KGRKJGETMRETU895U-589TY5MIGM5JGB5SDFESFREWTGR54TY
Server : Apache/2.2.17 (Unix) mod_ssl/2.2.17 OpenSSL/0.9.8e-fips-rhel5 DAV/2 PHP/5.2.17
System : Linux localhost 2.6.18-419.el5 #1 SMP Fri Feb 24 22:47:42 UTC 2017 x86_64
User : nobody ( 99)
PHP Version : 5.2.17
Disable Function : NONE
Directory :  /proc/21571/root/usr/share/doc/swig-1.3.29/Manual/

Upload File :
current_dir [ Writeable ] document_root [ Writeable ]

 

Current File : //proc/21571/root/usr/share/doc/swig-1.3.29/Manual/SWIGDocumentation.html
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
<HTML>
<HEAD>
<TITLE>SWIG-1.3 Documentation</TITLE>
<META HTTP-EQUIV="Content-Type" CONTENT="text/html; CHARSET=iso-iso-8859-1">
<STYLE TYPE="text/css"><!--
div.sectiontoc {
  border-style: dotted;
  border-width: 2px;
  padding: 2pt;
}

h2 { 
  padding: 3px;
  color: #000000;
  border-bottom: 2px 
  solid #dddddd; 
}

h3, h4 {
  margin-left: 1em;
}

p,lu,li,table,dl {
  margin-left: 2em;
  margin-right: 2em;
}

div.indent {
  margin-left: 4em;
  margin-right: 4em;
}

div.code {
  border-style: solid; 
  border-width: 1px; 
  padding: 2pt; 
  margin-left: 4em;
  margin-right: 4em;
  background-color: #F0FFFF;
}

div.targetlang {
  border-style: solid; 
  border-width: 1px; 
  padding: 2pt; 
  margin-left: 4em;
  margin-right: 4em;
  background-color: #d7f6bb;
}


div.shell {
  border-style: solid; 
  border-width: 1px; 
  padding: 2pt; 
  margin-left: 4em;
  margin-right: 4em;
  background-color: #DCDCDC;
}

div.diagram {
  border-style: solid; 
  border-width: 1px; 
  padding: 2pt; 
  margin-left: 4em;
  margin-right: 4em;
  background-color: #FFEBCD;
}

