GetTexParameter(WebGLenum target, WebGLenum pname, JS::Value *_retval) = 0;
/* [implicit_jscontext] jsval getUniform (in nsIWebGLProgram program, in nsIWebGLUniformLocation location); */
NS_IMETHOD GetUniform(nsIWebGLProgram *program, nsIWebGLUniformLocation *location, JSContext* cx, JS::Value *_retval) = 0;
/* nsIWebGLUniformLocation getUniformLocation (in nsIWebGLProgram program, in DOMString name); */
NS_IMETHOD GetUniformLocation(nsIWebGLProgram *program, const nsAString & name, nsIWebGLUniformLocation * *_retval) = 0;
/* [implicit_jscontext] jsval getVertexAttrib (in WebGLuint index, in WebGLenum pname); */
NS_IMETHOD GetVertexAttrib(WebGLuint index, WebGLenum pname, JSContext* cx, JS::Value *_retval) = 0;
/* WebGLuint getVertexAttribOffset (in WebGLuint index, in WebGLenum pname); */
NS_IMETHOD GetVertexAttribOffset(WebGLuint index, WebGLenum pname, WebGLuint *_retval) = 0;
/* [binaryname(MozHint)] void hint (in WebGLenum target, in WebGLenum mode); */
NS_IMETHOD MozHint(WebGLenum target, WebGLenum mode) = 0;
/* WebGLboolean isBuffer (in nsIWebGLBuffer buffer); */
NS_IMETHOD IsBuffer(nsIWebGLBuffer *buffer, WebGLboolean *_retval) = 0;
/* WebGLboolean isFramebuffer (in nsIWebGLFramebuffer framebuffer); */
NS_IMETHOD IsFramebuffer(nsIWebGLFramebuffer *framebuffer, WebGLboolean *_retval) = 0;
/* WebGLboolean isProgram (in nsIWebGLProgram program); */
NS_IMETHOD IsProgram(nsIWebGLProgram *program, WebGLboolean *_retval) = 0;
/* WebGLboolean isRenderbuffer (in nsIWebGLRenderbuffer renderbuffer); */
NS_IMETHOD IsRenderbuffer(nsIWebGLRenderbuffer *renderbuffer, WebGLboolean *_retval) = 0;
/* WebGLboolean isShader (in nsIWebGLShader shader); */
NS_IMETHOD IsShader(nsIWebGLShader *shader, WebGLboolean *_retval) = 0;
/* WebGLboolean isTexture (in nsIWebGLTexture texture); */
NS_IMETHOD IsTexture(nsIWebGLTexture *texture, WebGLboolean *_retval) = 0;
/* WebGLboolean isEnabled (in WebGLenum cap); */
NS_IMETHOD IsEnabled(WebGLenum cap, WebGLboolean *_retval) = 0;
/* [binaryname(MozLineWidth)] void lineWidth (in WebGLfloat width); */
NS_IMETHOD MozLineWidth(WebGLfloat width) = 0;
/* void linkProgram ([optional] in nsIWebGLProgram program); */
NS_IMETHOD LinkProgram(nsIWebGLProgram *program) = 0;
/* [binaryname(MozPixelStorei)] void pixelStorei (in WebGLenum pname, in WebGLint param); */
NS_IMETHOD MozPixelStorei(WebGLenum pname, WebGLint param) = 0;
/* [binaryname(MozPolygonOffset)] void polygonOffset (in WebGLfloat factor, in WebGLfloat units); */
NS_IMETHOD MozPolygonOffset(WebGLfloat factor, WebGLfloat units) = 0;
/* [implicit_jscontext] void readPixels (in WebGLint x, in WebGLint y, in WebGLsizei width, in WebGLsizei height, in WebGLenum format, in WebGLenum type, in jsval pixels); */
NS_IMETHOD ReadPixels(WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height, WebGLenum format, WebGLenum type, const JS::Value & pixels, JSContext* cx) = 0;
/* [binaryname(MozRenderbufferStorage)] void renderbufferStorage (in WebGLenum target, in WebGLenum internalformat, in WebGLsizei width, in WebGLsizei height); */
NS_IMETHOD MozRenderbufferStorage(WebGLenum target, WebGLenum internalformat, WebGLsizei width, WebGLsizei height) = 0;
/* [binaryname(MozSampleCoverage)] void sampleCoverage (in WebGLclampf value, in WebGLboolean invert); */
NS_IMETHOD MozSampleCoverage(WebGLclampf value, WebGLboolean invert) = 0;
/* [binaryname(MozScissor)] void scissor (in WebGLint x, in WebGLint y, in WebGLsizei width, in WebGLsizei height); */
NS_IMETHOD MozScissor(WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height) = 0;
/* void shaderSource ([optional] in nsIWebGLShader shader, [optional] in DOMString source); */
NS_IMETHOD ShaderSource(nsIWebGLShader *shader, const nsAString & source) = 0;
/* [binaryname(MozStencilFunc)] void stencilFunc (in WebGLenum func, in WebGLint ref, in WebGLuint mask); */
NS_IMETHOD MozStencilFunc(WebGLenum func, WebGLint ref, WebGLuint mask) = 0;
/* [binaryname(MozStencilFuncSeparate)] void stencilFuncSeparate (in WebGLenum face, in WebGLenum func, in WebGLint ref, in WebGLuint mask); */
NS_IMETHOD MozStencilFuncSeparate(WebGLenum face, WebGLenum func, WebGLint ref, WebGLuint mask) = 0;
/* [binaryname(MozStencilMask)] void stencilMask (in WebGLuint mask); */
NS_IMETHOD MozStencilMask(WebGLuint mask) = 0;
/* [binaryname(MozStencilMaskSeparate)] void stencilMaskSeparate (in WebGLenum face, in WebGLuint mask); */
NS_IMETHOD MozStencilMaskSeparate(WebGLenum face, WebGLuint mask) = 0;
/* [binaryname(MozStencilOp)] void stencilOp (in WebGLenum fail, in WebGLenum zfail, in WebGLenum zpass); */
NS_IMETHOD MozStencilOp(WebGLenum fail, WebGLenum zfail, WebGLenum zpass) = 0;
/* [binaryname(MozStencilOpSeparate)] void stencilOpSeparate (in WebGLenum face, in WebGLenum fail, in WebGLenum zfail, in WebGLenum zpass); */
NS_IMETHOD MozStencilOpSeparate(WebGLenum face, WebGLenum fail, WebGLenum zfail, WebGLenum zpass) = 0;
/* void texImage2D ([optional] in long dummy); */
NS_IMETHOD TexImage2D(int32_t dummy) = 0;
/* [implicit_jscontext,noscript] void texImage2D_array (in WebGLenum target, in WebGLint level, in WebGLenum internalformat, in WebGLsizei width, in WebGLsizei height, in WebGLint border, in WebGLenum format, in WebGLenum type, in WebGLJSObjectPtr pixels); */
NS_IMETHOD TexImage2D_array(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLsizei width, WebGLsizei height, WebGLint border, WebGLenum format, WebGLenum type, JSObject *pixels, JSContext* cx) = 0;
/* [implicit_jscontext,noscript] void texImage2D_imageData (in WebGLenum target, in WebGLint level, in WebGLenum internalformat, in WebGLsizei width, in WebGLsizei height, in WebGLint border, in WebGLenum format, in WebGLenum type, in WebGLJSObjectPtr pixels); */
NS_IMETHOD TexImage2D_imageData(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLsizei width, WebGLsizei height, WebGLint border, WebGLenum format, WebGLenum type, JSObject *pixels, JSContext* cx) = 0;
/* [noscript] void texImage2D_dom (in WebGLenum target, in WebGLint level, in WebGLenum internalformat, in WebGLenum format, in WebGLenum type, in Element element); */
NS_IMETHOD TexImage2D_dom(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLenum format, WebGLenum type, mozilla::dom::Element *element) = 0;
/* void texSubImage2D ([optional] in long dummy); */
NS_IMETHOD TexSubImage2D(int32_t dummy) = 0;
/* [implicit_jscontext,noscript] void texSubImage2D_array (in WebGLenum target, in WebGLint level, in WebGLint xoffset, in WebGLint yoffset, in WebGLsizei width, in WebGLsizei height, in WebGLenum format, in WebGLenum type, in WebGLJSObjectPtr pixels); */
NS_IMETHOD TexSubImage2D_array(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLsizei width, WebGLsizei height, WebGLenum format, WebGLenum type, JSObject *pixels, JSContext* cx) = 0;
/* [implicit_jscontext,noscript] void texSubImage2D_imageData (in WebGLenum target, in WebGLint level, in WebGLint xoffset, in WebGLint yoffset, in WebGLsizei width, in WebGLsizei height, in WebGLenum format, in WebGLenum type, in WebGLJSObjectPtr pixels); */
NS_IMETHOD TexSubImage2D_imageData(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLsizei width, WebGLsizei height, WebGLenum format, WebGLenum type, JSObject *pixels, JSContext* cx) = 0;
/* [noscript] void texSubImage2D_dom (in WebGLenum target, in WebGLint level, in WebGLint xoffset, in WebGLint yoffset, in WebGLenum format, in WebGLenum type, in Element element); */
NS_IMETHOD TexSubImage2D_dom(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLenum format, WebGLenum type, mozilla::dom::Element *element) = 0;
/* [binaryname(MozTexParameterf)] void texParameterf (in WebGLenum target, in WebGLenum pname, in WebGLfloat param); */
NS_IMETHOD MozTexParameterf(WebGLenum target, WebGLenum pname, WebGLfloat param) = 0;
/* [binaryname(MozTexParameteri)] void texParameteri (in WebGLenum target, in WebGLenum pname, in WebGLint param); */
NS_IMETHOD MozTexParameteri(WebGLenum target, WebGLenum pname, WebGLint param) = 0;
/* void uniform1f (in nsIWebGLUniformLocation location, in WebGLfloat x); */
NS_IMETHOD Uniform1f(nsIWebGLUniformLocation *location, WebGLfloat x) = 0;
/* void uniform1i (in nsIWebGLUniformLocation location, in WebGLint x); */
NS_IMETHOD Uniform1i(nsIWebGLUniformLocation *location, WebGLint x) = 0;
/* void uniform2f (in nsIWebGLUniformLocation location, in WebGLfloat x, in WebGLfloat y); */
NS_IMETHOD Uniform2f(nsIWebGLUniformLocation *location, WebGLfloat x, WebGLfloat y) = 0;
/* void uniform2i (in nsIWebGLUniformLocation location, in WebGLint x, in WebGLint y); */
NS_IMETHOD Uniform2i(nsIWebGLUniformLocation *location, WebGLint x, WebGLint y) = 0;
/* void uniform3f (in nsIWebGLUniformLocation location, in WebGLfloat x, in WebGLfloat y, in WebGLfloat z); */
NS_IMETHOD Uniform3f(nsIWebGLUniformLocation *location, WebGLfloat x, WebGLfloat y, WebGLfloat z) = 0;
/* void uniform3i (in nsIWebGLUniformLocation location, in WebGLint x, in WebGLint y, in WebGLint z); */
NS_IMETHOD Uniform3i(nsIWebGLUniformLocation *location, WebGLint x, WebGLint y, WebGLint z) = 0;
/* void uniform4f (in nsIWebGLUniformLocation location, in WebGLfloat x, in WebGLfloat y, in WebGLfloat z, in WebGLfloat w); */
NS_IMETHOD Uniform4f(nsIWebGLUniformLocation *location, WebGLfloat x, WebGLfloat y, WebGLfloat z, WebGLfloat w) = 0;
/* void uniform4i (in nsIWebGLUniformLocation location, in WebGLint x, in WebGLint y, in WebGLint z, in WebGLint w); */
NS_IMETHOD Uniform4i(nsIWebGLUniformLocation *location, WebGLint x, WebGLint y, WebGLint z, WebGLint w) = 0;
/* [implicit_jscontext] void uniform1fv (in nsIWebGLUniformLocation location, in jsval v); */
NS_IMETHOD Uniform1fv(nsIWebGLUniformLocation *location, const JS::Value & v, JSContext* cx) = 0;
/* [implicit_jscontext] void uniform1iv (in nsIWebGLUniformLocation location, in jsval v); */
NS_IMETHOD Uniform1iv(nsIWebGLUniformLocation *location, const JS::Value & v, JSContext* cx) = 0;
/* [implicit_jscontext] void uniform2fv (in nsIWebGLUniformLocation location, in jsval v); */
NS_IMETHOD Uniform2fv(nsIWebGLUniformLocation *location, const JS::Value & v, JSContext* cx) = 0;
/* [implicit_jscontext] void uniform2iv (in nsIWebGLUniformLocation location, in jsval v); */
NS_IMETHOD Uniform2iv(nsIWebGLUniformLocation *location, const JS::Value & v, JSContext* cx) = 0;
/* [implicit_jscontext] void uniform3fv (in nsIWebGLUniformLocation location, in jsval v); */
NS_IMETHOD Uniform3fv(nsIWebGLUniformLocation *location, const JS::Value & v, JSContext* cx) = 0;
/* [implicit_jscontext] void uniform3iv (in nsIWebGLUniformLocation location, in jsval v); */
NS_IMETHOD Uniform3iv(nsIWebGLUniformLocation *location, const JS::Value & v, JSContext* cx) = 0;
/* [implicit_jscontext] void uniform4fv (in nsIWebGLUniformLocation location, in jsval v); */
NS_IMETHOD Uniform4fv(nsIWebGLUniformLocation *location, const JS::Value & v, JSContext* cx) = 0;
/* [implicit_jscontext] void uniform4iv (in nsIWebGLUniformLocation location, in jsval v); */
NS_IMETHOD Uniform4iv(nsIWebGLUniformLocation *location, const JS::Value & v, JSContext* cx) = 0;
/* [implicit_jscontext] void uniformMatrix2fv (in nsIWebGLUniformLocation location, in boolean transpose, in jsval value); */
NS_IMETHOD UniformMatrix2fv(nsIWebGLUniformLocation *location, bool transpose, const JS::Value & value, JSContext* cx) = 0;
/* [implicit_jscontext] void uniformMatrix3fv (in nsIWebGLUniformLocation location, in boolean transpose, in jsval value); */
NS_IMETHOD UniformMatrix3fv(nsIWebGLUniformLocation *location, bool transpose, const JS::Value & value, JSContext* cx) = 0;
/* [implicit_jscontext] void uniformMatrix4fv (in nsIWebGLUniformLocation location, in boolean transpose, in jsval value); */
NS_IMETHOD UniformMatrix4fv(nsIWebGLUniformLocation *location, bool transpose, const JS::Value & value, JSContext* cx) = 0;
/* void useProgram (in nsIWebGLProgram program); */
NS_IMETHOD UseProgram(nsIWebGLProgram *program) = 0;
/* void validateProgram (in nsIWebGLProgram program); */
NS_IMETHOD ValidateProgram(nsIWebGLProgram *program) = 0;
/* [binaryname(MozVertexAttrib1f)] void vertexAttrib1f (in WebGLuint indx, in WebGLfloat x); */
NS_IMETHOD MozVertexAttrib1f(WebGLuint indx, WebGLfloat x) = 0;
/* [binaryname(MozVertexAttrib2f)] void vertexAttrib2f (in WebGLuint indx, in WebGLfloat x, in WebGLfloat y); */
NS_IMETHOD MozVertexAttrib2f(WebGLuint indx, WebGLfloat x, WebGLfloat y) = 0;
/* [binaryname(MozVertexAttrib3f)] void vertexAttrib3f (in WebGLuint indx, in WebGLfloat x, in WebGLfloat y, in WebGLfloat z); */
NS_IMETHOD MozVertexAttrib3f(WebGLuint indx, WebGLfloat x, WebGLfloat y, WebGLfloat z) = 0;
/* [binaryname(MozVertexAttrib4f)] void vertexAttrib4f (in WebGLuint indx, in WebGLfloat x, in WebGLfloat y, in WebGLfloat z, in WebGLfloat w); */
NS_IMETHOD MozVertexAttrib4f(WebGLuint indx, WebGLfloat x, WebGLfloat y, WebGLfloat z, WebGLfloat w) = 0;
/* [implicit_jscontext] void vertexAttrib1fv (in WebGLuint indx, in jsval values); */
NS_IMETHOD VertexAttrib1fv(WebGLuint indx, const JS::Value & values, JSContext* cx) = 0;
/* [implicit_jscontext] void vertexAttrib2fv (in WebGLuint indx, in jsval values); */
NS_IMETHOD VertexAttrib2fv(WebGLuint indx, const JS::Value & values, JSContext* cx) = 0;
/* [implicit_jscontext] void vertexAttrib3fv (in WebGLuint indx, in jsval values); */
NS_IMETHOD VertexAttrib3fv(WebGLuint indx, const JS::Value & values, JSContext* cx) = 0;
/* [implicit_jscontext] void vertexAttrib4fv (in WebGLuint indx, in jsval values); */
NS_IMETHOD VertexAttrib4fv(WebGLuint indx, const JS::Value & values, JSContext* cx) = 0;
/* [binaryname(MozVertexAttribPointer)] void vertexAttribPointer (in WebGLuint idx, in WebGLint size, in WebGLenum type, in WebGLboolean normalized, in WebGLsizei stride, in WebGLintptr offset); */
NS_IMETHOD MozVertexAttribPointer(WebGLuint idx, WebGLint size, WebGLenum type, WebGLboolean normalized, WebGLsizei stride, WebGLintptr offset) = 0;
