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/*
* bonobo-embeddable.idl: handles embeddable components
*
* An Embeddable is an object that can be used inside
* an office productivity application; it is part of a
* compound document. Mostly people will want to implement
* the Control interface for their application first.
*
* Copyright (C) 1999, 2000 Helix Code, Inc.
*
* Authors:
* Miguel de Icaza (miguel@helixcode.com)
* Nat Friedman (nat@helixcode.com)
*/
#ifndef BONOBO_EMBEDDABLE_IDL
#define BONOBO_EMBEDDABLE_IDL
#include "Bonobo_Unknown.idl"
#include "Bonobo_Control.idl"
#include "Bonobo_Canvas.idl"
module Bonobo {
interface ControlFactory : Bonobo::Unknown {
/**
* createControl:
* @uic: UIContainer interface to merge UI elements with.
*
* Returns: a Control which serves as a Component View.
*
* This method can be used to produce multiple View instances
* for a given Component.
*/
Control createControl (in ControlFrame frame, in UIContainer uic);
void unImplemented1 ();
void unImplemented2 ();
};
interface CanvasComponentFactory : Bonobo::Unknown {
/**
* createCanvasComponent:
* @aa: Whether the item is anti-aliased
* @proxy: The Proxy used to notify of requested updates.
*
* Returns a Bonobo::Canvas::Component interface
*
* This method can be used to produce multiple Canvas-based
* view instances for a given component.
*/
Canvas::Component createCanvasComponent (
in boolean aa,
in Canvas::ComponentProxy proxy);
void unImplemented1 ();
void unImplemented2 ();
};
interface Embeddable : Bonobo::Unknown {
/**
* properties:
*
* double ZoomFactor;
*/
void unImplemented1 ();
void unImplemented2 ();
void unImplemented3 ();
void unImplemented4 ();
void unImplemented5 ();
void unImplemented6 ();
void unImplemented7 ();
void unImplemented8 ();
};
};
#endif /* BONOBO_EMBEDDABLE_IDL */