ul li p {
  margin-left: 0;
  margin-right: 0;
}

ol li p {
  margin-left: 0;
  margin-right: 0;
}

dl dd p {
  margin-left: 0;
  margin-right: 0;
}

div.indent p {
  margin-left: 0;
  margin-right: 0;
}


BODY { font-family: serif }
H1 { font-family: sans-serif }
H2 { font-family: sans-serif }
H3 { font-family: sans-serif }
H4 { font-family: sans-serif }
H5 { font-family: sans-serif }
H6 { font-family: sans-serif }
SUB { font-size: smaller }
SUP { font-size: smaller }
PRE { font-family: monospace }
--></STYLE>
</HEAD>
<BODY BGCOLOR="#ffffff" LINK="#0000ff" VLINK="#0000ff" ALINK="#0000ff">
<CENTER><A HREF="#CONTENTS"><IMG SRC="swig16.png" BORDER="0" WIDTH="167" HEIGHT="85" ALT="SWIG-1.3 Documentation"><BR>
<H1>SWIG-1.3 Documentation</H1></A><BR>
</CENTER>
<HR NOSHADE>
<H1 ALIGN="CENTER"><A NAME="CONTENTS">Table of Contents</A></H1>
<BR>
<BR><B><A HREF="#Sections">SWIG-1.3 Development Documentation</A></B>
<UL>
<LI><A HREF="#1_1">Sections</A>
<UL>
<LI><A HREF="#1_1_1">SWIG Core Documentation</A></LI>
<LI><A HREF="#1_1_2">Language Module Documentation</A></LI>
<LI><A HREF="#1_1_3">Developer Documentation</A></LI>
<LI><A HREF="#1_1_4">Documentation that has not yet been updated</A></LI>
</UL>
</LI>
</UL>
<B><A HREF="#Preface">1 Preface</A></B>
<UL>
<LI><A HREF="#Preface_nn2">1.1 Introduction</A></LI>
<LI><A HREF="#Preface_nn3">1.2 Special Introduction for Version 1.3</A></LI>
<LI><A HREF="#Preface_nn4">1.3 SWIG Versions</A></LI>
<LI><A HREF="#Preface_nn5">1.4 SWIG resources</A></LI>
<LI><A HREF="#Preface_nn6">1.5 Prerequisites</A></LI>
<LI><A HREF="#Preface_nn7">1.6 Organization of this manual</A></LI>
<LI><A HREF="#Preface_nn8">1.7 How to avoid reading the manual</A></LI>
<LI><A HREF="#Preface_nn9">1.8 Backwards Compatibility</A></LI>
<LI><A HREF="#Preface_nn10">1.9 Credits</A></LI>
<LI><A HREF="#Preface_nn11">1.10 Bug reports</A></LI>
</UL>
<B><A HREF="#Introduction">2 Introduction</A></B>
<UL>
<LI><A HREF="#Introduction_nn2">2.1 What is SWIG?</A></LI>
<LI><A HREF="#Introduction_nn3">2.2 Why use SWIG?</A></LI>
<LI><A HREF="#Introduction_nn4">2.3 A SWIG example</A>
<UL>
<LI><A HREF="#Introduction_nn5">2.3.1 SWIG interface file</A></LI>
<LI><A HREF="#Introduction_nn6">2.3.2 The swig command</A></LI>
<LI><A HREF="#Introduction_nn7">2.3.3 Building a Perl5 module</A></LI>
<LI><A HREF="#Introduction_nn8">2.3.4 Building a Python module</A></LI>
<LI><A HREF="#Introduction_nn9">2.3.5 Shortcuts</A></LI>
</UL>
</LI>
<LI><A HREF="#Introduction_nn10">2.4 Supported C/C++ language features</A>
</LI>
<LI><A HREF="#Introduction_nn11">2.5 Non-intrusive interface building</A>
</LI>
<LI><A HREF="#Introduction_build_system">2.6 Incorporating SWIG into a
 build system</A></LI>
<LI><A HREF="#Introduction_nn12">2.7 Hands off code generation</A></LI>
<LI><A HREF="#Introduction_nn13">2.8 SWIG and freedom</A></LI>
</UL>
<B><A HREF="#Windows">3 Getting started on Windows</A></B>
<UL>
<LI><A HREF="#Windows_nn2">3.1 Installation on Windows</A>
<UL>
<LI><A HREF="#Windows_nn3">3.1.1 Windows Executable</A></LI>
</UL>
</LI>
<LI><A HREF="#examples">3.2 SWIG Windows Examples</A>
<UL>
<LI><A HREF="#Windows_nn5">3.2.1 Instructions for using the Examples
 with Visual Studio</A>
<UL>
<LI><A HREF="#Windows_nn6">3.2.1.1 Python</A></LI>
<LI><A HREF="#Windows_nn7">3.2.1.2 TCL</A></LI>
<LI><A HREF="#Windows_nn8">3.2.1.3 Perl</A></LI>
<LI><A HREF="#Windows_nn9">3.2.1.4 Java</A></LI>
<LI><A HREF="#Windows_nn10">3.2.1.5 Ruby</A></LI>
<LI><A HREF="#Windows_nn11">3.2.1.6 C#</A></LI>
</UL>
</LI>
<LI><A HREF="#Windows_nn12">3.2.2 Instructions for using the Examples
 with other compilers</A></LI>
</UL>
</LI>
<LI><A HREF="#Windows_nn13">3.3 SWIG on Cygwin and MinGW</A>
<UL>
<LI><A HREF="#swig_exe">3.3.1 Building swig.exe on Windows</A>
<UL>
<LI><A HREF="#Windows_mingw_msys">3.3.1.1 Building swig.exe using MinGW
 and MSYS</A></LI>
<LI><A HREF="#Windows_nn16">3.3.1.2 Building swig.exe using Cygwin</A></LI>
<LI><A HREF="#Windows_nn17">3.3.1.3 Building swig.exe alternatives</A></LI>
</UL>
</LI>
<LI><A HREF="#examples_cygwin">3.3.2 Running the examples on Windows
 using Cygwin</A></LI>
</UL>
</LI>
<LI><A HREF="#Windows_interface_file">3.4 Microsoft extensions and other
 Windows quirks</A></LI>
</UL>
<B><A HREF="#Scripting">4 Scripting Languages</A></B>
<UL>
<LI><A HREF="#Scripting_nn2">4.1 The two language view of the world</A></LI>
<LI><A HREF="#Scripting_nn3">4.2 How does a scripting language talk to
 C?</A>
<UL>
<LI><A HREF="#Scripting_nn4">4.2.1 Wrapper functions</A></LI>
<LI><A HREF="#Scripting_nn5">4.2.2 Variable linking</A></LI>
<LI><A HREF="#Scripting_nn6">4.2.3 Constants</A></LI>
<LI><A HREF="#Scripting_nn7">4.2.4 Structures and classes</A></LI>
<LI><A HREF="#Scripting_nn8">4.2.5 Proxy classes</A></LI>
</UL>
</LI>
<LI><A HREF="#Scripting_nn9">4.3 Building scripting language extensions</A>
<UL>
<LI><A HREF="#Scripting_nn10">4.3.1 Shared libraries and dynamic loading</A>
</LI>
<LI><A HREF="#Scripting_nn11">4.3.2 Linking with shared libraries</A></LI>
<LI><A HREF="#Scripting_nn12">4.3.3 Static linking</A></LI>
</UL>
</LI>
</UL>
<B><A HREF="#SWIG">5 SWIG Basics</A></B>
<UL>
<LI><A HREF="#SWIG_nn2">5.1 Running SWIG</A>
<UL>
<LI><A HREF="#SWIG_nn3">5.1.1 Input format</A></LI>
<LI><A HREF="#output">5.1.2 SWIG Output</A></LI>
<LI><A HREF="#SWIG_nn5">5.1.3 Comments</A></LI>
<LI><A HREF="#SWIG_nn6">5.1.4 C Preprocessor</A></LI>
<LI><A HREF="#SWIG_nn7">5.1.5 SWIG Directives</A></LI>
<LI><A HREF="#SWIG_nn8">5.1.6 Parser Limitations</A></LI>
</UL>
</LI>
<LI><A HREF="#SWIG_nn9">5.2 Wrapping Simple C Declarations</A>
<UL>
<LI><A HREF="#SWIG_nn10">5.2.1 Basic Type Handling</A></LI>
<LI><A HREF="#SWIG_nn11">5.2.2 Global Variables</A></LI>
<LI><A HREF="#SWIG_nn12">5.2.3 Constants</A></LI>
<LI><A HREF="#SWIG_nn13">5.2.4 A brief word about const</A></LI>
<LI><A HREF="#SWIG_nn14">5.2.5 A cautionary tale of char *</A></LI>
</UL>
</LI>
<LI><A HREF="#SWIG_nn15">5.3 Pointers and complex objects</A>
<UL>
<LI><A HREF="#SWIG_nn16">5.3.1 Simple pointers</A></LI>
<LI><A HREF="#SWIG_nn17">5.3.2 Run time pointer type checking</A></LI>
<LI><A HREF="#SWIG_nn18">5.3.3 Derived types, structs, and classes</A></LI>
<LI><A HREF="#SWIG_nn19">5.3.4 Undefined datatypes</A></LI>
<LI><A HREF="#SWIG_nn20">5.3.5 Typedef</A></LI>
</UL>
</LI>
<LI><A HREF="#SWIG_nn21">5.4 Other Practicalities</A>
<UL>
<LI><A HREF="#SWIG_nn22">5.4.1 Passing structures by value</A></LI>
<LI><A HREF="#SWIG_nn23">5.4.2 Return by value</A></LI>
<LI><A HREF="#SWIG_nn24">5.4.3 Linking to structure variables</A></LI>
<LI><A HREF="#SWIG_nn25">5.4.4 Linking to char *</A></LI>
<LI><A HREF="#SWIG_nn26">5.4.5 Arrays</A></LI>
<LI><A HREF="#SWIG_readonly_variables">5.4.6 Creating read-only
 variables</A></LI>
<LI><A HREF="#SWIG_nn28">5.4.7 Renaming and ignoring declarations</A></LI>
<LI><A HREF="#SWIG_default_args">5.4.8 Default/optional arguments</A></LI>
<LI><A HREF="#SWIG_nn30">5.4.9 Pointers to functions and callbacks</A></LI>
</UL>
</LI>
<LI><A HREF="#SWIG_nn31">5.5 Structures and unions</A>
<UL>
<LI><A HREF="#SWIG_nn32">5.5.1 Typedef and structures</A></LI>
<LI><A HREF="#SWIG_nn33">5.5.2 Character strings and structures</A></LI>
<LI><A HREF="#SWIG_nn34">5.5.3 Array members</A></LI>
<LI><A HREF="#SWIG_structure_data_members">5.5.4 Structure data members</A>
</LI>
<LI><A HREF="#SWIG_nn36">5.5.5 C constructors and destructors</A></LI>
<LI><A HREF="#SWIG_adding_member_functions">5.5.6 Adding member
 functions to C structures</A></LI>
<LI><A HREF="#SWIG_nn38">5.5.7 Nested structures</A></LI>
<LI><A HREF="#SWIG_nn39">5.5.8 Other things to note about structure
 wrapping</A></LI>
</UL>
</LI>
<LI><A HREF="#SWIG_nn40">5.6 Code Insertion</A>
<UL>
<LI><A HREF="#SWIG_nn41">5.6.1 The output of SWIG</A></LI>
<LI><A HREF="#SWIG_nn42">5.6.2 Code insertion blocks</A></LI>
<LI><A HREF="#SWIG_nn43">5.6.3 Inlined code blocks</A></LI>
<LI><A HREF="#SWIG_nn44">5.6.4 Initialization blocks</A></LI>
</UL>
</LI>
<LI><A HREF="#SWIG_nn45">5.7 An Interface Building Strategy</A>
<UL>
<LI><A HREF="#SWIG_nn46">5.7.1 Preparing a C program for SWIG</A></LI>
<LI><A HREF="#SWIG_nn47">5.7.2 The SWIG interface file</A></LI>
<LI><A HREF="#SWIG_nn48">5.7.3 Why use separate interface files?</A></LI>
<LI><A HREF="#SWIG_nn49">5.7.4 Getting the right header files</A></LI>
<LI><A HREF="#SWIG_nn50">5.7.5 What to do with main()</A></LI>
</UL>
</LI>
</UL>
<B><A HREF="#SWIGPlus">6 SWIG and C++</A></B>
<UL>
<LI><A HREF="#SWIGPlus_nn2">6.1 Comments on C++ Wrapping</A></LI>
<LI><A HREF="#SWIGPlus_nn3">6.2 Approach</A></LI>
<LI><A HREF="#SWIGPlus_nn4">6.3 Supported C++ features</A></LI>
<LI><A HREF="#SWIGPlus_nn5">6.4 Command line options and compilation</A></LI>
<LI><A HREF="#SWIGPlus_nn6">6.5 Simple C++ wrapping</A>
<UL>
<LI><A HREF="#SWIGPlus_nn7">6.5.1 Constructors and destructors</A></LI>
<LI><A HREF="#SWIGPlus_nn8">6.5.2 Default constructors, copy
 constructors and implicit destructors</A></LI>
<LI><A HREF="#SWIGPlus_nn9">6.5.3 When constructor wrappers aren't
 created</A></LI>
<LI><A HREF="#SWIGPlus_nn10">6.5.4 Copy constructors</A></LI>
<LI><A HREF="#SWIGPlus_nn11">6.5.5 Member functions</A></LI>
<LI><A HREF="#SWIGPlus_nn12">6.5.6 Static members</A></LI>
<LI><A HREF="#SWIGPlus_member_data">6.5.7 Member data</A></LI>
</UL>
</LI>
<LI><A HREF="#SWIGPlus_default_args">6.6 Default arguments</A></LI>
<LI><A HREF="#SWIGPlus_nn15">6.7 Protection</A></LI>
<LI><A HREF="#SWIGPlus_nn16">6.8 Enums and constants</A></LI>
<LI><A HREF="#SWIGPlus_nn17">6.9 Friends</A></LI>
<LI><A HREF="#SWIGPlus_nn18">6.10 References and pointers</A></LI>
<LI><A HREF="#SWIGPlus_nn19">6.11 Pass and return by value</A></LI>
<LI><A HREF="#SWIGPlus_nn20">6.12 Inheritance</A></LI>
<LI><A HREF="#SWIGPlus_nn21">6.13 A brief discussion of multiple
 inheritance, pointers, and type checking</A></LI>
<LI><A HREF="#SWIGPlus_nn22">6.14 Renaming</A></LI>
<LI><A HREF="#SWIGPlus_overloaded_methods">6.15 Wrapping Overloaded
 Functions and Methods</A>
<UL>
<LI><A HREF="#SWIGPlus_nn24">6.15.1 Dispatch function generation</A></LI>
<LI><A HREF="#SWIGPlus_nn25">6.15.2 Ambiguity in Overloading</A></LI>
<LI><A HREF="#ambiguity_resolution_renaming">6.15.3 Ambiguity resolution
 and renaming</A></LI>
<LI><A HREF="#SWIGPlus_nn27">6.15.4 Comments on overloading</A></LI>
</UL>
</LI>
<LI><A HREF="#SWIGPlus_nn28">6.16 Wrapping overloaded operators</A></LI>
<LI><A HREF="#SWIGPlus_nn29">6.17 Class extension</A></LI>
<LI><A HREF="#SWIGPlus_nn30">6.18 Templates</A></LI>
<LI><A HREF="#SWIGPlus_nn31">6.19 Namespaces</A></LI>
<LI><A HREF="#SWIGPlus_exception_specifications">6.20 Exception
 specifications</A></LI>
<LI><A HREF="#SWIGPlus_catches">6.21 Exception handling with %catches</A>
</LI>
<LI><A HREF="#SWIGPlus_nn33">6.22 Pointers to Members</A></LI>
<LI><A HREF="#SWIGPlus_nn34">6.23 Smart pointers and operator-&gt;()</A></LI>
<LI><A HREF="#SWIGPlus_nn35">6.24 Using declarations and inheritance</A></LI>
<LI><A HREF="#SWIGPlus_nn36">6.25 Partial class definitions</A></LI>
<LI><A HREF="#SWIGPlus_nn37">6.26 A brief rant about const-correctness</A>
</LI>
<LI><A HREF="#SWIGPlus_nn38">6.27 Proxy classes</A>
<UL>
<LI><A HREF="#SWIGPlus_nn39">6.27.1 Construction of proxy classes</A></LI>
<LI><A HREF="#SWIGPlus_nn40">6.27.2 Resource management in proxies</A></LI>
<LI><A HREF="#SWIGPlus_nn41">6.27.3 Language specific details</A></LI>
</UL>
</LI>
<LI><A HREF="#SWIGPlus_nn42">6.28 Where to go for more information</A></LI>
</UL>
<B><A HREF="#Preprocessor">7 Preprocessing</A></B>
<UL>
<LI><A HREF="#Preprocessor_nn2">7.1 File inclusion</A></LI>
<LI><A HREF="#Preprocessor_nn3">7.2 File imports</A></LI>
<LI><A HREF="#Preprocessor_condition_compilation">7.3 Conditional
 Compilation</A></LI>
<LI><A HREF="#Preprocessor_nn5">7.4 Macro Expansion</A></LI>
<LI><A HREF="#Preprocessor_nn6">7.5 SWIG Macros</A></LI>
<LI><A HREF="#Preprocessor_nn7">7.6 C99 and GNU Extensions</A></LI>
<LI><A HREF="#Preprocessor_nn8">7.7 Preprocessing and %{ ... %} blocks</A>
</LI>
<LI><A HREF="#Preprocessor_nn9">7.8 Preprocessing and { ... }</A></LI>
<LI><A HREF="#Preprocessor_nn10">7.9 Viewing preprocessor output</A></LI>
<LI><A HREF="#Preprocessor_warning_error">7.10 The #error and #warning
 directives</A></LI>
</UL>
<B><A HREF="#Library">8 SWIG library</A></B>
<UL>
<LI><A HREF="#Library_nn2">8.1 The %include directive and library search
 path</A></LI>
<LI><A HREF="#Library_nn3">8.2 C Arrays and Pointers</A>
<UL>
<LI><A HREF="#Library_nn4">8.2.1 cpointer.i</A></LI>
<LI><A HREF="#Library_nn5">8.2.2 carrays.i</A></LI>
<LI><A HREF="#Library_nn6">8.2.3 cmalloc.i</A></LI>
<LI><A HREF="#Library_nn7">8.2.4 cdata.i</A></LI>
</UL>
</LI>
<LI><A HREF="#Library_nn8">8.3 C String Handling</A>
<UL>
<LI><A HREF="#Library_nn9">8.3.1 Default string handling</A></LI>
<LI><A HREF="#Library_nn10">8.3.2 Passing binary data</A></LI>
<LI><A HREF="#Library_nn11">8.3.3 Using %newobject to release memory</A></LI>
<LI><A HREF="#Library_nn12">8.3.4 cstring.i</A></LI>
</UL>
</LI>
<LI><A HREF="#Library_stl_cpp_library">8.4 STL/C++ Library</A>
<UL>
<LI><A HREF="#Library_nn14">8.4.1 std_string.i</A></LI>
<LI><A HREF="#Library_nn15">8.4.2 std_vector.i</A></LI>
<LI><A HREF="#Library_stl_exceptions">8.4.3 STL exceptions</A></LI>
</UL>
</LI>
<LI><A HREF="#Library_nn16">8.5 Utility Libraries</A>
<UL>
<LI><A HREF="#Library_nn17">8.5.1 exception.i</A></LI>
</UL>
</LI>
</UL>
<B><A HREF="#Arguments">9 Argument Handling</A></B>
<UL>
<LI><A HREF="#Arguments_nn2">9.1 The typemaps.i library</A>
<UL>
<LI><A HREF="#Arguments_nn3">9.1.1 Introduction</A></LI>
<LI><A HREF="#Arguments_nn4">9.1.2 Input parameters</A></LI>
<LI><A HREF="#Arguments_nn5">9.1.3 Output parameters</A></LI>
<LI><A HREF="#Arguments_nn6">9.1.4 Input/Output parameters</A></LI>
<LI><A HREF="#Arguments_nn7">9.1.5 Using different names</A></LI>
</UL>
</LI>
<LI><A HREF="#Arguments_nn8">9.2 Applying constraints to input values</A>
<UL>
<LI><A HREF="#Arguments_nn9">9.2.1 Simple constraint example</A></LI>
<LI><A HREF="#Arguments_nn10">9.2.2 Constraint methods</A></LI>
<LI><A HREF="#Arguments_nn11">9.2.3 Applying constraints to new
 datatypes</A></LI>
</UL>
</LI>
</UL>
<B><A HREF="#Typemaps">10 Typemaps</A></B>
<UL>
<LI><A HREF="#Typemaps_nn2">10.1 Introduction</A>
<UL>
<LI><A HREF="#Typemaps_nn3">10.1.1 Type conversion</A></LI>
<LI><A HREF="#Typemaps_nn4">10.1.2 Typemaps</A></LI>
<LI><A HREF="#Typemaps_nn5">10.1.3 Pattern matching</A></LI>
<LI><A HREF="#Typemaps_nn6">10.1.4 Reusing typemaps</A></LI>
<LI><A HREF="#Typemaps_nn7">10.1.5 What can be done with typemaps?</A></LI>
<LI><A HREF="#Typemaps_nn8">10.1.6 What can't be done with typemaps?</A></LI>
<LI><A HREF="#Typemaps_nn9">10.1.7 The rest of this chapter</A></LI>
</UL>
</LI>
<LI><A HREF="#Typemaps_nn10">10.2 Typemap specifications</A>
<UL>
<LI><A HREF="#Typemaps_nn11">10.2.1 Defining a typemap</A></LI>
<LI><A HREF="#Typemaps_nn12">10.2.2 Typemap scope</A></LI>
<LI><A HREF="#Typemaps_nn13">10.2.3 Copying a typemap</A></LI>
<LI><A HREF="#Typemaps_nn14">10.2.4 Deleting a typemap</A></LI>
<LI><A HREF="#Typemaps_nn15">10.2.5 Placement of typemaps</A></LI>
</UL>
</LI>
<LI><A HREF="#Typemaps_nn16">10.3 Pattern matching rules</A>
<UL>
<LI><A HREF="#Typemaps_nn17">10.3.1 Basic matching rules</A></LI>
<LI><A HREF="#Typemaps_nn18">10.3.2 Typedef reductions</A></LI>
<LI><A HREF="#Typemaps_nn19">10.3.3 Default typemaps</A></LI>
<LI><A HREF="#Typemaps_mixed_default">10.3.4 Mixed default typemaps</A></LI>
<LI><A HREF="#Typemaps_nn20">10.3.5 Multi-arguments typemaps</A></LI>
</UL>
</LI>
<LI><A HREF="#Typemaps_nn21">10.4 Code generation rules</A>
<UL>
<LI><A HREF="#Typemaps_nn22">10.4.1 Scope</A></LI>
<LI><A HREF="#Typemaps_nn23">10.4.2 Declaring new local variables</A></LI>
<LI><A HREF="#Typemaps_nn24">10.4.3 Special variables</A></LI>
</UL>
</LI>
<LI><A HREF="#Typemaps_nn25">10.5 Common typemap methods</A>
<UL>
<LI><A HREF="#Typemaps_nn26">10.5.1 &quot;in&quot; typemap</A></LI>
<LI><A HREF="#Typemaps_nn27">10.5.2 &quot;typecheck&quot; typemap</A></LI>
<LI><A HREF="#Typemaps_nn28">10.5.3 &quot;out&quot; typemap</A></LI>
<LI><A HREF="#Typemaps_nn29">10.5.4 &quot;arginit&quot; typemap</A></LI>
<LI><A HREF="#Typemaps_nn30">10.5.5 &quot;default&quot; typemap</A></LI>
<LI><A HREF="#Typemaps_nn31">10.5.6 &quot;check&quot; typemap</A></LI>
<LI><A HREF="#Typemaps_nn32">10.5.7 &quot;argout&quot; typemap</A></LI>
<LI><A HREF="#Typemaps_nn33">10.5.8 &quot;freearg&quot; typemap</A></LI>
<LI><A HREF="#Typemaps_nn34">10.5.9 &quot;newfree&quot; typemap</A></LI>
<LI><A HREF="#Typemaps_nn35">10.5.10 &quot;memberin&quot; typemap</A></LI>
<LI><A HREF="#Typemaps_nn36">10.5.11 &quot;varin&quot; typemap</A></LI>
<LI><A HREF="#Typemaps_nn37">10.5.12 &quot;varout&quot; typemap</A></LI>
<LI><A HREF="#throws_typemap">10.5.13 &quot;throws&quot; typemap</A></LI>
</UL>
</LI>
<LI><A HREF="#Typemaps_nn39">10.6 Some typemap examples</A>
<UL>
<LI><A HREF="#Typemaps_nn40">10.6.1 Typemaps for arrays</A></LI>
<LI><A HREF="#Typemaps_nn41">10.6.2 Implementing constraints with
 typemaps</A></LI>
</UL>
</LI>
<LI><A HREF="#Typemaps_nn43">10.7 Typemaps for multiple languages</A></LI>
<LI><A HREF="#Typemaps_nn42">10.8 Multi-argument typemaps</A></LI>
<LI><A HREF="#runtime_type_checker">10.9 The run-time type checker</A>
<UL>
<LI><A HREF="#Typemaps_nn45">10.9.1 Implementation</A></LI>
<LI><A HREF="#Typemaps_nn46">10.9.2 Usage</A></LI>
</UL>
</LI>
<LI><A HREF="#Typemaps_overloading">10.10 Typemaps and overloading</A></LI>
<LI><A HREF="#Typemaps_nn48">10.11 More about %apply and %clear</A></LI>
<LI><A HREF="#Typemaps_nn49">10.12 Reducing wrapper code size</A></LI>
<LI><A HREF="#Typemaps_nn47">10.13 Passing data between typemaps</A></LI>
<LI><A HREF="#Typemaps_nn51">10.14 Where to go for more information?</A></LI>
</UL>
<B><A HREF="#Customization">11 Customization Features</A></B>
<UL>
<LI><A HREF="#exception">11.1 Exception handling with %exception</A>
<UL>
<LI><A HREF="#Customization_nn3">11.1.1 Handling exceptions in C code</A>
</LI>
<LI><A HREF="#Customization_nn4">11.1.2 Exception handling with
 longjmp()</A></LI>
<LI><A HREF="#Customization_nn5">11.1.3 Handling C++ exceptions</A></LI>
<LI><A HREF="#Customization_allowexcept">11.1.4 Exception handlers for
 variables</A></LI>
<LI><A HREF="#Customization_nn6">11.1.5 Defining different exception
 handlers</A></LI>
<LI><A HREF="#Customization_nn7">11.1.6 Using The SWIG exception library</A>
</LI>
</UL>
</LI>
<LI><A HREF="#ownership">11.2 Object ownership and %newobject</A></LI>
<LI><A HREF="#features">11.3 Features and the %feature directive</A>
<UL>
<LI><A HREF="#Customization_feature_flags">11.3.1 Feature flags</A></LI>
<LI><A HREF="#Customization_clearing_features">11.3.2 Clearing features</A>
</LI>
<LI><A HREF="#Customization_features_default_args">11.3.3 Features and
 default arguments</A></LI>
<LI><A HREF="#features_example">11.3.4 Feature example</A></LI>
</UL>
</LI>
</UL>
<B><A HREF="#Contract">12 Contracts</A></B>
<UL>
<LI><A HREF="#Contract_nn2">12.1 The %contract directive</A></LI>
<LI><A HREF="#Contract_nn3">12.2 %contract and classes</A></LI>
<LI><A HREF="#Contract_nn4">12.3 Constant aggregation and
 %aggregate_check</A></LI>
<LI><A HREF="#Contract_nn5">12.4 Notes</A></LI>
</UL>
<B><A HREF="#Varargs">13 Variable Length Arguments</A></B>
<UL>
<LI><A HREF="#Varargs_nn2">13.1 Introduction</A></LI>
<LI><A HREF="#Varargs_nn3">13.2 The Problem</A></LI>
<LI><A HREF="#Varargs_nn4">13.3 Default varargs support</A></LI>
<LI><A HREF="#Varargs_nn5">13.4 Argument replacement using %varargs</A></LI>
<LI><A HREF="#Varargs_nn6">13.5 Varargs and typemaps</A></LI>
<LI><A HREF="#Varargs_nn7">13.6 Varargs wrapping with libffi</A></LI>
<LI><A HREF="#Varargs_nn8">13.7 Wrapping of va_list</A></LI>
<LI><A HREF="#Varargs_nn9">13.8 C++ Issues</A></LI>
<LI><A HREF="#Varargs_nn10">13.9 Discussion</A></LI>
</UL>
<B><A HREF="#Warnings">14 Warning Messages</A></B>
<UL>
<LI><A HREF="#Warnings_nn2">14.1 Introduction</A></LI>
<LI><A HREF="#Warnings_nn3">14.2 Warning message suppression</A></LI>
<LI><A HREF="#Warnings_nn4">14.3 Enabling additional warnings</A></LI>
<LI><A HREF="#Warnings_nn5">14.4 Issuing a warning message</A></LI>
<LI><A HREF="#Warnings_nn6">14.5 Commentary</A></LI>
<LI><A HREF="#Warnings_nn7">14.6 Warnings as errors</A></LI>
<LI><A HREF="#Warnings_nn8">14.7 Message output format</A></LI>
<LI><A HREF="#Warnings_nn9">14.8 Warning number reference</A>
<UL>
<LI><A HREF="#Warnings_nn10">14.8.1 Deprecated features (100-199)</A></LI>
<LI><A HREF="#Warnings_nn11">14.8.2 Preprocessor (200-299)</A></LI>
<LI><A HREF="#Warnings_nn12">14.8.3 C/C++ Parser (300-399)</A></LI>
<LI><A HREF="#Warnings_nn13">14.8.4 Types and typemaps (400-499)</A></LI>
<LI><A HREF="#Warnings_nn14">14.8.5 Code generation (500-599)</A></LI>
<LI><A HREF="#Warnings_nn15">14.8.6 Language module specific (800-899)</A>
</LI>
<LI><A HREF="#Warnings_nn16">14.8.7 User defined (900-999)</A></LI>
</UL>
</LI>
<LI><A HREF="#Warnings_nn17">14.9 History</A></LI>
</UL>
<B><A HREF="#Modules">15 Working with Modules</A></B>
<UL>
<LI><A HREF="#Modules_nn2">15.1 The SWIG runtime code</A></LI>
<LI><A HREF="#external_run_time">15.2 External access to the runtime</A></LI>
<LI><A HREF="#Modules_nn4">15.3 A word of caution about static libraries</A>
</LI>
<LI><A HREF="#Modules_nn5">15.4 References</A></LI>
<LI><A HREF="#Modules_nn6">15.5 Reducing the wrapper file size</A></LI>
</UL>
<B><A HREF="#Allegrocl_nn1">16 SWIG and Allegro Common Lisp</A></B>
<UL>
<LI><A HREF="#Allegrocl_nn2">16.1 Basics</A>
<UL>
<LI><A HREF="#Allegrocl_nn3">16.1.1 Running Swig</A></LI>
<LI><A HREF="#Allegrocl_nn4">16.1.2 Command Line Options</A></LI>
<LI><A HREF="#Allegrocl_nn5">16.1.3 Inserting user code into generated
 files</A></LI>
</UL>
</LI>
<LI><A HREF="#Allegrocl_nn6">16.2 Wrapping Overview</A>
<UL>
<LI><A HREF="#Allegrocl_nn7">16.2.1 Function Wrapping</A></LI>
<LI><A HREF="#Allegrocl_nn8">16.2.2 Foreign Wrappers</A></LI>
<LI><A HREF="#Allegrocl_nn9">16.2.3 FFI Wrappers</A></LI>
<LI><A HREF="#Allegrocl_nn10">16.2.4 Non-overloaded Defuns</A></LI>
<LI><A HREF="#Allegrocl_nn11">16.2.5 Overloaded Defuns</A></LI>
<LI><A HREF="#Allegrocl_nn12">16.2.6 What about constant and variable
 access?</A></LI>
<LI><A HREF="#Allegrocl_nn13">16.2.7 Object Wrapping</A></LI>
</UL>
</LI>
<LI><A HREF="#Allegrocl_nn14">16.3 Wrapping Details</A>
<UL>
<LI><A HREF="#Allegrocl_nn15">16.3.1 Namespaces</A></LI>
<LI><A HREF="#Allegrocl_nn16">16.3.2 Constants</A></LI>
<LI><A HREF="#Allegrocl_nn17">16.3.3 Variables</A></LI>
<LI><A HREF="#Allegrocl_nn18">16.3.4 Enumerations</A></LI>
<LI><A HREF="#Allegrocl_nn19">16.3.5 Arrays</A></LI>
<LI><A HREF="#Allegrocl_nn20">16.3.6 Classes and Structs and Unions (oh
 my!)</A>
<UL>
<LI><A HREF="#Allegrocl_nn21">16.3.6.1 CLOS wrapping of</A></LI>
<LI><A HREF="#Allegrocl_nn22">16.3.6.2 CLOS Inheritance</A></LI>
<LI><A HREF="#Allegrocl_nn23">16.3.6.3 Member fields and functions</A></LI>
<LI><A HREF="#Allegrocl_nn24">16.3.6.4 Why not directly access C++
 classes using foreign types?</A></LI>
</UL>
</LI>
<LI><A HREF="#Allegrocl_nn25">16.3.7 Templates</A>
<UL>
<LI><A HREF="#Allegrocl_nn26">16.3.7.1 Generating wrapper code for
 templates</A></LI>
<LI><A HREF="#Allegrocl_nn27">16.3.7.2 Implicit Template instantiation</A>
</LI>
</UL>
</LI>
<LI><A HREF="#Allegrocl_nn28">16.3.8 Typedef, Templates, and Synonym
 Types</A>
<UL>
<LI><A HREF="#Allegrocl_nn29">16.3.8.1 Choosing a primary type</A></LI>
</UL>
</LI>
<LI><A HREF="#Allegrocl_nn30">16.3.9 Function overloading/Parameter
 defaulting</A></LI>
<LI><A HREF="#Allegrocl_nn31">16.3.10 Operator wrapping and Operator
 overloading</A></LI>
<LI><A HREF="#Allegrocl_nn32">16.3.11 Varargs</A></LI>
<LI><A HREF="#Allegrocl_nn33">16.3.12 C++ Exceptions</A></LI>
<LI><A HREF="#Allegrocl_nn34">16.3.13 Pass by value, pass by reference</A>
</LI>
</UL>
</LI>
<LI><A HREF="#Allegrocl_nn35">16.4 Typemaps</A>
<UL>
<LI><A HREF="#Allegrocl_nn36">16.4.1 Code Generation in the C++ Wrapper</A>
<UL>
<LI><A HREF="#Allegrocl_nn37">16.4.1.1 IN Typemap</A></LI>
<LI><A HREF="#Allegrocl_nn38">16.4.1.2 OUT Typemap</A></LI>
<LI><A HREF="#Allegrocl_nn39">16.4.1.3 CTYPE Typemap</A></LI>
</UL>
</LI>
<LI><A HREF="#Allegrocl_nn40">16.4.2 Code generation in Lisp wrappers</A>
<UL>
<LI><A HREF="#Allegrocl_nn41">16.4.2.1 LIN Typemap</A></LI>
<LI><A HREF="#Allegrocl_nn42">16.4.2.2 LOUT Typemap</A></LI>
<LI><A HREF="#Allegrocl_nn43">16.4.2.3 FFITYPE Typemap</A></LI>
<LI><A HREF="#Allegrocl_nn44">16.4.2.4 LISPTYPE Typemap</A></LI>
<LI><A HREF="#Allegrocl_nn45">16.4.2.5 LISPCLASS Typemap</A></LI>
</UL>
</LI>
<LI><A HREF="#Allegrocl_nn46">16.4.3 Modifying SWIG behavior using
 typemaps</A></LI>
</UL>
</LI>
<LI><A HREF="#Allegrocl_nn47">16.5 Identifier Converter functions</A>
<UL>
<LI><A HREF="#Allegrocl_nn48">16.5.1 Creating symbols in the lisp
 environment</A></LI>
<LI><A HREF="#Allegrocl_nn49">16.5.2 Existing identifier-converter
 functions</A>
<UL>
<LI><A HREF="#Allegrocl_nn50">16.5.2.1 identifier-convert-null</A></LI>
<LI><A HREF="#Allegrocl_nn51">16.5.2.2 identifier-convert-lispify</A></LI>
<LI><A HREF="#Allegrocl_nn52">16.5.2.3 Default identifier to symbol
 conversions</A></LI>
</UL>
</LI>
<LI><A HREF="#Allegrocl_nn53">16.5.3 Defining your own
 identifier-converter</A></LI>
<LI><A HREF="#Allegrocl_nn54">16.5.4 Instructing SWIG to use a
 particular identifier-converter</A></LI>
</UL>
</LI>
</UL>
<B><A HREF="#CSharp">17 SWIG and C#</A></B>
<UL>
<LI><A HREF="#csharp_introduction">17.1 Introduction</A></LI>
<LI><A HREF="#csharp_differences_java">17.2 Differences to the Java
 module</A></LI>
<LI><A HREF="#csharp_exceptions">17.3 C# Exceptions</A>
<UL>
<LI><A HREF="#csharp_exception_example_check_typemap">17.3.1 C#
 exception example using &quot;check&quot; typemap</A></LI>
<LI><A HREF="#csharp_exception_example_percent_exception">17.3.2 C#
 exception example using %exception</A></LI>
<LI><A HREF="#csharp_exception_example_exception_specifications">17.3.3
 C# exception example using exception specifications</A></LI>
<LI><A HREF="#csharp_custom_application_exception">17.3.4 Custom C#
 ApplicationException example</A></LI>
</UL>
</LI>
<LI><A HREF="#csharp_typemap_examples">17.4 C# Typemap examples</A>
<UL>
<LI><A HREF="#csharp_memory_management_member_variables">17.4.1 Memory
 management when returning references to member variables</A></LI>
<LI><A HREF="#csharp_memory_management_objects">17.4.2 Memory management
 for objects passed to the C++ layer</A></LI>
</UL>
</LI>
</UL>
<B><A HREF="#Chicken">18 SWIG and Chicken</A></B>
<UL>
<LI><A HREF="#Chicken_nn2">18.1 Preliminaries</A>
<UL>
<LI><A HREF="#Chicken_nn3">18.1.1 Running SWIG in C mode</A></LI>
<LI><A HREF="#Chicken_nn4">18.1.2 Running SWIG in C++ mode</A></LI>
</UL>
</LI>
<LI><A HREF="#Chicken_nn5">18.2 Code Generation</A>
<UL>
<LI><A HREF="#Chicken_nn6">18.2.1 Naming Conventions</A></LI>
<LI><A HREF="#Chicken_nn7">18.2.2 Modules</A></LI>
<LI><A HREF="#Chicken_nn8">18.2.3 Constants and Variables</A></LI>
<LI><A HREF="#Chicken_nn9">18.2.4 Functions</A></LI>
<LI><A HREF="#Chicken_nn10">18.2.5 Exceptions</A></LI>
</UL>
</LI>
<LI><A HREF="#Chicken_nn11">18.3 TinyCLOS</A></LI>
<LI><A HREF="#Chicken_nn12">18.4 Linkage</A>
<UL>
<LI><A HREF="#Chicken_nn13">18.4.1 Static binary or shared library
 linked at compile time</A></LI>
<LI><A HREF="#Chicken_nn14">18.4.2 Building chicken extension libraries</A>
</LI>
<LI><A HREF="#Chicken_nn15">18.4.3 Linking multiple SWIG modules with
 TinyCLOS</A></LI>
</UL>
</LI>
<LI><A HREF="#Chicken_nn16">18.5 Typemaps</A></LI>
<LI><A HREF="#Chicken_nn17">18.6 Pointers</A>
<UL>
<LI><A HREF="#collection">18.6.1 Garbage collection</A></LI>
</UL>
</LI>
<LI><A HREF="#Chicken_nn18">18.7 Unsupported features and known problems</A>
</LI>
</UL>
<B><A HREF="#Guile">19 SWIG and Guile</A></B>
<UL>
<LI><A HREF="#Guile_nn2">19.1 Meaning of &quot;Module&quot;</A></LI>
<LI><A HREF="#Guile_nn3">19.2 Using the SCM or GH Guile API</A></LI>
<LI><A HREF="#Guile_nn4">19.3 Linkage</A>
<UL>
<LI><A HREF="#Guile_nn5">19.3.1 Simple Linkage</A></LI>
<LI><A HREF="#Guile_nn6">19.3.2 Passive Linkage</A></LI>
<LI><A HREF="#Guile_nn7">19.3.3 Native Guile Module Linkage</A></LI>
<LI><A HREF="#Guile_nn8">19.3.4 Old Auto-Loading Guile Module Linkage</A>
</LI>
<LI><A HREF="#Guile_nn9">19.3.5 Hobbit4D Linkage</A></LI>
</UL>
</LI>
<LI><A HREF="#Guile_nn10">19.4 Underscore Folding</A></LI>
<LI><A HREF="#Guile_nn11">19.5 Typemaps</A></LI>
<LI><A HREF="#Guile_nn12">19.6 Representation of pointers as smobs</A>
<UL>
<LI><A HREF="#Guile_nn13">19.6.1 GH Smobs</A></LI>
<LI><A HREF="#Guile_nn14">19.6.2 SCM Smobs</A></LI>
<LI><A HREF="#Guile_nn15">19.6.3 Garbage Collection</A></LI>
</UL>
</LI>
<LI><A HREF="#Guile_nn16">19.7 Exception Handling</A></LI>
<LI><A HREF="#Guile_nn17">19.8 Procedure documentation</A></LI>
<LI><A HREF="#Guile_nn18">19.9 Procedures with setters</A></LI>
<LI><A HREF="#Guile_nn19">19.10 GOOPS Proxy Classes</A>
<UL>
<LI><A HREF="#Guile_nn20">19.10.1 Naming Issues</A></LI>
<LI><A HREF="#Guile_nn21">19.10.2 Linking</A></LI>
</UL>
</LI>
</UL>
<B><A HREF="#Java">20 SWIG and Java</A></B>
<UL>
<LI><A HREF="#java_overview">20.1 Overview</A></LI>
<LI><A HREF="#java_preliminaries">20.2 Preliminaries</A>
<UL>
<LI><A HREF="#running_swig">20.2.1 Running SWIG</A></LI>
<LI><A HREF="#java_commandline">20.2.2 Additional Commandline Options</A>
</LI>
<LI><A HREF="#getting_right_headers">20.2.3 Getting the right header
 files</A></LI>
<LI><A HREF="#compiling_dynamic">20.2.4 Compiling a dynamic module</A></LI>
<LI><A HREF="#using_module">20.2.5 Using your module</A></LI>
<LI><A HREF="#dynamic_linking_problems">20.2.6 Dynamic linking problems</A>
</LI>
<LI><A HREF="#compilation_problems_cpp">20.2.7 Compilation problems and
 compiling with C++</A></LI>
<LI><A HREF="#building_windows">20.2.8 Building on Windows</A>
<UL>
<LI><A HREF="#visual_studio">20.2.8.1 Running SWIG from Visual Studio</A>
</LI>
<LI><A HREF="#nmake">20.2.8.2 Using NMAKE</A></LI>
</UL>
</LI>
</UL>
</LI>
<LI><A HREF="#java_basic_tour">20.3 A tour of basic C/C++ wrapping</A>
<UL>
<LI><A HREF="#module_packages_classes">20.3.1 Modules, packages and
 generated Java classes</A></LI>
<LI><A HREF="#functions">20.3.2 Functions</A></LI>
<LI><A HREF="#global_variables">20.3.3 Global variables</A></LI>
<LI><A HREF="#constants">20.3.4 Constants</A></LI>
<LI><A HREF="#enumerations">20.3.5 Enumerations</A>
<UL>
<LI><A HREF="#anonymous_enums">20.3.5.1 Anonymous enums</A></LI>
<LI><A HREF="#typesafe_enums">20.3.5.2 Typesafe enums</A></LI>
<LI><A HREF="#proper_enums">20.3.5.3 Proper Java enums</A></LI>
<LI><A HREF="#typeunsafe_enums">20.3.5.4 Type unsafe enums</A></LI>
<LI><A HREF="#simple_enums">20.3.5.5 Simple enums</A></LI>
</UL>
</LI>
<LI><A HREF="#pointers">20.3.6 Pointers</A></LI>
<LI><A HREF="#structures">20.3.7 Structures</A></LI>
<LI><A HREF="#classes">20.3.8 C++ classes</A></LI>
<LI><A HREF="#inheritance">20.3.9 C++ inheritance</A></LI>
<LI><A HREF="#pointers_refs_arrays">20.3.10 Pointers, references, arrays
 and pass by value</A>
<UL>
<LI><A HREF="#null_pointers">20.3.10.1 Null pointers</A></LI>
</UL>
</LI>
<LI><A HREF="#overloaded_functions">20.3.11 C++ overloaded functions</A></LI>
<LI><A HREF="#java_default_arguments">20.3.12 C++ default arguments</A></LI>
<LI><A HREF="#namespaces">20.3.13 C++ namespaces</A></LI>
<LI><A HREF="#templates">20.3.14 C++ templates</A></LI>
<LI><A HREF="#smart_pointers">20.3.15 C++ Smart Pointers</A></LI>
</UL>
</LI>
<LI><A HREF="#further_details">20.4 Further details on the generated
 Java classes</A>
<UL>
<LI><A HREF="#imclass">20.4.1 The intermediary JNI class</A>
<UL>
<LI><A HREF="#imclass_pragmas">20.4.1.1 The intermediary JNI class
 pragmas</A></LI>
</UL>
</LI>
<LI><A HREF="#java_module_class">20.4.2 The Java module class</A>
<UL>
<LI><A HREF="#module_class_pragmas">20.4.2.1 The Java module class
 pragmas</A></LI>
</UL>
</LI>
<LI><A HREF="#java_proxy_classes">20.4.3 Java proxy classes</A>
<UL>
<LI><A HREF="#memory_management">20.4.3.1 Memory management</A></LI>
<LI><A HREF="#inheritance_mirroring">20.4.3.2 Inheritance</A></LI>
<LI><A HREF="#proxy_classes_gc">20.4.3.3 Proxy classes and garbage
 collection</A></LI>
</UL>
</LI>
<LI><A HREF="#type_wrapper_classes">20.4.4 Type wrapper classes</A></LI>
<LI><A HREF="#enum_classes">20.4.5 Enum classes</A>
<UL>
<LI><A HREF="#typesafe_enums_classes">20.4.5.1 Typesafe enum classes</A></LI>
<LI><A HREF="#proper_enums_classes">20.4.5.2 Proper Java enum classes</A>
</LI>
<LI><A HREF="#typeunsafe_enums_classes">20.4.5.3 Type unsafe enum
 classes</A></LI>
</UL>
</LI>
</UL>
</LI>
<LI><A HREF="#java_directors">20.5 Cross language polymorphism using
 directors (experimental)</A>
<UL>
<LI><A HREF="#java_enabling_directors">20.5.1 Enabling directors</A></LI>
<LI><A HREF="#java_directors_classes">20.5.2 Director classes</A></LI>
<LI><A HREF="#java_directors_overhead">20.5.3 Overhead and code bloat</A>
</LI>
<LI><A HREF="#java_directors_example">20.5.4 Simple directors example</A>
</LI>
</UL>
</LI>
<LI><A HREF="#common_customization">20.6 Common customization features</A>
<UL>
<LI><A HREF="#helper_functions">20.6.1 C/C++ helper functions</A></LI>
<LI><A HREF="#class_extension">20.6.2 Class extension with %extend</A></LI>
<LI><A HREF="#exception_handling">20.6.3 Exception handling with
 %exception and %javaexception</A></LI>
<LI><A HREF="#method_access">20.6.4 Method access with
 %javamethodmodifiers</A></LI>
</UL>
</LI>
<LI><A HREF="#tips_techniques">20.7 Tips and techniques</A>
<UL>
<LI><A HREF="#input_output_parameters">20.7.1 Input and output
 parameters using primitive pointers and references</A></LI>
<LI><A HREF="#simple_pointers">20.7.2 Simple pointers</A></LI>
<LI><A HREF="#c_arrays">20.7.3 Wrapping C arrays with Java arrays</A></LI>
<LI><A HREF="#unbounded_c_arrays">20.7.4 Unbounded C Arrays</A></LI>
</UL>
</LI>
<LI><A HREF="#java_typemaps">20.8 Java typemaps</A>
<UL>
<LI><A HREF="#default_primitive_type_mappings">20.8.1 Default primitive
 type mappings</A></LI>
<LI><A HREF="#Java_default_non_primitive_typemaps">20.8.2 Default
 typemaps for non-primitive types</A></LI>
<LI><A HREF="#jvm64">20.8.3 Sixty four bit JVMs</A></LI>
<LI><A HREF="#what_is_typemap">20.8.4 What is a typemap?</A></LI>
<LI><A HREF="#typemaps_c_to_java_types">20.8.5 Typemaps for mapping
 C/C++ types to Java types</A></LI>
<LI><A HREF="#typemap_attributes">20.8.6 Java typemap attributes</A></LI>
<LI><A HREF="#special_variables">20.8.7 Java special variables</A></LI>
<LI><A HREF="#typemaps_for_c_and_c++">20.8.8 Typemaps for both C and C++
 compilation</A></LI>
<LI><A HREF="#java_code_typemaps">20.8.9 Java code typemaps</A></LI>
<LI><A HREF="#java_directors_typemaps">20.8.10 Director specific
 typemaps</A></LI>
</UL>
</LI>
<LI><A HREF="#typemap_examples">20.9 Typemap Examples</A>
<UL>
<LI><A HREF="#simpler_enum_classes">20.9.1 Simpler Java enums for enums
 without initializers</A></LI>
<LI><A HREF="#exception_typemap">20.9.2 Handling C++ exception
 specifications as Java exceptions</A></LI>
<LI><A HREF="#nan_exception_typemap">20.9.3 NaN Exception - exception
 handling for a particular type</A></LI>
<LI><A HREF="#converting_java_string_arrays">20.9.4 Converting Java
 String arrays to char **</A></LI>
<LI><A HREF="#expanding_java_object">20.9.5 Expanding a Java object to
 multiple arguments</A></LI>
<LI><A HREF="#using_typemaps_return_arguments">20.9.6 Using typemaps to
 return arguments</A></LI>
<LI><A HREF="#adding_downcasts">20.9.7 Adding Java downcasts to
 polymorphic return types</A></LI>
<LI><A HREF="#adding_equals_method">20.9.8 Adding an equals method to
 the Java classes</A></LI>
<LI><A HREF="#void_pointers">20.9.9 Void pointers and a common Java base
 class</A></LI>
<LI><A HREF="#struct_pointer_pointer">20.9.10 Struct pointer to pointer</A>
</LI>
<LI><A HREF="#java_memory_management_member_variables">20.9.11 Memory
 management when returning references to member variables</A></LI>
<LI><A HREF="#java_memory_management_objects">20.9.12 Memory management
 for objects passed to the C++ layer</A></LI>
</UL>
</LI>
<LI><A HREF="#java_directors_faq">20.10 Living with Java Directors</A></LI>
<LI><A HREF="#odds_ends">20.11 Odds and ends</A>
<UL>
<LI><A HREF="#javadoc_comments">20.11.1 JavaDoc comments</A></LI>
<LI><A HREF="#functional_interface">20.11.2 Functional interface without
 proxy classes</A></LI>
<LI><A HREF="#using_own_jni_functions">20.11.3 Using your own JNI
 functions</A></LI>
<LI><A HREF="#performance">20.11.4 Performance concerns and hints</A></LI>
</UL>
</LI>
<LI><A HREF="#java_examples">20.12 Examples</A></LI>
</UL>
<B><A HREF="#Lisp_nn1">21 SWIG and Common Lisp</A></B>
<UL>
<LI><A HREF="#Lisp_nn2">21.1 Allegro Common Lisp</A></LI>
<LI><A HREF="#Lisp_nn3">21.2 CLISP</A>
<UL>
<LI><A HREF="#Lisp_nn4">21.2.1 Additional Commandline Options</A></LI>
<LI><A HREF="#Lisp_nn5">21.2.2 Details on CLISP bindings</A></LI>
</UL>
</LI>
<LI><A HREF="#Lisp_nn6">21.3 UFFI</A></LI>
</UL>
<B><A HREF="#Lua_nn1">22 SWIG and Lua</A></B>
<UL>
<LI><A HREF="#Lua_nn2">22.1 Preliminaries</A></LI>
<LI><A HREF="#Lua_nn3">22.2 Running SWIG</A>
<UL>
<LI><A HREF="#Lua_nn4">22.2.1 Compiling and Linking and Interpreter</A></LI>
<LI><A HREF="#Lua_nn5">22.2.2 Compiling a dynamic module</A></LI>
<LI><A HREF="#Lua_nn6">22.2.3 Using your module</A></LI>
</UL>
</LI>
<LI><A HREF="#Lua_nn7">22.3 A tour of basic C/C++ wrapping</A>
<UL>
<LI><A HREF="#Lua_nn8">22.3.1 Modules</A></LI>
<LI><A HREF="#Lua_nn9">22.3.2 Functions</A></LI>
<LI><A HREF="#Lua_nn10">22.3.3 Global variables</A></LI>
<LI><A HREF="#Lua_nn11">22.3.4 Constants and enums</A></LI>
<LI><A HREF="#Lua_nn12">22.3.5 Pointers</A></LI>
<LI><A HREF="#Lua_nn13">22.3.6 Structures</A></LI>
<LI><A HREF="#Lua_nn14">22.3.7 C++ classes</A></LI>
<LI><A HREF="#Lua_nn15">22.3.8 C++ inheritance</A></LI>
<LI><A HREF="#Lua_nn16">22.3.9 Pointers, references, values, and arrays</A>
</LI>
<LI><A HREF="#Lua_nn17">22.3.10 C++ overloaded functions</A></LI>
<LI><A HREF="#Lua_nn18">22.3.11 C++ operators</A></LI>
<LI><A HREF="#Lua_nn19">22.3.12 Class extension with %extend</A></LI>
<LI><A HREF="#Lua_nn20">22.3.13 C++ templates</A></LI>
<LI><A HREF="#Lua_nn21">22.3.14 C++ Smart Pointers</A></LI>
</UL>
</LI>
<LI><A HREF="#Lua_nn22">22.4 Details on the Lua binding</A>
<UL>
<LI><A HREF="#Lua_nn23">22.4.1 Binding global data into the module.</A></LI>
<LI><A HREF="#Lua_nn24">22.4.2 Userdata and Metatables</A></LI>
<LI><A HREF="#Lua_nn25">22.4.3 Memory management</A></LI>
</UL>
</LI>
</UL>
<B><A HREF="#Modula3">23 SWIG and Modula-3</A></B>
<UL>
<LI><A HREF="#modula3_overview">23.1 Overview</A>
<UL>
<LI><A HREF="#whyscripting">23.1.1 Why not scripting ?</A></LI>
<LI><A HREF="#whymodula3">23.1.2 Why Modula-3 ?</A></LI>
<LI><A HREF="#whycpp">23.1.3 Why C / C++ ?</A></LI>
<LI><A HREF="#whyswig">23.1.4 Why SWIG ?</A></LI>
</UL>
</LI>
<LI><A HREF="#conception">23.2 Conception</A>
<UL>
<LI><A HREF="#cinterface">23.2.1 Interfaces to C libraries</A></LI>
<LI><A HREF="#cppinterface">23.2.2 Interfaces to C++ libraries</A></LI>
</UL>
</LI>
<LI><A HREF="#preliminaries">23.3 Preliminaries</A>
<UL>
<LI><A HREF="#compilers">23.3.1 Compilers</A></LI>
<LI><A HREF="#commandline">23.3.2 Additional Commandline Options</A></LI>
</UL>
</LI>
<LI><A HREF="#modula3_typemaps">23.4 Modula-3 typemaps</A>
<UL>
<LI><A HREF="#inoutparam">23.4.1 Inputs and outputs</A></LI>
<LI><A HREF="#ordinals">23.4.2 Subranges, Enumerations, Sets</A></LI>
<LI><A HREF="#class">23.4.3 Objects</A></LI>
<LI><A HREF="#imports">23.4.4 Imports</A></LI>
<LI><A HREF="#exceptions">23.4.5 Exceptions</A></LI>
<LI><A HREF="#typemap_example">23.4.6 Example</A></LI>
</UL>
</LI>
<LI><A HREF="#hints">23.5 More hints to the generator</A>
<UL>
<LI><A HREF="#features">23.5.1 Features</A></LI>
<LI><A HREF="#pragmas">23.5.2 Pragmas</A></LI>
</UL>
</LI>
<LI><A HREF="#remarks">23.6 Remarks</A></LI>
</UL>
<B><A HREF="#MzScheme">24 SWIG and MzScheme</A></B>
<UL>
<LI><A HREF="#MzScheme_nn2">24.1 Creating native MzScheme structures</A></LI>
</UL>
<B><A HREF="#Ocaml">25 SWIG and Ocaml</A></B>
<UL>
<LI><A HREF="#Ocaml_nn2">25.1 Preliminaries</A>
<UL>
<LI><A HREF="#Ocaml_nn3">25.1.1 Running SWIG</A></LI>
<LI><A HREF="#Ocaml_nn4">25.1.2 Compiling the code</A></LI>
<LI><A HREF="#Ocaml_nn5">25.1.3 The camlp4 module</A></LI>
<LI><A HREF="#Ocaml_nn6">25.1.4 Using your module</A></LI>
<LI><A HREF="#Ocaml_nn7">25.1.5 Compilation problems and compiling with
 C++</A></LI>
</UL>
</LI>
<LI><A HREF="#Ocaml_nn8">25.2 The low-level Ocaml/C interface</A>
<UL>
<LI><A HREF="#Ocaml_nn9">25.2.1 The generated module</A></LI>
<LI><A HREF="#Ocaml_nn10">25.2.2 Enums</A>
<UL>
<LI><A HREF="#Ocaml_nn11">25.2.2.1 Enum typing in Ocaml</A></LI>
</UL>
</LI>
<LI><A HREF="#Ocaml_nn12">25.2.3 Arrays</A>
<UL>
<LI><A HREF="#Ocaml_nn13">25.2.3.1 Simple types of bounded arrays</A></LI>
<LI><A HREF="#Ocaml_nn14">25.2.3.2 Complex and unbounded arrays</A></LI>
<LI><A HREF="#Ocaml_nn15">25.2.3.3 Using an object</A></LI>
<LI><A HREF="#Ocaml_nn16">25.2.3.4 Example typemap for a function taking
 float * and int</A></LI>
</UL>
</LI>
<LI><A HREF="#Ocaml_nn17">25.2.4 C++ Classes</A>
<UL>
<LI><A HREF="#Ocaml_nn18">25.2.4.1 STL vector and string Example</A></LI>
<LI><A HREF="#Ocaml_nn19">25.2.4.2 C++ Class Example</A></LI>
<LI><A HREF="#Ocaml_nn20">25.2.4.3 Compiling the example</A></LI>
<LI><A HREF="#Ocaml_nn21">25.2.4.4 Sample Session</A></LI>
</UL>
</LI>
<LI><A HREF="#Ocaml_nn22">25.2.5 Director Classes</A>
<UL>
<LI><A HREF="#Ocaml_nn23">25.2.5.1 Director Introduction</A></LI>
<LI><A HREF="#Ocaml_nn24">25.2.5.2 Overriding Methods in Ocaml</A></LI>
<LI><A HREF="#Ocaml_nn25">25.2.5.3 Director Usage Example</A></LI>
<LI><A HREF="#Ocaml_nn26">25.2.5.4 Creating director objects</A></LI>
<LI><A HREF="#Ocaml_nn27">25.2.5.5 Typemaps for directors, directorin,
 directorout, directorargout</A></LI>
<LI><A HREF="#Ocaml_nn28">25.2.5.6 directorin typemap</A></LI>
<LI><A HREF="#Ocaml_nn29">25.2.5.7 directorout typemap</A></LI>
<LI><A HREF="#Ocaml_nn30">25.2.5.8 directorargout typemap</A></LI>
</UL>
</LI>
<LI><A HREF="#Ocaml_nn31">25.2.6 Exceptions</A></LI>
</UL>
</LI>
</UL>
<B><A HREF="#Perl5">26 SWIG and Perl5</A></B>
<UL>
<LI><A HREF="#Perl5_nn2">26.1 Overview</A></LI>
<LI><A HREF="#Perl5_nn3">26.2 Preliminaries</A>
<UL>
<LI><A HREF="#Perl5_nn4">26.2.1 Getting the right header files</A></LI>
<LI><A HREF="#Perl5_nn5">26.2.2 Compiling a dynamic module</A></LI>
<LI><A HREF="#Perl5_nn6">26.2.3 Building a dynamic module with MakeMaker</A>
</LI>
<LI><A HREF="#Perl5_nn7">26.2.4 Building a static version of Perl</A></LI>
<LI><A HREF="#Perl5_nn8">26.2.5 Using the module</A></LI>
<LI><A HREF="#Perl5_nn9">26.2.6 Compilation problems and compiling with
 C++</A></LI>
<LI><A HREF="#Perl5_nn10">26.2.7 Compiling for 64-bit platforms</A></LI>
</UL>
</LI>
<LI><A HREF="#Perl5_nn11">26.3 Building Perl Extensions under Windows</A>
<UL>
<LI><A HREF="#Perl5_nn12">26.3.1 Running SWIG from Developer Studio</A></LI>
<LI><A HREF="#Perl5_nn13">26.3.2 Using other compilers</A></LI>
</UL>
</LI>
<LI><A HREF="#Perl5_nn14">26.4 The low-level interface</A>
<UL>
<LI><A HREF="#Perl5_nn15">26.4.1 Functions</A></LI>
<LI><A HREF="#Perl5_nn16">26.4.2 Global variables</A></LI>
<LI><A HREF="#Perl5_nn17">26.4.3 Constants</A></LI>
<LI><A HREF="#Perl5_nn18">26.4.4 Pointers</A></LI>
<LI><A HREF="#Perl5_nn19">26.4.5 Structures</A></LI>
<LI><A HREF="#Perl5_nn20">26.4.6 C++ classes</A></LI>
<LI><A HREF="#Perl5_nn21">26.4.7 C++ classes and type-checking</A></LI>
<LI><A HREF="#Perl5_nn22">26.4.8 C++ overloaded functions</A></LI>
<LI><A HREF="#Perl5_nn23">26.4.9 Operators</A></LI>
<LI><A HREF="#Perl5_nn24">26.4.10 Modules and packages</A></LI>
</UL>
</LI>
<LI><A HREF="#Perl5_nn25">26.5 Input and output parameters</A></LI>
<LI><A HREF="#Perl5_nn26">26.6 Exception handling</A></LI>
<LI><A HREF="#Perl5_nn27">26.7 Remapping datatypes with typemaps</A>
<UL>
<LI><A HREF="#Perl5_nn28">26.7.1 A simple typemap example</A></LI>
<LI><A HREF="#Perl5_nn29">26.7.2 Perl5 typemaps</A></LI>
<LI><A HREF="#Perl5_nn30">26.7.3 Typemap variables</A></LI>
<LI><A HREF="#Perl5_nn31">26.7.4 Useful functions</A></LI>
</UL>
</LI>
<LI><A HREF="#Perl5_nn32">26.8 Typemap Examples</A>
<UL>
<LI><A HREF="#Perl5_nn33">26.8.1 Converting a Perl5 array to a char **</A>
</LI>
<LI><A HREF="#Perl5_nn34">26.8.2 Return values</A></LI>
<LI><A HREF="#Perl5_nn35">26.8.3 Returning values from arguments</A></LI>
<LI><A HREF="#Perl5_nn36">26.8.4 Accessing array structure members</A></LI>
<LI><A HREF="#Perl5_nn37">26.8.5 Turning Perl references into C pointers</A>
</LI>
<LI><A HREF="#Perl5_nn38">26.8.6 Pointer handling</A></LI>
</UL>
</LI>
<LI><A HREF="#Perl5_nn39">26.9 Proxy classes</A>
<UL>
<LI><A HREF="#Perl5_nn40">26.9.1 Preliminaries</A></LI>
<LI><A HREF="#Perl5_nn41">26.9.2 Structure and class wrappers</A></LI>
<LI><A HREF="#Perl5_nn42">26.9.3 Object Ownership</A></LI>
<LI><A HREF="#Perl5_nn43">26.9.4 Nested Objects</A></LI>
<LI><A HREF="#Perl5_nn44">26.9.5 Proxy Functions</A></LI>
<LI><A HREF="#Perl5_nn45">26.9.6 Inheritance</A></LI>
<LI><A HREF="#Perl5_nn46">26.9.7 Modifying the proxy methods</A></LI>
</UL>
</LI>
<LI><A HREF="#Perl5_nn47">26.10 Adding additional Perl code</A></LI>
</UL>
<B><A HREF="#Php">27 SWIG and PHP4</A></B>
<UL>
<LI><A HREF="#Php_nn1">27.1 Generating PHP4 Extensions</A>
<UL>
<LI><A HREF="#Php_nn1_1">27.1.1 Building a loadable extension</A></LI>
<LI><A HREF="#Php_nn1_2">27.1.2 Building extensions into PHP</A></LI>
<LI><A HREF="#Php_nn1_3">27.1.3 Using PHP4 Extensions</A></LI>
</UL>
</LI>
<LI><A HREF="#Php_nn2">27.2 Basic PHP4 interface</A>
<UL>
<LI><A HREF="#Php_nn2_1">27.2.1 Constants</A></LI>
<LI><A HREF="#Php_nn2_2">27.2.2 Global Variables</A></LI>
<LI><A HREF="#Php_nn2_3">27.2.3 Functions</A></LI>
<LI><A HREF="#Php_nn2_4">27.2.4 Overloading</A></LI>
<LI><A HREF="#Php_nn2_5">27.2.5 Pointers and References</A></LI>
<LI><A HREF="#Php_nn2_6">27.2.6 Structures and C++ classes</A>
<UL>
<LI><A HREF="#Php_nn2_6_1">27.2.6.1 Using -noproxy</A></LI>
<LI><A HREF="#Php_nn2_6_2">27.2.6.2 Constructors and Destructors</A></LI>
<LI><A HREF="#Php_nn2_6_3">27.2.6.3 Static Member Variables</A></LI>
<LI><A HREF="#Php_nn2_6_4">27.2.6.4 Static Member Functions</A></LI>
</UL>
</LI>
<LI><A HREF="#Php_nn2_7">27.2.7 PHP4 Pragmas, Startup and Shutdown code</A>
</LI>
</UL>
</LI>
</UL>
<B><A HREF="#Pike">28 SWIG and Pike</A></B>
<UL>
<LI><A HREF="#Pike_nn2">28.1 Preliminaries</A>
<UL>
<LI><A HREF="#Pike_nn3">28.1.1 Running SWIG</A></LI>
<LI><A HREF="#Pike_nn4">28.1.2 Getting the right header files</A></LI>
<LI><A HREF="#Pike_nn5">28.1.3 Using your module</A></LI>
</UL>
</LI>
<LI><A HREF="#Pike_nn6">28.2 Basic C/C++ Mapping</A>
<UL>
<LI><A HREF="#Pike_nn7">28.2.1 Modules</A></LI>
<LI><A HREF="#Pike_nn8">28.2.2 Functions</A></LI>
<LI><A HREF="#Pike_nn9">28.2.3 Global variables</A></LI>
<LI><A HREF="#Pike_nn10">28.2.4 Constants and enumerated types</A></LI>
<LI><A HREF="#Pike_nn11">28.2.5 Constructors and Destructors</A></LI>
<LI><A HREF="#Pike_nn12">28.2.6 Static Members</A></LI>
</UL>
</LI>
</UL>
<B><A HREF="#Python">29 SWIG and Python</A></B>
<UL>
<LI><A HREF="#Python_nn2">29.1 Overview</A></LI>
<LI><A HREF="#Python_nn3">29.2 Preliminaries</A>
<UL>
<LI><A HREF="#Python_nn4">29.2.1 Running SWIG</A></LI>
<LI><A HREF="#Python_nn5">29.2.2 Getting the right header files</A></LI>
<LI><A HREF="#Python_nn6">29.2.3 Compiling a dynamic module</A></LI>
<LI><A HREF="#Python_nn7">29.2.4 Using distutils</A></LI>
<LI><A HREF="#Python_nn8">29.2.5 Static linking</A></LI>
<LI><A HREF="#Python_nn9">29.2.6 Using your module</A></LI>
<LI><A HREF="#Python_nn10">29.2.7 Compilation of C++ extensions</A></LI>
<LI><A HREF="#Python_nn11">29.2.8 Compiling for 64-bit platforms</A></LI>
<LI><A HREF="#Python_nn12">29.2.9 Building Python Extensions under
 Windows</A></LI>
</UL>
</LI>
<LI><A HREF="#Python_nn13">29.3 A tour of basic C/C++ wrapping</A>
<UL>
<LI><A HREF="#Python_nn14">29.3.1 Modules</A></LI>
<LI><A HREF="#Python_nn15">29.3.2 Functions</A></LI>
<LI><A HREF="#Python_nn16">29.3.3 Global variables</A></LI>
<LI><A HREF="#Python_nn17">29.3.4 Constants and enums</A></LI>
<LI><A HREF="#Python_nn18">29.3.5 Pointers</A></LI>
<LI><A HREF="#Python_nn19">29.3.6 Structures</A></LI>
<LI><A HREF="#Python_nn20">29.3.7 C++ classes</A></LI>
<LI><A HREF="#Python_nn21">29.3.8 C++ inheritance</A></LI>
<LI><A HREF="#Python_nn22">29.3.9 Pointers, references, values, and
 arrays</A></LI>
<LI><A HREF="#Python_nn23">29.3.10 C++ overloaded functions</A></LI>
<LI><A HREF="#Python_nn24">29.3.11 C++ operators</A></LI>
<LI><A HREF="#Python_nn25">29.3.12 C++ namespaces</A></LI>
<LI><A HREF="#Python_nn26">29.3.13 C++ templates</A></LI>
<LI><A HREF="#Python_nn27">29.3.14 C++ Smart Pointers</A></LI>
<LI><A HREF="#Python_nn27a">29.3.15 C++ Reference Counted Objects
 (ref/unref)</A></LI>
</UL>
</LI>
<LI><A HREF="#Python_nn28">29.4 Further details on the Python class
 interface</A>
<UL>
<LI><A HREF="#Python_nn29">29.4.1 Proxy classes</A></LI>
<LI><A HREF="#Python_nn30">29.4.2 Memory management</A></LI>
<LI><A HREF="#Python_nn31">29.4.3 Python 2.2 and classic classes</A></LI>
</UL>
</LI>
<LI><A HREF="#directors">29.5 Cross language polymorphism</A>
<UL>
<LI><A HREF="#Python_nn33">29.5.1 Enabling directors</A></LI>
<LI><A HREF="#Python_nn34">29.5.2 Director classes</A></LI>
<LI><A HREF="#Python_nn35">29.5.3 Ownership and object destruction</A></LI>
<LI><A HREF="#Python_nn36">29.5.4 Exception unrolling</A></LI>
<LI><A HREF="#Python_nn37">29.5.5 Overhead and code bloat</A></LI>
<LI><A HREF="#Python_nn38">29.5.6 Typemaps</A></LI>
<LI><A HREF="#Python_nn39">29.5.7 Miscellaneous</A></LI>
</UL>
</LI>
<LI><A HREF="#Python_nn40">29.6 Common customization features</A>
<UL>
<LI><A HREF="#Python_nn41">29.6.1 C/C++ helper functions</A></LI>
<LI><A HREF="#Python_nn42">29.6.2 Adding additional Python code</A></LI>
<LI><A HREF="#Python_nn43">29.6.3 Class extension with %extend</A></LI>
<LI><A HREF="#Python_nn44">29.6.4 Exception handling with %exception</A></LI>
</UL>
</LI>
<LI><A HREF="#Python_nn45">29.7 Tips and techniques</A>
<UL>
<LI><A HREF="#Python_nn46">29.7.1 Input and output parameters</A></LI>
<LI><A HREF="#Python_nn47">29.7.2 Simple pointers</A></LI>
<LI><A HREF="#Python_nn48">29.7.3 Unbounded C Arrays</A></LI>
<LI><A HREF="#Python_nn49">29.7.4 String handling</A></LI>
<LI><A HREF="#Python_nn50">29.7.5 Arrays</A></LI>
<LI><A HREF="#Python_nn51">29.7.6 String arrays</A></LI>
<LI><A HREF="#Python_nn52">29.7.7 STL wrappers</A></LI>
</UL>
</LI>
<LI><A HREF="#Python_nn53">29.8 Typemaps</A>
<UL>
<LI><A HREF="#Python_nn54">29.8.1 What is a typemap?</A></LI>
<LI><A HREF="#Python_nn55">29.8.2 Python typemaps</A></LI>
<LI><A HREF="#Python_nn56">29.8.3 Typemap variables</A></LI>
<LI><A HREF="#Python_nn57">29.8.4 Useful Python Functions</A></LI>
</UL>
</LI>
<LI><A HREF="#Python_nn58">29.9 Typemap Examples</A>
<UL>
<LI><A HREF="#Python_nn59">29.9.1 Converting Python list to a char **</A>
</LI>
<LI><A HREF="#Python_nn60">29.9.2 Expanding a Python object into
 multiple arguments</A></LI>
<LI><A HREF="#Python_nn61">29.9.3 Using typemaps to return arguments</A></LI>
<LI><A HREF="#Python_nn62">29.9.4 Mapping Python tuples into small
 arrays</A></LI>
<LI><A HREF="#Python_nn63">29.9.5 Mapping sequences to C arrays</A></LI>
<LI><A HREF="#Python_nn64">29.9.6 Pointer handling</A></LI>
</UL>
</LI>
<LI><A HREF="#Python_nn65">29.10 Docstring Features</A>
<UL>
<LI><A HREF="#Python_nn66">29.10.1 Module docstring</A></LI>
<LI><A HREF="#Python_nn67">29.10.2 %feature(&quot;autodoc&quot;)</A>
<UL>
<LI><A HREF="#Python_nn68">29.10.2.1 %feature(&quot;autodoc&quot;, &quot;0&quot;)</A></LI>
<LI><A HREF="#Python_nn69">29.10.2.2 %feature(&quot;autodoc&quot;, &quot;1&quot;)</A></LI>
<LI><A HREF="#Python_nn70">29.10.2.3 %feature(&quot;autodoc&quot;, &quot;docstring&quot;)</A>
</LI>
</UL>
</LI>
<LI><A HREF="#Python_nn71">29.10.3 %feature(&quot;docstring&quot;)</A></LI>
</UL>
</LI>
<LI><A HREF="#Python_nn72">29.11 Python Packages</A></LI>
</UL>
<B><A HREF="#Ruby">30 SWIG and Ruby</A></B>
<UL>
<LI><A HREF="#Ruby_nn2">30.1 Preliminaries</A>
<UL>
<LI><A HREF="#Ruby_nn3">30.1.1 Running SWIG</A></LI>
<LI><A HREF="#Ruby_nn4">30.1.2 Getting the right header files</A></LI>
<LI><A HREF="#Ruby_nn5">30.1.3 Compiling a dynamic module</A></LI>
<LI><A HREF="#Ruby_nn6">30.1.4 Using your module</A></LI>
<LI><A HREF="#Ruby_nn7">30.1.5 Static linking</A></LI>
<LI><A HREF="#Ruby_nn8">30.1.6 Compilation of C++ extensions</A></LI>
</UL>
</LI>
<LI><A HREF="#Ruby_nn9">30.2 Building Ruby Extensions under Windows
 95/NT</A>
<UL>
<LI><A HREF="#Ruby_nn10">30.2.1 Running SWIG from Developer Studio</A></LI>
</UL>
</LI>
<LI><A HREF="#Ruby_nn11">30.3 The Ruby-to-C/C++ Mapping</A>
<UL>
<LI><A HREF="#Ruby_nn12">30.3.1 Modules</A></LI>
<LI><A HREF="#Ruby_nn13">30.3.2 Functions</A></LI>
<LI><A HREF="#Ruby_nn14">30.3.3 Variable Linking</A></LI>
<LI><A HREF="#Ruby_nn15">30.3.4 Constants</A></LI>
<LI><A HREF="#Ruby_nn16">30.3.5 Pointers</A></LI>
<LI><A HREF="#Ruby_nn17">30.3.6 Structures</A></LI>
<LI><A HREF="#Ruby_nn18">30.3.7 C++ classes</A></LI>
<LI><A HREF="#Ruby_nn19">30.3.8 C++ Inheritance</A></LI>
<LI><A HREF="#Ruby_nn20">30.3.9 C++ Overloaded Functions</A></LI>
<LI><A HREF="#Ruby_nn21">30.3.10 C++ Operators</A></LI>
<LI><A HREF="#Ruby_nn22">30.3.11 C++ namespaces</A></LI>
<LI><A HREF="#Ruby_nn23">30.3.12 C++ templates</A></LI>
<LI><A HREF="#Ruby_nn24">30.3.13 C++ Smart Pointers</A></LI>
<LI><A HREF="#Ruby_nn25">30.3.14 Cross-Language Polymorphism</A>
<UL>
<LI><A HREF="#Ruby_nn26">30.3.14.1 Exception Unrolling</A></LI>
</UL>
</LI>
</UL>
</LI>
<LI><A HREF="#Ruby_nn27">30.4 Naming</A>
<UL>
<LI><A HREF="#Ruby_nn28">30.4.1 Defining Aliases</A></LI>
<LI><A HREF="#Ruby_nn29">30.4.2 Predicate Methods</A></LI>
<LI><A HREF="#Ruby_nn30">30.4.3 Bang Methods</A></LI>
<LI><A HREF="#Ruby_nn31">30.4.4 Getters and Setters</A></LI>
</UL>
</LI>
<LI><A HREF="#Ruby_nn32">30.5 Input and output parameters</A></LI>
<LI><A HREF="#Ruby_nn33">30.6 Exception handling</A>
<UL>
<LI><A HREF="#Ruby_nn34">30.6.1 Using the %exception directive</A></LI>
<LI><A HREF="#Ruby_nn35">30.6.2 Raising exceptions</A></LI>
<LI><A HREF="#Ruby_nn36">30.6.3 Exception classes</A></LI>
</UL>
</LI>
<LI><A HREF="#Ruby_nn37">30.7 Typemaps</A>
<UL>
<LI><A HREF="#Ruby_nn38">30.7.1 What is a typemap?</A></LI>
<LI><A HREF="#Ruby_nn39">30.7.2 Ruby typemaps</A></LI>
<LI><A HREF="#Ruby_nn40">30.7.3 Typemap variables</A></LI>
<LI><A HREF="#Ruby_nn41">30.7.4 Useful Functions</A>
<UL>
<LI><A HREF="#Ruby_nn42">30.7.4.1 C Datatypes to Ruby Objects</A></LI>
<LI><A HREF="#Ruby_nn43">30.7.4.2 Ruby Objects to C Datatypes</A></LI>
<LI><A HREF="#Ruby_nn44">30.7.4.3 Macros for VALUE</A></LI>
<LI><A HREF="#Ruby_nn45">30.7.4.4 Exceptions</A></LI>
<LI><A HREF="#Ruby_nn46">30.7.4.5 Iterators</A></LI>
</UL>
</LI>
<LI><A HREF="#Ruby_nn47">30.7.5 Typemap Examples</A></LI>
<LI><A HREF="#Ruby_nn48">30.7.6 Converting a Ruby array to a char **</A></LI>
<LI><A HREF="#Ruby_nn49">30.7.7 Collecting arguments in a hash</A></LI>
<LI><A HREF="#Ruby_nn50">30.7.8 Pointer handling</A>
<UL>
<LI><A HREF="#Ruby_nn51">30.7.8.1 Ruby Datatype Wrapping</A></LI>
</UL>
</LI>
<LI><A HREF="#Ruby_nn52">30.7.9 Example: STL Vector to Ruby Array</A></LI>
</UL>
</LI>
<LI><A HREF="#Ruby_nn53">30.8 Advanced Topics</A>
<UL>
<LI><A HREF="#Ruby_nn54">30.8.1 Operator overloading</A></LI>
<LI><A HREF="#Ruby_nn55">30.8.2 Creating Multi-Module Packages</A></LI>
<LI><A HREF="#Ruby_nn56">30.8.3 Specifying Mixin Modules</A></LI>
</UL>
</LI>
<LI><A HREF="#Ruby_nn57">30.9 Memory Management</A>
<UL>
<LI><A HREF="#Ruby_nn58">30.9.1 Mark and Sweep Garbage Collector</A></LI>
<LI><A HREF="#Ruby_nn59">30.9.2 Object Ownership</A></LI>
<LI><A HREF="#Ruby_nn60">30.9.3 Object Tracking</A></LI>
<LI><A HREF="#Ruby_nn61">30.9.4 Mark Functions</A></LI>
<LI><A HREF="#Ruby_nn62">30.9.5 Free Functions</A></LI>
</UL>
</LI>
</UL>
<B><A HREF="#Tcl">31 SWIG and Tcl</A></B>
<UL>
<LI><A HREF="#Tcl_nn2">31.1 Preliminaries</A>
<UL>
<LI><A HREF="#Tcl_nn3">31.1.1 Getting the right header files</A></LI>
<LI><A HREF="#Tcl_nn4">31.1.2 Compiling a dynamic module</A></LI>
<LI><A HREF="#Tcl_nn5">31.1.3 Static linking</A></LI>
<LI><A HREF="#Tcl_nn6">31.1.4 Using your module</A></LI>
<LI><A HREF="#Tcl_nn7">31.1.5 Compilation of C++ extensions</A></LI>
<LI><A HREF="#Tcl_nn8">31.1.6 Compiling for 64-bit platforms</A></LI>
<LI><A HREF="#Tcl_nn9">31.1.7 Setting a package prefix</A></LI>
<LI><A HREF="#Tcl_nn10">31.1.8 Using namespaces</A></LI>
</UL>
</LI>
<LI><A HREF="#Tcl_nn11">31.2 Building Tcl/Tk Extensions under Windows
 95/NT</A>
<UL>
<LI><A HREF="#Tcl_nn12">31.2.1 Running SWIG from Developer Studio</A></LI>
<LI><A HREF="#Tcl_nn13">31.2.2 Using NMAKE</A></LI>
</UL>
</LI>
<LI><A HREF="#Tcl_nn14">31.3 A tour of basic C/C++ wrapping</A>
<UL>
<LI><A HREF="#Tcl_nn15">31.3.1 Modules</A></LI>
<LI><A HREF="#Tcl_nn16">31.3.2 Functions</A></LI>
<LI><A HREF="#Tcl_nn17">31.3.3 Global variables</A></LI>
<LI><A HREF="#Tcl_nn18">31.3.4 Constants and enums</A></LI>
<LI><A HREF="#Tcl_nn19">31.3.5 Pointers</A></LI>
<LI><A HREF="#Tcl_nn20">31.3.6 Structures</A></LI>
<LI><A HREF="#Tcl_nn21">31.3.7 C++ classes</A></LI>
<LI><A HREF="#Tcl_nn22">31.3.8 C++ inheritance</A></LI>
<LI><A HREF="#Tcl_nn23">31.3.9 Pointers, references, values, and arrays</A>
</LI>
<LI><A HREF="#Tcl_nn24">31.3.10 C++ overloaded functions</A></LI>
<LI><A HREF="#Tcl_nn25">31.3.11 C++ operators</A></LI>
<LI><A HREF="#Tcl_nn26">31.3.12 C++ namespaces</A></LI>
<LI><A HREF="#Tcl_nn27">31.3.13 C++ templates</A></LI>
<LI><A HREF="#Tcl_nn28">31.3.14 C++ Smart Pointers</A></LI>
</UL>
</LI>
<LI><A HREF="#Tcl_nn29">31.4 Further details on the Tcl class interface</A>
<UL>
<LI><A HREF="#Tcl_nn30">31.4.1 Proxy classes</A></LI>
<LI><A HREF="#Tcl_nn31">31.4.2 Memory management</A></LI>
</UL>
</LI>
<LI><A HREF="#Tcl_nn32">31.5 Input and output parameters</A></LI>
<LI><A HREF="#Tcl_nn33">31.6 Exception handling</A></LI>
<LI><A HREF="#Tcl_nn34">31.7 Typemaps</A>
<UL>
<LI><A HREF="#Tcl_nn35">31.7.1 What is a typemap?</A></LI>
<LI><A HREF="#Tcl_nn36">31.7.2 Tcl typemaps</A></LI>
<LI><A HREF="#Tcl_nn37">31.7.3 Typemap variables</A></LI>
<LI><A HREF="#Tcl_nn38">31.7.4 Converting a Tcl list to a char **</A></LI>
<LI><A HREF="#Tcl_nn39">31.7.5 Returning values in arguments</A></LI>
<LI><A HREF="#Tcl_nn40">31.7.6 Useful functions</A></LI>
<LI><A HREF="#Tcl_nn41">31.7.7 Standard typemaps</A></LI>
<LI><A HREF="#Tcl_nn42">31.7.8 Pointer handling</A></LI>
</UL>
</LI>
<LI><A HREF="#Tcl_nn43">31.8 Turning a SWIG module into a Tcl Package.</A>
</LI>
<LI><A HREF="#Tcl_nn44">31.9 Building new kinds of Tcl interfaces (in
 Tcl)</A>
<UL>
<LI><A HREF="#Tcl_nn45">31.9.1 Proxy classes</A></LI>
</UL>
</LI>
</UL>
<B><A HREF="#Extending">32 Extending SWIG to support new languages</A></B>
<UL>
<LI><A HREF="#Extending_nn2">32.1 Introduction</A></LI>
<LI><A HREF="#Extending_nn3">32.2 Prerequisites</A></LI>
<LI><A HREF="#Extending_nn4">32.3 The Big Picture</A></LI>
<LI><A HREF="#Extending_nn5">32.4 Execution Model</A>
<UL>
<LI><A HREF="#Extending_nn6">32.4.1 Preprocessing</A></LI>
<LI><A HREF="#Extending_nn7">32.4.2 Parsing</A></LI>
<LI><A HREF="#Extending_nn8">32.4.3 Parse Trees</A></LI>
<LI><A HREF="#Extending_nn9">32.4.4 Attribute namespaces</A></LI>
<LI><A HREF="#Extending_nn10">32.4.5 Symbol Tables</A></LI>
<LI><A HREF="#Extending_nn11">32.4.6 The %feature directive</A></LI>
<LI><A HREF="#Extending_nn12">32.4.7 Code Generation</A></LI>
<LI><A HREF="#Extending_nn13">32.4.8 SWIG and XML</A></LI>
</UL>
</LI>
<LI><A HREF="#Extending_nn14">32.5 Primitive Data Structures</A>
<UL>
<LI><A HREF="#Extending_nn15">32.5.1 Strings</A></LI>
<LI><A HREF="#Extending_nn16">32.5.2 Hashes</A></LI>
<LI><A HREF="#Extending_nn17">32.5.3 Lists</A></LI>
<LI><A HREF="#Extending_nn18">32.5.4 Common operations</A></LI>
<LI><A HREF="#Extending_nn19">32.5.5 Iterating over Lists and Hashes</A></LI>
<LI><A HREF="#Extending_nn20">32.5.6 I/O</A></LI>
</UL>
</LI>
<LI><A HREF="#Extending_nn21">32.6 Navigating and manipulating parse
 trees</A></LI>
<LI><A HREF="#Extending_nn22">32.7 Working with attributes</A></LI>
<LI><A HREF="#Extending_nn23">32.8 Type system</A>
<UL>
<LI><A HREF="#Extending_nn24">32.8.1 String encoding of types</A></LI>
<LI><A HREF="#Extending_nn25">32.8.2 Type construction</A></LI>
<LI><A HREF="#Extending_nn26">32.8.3 Type tests</A></LI>
<LI><A HREF="#Extending_nn27">32.8.4 Typedef and inheritance</A></LI>
<LI><A HREF="#Extending_nn28">32.8.5 Lvalues</A></LI>
<LI><A HREF="#Extending_nn29">32.8.6 Output functions</A></LI>
</UL>
</LI>
<LI><A HREF="#Extending_nn30">32.9 Parameters</A></LI>
<LI><A HREF="#Extending_nn31">32.10 Writing a Language Module</A>
<UL>
<LI><A HREF="#Extending_nn32">32.10.1 Execution model</A></LI>
<LI><A HREF="#Extending_nn33">32.10.2 Starting out</A></LI>
<LI><A HREF="#Extending_nn34">32.10.3 Command line options</A></LI>
<LI><A HREF="#Extending_nn35">32.10.4 Configuration and preprocessing</A>
</LI>
<LI><A HREF="#Extending_nn36">32.10.5 Entry point to code generation</A></LI>
<LI><A HREF="#Extending_nn37">32.10.6 Module I/O and wrapper skeleton</A>
</LI>
<LI><A HREF="#Extending_nn38">32.10.7 Low-level code generators</A></LI>
<LI><A HREF="#Extending_nn39">32.10.8 Configuration files</A></LI>
<LI><A HREF="#Extending_nn40">32.10.9 Runtime support</A></LI>
<LI><A HREF="#Extending_nn41">32.10.10 Standard library files</A></LI>
<LI><A HREF="#Extending_nn42">32.10.11 Examples and test cases</A></LI>
<LI><A HREF="#Extending_nn43">32.10.12 Documentation</A></LI>
<LI><A HREF="#Extending_prerequisites">32.10.13 Prerequisites for adding
 a new language module to the SWIG distribution</A></LI>
</UL>
</LI>
<LI><A HREF="#Extending_nn44">32.11 Typemaps</A>
<UL>
<LI><A HREF="#Extending_nn45">32.11.1 Proxy classes</A></LI>
</UL>
</LI>
<LI><A HREF="#Extending_nn46">32.12 Guide to parse tree nodes</A></LI>
</UL>
<HR NOSHADE>
<H1><A name="Sections"></A>SWIG-1.3 Development Documentation</H1>
 Last update : SWIG-1.3.29 (March 21, 2006)
<H2><A NAME="1_1">Sections</A></H2>
<P> The SWIG documentation is being updated to reflect new SWIG features
 and enhancements. However, this update process is not quite
 finished--there is a lot of old SWIG-1.1 documentation and it is taking
 some time to update all of it. Please pardon our dust (or volunteer to
 help!).</P>
<H3><A NAME="1_1_1">SWIG Core Documentation</A></H3>
<UL>
<LI><A href="#Preface">Preface</A></LI>
<LI><A href="#Introduction">Introduction</A></LI>
<LI><A href="#Windows">Getting started on Windows</A></LI>
<LI><A href="#Scripting">Scripting</A></LI>
<LI><A href="#SWIG">SWIG Basics</A> (Read this!)</LI>
<LI><A href="#SWIGPlus">SWIG and C++</A></LI>
<LI><A href="#Preprocessor">The SWIG preprocessor</A></LI>
<LI><A href="#Library">The SWIG Library</A></LI>
<LI><A href="#Arguments">Argument handling</A></LI>
<LI><A href="#Typemaps">Typemaps</A></LI>
<LI><A href="#Customization">Customization features</A></LI>
<LI><A href="#Contract">Contracts</A></LI>
<LI><A href="#Varargs">Variable length arguments</A></LI>
<LI><A href="#Warnings">Warning messages</A></LI>
<LI><A href="#Modules">Working with Modules</A></LI>
</UL>
<H3><A NAME="1_1_2">Language Module Documentation</A></H3>
<UL>
<LI><A href="#Allegrocl_nn1">Allegro CL support</A></LI>
<LI><A href="#CSharp">C# support</A></LI>
<LI><A href="#Chicken">Chicken support</A></LI>
<LI><A href="#Guile">Guile support</A></LI>
<LI><A href="#Java">Java support</A></LI>
<LI><A href="#Lua_nn1">Lua support</A></LI>
<LI><A href="#Lisp_nn1">Common Lisp support</A></LI>
<LI><A href="#Modula3">Modula3 support</A></LI>
<LI><A href="#MzScheme">MzScheme support</A></LI>
<LI><A href="#Ocaml">Ocaml support</A></LI>
<LI><A href="#Perl5">Perl5 support</A></LI>
<LI><A href="#Php">PHP support</A></LI>
<LI><A href="#Pike">Pike support</A></LI>
<LI><A href="#Python">Python support</A></LI>
<LI><A href="#Ruby">Ruby support</A></LI>
<LI><A href="#Tcl">Tcl support</A></LI>
</UL>
<H3><A NAME="1_1_3">Developer Documentation</A></H3>
<UL>
<LI><A href="#Extending">Extending SWIG</A></LI>
</UL>
<H3><A NAME="1_1_4">Documentation that has not yet been updated</A></H3>
<P> This documentation has not been completely updated from SWIG-1.1,
 but most of the topics still apply to the current release. Make sure
 you read the <A href="#SWIG">SWIG Basics</A> chapter before reading any
 of these chapters. Also, SWIG-1.3.10 features extensive changes to the
 implementation of typemaps. Make sure you read the <A href="#Typemaps">
Typemaps</A> chapter above if you are using this feature.</P>
<UL>
<LI><A href="Advanced.html#Advanced">Advanced topics</A> (see <A href="#Modules">
Modules</A> for updated information).</LI>
</UL>
<HR NOSHADE>
<H1><A name="Preface"></A>1 Preface</H1>