/* [binaryname(MozViewport)] void viewport (in WebGLint x, in WebGLint y, in WebGLsizei width, in WebGLsizei height); */
NS_IMETHOD MozViewport(WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height) = 0;
/* [noscript] DOMString mozGetUnderlyingParamString (in WebGLenum pname); */
NS_IMETHOD MozGetUnderlyingParamString(WebGLenum pname, nsAString & _retval) = 0;
/* nsIWebGLExtension getExtension (in DOMString name); */
NS_IMETHOD GetExtension(const nsAString & name, nsIWebGLExtension * *_retval) = 0;
/* nsIVariant getSupportedExtensions (); */
NS_IMETHOD GetSupportedExtensions(nsIVariant * *_retval) = 0;
/* WebGLboolean isContextLost (); */
NS_IMETHOD IsContextLost(WebGLboolean *_retval) = 0;
/* readonly attribute WebGLsizei drawingBufferWidth; */
NS_IMETHOD GetDrawingBufferWidth(WebGLsizei *aDrawingBufferWidth) = 0;
/* readonly attribute WebGLsizei drawingBufferHeight; */
NS_IMETHOD GetDrawingBufferHeight(WebGLsizei *aDrawingBufferHeight) = 0;
};
NS_DEFINE_STATIC_IID_ACCESSOR(nsIDOMWebGLRenderingContext, NS_IDOMWEBGLRENDERINGCONTEXT_IID)
/* Use this macro when declaring classes that implement this interface. */
#define NS_DECL_NSIDOMWEBGLRENDERINGCONTEXT \
NS_IMETHOD GetCanvas(nsIDOMHTMLCanvasElement * *aCanvas); \
NS_IMETHOD GetContextAttributes(JS::Value *_retval); \
NS_IMETHOD MozActiveTexture(WebGLenum texture); \
NS_IMETHOD AttachShader(nsIWebGLProgram *program, nsIWebGLShader *shader); \
NS_IMETHOD BindAttribLocation(nsIWebGLProgram *program, WebGLuint index, const nsAString & name); \
NS_IMETHOD BindBuffer(WebGLenum target, nsIWebGLBuffer *buffer); \
NS_IMETHOD BindFramebuffer(WebGLenum target, nsIWebGLFramebuffer *framebuffer); \
NS_IMETHOD BindRenderbuffer(WebGLenum target, nsIWebGLRenderbuffer *renderbuffer); \
NS_IMETHOD BindTexture(WebGLenum target, nsIWebGLTexture *texture); \
NS_IMETHOD MozBlendColor(WebGLclampf red, WebGLclampf green, WebGLclampf blue, WebGLclampf alpha); \
NS_IMETHOD MozBlendEquation(WebGLenum mode); \
NS_IMETHOD MozBlendEquationSeparate(WebGLenum modeRGB, WebGLenum modeAlpha); \
NS_IMETHOD MozBlendFunc(WebGLenum sfactor, WebGLenum dfactor); \
NS_IMETHOD MozBlendFuncSeparate(WebGLenum srcRGB, WebGLenum dstRGB, WebGLenum srcAlpha, WebGLenum dstAlpha); \
NS_IMETHOD BufferData(WebGLenum target, const JS::Value & data, WebGLenum usage, JSContext* cx); \
NS_IMETHOD BufferSubData(WebGLenum target, WebGLintptr offset, const JS::Value & data, JSContext* cx); \
NS_IMETHOD CheckFramebufferStatus(WebGLenum target, WebGLenum *_retval); \
NS_IMETHOD MozClear(WebGLbitfield mask); \
NS_IMETHOD MozClearColor(WebGLclampf red, WebGLclampf green, WebGLclampf blue, WebGLclampf alpha); \
NS_IMETHOD MozClearDepth(WebGLclampf depth); \
NS_IMETHOD MozClearStencil(WebGLint s); \
NS_IMETHOD MozColorMask(WebGLboolean red, WebGLboolean green, WebGLboolean blue, WebGLboolean alpha); \
NS_IMETHOD CompileShader(nsIWebGLShader *shader); \
NS_IMETHOD CompressedTexImage2D(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLsizei width, WebGLsizei height, WebGLint border, const JS::Value & pixels, JSContext* cx); \
NS_IMETHOD CompressedTexSubImage2D(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLsizei width, WebGLsizei height, WebGLenum format, const JS::Value & pixels, JSContext* cx); \
NS_IMETHOD MozCopyTexImage2D(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height, WebGLint border); \
NS_IMETHOD MozCopyTexSubImage2D(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height); \
NS_IMETHOD CreateBuffer(nsIWebGLBuffer * *_retval); \
NS_IMETHOD CreateProgram(nsIWebGLProgram * *_retval); \
NS_IMETHOD CreateFramebuffer(nsIWebGLFramebuffer * *_retval); \
NS_IMETHOD CreateRenderbuffer(nsIWebGLRenderbuffer * *_retval); \
NS_IMETHOD CreateShader(WebGLenum type, nsIWebGLShader * *_retval); \
NS_IMETHOD CreateTexture(nsIWebGLTexture * *_retval); \
NS_IMETHOD MozCullFace(WebGLenum mode); \
NS_IMETHOD DeleteBuffer(nsIWebGLBuffer *buffer); \
NS_IMETHOD DeleteProgram(nsIWebGLProgram *program); \
NS_IMETHOD DeleteFramebuffer(nsIWebGLFramebuffer *framebuffer); \
NS_IMETHOD DeleteRenderbuffer(nsIWebGLRenderbuffer *renderbuffer); \
NS_IMETHOD DeleteShader(nsIWebGLShader *shader); \
NS_IMETHOD DeleteTexture(nsIWebGLTexture *texture); \
NS_IMETHOD MozDepthFunc(WebGLenum func); \
NS_IMETHOD MozDepthMask(WebGLboolean flag); \
NS_IMETHOD MozDepthRange(WebGLclampf zNear, WebGLclampf zFar); \
NS_IMETHOD DetachShader(nsIWebGLProgram *program, nsIWebGLShader *shader); \
NS_IMETHOD MozDisable(WebGLenum cap); \
NS_IMETHOD MozDisableVertexAttribArray(WebGLuint index); \
NS_IMETHOD MozDrawArrays(WebGLenum mode, WebGLint first, WebGLsizei count); \
NS_IMETHOD MozDrawElements(WebGLenum mode, WebGLsizei count, WebGLenum type, WebGLintptr offset); \
NS_IMETHOD MozEnable(WebGLenum cap); \
NS_IMETHOD MozEnableVertexAttribArray(WebGLuint index); \
NS_IMETHOD MozFinish(void); \
NS_IMETHOD MozFlush(void); \
NS_IMETHOD FramebufferRenderbuffer(WebGLenum target, WebGLenum attachment, WebGLenum renderbuffertarget, nsIWebGLRenderbuffer *renderbuffer); \
NS_IMETHOD FramebufferTexture2D(WebGLenum target, WebGLenum attachment, WebGLenum textarget, nsIWebGLTexture *texture, WebGLint level); \
NS_IMETHOD MozFrontFace(WebGLenum mode); \
NS_IMETHOD MozGenerateMipmap(WebGLenum target); \
NS_IMETHOD GetActiveAttrib(nsIWebGLProgram *program, uint32_t index, nsIWebGLActiveInfo * *_retval); \
NS_IMETHOD GetActiveUniform(nsIWebGLProgram *program, uint32_t index, nsIWebGLActiveInfo * *_retval); \
NS_IMETHOD GetAttachedShaders(nsIWebGLProgram *program, nsIVariant * *_retval); \
NS_IMETHOD GetAttribLocation(nsIWebGLProgram *program, const nsAString & name, WebGLint *_retval); \
NS_IMETHOD GetParameter(WebGLenum pname, JSContext* cx, JS::Value *_retval); \
NS_IMETHOD GetBufferParameter(WebGLenum target, WebGLenum pname, JS::Value *_retval); \
NS_IMETHOD MozGetError(WebGLenum *_retval); \
NS_IMETHOD GetFramebufferAttachmentParameter(WebGLenum target, WebGLenum attachment, WebGLenum pname, JSContext* cx, JS::Value *_retval); \
NS_IMETHOD GetProgramParameter(nsIWebGLProgram *program, WebGLenum pname, JS::Value *_retval); \
NS_IMETHOD GetProgramInfoLog(nsIWebGLProgram *program, nsAString & _retval); \
NS_IMETHOD GetRenderbufferParameter(WebGLenum target, WebGLenum pname, JS::Value *_retval); \
NS_IMETHOD GetShaderParameter(nsIWebGLShader *shader, WebGLenum pname, JS::Value *_retval); \
NS_IMETHOD GetShaderInfoLog(nsIWebGLShader *shader, nsAString & _retval); \
NS_IMETHOD GetShaderPrecisionFormat(WebGLenum shadertype, WebGLenum precisiontype, nsIWebGLShaderPrecisionFormat * *_retval); \
NS_IMETHOD GetShaderSource(nsIWebGLShader *shader, nsAString & _retval); \
NS_IMETHOD GetTexParameter(WebGLenum target, WebGLenum pname, JS::Value *_retval); \
NS_IMETHOD GetUniform(nsIWebGLProgram *program, nsIWebGLUniformLocation *location, JSContext* cx, JS::Value *_retval); \
NS_IMETHOD GetUniformLocation(nsIWebGLProgram *program, const nsAString & name, nsIWebGLUniformLocation * *_retval); \
NS_IMETHOD GetVertexAttrib(WebGLuint index, WebGLenum pname, JSContext* cx, JS::Value *_retval); \
NS_IMETHOD GetVertexAttribOffset(WebGLuint index, WebGLenum pname, WebGLuint *_retval); \
NS_IMETHOD MozHint(WebGLenum target, WebGLenum mode); \
NS_IMETHOD IsBuffer(nsIWebGLBuffer *buffer, WebGLboolean *_retval); \
NS_IMETHOD IsFramebuffer(nsIWebGLFramebuffer *framebuffer, WebGLboolean *_retval); \
NS_IMETHOD IsProgram(nsIWebGLProgram *program, WebGLboolean *_retval); \
NS_IMETHOD IsRenderbuffer(nsIWebGLRenderbuffer *renderbuffer, WebGLboolean *_retval); \
NS_IMETHOD IsShader(nsIWebGLShader *shader, WebGLboolean *_retval); \
NS_IMETHOD IsTexture(nsIWebGLTexture *texture, WebGLboolean *_retval); \
NS_IMETHOD IsEnabled(WebGLenum cap, WebGLboolean *_retval); \
NS_IMETHOD MozLineWidth(WebGLfloat width); \
NS_IMETHOD LinkProgram(nsIWebGLProgram *program); \
NS_IMETHOD MozPixelStorei(WebGLenum pname, WebGLint param); \
NS_IMETHOD MozPolygonOffset(WebGLfloat factor, WebGLfloat units); \
NS_IMETHOD ReadPixels(WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height, WebGLenum format, WebGLenum type, const JS::Value & pixels, JSContext* cx); \
NS_IMETHOD MozRenderbufferStorage(WebGLenum target, WebGLenum internalformat, WebGLsizei width, WebGLsizei height); \
NS_IMETHOD MozSampleCoverage(WebGLclampf value, WebGLboolean invert); \
NS_IMETHOD MozScissor(WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height); \
NS_IMETHOD ShaderSource(nsIWebGLShader *shader, const nsAString & source); \
NS_IMETHOD MozStencilFunc(WebGLenum func, WebGLint ref, WebGLuint mask); \
NS_IMETHOD MozStencilFuncSeparate(WebGLenum face, WebGLenum func, WebGLint ref, WebGLuint mask); \
NS_IMETHOD MozStencilMask(WebGLuint mask); \
NS_IMETHOD MozStencilMaskSeparate(WebGLenum face, WebGLuint mask); \
NS_IMETHOD MozStencilOp(WebGLenum fail, WebGLenum zfail, WebGLenum zpass); \
NS_IMETHOD MozStencilOpSeparate(WebGLenum face, WebGLenum fail, WebGLenum zfail, WebGLenum zpass); \
NS_IMETHOD TexImage2D(int32_t dummy); \
NS_IMETHOD TexImage2D_array(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLsizei width, WebGLsizei height, WebGLint border, WebGLenum format, WebGLenum type, JSObject *pixels, JSContext* cx); \
NS_IMETHOD TexImage2D_imageData(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLsizei width, WebGLsizei height, WebGLint border, WebGLenum format, WebGLenum type, JSObject *pixels, JSContext* cx); \
NS_IMETHOD TexImage2D_dom(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLenum format, WebGLenum type, mozilla::dom::Element *element); \
NS_IMETHOD TexSubImage2D(int32_t dummy); \
NS_IMETHOD TexSubImage2D_array(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLsizei width, WebGLsizei height, WebGLenum format, WebGLenum type, JSObject *pixels, JSContext* cx); \
NS_IMETHOD TexSubImage2D_imageData(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLsizei width, WebGLsizei height, WebGLenum format, WebGLenum type, JSObject *pixels, JSContext* cx); \
NS_IMETHOD TexSubImage2D_dom(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLenum format, WebGLenum type, mozilla::dom::Element *element); \
NS_IMETHOD MozTexParameterf(WebGLenum target, WebGLenum pname, WebGLfloat param); \
NS_IMETHOD MozTexParameteri(WebGLenum target, WebGLenum pname, WebGLint param); \
NS_IMETHOD Uniform1f(nsIWebGLUniformLocation *location, WebGLfloat x); \
NS_IMETHOD Uniform1i(nsIWebGLUniformLocation *location, WebGLint x); \
NS_IMETHOD Uniform2f(nsIWebGLUniformLocation *location, WebGLfloat x, WebGLfloat y); \
NS_IMETHOD Uniform2i(nsIWebGLUniformLocation *location, WebGLint x, WebGLint y); \
NS_IMETHOD Uniform3f(nsIWebGLUniformLocation *location, WebGLfloat x, WebGLfloat y, WebGLfloat z); \
NS_IMETHOD Uniform3i(nsIWebGLUniformLocation *location, WebGLint x, WebGLint y, WebGLint z); \
NS_IMETHOD Uniform4f(nsIWebGLUniformLocation *location, WebGLfloat x, WebGLfloat y, WebGLfloat z, WebGLfloat w); \
NS_IMETHOD Uniform4i(nsIWebGLUniformLocation *location, WebGLint x, WebGLint y, WebGLint z, WebGLint w); \
NS_IMETHOD Uniform1fv(nsIWebGLUniformLocation *location, const JS::Value & v, JSContext* cx); \
NS_IMETHOD Uniform1iv(nsIWebGLUniformLocation *location, const JS::Value & v, JSContext* cx); \
NS_IMETHOD Uniform2fv(nsIWebGLUniformLocation *location, const JS::Value & v, JSContext* cx); \
NS_IMETHOD Uniform2iv(nsIWebGLUniformLocation *location, const JS::Value & v, JSContext* cx); \
NS_IMETHOD Uniform3fv(nsIWebGLUniformLocation *location, const JS::Value & v, JSContext* cx); \
NS_IMETHOD Uniform3iv(nsIWebGLUniformLocation *location, const JS::Value & v, JSContext* cx); \
NS_IMETHOD Uniform4fv(nsIWebGLUniformLocation *location, const JS::Value & v, JSContext* cx); \
NS_IMETHOD Uniform4iv(nsIWebGLUniformLocation *location, const JS::Value & v, JSContext* cx); \
NS_IMETHOD UniformMatrix2fv(nsIWebGLUniformLocation *location, bool transpose, const JS::Value & value, JSContext* cx); \
NS_IMETHOD UniformMatrix3fv(nsIWebGLUniformLocation *location, bool transpose, const JS::Value & value, JSContext* cx); \
NS_IMETHOD UniformMatrix4fv(nsIWebGLUniformLocation *location, bool transpose, const JS::Value & value, JSContext* cx); \
NS_IMETHOD UseProgram(nsIWebGLProgram *program); \
NS_IMETHOD ValidateProgram(nsIWebGLProgram *program); \
NS_IMETHOD MozVertexAttrib1f(WebGLuint indx, WebGLfloat x); \
NS_IMETHOD MozVertexAttrib2f(WebGLuint indx, WebGLfloat x, WebGLfloat y); \
NS_IMETHOD MozVertexAttrib3f(WebGLuint indx, WebGLfloat x, WebGLfloat y, WebGLfloat z); \
NS_IMETHOD MozVertexAttrib4f(WebGLuint indx, WebGLfloat x, WebGLfloat y, WebGLfloat z, WebGLfloat w); \
NS_IMETHOD VertexAttrib1fv(WebGLuint indx, const JS::Value & values, JSContext* cx); \
NS_IMETHOD VertexAttrib2fv(WebGLuint indx, const JS::Value & values, JSContext* cx); \
NS_IMETHOD VertexAttrib3fv(WebGLuint indx, const JS::Value & values, JSContext* cx); \
NS_IMETHOD VertexAttrib4fv(WebGLuint indx, const JS::Value & values, JSContext* cx); \
NS_IMETHOD MozVertexAttribPointer(WebGLuint idx, WebGLint size, WebGLenum type, WebGLboolean normalized, WebGLsizei stride, WebGLintptr offset); \
NS_IMETHOD MozViewport(WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height); \
NS_IMETHOD MozGetUnderlyingParamString(WebGLenum pname, nsAString & _retval); \
NS_IMETHOD GetExtension(const nsAString & name, nsIWebGLExtension * *_retval); \
NS_IMETHOD GetSupportedExtensions(nsIVariant * *_retval); \
NS_IMETHOD IsContextLost(WebGLboolean *_retval); \
NS_IMETHOD GetDrawingBufferWidth(WebGLsizei *aDrawingBufferWidth); \
NS_IMETHOD GetDrawingBufferHeight(WebGLsizei *aDrawingBufferHeight);
/* Use this macro to declare functions that forward the behavior of this interface to another object. */
#define NS_FORWARD_NSIDOMWEBGLRENDERINGCONTEXT(_to) \
NS_IMETHOD GetCanvas(nsIDOMHTMLCanvasElement * *aCanvas) { return _to GetCanvas(aCanvas); } \
