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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: sw=2 ts=8 et :
*/
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_layers_ShadowLayersChild_h
#define mozilla_layers_ShadowLayersChild_h
#include "mozilla/layers/PLayersChild.h"
namespace mozilla {
namespace layers {
class ShadowLayersChild : public PLayersChild
{
public:
ShadowLayersChild() { }
~ShadowLayersChild() { }
/**
* Clean this up, finishing with Send__delete__().
*
* It is expected (checked with an assert) that all shadow layers
* created by this have already been destroyed and
* Send__delete__()d by the time this method is called.
*/
void Destroy();
protected:
virtual PGrallocBufferChild*
AllocPGrallocBuffer(const gfxIntSize&, const gfxContentType&,
MaybeMagicGrallocBufferHandle*) MOZ_OVERRIDE;
virtual bool
DeallocPGrallocBuffer(PGrallocBufferChild* actor) MOZ_OVERRIDE;
virtual PLayerChild* AllocPLayer() MOZ_OVERRIDE;
virtual bool DeallocPLayer(PLayerChild* actor) MOZ_OVERRIDE;
};
} // namespace layers
} // namespace mozilla
#endif // ifndef mozilla_layers_ShadowLayersChild_h