<!-- INDEX -->
<DIV class="sectiontoc">
<UL>
<LI><A href="#Preface_nn2">Introduction</A></LI>
<LI><A href="#Preface_nn3">Special Introduction for Version 1.3</A></LI>
<LI><A href="#Preface_nn4">SWIG Versions</A></LI>
<LI><A href="#Preface_nn5">SWIG resources</A></LI>
<LI><A href="#Preface_nn6">Prerequisites</A></LI>
<LI><A href="#Preface_nn7">Organization of this manual</A></LI>
<LI><A href="#Preface_nn8">How to avoid reading the manual</A></LI>
<LI><A href="#Preface_nn9">Backwards Compatibility</A></LI>
<LI><A href="#Preface_nn10">Credits</A></LI>
<LI><A href="#Preface_nn11">Bug reports</A></LI>
</UL>
</DIV>
<!-- INDEX -->
<H2><A name="Preface_nn2"></A>1.1 Introduction</H2>
<P> SWIG (Simplified Wrapper and Interface Generator) is a software
 development tool for building scripting language interfaces to C and
 C++ programs. Originally developed in 1995, SWIG was first used by
 scientists in the Theoretical Physics Division at Los Alamos National
 Laboratory for building user interfaces to simulation codes running on
 the Connection Machine 5 supercomputer. In this environment, scientists
 needed to work with huge amounts of simulation data, complex hardware,
 and a constantly changing code base. The use of a scripting language
 interface provided a simple yet highly flexible foundation for solving
 these types of problems. SWIG simplifies development by largely
 automating the task of scripting language integration--allowing
 developers and users to focus on more important problems.</P>
<P> Although SWIG was originally developed for scientific applications,
 it has since evolved into a general purpose tool that is used in a wide
 variety of applications--in fact almost anything where C/C++
 programming is involved.</P>
<H2><A name="Preface_nn3"></A>1.2 Special Introduction for Version 1.3</H2>
<P> Since SWIG was released in 1996, its user base and applicability has
 continued to grow. Although its rate of development has varied, an
 active development effort has continued to make improvements to the
 system. Today, nearly a dozen developers are working to create
 SWIG-2.0---a system that aims to provide wrapping support for nearly
 all of the ANSI C++ standard and approximately ten target languages
 including Guile, Java, Mzscheme, Ocaml, Perl, Pike, PHP, Python, Ruby,
 and Tcl.</P>
<H2><A name="Preface_nn4"></A>1.3 SWIG Versions</H2>
<P> For several years, the most stable version of SWIG has been release
 1.1p5. Starting with version 1.3, a new version numbering scheme has
 been adopted. Odd version numbers (1.3, 1.5, etc.) represent
 development versions of SWIG. Even version numbers (1.4, 1.6, etc.)
 represent stable releases. Currently, developers are working to create
 a stable SWIG-2.0 release. Don't let the development status of SWIG-1.3
 scare you---it is much more stable (and capable) than SWIG-1.1p5.</P>
<H2><A name="Preface_nn5"></A>1.4 SWIG resources</H2>
<P> The official location of SWIG related material is</P>
<DIV class="shell">
<PRE>
<A href="http://www.swig.org">http://www.swig.org</A>
</PRE>
</DIV>
<P> This site contains the latest version of the software, users guide,
 and information regarding bugs, installation problems, and
 implementation tricks.</P>
<P> You can also subscribe to the swig-user mailing list by visiting the
 page</P>
<DIV class="shell">
<PRE>
<A href="http://www.swig.org/mail.html">http://www.swig.org/mail.html</A>
</PRE>
</DIV>
<P> The mailing list often discusses some of the more technical aspects
 of SWIG along with information about beta releases and future work.</P>
<P> CVS access to the latest version of SWIG is also available. More
 information about this can be obtained at:</P>
<DIV class="shell">
<PRE>
<A href="http://www.swig.org/cvs.html">http://www.swig.org/cvs.html</A>
</PRE>
</DIV>
<H2><A name="Preface_nn6"></A>1.5 Prerequisites</H2>
<P> This manual assumes that you know how to write C/C++ programs and
 that you have at least heard of scripting languages such as Tcl,
 Python, and Perl. A detailed knowledge of these scripting languages is
 not required although some familiarity won't hurt. No prior experience
 with building C extensions to these languages is required---after all,
 this is what SWIG does automatically. However, you should be reasonably
 familiar with the use of compilers, linkers, and makefiles since making
 scripting language extensions is somewhat more complicated than writing
 a normal C program.</P>
<P> Recent SWIG releases have become significantly more capable in their
 C++ handling--especially support for advanced features like namespaces,
 overloaded operators, and templates. Whenever possible, this manual
 tries to cover the technicalities of this interface. However, this
 isn't meant to be a tutorial on C++ programming. For many of the gory
 details, you will almost certainly want to consult a good C++
 reference. If you don't program in C++, you may just want to skip those
 parts of the manual.</P>
<H2><A name="Preface_nn7"></A>1.6 Organization of this manual</H2>
<P> The first few chapters of this manual describe SWIG in general and
 provide an overview of its capabilities. The remaining chapters are
 devoted to specific SWIG language modules and are self contained. Thus,
 if you are using SWIG to build Python interfaces, you can probably skip
 to that chapter and find almost everything you need to know. Caveat: we
 are currently working on a documentation rewrite and many of the older
 language module chapters are still somewhat out of date.</P>
<H2><A name="Preface_nn8"></A>1.7 How to avoid reading the manual</H2>
<P> If you hate reading manuals, glance at the &quot;Introduction&quot; which
 contains a few simple examples. These examples contain about 95% of
 everything you need to know to use SWIG. After that, simply use the
 language-specific chapters as a reference. The SWIG distribution also
 comes with a large directory of examples that illustrate different
 topics.</P>
<H2><A name="Preface_nn9"></A>1.8 Backwards Compatibility</H2>
<P> If you are a previous user of SWIG, don't expect recent versions of
 SWIG to provide backwards compatibility. In fact, backwards
 compatibility issues may arise even between successive 1.3.x releases.
 Although these incompatibilities are regrettable, SWIG-1.3 is an active
 development project. The primary goal of this effort is to make SWIG
 better---a process that would simply be impossible if the developers
 are constantly bogged down with backwards compatibility issues.</P>
<P> On a positive note, a few incompatibilities are a small price to pay
 for the large number of new features that have been added---namespaces,
 templates, smart pointers, overloaded methods, operators, and more.</P>
<P> If you need to work with different versions of SWIG and backwards
 compatibility is an issue, you can use the SWIG_VERSION preprocessor
 symbol which holds the version of SWIG being executed. SWIG_VERSION is
 a hexadecimal integer such as 0x010311 (corresponding to SWIG-1.3.11).
 This can be used in an interface file to define different typemaps,
 take advantage of different features etc:</P>
<DIV class="code">
<PRE>
#if SWIG_VERSION &gt;= 0x010311
/* Use some fancy new feature */
#endif
</PRE>
</DIV>
<P> Note: The version symbol is not defined in the generated SWIG
 wrapper file. The SWIG preprocessor has defined SWIG_VERSION since
 SWIG-1.3.11.</P>
<H2><A name="Preface_nn10"></A>1.9 Credits</H2>
<P> SWIG is an unfunded project that would not be possible without the
 contributions of many people. Most recent SWIG development has been
 supported by Matthias K&ouml;ppe, William Fulton, Lyle Johnson, Richard
 Palmer, Thien-Thi Nguyen, Jason Stewart, Loic Dachary, Masaki
 Fukushima, Luigi Ballabio, Sam Liddicott, Art Yerkes, Marcelo Matus,
 Harco de Hilster, John Lenz, and Surendra Singhi.</P>
<P> Historically, the following people contributed to early versions of
 SWIG. Peter Lomdahl, Brad Holian, Shujia Zhou, Niels Jensen, and Tim
 Germann at Los Alamos National Laboratory were the first users. Patrick
 Tullmann at the University of Utah suggested the idea of automatic
 documentation generation. John Schmidt and Kurtis Bleeker at the
 University of Utah tested out the early versions. Chris Johnson
 supported SWIG's developed at the University of Utah. John Buckman,
 Larry Virden, and Tom Schwaller provided valuable input on the first
 releases and improving the portability of SWIG. David Fletcher and Gary
 Holt have provided a great deal of input on improving SWIG's Perl5
 implementation. Kevin Butler contributed the first Windows NT port.</P>
<H2><A name="Preface_nn11"></A>1.10 Bug reports</H2>
<P> Although every attempt has been made to make SWIG bug-free, we are
 also trying to make feature improvements that may introduce bugs. To
 report a bug, either send mail to the SWIG developer list at the <A href="http://www.swig.org/mail.html">
swig-devel mailing list</A> or report a bug at the <A href="http://www.swig.org/bugs.html">
SWIG bug tracker</A>. In your report, be as specific as possible,
 including (if applicable), error messages, tracebacks (if a core dump
 occurred), corresponding portions of the SWIG interface file used, and
 any important pieces of the SWIG generated wrapper code. We can only
 fix bugs if we know about them.</P>
<HR NOSHADE>
<H1><A name="Introduction"></A>2 Introduction</H1>

<!-- INDEX -->
<DIV class="sectiontoc">
<UL>
<LI><A href="#Introduction_nn2">What is SWIG?</A></LI>
<LI><A href="#Introduction_nn3">Why use SWIG?</A></LI>
<LI><A href="#Introduction_nn4">A SWIG example</A>
<UL>
<LI><A href="#Introduction_nn5">SWIG interface file</A></LI>
<LI><A href="#Introduction_nn6">The swig command</A></LI>
<LI><A href="#Introduction_nn7">Building a Perl5 module</A></LI>
<LI><A href="#Introduction_nn8">Building a Python module</A></LI>
<LI><A href="#Introduction_nn9">Shortcuts</A></LI>
</UL>
</LI>
<LI><A href="#Introduction_nn10">Supported C/C++ language features</A></LI>
<LI><A href="#Introduction_nn11">Non-intrusive interface building</A></LI>
<LI><A href="#Introduction_build_system">Incorporating SWIG into a build
 system</A></LI>
<LI><A href="#Introduction_nn12">Hands off code generation</A></LI>
<LI><A href="#Introduction_nn13">SWIG and freedom</A></LI>
</UL>
</DIV>
<!-- INDEX -->
<H2><A name="Introduction_nn2"></A>2.1 What is SWIG?</H2>
<P> SWIG is a software development tool that simplifies the task of
 interfacing different languages to C and C++ programs. In a nutshell,
 SWIG is a compiler that takes C declarations and creates the wrappers
 needed to access those declarations from other languages including
 including Perl, Python, Tcl, Ruby, Guile, and Java. SWIG normally
 requires no modifications to existing code and can often be used to
 build a usable interface in only a few minutes. Possible applications
 of SWIG include:</P>
<UL>
<LI>Building interpreted interfaces to existing C programs.</LI>
<LI>Rapid prototyping and application development.</LI>
<LI>Interactive debugging.</LI>
<LI>Reengineering or refactoring of legacy software into a scripting
 language components.</LI>
<LI>Making a graphical user interface (using Tk for example).</LI>
<LI>Testing of C libraries and programs (using scripts).</LI>
<LI>Building high performance C modules for scripting languages.</LI>
<LI>Making C programming more enjoyable (or tolerable depending on your
 point of view).</LI>
<LI>Impressing your friends.</LI>
<LI>Obtaining vast sums of research funding (although obviously not
 applicable to the author).</LI>
</UL>
<P> SWIG was originally designed to make it extremely easy for
 scientists and engineers to build extensible scientific software
 without having to get a degree in software engineering. Because of
 this, the use of SWIG tends to be somewhat informal and ad-hoc (e.g.,
 SWIG does not require users to provide formal interface specifications
 as you would find in a dedicated IDL compiler). Although this style of
 development isn't appropriate for every project, it is particularly
 well suited to software development in the small; especially the
 research and development work that is commonly found in scientific and
 engineering projects.</P>
<H2><A name="Introduction_nn3"></A>2.2 Why use SWIG?</H2>
<P> As stated in the previous section, the primary purpose of SWIG is to
 simplify the task of integrating C/C++ with other programming
 languages. However, why would anyone want to do that? To answer that
 question, it is useful to list a few strengths of C/C++ programming:</P>
<UL>
<LI>Excellent support for writing programming libraries.</LI>
<LI>High performance (number crunching, data processing, graphics,
 etc.).</LI>
<LI>Systems programming and systems integration.</LI>
<LI>Large user community and software base.</LI>
</UL>
<P> Next, let's list a few problems with C/C++ programming</P>
<UL>
<LI>Writing a user interface is rather painful (i.e., consider
 programming with MFC, X11, GTK, or any number of other libraries).</LI>
<LI>Testing is time consuming (the compile/debug cycle).</LI>
<LI>Not easy to reconfigure or customize without recompilation.</LI>
<LI>Modularization can be tricky.</LI>
<LI>Security concerns (buffer overflow for instance).</LI>
</UL>
<P> To address these limitations, many programmers have arrived at the
 conclusion that it is much easier to use different programming
 languages for different tasks. For instance, writing a graphical user
 interface may be significantly easier in a scripting language like
 Python or Tcl (consider the reasons why millions of programmers have
 used languages like Visual Basic if you need more proof). An
 interactive interpreter might also serve as a useful debugging and
 testing tool. Other languages like Java might greatly simplify the task
 of writing distributed computing software. The key point is that
 different programming languages offer different strengths and
 weaknesses. Moreover, it is extremely unlikely that any programming is
 ever going to be perfect. Therefore, by combining languages together,
 you can utilize the best features of each language and greatly simplify
 certain aspects of software development.</P>
<P> From the standpoint of C/C++, a lot of people use SWIG because they
 want to break out of the traditional monolithic C programming model
 which usually results in programs that resemble this:</P>
<UL>
<LI>A collection of functions and variables that do something useful.</LI>
<LI>A <TT>main()</TT> program that starts everything.</LI>
<LI>A horrible collection of hacks that form some kind of user interface
 (but which no-one really wants to touch).</LI>
</UL>
<P> Instead of going down that route, incorporating C/C++ into a higher
 level language often results in a more modular design, less code,
 better flexibility, and increased programmer productivity.</P>
<P> SWIG tries to make the problem of C/C++ integration as painless as
 possible. This allows you to focus on the underlying C program and
 using the high-level language interface, but not the tedious and
 complex chore of making the two languages talk to each other. At the
 same time, SWIG recognizes that all applications are different.
 Therefore, it provides a wide variety of customization features that
 let you change almost every aspect of the language bindings. This is
 the main reason why SWIG has such a large user manual ;-).</P>
<H2><A name="Introduction_nn4"></A>2.3 A SWIG example</H2>
<P> The best way to illustrate SWIG is with a simple example. Consider
 the following C code:</P>
<DIV class="code">
<PRE>
/* File : example.c */

double  My_variable  = 3.0;

/* Compute factorial of n */
int  fact(int n) {
	if (n &lt;= 1) return 1;
	else return n*fact(n-1);
}

/* Compute n mod m */
int my_mod(int n, int m) {
	return(n % m);
}
</PRE>
</DIV>
<P> Suppose that you wanted to access these functions and the global
 variable <TT>My_variable</TT> from Tcl. You start by making a SWIG
 interface file as shown below (by convention, these files carry a .i
 suffix) :</P>
<H3><A name="Introduction_nn5"></A>2.3.1 SWIG interface file</H3>
<DIV class="code">
<PRE>
/* File : example.i */
%module example
%{
/* Put headers and other declarations here */
extern double My_variable;
extern int    fact(int);
extern int    my_mod(int n, int m);
%}

extern double My_variable;
extern int    fact(int);
extern int    my_mod(int n, int m);
</PRE>
</DIV>
<P> The interface file contains ANSI C function prototypes and variable
 declarations. The <TT>%module</TT> directive defines the name of the
 module that will be created by SWIG. The <TT>%{,%}</TT> block provides
 a location for inserting additional code such as C header files or
 additional C declarations.</P>
<H3><A name="Introduction_nn6"></A>2.3.2 The swig command</H3>
<P> SWIG is invoked using the <TT>swig</TT> command. We can use this to
 build a Tcl module (under Linux) as follows :</P>
<DIV class="shell">
<PRE>
unix &gt; <B>swig -tcl example.i</B>
unix &gt; <B>gcc -c -fpic example.c example_wrap.c -I/usr/local/include</B>
unix &gt; <B>gcc -shared example.o example_wrap.o -o example.so</B>
unix &gt; <B>tclsh</B>
% <B>load ./example.so</B>
% <B>fact 4</B>
24
% <B>my_mod 23 7</B>
2
% <B>expr $My_variable + 4.5</B>
7.5
%
</PRE>
</DIV>
<P> The <TT>swig</TT> command produced a new file called <TT>
example_wrap.c</TT> that should be compiled along with the <TT>example.c</TT>
 file. Most operating systems and scripting languages now support
 dynamic loading of modules. In our example, our Tcl module has been
 compiled into a shared library that can be loaded into Tcl. When
 loaded, Tcl can now access the functions and variables declared in the
 SWIG interface. A look at the file <TT>example_wrap.c</TT> reveals a
 hideous mess. However, you almost never need to worry about it.</P>
<H3><A name="Introduction_nn7"></A>2.3.3 Building a Perl5 module</H3>
<P> Now, let's turn these functions into a Perl5 module. Without making
 any changes type the following (shown for Solaris):</P>
<DIV class="shell">
<PRE>
unix &gt; <B>swig -perl5 example.i</B>
unix &gt; <B>gcc -c example.c example_wrap.c \
	-I/usr/local/lib/perl5/sun4-solaris/5.003/CORE</B>
unix &gt; <B>ld -G example.o example_wrap.o -o example.so</B>		# This is for Solaris
unix &gt; <B>perl5.003
use example;
print example::fact(4), &quot;\n&quot;;
print example::my_mod(23,7), &quot;\n&quot;;
print $example::My_variable + 4.5, &quot;\n&quot;;
&lt;ctrl-d&gt;</B>
24
2
7.5
unix &gt;
</PRE>
</DIV>
<H3><A name="Introduction_nn8"></A>2.3.4 Building a Python module</H3>
<P> Finally, let's build a module for Python (shown for Irix).</P>
<DIV class="shell">
<PRE>
unix &gt; <B>swig -python example.i</B>
unix &gt; <B>gcc -c -fpic example.c example_wrap.c -I/usr/local/include/python2.0</B>
unix &gt; <B>gcc -shared example.o example_wrap.o -o _example.so</B>
unix &gt; <B>python</B>
Python 2.0 (#6, Feb 21 2001, 13:29:45)
[GCC egcs-2.91.66 19990314/Linux (egcs-1.1.2 release)] on linux2
Type &quot;copyright&quot;, &quot;credits&quot; or &quot;license&quot; for more information.     
&gt;&gt;&gt; <B>import example</B>
&gt;&gt;&gt; <B>example.fact(4)</B>
24
&gt;&gt;&gt; <B>example.my_mod(23,7)</B>
2
&gt;&gt;&gt; <B>example.cvar.My_variable + 4.5</B>
7.5
</PRE>
</DIV>
<H3><A name="Introduction_nn9"></A>2.3.5 Shortcuts</H3>
<P> To the truly lazy programmer, one may wonder why we needed the extra
 interface file at all. As it turns out, you can often do without it.
 For example, you could also build a Perl5 module by just running SWIG
 on the C header file and specifying a module name as follows</P>
<DIV class="shell">
<PRE>
unix &gt; <B>swig -perl5 -module example example.h</B>
unix &gt; <B>gcc -c example.c example_wrap.c \
	-I/usr/local/lib/perl5/sun4-solaris/5.003/CORE</B>
unix &gt; <B>ld -G example.o example_wrap.o -o example.so</B>
unix &gt; <B>perl5.003
use example;
print example::fact(4), &quot;\n&quot;;
print example::my_mod(23,7), &quot;\n&quot;;
print $example::My_variable + 4.5, &quot;\n&quot;;
&lt;ctrl-d&gt;</B>
24
2
7.5
</PRE>
</DIV>
<H2><A name="Introduction_nn10"></A>2.4 Supported C/C++ language
 features</H2>
<P> A primary goal of the SWIG project is to make the language binding
 process extremely easy. Although a few simple examples have been shown,
 SWIG is quite capable in supporting most of C++. Some of the major
 features include:</P>
<UL>
<LI>Full C99 preprocessing.</LI>
<LI>All ANSI C and C++ datatypes.</LI>
<LI>Functions, variables, and constants.</LI>
<LI>Classes.</LI>
<LI>Single and multiple inheritance.</LI>
<LI>Overloaded functions and methods.</LI>
<LI>Overloaded operators.</LI>
<LI>C++ templates (including member templates, specialization, and
 partial specialization).</LI>
<LI>Namespaces.</LI>
<LI>Variable length arguments.</LI>
<LI>C++ smart pointers.</LI>
</UL>
<P> Currently, the only major C++ feature not supported is nested
 classes--a limitation that will be removed in a future release.</P>
<P> It is important to stress that SWIG is not a simplistic C++ lexing
 tool like several apparently similar wrapper generation tools. SWIG not
 only parses C++, it implements the full C++ type system and it is able
 to understand C++ semantics. SWIG generates its wrappers with full
 knowledge of this information. As a result, you will find SWIG to be
 just as capable of dealing with nasty corner cases as it is in wrapping
 simple C++ code. In fact, SWIG is able handle C++ code that stresses
 the very limits of many C++ compilers.</P>
<H2><A name="Introduction_nn11"></A>2.5 Non-intrusive interface building</H2>
<P> When used as intended, SWIG requires minimal (if any) modification
 to existing C or C++ code. This makes SWIG extremely easy to use with
 existing packages and promotes software reuse and modularity. By making
 the C/C++ code independent of the high level interface, you can change
 the interface and reuse the code in other applications. It is also
 possible to support different types of interfaces depending on the
 application.</P>
<H2><A name="Introduction_build_system"></A>2.6 Incorporating SWIG into
 a build system</H2>
<P> SWIG is a command line tool and as such can be incorporated into any
 build system that supports invoking external tools/compilers. SWIG is
 most commonly invoked from within a Makefile, but is also known to be
 invoked from from popular IDEs such as Microsoft Visual Studio.</P>
<P> If you are using the GNU Autotools (<A href="http://www.gnu.org/software/autoconf">
Autoconf</A>/ <A href="http://www.gnu.org/software/automake">Automake</A>
/ <A href="http://www.gnu.org/software/libtool">Libtool</A>) to
 configure SWIG use in your project, the SWIG Autoconf macros can be
 used. The primary macro is <TT>ac_pkg_swig</TT>, see <A href="http://www.gnu.org/software/ac-archive/htmldoc/ac_pkg_swig.html">
http://www.gnu.org/software/ac-archive/htmldoc/ac_pkg_swig.html</A>. The
 <TT>ac_python_devel</TT> macro is also helpful for generating Python
 extensions. See the <A href="http://www.gnu.org/software/ac-archive/htmldoc/index.html">
Autoconf Macro Archive</A> for further information on this and other
 Autoconf macros.</P>
<P> There is growing support for SWIG in some build tools, for example <A
href="http://www.cmake.org">CMake</A> is a cross-platform, open-source
 build manager with built in support for SWIG. CMake can detect the SWIG
 executable and many of the target language libraries for linking
 against. CMake knows how to build shared libraries and loadable modules
 on many different operating systems. This allows easy cross platform
 SWIG development. It also can generate the custom commands necessary
 for driving SWIG from IDE's and makefiles. All of this can be done from
 a single cross platform input file. The following example is a CMake
 input file for creating a python wrapper for the SWIG interface file,
 example.i:</P>
<DIV class="code">
<PRE>

# This is a CMake example for Python

FIND_PACKAGE(SWIG REQUIRED)
INCLUDE(${SWIG_USE_FILE})

FIND_PACKAGE(PythonLibs)
INCLUDE_DIRECTORIES(${PYTHON_INCLUDE_PATH})

INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR})

SET(CMAKE_SWIG_FLAGS &quot;&quot;)

SET_SOURCE_FILES_PROPERTIES(example.i PROPERTIES CPLUSPLUS ON)
SET_SOURCE_FILES_PROPERTIES(example.i PROPERTIES SWIG_FLAGS &quot;-includeall&quot;)
SWIG_ADD_MODULE(example python example.i example.cxx)
SWIG_LINK_LIBRARIES(example ${PYTHON_LIBRARIES})

</PRE>
</DIV>
<P> The above example will generate native build files such as
 makefiles, nmake files and Visual Studio projects which will invoke
 SWIG and compile the generated C++ files into _example.so (UNIX) or
 _example.dll (Windows).</P>
<H2><A name="Introduction_nn12"></A>2.7 Hands off code generation</H2>
<P> SWIG is designed to produce working code that needs no
 hand-modification (in fact, if you look at the output, you probably
 won't want to modify it). You should think of your target language
 interface being defined entirely by the input to SWIG, not the
 resulting output file. While this approach may limit flexibility for
 hard-core hackers, it allows others to forget about the low-level
 implementation details.</P>
<H2><A name="Introduction_nn13"></A>2.8 SWIG and freedom</H2>
<P> No, this isn't a special section on the sorry state of world
 politics. However, it may be useful to know that SWIG was written with
 a certain &quot;philosophy&quot; about programming---namely that programmers are
 smart and that tools should just stay out of their way. Because of
 that, you will find that SWIG is extremely permissive in what it lets
 you get away with. In fact, you can use SWIG to go well beyond
 &quot;shooting yourself in the foot&quot; if dangerous programming is your goal.
 On the other hand, this kind of freedoom may be exactly what is needed
 to work with complicated and unusual C/C++ applications.</P>
<P> Ironically, the freedom that SWIG provides is countered by an
 extremely conservative approach to code generation. At it's core, SWIG
 tries to distill even the most advanced C++ code down to a small
 well-defined set of interface building techniques based on ANSI C
 programming. Because of this, you will find that SWIG interfaces can be
 easily compiled by virtually every C/C++ compiler and that they can be
 used on any platform. Again, this is an important part of staying out
 of the programmer's way----the last thing any developer wants to do is
 to spend their time debugging the output of a tool that relies on
 non-portable or unreliable programming features.</P>
<HR NOSHADE>
<H1><A name="Windows"></A>3 Getting started on Windows</H1>