NS_IMETHOD GetContextAttributes(JS::Value *_retval) { return _to GetContextAttributes(_retval); } \
NS_IMETHOD MozActiveTexture(WebGLenum texture) { return _to MozActiveTexture(texture); } \
NS_IMETHOD AttachShader(nsIWebGLProgram *program, nsIWebGLShader *shader) { return _to AttachShader(program, shader); } \
NS_IMETHOD BindAttribLocation(nsIWebGLProgram *program, WebGLuint index, const nsAString & name) { return _to BindAttribLocation(program, index, name); } \
NS_IMETHOD BindBuffer(WebGLenum target, nsIWebGLBuffer *buffer) { return _to BindBuffer(target, buffer); } \
NS_IMETHOD BindFramebuffer(WebGLenum target, nsIWebGLFramebuffer *framebuffer) { return _to BindFramebuffer(target, framebuffer); } \
NS_IMETHOD BindRenderbuffer(WebGLenum target, nsIWebGLRenderbuffer *renderbuffer) { return _to BindRenderbuffer(target, renderbuffer); } \
NS_IMETHOD BindTexture(WebGLenum target, nsIWebGLTexture *texture) { return _to BindTexture(target, texture); } \
NS_IMETHOD MozBlendColor(WebGLclampf red, WebGLclampf green, WebGLclampf blue, WebGLclampf alpha) { return _to MozBlendColor(red, green, blue, alpha); } \
NS_IMETHOD MozBlendEquation(WebGLenum mode) { return _to MozBlendEquation(mode); } \
NS_IMETHOD MozBlendEquationSeparate(WebGLenum modeRGB, WebGLenum modeAlpha) { return _to MozBlendEquationSeparate(modeRGB, modeAlpha); } \
NS_IMETHOD MozBlendFunc(WebGLenum sfactor, WebGLenum dfactor) { return _to MozBlendFunc(sfactor, dfactor); } \
NS_IMETHOD MozBlendFuncSeparate(WebGLenum srcRGB, WebGLenum dstRGB, WebGLenum srcAlpha, WebGLenum dstAlpha) { return _to MozBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); } \
NS_IMETHOD BufferData(WebGLenum target, const JS::Value & data, WebGLenum usage, JSContext* cx) { return _to BufferData(target, data, usage, cx); } \
NS_IMETHOD BufferSubData(WebGLenum target, WebGLintptr offset, const JS::Value & data, JSContext* cx) { return _to BufferSubData(target, offset, data, cx); } \
NS_IMETHOD CheckFramebufferStatus(WebGLenum target, WebGLenum *_retval) { return _to CheckFramebufferStatus(target, _retval); } \
NS_IMETHOD MozClear(WebGLbitfield mask) { return _to MozClear(mask); } \
NS_IMETHOD MozClearColor(WebGLclampf red, WebGLclampf green, WebGLclampf blue, WebGLclampf alpha) { return _to MozClearColor(red, green, blue, alpha); } \
NS_IMETHOD MozClearDepth(WebGLclampf depth) { return _to MozClearDepth(depth); } \
NS_IMETHOD MozClearStencil(WebGLint s) { return _to MozClearStencil(s); } \
NS_IMETHOD MozColorMask(WebGLboolean red, WebGLboolean green, WebGLboolean blue, WebGLboolean alpha) { return _to MozColorMask(red, green, blue, alpha); } \
NS_IMETHOD CompileShader(nsIWebGLShader *shader) { return _to CompileShader(shader); } \
NS_IMETHOD CompressedTexImage2D(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLsizei width, WebGLsizei height, WebGLint border, const JS::Value & pixels, JSContext* cx) { return _to CompressedTexImage2D(target, level, internalformat, width, height, border, pixels, cx); } \
NS_IMETHOD CompressedTexSubImage2D(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLsizei width, WebGLsizei height, WebGLenum format, const JS::Value & pixels, JSContext* cx) { return _to CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, pixels, cx); } \
NS_IMETHOD MozCopyTexImage2D(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height, WebGLint border) { return _to MozCopyTexImage2D(target, level, internalformat, x, y, width, height, border); } \
NS_IMETHOD MozCopyTexSubImage2D(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height) { return _to MozCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); } \
NS_IMETHOD CreateBuffer(nsIWebGLBuffer * *_retval) { return _to CreateBuffer(_retval); } \
NS_IMETHOD CreateProgram(nsIWebGLProgram * *_retval) { return _to CreateProgram(_retval); } \
NS_IMETHOD CreateFramebuffer(nsIWebGLFramebuffer * *_retval) { return _to CreateFramebuffer(_retval); } \
NS_IMETHOD CreateRenderbuffer(nsIWebGLRenderbuffer * *_retval) { return _to CreateRenderbuffer(_retval); } \
NS_IMETHOD CreateShader(WebGLenum type, nsIWebGLShader * *_retval) { return _to CreateShader(type, _retval); } \
NS_IMETHOD CreateTexture(nsIWebGLTexture * *_retval) { return _to CreateTexture(_retval); } \
NS_IMETHOD MozCullFace(WebGLenum mode) { return _to MozCullFace(mode); } \
NS_IMETHOD DeleteBuffer(nsIWebGLBuffer *buffer) { return _to DeleteBuffer(buffer); } \
NS_IMETHOD DeleteProgram(nsIWebGLProgram *program) { return _to DeleteProgram(program); } \
NS_IMETHOD DeleteFramebuffer(nsIWebGLFramebuffer *framebuffer) { return _to DeleteFramebuffer(framebuffer); } \
NS_IMETHOD DeleteRenderbuffer(nsIWebGLRenderbuffer *renderbuffer) { return _to DeleteRenderbuffer(renderbuffer); } \
NS_IMETHOD DeleteShader(nsIWebGLShader *shader) { return _to DeleteShader(shader); } \
NS_IMETHOD DeleteTexture(nsIWebGLTexture *texture) { return _to DeleteTexture(texture); } \
NS_IMETHOD MozDepthFunc(WebGLenum func) { return _to MozDepthFunc(func); } \
NS_IMETHOD MozDepthMask(WebGLboolean flag) { return _to MozDepthMask(flag); } \
NS_IMETHOD MozDepthRange(WebGLclampf zNear, WebGLclampf zFar) { return _to MozDepthRange(zNear, zFar); } \
NS_IMETHOD DetachShader(nsIWebGLProgram *program, nsIWebGLShader *shader) { return _to DetachShader(program, shader); } \
NS_IMETHOD MozDisable(WebGLenum cap) { return _to MozDisable(cap); } \
NS_IMETHOD MozDisableVertexAttribArray(WebGLuint index) { return _to MozDisableVertexAttribArray(index); } \
NS_IMETHOD MozDrawArrays(WebGLenum mode, WebGLint first, WebGLsizei count) { return _to MozDrawArrays(mode, first, count); } \
NS_IMETHOD MozDrawElements(WebGLenum mode, WebGLsizei count, WebGLenum type, WebGLintptr offset) { return _to MozDrawElements(mode, count, type, offset); } \
NS_IMETHOD MozEnable(WebGLenum cap) { return _to MozEnable(cap); } \
NS_IMETHOD MozEnableVertexAttribArray(WebGLuint index) { return _to MozEnableVertexAttribArray(index); } \
NS_IMETHOD MozFinish(void) { return _to MozFinish(); } \
NS_IMETHOD MozFlush(void) { return _to MozFlush(); } \
NS_IMETHOD FramebufferRenderbuffer(WebGLenum target, WebGLenum attachment, WebGLenum renderbuffertarget, nsIWebGLRenderbuffer *renderbuffer) { return _to FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); } \
NS_IMETHOD FramebufferTexture2D(WebGLenum target, WebGLenum attachment, WebGLenum textarget, nsIWebGLTexture *texture, WebGLint level) { return _to FramebufferTexture2D(target, attachment, textarget, texture, level); } \
NS_IMETHOD MozFrontFace(WebGLenum mode) { return _to MozFrontFace(mode); } \
NS_IMETHOD MozGenerateMipmap(WebGLenum target) { return _to MozGenerateMipmap(target); } \
NS_IMETHOD GetActiveAttrib(nsIWebGLProgram *program, uint32_t index, nsIWebGLActiveInfo * *_retval) { return _to GetActiveAttrib(program, index, _retval); } \
NS_IMETHOD GetActiveUniform(nsIWebGLProgram *program, uint32_t index, nsIWebGLActiveInfo * *_retval) { return _to GetActiveUniform(program, index, _retval); } \
NS_IMETHOD GetAttachedShaders(nsIWebGLProgram *program, nsIVariant * *_retval) { return _to GetAttachedShaders(program, _retval); } \
NS_IMETHOD GetAttribLocation(nsIWebGLProgram *program, const nsAString & name, WebGLint *_retval) { return _to GetAttribLocation(program, name, _retval); } \
NS_IMETHOD GetParameter(WebGLenum pname, JSContext* cx, JS::Value *_retval) { return _to GetParameter(pname, cx, _retval); } \
NS_IMETHOD GetBufferParameter(WebGLenum target, WebGLenum pname, JS::Value *_retval) { return _to GetBufferParameter(target, pname, _retval); } \
NS_IMETHOD MozGetError(WebGLenum *_retval) { return _to MozGetError(_retval); } \
NS_IMETHOD GetFramebufferAttachmentParameter(WebGLenum target, WebGLenum attachment, WebGLenum pname, JSContext* cx, JS::Value *_retval) { return _to GetFramebufferAttachmentParameter(target, attachment, pname, cx, _retval); } \
NS_IMETHOD GetProgramParameter(nsIWebGLProgram *program, WebGLenum pname, JS::Value *_retval) { return _to GetProgramParameter(program, pname, _retval); } \
NS_IMETHOD GetProgramInfoLog(nsIWebGLProgram *program, nsAString & _retval) { return _to GetProgramInfoLog(program, _retval); } \
NS_IMETHOD GetRenderbufferParameter(WebGLenum target, WebGLenum pname, JS::Value *_retval) { return _to GetRenderbufferParameter(target, pname, _retval); } \
NS_IMETHOD GetShaderParameter(nsIWebGLShader *shader, WebGLenum pname, JS::Value *_retval) { return _to GetShaderParameter(shader, pname, _retval); } \
NS_IMETHOD GetShaderInfoLog(nsIWebGLShader *shader, nsAString & _retval) { return _to GetShaderInfoLog(shader, _retval); } \
NS_IMETHOD GetShaderPrecisionFormat(WebGLenum shadertype, WebGLenum precisiontype, nsIWebGLShaderPrecisionFormat * *_retval) { return _to GetShaderPrecisionFormat(shadertype, precisiontype, _retval); } \
NS_IMETHOD GetShaderSource(nsIWebGLShader *shader, nsAString & _retval) { return _to GetShaderSource(shader, _retval); } \
NS_IMETHOD GetTexParameter(WebGLenum target, WebGLenum pname, JS::Value *_retval) { return _to GetTexParameter(target, pname, _retval); } \
NS_IMETHOD GetUniform(nsIWebGLProgram *program, nsIWebGLUniformLocation *location, JSContext* cx, JS::Value *_retval) { return _to GetUniform(program, location, cx, _retval); } \
NS_IMETHOD GetUniformLocation(nsIWebGLProgram *program, const nsAString & name, nsIWebGLUniformLocation * *_retval) { return _to GetUniformLocation(program, name, _retval); } \
NS_IMETHOD GetVertexAttrib(WebGLuint index, WebGLenum pname, JSContext* cx, JS::Value *_retval) { return _to GetVertexAttrib(index, pname, cx, _retval); } \
NS_IMETHOD GetVertexAttribOffset(WebGLuint index, WebGLenum pname, WebGLuint *_retval) { return _to GetVertexAttribOffset(index, pname, _retval); } \
NS_IMETHOD MozHint(WebGLenum target, WebGLenum mode) { return _to MozHint(target, mode); } \
NS_IMETHOD IsBuffer(nsIWebGLBuffer *buffer, WebGLboolean *_retval) { return _to IsBuffer(buffer, _retval); } \
NS_IMETHOD IsFramebuffer(nsIWebGLFramebuffer *framebuffer, WebGLboolean *_retval) { return _to IsFramebuffer(framebuffer, _retval); } \
NS_IMETHOD IsProgram(nsIWebGLProgram *program, WebGLboolean *_retval) { return _to IsProgram(program, _retval); } \
NS_IMETHOD IsRenderbuffer(nsIWebGLRenderbuffer *renderbuffer, WebGLboolean *_retval) { return _to IsRenderbuffer(renderbuffer, _retval); } \
NS_IMETHOD IsShader(nsIWebGLShader *shader, WebGLboolean *_retval) { return _to IsShader(shader, _retval); } \
NS_IMETHOD IsTexture(nsIWebGLTexture *texture, WebGLboolean *_retval) { return _to IsTexture(texture, _retval); } \
NS_IMETHOD IsEnabled(WebGLenum cap, WebGLboolean *_retval) { return _to IsEnabled(cap, _retval); } \
NS_IMETHOD MozLineWidth(WebGLfloat width) { return _to MozLineWidth(width); } \
NS_IMETHOD LinkProgram(nsIWebGLProgram *program) { return _to LinkProgram(program); } \
NS_IMETHOD MozPixelStorei(WebGLenum pname, WebGLint param) { return _to MozPixelStorei(pname, param); } \
NS_IMETHOD MozPolygonOffset(WebGLfloat factor, WebGLfloat units) { return _to MozPolygonOffset(factor, units); } \
NS_IMETHOD ReadPixels(WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height, WebGLenum format, WebGLenum type, const JS::Value & pixels, JSContext* cx) { return _to ReadPixels(x, y, width, height, format, type, pixels, cx); } \
NS_IMETHOD MozRenderbufferStorage(WebGLenum target, WebGLenum internalformat, WebGLsizei width, WebGLsizei height) { return _to MozRenderbufferStorage(target, internalformat, width, height); } \
NS_IMETHOD MozSampleCoverage(WebGLclampf value, WebGLboolean invert) { return _to MozSampleCoverage(value, invert); } \
NS_IMETHOD MozScissor(WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height) { return _to MozScissor(x, y, width, height); } \
NS_IMETHOD ShaderSource(nsIWebGLShader *shader, const nsAString & source) { return _to ShaderSource(shader, source); } \
NS_IMETHOD MozStencilFunc(WebGLenum func, WebGLint ref, WebGLuint mask) { return _to MozStencilFunc(func, ref, mask); } \
NS_IMETHOD MozStencilFuncSeparate(WebGLenum face, WebGLenum func, WebGLint ref, WebGLuint mask) { return _to MozStencilFuncSeparate(face, func, ref, mask); } \
NS_IMETHOD MozStencilMask(WebGLuint mask) { return _to MozStencilMask(mask); } \
NS_IMETHOD MozStencilMaskSeparate(WebGLenum face, WebGLuint mask) { return _to MozStencilMaskSeparate(face, mask); } \
NS_IMETHOD MozStencilOp(WebGLenum fail, WebGLenum zfail, WebGLenum zpass) { return _to MozStencilOp(fail, zfail, zpass); } \
NS_IMETHOD MozStencilOpSeparate(WebGLenum face, WebGLenum fail, WebGLenum zfail, WebGLenum zpass) { return _to MozStencilOpSeparate(face, fail, zfail, zpass); } \
NS_IMETHOD TexImage2D(int32_t dummy) { return _to TexImage2D(dummy); } \
NS_IMETHOD TexImage2D_array(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLsizei width, WebGLsizei height, WebGLint border, WebGLenum format, WebGLenum type, JSObject *pixels, JSContext* cx) { return _to TexImage2D_array(target, level, internalformat, width, height, border, format, type, pixels, cx); } \
NS_IMETHOD TexImage2D_imageData(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLsizei width, WebGLsizei height, WebGLint border, WebGLenum format, WebGLenum type, JSObject *pixels, JSContext* cx) { return _to TexImage2D_imageData(target, level, internalformat, width, height, border, format, type, pixels, cx); } \
NS_IMETHOD TexImage2D_dom(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLenum format, WebGLenum type, mozilla::dom::Element *element) { return _to TexImage2D_dom(target, level, internalformat, format, type, element); } \
NS_IMETHOD TexSubImage2D(int32_t dummy) { return _to TexSubImage2D(dummy); } \
NS_IMETHOD TexSubImage2D_array(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLsizei width, WebGLsizei height, WebGLenum format, WebGLenum type, JSObject *pixels, JSContext* cx) { return _to TexSubImage2D_array(target, level, xoffset, yoffset, width, height, format, type, pixels, cx); } \