<!-- INDEX -->
<DIV class="sectiontoc">
<UL>
<LI><A href="#Windows_nn2">Installation on Windows</A>
<UL>
<LI><A href="#Windows_nn3">Windows Executable</A></LI>
</UL>
</LI>
<LI><A href="#examples">SWIG Windows Examples</A>
<UL>
<LI><A href="#Windows_nn5">Instructions for using the Examples with
 Visual Studio</A>
<UL>
<LI><A href="#Windows_nn6">Python</A></LI>
<LI><A href="#Windows_nn7">TCL</A></LI>
<LI><A href="#Windows_nn8">Perl</A></LI>
<LI><A href="#Windows_nn9">Java</A></LI>
<LI><A href="#Windows_nn10">Ruby</A></LI>
<LI><A href="#Windows_nn11">C#</A></LI>
</UL>
</LI>
<LI><A href="#Windows_nn12">Instructions for using the Examples with
 other compilers</A></LI>
</UL>
</LI>
<LI><A href="#Windows_nn13">SWIG on Cygwin and MinGW</A>
<UL>
<LI><A href="#swig_exe">Building swig.exe on Windows</A>
<UL>
<LI><A href="#Windows_mingw_msys">Building swig.exe using MinGW and MSYS</A>
</LI>
<LI><A href="#Windows_nn16">Building swig.exe using Cygwin</A></LI>
<LI><A href="#Windows_nn17">Building swig.exe alternatives</A></LI>
</UL>
</LI>
<LI><A href="#examples_cygwin">Running the examples on Windows using
 Cygwin</A></LI>
</UL>
</LI>
<LI><A href="#Windows_interface_file">Microsoft extensions and other
 Windows quirks</A></LI>
</UL>
</DIV>
<!-- INDEX -->
<P> This chapter describes SWIG usage on Microsoft Windows. Installing
 SWIG and running the examples is covered as well as building the SWIG
 executable. Usage within the Unix like environments MinGW and Cygwin is
 also detailed.</P>
<H2><A name="Windows_nn2"></A>3.1 Installation on Windows</H2>
<P> SWIG does not come with the usual Windows type installation program,
 however it is quite easy to get started. The main steps are:</P>
<UL>
<LI>Download the swigwin zip package from the <A href="http://www.swig.org">
SWIG website</A> and unzip into a directory. This is all that needs
 downloading for the Windows platform.</LI>
<LI>Set environment variables as described in the <A href="#examples">
SWIG Windows Examples</A> section in order to run examples using Visual
 C++.</LI>
</UL>
<H3><A name="Windows_nn3"></A>3.1.1 Windows Executable</H3>
<P> The swigwin distribution contains the SWIG Windows executable,
 swig.exe, which will run on 32 bit versions of Windows, ie Windows
 95/98/ME/NT/2000/XP. If you want to build your own swig.exe have a look
 at <A href="#swig_exe">Building swig.exe on Windows</A>.</P>
<H2><A name="examples"></A>3.2 SWIG Windows Examples</H2>
<P> Using Microsoft Visual C++ is the most common approach to compiling
 and linking SWIG's output. The Examples directory has a few Visual C++
 project files (.dsp files). These were produced by Visual C++ 6,
 although they should also work in Visual C++ 5. Later versions of
 Visual Studio should also be able to open and convert these project
 files. The C# examples come with .NET 2003 solution (.sln) and project
 files instead of Visual C++ 6 project files. The project files have
 been set up to execute SWIG in a custom build rule for the SWIG
 interface (.i) file. Alternatively run the <A href="#examples_cygwin">
examples using Cygwin</A>.</P>
<P> More information on each of the examples is available with the
 examples distributed with SWIG (Examples/index.html).</P>
<H3><A name="Windows_nn5"></A>3.2.1 Instructions for using the Examples
 with Visual Studio</H3>
<P> Ensure the SWIG executable is as supplied in the SWIG root directory
 in order for the examples to work. Most languages require some
 environment variables to be set<B> before</B> running Visual C++. Note
 that Visual C++ must be re-started to pick up any changes in
 environment variables. Open up an example .dsp file, Visual C++ will
 create a workspace for you (.dsw file). Ensure the Release build is
 selected then do a Rebuild All from the Build menu. The required
 environment variables are displayed with their current values.</P>
<P> The list of required environment variables for each module language
 is also listed below. They are usually set from the Control Panel and
 System properties, but this depends on which flavour of Windows you are
 running. If you don't want to use environment variables then change all
 occurences of the environment variables in the .dsp files with hard
 coded values. If you are interested in how the project files are set up
 there is explanatory information in some of the language module's
 documentation.</P>
<H4><A name="Windows_nn6"></A>3.2.1.1 Python</H4>
<P><B> <TT>PYTHON_INCLUDE</TT></B> : Set this to the directory that
 contains python.h
<BR><B> <TT>PYTHON_LIB</TT></B> : Set this to the python library
 including path for linking</P>
<P> Example using Python 2.1.1:
<BR> <TT>PYTHON_INCLUDE: d:\python21\include
<BR> PYTHON_LIB: d:\python21\libs\python21.lib
<BR></TT></P>
<H4><A name="Windows_nn7"></A>3.2.1.2 TCL</H4>
<P><B> <TT>TCL_INCLUDE</TT></B> : Set this to the directory containing
 tcl.h
<BR><B> <TT>TCL_LIB</TT></B> : Set this to the TCL library including
 path for linking</P>
<P> Example using ActiveTcl 8.3.3.3
<BR> <TT>TCL_INCLUDE: d:\tcl\include
<BR> TCL_LIB: d:\tcl\lib\tcl83.lib
<BR></TT></P>
<H4><A name="Windows_nn8"></A>3.2.1.3 Perl</H4>
<P><B> <TT>PERL5_INCLUDE</TT></B> : Set this to the directory containing
 perl.h
<BR><B> <TT>PERL5_LIB</TT></B> : Set this to the Perl library including
 path for linking</P>
<P> Example using nsPerl 5.004_04:</P>
<P> <TT>PERL5_INCLUDE: D:\nsPerl5.004_04\lib\CORE
<BR> PERL5_LIB: D:\nsPerl5.004_04\lib\CORE\perl.lib
<BR></TT></P>
<H4><A name="Windows_nn9"></A>3.2.1.4 Java</H4>
<P><B> <TT>JAVA_INCLUDE</TT></B> : Set this to the directory containing
 jni.h
<BR><B> <TT>JAVA_BIN</TT></B> : Set this to the bin directory containing
 javac.exe</P>
<P> Example using JDK1.3:
<BR> <TT>JAVA_INCLUDE: d:\jdk1.3\include
<BR> JAVA_BIN: d:\jdk1.3\bin
<BR></TT></P>
<H4><A name="Windows_nn10"></A>3.2.1.5 Ruby</H4>
<P><B> <TT>RUBY_INCLUDE</TT></B> : Set this to the directory containing
 ruby.h
<BR><B> <TT>RUBY_LIB</TT></B> : Set this to the ruby library including
 path for linking</P>
<P> Example using Ruby 1.6.4:
<BR> <TT>RUBY_INCLUDE: D:\ruby\lib\ruby\1.6\i586-mswin32
<BR> RUBY_LIB: D:\ruby\lib\mswin32-ruby16.lib
<BR></TT></P>
<H4><A name="Windows_nn11"></A>3.2.1.6 C#</H4>
<P> The C# examples do not require any environment variables to be set
 as a C# project file is included. Just open up the .sln solution file
 in Visual Studio .NET 2003 and do a Rebuild All from the Build menu.
 The accompanying C# and C++ project file are automatically used by the
 solution file.</P>
<H3><A name="Windows_nn12"></A>3.2.2 Instructions for using the Examples
 with other compilers</H3>
<P> If you do not have access to Visual C++ you will have to set up
 project files / Makefiles for your chosen compiler. There is a section
 in each of the language modules detailing what needs setting up using
 Visual C++ which may be of some guidance. Alternatively you may want to
 use Cygwin as described in the following section.</P>
<H2><A name="Windows_nn13"></A>3.3 SWIG on Cygwin and MinGW</H2>
<P> SWIG can also be compiled and run using <A href="http://www.cygwin.com">
Cygwin</A> or <A href="http://www.mingw.org">MinGW</A> which provides a
 Unix like front end to Windows and comes free with gcc, an ANSI C/C++
 compiler. However, this is not a recommended approach as the prebuilt
 executable is supplied.</P>
<H3><A name="swig_exe"></A>3.3.1 Building swig.exe on Windows</H3>
<P> If you want to replicate the build of swig.exe that comes with the
 download, follow the MinGW instructions below. This is not necessary to
 use the supplied swig.exe. This information is provided for those that
 want to modify the SWIG source code in a Windows environment. Normally
 this is not needed, so most people will want to ignore this section.</P>
<H4><A name="Windows_mingw_msys"></A>3.3.1.1 Building swig.exe using
 MinGW and MSYS</H4>
<P> The short abbreviated instructions follow...</P>
<UL>
<LI>Install MinGW and MSYS from the <A href="http://www.mingw.org">MinGW</A>
 site. This provides a Unix environment on Windows.</LI>
<LI>Follow the usual Unix instructions in the README file in the SWIG
 root directory to build swig.exe from the MinGW command prompt.</LI>
</UL>
<P> The step by step instructions to download and install MinGW and
 MSYS, then download and build the latest version of SWIG from cvs
 follow...</P>
<P><B> Pitfall note:</B> Execute the steps in the order shown and don't
 use spaces in path names. In fact it is best to use the default
 installation directories.</P>
<OL>
<LI> Download the following packages from the <A href="http://www.mingw.org/download.shtml">
MinGW download page</A> or <A href="http://sourceforge.net/project/showfiles.php?group_id=2435">
MinGW SourceForge download page</A>. Note that at the time of writing,
 the majority of these are in the Current release list and some are in
 the Snapshot or Previous release list.
<UL>
<LI>MinGW-3.1.0-1.exe</LI>
<LI>MSYS-1.0.11-2004.04.30-1.exe</LI>
<LI>msysDTK-1.0.1.exe</LI>
<LI>bison-2.0-MSYS.tar.gz</LI>
<LI>msys-autoconf-2.59.tar.bz2</LI>
<LI>msys-automake-1.8.2.tar.bz2</LI>
</UL>
</LI>
<LI> Install MinGW-3.1.0-1.exe (C:\MinGW is default location.)</LI>
<LI> Install MSYS-1.0.11-2004.04.30-1.exe. Make sure you install it on
 the same windows drive letter as MinGW (C:\msys\1.0 is default). In the
 post install script,
<UL>
<LI>Answer y to the &quot;do you wish to continue with the post install?&quot;</LI>
<LI>Answer y to the &quot;do you have MinGW installed?&quot;</LI>
<LI>Type in the the folder in which you installed MinGW (C:/MinGW is
 default)</LI>
</UL>
</LI>
<LI> Install msysDTK-1.0.1.exe to the same folder that you installed
 MSYS (C:\msys\1.0 is default).</LI>
<LI> Copy the followig to the MSYS install folder (C:\msys\1.0 is
 default):
<UL>
<LI>msys-automake-1.8.2.tar.bz2</LI>
<LI>msys-autoconf-2.59.tar.bz2</LI>
<LI>bison-2.0-MSYS.tar.gz</LI>
</UL>
</LI>
<LI> Start the MSYS command prompt and execute:<DIV class="shell">
<PRE>
cd /
tar -jxf msys-automake-1.8.2.tar.bz2 
tar -jxf msys-autoconf-2.59.tar.bz2
tar -zxf bison-2.0-MSYS.tar.gz   
</PRE>
</DIV></LI>
<LI> To get the latest SWIG CVS, type in the following:<DIV class="shell">
<PRE>
mkdir /usr/src
cd /usr/src
export CVSROOT=:pserver:anonymous@cvs.sourceforge.net:/cvsroot/swig
cvs login
 (Logging in to anonymous@cvs.sourceforge.net)
 CVS password: &lt;Just Press Return Here&gt;
cvs -z3 co SWIG
</PRE>
</DIV><B> Pitfall note:</B> If you want to check out SWIG to a different
 folder to the proposed /usr/src/SWIG, do not use MSYS emulated windows
 drive letters, because the autotools will fail miserably on those.</LI>
<LI> You are now ready to build SWIG. Execute the following commands to
 build swig.exe:<DIV class="shell">
<PRE>
cd /usr/src/SWIG
./autogen.sh
./configure
make
</PRE>
</DIV></LI>
</OL>
<H4><A name="Windows_nn16"></A>3.3.1.2 Building swig.exe using Cygwin</H4>
<P> Note that SWIG can also be built using Cygwin. However, SWIG will
 then require the Cygwin DLL when executing. Follow the Unix
 instructions in the README file in the SWIG root directory. Note that
 the Cygwin environment will also allow one to regenerate the autotool
 generated files which are supplied with the release distribution. These
 files are generated using the <TT>autogen.sh</TT> script and will only
 need regenerating in circumstances such as changing the build system.</P>
<H4><A name="Windows_nn17"></A>3.3.1.3 Building swig.exe alternatives</H4>
<P> If you don't want to install Cygwin or MinGW, use a different
 compiler to build SWIG. For example, all the source code files can be
 added to a Visual C++ project file in order to build swig.exe from the
 Visual C++ IDE.</P>
<H3><A name="examples_cygwin"></A>3.3.2 Running the examples on Windows
 using Cygwin</H3>
<P> The examples and test-suite work as successfully on Cygwin as on any
 other Unix operating system. The modules which are known to work are
 Python, Tcl, Perl, Ruby, Java and C#. Follow the Unix instructions in
 the README file in the SWIG root directory to build the examples.</P>
<H2><A name="Windows_interface_file"></A>3.4 Microsoft extensions and
 other Windows quirks</H2>
<P> A common problem when using SWIG on Windows are the Microsoft
 function calling conventions which are not in the C++ standard. SWIG
 parses ISO C/C++ so cannot deal with proprietary conventions such as <TT>
__declspec(dllimport)</TT>, <TT>__stdcall</TT> etc. There is a Windows
 interface file, <TT>windows.i</TT>, to deal with these calling
 conventions though. The file also contains typemaps for handling
 commonly used Windows specific types such as <TT>__int64</TT>, <TT>BOOL</TT>
, <TT>DWORD</TT> etc. Include it like you would any other interface
 file, for example:</P>
<DIV class="code">
<PRE>
%include &lt;windows.i&gt;

__declspec(dllexport) ULONG __stdcall foo(DWORD, __int32);
</PRE>
</DIV><HR NOSHADE>
<H1><A name="Scripting"></A>4 Scripting Languages</H1>

<!-- INDEX -->
<DIV class="sectiontoc">
<UL>
<LI><A href="#Scripting_nn2">The two language view of the world</A></LI>
<LI><A href="#Scripting_nn3">How does a scripting language talk to C?</A>
<UL>
<LI><A href="#Scripting_nn4">Wrapper functions</A></LI>
<LI><A href="#Scripting_nn5">Variable linking</A></LI>
<LI><A href="#Scripting_nn6">Constants</A></LI>
<LI><A href="#Scripting_nn7">Structures and classes</A></LI>
<LI><A href="#Scripting_nn8">Proxy classes</A></LI>
</UL>
</LI>
<LI><A href="#Scripting_nn9">Building scripting language extensions</A>
<UL>
<LI><A href="#Scripting_nn10">Shared libraries and dynamic loading</A></LI>
<LI><A href="#Scripting_nn11">Linking with shared libraries</A></LI>
<LI><A href="#Scripting_nn12">Static linking</A></LI>
</UL>
</LI>
</UL>
</DIV>
<!-- INDEX -->
<P> This chapter provides a brief overview of scripting language
 extension programming and the mechanisms by which scripting language
 interpreters access C and C++ code.</P>
<H2><A name="Scripting_nn2"></A>4.1 The two language view of the world</H2>
<P> When a scripting language is used to control a C program, the
 resulting system tends to look as follows:</P>
<CENTER><IMG alt="Scripting language input - C/C++ functions output" HEIGHT="149"
src="ch2.1.png" WIDTH="377"></CENTER>
<P> In this programming model, the scripting language interpreter is
 used for high level control whereas the underlying functionality of the
 C/C++ program is accessed through special scripting language
 &quot;commands.&quot; If you have ever tried to write your own simple command
 interpreter, you might view the scripting language approach to be a
 highly advanced implementation of that. Likewise, If you have ever used
 a package such as MATLAB or IDL, it is a very similar model--the
 interpreter executes user commands and scripts. However, most of the
 underlying functionality is written in a low-level language like C or
 Fortran.</P>
<P> The two-language model of computing is extremely powerful because it
 exploits the strengths of each language. C/C++ can be used for maximal
 performance and complicated systems programming tasks. Scripting
 languages can be used for rapid prototyping, interactive debugging,
 scripting, and access to high-level data structures such associative
 arrays.</P>
<H2><A name="Scripting_nn3"></A>4.2 How does a scripting language talk
 to C?</H2>
<P> Scripting languages are built around a parser that knows how to
 execute commands and scripts. Within this parser, there is a mechanism
 for executing commands and accessing variables. Normally, this is used
 to implement the builtin features of the language. However, by
 extending the interpreter, it is usually possible to add new commands
 and variables. To do this, most languages define a special API for
 adding new commands. Furthermore, a special foreign function interface
 defines how these new commands are supposed to hook into the
 interpreter.</P>
<P> Typically, when you add a new command to a scripting interpreter you
 need to do two things; first you need to write a special &quot;wrapper&quot;
 function that serves as the glue between the interpreter and the
 underlying C function. Then you need to give the interpreter
 information about the wrapper by providing details about the name of
 the function, arguments, and so forth. The next few sections illustrate
 the process.</P>
<H3><A name="Scripting_nn4"></A>4.2.1 Wrapper functions</H3>
<P> Suppose you have an ordinary C function like this :</P>
<DIV class="code">
<PRE>
int fact(int n) {
	if (n &lt;= 1) return 1;
	else return n*fact(n-1);
}
</PRE>
</DIV>
<P> In order to access this function from a scripting language, it is
 necessary to write a special &quot;wrapper&quot; function that serves as the glue
 between the scripting language and the underlying C function. A wrapper
 function must do three things :</P>
<UL>
<LI>Gather function arguments and make sure they are valid.</LI>
<LI>Call the C function.</LI>
<LI>Convert the return value into a form recognized by the scripting
 language.</LI>
</UL>
<P> As an example, the Tcl wrapper function for the <TT>fact()</TT>
 function above example might look like the following :</P>
<DIV class="code">
<PRE>
int wrap_fact(ClientData clientData, Tcl_Interp *interp,
		int argc, char *argv[]) {
	int result;
	int arg0;
	if (argc != 2) {
		interp-&gt;result = &quot;wrong # args&quot;;
		return TCL_ERROR;
	}
	arg0 = atoi(argv[1]);
	result = fact(arg0);
	sprintf(interp-&gt;result,&quot;%d&quot;, result);
	return TCL_OK;
}

</PRE>
</DIV>
<P> Once you have created a wrapper function, the final step is to tell
 the scripting language about the new function. This is usually done in
 an initialization function called by the language when the module is
 loaded. For example, adding the above function to the Tcl interpreter
 requires code like the following :</P>
<DIV class="code">
<PRE>
int Wrap_Init(Tcl_Interp *interp) {
	Tcl_CreateCommand(interp, &quot;fact&quot;, wrap_fact, (ClientData) NULL,
				(Tcl_CmdDeleteProc *) NULL);
	return TCL_OK;
}
</PRE>
</DIV>
<P> When executed, Tcl will now have a new command called &quot;<TT>fact</TT>
&quot; that you can use like any other Tcl command.</P>
<P> Although the process of adding a new function to Tcl has been
 illustrated, the procedure is almost identical for Perl and Python.
 Both require special wrappers to be written and both need additional
 initialization code. Only the specific details are different.</P>
<H3><A name="Scripting_nn5"></A>4.2.2 Variable linking</H3>
<P> Variable linking refers to the problem of mapping a C/C++ global
 variable to a variable in the scripting language interpeter. For
 example, suppose you had the following variable:</P>
<DIV class="code">
<PRE>
double Foo = 3.5;
</PRE>
</DIV>
<P> It might be nice to access it from a script as follows (shown for
 Perl):</P>
<DIV class="targetlang">
<PRE>
$a = $Foo * 2.3;   # Evaluation
$Foo = $a + 2.0;   # Assignment
</PRE>
</DIV>
<P> To provide such access, variables are commonly manipulated using a
 pair of get/set functions. For example, whenever the value of a
 variable is read, a &quot;get&quot; function is invoked. Similarly, whenever the
 value of a variable is changed, a &quot;set&quot; function is called.</P>
<P> In many languages, calls to the get/set functions can be attached to
 evaluation and assignment operators. Therefore, evaluating a variable
 such as <TT>$Foo</TT> might implicitly call the get function.
 Similarly, typing <TT>$Foo = 4</TT> would call the underlying set
 function to change the value.</P>
<H3><A name="Scripting_nn6"></A>4.2.3 Constants</H3>
<P> In many cases, a C program or library may define a large collection
 of constants. For example:</P>
<DIV class="code">
<PRE>
#define RED   0xff0000
#define BLUE  0x0000ff
#define GREEN 0x00ff00
</PRE>
</DIV>
<P> To make constants available, their values can be stored in scripting
 language variables such as <TT>$RED</TT>, <TT>$BLUE</TT>, and <TT>
$GREEN</TT>. Virtually all scripting languages provide C functions for
 creating variables so installing constants is usually a trivial
 exercise.</P>
<H3><A name="Scripting_nn7"></A>4.2.4 Structures and classes</H3>
<P> Although scripting languages have no trouble accessing simple
 functions and variables, accessing C/C++ structures and classes present
 a different problem. This is because the implementation of structures
 is largely related to the problem of data representation and layout.
 Furthermore, certain language features are difficult to map to an
 interpreter. For instance, what does C++ inheritance mean in a Perl
 interface?</P>
<P> The most straightforward technique for handling structures is to
 implement a collection of accessor functions that hide the underlying
 representation of a structure. For example,</P>
<DIV class="code">
<PRE>
struct Vector {
	Vector();
	~Vector();
	double x,y,z;
};

</PRE>
</DIV>
<P> can be transformed into the following set of functions :</P>
<DIV class="code">
<PRE>
Vector *new_Vector();
void delete_Vector(Vector *v);
double Vector_x_get(Vector *v);
double Vector_y_get(Vector *v);
double Vector_z_get(Vector *v);
void Vector_x_set(Vector *v, double x);
void Vector_y_set(Vector *v, double y);
void Vector_z_set(Vector *v, double z);

</PRE>
</DIV>
<P> Now, from an interpreter these function might be used as follows:</P>
<DIV class="targetlang">
<PRE>
% set v [new_Vector]
% Vector_x_set $v 3.5
% Vector_y_get $v
% delete_Vector $v
% ...
</PRE>
</DIV>
<P> Since accessor functions provide a mechanism for accessing the
 internals of an object, the interpreter does not need to know anything
 about the actual representation of a <TT>Vector</TT>.</P>
<H3><A name="Scripting_nn8"></A>4.2.5 Proxy classes</H3>
<P> In certain cases, it is possible to use the low-level accessor
 functions to create a proxy class, also known as a shadow class. A
 proxy class is a special kind of object that gets created in a
 scripting language to access a C/C++ class (or struct) in a way that
 looks like the original structure (that is, it proxies the real C++
 class). For example, if you have the following C definition :</P>
<DIV class="code">
<PRE>
class Vector {
public:
	Vector();
	~Vector();
	double x,y,z;
};
</PRE>
</DIV>
<P> A proxy classing mechanism would allow you to access the structure
 in a more natural manner from the interpreter. For example, in Python,
 you might want to do this:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; v = Vector()
&gt;&gt;&gt; v.x = 3
&gt;&gt;&gt; v.y = 4
&gt;&gt;&gt; v.z = -13
&gt;&gt;&gt; ...
&gt;&gt;&gt; del v
</PRE>
</DIV>
<P> Similarly, in Perl5 you may want the interface to work like this:</P>
<DIV class="targetlang">
<PRE>
$v = new Vector;
$v-&gt;{x} = 3;
$v-&gt;{y} = 4;
$v-&gt;{z} = -13;

</PRE>
</DIV>
<P> Finally, in Tcl :</P>
<DIV class="targetlang">
<PRE>
Vector v
v configure -x 3 -y 4 -z 13

</PRE>
</DIV>
<P> When proxy classes are used, two objects are at really work--one in
 the scripting language, and an underlying C/C++ object. Operations
 affect both objects equally and for all practical purposes, it appears
 as if you are simply manipulating a C/C++ object.</P>
<H2><A name="Scripting_nn9"></A>4.3 Building scripting language
 extensions</H2>
<P> The final step in using a scripting language with your C/C++
 application is adding your extensions to the scripting language itself.
 There are two primary approaches for doing this. The preferred
 technique is to build a dynamically loadable extension in the form a
 shared library. Alternatively, you can recompile the scripting language
 interpreter with your extensions added to it.</P>
<H3><A name="Scripting_nn10"></A>4.3.1 Shared libraries and dynamic
 loading</H3>
<P> To create a shared library or DLL, you often need to look at the
 manual pages for your compiler and linker. However, the procedure for a
 few common machines is shown below:</P>
<DIV class="shell">
<PRE>
# Build a shared library for Solaris
gcc -c example.c example_wrap.c -I/usr/local/include
ld -G example.o example_wrap.o -o example.so

# Build a shared library for Linux
gcc -fpic -c example.c example_wrap.c -I/usr/local/include
gcc -shared example.o example_wrap.o -o example.so

# Build a shared library for Irix
gcc -c example.c example_wrap.c -I/usr/local/include
ld -shared example.o example_wrap.o -o example.so

</PRE>
</DIV>
<P> To use your shared library, you simply use the corresponding command
 in the scripting language (load, import, use, etc...). This will import
 your module and allow you to start using it. For example:</P>
<DIV class="targetlang">
<PRE>
% load ./example.so
% fact 4
24
%
</PRE>
</DIV>
<P> When working with C++ codes, the process of building shared
 libraries may be more complicated--primarily due to the fact that C++
 modules may need additional code in order to operate correctly. On many
 machines, you can build a shared C++ module by following the above
 procedures, but changing the link line to the following :</P>
<DIV class="shell">
<PRE>
c++ -shared example.o example_wrap.o -o example.so
</PRE>
</DIV>
<H3><A name="Scripting_nn11"></A>4.3.2 Linking with shared libraries</H3>
<P> When building extensions as shared libraries, it is not uncommon for
 your extension to rely upon other shared libraries on your machine. In
 order for the extension to work, it needs to be able to find all of
 these libraries at run-time. Otherwise, you may get an error such as
 the following :</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; import graph
Traceback (innermost last):
  File &quot;&lt;stdin&gt;&quot;, line 1, in ?
  File &quot;/home/sci/data1/beazley/graph/graph.py&quot;, line 2, in ?
    import graphc
ImportError:  1101:/home/sci/data1/beazley/bin/python: rld: Fatal Error: cannot 
successfully map soname 'libgraph.so' under any of the filenames /usr/lib/libgraph.so:/
lib/libgraph.so:/lib/cmplrs/cc/libgraph.so:/usr/lib/cmplrs/cc/libgraph.so:
&gt;&gt;&gt;
</PRE>
</DIV>
<P> What this error means is that the extension module created by SWIG
 depends upon a shared library called &quot;<TT>libgraph.so</TT>&quot; that the
 system was unable to locate. To fix this problem, there are a few
 approaches you can take.</P>
<UL>
<LI>Link your extension and explicitly tell the linker where the
 required libraries are located. Often times, this can be done with a
 special linker flag such as <TT>-R</TT>, <TT>-rpath</TT>, etc. This is
 not implemented in a standard manner so read the man pages for your
 linker to find out more about how to set the search path for shared
 libraries.</LI>
<LI>Put shared libraries in the same directory as the executable. This
 technique is sometimes required for correct operation on non-Unix
 platforms.</LI>
<LI>Set the UNIX environment variable <TT>LD_LIBRARY_PATH</TT> to the
 directory where shared libraries are located before running Python.
 Although this is an easy solution, it is not recommended. Consider
 setting the path using linker options instead.</LI>
</UL>
<H3><A name="Scripting_nn12"></A>4.3.3 Static linking</H3>
<P> With static linking, you rebuild the scripting language interpreter
 with extensions. The process usually involves compiling a short main
 program that adds your customized commands to the language and starts
 the interpreter. You then link your program with a library to produce a
 new scripting language executable.</P>
<P> Although static linking is supported on all platforms, this is not
 the preferred technique for building scripting language extensions. In
 fact, there are very few practical reasons for doing this--consider
 using shared libraries instead.</P>
<HR NOSHADE>
<H1><A name="SWIG"></A>5 SWIG Basics</H1>

<!-- INDEX -->
<DIV class="sectiontoc">
<UL>
<LI><A href="#SWIG_nn2">Running SWIG</A>
<UL>
<LI><A href="#SWIG_nn3">Input format</A></LI>
<LI><A href="#output">SWIG Output</A></LI>
<LI><A href="#SWIG_nn5">Comments</A></LI>
<LI><A href="#SWIG_nn6">C Preprocessor</A></LI>
<LI><A href="#SWIG_nn7">SWIG Directives</A></LI>
<LI><A href="#SWIG_nn8">Parser Limitations</A></LI>
</UL>
</LI>
<LI><A href="#SWIG_nn9">Wrapping Simple C Declarations</A>
<UL>
<LI><A href="#SWIG_nn10">Basic Type Handling</A></LI>
<LI><A href="#SWIG_nn11">Global Variables</A></LI>
<LI><A href="#SWIG_nn12">Constants</A></LI>
<LI><A href="#SWIG_nn13">A brief word about <TT>const</TT></A></LI>
<LI><A href="#SWIG_nn14">A cautionary tale of <TT>char *</TT></A></LI>
</UL>
</LI>
<LI><A href="#SWIG_nn15">Pointers and complex objects</A>
<UL>
<LI><A href="#SWIG_nn16">Simple pointers</A></LI>
<LI><A href="#SWIG_nn17">Run time pointer type checking</A></LI>
<LI><A href="#SWIG_nn18">Derived types, structs, and classes</A></LI>
<LI><A href="#SWIG_nn19">Undefined datatypes</A></LI>
<LI><A href="#SWIG_nn20">Typedef</A></LI>
</UL>
</LI>
<LI><A href="#SWIG_nn21">Other Practicalities</A>
<UL>
<LI><A href="#SWIG_nn22">Passing structures by value</A></LI>
<LI><A href="#SWIG_nn23">Return by value</A></LI>
<LI><A href="#SWIG_nn24">Linking to structure variables</A></LI>
<LI><A href="#SWIG_nn25">Linking to <TT>char *</TT></A></LI>
<LI><A href="#SWIG_nn26">Arrays</A></LI>
<LI><A href="#SWIG_readonly_variables">Creating read-only variables</A></LI>
<LI><A href="#SWIG_nn28">Renaming and ignoring declarations</A></LI>
<LI><A href="#SWIG_default_args">Default/optional arguments</A></LI>
<LI><A href="#SWIG_nn30">Pointers to functions and callbacks</A></LI>
</UL>
</LI>
<LI><A href="#SWIG_nn31">Structures and unions</A>
<UL>
<LI><A href="#SWIG_nn32">Typedef and structures</A></LI>
<LI><A href="#SWIG_nn33">Character strings and structures</A></LI>
<LI><A href="#SWIG_nn34">Array members</A></LI>
<LI><A href="#SWIG_structure_data_members">Structure data members</A></LI>
<LI><A href="#SWIG_nn36">C constructors and destructors</A></LI>
<LI><A href="#SWIG_adding_member_functions">Adding member functions to C
 structures</A></LI>
<LI><A href="#SWIG_nn38">Nested structures</A></LI>
<LI><A href="#SWIG_nn39">Other things to note about structure wrapping</A>
</LI>
</UL>
</LI>
<LI><A href="#SWIG_nn40">Code Insertion</A>
<UL>
<LI><A href="#SWIG_nn41">The output of SWIG</A></LI>
<LI><A href="#SWIG_nn42">Code insertion blocks</A></LI>
<LI><A href="#SWIG_nn43">Inlined code blocks</A></LI>
<LI><A href="#SWIG_nn44">Initialization blocks</A></LI>
</UL>
</LI>
<LI><A href="#SWIG_nn45">An Interface Building Strategy</A>
<UL>
<LI><A href="#SWIG_nn46">Preparing a C program for SWIG</A></LI>
<LI><A href="#SWIG_nn47">The SWIG interface file</A></LI>
<LI><A href="#SWIG_nn48">Why use separate interface files?</A></LI>
<LI><A href="#SWIG_nn49">Getting the right header files</A></LI>
<LI><A href="#SWIG_nn50">What to do with main()</A></LI>
</UL>
</LI>
</UL>
</DIV>
<!-- INDEX -->
<P> This chapter describes the basic operation of SWIG, the structure of
 its input files, and how it handles standard ANSI C declarations. C++
 support is described in the next chapter. However, C++ programmers
 should still read this chapter to understand the basics. Specific
 details about each target language are described in later chapters.</P>
<H2><A name="SWIG_nn2"></A>5.1 Running SWIG</H2>
<P> To run SWIG, use the <TT>swig</TT> command with options options and
 a filename like this:</P>
<DIV class="shell">
<PRE>
swig [ <EM>options</EM> ] filename
</PRE>
</DIV>
<P> where <TT>filename</TT> is a SWIG interface file or a C/C++ header
 file. Below is a subset of<EM> options</EM> that can be used.
 Additional options are also defined for each target language. A full
 list can be obtained by typing <TT>swig -help</TT> or <TT>swig -<EM>
lang</EM> -help</TT>.</P>
<DIV class="shell">
<PRE>
-allegrocl            Generate ALLEGROCL wrappers
-chicken              Generate CHICKEN wrappers
-clisp                Generate CLISP wrappers
-cffi                 Generate CFFI wrappers
-csharp               Generate C# wrappers
-guile                Generate Guile wrappers
-java                 Generate Java wrappers
-lua                  Generate Lua wrappers
-modula3              Generate Modula 3 wrappers
-mzscheme             Generate Mzscheme wrappers
-ocaml                Generate Ocaml wrappers
-perl                 Generate Perl wrappers
-php                  Generate PHP wrappers
-pike                 Generate Pike wrappers
-python               Generate Python wrappers
-ruby                 Generate Ruby wrappers
-sexp                 Generate Lisp S-Expressions wrappers
-tcl                  Generate Tcl wrappers
-uffi                 Generate Common Lisp / UFFI wrappers
-xml                  Generate XML wrappers

-c++                  Enable C++ parsing
-D<EM>symbol</EM>              Define a preprocessor symbol
-Fstandard            Display error/warning messages in commonly used format
-Fmicrosoft           Display error/warning messages in Microsoft format
-help                 Display all options
-I<EM>dir</EM>                 Add a directory to the file include path
-l<EM>file</EM>                Include a SWIG library file.
-module <EM>name</EM>          Set the name of the SWIG module
-o <EM>outfile</EM>            Name of output file
-outdir <EM>dir</EM>           Set language specific files output directory
-swiglib              Show location of SWIG library
-version              Show SWIG version number

</PRE>
</DIV>
<H3><A name="SWIG_nn3"></A>5.1.1 Input format</H3>
<P> As input, SWIG expects a file containing ANSI C/C++ declarations and
 special SWIG directives. More often than not, this is a special SWIG
 interface file which is usually denoted with a special <TT>.i</TT> or <TT>
.swg</TT> suffix. In certain cases, SWIG can be used directly on raw
 header files or source files. However, this is not the most typical
 case and there are several reasons why you might not want to do this
 (described later).</P>
<P> The most common format of a SWIG interface is as follows:</P>
<DIV class="code">
<PRE>
%module mymodule 
%{
#include &quot;myheader.h&quot;
%}
// Now list ANSI C/C++ declarations
int foo;
int bar(int x);
...
</PRE>
</DIV>
<P> The name of the module is supplied using the special <TT>%module</TT>
 directive (or the <TT>-module</TT> command line option). This directive
 must appear at the beginning of the file and is used to name the
 resulting extension module (in addition, this name often defines a
 namespace in the target language). If the module name is supplied on
 the command line, it overrides the name specified with the <TT>%module</TT>
 directive.</P>
<P> Everything in the <TT>%{ ... %}</TT> block is simply copied verbatim
 to the resulting wrapper file created by SWIG. This section is almost
 always used to include header files and other declarations that are
 required to make the generated wrapper code compile. It is important to
 emphasize that just because you include a declaration in a SWIG input
 file, that declaration does<EM> not</EM> automatically appear in the
 generated wrapper code---therefore you need to make sure you include
 the proper header files in the <TT>%{ ... %}</TT> section. It should be
 noted that the text enclosed in <TT>%{ ... %}</TT> is not parsed or
 interpreted by SWIG. The <TT>%{...%}</TT> syntax and semantics in SWIG
 is analogous to that of the declarations section used in input files to
 parser generation tools such as yacc or bison.</P>
<H3><A name="output"></A>5.1.2 SWIG Output</H3>
<P> The output of SWIG is a C/C++ file that contains all of the wrapper
 code needed to build an extension module. SWIG may generate some
 additional files depending on the target language. By default, an input
 file with the name <TT>file.i</TT> is transformed into a file <TT>
file_wrap.c</TT> or <TT>file_wrap.cxx</TT> (depending on whether or not
 the <TT>-c++</TT> option has been used). The name of the output file
 can be changed using the <TT>-o</TT> option. In certain cases, file
 suffixes are used by the compiler to determine the source language (C,
 C++, etc.). Therefore, you have to use the <TT>-o</TT> option to change
 the suffix of the SWIG-generated wrapper file if you want something
 different than the default. For example:</P>
<DIV class="shell">
<PRE>
$ swig -c++ -python -o example_wrap.cpp example.i
</PRE>
</DIV>
<P> The C/C++ output file created by SWIG often contains everything that
 is needed to construct a extension module for the target scripting
 language. SWIG is not a stub compiler nor is it usually necessary to
 edit the output file (and if you look at the output, you probably won't
 want to). To build the final extension module, the SWIG output file is
 compiled and linked with the rest of your C/C++ program to create a
 shared library.</P>
<P> Many target languages will also generate proxy class files in the
 target language. The default output directory for these language
 specific files is the same directory as the generated C/C++ file. This
 can can be modified using the <TT>-outdir</TT> option. For example:</P>
<DIV class="shell">
<PRE>
$ swig -c++ -python -outdir pyfiles -o cppfiles/example_wrap.cpp example.i
</PRE>
</DIV>
<P> If the directories <TT>cppfiles</TT> and <TT>pyfiles</TT> exist, the
 following will be generated:</P>
<DIV class="shell">
<PRE>
cppfiles/example_wrap.cpp
pyfiles/example.py
</PRE>
</DIV>
<H3><A name="SWIG_nn5"></A>5.1.3 Comments</H3>
<P> C and C++ style comments may appear anywhere in interface files. In
 previous versions of SWIG, comments were used to generate documentation
 files. However, this feature is currently under repair and will
 reappear in a later SWIG release.</P>
<H3><A name="SWIG_nn6"></A>5.1.4 C Preprocessor</H3>
<P> Like C, SWIG preprocesses all input files through an enhanced
 version of the C preprocessor. All standard preprocessor features are
 supported including file inclusion, conditional compilation and macros.
 However, <TT>#include</TT> statements are ignored unless the <TT>
-includeall</TT> command line option has been supplied. The reason for
 disabling includes is that SWIG is sometimes used to process raw C
 header files. In this case, you usually only want the extension module
 to include functions in the supplied header file rather than everything
 that might be included by that header file (i.e., system headers, C
 library functions, etc.).</P>
<P> It should also be noted that the SWIG preprocessor skips all text
 enclosed inside a <TT>%{...%}</TT> block. In addition, the preprocessor
 includes a number of macro handling enhancements that make it more
 powerful than the normal C preprocessor. These extensions are described
 in the &quot;<A href="#Preprocessor">Preprocessor</A>&quot; chapter.</P>
<H3><A name="SWIG_nn7"></A>5.1.5 SWIG Directives</H3>
<P> Most of SWIG's operation is controlled by special directives that
 are always preceded by a &quot;<TT>%</TT>&quot; to distinguish them from normal C
 declarations. These directives are used to give SWIG hints or to alter
 SWIG's parsing behavior in some manner.</P>
<P> Since SWIG directives are not legal C syntax, it is generally not
 possible to include them in header files. However, SWIG directives can
 be included in C header files using conditional compilation like this:</P>
<DIV class="code">
<PRE>
/* header.h  --- Some header file */

/* SWIG directives -- only seen if SWIG is running */ 
#ifdef SWIG
%module foo
#endif
</PRE>
</DIV>
<P> <TT>SWIG</TT> is a special preprocessing symbol defined by SWIG when
 it is parsing an input file.</P>
<H3><A name="SWIG_nn8"></A>5.1.6 Parser Limitations</H3>
<P> Although SWIG can parse most C/C++ declarations, it does not provide
 a complete C/C++ parser implementation. Most of these limitations
 pertain to very complicated type declarations and certain advanced C++
 features. Specifically, the following features are not currently
 supported:</P>
<UL>
<LI>Non-conventional type declarations. For example, SWIG does not
 support declarations such as the following (even though this is legal
 C):<DIV class="code">
<PRE>
/* Non-conventional placement of storage specifier (extern) */
const int extern Number;

/* Extra declarator grouping */
Matrix (foo);    // A global variable

/* Extra declarator grouping in parameters */
void bar(Spam (Grok)(Doh));

</PRE>
</DIV>
<P> In practice, few (if any) C programmers actually write code like
 this since this style is never featured in programming books. However,
 if you're feeling particularly obfuscated, you can certainly break SWIG
 (although why would you want to?).</P>
</LI>
<LI>Running SWIG on C++ source files (what would appear in a .C or .cxx
 file) is not recommended. Even though SWIG can parse C++ class
 declarations, it ignores declarations that are decoupled from their
 original class definition (the declarations are parsed, but a lot of
 warning messages may be generated). For example:<DIV class="code">
<PRE>
/* Not supported by SWIG */
int foo::bar(int) {
    ... whatever ...
}
</PRE>
</DIV></LI>
<LI>Certain advanced features of C++ such as nested classes are not yet
 supported. Please see the section on using SWIG with C++ for more
 information.</LI>
</UL>
<P> In the event of a parsing error, conditional compilation can be used
 to skip offending code. For example:</P>
<DIV class="code">
<PRE>
#ifndef SWIG
... some bad declarations ...
#endif
</PRE>
</DIV>
<P> Alternatively, you can just delete the offending code from the
 interface file.</P>
<P> One of the reasons why SWIG does not provide a full C++ parser
 implementation is that it has been designed to work with incomplete
 specifications and to be very permissive in its handling of C/C++
 datatypes (e.g., SWIG can generate interfaces even when there are
 missing class declarations or opaque datatypes). Unfortunately, this
 approach makes it extremely difficult to implement certain parts of a
 C/C++ parser as most compilers use type information to assist in the
 parsing of more complex declarations (for the truly curious, the
 primary complication in the implementation is that the SWIG parser does
 not utilize a separate<EM> typedef-name</EM> terminal symbol as
 described on p. 234 of K&amp;R).</P>
<H2><A name="SWIG_nn9"></A>5.2 Wrapping Simple C Declarations</H2>
<P> SWIG wraps simple C declarations by creating an interface that
 closely matches the way in which the declarations would be used in a C
 program. For example, consider the following interface file:</P>
<DIV class="code">
<PRE>
%module example