NS_IMETHOD TexSubImage2D_imageData(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLsizei width, WebGLsizei height, WebGLenum format, WebGLenum type, JSObject *pixels, JSContext* cx) { return _to TexSubImage2D_imageData(target, level, xoffset, yoffset, width, height, format, type, pixels, cx); } \
NS_IMETHOD TexSubImage2D_dom(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLenum format, WebGLenum type, mozilla::dom::Element *element) { return _to TexSubImage2D_dom(target, level, xoffset, yoffset, format, type, element); } \
NS_IMETHOD MozTexParameterf(WebGLenum target, WebGLenum pname, WebGLfloat param) { return _to MozTexParameterf(target, pname, param); } \
NS_IMETHOD MozTexParameteri(WebGLenum target, WebGLenum pname, WebGLint param) { return _to MozTexParameteri(target, pname, param); } \
NS_IMETHOD Uniform1f(nsIWebGLUniformLocation *location, WebGLfloat x) { return _to Uniform1f(location, x); } \
NS_IMETHOD Uniform1i(nsIWebGLUniformLocation *location, WebGLint x) { return _to Uniform1i(location, x); } \
NS_IMETHOD Uniform2f(nsIWebGLUniformLocation *location, WebGLfloat x, WebGLfloat y) { return _to Uniform2f(location, x, y); } \
NS_IMETHOD Uniform2i(nsIWebGLUniformLocation *location, WebGLint x, WebGLint y) { return _to Uniform2i(location, x, y); } \
NS_IMETHOD Uniform3f(nsIWebGLUniformLocation *location, WebGLfloat x, WebGLfloat y, WebGLfloat z) { return _to Uniform3f(location, x, y, z); } \
NS_IMETHOD Uniform3i(nsIWebGLUniformLocation *location, WebGLint x, WebGLint y, WebGLint z) { return _to Uniform3i(location, x, y, z); } \
NS_IMETHOD Uniform4f(nsIWebGLUniformLocation *location, WebGLfloat x, WebGLfloat y, WebGLfloat z, WebGLfloat w) { return _to Uniform4f(location, x, y, z, w); } \
NS_IMETHOD Uniform4i(nsIWebGLUniformLocation *location, WebGLint x, WebGLint y, WebGLint z, WebGLint w) { return _to Uniform4i(location, x, y, z, w); } \
NS_IMETHOD Uniform1fv(nsIWebGLUniformLocation *location, const JS::Value & v, JSContext* cx) { return _to Uniform1fv(location, v, cx); } \
NS_IMETHOD Uniform1iv(nsIWebGLUniformLocation *location, const JS::Value & v, JSContext* cx) { return _to Uniform1iv(location, v, cx); } \
NS_IMETHOD Uniform2fv(nsIWebGLUniformLocation *location, const JS::Value & v, JSContext* cx) { return _to Uniform2fv(location, v, cx); } \
NS_IMETHOD Uniform2iv(nsIWebGLUniformLocation *location, const JS::Value & v, JSContext* cx) { return _to Uniform2iv(location, v, cx); } \
NS_IMETHOD Uniform3fv(nsIWebGLUniformLocation *location, const JS::Value & v, JSContext* cx) { return _to Uniform3fv(location, v, cx); } \
NS_IMETHOD Uniform3iv(nsIWebGLUniformLocation *location, const JS::Value & v, JSContext* cx) { return _to Uniform3iv(location, v, cx); } \
NS_IMETHOD Uniform4fv(nsIWebGLUniformLocation *location, const JS::Value & v, JSContext* cx) { return _to Uniform4fv(location, v, cx); } \
NS_IMETHOD Uniform4iv(nsIWebGLUniformLocation *location, const JS::Value & v, JSContext* cx) { return _to Uniform4iv(location, v, cx); } \
NS_IMETHOD UniformMatrix2fv(nsIWebGLUniformLocation *location, bool transpose, const JS::Value & value, JSContext* cx) { return _to UniformMatrix2fv(location, transpose, value, cx); } \
NS_IMETHOD UniformMatrix3fv(nsIWebGLUniformLocation *location, bool transpose, const JS::Value & value, JSContext* cx) { return _to UniformMatrix3fv(location, transpose, value, cx); } \
NS_IMETHOD UniformMatrix4fv(nsIWebGLUniformLocation *location, bool transpose, const JS::Value & value, JSContext* cx) { return _to UniformMatrix4fv(location, transpose, value, cx); } \
NS_IMETHOD UseProgram(nsIWebGLProgram *program) { return _to UseProgram(program); } \
NS_IMETHOD ValidateProgram(nsIWebGLProgram *program) { return _to ValidateProgram(program); } \
NS_IMETHOD MozVertexAttrib1f(WebGLuint indx, WebGLfloat x) { return _to MozVertexAttrib1f(indx, x); } \
NS_IMETHOD MozVertexAttrib2f(WebGLuint indx, WebGLfloat x, WebGLfloat y) { return _to MozVertexAttrib2f(indx, x, y); } \
NS_IMETHOD MozVertexAttrib3f(WebGLuint indx, WebGLfloat x, WebGLfloat y, WebGLfloat z) { return _to MozVertexAttrib3f(indx, x, y, z); } \
NS_IMETHOD MozVertexAttrib4f(WebGLuint indx, WebGLfloat x, WebGLfloat y, WebGLfloat z, WebGLfloat w) { return _to MozVertexAttrib4f(indx, x, y, z, w); } \
NS_IMETHOD VertexAttrib1fv(WebGLuint indx, const JS::Value & values, JSContext* cx) { return _to VertexAttrib1fv(indx, values, cx); } \
NS_IMETHOD VertexAttrib2fv(WebGLuint indx, const JS::Value & values, JSContext* cx) { return _to VertexAttrib2fv(indx, values, cx); } \
NS_IMETHOD VertexAttrib3fv(WebGLuint indx, const JS::Value & values, JSContext* cx) { return _to VertexAttrib3fv(indx, values, cx); } \
NS_IMETHOD VertexAttrib4fv(WebGLuint indx, const JS::Value & values, JSContext* cx) { return _to VertexAttrib4fv(indx, values, cx); } \
NS_IMETHOD MozVertexAttribPointer(WebGLuint idx, WebGLint size, WebGLenum type, WebGLboolean normalized, WebGLsizei stride, WebGLintptr offset) { return _to MozVertexAttribPointer(idx, size, type, normalized, stride, offset); } \
NS_IMETHOD MozViewport(WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height) { return _to MozViewport(x, y, width, height); } \
NS_IMETHOD MozGetUnderlyingParamString(WebGLenum pname, nsAString & _retval) { return _to MozGetUnderlyingParamString(pname, _retval); } \
NS_IMETHOD GetExtension(const nsAString & name, nsIWebGLExtension * *_retval) { return _to GetExtension(name, _retval); } \
NS_IMETHOD GetSupportedExtensions(nsIVariant * *_retval) { return _to GetSupportedExtensions(_retval); } \
NS_IMETHOD IsContextLost(WebGLboolean *_retval) { return _to IsContextLost(_retval); } \
NS_IMETHOD GetDrawingBufferWidth(WebGLsizei *aDrawingBufferWidth) { return _to GetDrawingBufferWidth(aDrawingBufferWidth); } \
NS_IMETHOD GetDrawingBufferHeight(WebGLsizei *aDrawingBufferHeight) { return _to GetDrawingBufferHeight(aDrawingBufferHeight); }
/* Use this macro to declare functions that forward the behavior of this interface to another object in a safe way. */
#define NS_FORWARD_SAFE_NSIDOMWEBGLRENDERINGCONTEXT(_to) \
NS_IMETHOD GetCanvas(nsIDOMHTMLCanvasElement * *aCanvas) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetCanvas(aCanvas); } \
NS_IMETHOD GetContextAttributes(JS::Value *_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetContextAttributes(_retval); } \
NS_IMETHOD MozActiveTexture(WebGLenum texture) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozActiveTexture(texture); } \
NS_IMETHOD AttachShader(nsIWebGLProgram *program, nsIWebGLShader *shader) { return !_to ? NS_ERROR_NULL_POINTER : _to->AttachShader(program, shader); } \
NS_IMETHOD BindAttribLocation(nsIWebGLProgram *program, WebGLuint index, const nsAString & name) { return !_to ? NS_ERROR_NULL_POINTER : _to->BindAttribLocation(program, index, name); } \
NS_IMETHOD BindBuffer(WebGLenum target, nsIWebGLBuffer *buffer) { return !_to ? NS_ERROR_NULL_POINTER : _to->BindBuffer(target, buffer); } \
NS_IMETHOD BindFramebuffer(WebGLenum target, nsIWebGLFramebuffer *framebuffer) { return !_to ? NS_ERROR_NULL_POINTER : _to->BindFramebuffer(target, framebuffer); } \
NS_IMETHOD BindRenderbuffer(WebGLenum target, nsIWebGLRenderbuffer *renderbuffer) { return !_to ? NS_ERROR_NULL_POINTER : _to->BindRenderbuffer(target, renderbuffer); } \
NS_IMETHOD BindTexture(WebGLenum target, nsIWebGLTexture *texture) { return !_to ? NS_ERROR_NULL_POINTER : _to->BindTexture(target, texture); } \
NS_IMETHOD MozBlendColor(WebGLclampf red, WebGLclampf green, WebGLclampf blue, WebGLclampf alpha) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozBlendColor(red, green, blue, alpha); } \
NS_IMETHOD MozBlendEquation(WebGLenum mode) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozBlendEquation(mode); } \
NS_IMETHOD MozBlendEquationSeparate(WebGLenum modeRGB, WebGLenum modeAlpha) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozBlendEquationSeparate(modeRGB, modeAlpha); } \
NS_IMETHOD MozBlendFunc(WebGLenum sfactor, WebGLenum dfactor) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozBlendFunc(sfactor, dfactor); } \
NS_IMETHOD MozBlendFuncSeparate(WebGLenum srcRGB, WebGLenum dstRGB, WebGLenum srcAlpha, WebGLenum dstAlpha) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); } \
NS_IMETHOD BufferData(WebGLenum target, const JS::Value & data, WebGLenum usage, JSContext* cx) { return !_to ? NS_ERROR_NULL_POINTER : _to->BufferData(target, data, usage, cx); } \
NS_IMETHOD BufferSubData(WebGLenum target, WebGLintptr offset, const JS::Value & data, JSContext* cx) { return !_to ? NS_ERROR_NULL_POINTER : _to->BufferSubData(target, offset, data, cx); } \
NS_IMETHOD CheckFramebufferStatus(WebGLenum target, WebGLenum *_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->CheckFramebufferStatus(target, _retval); } \
NS_IMETHOD MozClear(WebGLbitfield mask) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozClear(mask); } \
NS_IMETHOD MozClearColor(WebGLclampf red, WebGLclampf green, WebGLclampf blue, WebGLclampf alpha) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozClearColor(red, green, blue, alpha); } \
NS_IMETHOD MozClearDepth(WebGLclampf depth) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozClearDepth(depth); } \
NS_IMETHOD MozClearStencil(WebGLint s) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozClearStencil(s); } \
NS_IMETHOD MozColorMask(WebGLboolean red, WebGLboolean green, WebGLboolean blue, WebGLboolean alpha) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozColorMask(red, green, blue, alpha); } \
NS_IMETHOD CompileShader(nsIWebGLShader *shader) { return !_to ? NS_ERROR_NULL_POINTER : _to->CompileShader(shader); } \
NS_IMETHOD CompressedTexImage2D(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLsizei width, WebGLsizei height, WebGLint border, const JS::Value & pixels, JSContext* cx) { return !_to ? NS_ERROR_NULL_POINTER : _to->CompressedTexImage2D(target, level, internalformat, width, height, border, pixels, cx); } \
NS_IMETHOD CompressedTexSubImage2D(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLsizei width, WebGLsizei height, WebGLenum format, const JS::Value & pixels, JSContext* cx) { return !_to ? NS_ERROR_NULL_POINTER : _to->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, pixels, cx); } \
NS_IMETHOD MozCopyTexImage2D(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height, WebGLint border) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozCopyTexImage2D(target, level, internalformat, x, y, width, height, border); } \
NS_IMETHOD MozCopyTexSubImage2D(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); } \
NS_IMETHOD CreateBuffer(nsIWebGLBuffer * *_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->CreateBuffer(_retval); } \
NS_IMETHOD CreateProgram(nsIWebGLProgram * *_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->CreateProgram(_retval); } \
NS_IMETHOD CreateFramebuffer(nsIWebGLFramebuffer * *_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->CreateFramebuffer(_retval); } \
NS_IMETHOD CreateRenderbuffer(nsIWebGLRenderbuffer * *_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->CreateRenderbuffer(_retval); } \
NS_IMETHOD CreateShader(WebGLenum type, nsIWebGLShader * *_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->CreateShader(type, _retval); } \
NS_IMETHOD CreateTexture(nsIWebGLTexture * *_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->CreateTexture(_retval); } \
NS_IMETHOD MozCullFace(WebGLenum mode) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozCullFace(mode); } \
NS_IMETHOD DeleteBuffer(nsIWebGLBuffer *buffer) { return !_to ? NS_ERROR_NULL_POINTER : _to->DeleteBuffer(buffer); } \
NS_IMETHOD DeleteProgram(nsIWebGLProgram *program) { return !_to ? NS_ERROR_NULL_POINTER : _to->DeleteProgram(program); } \
NS_IMETHOD DeleteFramebuffer(nsIWebGLFramebuffer *framebuffer) { return !_to ? NS_ERROR_NULL_POINTER : _to->DeleteFramebuffer(framebuffer); } \
NS_IMETHOD DeleteRenderbuffer(nsIWebGLRenderbuffer *renderbuffer) { return !_to ? NS_ERROR_NULL_POINTER : _to->DeleteRenderbuffer(renderbuffer); } \
NS_IMETHOD DeleteShader(nsIWebGLShader *shader) { return !_to ? NS_ERROR_NULL_POINTER : _to->DeleteShader(shader); } \
NS_IMETHOD DeleteTexture(nsIWebGLTexture *texture) { return !_to ? NS_ERROR_NULL_POINTER : _to->DeleteTexture(texture); } \
NS_IMETHOD MozDepthFunc(WebGLenum func) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozDepthFunc(func); } \
NS_IMETHOD MozDepthMask(WebGLboolean flag) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozDepthMask(flag); } \
NS_IMETHOD MozDepthRange(WebGLclampf zNear, WebGLclampf zFar) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozDepthRange(zNear, zFar); } \
NS_IMETHOD DetachShader(nsIWebGLProgram *program, nsIWebGLShader *shader) { return !_to ? NS_ERROR_NULL_POINTER : _to->DetachShader(program, shader); } \
NS_IMETHOD MozDisable(WebGLenum cap) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozDisable(cap); } \
NS_IMETHOD MozDisableVertexAttribArray(WebGLuint index) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozDisableVertexAttribArray(index); } \
NS_IMETHOD MozDrawArrays(WebGLenum mode, WebGLint first, WebGLsizei count) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozDrawArrays(mode, first, count); } \
NS_IMETHOD MozDrawElements(WebGLenum mode, WebGLsizei count, WebGLenum type, WebGLintptr offset) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozDrawElements(mode, count, type, offset); } \
NS_IMETHOD MozEnable(WebGLenum cap) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozEnable(cap); } \
NS_IMETHOD MozEnableVertexAttribArray(WebGLuint index) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozEnableVertexAttribArray(index); } \
NS_IMETHOD MozFinish(void) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozFinish(); } \
NS_IMETHOD MozFlush(void) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozFlush(); } \
NS_IMETHOD FramebufferRenderbuffer(WebGLenum target, WebGLenum attachment, WebGLenum renderbuffertarget, nsIWebGLRenderbuffer *renderbuffer) { return !_to ? NS_ERROR_NULL_POINTER : _to->FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); } \
NS_IMETHOD FramebufferTexture2D(WebGLenum target, WebGLenum attachment, WebGLenum textarget, nsIWebGLTexture *texture, WebGLint level) { return !_to ? NS_ERROR_NULL_POINTER : _to->FramebufferTexture2D(target, attachment, textarget, texture, level); } \
NS_IMETHOD MozFrontFace(WebGLenum mode) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozFrontFace(mode); } \
NS_IMETHOD MozGenerateMipmap(WebGLenum target) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozGenerateMipmap(target); } \
NS_IMETHOD GetActiveAttrib(nsIWebGLProgram *program, uint32_t index, nsIWebGLActiveInfo * *_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetActiveAttrib(program, index, _retval); } \
NS_IMETHOD GetActiveUniform(nsIWebGLProgram *program, uint32_t index, nsIWebGLActiveInfo * *_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetActiveUniform(program, index, _retval); } \
NS_IMETHOD GetAttachedShaders(nsIWebGLProgram *program, nsIVariant * *_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetAttachedShaders(program, _retval); } \
NS_IMETHOD GetAttribLocation(nsIWebGLProgram *program, const nsAString & name, WebGLint *_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetAttribLocation(program, name, _retval); } \
NS_IMETHOD GetParameter(WebGLenum pname, JSContext* cx, JS::Value *_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetParameter(pname, cx, _retval); } \
NS_IMETHOD GetBufferParameter(WebGLenum target, WebGLenum pname, JS::Value *_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetBufferParameter(target, pname, _retval); } \
NS_IMETHOD MozGetError(WebGLenum *_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozGetError(_retval); } \
NS_IMETHOD GetFramebufferAttachmentParameter(WebGLenum target, WebGLenum attachment, WebGLenum pname, JSContext* cx, JS::Value *_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetFramebufferAttachmentParameter(target, attachment, pname, cx, _retval); } \
NS_IMETHOD GetProgramParameter(nsIWebGLProgram *program, WebGLenum pname, JS::Value *_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetProgramParameter(program, pname, _retval); } \
NS_IMETHOD GetProgramInfoLog(nsIWebGLProgram *program, nsAString & _retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetProgramInfoLog(program, _retval); } \
NS_IMETHOD GetRenderbufferParameter(WebGLenum target, WebGLenum pname, JS::Value *_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetRenderbufferParameter(target, pname, _retval); } \
NS_IMETHOD GetShaderParameter(nsIWebGLShader *shader, WebGLenum pname, JS::Value *_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetShaderParameter(shader, pname, _retval); } \
NS_IMETHOD GetShaderInfoLog(nsIWebGLShader *shader, nsAString & _retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetShaderInfoLog(shader, _retval); } \
NS_IMETHOD GetShaderPrecisionFormat(WebGLenum shadertype, WebGLenum precisiontype, nsIWebGLShaderPrecisionFormat * *_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetShaderPrecisionFormat(shadertype, precisiontype, _retval); } \
NS_IMETHOD GetShaderSource(nsIWebGLShader *shader, nsAString & _retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetShaderSource(shader, _retval); } \
NS_IMETHOD GetTexParameter(WebGLenum target, WebGLenum pname, JS::Value *_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetTexParameter(target, pname, _retval); } \
NS_IMETHOD GetUniform(nsIWebGLProgram *program, nsIWebGLUniformLocation *location, JSContext* cx, JS::Value *_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetUniform(program, location, cx, _retval); } \
NS_IMETHOD GetUniformLocation(nsIWebGLProgram *program, const nsAString & name, nsIWebGLUniformLocation * *_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetUniformLocation(program, name, _retval); } \
NS_IMETHOD GetVertexAttrib(WebGLuint index, WebGLenum pname, JSContext* cx, JS::Value *_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetVertexAttrib(index, pname, cx, _retval); } \
NS_IMETHOD GetVertexAttribOffset(WebGLuint index, WebGLenum pname, WebGLuint *_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetVertexAttribOffset(index, pname, _retval); } \
NS_IMETHOD MozHint(WebGLenum target, WebGLenum mode) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozHint(target, mode); } \
NS_IMETHOD IsBuffer(nsIWebGLBuffer *buffer, WebGLboolean *_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->IsBuffer(buffer, _retval); } \
NS_IMETHOD IsFramebuffer(nsIWebGLFramebuffer *framebuffer, WebGLboolean *_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->IsFramebuffer(framebuffer, _retval); } \
NS_IMETHOD IsProgram(nsIWebGLProgram *program, WebGLboolean *_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->IsProgram(program, _retval); } \
NS_IMETHOD IsRenderbuffer(nsIWebGLRenderbuffer *renderbuffer, WebGLboolean *_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->IsRenderbuffer(renderbuffer, _retval); } \
NS_IMETHOD IsShader(nsIWebGLShader *shader, WebGLboolean *_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->IsShader(shader, _retval); } \
NS_IMETHOD IsTexture(nsIWebGLTexture *texture, WebGLboolean *_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->IsTexture(texture, _retval); } \
NS_IMETHOD IsEnabled(WebGLenum cap, WebGLboolean *_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->IsEnabled(cap, _retval); } \
NS_IMETHOD MozLineWidth(WebGLfloat width) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozLineWidth(width); } \
NS_IMETHOD LinkProgram(nsIWebGLProgram *program) { return !_to ? NS_ERROR_NULL_POINTER : _to->LinkProgram(program); } \
NS_IMETHOD MozPixelStorei(WebGLenum pname, WebGLint param) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozPixelStorei(pname, param); } \
NS_IMETHOD MozPolygonOffset(WebGLfloat factor, WebGLfloat units) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozPolygonOffset(factor, units); } \
NS_IMETHOD ReadPixels(WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height, WebGLenum format, WebGLenum type, const JS::Value & pixels, JSContext* cx) { return !_to ? NS_ERROR_NULL_POINTER : _to->ReadPixels(x, y, width, height, format, type, pixels, cx); } \
NS_IMETHOD MozRenderbufferStorage(WebGLenum target, WebGLenum internalformat, WebGLsizei width, WebGLsizei height) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozRenderbufferStorage(target, internalformat, width, height); } \
NS_IMETHOD MozSampleCoverage(WebGLclampf value, WebGLboolean invert) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozSampleCoverage(value, invert); } \
NS_IMETHOD MozScissor(WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozScissor(x, y, width, height); } \
NS_IMETHOD ShaderSource(nsIWebGLShader *shader, const nsAString & source) { return !_to ? NS_ERROR_NULL_POINTER : _to->ShaderSource(shader, source); } \
NS_IMETHOD MozStencilFunc(WebGLenum func, WebGLint ref, WebGLuint mask) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozStencilFunc(func, ref, mask); } \
NS_IMETHOD MozStencilFuncSeparate(WebGLenum face, WebGLenum func, WebGLint ref, WebGLuint mask) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozStencilFuncSeparate(face, func, ref, mask); } \
NS_IMETHOD MozStencilMask(WebGLuint mask) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozStencilMask(mask); } \
NS_IMETHOD MozStencilMaskSeparate(WebGLenum face, WebGLuint mask) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozStencilMaskSeparate(face, mask); } \
NS_IMETHOD MozStencilOp(WebGLenum fail, WebGLenum zfail, WebGLenum zpass) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozStencilOp(fail, zfail, zpass); } \
NS_IMETHOD MozStencilOpSeparate(WebGLenum face, WebGLenum fail, WebGLenum zfail, WebGLenum zpass) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozStencilOpSeparate(face, fail, zfail, zpass); } \
NS_IMETHOD TexImage2D(int32_t dummy) { return !_to ? NS_ERROR_NULL_POINTER : _to->TexImage2D(dummy); } \
NS_IMETHOD TexImage2D_array(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLsizei width, WebGLsizei height, WebGLint border, WebGLenum format, WebGLenum type, JSObject *pixels, JSContext* cx) { return !_to ? NS_ERROR_NULL_POINTER : _to->TexImage2D_array(target, level, internalformat, width, height, border, format, type, pixels, cx); } \
NS_IMETHOD TexImage2D_imageData(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLsizei width, WebGLsizei height, WebGLint border, WebGLenum format, WebGLenum type, JSObject *pixels, JSContext* cx) { return !_to ? NS_ERROR_NULL_POINTER : _to->TexImage2D_imageData(target, level, internalformat, width, height, border, format, type, pixels, cx); } \
NS_IMETHOD TexImage2D_dom(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLenum format, WebGLenum type, mozilla::dom::Element *element) { return !_to ? NS_ERROR_NULL_POINTER : _to->TexImage2D_dom(target, level, internalformat, format, type, element); } \
NS_IMETHOD TexSubImage2D(int32_t dummy) { return !_to ? NS_ERROR_NULL_POINTER : _to->TexSubImage2D(dummy); } \
NS_IMETHOD TexSubImage2D_array(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLsizei width, WebGLsizei height, WebGLenum format, WebGLenum type, JSObject *pixels, JSContext* cx) { return !_to ? NS_ERROR_NULL_POINTER : _to->TexSubImage2D_array(target, level, xoffset, yoffset, width, height, format, type, pixels, cx); } \
NS_IMETHOD TexSubImage2D_imageData(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLsizei width, WebGLsizei height, WebGLenum format, WebGLenum type, JSObject *pixels, JSContext* cx) { return !_to ? NS_ERROR_NULL_POINTER : _to->TexSubImage2D_imageData(target, level, xoffset, yoffset, width, height, format, type, pixels, cx); } \
NS_IMETHOD TexSubImage2D_dom(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLenum format, WebGLenum type, mozilla::dom::Element *element) { return !_to ? NS_ERROR_NULL_POINTER : _to->TexSubImage2D_dom(target, level, xoffset, yoffset, format, type, element); } \
NS_IMETHOD MozTexParameterf(WebGLenum target, WebGLenum pname, WebGLfloat param) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozTexParameterf(target, pname, param); } \
NS_IMETHOD MozTexParameteri(WebGLenum target, WebGLenum pname, WebGLint param) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozTexParameteri(target, pname, param); } \
NS_IMETHOD Uniform1f(nsIWebGLUniformLocation *location, WebGLfloat x) { return !_to ? NS_ERROR_NULL_POINTER : _to->Uniform1f(location, x); } \
NS_IMETHOD Uniform1i(nsIWebGLUniformLocation *location, WebGLint x) { return !_to ? NS_ERROR_NULL_POINTER : _to->Uniform1i(location, x); } \
NS_IMETHOD Uniform2f(nsIWebGLUniformLocation *location, WebGLfloat x, WebGLfloat y) { return !_to ? NS_ERROR_NULL_POINTER : _to->Uniform2f(location, x, y); } \
NS_IMETHOD Uniform2i(nsIWebGLUniformLocation *location, WebGLint x, WebGLint y) { return !_to ? NS_ERROR_NULL_POINTER : _to->Uniform2i(location, x, y); } \
NS_IMETHOD Uniform3f(nsIWebGLUniformLocation *location, WebGLfloat x, WebGLfloat y, WebGLfloat z) { return !_to ? NS_ERROR_NULL_POINTER : _to->Uniform3f(location, x, y, z); } \
NS_IMETHOD Uniform3i(nsIWebGLUniformLocation *location, WebGLint x, WebGLint y, WebGLint z) { return !_to ? NS_ERROR_NULL_POINTER : _to->Uniform3i(location, x, y, z); } \
NS_IMETHOD Uniform4f(nsIWebGLUniformLocation *location, WebGLfloat x, WebGLfloat y, WebGLfloat z, WebGLfloat w) { return !_to ? NS_ERROR_NULL_POINTER : _to->Uniform4f(location, x, y, z, w); } \
NS_IMETHOD Uniform4i(nsIWebGLUniformLocation *location, WebGLint x, WebGLint y, WebGLint z, WebGLint w) { return !_to ? NS_ERROR_NULL_POINTER : _to->Uniform4i(location, x, y, z, w); } \
NS_IMETHOD Uniform1fv(nsIWebGLUniformLocation *location, const JS::Value & v, JSContext* cx) { return !_to ? NS_ERROR_NULL_POINTER : _to->Uniform1fv(location, v, cx); } \
NS_IMETHOD Uniform1iv(nsIWebGLUniformLocation *location, const JS::Value & v, JSContext* cx) { return !_to ? NS_ERROR_NULL_POINTER : _to->Uniform1iv(location, v, cx); } \
NS_IMETHOD Uniform2fv(nsIWebGLUniformLocation *location, const JS::Value & v, JSContext* cx) { return !_to ? NS_ERROR_NULL_POINTER : _to->Uniform2fv(location, v, cx); } \
NS_IMETHOD Uniform2iv(nsIWebGLUniformLocation *location, const JS::Value & v, JSContext* cx) { return !_to ? NS_ERROR_NULL_POINTER : _to->Uniform2iv(location, v, cx); } \
NS_IMETHOD Uniform3fv(nsIWebGLUniformLocation *location, const JS::Value & v, JSContext* cx) { return !_to ? NS_ERROR_NULL_POINTER : _to->Uniform3fv(location, v, cx); } \
NS_IMETHOD Uniform3iv(nsIWebGLUniformLocation *location, const JS::Value & v, JSContext* cx) { return !_to ? NS_ERROR_NULL_POINTER : _to->Uniform3iv(location, v, cx); } \
NS_IMETHOD Uniform4fv(nsIWebGLUniformLocation *location, const JS::Value & v, JSContext* cx) { return !_to ? NS_ERROR_NULL_POINTER : _to->Uniform4fv(location, v, cx); } \
NS_IMETHOD Uniform4iv(nsIWebGLUniformLocation *location, const JS::Value & v, JSContext* cx) { return !_to ? NS_ERROR_NULL_POINTER : _to->Uniform4iv(location, v, cx); } \
NS_IMETHOD UniformMatrix2fv(nsIWebGLUniformLocation *location, bool transpose, const JS::Value & value, JSContext* cx) { return !_to ? NS_ERROR_NULL_POINTER : _to->UniformMatrix2fv(location, transpose, value, cx); } \
NS_IMETHOD UniformMatrix3fv(nsIWebGLUniformLocation *location, bool transpose, const JS::Value & value, JSContext* cx) { return !_to ? NS_ERROR_NULL_POINTER : _to->UniformMatrix3fv(location, transpose, value, cx); } \
NS_IMETHOD UniformMatrix4fv(nsIWebGLUniformLocation *location, bool transpose, const JS::Value & value, JSContext* cx) { return !_to ? NS_ERROR_NULL_POINTER : _to->UniformMatrix4fv(location, transpose, value, cx); } \