%inline %{
extern double sin(double x);
extern int strcmp(const char *, const char *);
extern int Foo;
%}
#define STATUS 50
#define VERSION &quot;1.1&quot;
</PRE>
</DIV>
<P> In this file, there are two functions <TT>sin()</TT> and <TT>
strcmp()</TT>, a global variable <TT>Foo</TT>, and two constants <TT>
STATUS</TT> and <TT>VERSION</TT>. When SWIG creates an extension module,
 these declarations are accessible as scripting language functions,
 variables, and constants respectively. For example, in Tcl:</P>
<DIV class="targetlang">
<PRE>
% sin 3
5.2335956
% strcmp Dave Mike
-1
% puts $Foo
42
% puts $STATUS
50
% puts $VERSION
1.1
</PRE>
</DIV>
<P> Or in Python:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; example.sin(3)
5.2335956
&gt;&gt;&gt; example.strcmp('Dave','Mike')
-1
&gt;&gt;&gt; print example.cvar.Foo
42
&gt;&gt;&gt; print example.STATUS
50
&gt;&gt;&gt; print example.VERSION
1.1
</PRE>
</DIV>
<P> Whenever possible, SWIG creates an interface that closely matches
 the underlying C/C++ code. However, due to subtle differences between
 languages, run-time environments, and semantics, it is not always
 possible to do so. The next few sections describes various aspects of
 this mapping.</P>
<H3><A name="SWIG_nn10"></A>5.2.1 Basic Type Handling</H3>
<P> In order to build an interface, SWIG has to convert C/C++ datatypes
 to equivalent types in the target language. Generally, scripting
 languages provide a more limited set of primitive types than C.
 Therefore, this conversion process involves a certain amount of type
 coercion.</P>
<P> Most scripting languages provide a single integer type that is
 implemented using the <TT>int</TT> or <TT>long</TT> datatype in C. The
 following list shows all of the C datatypes that SWIG will convert to
 and from integers in the target language:</P>
<DIV class="code">
<PRE>
int
short
long
unsigned
signed
unsigned short
unsigned long
unsigned char
signed char
bool
</PRE>
</DIV>
<P> When an integral value is converted from C, a cast is used to
 convert it to the representation in the target language. Thus, a 16 bit
 short in C may be promoted to a 32 bit integer. When integers are
 converted in the other direction, the value is cast back into the
 original C type. If the value is too large to fit, it is silently
 truncated.
<!-- Dave: Maybe we should fix this -->
</P>
<P> <TT>unsigned char</TT> and <TT>signed char</TT> are special cases
 that are handled as small 8-bit integers. Normally, the <TT>char</TT>
 datatype is mapped as a one-character ASCII string.</P>
<P> The <TT>bool</TT> datatype is cast to and from an integer value of 0
 and 1 unless the target language provides a special boolean type.</P>
<P> Some care is required when working with large integer values. Most
 scripting languages use 32-bit integers so mapping a 64-bit long
 integer may lead to truncation errors. Similar problems may arise with
 32 bit unsigned integers (which may appear as large negative numbers).
 As a rule of thumb, the <TT>int</TT> datatype and all variations of <TT>
char</TT> and <TT>short</TT> datatypes are safe to use. For <TT>unsigned
 int</TT> and <TT>long</TT> datatypes, you will need to carefully check
 the correct operation of your program after it has been wrapped with
 SWIG.</P>
<P> Although the SWIG parser supports the <TT>long long</TT> datatype,
 not all language modules support it. This is because <TT>long long</TT>
 usually exceeds the integer precision available in the target language.
 In certain modules such as Tcl and Perl5, <TT>long long</TT> integers
 are encoded as strings. This allows the full range of these numbers to
 be represented. However, it does not allow <TT>long long</TT> values to
 be used in arithmetic expressions. It should also be noted that
 although <TT>long long</TT> is part of the ISO C99 standard, it is not
 universally supported by all C compilers. Make sure you are using a
 compiler that supports <TT>long long</TT> before trying to use this
 type with SWIG.</P>
<P> SWIG recognizes the following floating point types :</P>
<DIV class="code">
<PRE>
float
double
</PRE>
</DIV>
<P> Floating point numbers are mapped to and from the natural
 representation of floats in the target language. This is almost always
 a C <TT>double</TT>. The rarely used datatype of <TT>long double</TT>
 is not supported by SWIG.</P>
<P> The <TT>char</TT> datatype is mapped into a NULL terminated ASCII
 string with a single character. When used in a scripting language it
 shows up as a tiny string containing the character value. When
 converting the value back into C, SWIG takes a character string from
 the scripting language and strips off the first character as the char
 value. Thus if the value &quot;foo&quot; is assigned to a <TT>char</TT> datatype,
 it gets the value `f'.</P>
<P> The <TT>char *</TT> datatype is handled as a NULL-terminated ASCII
 string. SWIG maps this into a 8-bit character string in the target
 scripting language. SWIG converts character strings in the target
 language to NULL terminated strings before passing them into C/C++. The
 default handling of these strings does not allow them to have embedded
 NULL bytes. Therefore, the <TT>char *</TT> datatype is not generally
 suitable for passing binary data. However, it is possible to change
 this behavior by defining a SWIG typemap. See the chapter on <A href="#Typemaps">
Typemaps</A> for details about this.</P>
<P> At this time, SWIG does not provide any special support for Unicode
 or wide-character strings (the C <TT>wchar_t</TT> type). This is a
 delicate topic that is poorly understood by many programmers and not
 implemented in a consistent manner across languages. For those
 scripting languages that provide Unicode support, Unicode strings are
 often available in an 8-bit representation such as UTF-8 that can be
 mapped to the <TT>char *</TT> type (in which case the SWIG interface
 will probably work). If the program you are wrapping uses Unicode,
 there is no guarantee that Unicode characters in the target language
 will use the same internal representation (e.g., UCS-2 vs. UCS-4). You
 may need to write some special conversion functions.</P>
<H3><A name="SWIG_nn11"></A>5.2.2 Global Variables</H3>
<P> Whenever possible, SWIG maps C/C++ global variables into scripting
 language variables. For example,</P>
<DIV class="code">
<PRE>
%module example
double foo;

</PRE>
</DIV>
<P> results in a scripting language variable like this:</P>
<DIV class="code">
<PRE>
# Tcl
set foo [3.5]                   ;# Set foo to 3.5
puts $foo                       ;# Print the value of foo

# Python
cvar.foo = 3.5                  # Set foo to 3.5
print cvar.foo                  # Print value of foo

# Perl
$foo = 3.5;                     # Set foo to 3.5
print $foo,&quot;\n&quot;;                # Print value of foo

# Ruby
Module.foo = 3.5               # Set foo to 3.5
print Module.foo, &quot;\n&quot;         # Print value of foo
</PRE>
</DIV>
<P> Whenever the scripting language variable is used, the underlying C
 global variable is accessed. Although SWIG makes every attempt to make
 global variables work like scripting language variables, it is not
 always possible to do so. For instance, in Python, all global variables
 must be accessed through a special variable object known as <TT>cvar</TT>
 (shown above). In Ruby, variables are accessed as attributes of the
 module. Other languages may convert variables to a pair of accessor
 functions. For example, the Java module generates a pair of functions <TT>
double get_foo()</TT> and <TT>set_foo(double val)</TT> that are used to
 manipulate the value.</P>
<P> Finally, if a global variable has been declared as <TT>const</TT>,
 it only supports read-only access. Note: this behavior is new to
 SWIG-1.3. Earlier versions of SWIG incorrectly handled <TT>const</TT>
 and created constants instead.</P>
<H3><A name="SWIG_nn12"></A>5.2.3 Constants</H3>
<P> Constants can be created using <TT>#define</TT>, enumerations, or a
 special <TT>%constant</TT> directive. The following interface file
 shows a few valid constant declarations :</P>
<DIV class="code">
<PRE>
#define I_CONST       5               // An integer constant
#define PI            3.14159         // A Floating point constant
#define S_CONST       &quot;hello world&quot;   // A string constant
#define NEWLINE       '\n'            // Character constant

enum boolean {NO=0, YES=1};
enum months {JAN, FEB, MAR, APR, MAY, JUN, JUL, AUG,
             SEP, OCT, NOV, DEC};
%constant double BLAH = 42.37;
#define F_CONST (double) 5            // A floating pointer constant with cast
#define PI_4 PI/4
#define FLAGS 0x04 | 0x08 | 0x40

</PRE>
</DIV>
<P> In <TT>#define</TT> declarations, the type of a constant is inferred
 by syntax. For example, a number with a decimal point is assumed to be
 floating point. In addition, SWIG must be able to fully resolve all of
 the symbols used in a <TT>#define</TT> in order for a constant to
 actually be created. This restriction is necessary because <TT>#define</TT>
 is also used to define preprocessor macros that are definitely not
 meant to be part of the scripting language interface. For example:</P>
<DIV class="code">
<PRE>
#define EXTERN extern

EXTERN void foo();
</PRE>
</DIV>
<P> In this case, you probably don't want to create a constant called <TT>
EXTERN</TT> (what would the value be?). In general, SWIG will not create
 constants for macros unless the value can be completely determined by
 the preprocessor. For instance, in the above example, the declaration</P>
<DIV class="code">
<PRE>
#define PI_4  PI/4
</PRE>
</DIV>
<P> defines a constant because <TT>PI</TT> was already defined as a
 constant and the value is known.</P>
<P> The use of constant expressions is allowed, but SWIG does not
 evaluate them. Rather, it passes them through to the output file and
 lets the C compiler perform the final evaluation (SWIG does perform a
 limited form of type-checking however).</P>
<P> For enumerations, it is critical that the original enum definition
 be included somewhere in the interface file (either in a header file or
 in the <TT>%{,%}</TT> block). SWIG only translates the enumeration into
 code needed to add the constants to a scripting language. It needs the
 original enumeration declaration in order to get the correct enum
 values as assigned by the C compiler.</P>
<P> The <TT>%constant</TT> directive is used to more precisely create
 constants corresponding to different C datatypes. Although it is not
 usually not needed for simple values, it is more useful when working
 with pointers and other more complex datatypes. Typically, <TT>
%constant</TT> is only used when you want to add constants to the
 scripting language interface that are not defined in the original
 header file.</P>
<H3><A name="SWIG_nn13"></A>5.2.4 A brief word about <TT>const</TT></H3>
<P> A common confusion with C programming is the semantic meaning of the
 <TT>const</TT> qualifier in declarations--especially when it is mixed
 with pointers and other type modifiers. In fact, previous versions of
 SWIG handled <TT>const</TT> incorrectly--a situation that SWIG-1.3.7
 and newer releases have fixed.</P>
<P> Starting with SWIG-1.3, all variable declarations, regardless of any
 use of <TT>const</TT>, are wrapped as global variables. If a
 declaration happens to be declared as <TT>const</TT>, it is wrapped as
 a read-only variable. To tell if a variable is <TT>const</TT> or not,
 you need to look at the right-most occurrence of the <TT>const</TT>
 qualifier (that appears before the variable name). If the right-most <TT>
const</TT> occurs after all other type modifiers (such as pointers),
 then the variable is <TT>const</TT>. Otherwise, it is not.</P>
<P> Here are some examples of <TT>const</TT> declarations.</P>
<DIV class="code">
<PRE>
const char a;           // A constant character
char const b;           // A constant character (the same)
char *const c;          // A constant pointer to a character
const char *const d;    // A constant pointer to a constant character
</PRE>
</DIV>
<P> Here is an example of a declaration that is not <TT>const</TT>:</P>
<DIV class="code">
<PRE>
const char *e;          // A pointer to a constant character.  The pointer
                        // may be modified.
</PRE>
</DIV>
<P> In this case, the pointer <TT>e</TT> can change---it's only the
 value being pointed to that is read-only.</P>
<P><B> Compatibility Note:</B> One reason for changing SWIG to handle <TT>
const</TT> declarations as read-only variables is that there are many
 situations where the value of a <TT>const</TT> variable might change.
 For example, a library might export a symbol as <TT>const</TT> in its
 public API to discourage modification, but still allow the value to
 change through some other kind of internal mechanism. Furthermore,
 programmers often overlook the fact that with a constant declaration
 like <TT>char *const</TT>, the underlying data being pointed to can be
 modified--it's only the pointer itself that is constant. In an embedded
 system, a <TT>const</TT> declaration might refer to a read-only memory
 address such as the location of a memory-mapped I/O device port (where
 the value changes, but writing to the port is not supported by the
 hardware). Rather than trying to build a bunch of special cases into
 the <TT>const</TT> qualifier, the new interpretation of <TT>const</TT>
 as &quot;read-only&quot; is simple and exactly matches the actual semantics of <TT>
const</TT> in C/C++. If you really want to create a constant as in older
 versions of SWIG, use the <TT>%constant</TT> directive instead. For
 example:</P>
<DIV class="code">
<PRE>
%constant double PI = 3.14159;
</PRE>
</DIV>
<P> or</P>
<DIV class="code">
<PRE>
#ifdef SWIG
#define const %constant
#endif
const double foo = 3.4;
const double bar = 23.4;
const int    spam = 42;
#ifdef SWIG
#undef const
#endif
...

</PRE>
</DIV>
<H3><A name="SWIG_nn14"></A>5.2.5 A cautionary tale of <TT>char *</TT></H3>
<P> Before going any further, there is one bit of caution involving <TT>
char *</TT> that must now be mentioned. When strings are passed from a
 scripting language to a C <TT>char *</TT>, the pointer usually points
 to string data stored inside the interpreter. It is almost always a
 really bad idea to modify this data. Furthermore, some languages may
 explicitly disallow it. For instance, in Python, strings are supposed
 be immutable. If you violate this, you will probably receive a vast
 amount of wrath when you unleash your module on the world.</P>
<P> The primary source of problems are functions that might modify
 string data in place. A classic example would be a function like this:</P>
<DIV class="code">
<PRE>
char *strcat(char *s, const char *t)
</PRE>
</DIV>
<P> Although SWIG will certainly generate a wrapper for this, its
 behavior will be undefined. In fact, it will probably cause your
 application to crash with a segmentation fault or other memory related
 problem. This is because <TT>s</TT> refers to some internal data in the
 target language---data that you shouldn't be touching.</P>
<P> The bottom line: don't rely on <TT>char *</TT> for anything other
 than read-only input values. However, it must be noted that you could
 change the behavior of SWIG using <A href="#Typemaps">typemaps</A>.</P>
<H2><A name="SWIG_nn15"></A>5.3 Pointers and complex objects</H2>
<P> Most C programs manipulate arrays, structures, and other types of
 objects. This section discusses the handling of these datatypes.</P>
<H3><A name="SWIG_nn16"></A>5.3.1 Simple pointers</H3>
<P> Pointers to primitive C datatypes such as</P>
<DIV class="code">
<PRE>
int *
double ***
char **
</PRE>
</DIV>
<P> are fully supported by SWIG. Rather than trying to convert the data
 being pointed to into a scripting representation, SWIG simply encodes
 the pointer itself into a representation that contains the actual value
 of the pointer and a type-tag. Thus, the SWIG representation of the
 above pointers (in Tcl), might look like this:</P>
<DIV class="targetlang">
<PRE>
_10081012_p_int
_1008e124_ppp_double
_f8ac_pp_char
</PRE>
</DIV>
<P> A NULL pointer is represented by the string &quot;NULL&quot; or the value 0
 encoded with type information.</P>
<P> All pointers are treated as opaque objects by SWIG. Thus, a pointer
 may be returned by a function and passed around to other C functions as
 needed. For all practical purposes, the scripting language interface
 works in exactly the same way as you would use the pointer in a C
 program. The only difference is that there is no mechanism for
 dereferencing the pointer since this would require the target language
 to understand the memory layout of the underlying object.</P>
<P> The scripting language representation of a pointer value should
 never be manipulated directly. Even though the values shown look like
 hexadecimal addresses, the numbers used may differ from the actual
 machine address (e.g., on little-endian machines, the digits may appear
 in reverse order). Furthermore, SWIG does not normally map pointers
 into high-level objects such as associative arrays or lists (for
 example, converting an <TT>int *</TT> into an list of integers). There
 are several reasons why SWIG does not do this:</P>
<UL>
<LI>There is not enough information in a C declaration to properly map
 pointers into higher level constructs. For example, an <TT>int *</TT>
 may indeed be an array of integers, but if it contains ten million
 elements, converting it into a list object is probably a bad idea.</LI>
<LI>The underlying semantics associated with a pointer is not known by
 SWIG. For instance, an <TT>int *</TT> might not be an array at
 all--perhaps it is an output value!</LI>
<LI>By handling all pointers in a consistent manner, the implementation
 of SWIG is greatly simplified and less prone to error.</LI>
</UL>
<H3><A name="SWIG_nn17"></A>5.3.2 Run time pointer type checking</H3>
<P> By allowing pointers to be manipulated from a scripting language,
 extension modules effectively bypass compile-time type checking in the
 C/C++ compiler. To prevent errors, a type signature is encoded into all
 pointer values and is used to perform run-time type checking. This
 type-checking process is an integral part of SWIG and can not be
 disabled or modified without using typemaps (described in later
 chapters).</P>
<P> Like C, <TT>void *</TT> matches any kind of pointer. Furthermore, <TT>
NULL</TT> pointers can be passed to any function that expects to receive
 a pointer. Although this has the potential to cause a crash, <TT>NULL</TT>
 pointers are also sometimes used as sentinel values or to denote a
 missing/empty value. Therefore, SWIG leaves NULL pointer checking up to
 the application.</P>
<H3><A name="SWIG_nn18"></A>5.3.3 Derived types, structs, and classes</H3>
<P> For everything else (structs, classes, arrays, etc...) SWIG applies
 a very simple rule :</P>
<CENTER><B> Everything else is a pointer</B></CENTER>
<P> In other words, SWIG manipulates everything else by reference. This
 model makes sense because most C/C++ programs make heavy use of
 pointers and SWIG can use the type-checked pointer mechanism already
 present for handling pointers to basic datatypes.</P>
<P> Although this probably sounds complicated, it's really quite simple.
 Suppose you have an interface file like this :</P>
<DIV class="code">
<PRE>
%module fileio
FILE *fopen(char *, char *);
int fclose(FILE *);
unsigned fread(void *ptr, unsigned size, unsigned nobj, FILE *);
unsigned fwrite(void *ptr, unsigned size, unsigned nobj, FILE *);
void *malloc(int nbytes);
void free(void *);

</PRE>
</DIV>
<P> In this file, SWIG doesn't know what a <TT>FILE</TT> is, but since
 it's used as a pointer, so it doesn't really matter what it is. If you
 wrapped this module into Python, you can use the functions just like
 you expect :</P>
<DIV class="targetlang">
<PRE>
# Copy a file 
def filecopy(source,target):
	f1 = fopen(source,&quot;r&quot;)
	f2 = fopen(target,&quot;w&quot;)
	buffer = malloc(8192)
	nbytes = fread(buffer,8192,1,f1)
	while (nbytes &gt; 0):
		fwrite(buffer,8192,1,f2)
		nbytes = fread(buffer,8192,1,f1)
	free(buffer)

</PRE>
</DIV>
<P> In this case <TT>f1</TT>, <TT>f2</TT>, and <TT>buffer</TT> are all
 opaque objects containing C pointers. It doesn't matter what value they
 contain--our program works just fine without this knowledge.</P>
<H3><A name="SWIG_nn19"></A>5.3.4 Undefined datatypes</H3>
<P> When SWIG encounters an undeclared datatype, it automatically
 assumes that it is a structure or class. For example, suppose the
 following function appeared in a SWIG input file:</P>
<DIV class="code">
<PRE>
void matrix_multiply(Matrix *a, Matrix *b, Matrix *c);
</PRE>
</DIV>
<P> SWIG has no idea what a &quot;<TT>Matrix</TT>&quot; is. However, it is
 obviously a pointer to something so SWIG generates a wrapper using its
 generic pointer handling code.</P>
<P> Unlike C or C++, SWIG does not actually care whether <TT>Matrix</TT>
 has been previously defined in the interface file or not. This allows
 SWIG to generate interfaces from only partial or limited information.
 In some cases, you may not care what a <TT>Matrix</TT> really is as
 long as you can pass an opaque reference to one around in the scripting
 language interface.</P>
<P> An important detail to mention is that SWIG will gladly generate
 wrappers for an interface when there are unspecified type names.
 However,<B> all unspecified types are internally handled as pointers to
 structures or classes!</B> For example, consider the following
 declaration:</P>
<DIV class="code">
<PRE>
void foo(size_t num);
</PRE>
</DIV>
<P> If <TT>size_t</TT> is undeclared, SWIG generates wrappers that
 expect to receive a type of <TT>size_t *</TT> (this mapping is
 described shortly). As a result, the scripting interface might behave
 strangely. For example:</P>
<DIV class="code">
<PRE>
foo(40);
TypeError: expected a _p_size_t.
</PRE>
</DIV>
<P> The only way to fix this problem is to make sure you properly
 declare type names using <TT>typedef</TT>.</P>

<!-- We might want to add an error reporting flag to swig -->
<H3><A name="SWIG_nn20"></A>5.3.5 Typedef</H3>
<P> Like C, <TT>typedef</TT> can be used to define new type names in
 SWIG. For example:</P>
<DIV class="code">
<PRE>
typedef unsigned int size_t;
</PRE>
</DIV>
<P> <TT>typedef</TT> definitions appearing in a SWIG interface are not
 propagated to the generated wrapper code. Therefore, they either need
 to be defined in an included header file or placed in the declarations
 section like this:</P>
<DIV class="code">
<PRE>
%{
/* Include in the generated wrapper file */
typedef unsigned int size_t;
%}
/* Tell SWIG about it */
typedef unsigned int size_t;
</PRE>
</DIV>
<P> or</P>
<DIV class="code">
<PRE>
%inline %{
typedef unsigned int size_t;
%}
</PRE>
</DIV>
<P> In certain cases, you might be able to include other header files to
 collect type information. For example:</P>
<DIV class="code">
<PRE>
%module example
%import &quot;sys/types.h&quot;
</PRE>
</DIV>
<P> In this case, you might run SWIG as follows:</P>
<DIV class="shell">
<PRE>
$ swig -I/usr/include -includeall example.i
</PRE>
</DIV>
<P> It should be noted that your mileage will vary greatly here. System
 headers are notoriously complicated and may rely upon a variety of
 non-standard C coding extensions (e.g., such as special directives to
 GCC). Unless you exactly specify the right include directories and
 preprocessor symbols, this may not work correctly (you will have to
 experiment).</P>
<P> SWIG tracks <TT>typedef</TT> declarations and uses this information
 for run-time type checking. For instance, if you use the above <TT>
typedef</TT> and had the following function declaration:</P>
<DIV class="code">
<PRE>
void foo(unsigned int *ptr);
</PRE>
</DIV>
<P> The corresponding wrapper function will accept arguments of type <TT>
unsigned int *</TT> or <TT>size_t *</TT>.</P>
<H2><A name="SWIG_nn21"></A>5.4 Other Practicalities</H2>
<P> So far, this chapter has presented almost everything you need to
 know to use SWIG for simple interfaces. However, some C programs use
 idioms that are somewhat more difficult to map to a scripting language
 interface. This section describes some of these issues.</P>
<H3><A name="SWIG_nn22"></A>5.4.1 Passing structures by value</H3>
<P> Sometimes a C function takes structure parameters that are passed by
 value. For example, consider the following function:</P>
<DIV class="code">
<PRE>
double dot_product(Vector a, Vector b);
</PRE>
</DIV>
<P> To deal with this, SWIG transforms the function to use pointers by
 creating a wrapper equivalent to the following:</P>
<DIV class="code">
<PRE>
double wrap_dot_product(Vector *a, Vector *b) {
    Vector x = *a;
    Vector y = *b;
    return dot_product(x,y);
}
</PRE>
</DIV>
<P> In the target language, the <TT>dot_product()</TT> function now
 accepts pointers to Vectors instead of Vectors. For the most part, this
 transformation is transparent so you might not notice.</P>
<H3><A name="SWIG_nn23"></A>5.4.2 Return by value</H3>
<P> C functions that return structures or classes datatypes by value are
 more difficult to handle. Consider the following function:</P>
<DIV class="code">
<PRE>
Vector cross_product(Vector v1, Vector v2);
</PRE>
</DIV>
<P> This function wants to return <TT>Vector</TT>, but SWIG only really
 supports pointers. As a result, SWIG creates a wrapper like this:</P>
<DIV class="code">
<PRE>
Vector *wrap_cross_product(Vector *v1, Vector *v2) {
        Vector x = *v1;
        Vector y = *v2;
        Vector *result;
        result = (Vector *) malloc(sizeof(Vector));
        *(result) = cross(x,y);
        return result;
}
</PRE>
</DIV>
<P> or if SWIG was run with the <TT>-c++</TT> option:</P>
<DIV class="code">
<PRE>
Vector *wrap_cross(Vector *v1, Vector *v2) {
        Vector x = *v1;
        Vector y = *v2;
        Vector *result = new Vector(cross(x,y)); // Uses default copy constructor
        return result;
}
</PRE>
</DIV>
<P> In both cases, SWIG allocates a new object and returns a reference
 to it. It is up to the user to delete the returned object when it is no
 longer in use. Clearly, this will leak memory if you are unaware of the
 implicit memory allocation and don't take steps to free the result.
 That said, it should be noted that some language modules can now
 automatically track newly created objects and reclaim memory for you.
 Consult the documentation for each language module for more details.</P>
<P> It should also be noted that the handling of pass/return by value in
 C++ has some special cases. For example, the above code fragments don't
 work correctly if <TT>Vector</TT> doesn't define a default constructor.
 The section on SWIG and C++ has more information about this case.</P>
<H3><A name="SWIG_nn24"></A>5.4.3 Linking to structure variables</H3>
<P> When global variables or class members involving structures are
 encountered, SWIG handles them as pointers. For example, a global
 variable like this</P>
<DIV class="code">
<PRE>
Vector unit_i;
</PRE>
</DIV>
<P> gets mapped to an underlying pair of set/get functions like this :</P>
<DIV class="code">
<PRE>
Vector *unit_i_get() {
	return &amp;unit_i;
}
void unit_i_set(Vector *value) {
	unit_i = *value;
}
</PRE>
</DIV>
<P> Again some caution is in order. A global variable created in this
 manner will show up as a pointer in the target scripting language. It
 would be an extremely bad idea to free or destroy such a pointer. Also,
 C++ classes must supply a properly defined copy constructor in order
 for assignment to work correctly.</P>
<H3><A name="SWIG_nn25"></A>5.4.4 Linking to <TT>char *</TT></H3>
<P> When a global variable of type <TT>char *</TT> appears, SWIG uses <TT>
malloc()</TT> or <TT>new</TT> to allocate memory for the new value.
 Specifically, if you have a variable like this</P>
<DIV class="code">
<PRE>
char *foo;
</PRE>
</DIV>
<P> SWIG generates the following code:</P>
<DIV class="code">
<PRE>
/* C mode */
void foo_set(char *value) {
   if (foo) free(foo);
   foo = (char *) malloc(strlen(value)+1);
   strcpy(foo,value);
}

/* C++ mode.  When -c++ option is used */
void foo_set(char *value) {
   if (foo) delete [] foo;
   foo = new char[strlen(value)+1];
   strcpy(foo,value);
}
</PRE>
</DIV>
<P> If this is not the behavior that you want, consider making the
 variable read-only using the <TT>%immutable</TT> directive.
 Alternatively, you might write a short assist-function to set the value
 exactly like you want. For example:</P>
<DIV class="code">
<PRE>
%inline %{
  void set_foo(char *value) {
       strncpy(foo,value, 50);
   }
%}
</PRE>
</DIV>
<P> Note: If you write an assist function like this, you will have to
 call it as a function from the target scripting language (it does not
 work like a variable). For example, in Python you will have to write:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; set_foo(&quot;Hello World&quot;)
</PRE>
</DIV>
<P> A common mistake with <TT>char *</TT> variables is to link to a
 variable declared like this:</P>
<DIV class="code">
<PRE>
char *VERSION = &quot;1.0&quot;;
</PRE>
</DIV>
<P> In this case, the variable will be readable, but any attempt to
 change the value results in a segmentation or general protection fault.
 This is due to the fact that SWIG is trying to release the old value
 using <TT>free</TT> or <TT>delete</TT> when the string literal value
 currently assigned to the variable wasn't allocated using <TT>malloc()</TT>
 or <TT>new</TT>. To fix this behavior, you can either mark the variable
 as read-only, write a typemap (as described in Chapter 6), or write a
 special set function as shown. Another alternative is to declare the
 variable as an array:</P>
<DIV class="code">
<PRE>
char VERSION[64] = &quot;1.0&quot;;
</PRE>
</DIV>
<P> When variables of type <TT>const char *</TT> are declared, SWIG
 still generates functions for setting and getting the value. However,
 the default behavior does<EM> not</EM> release the previous contents
 (resulting in a possible memory leak). In fact, you may get a warning
 message such as this when wrapping such a variable:</P>
<DIV class="shell">
<PRE>
example.i:20. Typemap warning. Setting const char * variable may leak memory
</PRE>
</DIV>
<P> The reason for this behavior is that <TT>const char *</TT> variables
 are often used to point to string literals. For example:</P>
<DIV class="code">
<PRE>
const char *foo = &quot;Hello World\n&quot;;
</PRE>
</DIV>
<P> Therefore, it's a really bad idea to call <TT>free()</TT> on such a
 pointer. On the other hand, it<EM> is</EM> legal to change the pointer
 to point to some other value. When setting a variable of this type,
 SWIG allocates a new string (using malloc or new) and changes the
 pointer to point to the new value. However, repeated modifications of
 the value will result in a memory leak since the old value is not
 released.</P>
<H3><A name="SWIG_nn26"></A>5.4.5 Arrays</H3>
<P> Arrays are fully supported by SWIG, but they are always handled as
 pointers instead of mapping them to a special array object or list in
 the target language. Thus, the following declarations :</P>
<DIV class="code">
<PRE>
int foobar(int a[40]);
void grok(char *argv[]);
void transpose(double a[20][20]);
</PRE>
</DIV>
<P> are processed as if they were really declared like this:</P>
<DIV class="code">
<PRE>
int foobar(int *a);
void grok(char **argv);
void transpose(double (*a)[20]);
</PRE>
</DIV>
<P> Like C, SWIG does not perform array bounds checking. It is up to the
 user to make sure the pointer points a suitably allocated region of
 memory.</P>
<P> Multi-dimensional arrays are transformed into a pointer to an array
 of one less dimension. For example:</P>
<DIV class="code">
<PRE>
int [10];         // Maps to int *
int [10][20];     // Maps to int (*)[20]
int [10][20][30]; // Maps to int (*)[20][30]
</PRE>
</DIV>
<P> It is important to note that in the C type system, a
 multidimensional array <TT>a[][]</TT> is<B> NOT</B> equivalent to a
 single pointer <TT>*a</TT> or a double pointer such as <TT>**a</TT>.
 Instead, a pointer to an array is used (as shown above) where the
 actual value of the pointer is the starting memory location of the
 array. The reader is strongly advised to dust off their C book and
 re-read the section on arrays before using them with SWIG.</P>
<P> Array variables are supported, but are read-only by default. For
 example:</P>
<DIV class="code">
<PRE>
int   a[100][200];
</PRE>
</DIV>
<P> In this case, reading the variable 'a' returns a pointer of type <TT>
int (*)[200]</TT> that points to the first element of the array <TT>
&amp;a[0][0]</TT>. Trying to modify 'a' results in an error. This is because
 SWIG does not know how to copy data from the target language into the
 array. To work around this limitation, you may want to write a few
 simple assist functions like this:</P>
<DIV class="code">
<PRE>
%inline %{
void a_set(int i, int j, int val) {
   a[i][j] = val;
}
int a_get(int i, int j) {
   return a[i][j];
}
%}
</PRE>
</DIV>
<P> To dynamically create arrays of various sizes and shapes, it may be
 useful to write some helper functions in your interface. For example:</P>
<DIV class="code">
<PRE>
// Some array helpers
%inline %{
  /* Create any sort of [size] array */
  int *int_array(int size) {
     return (int *) malloc(size*sizeof(int));
  }
  /* Create a two-dimension array [size][10] */
  int (*int_array_10(int size))[10] {
     return (int (*)[10]) malloc(size*10*sizeof(int));
  }
%}
</PRE>
</DIV>
<P> Arrays of <TT>char</TT> are handled as a special case by SWIG. In
 this case, strings in the target language can be stored in the array.
 For example, if you have a declaration like this,</P>
<DIV class="code">
<PRE>
char pathname[256];
</PRE>
</DIV>
<P> SWIG generates functions for both getting and setting the value that
 are equivalent to the following code:</P>
<DIV class="code">
<PRE>
char *pathname_get() {
   return pathname;
}
void pathname_set(char *value) {
   strncpy(pathname,value,256);
}
</PRE>
</DIV>
<P> In the target language, the value can be set like a normal variable.</P>
<H3><A name="SWIG_readonly_variables"></A>5.4.6 Creating read-only
 variables</H3>
<P> A read-only variable can be created by using the <TT>%immutable</TT>
 directive as shown :</P>
<DIV class="code">
<PRE>
// File : interface.i

int 	a; 			// Can read/write
%immutable;
int	b,c,d			// Read only variables
%mutable;
double	x,y			// read/write
</PRE>
</DIV>
<P> The <TT>%immutable</TT> directive enables read-only mode until it is
 explicitly disabled using the <TT>%mutable</TT> directive. As an
 alternative to turning read-only mode off and on like this, individual
 declarations can also be tagged as immutable. For example:</P>
<DIV class="code">
<PRE>
%immutable x;                   // Make x read-only
...
double x;                       // Read-only (from earlier %immutable directive)
double y;                       // Read-write
...
</PRE>
</DIV>
<P> The <TT>%mutable</TT> and <TT>%immutable</TT> directives are
 actually <A href="#features">%feature directives</A> defined like this:</P>
<DIV class="code">
<PRE>
#define %immutable   %feature(&quot;immutable&quot;)
#define %mutable     %feature(&quot;immutable&quot;,&quot;&quot;)
</PRE>
</DIV>
<P> If you wanted to make all wrapped variables read-only, barring one
 or two, it might be easier to take this approach:</P>
<DIV class="code">
<PRE>
%immutable;                     // Make all variables read-only
%feature(&quot;immutable&quot;,&quot;0&quot;) x;    // except, make x read/write
...
double x;
double y;
double z;
...
</PRE>
</DIV>
<P> Read-only variables are also created when declarations are declared
 as <TT>const</TT>. For example:</P>
<DIV class="code">
<PRE>
const int foo;               /* Read only variable */
char * const version=&quot;1.0&quot;;  /* Read only variable */
</PRE>
</DIV>
<P><B> Compatibility note:</B> Read-only access used to be controlled by
 a pair of directives <TT>%readonly</TT> and <TT>%readwrite</TT>.
 Although these directives still work, they generate a warning message.
 Simply change the directives to <TT>%immutable;</TT> and <TT>%mutable;</TT>
 to silence the warning. Don't forget the extra semicolon!</P>
<H3><A name="SWIG_nn28"></A>5.4.7 Renaming and ignoring declarations</H3>
<P> Normally, the name of a C declaration is used when that declaration
 is wrapped into the target language. However, this may generate a
 conflict with a keyword or already existing function in the scripting
 language. To resolve a name conflict, you can use the <TT>%rename</TT>
 directive as shown :</P>
<DIV class="code">
<PRE>
// interface.i

%rename(my_print) print;
extern void print(char *);

%rename(foo) a_really_long_and_annoying_name;
extern int a_really_long_and_annoying_name;

</PRE>
</DIV>
<P> SWIG still calls the correct C function, but in this case the
 function <TT>print()</TT> will really be called &quot;<TT>my_print()</TT>&quot;
 in the target language.</P>
<P> The placement of the <TT>%rename</TT> directive is arbitrary as long
 as it appears before the declarations to be renamed. A common technique
 is to write code for wrapping a header file like this:</P>
<DIV class="code">
<PRE>
// interface.i

%rename(my_print) print;
%rename(foo) a_really_long_and_annoying_name;

%include &quot;header.h&quot;
</PRE>
</DIV>
<P> <TT>%rename</TT> applies a renaming operation to all future
 occurrences of a name. The renaming applies to functions, variables,
 class and structure names, member functions, and member data. For
 example, if you had two-dozen C++ classes, all with a member function
 named `print' (which is a keyword in Python), you could rename them all
 to `output' by specifying :</P>
<DIV class="code">
<PRE>
%rename(output) print; // Rename all `print' functions to `output'
</PRE>
</DIV>
<P> SWIG does not normally perform any checks to see if the functions it
 wraps are already defined in the target scripting language. However, if
 you are careful about namespaces and your use of modules, you can
 usually avoid these problems.</P>
<P> Closely related to <TT>%rename</TT> is the <TT>%ignore</TT>
 directive. <TT>%ignore</TT> instructs SWIG to ignore declarations that
 match a given identifier. For example:</P>
<DIV class="code">
<PRE>
%ignore print;         // Ignore all declarations named print
%ignore _HAVE_FOO_H;   // Ignore an include guard constant
...
%include &quot;foo.h&quot;       // Grab a header file
...
</PRE>
</DIV>
<P> One use of <TT>%ignore</TT> is to selectively remove certain
 declarations from a header file without having to add conditional
 compilation to the header. However, it should be stressed that this
 only works for simple declarations. If you need to remove a whole
 section of problematic code, the SWIG preprocessor should be used
 instead.</P>
<P> More powerful variants of <TT>%rename</TT> and <TT>%ignore</TT>
 directives can be used to help wrap C++ overloaded functions and
 methods or C++ methods which use default arguments. This is described
 in the <A href="#ambiguity_resolution_renaming">Ambiguity resolution
 and renaming</A> section in the C++ chapter.</P>
<P><B> Compatibility note:</B> Older versions of SWIG provided a special
 <TT>%name</TT> directive for renaming declarations. For example:</P>
<DIV class="code">
<PRE>
%name(output) extern void print(char *);
</PRE>
</DIV>
<P> This directive is still supported, but it is deprecated and should
 probably be avoided. The <TT>%rename</TT> directive is more powerful
 and better supports wrapping of raw header file information.</P>
<H3><A name="SWIG_default_args"></A>5.4.8 Default/optional arguments</H3>
<P> SWIG supports default arguments in both C and C++ code. For example:</P>
<DIV class="code">
<PRE>
int plot(double x, double y, int color=WHITE);
</PRE>
</DIV>
<P> In this case, SWIG generates wrapper code where the default
 arguments are optional in the target language. For example, this
 function could be used in Tcl as follows :</P>
<DIV class="targetlang">
<PRE>
% plot -3.4 7.5 				# Use default value
% plot -3.4 7.5 10				# set color to 10 instead

</PRE>
</DIV>
<P> Although the ANSI C standard does not allow default arguments,
 default arguments specified in a SWIG interface work with both C and
 C++.</P>
<P><B> Note:</B> There is a subtle semantic issue concerning the use of
 default arguments and the SWIG generated wrapper code. When default
 arguments are used in C code, the default values are emitted into the
 wrappers and the function is invoked with a full set of arguments. This
 is different to when wrapping C++ where an overloaded wrapper method is
 generated for each defaulted argument. Please refer to the section on <A
href="#SWIGPlus_default_args">default arguments</A> in the C++ chapter
 for further details.</P>
<H3><A name="SWIG_nn30"></A>5.4.9 Pointers to functions and callbacks</H3>
<P> Occasionally, a C library may include functions that expect to
 receive pointers to functions--possibly to serve as callbacks. SWIG
 provides full support for function pointers provided that the callback
 functions are defined in C and not in the target language. For example,
 consider a function like this:</P>
<DIV class="code">
<PRE>
int binary_op(int a, int b, int (*op)(int,int));
</PRE>
</DIV>
<P> When you first wrap something like this into an extension module,
 you may find the function to be impossible to use. For instance, in
 Python:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; def add(x,y):
...     return x+y
...
&gt;&gt;&gt; binary_op(3,4,add)
Traceback (most recent call last):
  File &quot;&lt;stdin&gt;&quot;, line 1, in ?
TypeError: Type error. Expected _p_f_int_int__int
&gt;&gt;&gt;
</PRE>
</DIV>
<P> The reason for this error is that SWIG doesn't know how to map a
 scripting language function into a C callback. However, existing C
 functions can be used as arguments provided you install them as
 constants. One way to do this is to use the <TT>%constant</TT>
 directive like this:</P>
<DIV class="code">
<PRE>
/* Function with a callback */
int binary_op(int a, int b, int (*op)(int,int));

/* Some callback functions */
%constant int add(int,int);
%constant int sub(int,int);
%constant int mul(int,int);
</PRE>
</DIV>
<P> In this case, <TT>add</TT>, <TT>sub</TT>, and <TT>mul</TT> become
 function pointer constants in the target scripting language. This
 allows you to use them as follows:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; binary_op(3,4,add)
7
&gt;&gt;&gt; binary_op(3,4,mul)
12
&gt;&gt;&gt;
</PRE>
</DIV>
<P> Unfortunately, by declaring the callback functions as constants,
 they are no longer accesible as functions. For example:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; add(3,4)
Traceback (most recent call last):
  File &quot;&lt;stdin&gt;&quot;, line 1, in ?
TypeError: object is not callable: '_ff020efc_p_f_int_int__int'
&gt;&gt;&gt;
</PRE>
</DIV>
<P> If you want to make a function available as both a callback function
 and a function, you can use the <TT>%callback</TT> and <TT>%nocallback</TT>
 directives like this:</P>
<DIV class="code">
<PRE>
/* Function with a callback */
int binary_op(int a, int b, int (*op)(int,int));

/* Some callback functions */
%callback(&quot;%s_cb&quot;)
int add(int,int);
int sub(int,int);
int mul(int,int);
%nocallback
</PRE>
</DIV>
<P> The argument to <TT>%callback</TT> is a printf-style format string
 that specifies the naming convention for the callback constants (<TT>%s</TT>
 gets replaced by the function name). The callback mode remains in
 effect until it is explicitly disabled using <TT>%nocallback</TT>. When
 you do this, the interface now works as follows:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; binary_op(3,4,add_cb)
7
&gt;&gt;&gt; binary_op(3,4,mul_cb)
12
&gt;&gt;&gt; add(3,4)
7
&gt;&gt;&gt; mul(3,4)
12
</PRE>
</DIV>
<P> Notice that when the function is used as a callback, special names
 such as <TT>add_cb</TT> is used instead. To call the function normally,
 just use the original function name such as <TT>add()</TT>.</P>
<P> SWIG provides a number of extensions to standard C printf formatting
 that may be useful in this context. For instance, the following
 variation installs the callbacks as all upper-case constants such as <TT>
ADD</TT>, <TT>SUB</TT>, and <TT>MUL</TT>:</P>
<DIV class="code">
<PRE>
/* Some callback functions */
%callback(&quot;%(upper)s&quot;)
int add(int,int);
int sub(int,int);
int mul(int,int);
%nocallback
</PRE>
</DIV>
<P> A format string of <TT>&quot;%(lower)s&quot;</TT> converts all characters to
 lower-case. A string of <TT>&quot;%(title)s&quot;</TT> capitalizes the first
 character and converts the rest to lower case.</P>
<P> And now, a final note about function pointer support. Although SWIG
 does not normally allow callback functions to be written in the target
 language, this can be accomplished with the use of typemaps and other
 advanced SWIG features. This is described in a later chapter.</P>
<H2><A name="SWIG_nn31"></A>5.5 Structures and unions</H2>
<P> This section describes the behavior of SWIG when processing ANSI C
 structures and union declarations. Extensions to handle C++ are
 described in the next section.</P>
<P> If SWIG encounters the definition of a structure or union, it
 creates a set of accessor functions. Although SWIG does not need
 structure definitions to build an interface, providing definitions make
 it possible to access structure members. The accessor functions
 generated by SWIG simply take a pointer to an object and allow access
 to an individual member. For example, the declaration :</P>
<DIV class="code">
<PRE>
struct Vector {
	double x,y,z;
}