NS_IMETHOD UseProgram(nsIWebGLProgram *program) { return !_to ? NS_ERROR_NULL_POINTER : _to->UseProgram(program); } \
NS_IMETHOD ValidateProgram(nsIWebGLProgram *program) { return !_to ? NS_ERROR_NULL_POINTER : _to->ValidateProgram(program); } \
NS_IMETHOD MozVertexAttrib1f(WebGLuint indx, WebGLfloat x) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozVertexAttrib1f(indx, x); } \
NS_IMETHOD MozVertexAttrib2f(WebGLuint indx, WebGLfloat x, WebGLfloat y) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozVertexAttrib2f(indx, x, y); } \
NS_IMETHOD MozVertexAttrib3f(WebGLuint indx, WebGLfloat x, WebGLfloat y, WebGLfloat z) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozVertexAttrib3f(indx, x, y, z); } \
NS_IMETHOD MozVertexAttrib4f(WebGLuint indx, WebGLfloat x, WebGLfloat y, WebGLfloat z, WebGLfloat w) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozVertexAttrib4f(indx, x, y, z, w); } \
NS_IMETHOD VertexAttrib1fv(WebGLuint indx, const JS::Value & values, JSContext* cx) { return !_to ? NS_ERROR_NULL_POINTER : _to->VertexAttrib1fv(indx, values, cx); } \
NS_IMETHOD VertexAttrib2fv(WebGLuint indx, const JS::Value & values, JSContext* cx) { return !_to ? NS_ERROR_NULL_POINTER : _to->VertexAttrib2fv(indx, values, cx); } \
NS_IMETHOD VertexAttrib3fv(WebGLuint indx, const JS::Value & values, JSContext* cx) { return !_to ? NS_ERROR_NULL_POINTER : _to->VertexAttrib3fv(indx, values, cx); } \
NS_IMETHOD VertexAttrib4fv(WebGLuint indx, const JS::Value & values, JSContext* cx) { return !_to ? NS_ERROR_NULL_POINTER : _to->VertexAttrib4fv(indx, values, cx); } \
NS_IMETHOD MozVertexAttribPointer(WebGLuint idx, WebGLint size, WebGLenum type, WebGLboolean normalized, WebGLsizei stride, WebGLintptr offset) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozVertexAttribPointer(idx, size, type, normalized, stride, offset); } \
NS_IMETHOD MozViewport(WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozViewport(x, y, width, height); } \
NS_IMETHOD MozGetUnderlyingParamString(WebGLenum pname, nsAString & _retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozGetUnderlyingParamString(pname, _retval); } \
NS_IMETHOD GetExtension(const nsAString & name, nsIWebGLExtension * *_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetExtension(name, _retval); } \
NS_IMETHOD GetSupportedExtensions(nsIVariant * *_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetSupportedExtensions(_retval); } \
NS_IMETHOD IsContextLost(WebGLboolean *_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->IsContextLost(_retval); } \
NS_IMETHOD GetDrawingBufferWidth(WebGLsizei *aDrawingBufferWidth) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetDrawingBufferWidth(aDrawingBufferWidth); } \
NS_IMETHOD GetDrawingBufferHeight(WebGLsizei *aDrawingBufferHeight) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetDrawingBufferHeight(aDrawingBufferHeight); }
#if 0
/* Use the code below as a template for the implementation class for this interface. */
/* Header file */
class nsDOMWebGLRenderingContext : public nsIDOMWebGLRenderingContext
{
public:
NS_DECL_ISUPPORTS
NS_DECL_NSIDOMWEBGLRENDERINGCONTEXT
nsDOMWebGLRenderingContext();
private:
~nsDOMWebGLRenderingContext();
protected:
/* additional members */
};
/* Implementation file */
NS_IMPL_ISUPPORTS1(nsDOMWebGLRenderingContext, nsIDOMWebGLRenderingContext)
nsDOMWebGLRenderingContext::nsDOMWebGLRenderingContext()
{
/* member initializers and constructor code */
}
nsDOMWebGLRenderingContext::~nsDOMWebGLRenderingContext()
{
/* destructor code */
}
/* readonly attribute nsIDOMHTMLCanvasElement canvas; */
NS_IMETHODIMP nsDOMWebGLRenderingContext::GetCanvas(nsIDOMHTMLCanvasElement * *aCanvas)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* jsval getContextAttributes (); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::GetContextAttributes(JS::Value *_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozActiveTexture)] void activeTexture (in WebGLenum texture); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozActiveTexture(WebGLenum texture)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* void attachShader ([optional] in nsIWebGLProgram program, [optional] in nsIWebGLShader shader); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::AttachShader(nsIWebGLProgram *program, nsIWebGLShader *shader)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* void bindAttribLocation (in nsIWebGLProgram program, in WebGLuint index, in DOMString name); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::BindAttribLocation(nsIWebGLProgram *program, WebGLuint index, const nsAString & name)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* void bindBuffer (in WebGLenum target, in nsIWebGLBuffer buffer); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::BindBuffer(WebGLenum target, nsIWebGLBuffer *buffer)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* void bindFramebuffer (in WebGLenum target, in nsIWebGLFramebuffer framebuffer); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::BindFramebuffer(WebGLenum target, nsIWebGLFramebuffer *framebuffer)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* void bindRenderbuffer (in WebGLenum target, in nsIWebGLRenderbuffer renderbuffer); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::BindRenderbuffer(WebGLenum target, nsIWebGLRenderbuffer *renderbuffer)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* void bindTexture (in WebGLenum target, in nsIWebGLTexture texture); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::BindTexture(WebGLenum target, nsIWebGLTexture *texture)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozBlendColor)] void blendColor (in WebGLclampf red, in WebGLclampf green, in WebGLclampf blue, in WebGLclampf alpha); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozBlendColor(WebGLclampf red, WebGLclampf green, WebGLclampf blue, WebGLclampf alpha)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozBlendEquation)] void blendEquation (in WebGLenum mode); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozBlendEquation(WebGLenum mode)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozBlendEquationSeparate)] void blendEquationSeparate (in WebGLenum modeRGB, in WebGLenum modeAlpha); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozBlendEquationSeparate(WebGLenum modeRGB, WebGLenum modeAlpha)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozBlendFunc)] void blendFunc (in WebGLenum sfactor, in WebGLenum dfactor); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozBlendFunc(WebGLenum sfactor, WebGLenum dfactor)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozBlendFuncSeparate)] void blendFuncSeparate (in WebGLenum srcRGB, in WebGLenum dstRGB, in WebGLenum srcAlpha, in WebGLenum dstAlpha); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozBlendFuncSeparate(WebGLenum srcRGB, WebGLenum dstRGB, WebGLenum srcAlpha, WebGLenum dstAlpha)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [implicit_jscontext] void bufferData (in WebGLenum target, in jsval data, in WebGLenum usage); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::BufferData(WebGLenum target, const JS::Value & data, WebGLenum usage, JSContext* cx)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [implicit_jscontext] void bufferSubData (in WebGLenum target, in WebGLintptr offset, in jsval data); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::BufferSubData(WebGLenum target, WebGLintptr offset, const JS::Value & data, JSContext* cx)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* WebGLenum checkFramebufferStatus (in WebGLenum target); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::CheckFramebufferStatus(WebGLenum target, WebGLenum *_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozClear)] void clear (in WebGLbitfield mask); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozClear(WebGLbitfield mask)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozClearColor)] void clearColor (in WebGLclampf red, in WebGLclampf green, in WebGLclampf blue, in WebGLclampf alpha); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozClearColor(WebGLclampf red, WebGLclampf green, WebGLclampf blue, WebGLclampf alpha)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozClearDepth)] void clearDepth (in WebGLclampf depth); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozClearDepth(WebGLclampf depth)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozClearStencil)] void clearStencil (in WebGLint s); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozClearStencil(WebGLint s)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozColorMask)] void colorMask (in WebGLboolean red, in WebGLboolean green, in WebGLboolean blue, in WebGLboolean alpha); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozColorMask(WebGLboolean red, WebGLboolean green, WebGLboolean blue, WebGLboolean alpha)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* void compileShader ([optional] in nsIWebGLShader shader); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::CompileShader(nsIWebGLShader *shader)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [implicit_jscontext] void compressedTexImage2D (in WebGLenum target, in WebGLint level, in WebGLenum internalformat, in WebGLsizei width, in WebGLsizei height, in WebGLint border, in jsval pixels); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::CompressedTexImage2D(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLsizei width, WebGLsizei height, WebGLint border, const JS::Value & pixels, JSContext* cx)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [implicit_jscontext] void compressedTexSubImage2D (in WebGLenum target, in WebGLint level, in WebGLint xoffset, in WebGLint yoffset, in WebGLsizei width, in WebGLsizei height, in WebGLenum format, in jsval pixels); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::CompressedTexSubImage2D(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLsizei width, WebGLsizei height, WebGLenum format, const JS::Value & pixels, JSContext* cx)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozCopyTexImage2D)] void copyTexImage2D (in WebGLenum target, in WebGLint level, in WebGLenum internalformat, in WebGLint x, in WebGLint y, in WebGLsizei width, in WebGLsizei height, in WebGLint border); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozCopyTexImage2D(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height, WebGLint border)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozCopyTexSubImage2D)] void copyTexSubImage2D (in WebGLenum target, in WebGLint level, in WebGLint xoffset, in WebGLint yoffset, in WebGLint x, in WebGLint y, in WebGLsizei width, in WebGLsizei height); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozCopyTexSubImage2D(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* nsIWebGLBuffer createBuffer (); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::CreateBuffer(nsIWebGLBuffer * *_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* nsIWebGLProgram createProgram (); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::CreateProgram(nsIWebGLProgram * *_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* nsIWebGLFramebuffer createFramebuffer (); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::CreateFramebuffer(nsIWebGLFramebuffer * *_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* nsIWebGLRenderbuffer createRenderbuffer (); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::CreateRenderbuffer(nsIWebGLRenderbuffer * *_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* nsIWebGLShader createShader (in WebGLenum type); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::CreateShader(WebGLenum type, nsIWebGLShader * *_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* nsIWebGLTexture createTexture (); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::CreateTexture(nsIWebGLTexture * *_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozCullFace)] void cullFace (in WebGLenum mode); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozCullFace(WebGLenum mode)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* void deleteBuffer (in nsIWebGLBuffer buffer); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::DeleteBuffer(nsIWebGLBuffer *buffer)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* void deleteProgram (in nsIWebGLProgram program); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::DeleteProgram(nsIWebGLProgram *program)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* void deleteFramebuffer (in nsIWebGLFramebuffer framebuffer); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::DeleteFramebuffer(nsIWebGLFramebuffer *framebuffer)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* void deleteRenderbuffer (in nsIWebGLRenderbuffer renderbuffer); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::DeleteRenderbuffer(nsIWebGLRenderbuffer *renderbuffer)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* void deleteShader (in nsIWebGLShader shader); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::DeleteShader(nsIWebGLShader *shader)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* void deleteTexture (in nsIWebGLTexture texture); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::DeleteTexture(nsIWebGLTexture *texture)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozDepthFunc)] void depthFunc (in WebGLenum func); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozDepthFunc(WebGLenum func)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozDepthMask)] void depthMask (in WebGLboolean flag); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozDepthMask(WebGLboolean flag)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozDepthRange)] void depthRange (in WebGLclampf zNear, in WebGLclampf zFar); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozDepthRange(WebGLclampf zNear, WebGLclampf zFar)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* void detachShader (in nsIWebGLProgram program, in nsIWebGLShader shader); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::DetachShader(nsIWebGLProgram *program, nsIWebGLShader *shader)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozDisable)] void disable (in WebGLenum cap); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozDisable(WebGLenum cap)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozDisableVertexAttribArray)] void disableVertexAttribArray (in WebGLuint index); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozDisableVertexAttribArray(WebGLuint index)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozDrawArrays)] void drawArrays (in WebGLenum mode, in WebGLint first, in WebGLsizei count); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozDrawArrays(WebGLenum mode, WebGLint first, WebGLsizei count)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozDrawElements)] void drawElements (in WebGLenum mode, in WebGLsizei count, in WebGLenum type, in WebGLintptr offset); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozDrawElements(WebGLenum mode, WebGLsizei count, WebGLenum type, WebGLintptr offset)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozEnable)] void enable (in WebGLenum cap); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozEnable(WebGLenum cap)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozEnableVertexAttribArray)] void enableVertexAttribArray (in WebGLuint index); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozEnableVertexAttribArray(WebGLuint index)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozFinish)] void finish (); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozFinish()