</PRE>
</DIV>
<P> gets transformed into the following set of accessor functions :</P>
<DIV class="code">
<PRE>
double Vector_x_get(struct Vector *obj) {
	return obj-&gt;x;
}
double Vector_y_get(struct Vector *obj) { 
	return obj-&gt;y;
}
double Vector_z_get(struct Vector *obj) { 
	return obj-&gt;z;
}
void Vector_x_set(struct Vector *obj, double value) {
	obj-&gt;x = value;
}
void Vector_y_set(struct Vector *obj, double value) {
	obj-&gt;y = value;
}
void Vector_z_set(struct Vector *obj, double value) {
	obj-&gt;z = value;
}
</PRE>
</DIV>
<P> In addition, SWIG creates default constructor and destructor
 functions if none are defined in the interface. For example:</P>
<DIV class="code">
<PRE>
struct Vector *new_Vector() {
    return (Vector *) calloc(1,sizeof(struct Vector));
}
void delete_Vector(struct Vector *obj) {
    free(obj);
}
</PRE>
</DIV>
<P> Using these low-level accessor functions, an object can be minimally
 manipulated from the target language using code like this:</P>
<DIV class="code">
<PRE>
v = new_Vector()
Vector_x_set(v,2)
Vector_y_set(v,10)
Vector_z_set(v,-5)
...
delete_Vector(v)
</PRE>
</DIV>
<P> However, most of SWIG's language modules also provide a high-level
 interface that is more convenient. Keep reading.</P>
<H3><A name="SWIG_nn32"></A>5.5.1 Typedef and structures</H3>
<P> SWIG supports the following construct which is quite common in C
 programs :</P>
<DIV class="code">
<PRE>
typedef struct {
	double x,y,z;
} Vector;

</PRE>
</DIV>
<P> When encountered, SWIG assumes that the name of the object is
 `Vector' and creates accessor functions like before. The only
 difference is that the use of <TT>typedef</TT> allows SWIG to drop the <TT>
struct</TT> keyword on its generated code. For example:</P>
<DIV class="code">
<PRE>
double Vector_x_get(Vector *obj) {
	return obj-&gt;x;
}
</PRE>
</DIV>
<P> If two different names are used like this :</P>
<DIV class="code">
<PRE>
typedef struct vector_struct {
	double x,y,z;
} Vector;

</PRE>
</DIV>
<P> the name <TT>Vector</TT> is used instead of <TT>vector_struct</TT>
 since this is more typical C programming style. If declarations defined
 later in the interface use the type <TT>struct vector_struct</TT>, SWIG
 knows that this is the same as <TT>Vector</TT> and it generates the
 appropriate type-checking code.</P>
<H3><A name="SWIG_nn33"></A>5.5.2 Character strings and structures</H3>
<P> Structures involving character strings require some care. SWIG
 assumes that all members of type <TT>char *</TT> have been dynamically
 allocated using <TT>malloc()</TT> and that they are NULL-terminated
 ASCII strings. When such a member is modified, the previously contents
 will be released, and the new contents allocated. For example :</P>
<DIV class="code">
<PRE>
%module mymodule
...
struct Foo {
	char *name;
	...
}

</PRE>
</DIV>
<P> This results in the following accessor functions :</P>
<DIV class="code">
<PRE>
char *Foo_name_get(Foo *obj) {
	return Foo-&gt;name;
}

char *Foo_name_set(Foo *obj, char *c) {
	if (obj-&gt;name) free(obj-&gt;name);
	obj-&gt;name = (char *) malloc(strlen(c)+1);
	strcpy(obj-&gt;name,c);
	return obj-&gt;name;
}
</PRE>
</DIV>
<P> If this behavior differs from what you need in your applications,
 the SWIG &quot;memberin&quot; typemap can be used to change it. See the typemaps
 chapter for further details.</P>
<P> Note: If the <TT>-c++</TT> option is used, <TT>new</TT> and <TT>
delete</TT> are used to perform memory allocation.</P>
<H3><A name="SWIG_nn34"></A>5.5.3 Array members</H3>
<P> Arrays may appear as the members of structures, but they will be
 read-only. SWIG will write an accessor function that returns the
 pointer to the first element of the array, but will not write a
 function to change the contents of the array itself. When this
 situation is detected, SWIG may generate a warning message such as the
 following :</P>
<DIV class="shell">
<PRE>
interface.i:116. Warning. Array member will be read-only
</PRE>
</DIV>
<P> To eliminate the warning message, typemaps can be used, but this is
 discussed in a later chapter. In many cases, the warning message is
 harmless.</P>
<H3><A name="SWIG_structure_data_members"></A>5.5.4 Structure data
 members</H3>
<P> Occasionally, a structure will contain data members that are
 themselves structures. For example:</P>
<DIV class="code">
<PRE>
typedef struct Foo {
   int x;
} Foo;

typedef struct Bar {
   int y;
   Foo f;           /* struct member */
} Bar;
</PRE>
</DIV>
<P> When a structure member is wrapped, it is handled as a pointer,
 unless the <TT>%naturalvar</TT> directive is used where it is handled
 more like a C++ reference (see <A href="#SWIGPlus_member_data">C++
 Member data</A>). The accessors to the member variable as a pointer is
 effectively wrapped as follows:</P>
<DIV class="code">
<PRE>
Foo *Bar_f_get(Bar *b) {
   return &amp;b-&gt;f;
}
void Bar_f_set(Bar *b, Foo *value) {
   b-&gt;f = *value;
}
</PRE>
</DIV>
<P> The reasons for this are somewhat subtle but have to do with the
 problem of modifying and accessing data inside the data member. For
 example, suppose you wanted to modify the value of <TT>f.x</TT> of a <TT>
Bar</TT> object like this:</P>
<DIV class="code">
<PRE>
Bar *b;
b-&gt;f.x = 37;
</PRE>
</DIV>
<P> Translating this assignment to function calls (as would be used
 inside the scripting language interface) results in the following code:</P>
<DIV class="code">
<PRE>
Bar *b;
Foo_x_set(Bar_f_get(b),37);
</PRE>
</DIV>
<P> In this code, if the <TT>Bar_f_get()</TT> function were to return a <TT>
Foo</TT> instead of a <TT>Foo *</TT>, then the resulting modification
 would be applied to a<EM> copy</EM> of <TT>f</TT> and not the data
 member <TT>f</TT> itself. Clearly that's not what you want!</P>
<P> It should be noted that this transformation to pointers only occurs
 if SWIG knows that a data member is a structure or class. For instance,
 if you had a structure like this,</P>
<DIV class="code">
<PRE>
struct Foo {
   WORD   w;
};
</PRE>
</DIV>
<P> and nothing was known about <TT>WORD</TT>, then SWIG will generate
 more normal accessor functions like this:</P>
<DIV class="code">
<PRE>
WORD Foo_w_get(Foo *f) {
    return f-&gt;w;
}
void Foo_w_set(FOO *f, WORD value) {
    f-&gt;w = value;
}
</PRE>
</DIV>
<P><B> Compatibility Note:</B> SWIG-1.3.11 and earlier releases
 transformed all non-primitive member datatypes to pointers. Starting in
 SWIG-1.3.12, this transformation<EM> only</EM> occurs if a datatype is
 known to be a structure, class, or union. This is unlikely to break
 existing code. However, if you need to tell SWIG that an undeclared
 datatype is really a struct, simply use a forward struct declaration
 such as <TT>&quot;struct Foo;&quot;</TT>.</P>
<H3><A name="SWIG_nn36"></A>5.5.5 C constructors and destructors</H3>
<P> When wrapping structures, it is generally useful to have a mechanism
 for creating and destroying objects. If you don't do anything, SWIG
 will automatically generate functions for creating and destroying
 objects using <TT>malloc()</TT> and <TT>free()</TT>. Note: the use of <TT>
malloc()</TT> only applies when SWIG is used on C code (i.e., when the <TT>
-c++</TT> option is<EM> not</EM> supplied on the command line). C++ is
 handled differently.</P>
<P> If you don't want SWIG to generate default constructors for your
 interfaces, you can use the <TT>%nodefaultctor</TT> directive or the <TT>
-nodefaultctor</TT> command line option. For example:</P>
<DIV class="shell">
<PRE>
swig -nodefaultctor example.i 
</PRE>
</DIV>
<P> or</P>
<DIV class="code">
<PRE>
%module foo
...
%nodefaultctor;        // Don't create default constructors
... declarations ...
%clearnodefaultctor;   // Re-enable default constructors
</PRE>
</DIV>
<P> If you need more precise control, <TT>%nodefaultctor</TT> can
 selectively target individual structure definitions. For example:</P>
<DIV class="code">
<PRE>
%nodefaultctor Foo;      // No default constructor for Foo
...
struct Foo {             // No default constructor generated.
};

struct Bar {             // Default constructor generated.
};
</PRE>
</DIV>
<P> Since ignoring the implicit or default destructors most of the times
 produce memory leaks, SWIG will always try to generate them. If needed,
 however, you can selectively disable the generation of the
 default/implicit destructor by using <TT>%nodefaultdtor</TT></P>
<DIV class="code">
<PRE>
%nodefaultdtor Foo; // No default/implicit destructor for Foo
...
struct Foo {              // No default destructor is generated.
};

struct Bar {              // Default destructor generated.
};
</PRE>
</DIV>
<P><B> Compatibility note:</B> Prior to SWIG-1.3.7, SWIG did not
 generate default constructors or destructors unless you explicitly
 turned them on using <TT>-make_default</TT>. However, it appears that
 most users want to have constructor and destructor functions so it has
 now been enabled as the default behavior.</P>
<P><B> Note:</B> There are also the <TT>-nodefault</TT> option and <TT>
%nodefault</TT> directive, which disable both the default or implicit
 destructor generation. This could lead to memory leaks across the
 target languages, and is highly recommended you don't use them.</P>
<H3><A name="SWIG_adding_member_functions"></A>5.5.6 Adding member
 functions to C structures</H3>
<P> Most languages provide a mechanism for creating classes and
 supporting object oriented programming. From a C standpoint, object
 oriented programming really just boils down to the process of attaching
 functions to structures. These functions normally operate on an
 instance of the structure (or object). Although there is a natural
 mapping of C++ to such a scheme, there is no direct mechanism for
 utilizing it with C code. However, SWIG provides a special <TT>%extend</TT>
 directive that makes it possible to attach methods to C structures for
 purposes of building an object oriented interface. Suppose you have a C
 header file with the following declaration :</P>
<DIV class="code">
<PRE>
/* file : vector.h */
...
typedef struct {
	double x,y,z;
} Vector;

</PRE>
</DIV>
<P> You can make a <TT>Vector</TT> look alot like a class by writing a
 SWIG interface like this:</P>
<DIV class="code">
<PRE>
// file : vector.i
%module mymodule
%{
#include &quot;vector.h&quot;
%}

%include vector.h            // Just grab original C header file
%extend Vector {             // Attach these functions to struct Vector
	Vector(double x, double y, double z) {
		Vector *v;
		v = (Vector *) malloc(sizeof(Vector));
		v-&gt;x = x;
		v-&gt;y = y;
		v-&gt;z = z;
		return v;
	}
	~Vector() {
		free(self);
	}
	double magnitude() {
		return sqrt(self-&gt;x*self-&gt;x+self-&gt;y*self-&gt;y+self-&gt;z*self-&gt;z);
	}
	void print() {
		printf(&quot;Vector [%g, %g, %g]\n&quot;, self-&gt;x,self-&gt;y,self-&gt;z);
	}
};

</PRE>
</DIV>
<P> Now, when used with proxy classes in Python, you can do things like
 this :</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; v = Vector(3,4,0)                 # Create a new vector
&gt;&gt;&gt; print v.magnitude()                # Print magnitude
5.0
&gt;&gt;&gt; v.print()                  # Print it out
[ 3, 4, 0 ]
&gt;&gt;&gt; del v                      # Destroy it
</PRE>
</DIV>
<P> The <TT>%extend</TT> directive can also be used inside the
 definition of the Vector structure. For example:</P>
<DIV class="code">
<PRE>
// file : vector.i
%module mymodule
%{
#include &quot;vector.h&quot;
%}

typedef struct {
	double x,y,z;
	%extend {
		Vector(double x, double y, double z) { ... }
		~Vector() { ... }
		...
	}
} Vector;
</PRE>
</DIV>
<P> Finally, <TT>%extend</TT> can be used to access externally written
 functions provided they follow the naming convention used in this
 example :</P>
<DIV class="code">
<PRE>
/* File : vector.c */
/* Vector methods */
#include &quot;vector.h&quot;
Vector *new_Vector(double x, double y, double z) {
	Vector *v;
	v = (Vector *) malloc(sizeof(Vector));
	v-&gt;x = x;
	v-&gt;y = y;
	v-&gt;z = z;
	return v;
}
void delete_Vector(Vector *v) {
	free(v);
}

double Vector_magnitude(Vector *v) {
	return sqrt(v-&gt;x*v-&gt;x+v-&gt;y*v-&gt;y+v-&gt;z*v-&gt;z);
}

// File : vector.i
// Interface file
%module mymodule
%{
#include &quot;vector.h&quot;
%}

typedef struct {
	double x,y,z;
	%extend {
                Vector(int,int,int); // This calls new_Vector()
               ~Vector();            // This calls delete_Vector()
		double magnitude();  // This will call Vector_magnitude()
		...
	}
} Vector;
</PRE>
</DIV>
<P> A little known feature of the <TT>%extend</TT> directive is that it
 can also be used to add synthesized attributes or to modify the
 behavior of existing data attributes. For example, suppose you wanted
 to make <TT>magnitude</TT> a read-only attribute of <TT>Vector</TT>
 instead of a method. To do this, you might write some code like this:</P>
<DIV class="code">
<PRE>
// Add a new attribute to Vector
%extend Vector {
    const double magnitude;
}
// Now supply the implementation of the Vector_magnitude_get function
%{
const double Vector_magnitude_get(Vector *v) {
  return (const double) return sqrt(v-&gt;x*v-&gt;x+v-&gt;y*v-&gt;y+v-&gt;z*v-&gt;z);
}
%}

</PRE>
</DIV>
<P> Now, for all practial purposes, <TT>magnitude</TT> will appear like
 an attribute of the object.</P>
<P> A similar technique can also be used to work with problematic data
 members. For example, consider this interface:</P>
<DIV class="code">
<PRE>
struct Person {
   char name[50];
   ...
}
</PRE>
</DIV>
<P> By default, the <TT>name</TT> attribute is read-only because SWIG
 does not normally know how to modify arrays. However, you can rewrite
 the interface as follows to change this:</P>
<DIV class="code">
<PRE>
struct Person {
    %extend {
       char *name;
    }
...
}

// Specific implementation of set/get functions
%{
char *Person_name_get(Person *p) {
   return p-&gt;name;
}
void Person_name_set(Person *p, char *val) {
   strncpy(p-&gt;name,val,50);
}
%}
</PRE>
</DIV>
<P> Finally, it should be stressed that even though <TT>%extend</TT> can
 be used to add new data members, these new members can not require the
 allocation of additional storage in the object (e.g., their values must
 be entirely synthesized from existing attributes of the structure).</P>
<P><B> Compatibility note:</B> The <TT>%extend</TT> directive is a new
 name for the <TT>%addmethods</TT> directive. Since <TT>%addmethods</TT>
 could be used to extend a structure with more than just methods, a more
 suitable directive name has been chosen.</P>
<H3><A name="SWIG_nn38"></A>5.5.7 Nested structures</H3>
<P> Occasionally, a C program will involve structures like this :</P>
<DIV class="code">
<PRE>
typedef struct Object {
	int objtype;
	union {
		int 	ivalue;
		double	dvalue;
		char	*strvalue;
		void	*ptrvalue;
	} intRep;
} Object;

</PRE>
</DIV>
<P> When SWIG encounters this, it performs a structure splitting
 operation that transforms the declaration into the equivalent of the
 following:</P>
<DIV class="code">
<PRE>
typedef union {
	int 		ivalue;
	double		dvalue;
	char		*strvalue;
	void		*ptrvalue;
} Object_intRep;

typedef struct Object {
	int objType;
	Object_intRep intRep;
} Object;

</PRE>
</DIV>
<P> SWIG will then create an <TT>Object_intRep</TT> structure for use
 inside the interface file. Accessor functions will be created for both
 structures. In this case, functions like this would be created :</P>
<DIV class="code">
<PRE>
Object_intRep *Object_intRep_get(Object *o) {
	return (Object_intRep *) &amp;o-&gt;intRep;
}
int Object_intRep_ivalue_get(Object_intRep *o) {
	return o-&gt;ivalue;
}
int Object_intRep_ivalue_set(Object_intRep *o, int value) {
	return (o-&gt;ivalue = value);
}
double Object_intRep_dvalue_get(Object_intRep *o) {
	return o-&gt;dvalue;
}
... etc ...

</PRE>
</DIV>
<P> Although this process is a little hairy, it works like you would
 expect in the target scripting language--especially when proxy classes
 are used. For instance, in Perl:</P>
<DIV class="targetlang">
<PRE>
# Perl5 script for accessing nested member
$o = CreateObject();                    # Create an object somehow
$o-&gt;{intRep}-&gt;{ivalue} = 7              # Change value of o.intRep.ivalue
</PRE>
</DIV>
<P> If you have a lot nested structure declarations, it is advisable to
 double-check them after running SWIG. Although, there is a good chance
 that they will work, you may have to modify the interface file in
 certain cases.</P>
<H3><A name="SWIG_nn39"></A>5.5.8 Other things to note about structure
 wrapping</H3>
<P> SWIG doesn't care if the declaration of a structure in a <TT>.i</TT>
 file exactly matches that used in the underlying C code (except in the
 case of nested structures). For this reason, there are no problems
 omitting problematic members or simply omitting the structure
 definition altogether. If you are happy passing pointers around, this
 can be done without ever giving SWIG a structure definition.</P>
<P> Starting with SWIG1.3, a number of improvements have been made to
 SWIG's code generator. Specifically, even though structure access has
 been described in terms of high-level accessor functions such as this,</P>
<DIV class="code">
<PRE>
double Vector_x_get(Vector *v) {
   return v-&gt;x;
}
</PRE>
</DIV>
<P> most of the generated code is actually inlined directly into wrapper
 functions. Therefore, no function <TT>Vector_x_get()</TT> actually
 exists in the generated wrapper file. For example, when creating a Tcl
 module, the following function is generated instead:</P>
<DIV class="code">
<PRE>
static int
_wrap_Vector_x_get(ClientData clientData, Tcl_Interp *interp, 
                   int objc, Tcl_Obj *CONST objv[]) {
    struct Vector *arg1 ;
    double result ;
    
    if (SWIG_GetArgs(interp, objc, objv,&quot;p:Vector_x_get self &quot;,&amp;arg0,
                     SWIGTYPE_p_Vector) == TCL_ERROR)
         return TCL_ERROR;
    result = (double ) (arg1-&gt;x);
    Tcl_SetObjResult(interp,Tcl_NewDoubleObj((double) result));
    return TCL_OK;
}
</PRE>
</DIV>
<P> The only exception to this rule are methods defined with <TT>%extend</TT>
. In this case, the added code is contained in a separate function.</P>
<P> Finally, it is important to note that most language modules may
 choose to build a more advanced interface. Although you may never use
 the low-level interface described here, most of SWIG's language modules
 use it in some way or another.</P>
<H2><A name="SWIG_nn40"></A>5.6 Code Insertion</H2>
<P> Sometimes it is necessary to insert special code into the resulting
 wrapper file generated by SWIG. For example, you may want to include
 additional C code to perform initialization or other operations. There
 are four common ways to insert code, but it's useful to know how the
 output of SWIG is structured first.</P>
<H3><A name="SWIG_nn41"></A>5.6.1 The output of SWIG</H3>
<P> When SWIG creates its output file, it is broken up into four
 sections corresponding to runtime code, headers, wrapper functions, and
 module initialization code (in that order).</P>
<UL>
<LI><B>Runtime code</B>.
<BR> This code is internal to SWIG and is used to include type-checking
 and other support functions that are used by the rest of the module.</LI>
<LI><B>Header section</B>.
<BR> This is user-defined support code that has been included by the <TT>
%{ ... %}</TT> directive. Usually this consists of header files and
 other helper functions.</LI>
<LI><B>Wrapper code</B>.
<BR> These are the wrappers generated automatically by SWIG.</LI>
<LI><B>Module initialization</B>.
<BR> The function generated by SWIG to initialize the module upon
 loading.</LI>
</UL>
<H3><A name="SWIG_nn42"></A>5.6.2 Code insertion blocks</H3>
<P> Code is inserted into the appropriate code section by using one of
 the following code insertion directives:</P>
<DIV class="code">
<PRE>
%runtime %{
   ... code in runtime section ...
%}

%header %{
   ... code in header section ...
%}

%wrapper %{
   ... code in wrapper section ...
%}

%init %{
   ... code in init section ...
%}
</PRE>
</DIV>
<P> The bare <TT>%{ ... %}</TT> directive is a shortcut that is the same
 as <TT>%header %{ ... %}</TT>.</P>
<P> Everything in a code insertion block is copied verbatim into the
 output file and is not parsed by SWIG. Most SWIG input files have at
 least one such block to include header files and support C code.
 Additional code blocks may be placed anywhere in a SWIG file as needed.</P>
<DIV class="code">
<PRE>
%module mymodule
%{
#include &quot;my_header.h&quot;
%}
... Declare functions here
%{

void some_extra_function() {
  ...
}
%}
</PRE>
</DIV>
<P> A common use for code blocks is to write &quot;helper&quot; functions. These
 are functions that are used specifically for the purpose of building an
 interface, but which are generally not visible to the normal C program.
 For example :</P>
<DIV class="code">
<PRE>
%{
/* Create a new vector */
static Vector *new_Vector() {
	return (Vector *) malloc(sizeof(Vector));
}

%}
// Now wrap it 
Vector *new_Vector();
</PRE>
</DIV>
<H3><A name="SWIG_nn43"></A>5.6.3 Inlined code blocks</H3>
<P> Since the process of writing helper functions is fairly common,
 there is a special inlined form of code block that is used as follows :</P>
<DIV class="code">
<PRE>
%inline %{
/* Create a new vector */
Vector *new_Vector() {
	return (Vector *) malloc(sizeof(Vector));
}
%}

</PRE>
</DIV>
<P> The <TT>%inline</TT> directive inserts all of the code that follows
 verbatim into the header portion of an interface file. The code is then
 parsed by both the SWIG preprocessor and parser. Thus, the above
 example creates a new command <TT>new_Vector</TT> using only one
 declaration. Since the code inside an <TT>%inline %{ ... %}</TT> block
 is given to both the C compiler and SWIG, it is illegal to include any
 SWIG directives inside a <TT>%{ ... %}</TT> block.</P>
<H3><A name="SWIG_nn44"></A>5.6.4 Initialization blocks</H3>
<P> When code is included in the <TT>%init</TT> section, it is copied
 directly into the module initialization function. For example, if you
 needed to perform some extra initialization on module loading, you
 could write this:</P>
<DIV class="code">
<PRE>
%init %{
	init_variables();
%}
</PRE>
</DIV>
<H2><A name="SWIG_nn45"></A>5.7 An Interface Building Strategy</H2>
<P> This section describes the general approach for building interface
 with SWIG. The specifics related to a particular scripting language are
 found in later chapters.</P>
<H3><A name="SWIG_nn46"></A>5.7.1 Preparing a C program for SWIG</H3>
<P> SWIG doesn't require modifications to your C code, but if you feed
 it a collection of raw C header files or source code, the results might
 not be what you expect---in fact, they might be awful. Here's a series
 of steps you can follow to make an interface for a C program :</P>
<UL>
<LI>Identify the functions that you want to wrap. It's probably not
 necessary to access every single function in a C program--thus, a
 little forethought can dramatically simplify the resulting scripting
 language interface. C header files are particularly good source for
 finding things to wrap.</LI>
<LI>Create a new interface file to describe the scripting language
 interface to your program.</LI>
<LI>Copy the appropriate declarations into the interface file or use
 SWIG's <TT>%include</TT> directive to process an entire C source/header
 file.</LI>
<LI>Make sure everything in the interface file uses ANSI C/C++syntax.</LI>
<LI>Make sure all necessary `<TT>typedef</TT>' declarations and
 type-information is available in the interface file.</LI>
<LI>If your program has a main() function, you may need to rename it
 (read on).</LI>
<LI>Run SWIG and compile.</LI>
</UL>
<P> Although this may sound complicated, the process turns out to be
 fairly easy once you get the hang of it.</P>
<P> In the process of building an interface, SWIG may encounter syntax
 errors or other problems. The best way to deal with this is to simply
 copy the offending code into a separate interface file and edit it.
 However, the SWIG developers have worked very hard to improve the SWIG
 parser--you should report parsing errors to the <A href="http://www.swig.org/mail.html">
swig-devel mailing list</A> or to the <A href="http://www.swig.org/bugs.html">
SWIG bug tracker</A>.</P>
<H3><A name="SWIG_nn47"></A>5.7.2 The SWIG interface file</H3>
<P> The preferred method of using SWIG is to generate separate interface
 file. Suppose you have the following C header file :</P>
<DIV class="code">
<PRE>
/* File : header.h */

#include &lt;stdio.h&gt;
#include &lt;math.h&gt;

extern int foo(double);
extern double bar(int, int);
extern void dump(FILE *f);

</PRE>
</DIV>
<P> A typical SWIG interface file for this header file would look like
 the following :</P>
<DIV class="code">
<PRE>
/* File : interface.i */
%module mymodule
%{
#include &quot;header.h&quot;
%}
extern int foo(double);
extern double bar(int, int);
extern void dump(FILE *f);

</PRE>
</DIV>
<P> Of course, in this case, our header file is pretty simple so we
 could have made an interface file like this as well:</P>
<DIV class="code">
<PRE>
/* File : interface.i */
%module mymodule
%include header.h
</PRE>
</DIV>
<P> Naturally, your mileage may vary.</P>
<H3><A name="SWIG_nn48"></A>5.7.3 Why use separate interface files?</H3>
<P> Although SWIG can parse many header files, it is more common to
 write a special <TT>.i</TT> file defining the interface to a package.
 There are several reasons why you might want to do this:</P>
<UL>
<LI>It is rarely necessary to access every single function in a large
 package. Many C functions might have little or no use in a scripted
 environment. Therfore, why wrap them?</LI>
<LI>Separate interface files provide an opportunity to provide more
 precise rules about how an interface is to be constructed.</LI>
<LI>Interface files can provide more structure and organization.</LI>
<LI>SWIG can't parse certain definitions that appear in header files.
 Having a separate file allows you to eliminate or work around these
 problems.</LI>
<LI>Interface files provide a more precise definition of what the
 interface is. Users wanting to extend the system can go to the
 interface file and immediately see what is available without having to
 dig it out of header files.</LI>
</UL>
<H3><A name="SWIG_nn49"></A>5.7.4 Getting the right header files</H3>
<P> Sometimes, it is necessary to use certain header files in order for
 the code generated by SWIG to compile properly. Make sure you include
 certain header files by using a <TT>%{,%}</TT> block like this:</P>
<DIV class="code">
<PRE>
%module graphics
%{
#include &lt;GL/gl.h&gt;
#include &lt;GL/glu.h&gt;
%}

// Put rest of declarations here
...
</PRE>
</DIV>
<H3><A name="SWIG_nn50"></A>5.7.5 What to do with main()</H3>
<P> If your program defines a <TT>main()</TT> function, you may need to
 get rid of it or rename it in order to use a scripting language. Most
 scripting languages define their own <TT>main()</TT> procedure that is
 called instead. <TT>main()</TT> also makes no sense when working with
 dynamic loading. There are a few approaches to solving the <TT>main()</TT>
 conflict :</P>
<UL>
<LI>Get rid of <TT>main()</TT> entirely.</LI>
<LI>Rename <TT>main()</TT> to something else. You can do this by
 compiling your C program with an option like <TT>-Dmain=oldmain</TT>.</LI>
<LI>Use conditional compilation to only include <TT>main()</TT> when not
 using a scripting language.</LI>
</UL>
<P> Getting rid of <TT>main()</TT> may cause potential initialization
 problems of a program. To handle this problem, you may consider writing
 a special function called <TT>program_init()</TT> that initializes your
 program upon startup. This function could then be called either from
 the scripting language as the first operation, or when the SWIG
 generated module is loaded.</P>
<P> As a general note, many C programs only use the <TT>main()</TT>
 function to parse command line options and to set parameters. However,
 by using a scripting language, you are probably trying to create a
 program that is more interactive. In many cases, the old <TT>main()</TT>
 program can be completely replaced by a Perl, Python, or Tcl script.</P>
<P><B> Note:</B> If some cases, you might be inclined to create a
 scripting language wrapper for <TT>main()</TT>. If you do this, the
 compilation will probably work and your module might even load
 correctly. The only trouble is that when you call your <TT>main()</TT>
 wrapper, you will find that it actually invokes the <TT>main()</TT> of
 the scripting language interpreter itself! This behavior is a side
 effect of the symbol binding mechanism used in the dynamic linker. The
 bottom line: don't do this.</P>
<HR NOSHADE>
<H1><A name="SWIGPlus"></A>6 SWIG and C++</H1>

<!-- INDEX -->
<DIV class="sectiontoc">
<UL>
<LI><A href="#SWIGPlus_nn2">Comments on C++ Wrapping</A></LI>
<LI><A href="#SWIGPlus_nn3">Approach</A></LI>
<LI><A href="#SWIGPlus_nn4">Supported C++ features</A></LI>
<LI><A href="#SWIGPlus_nn5">Command line options and compilation</A></LI>
<LI><A href="#SWIGPlus_nn6">Simple C++ wrapping</A>
<UL>
<LI><A href="#SWIGPlus_nn7">Constructors and destructors</A></LI>
<LI><A href="#SWIGPlus_nn8">Default constructors, copy constructors and
 implicit destructors</A></LI>
<LI><A href="#SWIGPlus_nn9">When constructor wrappers aren't created</A></LI>
<LI><A href="#SWIGPlus_nn10">Copy constructors</A></LI>
<LI><A href="#SWIGPlus_nn11">Member functions</A></LI>
<LI><A href="#SWIGPlus_nn12">Static members</A></LI>
<LI><A href="#SWIGPlus_member_data">Member data</A></LI>
</UL>
</LI>
<LI><A href="#SWIGPlus_default_args">Default arguments</A></LI>
<LI><A href="#SWIGPlus_nn15">Protection</A></LI>
<LI><A href="#SWIGPlus_nn16">Enums and constants</A></LI>
<LI><A href="#SWIGPlus_nn17">Friends</A></LI>
<LI><A href="#SWIGPlus_nn18">References and pointers</A></LI>
<LI><A href="#SWIGPlus_nn19">Pass and return by value</A></LI>
<LI><A href="#SWIGPlus_nn20">Inheritance</A></LI>
<LI><A href="#SWIGPlus_nn21">A brief discussion of multiple inheritance,
 pointers, and type checking</A></LI>
<LI><A href="#SWIGPlus_nn22">Renaming</A></LI>
<LI><A href="#SWIGPlus_overloaded_methods">Wrapping Overloaded Functions
 and Methods</A>
<UL>
<LI><A href="#SWIGPlus_nn24">Dispatch function generation</A></LI>
<LI><A href="#SWIGPlus_nn25">Ambiguity in Overloading</A></LI>
<LI><A href="#ambiguity_resolution_renaming">Ambiguity resolution and
 renaming</A></LI>
<LI><A href="#SWIGPlus_nn27">Comments on overloading</A></LI>
</UL>
</LI>
<LI><A href="#SWIGPlus_nn28">Wrapping overloaded operators</A></LI>
<LI><A href="#SWIGPlus_nn29">Class extension</A></LI>
<LI><A href="#SWIGPlus_nn30">Templates</A></LI>
<LI><A href="#SWIGPlus_nn31">Namespaces</A></LI>
<LI><A href="#SWIGPlus_exception_specifications">Exception
 specifications</A></LI>
<LI><A href="#SWIGPlus_catches">Exception handling with %catches</A></LI>
<LI><A href="#SWIGPlus_nn33">Pointers to Members</A></LI>
<LI><A href="#SWIGPlus_nn34">Smart pointers and operator-&gt;()</A></LI>
<LI><A href="#SWIGPlus_nn35">Using declarations and inheritance</A></LI>
<LI><A href="#SWIGPlus_nn36">Partial class definitions</A></LI>
<LI><A href="#SWIGPlus_nn37">A brief rant about const-correctness</A></LI>
<LI><A href="#SWIGPlus_nn38">Proxy classes</A>
<UL>
<LI><A href="#SWIGPlus_nn39">Construction of proxy classes</A></LI>
<LI><A href="#SWIGPlus_nn40">Resource management in proxies</A></LI>
<LI><A href="#SWIGPlus_nn41">Language specific details</A></LI>
</UL>
</LI>
<LI><A href="#SWIGPlus_nn42">Where to go for more information</A></LI>
</UL>
</DIV>
<!-- INDEX -->
<P> This chapter describes SWIG's support for wrapping C++. As a
 prerequisite, you should first read the chapter <A href="#SWIG">SWIG
 Basics</A> to see how SWIG wraps ANSI C. Support for C++ builds upon
 ANSI C wrapping and that material will be useful in understanding this
 chapter.</P>
<H2><A name="SWIGPlus_nn2"></A>6.1 Comments on C++ Wrapping</H2>
<P> Because of its complexity and the fact that C++ can be difficult to
 integrate with itself let alone other languages, SWIG only provides
 support for a subset of C++ features. Fortunately, this is now a rather
 large subset.</P>
<P> In part, the problem with C++ wrapping is that there is no
 semantically obvious (or automatic ) way to map many of its advanced
 features into other languages. As a simple example, consider the
 problem of wrapping C++ multiple inheritance to a target language with
 no such support. Similarly, the use of overloaded operators and
 overloaded functions can be problematic when no such capability exists
 in a target language.</P>
<P> A more subtle issue with C++ has to do with the way that some C++
 programmers think about programming libraries. In the world of SWIG,
 you are really trying to create binary-level software components for
 use in other languages. In order for this to work, a &quot;component&quot; has to
 contain real executable instructions and there has to be some kind of
 binary linking mechanism for accessing its functionality. In contrast,
 C++ has increasingly relied upon generic programming and templates for
 much of its functionality. Although templates are a powerful feature,
 they are largely orthogonal to the whole notion of binary components
 and libraries. For example, an STL <TT>vector</TT> does not define any
 kind of binary object for which SWIG can just create a wrapper. To
 further complicate matters, these libraries often utilize a lot of
 behind the scenes magic in which the semantics of seemingly basic
 operations (e.g., pointer dereferencing, procedure call, etc.) can be
 changed in dramatic and sometimes non-obvious ways. Although this
 &quot;magic&quot; may present few problems in a C++-only universe, it greatly
 complicates the problem of crossing language boundaries and provides
 many opportunities to shoot yourself in the foot. You will just have to
 be careful.</P>
<H2><A name="SWIGPlus_nn3"></A>6.2 Approach</H2>
<P> To wrap C++, SWIG uses a layered approach to code generation. At the
 lowest level, SWIG generates a collection of procedural ANSI-C style
 wrappers. These wrappers take care of basic type conversion, type
 checking, error handling, and other low-level details of the C++
 binding. These wrappers are also sufficient to bind C++ into any target
 language that supports built-in procedures. In some sense, you might
 view this layer of wrapping as providing a C library interface to C++.
 Optionally, SWIG can also generate proxy classes that provide a natural
 OO interface to the underlying code. These proxies are built on top of
 the low-level procedural wrappers and are typically written in the
 target language itself. For instance, in Python, a real Python class is
 used to provide a wrapper around the underlying C++ object.</P>
<P> It is important to emphasize that SWIG takes a deliberately
 conservative and non-intrusive approach to C++ wrapping. SWIG does not
 encapsulate C++ classes inside special C++ adaptor or proxy classes, it
 does not rely upon templates, nor does it use C++ inheritance when
 generating wrappers. The last thing that most C++ programs need is even
 more compiler magic. Therefore, SWIG tries to maintain a very strict
 and clean separation between the implementation of your C++ application
 and the resulting wrapper code. You might say that SWIG has been
 written to follow the principle of least surprise--it does not play
 sneaky tricks with the C++ type system, it doesn't mess with your class
 hierarchies, and it doesn't introduce new semantics. Although this
 approach might not provide the most seamless integration with C++, it
 is safe, simple, portable, and debuggable.</P>
<P> Most of this chapter focuses on the low-level procedural interface
 to C++ that is used as the foundation for all language modules. Keep in
 mind that most target languages also provide a high-level OO interface
 via proxy classes. A few general details about proxies can be found at
 the end of this chapter. However, more detailed coverage can be found
 in the documentation for each target language.</P>
<H2><A name="SWIGPlus_nn4"></A>6.3 Supported C++ features</H2>
<P> SWIG's currently supports the following C++ features :</P>
<UL>
<LI>Classes.</LI>
<LI>Constructors and destructors</LI>
<LI>Virtual functions</LI>
<LI>Public inheritance (including multiple inheritance)</LI>
<LI>Static functions</LI>
<LI>Function and method overloading.</LI>
<LI>Operator overloading for many standard operators</LI>
<LI>References</LI>
<LI>Templates (including specialization and member templates).</LI>
<LI>Pointers to members</LI>
<LI>Namespaces</LI>
</UL>
<P> The following C++ features are not currently supported :</P>
<UL>
<LI>Nested classes</LI>
<LI>Overloaded versions of certain operators (new, delete, etc.)</LI>
</UL>
<P> SWIG's C++ support is an ongoing project so some of these
 limitations may be lifted in future releases. However, we make no
 promises. Also, submitting a bug report is a very good way to get
 problems fixed (wink).</P>
<H2><A name="SWIGPlus_nn5"></A>6.4 Command line options and compilation</H2>
<P> When wrapping C++ code, it is critical that SWIG be called with the
 `<TT>-c++</TT>' option. This changes the way a number of critical
 features such as memory management are handled. It also enables the
 recognition of C++ keywords. Without the <TT>-c++</TT> flag, SWIG will
 either issue a warning or a large number of syntax errors if it
 encounters C++ code in an interface file.</P>
<P> When compiling and linking the resulting wrapper file, it is normal
 to use the C++ compiler. For example:</P>
<DIV class="shell">
<PRE>
$ swig -c++ -tcl example.i
$ c++ -c example_wrap.cxx 
$ c++ example_wrap.o $(OBJS) -o example.so
</PRE>
</DIV>
<P> Unfortunately, the process varies slightly on each machine. Make
 sure you refer to the documentation on each target language for further
 details. The SWIG Wiki also has further details.</P>
<H2><A name="SWIGPlus_nn6"></A>6.5 Simple C++ wrapping</H2>
<P> The following code shows a SWIG interface file for a simple C++
 class.</P>
<DIV class="code">
<PRE>
%module list
%{
#include &quot;list.h&quot;
%}

// Very simple C++ example for linked list

class List {
public:
  List();
  ~List();
  int  search(char *value);
  void insert(char *);
  void remove(char *);
  char *get(int n);
  int  length;
static void print(List *l);
};
</PRE>
</DIV>
<P> To generate wrappers for this class, SWIG first reduces the class to
 a collection of low-level C-style accessor functions. The next few
 sections describe this process. Later parts of the chapter describe a
 higher level interface based on proxy classes.</P>
<H3><A name="SWIGPlus_nn7"></A>6.5.1 Constructors and destructors</H3>
<P> C++ constructors and destructors are translated into accessor
 functions such as the following :</P>
<DIV class="code">
<PRE>
List * new_List(void) {
	return new List;
}
void delete_List(List *l) {
	delete l;
}

</PRE>
</DIV>
<H3><A name="SWIGPlus_nn8"></A>6.5.2 Default constructors, copy
 constructors and implicit destructors</H3>
<P> Following the C++ rules for implicit constructor and destructors,
 SWIG will try to automatically generate them even when they are not
 explicitly declared in the class interface.</P>
<P> In general then:</P>
<UL>
<LI> If a C++ class does not declare any explicit constructor, SWIG will
 automatically generate one.</LI>
<LI> If a C++ class does not declare a explicit copy constructor, SWIG
 will automatically generate one.</LI>
<LI> If a C++ class does not declare an explicit destructor, SWIG will
 automatically create one.</LI>
</UL>
<P> And as in C++, a few rules that alters the previous behavior:</P>
<UL>
<LI>A default constructor is not created if a class already defines a
 constructor with arguments.</LI>
<LI>Default constructors are not generated for classes with pure virtual
 methods or for classes that inherit from an abstract class, but don't
 provide definitions for all of the pure methods.</LI>
<LI>A default constructor is not created unless all bases classes
 support a default constructor.</LI>
<LI>Default constructors and implicit destructors are not created if a
 class defines them in a <TT>private</TT> or <TT>protected</TT> section.</LI>
<LI>Default constructors and implicit destructors are not created if any
 base class defines a non-public default constructor or destructor.</LI>
</UL>
<P> SWIG should never generate a default constructor, copy constructor
 or default destructor for a class in which it is illegal to do so. In
 some cases, however, it could be necessary (if the complete class
 declaration is not visible from SWIG, and one of the above rules is
 violated) or desired (to reduce the size of the final interface) to
 disable the implicit constructor/desctructor generation manually.</P>
<P> To do so, the <TT>%nodefaultctor</TT> and <TT>%nodefaultdtor</TT>
 directives can be used. Note that these directives only affects the
 implicit generation, and they have no effect if the default/copy
 constructors or destructor are explicitly declared in the class
 interface.</P>
<P> For example:</P>
<DIV class="code">
<PRE>
%nodefaultctor Foo;  // Disable the default constructor for class Foo.
class Foo {          // No default constructor is generated, unless is declared
...
};
class Bar {          // A default constructor is generated, if possible
...
};
</PRE>
</DIV>
<P> The directive <TT>%nodefaultctor</TT> can also be applied
 &quot;globally&quot;, as in:</P>
<DIV class="code">
<PRE>
%nodefaultctor; // Disable creation of default constructors
class Foo {     // No default constructor is generated, unless is declared
...
};
class Bar {   
public:
  Bar();        // The default constructor is generated, since is declared
};
%clearnodefaultctor; // Enable the creation of default constructors again
</PRE>
</DIV>
<P> The corresponding <TT>%nodefaultdtor</TT> directive can be used to
 disable the generation of the default or implicit destructor, if
 needed. Be aware, however, that this could lead to memory leaks in the
 target language. Hence, it is recommended to use this directive only in
 well known cases. For example:</P>
<DIV class="code">
<PRE>
%nodefaultdtor Foo;   // Disable the implicit/default destructor for class Foo.
class Foo {           // No destructor is generated, unless is declared
...
};
</PRE>
</DIV>
<P><B> Compatibility Note:</B> The generation of default
 constructors/implicit destructors was made the default behavior in SWIG
 1.3.7. This may break certain older modules, but the old behavior can
 be easily restored using <TT>%nodefault</TT> or the <TT>-nodefault</TT>
 command line option. Furthermore, in order for SWIG to properly
 generate (or not generate) default constructors, it must be able to
 gather information from both the <TT>private</TT> and <TT>protected</TT>
 sections (specifically, it needs to know if a private or protected
 constructor/destructor is defined). In older versions of SWIG, it was
 fairly common to simply remove or comment out the private and protected
 sections of a class due to parser limitations. However, this removal
 may now cause SWIG to erroneously generate constructors for classes
 that define a constructor in those sections. Consider restoring those
 sections in the interface or using <TT>%nodefault</TT> to fix the
 problem.</P>
<P><B> Note:</B> The above described <TT>%nodefault</TT> directive/<TT>
-nodefault</TT> option, which disable both the default constructor and
 the the implicit destructors, could lead to memory leaks across the
 target languages, and is highly recommended you don't use them.</P>
<H3><A name="SWIGPlus_nn9"></A>6.5.3 When constructor wrappers aren't
 created</H3>
<P> If a class defines a constructor, SWIG normally tries to generate a
 wrapper for it. However, SWIG will not generate a constructor wrapper
 if it thinks that it will result in illegal wrapper code. There are
 really two cases where this might show up.</P>
<P> First, SWIG won't generate wrappers for protected or private
 constructors. For example:</P>
<DIV class="code">
<PRE>
class Foo {
protected:
     Foo();         // Not wrapped.
public:
      ...
};
</PRE>
</DIV>
<P> Next, SWIG won't generate wrappers for a class if it appears to be
 abstract--that is, it has undefined pure virtual methods. Here are some
 examples:</P>
<DIV class="code">
<PRE>
class Bar {
public:
     Bar();               // Not wrapped.  Bar is abstract.
     virtual void spam(void) = 0; 
};

class Grok : public Bar {
public:
      Grok();            // Not wrapped. No implementation of abstract spam().
};
</PRE>
</DIV>
<P> Some users are surprised (or confused) to find missing constructor
 wrappers in their interfaces. In almost all cases, this is caused when
 classes are determined to be abstract. To see if this is the case, run
 SWIG with all of its warnings turned on:</P>
<DIV class="shell">
<PRE>
% swig -Wall -python module.i
</PRE>
</DIV>
<P> In this mode, SWIG will issue a warning for all abstract classes. It
 is possible to force a class to be non-abstract using this:</P>
<DIV class="code">
<PRE>
%feature(&quot;notabstract&quot;) Foo;

class Foo : public Bar {
public:
     Foo();    // Generated no matter what---not abstract. 
     ...
};
</PRE>
</DIV>
<P> More information about <TT>%feature</TT> can be found in the <A href="#Customization">
Customization features</A> chapter.</P>
<H3><A name="SWIGPlus_nn10"></A>6.5.4 Copy constructors</H3>
<P> If a class defines more than one constructor, its behavior depends
 on the capabilities of the target language. If overloading is
 supported, the copy constructor is accessible using the normal
 constructor function. For example, if you have this:</P>
<DIV class="code">
<PRE>
class List {
public:
    List();    
    List(const List &amp;);      // Copy constructor
    ...
};
</PRE>
</DIV>
<P> then the copy constructor can be used as follows:</P>
<DIV class="targetlang">
<PRE>
x = new_List()               # Create a list
y = new_List(x)              # Copy list x
</PRE>
</DIV>
<P> If the target language does not support overloading, then the copy
 constructor is available through a special function like this:</P>
<DIV class="code">
<PRE>
List *copy_List(List *f) {
    return new List(*f);
}
</PRE>
</DIV>
<P><B> Note:</B> For a class <TT>X</TT>, SWIG only treats a constructor
 as a copy constructor if it can be applied to an object of type <TT>X</TT>
 or <TT>X *</TT>. If more than one copy constructor is defined, only the
 first definition that appears is used as the copy constructor--other
 definitions will result in a name-clash. Constructors such as <TT>
X(const X &amp;)</TT>, <TT>X(X &amp;)</TT>, and <TT>X(X *)</TT> are handled as
 copy constructors in SWIG.</P>
<P><B> Note:</B> SWIG does<EM> not</EM> generate a copy constructor
 wrapper unless one is explicitly declared in the class. This differs
 from the treatment of default constructors and destructors.</P>
<P><B> Compatibility note:</B> Special support for copy constructors was
 not added until SWIG-1.3.12. In previous versions, copy constructors
 could be wrapped, but they had to be renamed. For example:</P>
<DIV class="code">
<PRE>
class Foo {
public:
    Foo();
  %name(CopyFoo) Foo(const Foo &amp;);
    ...
};
</PRE>
</DIV>
<P> For backwards compatibility, SWIG does not perform any special
 copy-constructor handling if the constructor has been manually renamed.
 For instance, in the above example, the name of the constructor is set
 to <TT>new_CopyFoo()</TT>. This is the same as in older versions.</P>
<H3><A name="SWIGPlus_nn11"></A>6.5.5 Member functions</H3>
<P> All member functions are roughly translated into accessor functions
 like this :</P>
<DIV class="code">
<PRE>
int List_search(List *obj, char *value) {
	return obj-&gt;search(value);
}

</PRE>
</DIV>
<P> This translation is the same even if the member function has been
 declared as <TT>virtual</TT>.</P>
<P> It should be noted that SWIG does not<EM> actually</EM> create a C
 accessor function in the code it generates. Instead, member access such
 as <TT>obj-&gt;search(value)</TT> is directly inlined into the generated
 wrapper functions. However, the name and calling convention of the
 wrappers match the accessor function prototype described above.</P>
<H3><A name="SWIGPlus_nn12"></A>6.5.6 Static members</H3>
<P> Static member functions are called directly without making any
 special transformations. For example, the static member function <TT>
print(List *l)</TT> directly invokes <TT>List::print(List *l)</TT> in
 the generated wrapper code.</P>
<P> Usually, static members are accessed as functions with names in
 which the class name has been prepended with an underscore. For
 example, <TT>List_print</TT>.</P>
<H3><A name="SWIGPlus_member_data"></A>6.5.7 Member data</H3>
<P> Member data is handled in exactly the same manner as for C
 structures. A pair of accessor functions are effectively created. For
 example :</P>
<DIV class="code">
<PRE>
int List_length_get(List *obj) {
	return obj-&gt;length;
}
int List_length_set(List *obj, int value) {
	obj-&gt;length = value;
	return value;
}

</PRE>
</DIV>
<P> A read-only member can be created using the <TT>%immutable</TT> and <TT>
%mutable</TT> directives. For example, we probably wouldn't want the
 user to change the length of a list so we could do the following to
 make the value available, but read-only.</P>
<DIV class="code">
<PRE>
class List {
public:
...
%immutable;
	int length;
%mutable;
...
};
</PRE>
</DIV>
<P> Alternatively, you can specify an immutable member in advance like
 this:</P>
<DIV class="code">
<PRE>
%immutable List::length;
...
class List {
   ...
   int length;         // Immutable by above directive
   ...
};
</PRE>
</DIV>
<P> Similarly, all data attributes declared as <TT>const</TT> are
 wrapped as read-only members.</P>
<P> There are some subtle issues when wrapping data members that are
 themselves classes. For instance, if you had another class like this,</P>
<DIV class="code">
<PRE>
class Foo {
public:
    List items;
    ...
</PRE>
</DIV>
<P> then access to the <TT>items</TT> member actually uses pointers. For
 example:</P>
<DIV class="code">
<PRE>
List *Foo_items_get(Foo *self) {
    return &amp;self-&gt;items;
}
void Foo_items_set(Foo *self, List *value) {
    self-&gt;items = *value;
}
</PRE>
</DIV>
<P> More information about this can be found in the SWIG Basics chapter,
 <A href="#SWIG_structure_data_members">Structure data members</A>
 section.</P>
<P> The wrapper code to generate the accessors for classes comes from
 the pointer typemaps. This can be somewhat unnatural for some types.
 For example, a user would expect the STL std::string class member
 variables to be wrapped as a string in the target language, rather than
 a pointer to this class. The const reference typemaps offer this type
 of marshalling, so there is a feature to tell SWIG to use the const
 reference typemaps rather than the pointer typemaps. It is the <TT>
%naturalvar</TT> feature and is used as follows:</P>
<DIV class="code">
<PRE>
// All List variables will use const List&amp; typemaps
%naturalvar List;

// Only Foo::myList will use const List&amp; typemaps
%naturalvar Foo::myList;
struct Foo {
  List myList;
};

// All variables will use const reference typemaps
%naturalvar;
</PRE>
</DIV>
<P> The observant reader will notice that <TT>%naturalvar</TT> works
 like any other <A href="#features">feature</A>, except it can also be
 attached to class types. The first of the example usages above show <TT>
%naturalvar</TT> attaching to the <TT>List</TT> class. Effectively this
 feature changes the way accessors are generated to the following:</P>
<DIV class="code">
<PRE>
const List &amp;Foo_items_get(Foo *self) {
    return self-&gt;items;
}
void Foo_items_set(Foo *self, const List &amp;value) {
    self-&gt;items = value;
}
</PRE>
</DIV>
<P> In fact it is generally a good idea to use this feature globally as
 the reference typemaps have extra NULL checking compared to the pointer
 typemaps. A pointer can be NULL, whereas a reference cannot, so the
 extra checking ensures that the target language user does not pass in a
 value that translates to a NULL pointer and thereby preventing any
 potential NULL pointer dereferences. The <TT>%naturalvar</TT> feature
 will also apply to global variables in some language modules, eg C# and
 Java.</P>
<P> Other alternatives for turning this feature on globally are to use
 the <TT>swig -naturalvar</TT> commandline option or the module mode
 option, <TT>%module(naturalvar=1)</TT></P>
<P><B> Compatibility note:</B> The <TT>%naturalvar</TT> feature was
 introduced in SWIG-1.3.28, prior to which it was necessary to manually
 apply the const reference typemaps, eg <TT>%apply const std::string &amp; {
 std::string * }</TT>, but this example would also apply the typemaps to
 methods taking a <TT>std::string</TT> pointer.</P>
<P><B> Compatibility note:</B> Read-only access used to be controlled by
 a pair of directives <TT>%readonly</TT> and <TT>%readwrite</TT>.
 Although these directives still work, they generate a warning message.
 Simply change the directives to <TT>%immutable;</TT> and <TT>%mutable;</TT>
 to silence the warning. Don't forget the extra semicolon!</P>
<P><B> Compatibility note:</B> Prior to SWIG-1.3.12, all members of
 unknown type were wrapped into accessor functions using pointers. For
 example, if you had a structure like this</P>
<DIV class="code">
<PRE>
struct Foo {
   size_t  len;
};
</PRE>
</DIV>
<P> and nothing was known about <TT>size_t</TT>, then accessors would be
 written to work with <TT>size_t *</TT>. Starting in SWIG-1.3.12, this
 behavior has been modified. Specifically, pointers will<EM> only</EM>
 be used if SWIG knows that a datatype corresponds to a structure or
 class. Therefore, the above code would be wrapped into accessors
 involving <TT>size_t</TT>. This change is subtle, but it smooths over a
 few problems related to structure wrapping and some of SWIG's
 customization features.</P>
<H2><A name="SWIGPlus_default_args"></A>6.6 Default arguments</H2>
<P> SWIG will wrap all types of functions that have default arguments.
 For example member functions:</P>
<DIV class="code">
<PRE>
class Foo {
public:
    void bar(int x, int y = 3, int z = 4);
};
</PRE>
</DIV>
<P> SWIG handles default arguments by generating an extra overloaded
 method for each defaulted argument. SWIG is effectively handling
 methods with default arguments as if it had wrapped the equivalent
 overloaded methods. Thus for the example above, it is as if we had
 instead given the following to SWIG:</P>
<DIV class="code">
<PRE>
class Foo {
public:
    void bar(int x, int y, int z);
    void bar(int x, int y);
    void bar(int x);
};
</PRE>
</DIV>
<P> The wrappers produced are exactly the same as if the above code was
 instead fed into SWIG. Details of this is covered later in the <A href="#SWIGPlus_overloaded_methods">
Wrapping Overloaded Functions and Methods</A> section. This approach
 allows SWIG to wrap all possible default arguments, but can be verbose.
 For example if a method has ten default arguments, then eleven wrapper
 methods are generated.</P>
<P> Please see the <A href="#Customization_features_default_args">
Features and default arguments</A> section for more information on using
 <TT>%feature</TT> with functions with default arguments. The <A href="#ambiguity_resolution_renaming">
Ambiguity resolution and renaming</A> section also deals with using <TT>
%rename</TT> and <TT>%ignore</TT> on methods with default arguments. If
 you are writing your own typemaps for types used in methods with
 default arguments, you may also need to write a <TT>typecheck</TT>
 typemap. See the <A href="#Typemaps_overloading">Typemaps and
 overloading</A> section for details or otherwise use the <TT>
compactdefaultargs</TT> feature as mentioned below.</P>
<P><B> Compatibility note:</B> Versions of SWIG prior to SWIG-1.3.23
 wrapped default arguments slightly differently. Instead a single
 wrapper method was generated and the default values were copied into
 the C++ wrappers so that the method being wrapped was then called with
 all the arguments specified. If the size of the wrappers are a concern
 then this approach to wrapping methods with default arguments can be
 re-activated by using the <TT>compactdefaultargs</TT> <A href="#features">
feature</A>.</P>
<DIV class="code">
<PRE>
%feature(&quot;compactdefaultargs&quot;) Foo::bar;
class Foo {
public:
    void bar(int x, int y = 3, int z = 4);
};
</PRE>
</DIV>
<P> This is great for reducing the size of the wrappers, but the caveat
 is it does not work for the strongly typed languages which don't have
 optional arguments in the language, such as C# and Java. Another
 restriction of this feature is that it cannot handle default arguments
 that are not public. The following example illustrates this:</P>
<DIV class="code">
<PRE>
class Foo {
private:
   static const int spam;
public:
   void bar(int x, int y = spam);   // Won't work with %feature(&quot;compactdefaultargs&quot;) -
                                    // private default value
};
</PRE>
</DIV>
<P> This produces uncompileable wrapper code because default values in
 C++ are evaluated in the same scope as the member function whereas SWIG
 evaluates them in the scope of a wrapper function (meaning that the
 values have to be public).</P>
<P> This feature is automatically turned on when wrapping <A href="#SWIG_default_args">
C code with default arguments</A> and whenever keyword arguments
 (kwargs) are specified for either C or C++ code. Keyword arguments are
 a language feature of some scripting languages, for example Ruby and
 Python. SWIG is unable to support kwargs when wrapping overloaded
 methods, so the default approach cannot be used.</P>
<H2><A name="SWIGPlus_nn15"></A>6.7 Protection</H2>
<P> SWIG wraps class members that are public following the C++
 conventions, i.e., by explicit public declaration or by the use of the <TT>
using</TT> directive. In general, anything specified in a private or
 protected section will be ignored, although the internal code generator
 sometimes looks at the contents of the private and protected sections
 so that it can properly generate code for default constructors and
 destructors. Directors could also modify the way non-public virtual
 protected members are treated.</P>
<P> By default, members of a class definition are assumed to be private
 until you explicitly give a `<TT>public:</TT>' declaration (This is the
 same convention used by C++).</P>
<H2><A name="SWIGPlus_nn16"></A>6.8 Enums and constants</H2>
<P> Enumerations and constants are handled differently by the different
 language modules and are described in detail in the appropriate
 language chapter. However, many languages map enums and constants in a
 class definition into constants with the classname as a prefix. For
 example :</P>
<DIV class="code">
<PRE>
class Swig {
public:
	enum {ALE, LAGER, PORTER, STOUT};
};

</PRE>
</DIV>
<P> Generates the following set of constants in the target scripting
 language :</P>
<DIV class="targetlang">
<PRE>
Swig_ALE = Swig::ALE
Swig_LAGER = Swig::LAGER
Swig_PORTER = Swig::PORTER
Swig_STOUT = Swig::STOUT

</PRE>
</DIV>
<P> Members declared as <TT>const</TT> are wrapped as read-only members
 and do not create constants.</P>
<H2><A name="SWIGPlus_nn17"></A>6.9 Friends</H2>
<P> Friend declarations are not longer ignored by SWIG. For example, if
 you have this code:</P>
<DIV class="code">
<PRE>
class Foo {
public:
     ...
     friend void blah(Foo *f);
     ...
};
</PRE>
</DIV>
<P> then the <TT>friend</TT> declaration does result in a wrapper code
 equivalent to one generated for the following declaration</P>
<DIV class="code">
<PRE>
class Foo {
public:
    ...
};

void blah(Foo *f);    
</PRE>
</DIV>
<P> A friend declaration, as in C++, is understood to be in the same
 scope where the class is declared, hence, you can do</P>
<DIV class="code">
<PRE>

%ignore bar::blah(Foo *f);

namespace bar {

  class Foo {
  public:
     ...
     friend void blah(Foo *f);
     ...
  };
}
</PRE>
</DIV>
<P> and a wrapper for the method 'blah' will not be generated.</P>
<H2><A name="SWIGPlus_nn18"></A>6.10 References and pointers</H2>
<P> C++ references are supported, but SWIG transforms them back into
 pointers. For example, a declaration like this :</P>
<DIV class="code">
<PRE>
class Foo {
public:
	double bar(double &amp;a);
}
</PRE>
</DIV>
<P> is accessed using a function similar to this:</P>
<DIV class="code">
<PRE>
double Foo_bar(Foo *obj, double *a) {
	obj-&gt;bar(*a);
}
</PRE>
</DIV>
<P> As a special case, most language modules pass <TT>const</TT>
 references to primitive datatypes (<TT>int</TT>, <TT>short</TT>, <TT>
float</TT>, etc.) by value instead of pointers. For example, if you have
 a function like this,</P>
<DIV class="code">
<PRE>
void foo(const int &amp;x);
</PRE>
</DIV>
<P> it is called from a script as follows:</P>
<DIV class="targetlang">
<PRE>
foo(3)              # Notice pass by value
</PRE>
</DIV>
<P> Functions that return a reference are remapped to return a pointer
 instead. For example:</P>
<DIV class="code">
<PRE>
class Bar {
public:
     Foo &amp;spam();
};
</PRE>
</DIV>
<P> Generates code like this:</P>
<DIV class="code">
<PRE>
Foo *Bar_spam(Bar *obj) {
   Foo &amp;result = obj-&gt;spam();
   return &amp;result;
}
</PRE>
</DIV>
<P> However, functions that return <TT>const</TT> references to
 primitive datatypes (<TT>int</TT>, <TT>short</TT>, etc.) normally
 return the result as a value rather than a pointer. For example, a
 function like this,</P>
<DIV class="code">
<PRE>
const int &amp;bar();
</PRE>
</DIV>
<P> will return integers such as 37 or 42 in the target scripting
 language rather than a pointer to an integer.</P>
<P> Don't return references to objects allocated as local variables on
 the stack. SWIG doesn't make a copy of the objects so this will
 probably cause your program to crash.</P>
<P><B> Note:</B> The special treatment for references to primitive
 datatypes is necessary to provide more seamless integration with more
 advanced C++ wrapping applications---especially related to templates
 and the STL. This was first added in SWIG-1.3.12.</P>
<H2><A name="SWIGPlus_nn19"></A>6.11 Pass and return by value</H2>
<P> Occasionally, a C++ program will pass and return class objects by
 value. For example, a function like this might appear:</P>
<DIV class="code">
<PRE>
Vector cross_product(Vector a, Vector b);
</PRE>
</DIV>
<P> If no information is supplied about <TT>Vector</TT>, SWIG creates a
 wrapper function similar to the following:</P>
<DIV class="code">
<PRE>
Vector *wrap_cross_product(Vector *a, Vector *b) {
   Vector x = *a;
   Vector y = *b;
   Vector r = cross_product(x,y);
   return new Vector(r);
}</PRE>
</DIV>
<P> In order for the wrapper code to compile, <TT>Vector</TT> must
 define a copy constructor and a default constructor.</P>
<P> If <TT>Vector</TT> is defined as class in the interface, but it does
 not support a default constructor, SWIG changes the wrapper code by
 encapsulating the arguments inside a special C++ template wrapper
 class. This produces a wrapper that looks like this:</P>
<DIV class="code">
<PRE>
Vector cross_product(Vector *a, Vector *b) {
   SwigValueWrapper&lt;Vector&gt; x = *a;
   SwigValueWrapper&lt;Vector&gt; y = *b;
   SwigValueWrapper&lt;Vector&gt; r = cross_product(x,y);
   return new Vector(r);
}
</PRE>
</DIV>
<P> This transformation is a little sneaky, but it provides support for
 pass-by-value even when a class does not provide a default constructor
 and it makes it possible to properly support a number of SWIG's
 customization options. The definition of <TT>SwigValueWrapper</TT> can
 be found by reading the SWIG wrapper code. This class is really nothing
 more than a thin wrapper around a pointer.</P>
<P><B> Note:</B> this transformation has no effect on typemaps or any
 other part of SWIG---it should be transparent except that you may see
 this code when reading the SWIG output file.</P>
<P><B> Note:</B> This template transformation is new in SWIG-1.3.11 and
 may be refined in future SWIG releases. In practice, it is only
 necessary to do this for classes that don't define a default
 constructor.</P>
<P><B> Note:</B> The use of this template only occurs when objects are
 passed or returned by value. It is not used for C++ pointers or
 references.</P>
<P><B> Note:</B> The performance of pass-by-value is especially bad for
 large objects and should be avoided if possible (consider using
 references instead).</P>
<H2><A name="SWIGPlus_nn20"></A>6.12 Inheritance</H2>
<P> SWIG supports C++ inheritance of classes and allows both single and
 multiple inheritance, as limited or allowed by the target language. The
 SWIG type-checker knows about the relationship between base and derived
 classes and allows pointers to any object of a derived class to be used
 in functions of a base class. The type-checker properly casts pointer
 values and is safe to use with multiple inheritance.</P>
<P> SWIG treats private or protected inheritance as close to the C++
 spirit, and target language capabilities, as possible. In most of the
 cases, this means that swig will parse the non-public inheritance
 declarations, but that will have no effect in the generated code,
 besides the implicit policies derived for constructor and destructors.</P>
<P> The following example shows how SWIG handles inheritance. For
 clarity, the full C++ code has been omitted.</P>
<DIV class="code">
<PRE>
// shapes.i
%module shapes
%{
#include &quot;shapes.h&quot;
%}

class Shape {
public:
        double x,y;
	virtual double area() = 0;
	virtual double perimeter() = 0;
	void    set_location(double x, double y);
};
class Circle : public Shape {
public:
	Circle(double radius);
	~Circle();
	double area();
	double perimeter();
};
class Square : public Shape {
public:
	Square(double size);
	~Square();
	double area();
	double perimeter();
}
</PRE>
</DIV>
<P> When wrapped into Python, we can now perform the following
 operations :</P>
<DIV class="targetlang">
<PRE>
$ python
&gt;&gt;&gt; import shapes
&gt;&gt;&gt; circle = shapes.new_Circle(7)
&gt;&gt;&gt; square = shapes.new_Square(10)
&gt;&gt;&gt; print shapes.Circle_area(circle)
153.93804004599999757
&gt;&gt;&gt; print shapes.Shape_area(circle)
153.93804004599999757
&gt;&gt;&gt; print shapes.Shape_area(square)
100.00000000000000000
&gt;&gt;&gt; shapes.Shape_set_location(square,2,-3)
&gt;&gt;&gt; print shapes.Shape_perimeter(square)
40.00000000000000000
&gt;&gt;&gt;
</PRE>
</DIV>
<P> In this example, Circle and Square objects have been created. Member
 functions can be invoked on each object by making calls to <TT>
Circle_area</TT>, <TT>Square_area</TT>, and so on. However, the same
 results can be accomplished by simply using the <TT>Shape_area</TT>
 function on either object.</P>
<P> One important point concerning inheritance is that the low-level
 accessor functions are only generated for classes in which they are
 actually declared. For instance, in the above example, the method <TT>
set_location()</TT> is only accessible as <TT>Shape_set_location()</TT>
 and not as <TT>Circle_set_location()</TT> or <TT>Square_set_location()</TT>
. Of course, the <TT>Shape_set_location()</TT> function will accept any
 kind of object derived from Shape. Similarly, accessor functions for
 the attributes <TT>x</TT> and <TT>y</TT> are generated as <TT>
Shape_x_get()</TT>, <TT>Shape_x_set()</TT>, <TT>Shape_y_get()</TT>, and <TT>
Shape_y_set()</TT>. Functions such as <TT>Circle_x_get()</TT> are not
 available--instead you should use <TT>Shape_x_get()</TT>.</P>
<P> Although the low-level C-like interface is functional, most language
 modules also produce a higher level OO interface using proxy classes.
 This approach is described later and can be used to provide a more
 natural C++ interface.</P>
<P><B> Note:</B> For the best results, SWIG requires all base classes to
 be defined in an interface. Otherwise, you may get an warning message
 like this:</P>
<DIV class="shell">
<PRE>
example:18. Nothing known about class 'Foo'. Ignored.
</PRE>
</DIV>
<P> If any base class is undefined, SWIG still generates correct type
 relationships. For instance, a function accepting a <TT>Foo *</TT> will
 accept any object derived from <TT>Foo</TT> regardless of whether or
 not SWIG actually wrapped the <TT>Foo</TT> class. If you really don't
 want to generate wrappers for the base class, but you want to silence
 the warning, you might consider using the <TT>%import</TT> directive to
 include the file that defines <TT>Foo</TT>. <TT>%import</TT> simply
 gathers type information, but doesn't generate wrappers. Alternatively,
 you could just define <TT>Foo</TT> as an empty class in the SWIG
 interface.</P>
<P><B> Note:</B> <TT>typedef</TT>-names<EM> can</EM> be used as base
 classes. For example:</P>
<DIV class="code">
<PRE>
class Foo {
...
};

typedef Foo FooObj;
class Bar : public FooObj {     // Ok.  Base class is Foo
...
};
</PRE>
</DIV>
<P> Similarly, <TT>typedef</TT> allows unnamed structures to be used as
 base classes. For example:</P>
<DIV class="code">
<PRE>
typedef struct {
   ...
} Foo;

class Bar : public Foo {    // Ok. 
...
};
</PRE>
</DIV>
<P><B> Compatibility Note:</B> Starting in version 1.3.7, SWIG only
 generates low-level accessor wrappers for the declarations that are
 actually defined in each class. This differs from SWIG1.1 which used to
 inherit all of the declarations defined in base classes and regenerate
 specialized accessor functions such as <TT>Circle_x_get()</TT>, <TT>
Square_x_get()</TT>, <TT>Circle_set_location()</TT>, and <TT>
Square_set_location()</TT>. This behavior resulted in huge amounts of
 replicated code for large class hierarchies and made it awkward to
 build applications spread across multiple modules (since accessor
 functions are duplicated in every single module). It is also
 unnecessary to have such wrappers when advanced features like proxy
 classes are used.<B> Note:</B> Further optimizations are enabled when
 using the <TT>-fvirtual</TT> option, which avoids the regenerating of
 wrapper functions for virtual members that are already defined in a
 base class.</P>
<H2><A name="SWIGPlus_nn21"></A>6.13 A brief discussion of multiple
 inheritance, pointers, and type checking</H2>
<P> When a target scripting language refers to a C++ object, it normally
 uses a tagged pointer object that contains both the value of the
 pointer and a type string. For example, in Tcl, a C++ pointer might be
 encoded as a string like this:</P>
<DIV class="diagram">
<PRE>
_808fea88_p_Circle
</PRE>
</DIV>
<P> A somewhat common question is whether or not the type-tag could be
 safely removed from the pointer. For instance, to get better
 performance, could you strip all type tags and just use simple integers
 instead?</P>
<P> In general, the answer to this question is no. In the wrappers, all
 pointers are converted into a common data representation in the target
 language. Typically this is the equivalent of casting a pointer to <TT>
void *</TT>. This means that any C++ type information associated with
 the pointer is lost in the conversion.</P>
<P> The problem with losing type information is that it is needed to
 properly support many advanced C++ features--especially multiple
 inheritance. For example, suppose you had code like this:</P>
<DIV class="code">
<PRE>
class A {
public:
   int x;
};

class B {
public:
   int y;
};

class C : public A, public B {
};

int A_function(A *a) {
   return a-&gt;x;
}

int B_function(B *b) {
   return b-&gt;y;
}
</PRE>
</DIV>
<P> Now, consider the following code that uses <TT>void *</TT>.</P>
<DIV class="code">
<PRE>
C *c = new C();
void *p = (void *) c;
...
int x = A_function((A *) p);
int y = B_function((B *) p);
</PRE>
</DIV>
<P> In this code, both <TT>A_function()</TT> and <TT>B_function()</TT>
 may legally accept an object of type <TT>C *</TT> (via inheritance).
 However, one of the functions will always return the wrong result when
 used as shown. The reason for this is that even though <TT>p</TT>
 points to an object of type <TT>C</TT>, the casting operation doesn't
 work like you would expect. Internally, this has to do with the data
 representation of <TT>C</TT>. With multiple inheritance, the data from
 each base class is stacked together. For example:</P>
<DIV class="diagram">
<PRE>
             ------------    &lt;--- (C *),  (A *)
            |     A      |
            |------------|   &lt;--- (B *)
            |     B      |
             ------------   
</PRE>
</DIV>
<P> Because of this stacking, a pointer of type <TT>C *</TT> may change
 value when it is converted to a <TT>A *</TT> or <TT>B *</TT>. However,
 this adjustment does<EM> not</EM> occur if you are converting from a <TT>
void *</TT>.</P>
<P> The use of type tags marks all pointers with the real type of the
 underlying object. This extra information is then used by SWIG
 generated wrappers to correctly cast pointer values under inheritance
 (avoiding the above problem).</P>
<P> One might be inclined to fix this problem using some variation of <TT>
dynamic_cast&lt;&gt;</TT>. The only problem is that it doesn't work with <TT>
void</TT> pointers, it requires RTTI support, and it only works with
 polymorphic classes (i.e., classes that define one or more virtual
 functions).</P>
<P> The bottom line: learn to live with type-tagged pointers.</P>
<H2><A name="SWIGPlus_nn22"></A>6.14 Renaming</H2>
<P> C++ member functions and data can be renamed with the <TT>%name</TT>
 directive. The <TT>%name</TT> directive only replaces the member
 function name. For example :</P>
<DIV class="code">
<PRE>
class List {
public:
  List();
%name(ListSize) List(int maxsize);
  ~List();
  int  search(char *value); 
%name(find)    void insert(char *); 
%name(delete)  void remove(char *); 
  char *get(int n);
  int  length;
static void print(List *l);
};

</PRE>
</DIV>
<P> This will create the functions <TT>List_find</TT>, <TT>List_delete</TT>
, and a function named <TT>new_ListSize</TT> for the overloaded
 constructor.</P>
<P> The <TT>%name</TT> directive can be applied to all members including
 constructors, destructors, static functions, data members, and
 enumeration values.</P>
<P> The class name prefix can also be changed by specifying</P>
<DIV class="code">
<PRE>
%name(newname) class List {
...
}
</PRE>
</DIV>
<P> Although the <TT>%name()</TT> directive can be used to help deal
 with overloaded methods, it really doesn't work very well because it
 requires a lot of additional markup in your interface. Keep reading for
 a better solution.</P>
<H2><A name="SWIGPlus_overloaded_methods"></A>6.15 Wrapping Overloaded
 Functions and Methods</H2>
<P> In many language modules, SWIG provides partial support for
 overloaded functions, methods, and constructors. For example, if you
 supply SWIG with overloaded functions like this:</P>
<DIV class="code">
<PRE>
void foo(int x) {
   printf(&quot;x is %d\n&quot;, x);
}
void foo(char *x) {
   printf(&quot;x is '%s'\n&quot;, x);
}
</PRE>
</DIV>
<P> The function is used in a completely natural way. For example:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; foo(3)
x is 3
&gt;&gt;&gt; foo(&quot;hello&quot;)
x is 'hello'
&gt;&gt;&gt;
</PRE>
</DIV>
<P> Overloading works in a similar manner for methods and constructors.
 For example if you have this code,</P>
<DIV class="code">
<PRE>
class Foo {
public:
     Foo();
     Foo(const Foo &amp;);   // Copy constructor
     void bar(int x);
     void bar(char *s, int y);
};
</PRE>
</DIV>
<P> it might be used like this</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; f = Foo()          # Create a Foo
&gt;&gt;&gt; f.bar(3)
&gt;&gt;&gt; g = Foo(f)         # Copy Foo
&gt;&gt;&gt; f.bar(&quot;hello&quot;,2)
</PRE>
</DIV>
<H3><A name="SWIGPlus_nn24"></A>6.15.1 Dispatch function generation</H3>
<P> The implementation of overloaded functions and methods is somewhat
 complicated due to the dynamic nature of scripting languages. Unlike
 C++, which binds overloaded methods at compile time, SWIG must
 determine the proper function as a runtime check for scripting language
 targets. This check is further complicated by the typeless nature of
 certain scripting languages. For instance, in Tcl, all types are simply
 strings. Therefore, if you have two overloaded functions like this,</P>
<DIV class="code">
<PRE>
void foo(char *x);
void foo(int x);
</PRE>
</DIV>
<P> the order in which the arguments are checked plays a rather critical
 role.</P>
<P> For statically typed languages, SWIG uses the language's method
 overloading mechanism. To implement overloading for the scripting
 languages, SWIG generates a dispatch function that checks the number of
 passed arguments and their types. To create this function, SWIG first
 examines all of the overloaded methods and ranks them according to the
 following rules:</P>
<OL>
<LI><B>Number of required arguments.</B> Methods are sorted by
 increasing number of required arguments.</LI>
<LI>
<P><B>Argument type precedence.</B> All C++ datatypes are assigned a
 numeric type precedence value (which is determined by the language
 module).</P>
<DIV class="diagram">
<PRE>
Type              Precedence
----------------  ----------
TYPE *            0     (High)
void *            20
Integers          40
Floating point    60
char              80
Strings           100   (Low)
</PRE>
</DIV>
<P> Using these precedence values, overloaded methods with the same
 number of required arguments are sorted in increased order of
 precedence values.</P>
</LI>
</OL>
<P> This may sound very confusing, but an example will help. Consider
 the following collection of overloaded methods:</P>
<DIV class="code">
<PRE>
void foo(double);
void foo(int);
void foo(Bar *);
void foo();
void foo(int x, int y, int z, int w);
void foo(int x, int y, int z = 3);
void foo(double x, double y);
void foo(double x, Bar *z);
</PRE>
</DIV>
<P> The first rule simply ranks the functions by required argument
 count. This would produce the following list:</P>
<DIV class="diagram">
<PRE>
rank
-----
[0]   foo()
[1]   foo(double);
[2]   foo(int);
[3]   foo(Bar *);
[4]   foo(int x, int y, int z = 3);
[5]   foo(double x, double y)
[6]   foo(double x, Bar *z)
[7]   foo(int x, int y, int z, int w);
</PRE>
</DIV>
<P> The second rule, simply refines the ranking by looking at argument
 type precedence values.</P>
<DIV class="diagram">
<PRE>
rank
-----
[0]   foo()
[1]   foo(Bar *);
[2]   foo(int);
[3]   foo(double);
[4]   foo(int x, int y, int z = 3);
[5]   foo(double x, Bar *z)
[6]   foo(double x, double y)
[7]   foo(int x, int y, int z, int w);
</PRE>
</DIV>
<P> Finally, to generate the dispatch function, the arguments passed to
 an overloaded method are simply checked in the same order as they
 appear in this ranking.</P>
<P> If you're still confused, don't worry about it---SWIG is probably
 doing the right thing.</P>
<H3><A name="SWIGPlus_nn25"></A>6.15.2 Ambiguity in Overloading</H3>
<P> Regrettably, SWIG is not able to support every possible use of valid
 C++ overloading. Consider the following example:</P>
<DIV class="code">
<PRE>
void foo(int x);
void foo(long x);
</PRE>
</DIV>
<P> In C++, this is perfectly legal. However, in a scripting language,
 there is generally only one kind of integer object. Therefore, which
 one of these functions do you pick? Clearly, there is no way to truly
 make a distinction just by looking at the value of the integer itself (<TT>
int</TT> and <TT>long</TT> may even be the same precision). Therefore,
 when SWIG encounters this situation, it may generate a warning message
 like this for scripting languages:</P>
<DIV class="shell">
<PRE>
example.i:4: Warning(509): Overloaded foo(long) is shadowed by foo(int) at example.i:3.
</PRE>
</DIV>
<P> or for statically typed languages like Java:</P>
<DIV class="shell">
<PRE>
example.i:4: Warning(516): Overloaded method foo(long) ignored. Method foo(int)
at example.i:3 used.
</PRE>
</DIV>
<P> This means that the second overloaded function will be inaccessible
 from a scripting interface or the method won't be wrapped at all. This
 is done as SWIG does not know how to disambiguate it from an earlier
 method.</P>
<P> Ambiguity problems are known to arise in the following situations:</P>
<UL>
<LI>Integer conversions. Datatypes such as <TT>int</TT>, <TT>long</TT>,
 and <TT>short</TT> cannot be disambiguated in some languages. Shown
 above.</LI>
<LI>Floating point conversion. <TT>float</TT> and <TT>double</TT> can
 not be disambiguated in some languages.</LI>
<LI>Pointers and references. For example, <TT>Foo *</TT> and <TT>Foo &amp;</TT>
.</LI>
<LI>Pointers and arrays. For example, <TT>Foo *</TT> and <TT>Foo [4]</TT>
.</LI>
<LI>Pointers and instances. For example, <TT>Foo</TT> and <TT>Foo *</TT>
. Note: SWIG converts all instances to pointers.</LI>
<LI>Qualifiers. For example, <TT>const Foo *</TT> and <TT>Foo *</TT>.</LI>
<LI>Default vs. non default arguments. For example, <TT>foo(int a, int
 b)</TT> and <TT>foo(int a, int b = 3)</TT>.</LI>
</UL>
<P> When an ambiguity arises, methods are checked in the same order as
 they appear in the interface file. Therefore, earlier methods will
 shadow methods that appear later.</P>
<P> When wrapping an overloaded function, there is a chance that you
 will get an error message like this:</P>
<DIV class="shell">
<PRE>
example.i:3: Warning(467): Overloaded foo(int) not supported (no type checking
rule for 'int').
</PRE>
</DIV>
<P> This error means that the target language module supports
 overloading, but for some reason there is no type-checking rule that
 can be used to generate a working dispatch function. The resulting
 behavior is then undefined. You should report this as a bug to the <A href="http://www.swig.org/bugs.html">
SWIG bug tracking database</A>.</P>
<P> If you get an error message such as the following,</P>
<DIV class="shell">
<PRE>
foo.i:6. Overloaded declaration ignored.  Spam::foo(double )
foo.i:5. Previous declaration is Spam::foo(int )
foo.i:7. Overloaded declaration ignored.  Spam::foo(Bar *,Spam *,int )
foo.i:5. Previous declaration is Spam::foo(int )
</PRE>
</DIV>
<P> it means that the target language module has not yet implemented
 support for overloaded functions and methods. The only way to fix the
 problem is to read the next section.</P>
<H3><A name="ambiguity_resolution_renaming"></A>6.15.3 Ambiguity
 resolution and renaming</H3>
<P> If an ambiguity in overload resolution occurs or if a module doesn't
 allow overloading, there are a few strategies for dealing with the
 problem. First, you can tell SWIG to ignore one of the methods. This is
 easy---simply use the <TT>%ignore</TT> directive. For example:</P>
<DIV class="code">
<PRE>
%ignore foo(long);

void foo(int);
void foo(long);       // Ignored.  Oh well.
</PRE>
</DIV>
<P> The other alternative is to rename one of the methods. This can be
 done using <TT>%rename</TT>. For example:</P>
<DIV class="code">
<PRE>
%rename(&quot;foo_short&quot;) foo(short);
%rename(foo_long) foo(long);

void foo(int);
void foo(short);      // Accessed as foo_short()
void foo(long);       // Accessed as foo_long()
</PRE>
</DIV>
<P> Note that the quotes around the new name are optional, however,
 should the new name be a C/C++ keyword they would be essential in order
 to avoid a parsing error. The <TT>%ignore</TT> and <TT>%rename</TT>
 directives are both rather powerful in their ability to match
 declarations. When used in their simple form, they apply to both global
 functions and methods. For example:</P>
<DIV class="code">
<PRE>
/* Forward renaming declarations */
%rename(foo_i) foo(int); 
%rename(foo_d) foo(double);
...
void foo(int);           // Becomes 'foo_i'
void foo(char *c);       // Stays 'foo' (not renamed)

class Spam {
public:
   void foo(int);      // Becomes 'foo_i'
   void foo(double);   // Becomes 'foo_d'
   ...
};
</PRE>
</DIV>
<P> If you only want the renaming to apply to a certain scope, the C++
 scope resolution operator (::) can be used. For example:</P>
<DIV class="code">
<PRE>
%rename(foo_i) ::foo(int);      // Only rename foo(int) in the global scope.
                                // (will not rename class members)