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozFlush)] void flush (); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozFlush()
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* void framebufferRenderbuffer (in WebGLenum target, in WebGLenum attachment, in WebGLenum renderbuffertarget, in nsIWebGLRenderbuffer renderbuffer); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::FramebufferRenderbuffer(WebGLenum target, WebGLenum attachment, WebGLenum renderbuffertarget, nsIWebGLRenderbuffer *renderbuffer)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* void framebufferTexture2D (in WebGLenum target, in WebGLenum attachment, in WebGLenum textarget, in nsIWebGLTexture texture, in WebGLint level); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::FramebufferTexture2D(WebGLenum target, WebGLenum attachment, WebGLenum textarget, nsIWebGLTexture *texture, WebGLint level)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozFrontFace)] void frontFace (in WebGLenum mode); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozFrontFace(WebGLenum mode)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozGenerateMipmap)] void generateMipmap (in WebGLenum target); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozGenerateMipmap(WebGLenum target)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* nsIWebGLActiveInfo getActiveAttrib (in nsIWebGLProgram program, in uint32_t index); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::GetActiveAttrib(nsIWebGLProgram *program, uint32_t index, nsIWebGLActiveInfo * *_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* nsIWebGLActiveInfo getActiveUniform (in nsIWebGLProgram program, in uint32_t index); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::GetActiveUniform(nsIWebGLProgram *program, uint32_t index, nsIWebGLActiveInfo * *_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* nsIVariant getAttachedShaders (in nsIWebGLProgram program); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::GetAttachedShaders(nsIWebGLProgram *program, nsIVariant * *_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* WebGLint getAttribLocation (in nsIWebGLProgram program, in DOMString name); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::GetAttribLocation(nsIWebGLProgram *program, const nsAString & name, WebGLint *_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [implicit_jscontext] jsval getParameter (in WebGLenum pname); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::GetParameter(WebGLenum pname, JSContext* cx, JS::Value *_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* jsval getBufferParameter (in WebGLenum target, in WebGLenum pname); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::GetBufferParameter(WebGLenum target, WebGLenum pname, JS::Value *_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozGetError)] WebGLenum getError (); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozGetError(WebGLenum *_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [implicit_jscontext] jsval getFramebufferAttachmentParameter (in WebGLenum target, in WebGLenum attachment, in WebGLenum pname); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::GetFramebufferAttachmentParameter(WebGLenum target, WebGLenum attachment, WebGLenum pname, JSContext* cx, JS::Value *_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* jsval getProgramParameter (in nsIWebGLProgram program, in WebGLenum pname); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::GetProgramParameter(nsIWebGLProgram *program, WebGLenum pname, JS::Value *_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* DOMString getProgramInfoLog (in nsIWebGLProgram program); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::GetProgramInfoLog(nsIWebGLProgram *program, nsAString & _retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* jsval getRenderbufferParameter (in WebGLenum target, in WebGLenum pname); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::GetRenderbufferParameter(WebGLenum target, WebGLenum pname, JS::Value *_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* jsval getShaderParameter (in nsIWebGLShader shader, in WebGLenum pname); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::GetShaderParameter(nsIWebGLShader *shader, WebGLenum pname, JS::Value *_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* DOMString getShaderInfoLog (in nsIWebGLShader shader); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::GetShaderInfoLog(nsIWebGLShader *shader, nsAString & _retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* nsIWebGLShaderPrecisionFormat getShaderPrecisionFormat (in WebGLenum shadertype, in WebGLenum precisiontype); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::GetShaderPrecisionFormat(WebGLenum shadertype, WebGLenum precisiontype, nsIWebGLShaderPrecisionFormat * *_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* DOMString getShaderSource (in nsIWebGLShader shader); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::GetShaderSource(nsIWebGLShader *shader, nsAString & _retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* jsval getTexParameter (in WebGLenum target, in WebGLenum pname); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::GetTexParameter(WebGLenum target, WebGLenum pname, JS::Value *_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [implicit_jscontext] jsval getUniform (in nsIWebGLProgram program, in nsIWebGLUniformLocation location); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::GetUniform(nsIWebGLProgram *program, nsIWebGLUniformLocation *location, JSContext* cx, JS::Value *_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* nsIWebGLUniformLocation getUniformLocation (in nsIWebGLProgram program, in DOMString name); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::GetUniformLocation(nsIWebGLProgram *program, const nsAString & name, nsIWebGLUniformLocation * *_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [implicit_jscontext] jsval getVertexAttrib (in WebGLuint index, in WebGLenum pname); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::GetVertexAttrib(WebGLuint index, WebGLenum pname, JSContext* cx, JS::Value *_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* WebGLuint getVertexAttribOffset (in WebGLuint index, in WebGLenum pname); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::GetVertexAttribOffset(WebGLuint index, WebGLenum pname, WebGLuint *_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozHint)] void hint (in WebGLenum target, in WebGLenum mode); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozHint(WebGLenum target, WebGLenum mode)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* WebGLboolean isBuffer (in nsIWebGLBuffer buffer); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::IsBuffer(nsIWebGLBuffer *buffer, WebGLboolean *_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* WebGLboolean isFramebuffer (in nsIWebGLFramebuffer framebuffer); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::IsFramebuffer(nsIWebGLFramebuffer *framebuffer, WebGLboolean *_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* WebGLboolean isProgram (in nsIWebGLProgram program); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::IsProgram(nsIWebGLProgram *program, WebGLboolean *_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* WebGLboolean isRenderbuffer (in nsIWebGLRenderbuffer renderbuffer); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::IsRenderbuffer(nsIWebGLRenderbuffer *renderbuffer, WebGLboolean *_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* WebGLboolean isShader (in nsIWebGLShader shader); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::IsShader(nsIWebGLShader *shader, WebGLboolean *_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* WebGLboolean isTexture (in nsIWebGLTexture texture); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::IsTexture(nsIWebGLTexture *texture, WebGLboolean *_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* WebGLboolean isEnabled (in WebGLenum cap); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::IsEnabled(WebGLenum cap, WebGLboolean *_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozLineWidth)] void lineWidth (in WebGLfloat width); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozLineWidth(WebGLfloat width)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* void linkProgram ([optional] in nsIWebGLProgram program); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::LinkProgram(nsIWebGLProgram *program)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozPixelStorei)] void pixelStorei (in WebGLenum pname, in WebGLint param); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozPixelStorei(WebGLenum pname, WebGLint param)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozPolygonOffset)] void polygonOffset (in WebGLfloat factor, in WebGLfloat units); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozPolygonOffset(WebGLfloat factor, WebGLfloat units)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [implicit_jscontext] void readPixels (in WebGLint x, in WebGLint y, in WebGLsizei width, in WebGLsizei height, in WebGLenum format, in WebGLenum type, in jsval pixels); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::ReadPixels(WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height, WebGLenum format, WebGLenum type, const JS::Value & pixels, JSContext* cx)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozRenderbufferStorage)] void renderbufferStorage (in WebGLenum target, in WebGLenum internalformat, in WebGLsizei width, in WebGLsizei height); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozRenderbufferStorage(WebGLenum target, WebGLenum internalformat, WebGLsizei width, WebGLsizei height)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozSampleCoverage)] void sampleCoverage (in WebGLclampf value, in WebGLboolean invert); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozSampleCoverage(WebGLclampf value, WebGLboolean invert)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozScissor)] void scissor (in WebGLint x, in WebGLint y, in WebGLsizei width, in WebGLsizei height); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozScissor(WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* void shaderSource ([optional] in nsIWebGLShader shader, [optional] in DOMString source); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::ShaderSource(nsIWebGLShader *shader, const nsAString & source)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozStencilFunc)] void stencilFunc (in WebGLenum func, in WebGLint ref, in WebGLuint mask); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozStencilFunc(WebGLenum func, WebGLint ref, WebGLuint mask)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozStencilFuncSeparate)] void stencilFuncSeparate (in WebGLenum face, in WebGLenum func, in WebGLint ref, in WebGLuint mask); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozStencilFuncSeparate(WebGLenum face, WebGLenum func, WebGLint ref, WebGLuint mask)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozStencilMask)] void stencilMask (in WebGLuint mask); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozStencilMask(WebGLuint mask)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozStencilMaskSeparate)] void stencilMaskSeparate (in WebGLenum face, in WebGLuint mask); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozStencilMaskSeparate(WebGLenum face, WebGLuint mask)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozStencilOp)] void stencilOp (in WebGLenum fail, in WebGLenum zfail, in WebGLenum zpass); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozStencilOp(WebGLenum fail, WebGLenum zfail, WebGLenum zpass)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozStencilOpSeparate)] void stencilOpSeparate (in WebGLenum face, in WebGLenum fail, in WebGLenum zfail, in WebGLenum zpass); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozStencilOpSeparate(WebGLenum face, WebGLenum fail, WebGLenum zfail, WebGLenum zpass)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* void texImage2D ([optional] in long dummy); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::TexImage2D(int32_t dummy)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [implicit_jscontext,noscript] void texImage2D_array (in WebGLenum target, in WebGLint level, in WebGLenum internalformat, in WebGLsizei width, in WebGLsizei height, in WebGLint border, in WebGLenum format, in WebGLenum type, in WebGLJSObjectPtr pixels); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::TexImage2D_array(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLsizei width, WebGLsizei height, WebGLint border, WebGLenum format, WebGLenum type, JSObject *pixels, JSContext* cx)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [implicit_jscontext,noscript] void texImage2D_imageData (in WebGLenum target, in WebGLint level, in WebGLenum internalformat, in WebGLsizei width, in WebGLsizei height, in WebGLint border, in WebGLenum format, in WebGLenum type, in WebGLJSObjectPtr pixels); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::TexImage2D_imageData(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLsizei width, WebGLsizei height, WebGLint border, WebGLenum format, WebGLenum type, JSObject *pixels, JSContext* cx)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [noscript] void texImage2D_dom (in WebGLenum target, in WebGLint level, in WebGLenum internalformat, in WebGLenum format, in WebGLenum type, in Element element); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::TexImage2D_dom(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLenum format, WebGLenum type, mozilla::dom::Element *element)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* void texSubImage2D ([optional] in long dummy); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::TexSubImage2D(int32_t dummy)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [implicit_jscontext,noscript] void texSubImage2D_array (in WebGLenum target, in WebGLint level, in WebGLint xoffset, in WebGLint yoffset, in WebGLsizei width, in WebGLsizei height, in WebGLenum format, in WebGLenum type, in WebGLJSObjectPtr pixels); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::TexSubImage2D_array(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLsizei width, WebGLsizei height, WebGLenum format, WebGLenum type, JSObject *pixels, JSContext* cx)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [implicit_jscontext,noscript] void texSubImage2D_imageData (in WebGLenum target, in WebGLint level, in WebGLint xoffset, in WebGLint yoffset, in WebGLsizei width, in WebGLsizei height, in WebGLenum format, in WebGLenum type, in WebGLJSObjectPtr pixels); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::TexSubImage2D_imageData(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLsizei width, WebGLsizei height, WebGLenum format, WebGLenum type, JSObject *pixels, JSContext* cx)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [noscript] void texSubImage2D_dom (in WebGLenum target, in WebGLint level, in WebGLint xoffset, in WebGLint yoffset, in WebGLenum format, in WebGLenum type, in Element element); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::TexSubImage2D_dom(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLenum format, WebGLenum type, mozilla::dom::Element *element)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozTexParameterf)] void texParameterf (in WebGLenum target, in WebGLenum pname, in WebGLfloat param); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozTexParameterf(WebGLenum target, WebGLenum pname, WebGLfloat param)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozTexParameteri)] void texParameteri (in WebGLenum target, in WebGLenum pname, in WebGLint param); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozTexParameteri(WebGLenum target, WebGLenum pname, WebGLint param)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* void uniform1f (in nsIWebGLUniformLocation location, in WebGLfloat x); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::Uniform1f(nsIWebGLUniformLocation *location, WebGLfloat x)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* void uniform1i (in nsIWebGLUniformLocation location, in WebGLint x); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::Uniform1i(nsIWebGLUniformLocation *location, WebGLint x)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* void uniform2f (in nsIWebGLUniformLocation location, in WebGLfloat x, in WebGLfloat y); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::Uniform2f(nsIWebGLUniformLocation *location, WebGLfloat x, WebGLfloat y)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* void uniform2i (in nsIWebGLUniformLocation location, in WebGLint x, in WebGLint y); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::Uniform2i(nsIWebGLUniformLocation *location, WebGLint x, WebGLint y)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* void uniform3f (in nsIWebGLUniformLocation location, in WebGLfloat x, in WebGLfloat y, in WebGLfloat z); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::Uniform3f(nsIWebGLUniformLocation *location, WebGLfloat x, WebGLfloat y, WebGLfloat z)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* void uniform3i (in nsIWebGLUniformLocation location, in WebGLint x, in WebGLint y, in WebGLint z); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::Uniform3i(nsIWebGLUniformLocation *location, WebGLint x, WebGLint y, WebGLint z)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* void uniform4f (in nsIWebGLUniformLocation location, in WebGLfloat x, in WebGLfloat y, in WebGLfloat z, in WebGLfloat w); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::Uniform4f(nsIWebGLUniformLocation *location, WebGLfloat x, WebGLfloat y, WebGLfloat z, WebGLfloat w)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* void uniform4i (in nsIWebGLUniformLocation location, in WebGLint x, in WebGLint y, in WebGLint z, in WebGLint w); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::Uniform4i(nsIWebGLUniformLocation *location, WebGLint x, WebGLint y, WebGLint z, WebGLint w)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [implicit_jscontext] void uniform1fv (in nsIWebGLUniformLocation location, in jsval v); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::Uniform1fv(nsIWebGLUniformLocation *location, const JS::Value & v, JSContext* cx)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [implicit_jscontext] void uniform1iv (in nsIWebGLUniformLocation location, in jsval v); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::Uniform1iv(nsIWebGLUniformLocation *location, const JS::Value & v, JSContext* cx)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [implicit_jscontext] void uniform2fv (in nsIWebGLUniformLocation location, in jsval v); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::Uniform2fv(nsIWebGLUniformLocation *location, const JS::Value & v, JSContext* cx)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [implicit_jscontext] void uniform2iv (in nsIWebGLUniformLocation location, in jsval v); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::Uniform2iv(nsIWebGLUniformLocation *location, const JS::Value & v, JSContext* cx)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [implicit_jscontext] void uniform3fv (in nsIWebGLUniformLocation location, in jsval v); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::Uniform3fv(nsIWebGLUniformLocation *location, const JS::Value & v, JSContext* cx)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [implicit_jscontext] void uniform3iv (in nsIWebGLUniformLocation location, in jsval v); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::Uniform3iv(nsIWebGLUniformLocation *location, const JS::Value & v, JSContext* cx)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [implicit_jscontext] void uniform4fv (in nsIWebGLUniformLocation location, in jsval v); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::Uniform4fv(nsIWebGLUniformLocation *location, const JS::Value & v, JSContext* cx)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [implicit_jscontext] void uniform4iv (in nsIWebGLUniformLocation location, in jsval v); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::Uniform4iv(nsIWebGLUniformLocation *location, const JS::Value & v, JSContext* cx)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [implicit_jscontext] void uniformMatrix2fv (in nsIWebGLUniformLocation location, in boolean transpose, in jsval value); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::UniformMatrix2fv(nsIWebGLUniformLocation *location, bool transpose, const JS::Value & value, JSContext* cx)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [implicit_jscontext] void uniformMatrix3fv (in nsIWebGLUniformLocation location, in boolean transpose, in jsval value); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::UniformMatrix3fv(nsIWebGLUniformLocation *location, bool transpose, const JS::Value & value, JSContext* cx)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [implicit_jscontext] void uniformMatrix4fv (in nsIWebGLUniformLocation location, in boolean transpose, in jsval value); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::UniformMatrix4fv(nsIWebGLUniformLocation *location, bool transpose, const JS::Value & value, JSContext* cx)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* void useProgram (in nsIWebGLProgram program); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::UseProgram(nsIWebGLProgram *program)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* void validateProgram (in nsIWebGLProgram program); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::ValidateProgram(nsIWebGLProgram *program)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozVertexAttrib1f)] void vertexAttrib1f (in WebGLuint indx, in WebGLfloat x); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozVertexAttrib1f(WebGLuint indx, WebGLfloat x)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozVertexAttrib2f)] void vertexAttrib2f (in WebGLuint indx, in WebGLfloat x, in WebGLfloat y); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozVertexAttrib2f(WebGLuint indx, WebGLfloat x, WebGLfloat y)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozVertexAttrib3f)] void vertexAttrib3f (in WebGLuint indx, in WebGLfloat x, in WebGLfloat y, in WebGLfloat z); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozVertexAttrib3f(WebGLuint indx, WebGLfloat x, WebGLfloat y, WebGLfloat z)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozVertexAttrib4f)] void vertexAttrib4f (in WebGLuint indx, in WebGLfloat x, in WebGLfloat y, in WebGLfloat z, in WebGLfloat w); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozVertexAttrib4f(WebGLuint indx, WebGLfloat x, WebGLfloat y, WebGLfloat z, WebGLfloat w)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [implicit_jscontext] void vertexAttrib1fv (in WebGLuint indx, in jsval values); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::VertexAttrib1fv(WebGLuint indx, const JS::Value & values, JSContext* cx)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [implicit_jscontext] void vertexAttrib2fv (in WebGLuint indx, in jsval values); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::VertexAttrib2fv(WebGLuint indx, const JS::Value & values, JSContext* cx)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [implicit_jscontext] void vertexAttrib3fv (in WebGLuint indx, in jsval values); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::VertexAttrib3fv(WebGLuint indx, const JS::Value & values, JSContext* cx)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [implicit_jscontext] void vertexAttrib4fv (in WebGLuint indx, in jsval values); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::VertexAttrib4fv(WebGLuint indx, const JS::Value & values, JSContext* cx)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozVertexAttribPointer)] void vertexAttribPointer (in WebGLuint idx, in WebGLint size, in WebGLenum type, in WebGLboolean normalized, in WebGLsizei stride, in WebGLintptr offset); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozVertexAttribPointer(WebGLuint idx, WebGLint size, WebGLenum type, WebGLboolean normalized, WebGLsizei stride, WebGLintptr offset)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [binaryname(MozViewport)] void viewport (in WebGLint x, in WebGLint y, in WebGLsizei width, in WebGLsizei height); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozViewport(WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [noscript] DOMString mozGetUnderlyingParamString (in WebGLenum pname); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::MozGetUnderlyingParamString(WebGLenum pname, nsAString & _retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* nsIWebGLExtension getExtension (in DOMString name); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::GetExtension(const nsAString & name, nsIWebGLExtension * *_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* nsIVariant getSupportedExtensions (); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::GetSupportedExtensions(nsIVariant * *_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* WebGLboolean isContextLost (); */
NS_IMETHODIMP nsDOMWebGLRenderingContext::IsContextLost(WebGLboolean *_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* readonly attribute WebGLsizei drawingBufferWidth; */
NS_IMETHODIMP nsDOMWebGLRenderingContext::GetDrawingBufferWidth(WebGLsizei *aDrawingBufferWidth)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* readonly attribute WebGLsizei drawingBufferHeight; */
NS_IMETHODIMP nsDOMWebGLRenderingContext::GetDrawingBufferHeight(WebGLsizei *aDrawingBufferHeight)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* End of implementation class template. */
#endif
#endif /* __gen_nsIDOMWebGLRenderingContext_h__ */