%rename(foo_i) Spam::foo(int);  // Only rename foo(int) in class Spam
</PRE>
</DIV>
<P> When a renaming operator is applied to a class as in <TT>
Spam::foo(int)</TT>, it is applied to that class and all derived
 classes. This can be used to apply a consistent renaming across an
 entire class hierarchy with only a few declarations. For example:</P>
<DIV class="code">
<PRE>
%rename(foo_i) Spam::foo(int);
%rename(foo_d) Spam::foo(double);

class Spam {
public:
   virtual void foo(int);      // Renamed to foo_i
   virtual void foo(double);   // Renamed to foo_d
   ...
};

class Bar : public Spam {
public:
   virtual void foo(int);      // Renamed to foo_i
   virtual void foo(double);   // Renamed to foo_d
...
};

class Grok : public Bar {
public:
   virtual void foo(int);      // Renamed to foo_i
   virtual void foo(double);   // Renamed to foo_d
...
};
</PRE>
</DIV>
<P> It is also possible to include <TT>%rename</TT> specifications in
 the class definition itself. For example:</P>
<DIV class="code">
<PRE>
class Spam {
   %rename(foo_i) foo(int);
   %rename(foo_d) foo(double);
public:
   virtual void foo(int);      // Renamed to foo_i
   virtual void foo(double);   // Renamed to foo_d
   ...
};

class Bar : public Spam {
public:
   virtual void foo(int);      // Renamed to foo_i
   virtual void foo(double);   // Renamed to foo_d
...
};
</PRE>
</DIV>
<P> In this case, the <TT>%rename</TT> directives still get applied
 across the entire inheritance hierarchy, but it's no longer necessary
 to explicitly specify the class prefix <TT>Spam::</TT>.</P>
<P> A special form of <TT>%rename</TT> can be used to apply a renaming
 just to class members (of all classes):</P>
<DIV class="code">
<PRE>
%rename(foo_i) *::foo(int);   // Only rename foo(int) if it appears in a class.
</PRE>
</DIV>
<P> Note: the <TT>*::</TT> syntax is non-standard C++, but the '*' is
 meant to be a wildcard that matches any class name (we couldn't think
 of a better alternative so if you have a better idea, send email to the
 <A href="http://www.swig.org/mail.html">swig-devel mailing list</A>.</P>
<P> Although this discussion has primarily focused on <TT>%rename</TT>
 all of the same rules also apply to <TT>%ignore</TT>. For example:</P>
<DIV class="code">
<PRE>
%ignore foo(double);          // Ignore all foo(double)
%ignore Spam::foo;            // Ignore foo in class Spam
%ignore Spam::foo(double);    // Ignore foo(double) in class Spam
%ignore *::foo(double);       // Ignore foo(double) in all classes
</PRE>
</DIV>
<P> When applied to a base class, <TT>%ignore</TT> forces all
 definitions in derived clases to disappear. For example, <TT>%ignore
 Spam::foo(double)</TT> will eliminate <TT>foo(double)</TT> in <TT>Spam</TT>
 and all classes derived from <TT>Spam</TT>.</P>
<P><B> Notes on %rename and %ignore:</B></P>
<UL>
<LI>
<P>Since, the <TT>%rename</TT> declaration is used to declare a renaming
 in advance, it can be placed at the start of an interface file. This
 makes it possible to apply a consistent name resolution without having
 to modify header files. For example:</P>
<DIV class="code">
<PRE>
%module foo

/* Rename these overloaded functions */
%rename(foo_i) foo(int); 
%rename(foo_d) foo(double);

%include &quot;header.h&quot;
</PRE>
</DIV></LI>
<LI>
<P>The scope qualifier (::) can also be used on simple names. For
 example:</P>
<DIV class="code">
<PRE>
%rename(bar) ::foo;       // Rename foo to bar in global scope only
%rename(bar) Spam::foo;   // Rename foo to bar in class Spam only
%rename(bar) *::foo;      // Rename foo in classes only
</PRE>
</DIV></LI>
<LI>
<P>Name matching tries to find the most specific match that is defined.
 A qualified name such as <TT>Spam::foo</TT> always has higher
 precedence than an unqualified name <TT>foo</TT>. <TT>Spam::foo</TT>
 has higher precedence than <TT>*::foo</TT> and <TT>*::foo</TT> has
 higher precedence than <TT>foo</TT>. A parameterized name has higher
 precedence than an unparameterized name within the same scope level.
 However, an unparameterized name with a scope qualifier has higher
 precedence than a parameterized name in global scope (e.g., a renaming
 of <TT>Spam::foo</TT> takes precedence over a renaming of <TT>foo(int)</TT>
).</P>
</LI>
<LI>
<P> The order in which <TT>%rename</TT> directives are defined does not
 matter as long as they appear before the declarations to be renamed.
 Thus, there is no difference between saying:</P>
<DIV class="code">
<PRE>
%rename(bar) foo;
%rename(foo_i) Spam::foo(int);
%rename(Foo) Spam::foo;
</PRE>
</DIV>
<P> and this</P>
<DIV class="code">
<PRE>
%rename(Foo) Spam::foo;
%rename(bar) foo;
%rename(foo_i) Spam::foo(int);
</PRE>
</DIV>
<P> (the declarations are not stored in a linked list and order has no
 importance). Of course, a repeated <TT>%rename</TT> directive will
 change the setting for a previous <TT>%rename</TT> directive if exactly
 the same name, scope, and parameters are supplied.</P>
</LI>
<LI>For multiple inheritance where renaming rules are defined for
 multiple base classes, the first renaming rule found on a depth-first
 traversal of the class hierarchy is used.</LI>
<LI>
<P>The name matching rules strictly follow member qualification rules.
 For example, if you have a class like this:</P>
<DIV class="code">
<PRE>
class Spam {
public:
   ...
   void bar() const;
   ...
};
</PRE>
</DIV>
<P> the declaration</P>
<DIV class="code">
<PRE>
%rename(name) Spam::bar();
</PRE>
</DIV>
<P> will not apply as there is no unqualified member <TT>bar()</TT>. The
 following will apply as the qualifier matches correctly:</P>
<DIV class="code">
<PRE>
%rename(name) Spam::bar() const;
</PRE>
</DIV>
<P> An often overlooked C++ feature is that classes can define two
 different overloaded members that differ only in their qualifiers, like
 this:</P>
<DIV class="code">
<PRE>
class Spam {
public:
   ...
   void bar();         // Unqualified member
   void bar() const;   // Qualified member
   ...
};
</PRE>
</DIV>
<P> %rename can then be used to target each of the overloaded methods
 individually. For example we can give them separate names in the target
 language:</P>
<DIV class="code">
<PRE>
%rename(name1) Spam::bar();
%rename(name2) Spam::bar() const;
</PRE>
</DIV>
<P> Similarly, if you merely wanted to ignore one of the declarations,
 use <TT>%ignore</TT> with the full qualification. For example, the
 following directive would tell SWIG to ignore the <TT>const</TT>
 version of <TT>bar()</TT> above:</P>
<DIV class="code">
<PRE>
%ignore Spam::bar() const;   // Ignore bar() const, but leave other bar() alone
</PRE>
</DIV></LI>
<LI>
<P> The name matching rules also use default arguments for finer control
 when wrapping methods that have default arguments. Recall that methods
 with default arguments are wrapped as if the equivalent overloaded
 methods had been parsed (<A href="#SWIGPlus_default_args">Default
 arguments</A> section). Let's consider the following example class:</P>
<DIV class="code">
<PRE>
class Spam {
public:
   ...
   void bar(int i=-1, double d=0.0);
   ...
};
</PRE>
</DIV>
<P> The following <TT>%rename</TT> will match exactly and apply to all
 the target language overloaded methods because the declaration with the
 default arguments exactly matches the wrapped method:</P>
<DIV class="code">
<PRE>
%rename(newbar) Spam::bar(int i=-1, double d=0.0);
</PRE>
</DIV>
<P> The C++ method can then be called from the target language with the
 new name no matter how many arguments are specified, for example: <TT>
newbar(2, 2.0)</TT>, <TT>newbar(2)</TT> or <TT>newbar()</TT>. However,
 if the <TT>%rename</TT> does not contain the default arguments, it will
 only apply to the single equivalent target language overloaded method.
 So if instead we have:</P>
<DIV class="code">
<PRE>
%rename(newbar) Spam::bar(int i, double d);
</PRE>
</DIV>
<P> The C++ method must then be called from the target language with the
 new name <TT>newbar(2, 2.0)</TT> when both arguments are supplied or
 with the original name as <TT>bar(2)</TT> (one argument) or <TT>bar()</TT>
 (no arguments). In fact it is possible to use <TT>%rename</TT> on the
 equivalent overloaded methods, to rename all the equivalent overloaded
 methods:</P>
<DIV class="code">
<PRE>
%rename(bar_2args)   Spam::bar(int i, double d);
%rename(bar_1arg)    Spam::bar(int i);
%rename(bar_default) Spam::bar();
</PRE>
</DIV>
<P> Similarly, the extra overloaded methods can be selectively ignored
 using <TT>%ignore</TT>.</P>
<P><B> Compatibility note:</B> The <TT>%rename</TT> directive introduced
 the default argument matching rules in SWIG-1.3.23 at the same time as
 the changes to wrapping methods with default arguments was introduced.</P>
</LI>
</UL>
<H3><A name="SWIGPlus_nn27"></A>6.15.4 Comments on overloading</H3>
<P> Support for overloaded methods was first added in SWIG-1.3.14. The
 implementation is somewhat unusual when compared to similar tools. For
 instance, the order in which declarations appear is largely irrelevant
 in SWIG. Furthermore, SWIG does not rely upon trial execution or
 exception handling to figure out which method to invoke.</P>
<P> Internally, the overloading mechanism is completely configurable by
 the target language module. Therefore, the degree of overloading
 support may vary from language to language. As a general rule,
 statically typed languages like Java are able to provide more support
 than dynamically typed languages like Perl, Python, Ruby, and Tcl.</P>
<H2><A name="SWIGPlus_nn28"></A>6.16 Wrapping overloaded operators</H2>
<P> Starting in SWIG-1.3.10, C++ overloaded operator declarations can be
 wrapped. For example, consider a class like this:</P>
<DIV class="code">
<PRE>
class Complex {
private:
  double rpart, ipart;
public:
  Complex(double r = 0, double i = 0) : rpart(r), ipart(i) { }
  Complex(const Complex &amp;c) : rpart(c.rpart), ipart(c.ipart) { }
  Complex &amp;operator=(const Complex &amp;c) {
    rpart = c.rpart;
    ipart = c.ipart;
    return *this;
  }
  Complex operator+(const Complex &amp;c) const {
    return Complex(rpart+c.rpart, ipart+c.ipart);
  }
  Complex operator-(const Complex &amp;c) const {
    return Complex(rpart-c.rpart, ipart-c.ipart);
  }
  Complex operator*(const Complex &amp;c) const {
    return Complex(rpart*c.rpart - ipart*c.ipart,
		   rpart*c.ipart + c.rpart*ipart);
  }
  Complex operator-() const {
    return Complex(-rpart, -ipart);
  }
  double re() const { return rpart; }
  double im() const { return ipart; }
};
</PRE>
</DIV>
<P> When operator declarations appear, they are handled in<EM> exactly</EM>
 the same manner as regular methods. However, the names of these methods
 are set to strings like &quot;<TT>operator +</TT>&quot; or &quot;<TT>operator -</TT>&quot;.
 The problem with these names is that they are illegal identifiers in
 most scripting languages. For instance, you can't just create a method
 called &quot;<TT>operator +</TT>&quot; in Python--there won't be any way to call
 it.</P>
<P> Some language modules already know how to automatically handle
 certain operators (mapping them into operators in the target language).
 However, the underlying implementation of this is really managed in a
 very general way using the <TT>%rename</TT> directive. For example, in
 Python a declaration similar to this is used:</P>
<DIV class="code">
<PRE>
%rename(__add__) Complex::operator+;
</PRE>
</DIV>
<P> This binds the + operator to a method called <TT>__add__</TT> (which
 is conveniently the same name used to implement the Python + operator).
 Internally, the generated wrapper code for a wrapped operator will look
 something like this pseudocode:</P>
<DIV class="code">
<PRE>
_wrap_Complex___add__(args) {
   ... get args ...
   obj-&gt;operator+(args);
   ...
}
</PRE>
</DIV>
<P> When used in the target language, it may now be possible to use the
 overloaded operator normally. For example:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; a = Complex(3,4)
&gt;&gt;&gt; b = Complex(5,2)
&gt;&gt;&gt; c = a + b           # Invokes __add__ method
</PRE>
</DIV>
<P> It is important to realize that there is nothing magical happening
 here. The <TT>%rename</TT> directive really only picks a valid method
 name. If you wrote this:</P>
<DIV class="code">
<PRE>
%rename(add) operator+;
</PRE>
</DIV>
<P> The resulting scripting interface might work like this:</P>
<DIV class="targetlang">
<PRE>
a = Complex(3,4)
b = Complex(5,2)
c = a.add(b)      # Call a.operator+(b)
</PRE>
</DIV>
<P> All of the techniques described to deal with overloaded functions
 also apply to operators. For example:</P>
<DIV class="code">
<PRE>
%ignore Complex::operator=;             // Ignore = in class Complex
%ignore *::operator=;                   // Ignore = in all classes
%ignore operator=;                      // Ignore = everywhere.

%rename(__sub__) Complex::operator-; 
%rename(__neg__) Complex::operator-();  // Unary - 
</PRE>
</DIV>
<P> The last part of this example illustrates how multiple definitions
 of the <TT>operator-</TT> method might be handled.</P>
<P> Handling operators in this manner is mostly straightforward.
 However, there are a few subtle issues to keep in mind:</P>
<UL>
<LI>
<P>In C++, it is fairly common to define different versions of the
 operators to account for different types. For example, a class might
 also include a friend function like this:</P>
<DIV class="code">
<PRE>
class Complex {
public:
  friend Complex operator+(Complex &amp;, double);
};
Complex operator+(Complex &amp;, double);
</PRE>
</DIV>
<P> SWIG simply ignores all <TT>friend</TT> declarations. Furthermore,
 it doesn't know how to associate the associated <TT>operator+</TT> with
 the class (because it's not a member of the class).</P>
<P> It's still possible to make a wrapper for this operator, but you'll
 have to handle it like a normal function. For example:</P>
<DIV class="code">
<PRE>
%rename(add_complex_double) operator+(Complex &amp;, double);
</PRE>
</DIV></LI>
<LI>
<P>Certain operators are ignored by default. For instance, <TT>new</TT>
 and <TT>delete</TT> operators are ignored as well as conversion
 operators.</P>
</LI>
<LI>The semantics of certain C++ operators may not match those in the
 target language.</LI>
</UL>
<H2><A name="SWIGPlus_nn29"></A>6.17 Class extension</H2>
<P> New methods can be added to a class using the <TT>%extend</TT>
 directive. This directive is primarily used in conjunction with proxy
 classes to add additional functionality to an existing class. For
 example :</P>
<DIV class="code">
<PRE>
%module vector
%{
#include &quot;vector.h&quot;
%}

class Vector {
public:
	double x,y,z;
	Vector();
	~Vector();
	... bunch of C++ methods ...
	%extend {
		char *__str__() {
			static char temp[256];
			sprintf(temp,&quot;[ %g, %g, %g ]&quot;, self-&gt;x,self-&gt;y,self-&gt;z);
			return &amp;temp[0];
		}
	}
};
</PRE>
</DIV>
<P> This code adds a <TT>__str__</TT> method to our class for producing
 a string representation of the object. In Python, such a method would
 allow us to print the value of an object using the <TT>print</TT>
 command.</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt;
&gt;&gt;&gt; v = Vector();
&gt;&gt;&gt; v.x = 3
&gt;&gt;&gt; v.y = 4
&gt;&gt;&gt; v.z = 0
&gt;&gt;&gt; print(v)
[ 3.0, 4.0, 0.0 ]
&gt;&gt;&gt;

</PRE>
</DIV>
<P> The <TT>%extend</TT> directive follows all of the same conventions
 as its use with C structures. Please refer to the <A href="#SWIG">SWIG
 Basics</A> chapter for further details.</P>
<P><B> Compatibility note:</B> The <TT>%extend</TT> directive is a new
 name for the <TT>%addmethods</TT> directive. Since <TT>%addmethods</TT>
 could be used to extend a structure with more than just methods, a more
 suitable directive name has been chosen.</P>
<H2><A name="SWIGPlus_nn30"></A>6.18 Templates</H2>
<P> In all versions of SWIG, template type names may appear anywhere a
 type is expected in an interface file. For example:</P>
<DIV class="code">
<PRE>
void foo(vector&lt;int&gt; *a, int n);
void bar(list&lt;int,100&gt; *x);
</PRE>
</DIV>
<P> There are some restrictions on the use of non-type arguments.
 Specifically, they have to be simple literals and not expressions. For
 example:</P>
<DIV class="code">
<PRE>
void bar(list&lt;int,100&gt; *x);    // OK
void bar(list&lt;int,2*50&gt; *x);   // Illegal
</PRE>
</DIV>
<P> The type system is smart enough to figure out clever games you might
 try to play with <TT>typedef</TT>. For instance, consider this code:</P>
<DIV class="code">
<PRE>
typedef int Integer;
void foo(vector&lt;int&gt; *x, vector&lt;Integer&gt; *y);
</PRE>
</DIV>
<P> In this case, <TT>vector&lt;Integer&gt;</TT> is exactly the same type as <TT>
vector&lt;int&gt;</TT>. The wrapper for <TT>foo()</TT> will accept either
 variant.</P>
<P> Starting with SWIG-1.3.7, simple C++ template declarations can also
 be wrapped. SWIG-1.3.12 greatly expands upon the earlier
 implementation. Before discussing this any further, there are a few
 things you need to know about template wrapping. First, a bare C++
 template does not define any sort of runnable object-code for which
 SWIG can normally create a wrapper. Therefore, in order to wrap a
 template, you need to give SWIG information about a particular template
 instantiation (e.g., <TT>vector&lt;int&gt;</TT>, <TT>array&lt;double&gt;</TT>,
 etc.). Second, an instantiation name such as <TT>vector&lt;int&gt;</TT> is
 generally not a valid identifier name in most target languages. Thus,
 you will need to give the template instantiation a more suitable name
 such as <TT>intvector</TT> when creating a wrapper.</P>
<P> To illustrate, consider the following template definition:</P>
<DIV class="code">
<PRE>
template&lt;class T&gt; class List {
private:
    T *data;
    int nitems;
    int maxitems;
public:
    List(int max) {
      data = new T [max];
      nitems = 0;
      maxitems = max;
    }
    ~List() {
      delete [] data;
    };
    void append(T obj) {
      if (nitems &lt; maxitems) {
        data[nitems++] = obj;
      }
    }
    int length() {
      return nitems;
    }
    T get(int n) {
      return data[n];
    }
};
</PRE>
</DIV>
<P> By itself, this template declaration is useless--SWIG simply ignores
 it because it doesn't know how to generate any code until unless a
 definition of <TT>T</TT> is provided.</P>
<P> One way to create wrappers for a specific template instantiation is
 to simply provide an expanded version of the class directly like this:</P>
<DIV class="code">
<PRE>
%rename(intList) List&lt;int&gt;;       // Rename to a suitable identifier
class List&lt;int&gt; {
private:
    int *data;
    int nitems;
    int maxitems;
public:
    List(int max);
    ~List();
    void append(int obj);
    int length();
    int get(int n);
};
</PRE>
</DIV>
<P> The <TT>%rename</TT> directive is needed to give the template class
 an appropriate identifier name in the target language (most languages
 would not recognize C++ template syntax as a valid class name). The
 rest of the code is the same as what would appear in a normal class
 definition.</P>
<P> Since manual expansion of templates gets old in a hurry, the <TT>
%template</TT> directive can be used to create instantiations of a
 template class. Semantically, <TT>%template</TT> is simply a
 shortcut---it expands template code in exactly the same way as shown
 above. Here are some examples:</P>
<DIV class="code">
<PRE>
/* Instantiate a few different versions of the template */
%template(intList) List&lt;int&gt;;
%template(doubleList) List&lt;double&gt;;
</PRE>
</DIV>
<P> The argument to <TT>%template()</TT> is the name of the
 instantiation in the target language. The name you choose should not
 conflict with any other declarations in the interface file with one
 exception---it is okay for the template name to match that of a typedef
 declaration. For example:</P>
<DIV class="code">
<PRE>
%template(intList) List&lt;int&gt;;
...
typedef List&lt;int&gt; intList;    // OK
</PRE>
</DIV>
<P> SWIG can also generate wrappers for function templates using a
 similar technique. For example:</P>
<DIV class="code">
<PRE>
// Function template
template&lt;class T&gt; T max(T a, T b) { return a &gt; b ? a : b; }

// Make some different versions of this function
%template(maxint) max&lt;int&gt;;
%template(maxdouble) max&lt;double&gt;;
</PRE>
</DIV>
<P> In this case, <TT>maxint</TT> and <TT>maxdouble</TT> become unique
 names for specific instantiations of the function.</P>
<P> The number of arguments supplied to <TT>%template</TT> should match
 that in the original template definition. Template default arguments
 are supported. For example:</P>
<DIV class="code">
<PRE>
template vector&lt;typename T, int max=100&gt; class vector {
...
};

%template(intvec) vector&lt;int&gt;;           // OK
%template(vec1000) vector&lt;int,1000&gt;;     // OK
</PRE>
</DIV>
<P> The <TT>%template</TT> directive should not be used to wrap the same
 template instantiation more than once in the same scope. This will
 generate an error. For example:</P>
<DIV class="code">
<PRE>
%template(intList) List&lt;int&gt;;
%template(Listint) List&lt;int&gt;;    // Error.   Template already wrapped.
</PRE>
</DIV>
<P> This error is caused because the template expansion results in two
 identical classes with the same name. This generates a symbol table
 conflict. Besides, it probably more efficient to only wrap a specific
 instantiation only once in order to reduce the potential for code
 bloat.</P>
<P> Since the type system knows how to handle <TT>typedef</TT>, it is
 generally not necessary to instantiate different versions of a template
 for typenames that are equivalent. For instance, consider this code:</P>
<DIV class="code">
<PRE>
%template(intList) vector&lt;int&gt;;
typedef int Integer;
...
void foo(vector&lt;Integer&gt; *x);
</PRE>
</DIV>
<P> In this case, <TT>vector&lt;Integer&gt;</TT> is exactly the same type as <TT>
vector&lt;int&gt;</TT>. Any use of <TT>Vector&lt;Integer&gt;</TT> is mapped back to
 the instantiation of <TT>vector&lt;int&gt;</TT> created earlier. Therefore,
 it is not necessary to instantiate a new class for the type <TT>Integer</TT>
 (doing so is redundant and will simply result in code bloat).</P>
<P> When a template is instantiated using <TT>%template</TT>,
 information about that class is saved by SWIG and used elsewhere in the
 program. For example, if you wrote code like this,</P>
<DIV class="code">
<PRE>
...
%template(intList) List&lt;int&gt;;
...
class UltraList : public List&lt;int&gt; {
   ...
};
</PRE>
</DIV>
<P> then SWIG knows that <TT>List&lt;int&gt;</TT> was already wrapped as a
 class called <TT>intList</TT> and arranges to handle the inheritance
 correctly. If, on the other hand, nothing is known about <TT>List&lt;int&gt;</TT>
, you will get a warning message similar to this:</P>
<DIV class="shell">
<PRE>
example.h:42. Nothing known about class 'List&lt;int &gt;' (ignored). 
example.h:42. Maybe you forgot to instantiate 'List&lt;int &gt;' using %template. 
</PRE>
</DIV>
<P> If a template class inherits from another template class, you need
 to make sure that base classes are instantiated before derived classes.
 For example:</P>
<DIV class="code">
<PRE>
template&lt;class T&gt; class Foo {
...
};

template&lt;class T&gt; class Bar : public Foo&lt;T&gt; {
...
};

// Instantiate base classes first 
%template(intFoo) Foo&lt;int&gt;;
%template(doubleFoo) Foo&lt;double&gt;;

// Now instantiate derived classes
%template(intBar) Bar&lt;int&gt;;
%template(doubleBar) Bar&lt;double&gt;;
</PRE>
</DIV>
<P> The order is important since SWIG uses the instantiation names to
 properly set up the inheritance hierarchy in the resulting wrapper code
 (and base classes need to be wrapped before derived classes). Don't
 worry--if you get the order wrong, SWIG should generate a warning
 message.</P>
<P> Occassionally, you may need to tell SWIG about base classes that are
 defined by templates, but which aren't supposed to be wrapped. Since
 SWIG is not able to automatically instantiate templates for this
 purpose, you must do it manually. To do this, simply use <TT>%template</TT>
 with no name. For example:</P>
<DIV class="code">
<PRE>
// Instantiate traits&lt;double,double&gt;, but don't wrap it.
%template() traits&lt;double,double&gt;;
</PRE>
</DIV>
<P> If you have to instantiate a lot of different classes for many
 different types, you might consider writing a SWIG macro. For example:</P>
<DIV class="code">
<PRE>
%define TEMPLATE_WRAP(T,prefix) 
%template(prefix ## Foo) Foo&lt;T&gt;;
%template(prefix ## Bar) Bar&lt;T&gt;;
...
%enddef

TEMPLATE_WRAP(int, int)
TEMPLATE_WRAP(double, double)
TEMPLATE_WRAP(char *, String)
...
</PRE>
</DIV>
<P> The SWIG template mechanism<EM> does</EM> support specialization.
 For instance, if you define a class like this,</P>
<DIV class="code">
<PRE>
template&lt;&gt; class List&lt;int&gt; {
private:
    int *data;
    int nitems;
    int maxitems;
public:
    List(int max);
    ~List();
    void append(int obj);
    int length();
    int get(int n);
};
</PRE>
</DIV>
<P> then SWIG will use this code whenever the user expands <TT>List&lt;int&gt;</TT>
. In practice, this may have very little effect on the underlying
 wrapper code since specialization is often used to provide slightly
 modified method bodies (which are ignored by SWIG). However, special
 SWIG directives such as <TT>%typemap</TT>, <TT>%extend</TT>, and so
 forth can be attached to a specialization to provide customization for
 specific types.</P>
<P> Partial template specialization is partially supported by SWIG. For
 example, this code defines a template that is applied when the template
 argument is a pointer.</P>
<DIV class="code">
<PRE>
template&lt;class T&gt; class List&lt;T*&gt; {
private:
    T *data;
    int nitems;
    int maxitems;
public:
    List(int max);
    ~List();
    void append(int obj);
    int length();
    T get(int n);
};
</PRE>
</DIV>
<P> SWIG should be able to handle most simple uses of partial
 specialization. However, it may fail to match templates properly in
 more complicated cases. For example, if you have this code,</P>
<DIV class="code">
<PRE>
template&lt;class T1, class T2&gt; class Foo&lt;T1, T2 *&gt; { };
</PRE>
</DIV>
<P> SWIG isn't able to match it properly for instantiations like <TT>
Foo&lt;int *, int *&gt;</TT>. This problem is not due to parsing, but due to
 the fact that SWIG does not currently implement all of the C++ argument
 deduction rules.</P>
<P> Member function templates are supported. The underlying principle is
 the same as for normal templates--SWIG can't create a wrapper unless
 you provide more information about types. For example, a class with a
 member template might look like this:</P>
<DIV class="code">
<PRE>
class Foo {
public:
     template&lt;class T&gt; void bar(T x, T y) { ... };
     ...
};
</PRE>
</DIV>
<P> To expand the template, simply use <TT>%template</TT> inside the
 class.</P>
<DIV class="code">
<PRE>
class Foo {
public:
     template&lt;class T&gt; void bar(T x, T y) { ... };
     ...
     %template(barint)    bar&lt;int&gt;;
     %template(bardouble) bar&lt;double&gt;;
};
</PRE>
</DIV>
<P> Or, if you want to leave the original class definition alone, just
 do this:</P>
<DIV class="code">
<PRE>
class Foo {
public:
     template&lt;class T&gt; void bar(T x, T y) { ... };
     ...
};
...
%extend Foo {
     %template(barint)    bar&lt;int&gt;;
     %template(bardouble) bar&lt;double&gt;;
};
</PRE>
</DIV>
<P> or simply</P>
<DIV class="code">
<PRE>
class Foo {
public:
     template&lt;class T&gt; void bar(T x, T y) { ... };
     ...
};
...

%template(bari) Foo::bar&lt;int&gt;;
%template(bard) Foo::bar&lt;double&gt;;
</PRE>
</DIV>
<P> In this case, the <TT>%extend</TT> directive is not needed, and <TT>
%template</TT> does the exactly same job, i.e., it adds two new methods
 to the Foo class.</P>
<P> Note: because of the way that templates are handled, the <TT>
%template</TT> directive must always appear<EM> after</EM> the
 definition of the template to be expanded.</P>
<P> Now, if your target language supports overloading, you can even try</P>
<DIV class="code">
<PRE>
%template(bar) Foo::bar&lt;int&gt;;
%template(bar) Foo::bar&lt;double&gt;;
</PRE>
</DIV>
<P> and since the two new wrapped methods have the same name 'bar', they
 will be overloaded, and when called, the correct method will be
 dispatched depending on the argument type.</P>
<P> When used with members, the <TT>%template</TT> directive may be
 placed in another template class. Here is a slightly perverse example:</P>
<DIV class="code">
<PRE>
// A template
template&lt;class T&gt; class Foo {
public:
     // A member template
     template&lt;class S&gt; T bar(S x, S y) { ... };
     ...
};

// Expand a few member templates
%extend Foo {
  %template(bari) bar&lt;int&gt;;
  %template(bard) bar&lt;double&gt;;
}

// Create some wrappers for the template
%template(Fooi) Foo&lt;int&gt;;
%template(Food) Foo&lt;double&gt;;
</PRE>
</DIV>
<P> Miraculously, you will find that each expansion of <TT>Foo</TT> has
 member functions <TT>bari()</TT> and <TT>bard()</TT> added.</P>
<P> A common use of member templates is to define constructors for
 copies and conversions. For example:</P>
<DIV class="code">
<PRE>
template&lt;class T1, class T2&gt; struct pair {
   T1 first;
   T2 second;
   pair() : first(T1()), second(T2()) { }
   pair(const T1 &amp;x, const T2 &amp;y) : first(x), second(y) { }
   template&lt;class U1, class U2&gt; pair(const pair&lt;U1,U2&gt; &amp;x) 
                                        : first(x.first),second(x.second) { }
};
</PRE>
</DIV>
<P> This declaration is perfectly acceptable to SWIG, but the
 constructor template will be ignored unless you explicitly expand it.
 To do that, you could expand a few versions of the constructor in the
 template class itself. For example:</P>
<DIV class="code">
<PRE>
%extend pair {
   %template(pair) pair&lt;T1,T2&gt;;        // Generate default copy constructor
};
</PRE>
</DIV>
<P> When using <TT>%extend</TT> in this manner, notice how you can still
 use the template parameters in the original template definition.</P>
<P> Alternatively, you could expand the constructor template in selected
 instantiations. For example:</P>
<DIV class="code">
<PRE>
// Instantiate a few versions
%template(pairii) pair&lt;int,int&gt;;
%template(pairdd) pair&lt;double,double&gt;;

// Create a default constructor only 
%extend pair&lt;int,int&gt; {
   %template(paird) pair&lt;int,int&gt;;         // Default constructor
};

// Create default and conversion constructors 
%extend pair&lt;double,double&gt; {
   %template(paird) pair&lt;double,dobule&gt;;   // Default constructor
   %template(pairc) pair&lt;int,int&gt;;         // Conversion constructor
};
</PRE>
</DIV>
<P>And if your target language supports overloading, then you can try
 instead:</P>
<DIV class="code">
<PRE>
// Create default and conversion constructors 
%extend pair&lt;double,double&gt; {
   %template(pair) pair&lt;double,dobule&gt;;   // Default constructor
   %template(pair) pair&lt;int,int&gt;;         // Conversion constructor
};
</PRE>
</DIV>
<P> In this case, the default and conversion constructors have the same
 name. Hence, Swig will overload them and define an unique visible
 constructor, that will dispatch the proper call depending on the
 argument type.</P>
<P> If all of this isn't quite enough and you really want to make
 someone's head explode, SWIG directives such as <TT>%rename</TT>, <TT>
%extend</TT>, and <TT>%typemap</TT> can be included directly in template
 definitions. For example:</P>
<DIV class="code">
<PRE>
// File : list.h
template&lt;class T&gt; class List {
   ...
public:
    %rename(__getitem__) get(int);
    List(int max);
    ~List();
    ...
    T get(int index);
    %extend {
        char *__str__() {
            /* Make a string representation */
            ...
        }
    }
};
</PRE>
</DIV>
<P> In this example, the extra SWIG directives are propagated to<EM>
 every</EM> template instantiation.</P>
<P> It is also possible to separate these declarations from the template
 class. For example:</P>
<DIV class="code">
<PRE>
%rename(__getitem__) List::get;
%extend List {
    char *__str__() {
        /* Make a string representation */
        ...
    }
    /* Make a copy */
    T *__copy__() {
       return new List&lt;T&gt;(*self);
    }
};

...
template&lt;class T&gt; class List {
   ...
   public:
   List() { };
   ...
};
</PRE>
</DIV>
<P> When <TT>%extend</TT> is decoupled from the class definition, it is
 legal to use the same template parameters as provided in the class
 definition. These are replaced when the template is expanded. In
 addition, the <TT>%extend</TT> directive can be used to add additional
 methods to a specific instantiation. For example:</P>
<DIV class="code">
<PRE>
%template(intList) List&lt;int&gt;;

%extend List&lt;int&gt; {
    void blah() {
          printf(&quot;Hey, I'm an List&lt;int&gt;!\n&quot;);
    }
};
</PRE>
</DIV>
<P> SWIG even supports overloaded templated functions. As usual the <TT>
%template</TT> directive is used to wrap templated functions. For
 example:</P>
<DIV class="code">
<PRE>
template&lt;class T&gt; void foo(T x) { };
template&lt;class T&gt; void foo(T x, T y) { };

%template(foo) foo&lt;int&gt;;
</PRE>
</DIV>
<P> This will generate two overloaded wrapper methods, the first will
 take a single integer as an argument and the second will take two
 integer arguments.</P>
<P> Needless to say, SWIG's template support provides plenty of
 opportunities to break the universe. That said, an important final
 point is that<B> SWIG does not perform extensive error checking of
 templates!</B> Specifically, SWIG does not perform type checking nor
 does it check to see if the actual contents of the template declaration
 make any sense. Since the C++ compiler will hopefully check this when
 it compiles the resulting wrapper file, there is no practical reason
 for SWIG to duplicate this functionality (besides, none of the SWIG
 developers are masochistic enough to want to implement this right now).</P>
<P><B> Compatibility Note</B>: The first implementation of template
 support relied heavily on macro expansion in the preprocessor.
 Templates have been more tightly integrated into the parser and type
 system in SWIG-1.3.12 and the preprocessor is no longer used. Code that
 relied on preprocessing features in template expansion will no longer
 work. However, SWIG still allows the # operator to be used to generate
 a string from a template argument.</P>
<P><B> Compatibility Note</B>: In earlier versions of SWIG, the <TT>
%template</TT> directive introduced a new class name. This name could
 then be used with other directives. For example:</P>
<DIV class="code">
<PRE>
%template(vectori) vector&lt;int&gt;;
%extend vectori {
    void somemethod() { }
};
</PRE>
</DIV>
<P> This behavior is no longer supported. Instead, you should use the
 original template name as the class name. For example:</P>
<DIV class="code">
<PRE>
%template(vectori) vector&lt;int&gt;;
%extend vector&lt;int&gt; {
    void somemethod() { }
};
</PRE>
</DIV>
<P> Similar changes apply to typemaps and other customization features.</P>
<H2><A name="SWIGPlus_nn31"></A>6.19 Namespaces</H2>
<P> Support for C++ namespaces is a relatively late addition to SWIG,
 first appearing in SWIG-1.3.12. Before describing the implementation,
 it is worth nothing that the semantics of C++ namespaces is extremely
 non-trivial--especially with regard to the C++ type system and class
 machinery. At a most basic level, namespaces are sometimes used to
 encapsulate common functionality. For example:</P>
<DIV class="code">
<PRE>
namespace math {
   double sin(double);
   double cos(double);

   class Complex {
      double im,re;
   public:
      ...
   };
   ...
};
</PRE>
</DIV>
<P> Members of the namespace are accessed in C++ by prepending the
 namespace prefix to names. For example:</P>
<DIV class="code">
<PRE>
double x = math::sin(1.0);
double magnitude(math::Complex *c);
math::Complex c;
...
</PRE>
</DIV>
<P> At this level, namespaces are relatively easy to manage. However,
 things start to get very ugly when you throw in the other ways a
 namespace can be used. For example, selective symbols can be exported
 from a namespace with <TT>using</TT>.</P>
<DIV class="code">
<PRE>
using math::Complex;
double magnitude(Complex *c);       // Namespace prefix stripped
</PRE>
</DIV>
<P> Similarly, the contents of an entire namespace can be made available
 like this:</P>
<DIV class="code">
<PRE>
using namespace math;
double x = sin(1.0);
double magnitude(Complex *c);
</PRE>
</DIV>
<P> Alternatively, a namespace can be aliased:</P>
<DIV class="code">
<PRE>
namespace M = math;
double x = M::sin(1.0);
double magnitude(M::Complex *c);
</PRE>
</DIV>
<P> Using combinations of these features, it is possible to write
 head-exploding code like this:</P>
<DIV class="code">
<PRE>
namespace A {
  class Foo {
  };
}

namespace B {
   namespace C {
      using namespace A;
   }
   typedef C::Foo FooClass;
}

namespace BIGB = B;

namespace D {
   using BIGB::FooClass;
   class Bar : public FooClass {
   }
};

class Spam : public D::Bar {
};

void evil(A::Foo *a, B::FooClass *b, B::C::Foo *c, BIGB::FooClass *d,
          BIGB::C::Foo *e, D::FooClass *f);

</PRE>
</DIV>
<P> Given the possibility for such perversion, it's hard to imagine how
 every C++ programmer might want such code wrapped into the target
 language. Clearly this code defines three different classes. However,
 one of those classes is accessible under at least six different class
 names!</P>
<P> SWIG fully supports C++ namespaces in its internal type system and
 class handling code. If you feed SWIG the above code, it will be parsed
 correctly, it will generate compilable wrapper code, and it will
 produce a working scripting language module. However, the default
 wrapping behavior is to flatten namespaces in the target language. This
 means that the contents of all namespaces are merged together in the
 resulting scripting language module. For example, if you have code like
 this,</P>
<DIV class="code">
<PRE>
%module foo
namespace foo {
   void bar(int);
   void spam();
}

namespace bar {
   void blah();
}

</PRE>
</DIV>
<P> then SWIG simply creates three wrapper functions <TT>bar()</TT>, <TT>
spam()</TT>, and <TT>blah()</TT> in the target language. SWIG does not
 prepend the names with a namespace prefix nor are the functions
 packaged in any kind of nested scope.</P>
<P> There is some rationale for taking this approach. Since C++
 namespaces are often used to define modules in C++, there is a natural
 correlation between the likely contents of a SWIG module and the
 contents of a namespace. For instance, it would not be unreasonable to
 assume that a programmer might make a separate extension module for
 each C++ namespace. In this case, it would be redundant to prepend
 everything with an additional namespace prefix when the module itself
 already serves as a namespace in the target language. Or put another
 way, if you want SWIG to keep namespaces separate, simply wrap each
 namespace with its own SWIG interface.</P>
<P> Because namespaces are flattened, it is possible for symbols defined
 in different namespaces to generate a name conflict in the target
 language. For example:</P>
<DIV class="code">
<PRE>
namespace A {
   void foo(int);
}
namespace B {
   void foo(double);
}
</PRE>
</DIV>
<P> When this conflict occurs, you will get an error message that
 resembles this:</P>
<DIV class="shell">
<PRE>
example.i:26. Error. 'foo' is multiply defined in the generated module.
example.i:23. Previous declaration of 'foo'
</PRE>
</DIV>
<P> To resolve this error, simply use <TT>%rename</TT> to disambiguate
 the declarations. For example:</P>
<DIV class="code">
<PRE>
%rename(B_foo) B::foo;
...
namespace A {
   void foo(int);
}
namespace B {
   void foo(double);     // Gets renamed to B_foo
}
</PRE>
</DIV>
<P> Similarly, <TT>%ignore</TT> can be used to ignore declarations.</P>
<P> <TT>using</TT> declarations do not have any effect on the generated
 wrapper code. They are ignored by SWIG language modules and they do not
 result in any code. However, these declarations<EM> are</EM> used by
 the internal type system to track type-names. Therefore, if you have
 code like this:</P>
<DIV class="code">
<PRE>
namespace A {
   typedef int Integer;
}
using namespace A;
void foo(Integer x);
</PRE>
</DIV>
<P> SWIG knows that <TT>Integer</TT> is the same as <TT>A::Integer</TT>
 which is the same as <TT>int</TT>.</P>
<P> Namespaces may be combined with templates. If necessary, the <TT>
%template</TT> directive can be used to expand a template defined in a
 different namespace. For example:</P>
<DIV class="code">
<PRE>
namespace foo {
    template&lt;typename T&gt; T max(T a, T b) { return a &gt; b ? a : b; }
}

using foo::max;

%template(maxint)   max&lt;int&gt;;           // Okay.
%template(maxfloat) foo::max&lt;float&gt;;    // Okay (qualified name).

namespace bar {
    using namespace foo;
    %template(maxdouble)  max&lt;double&gt;;    // Okay.
}
</PRE>
</DIV>
<P> The combination of namespaces and other SWIG directives may
 introduce subtle scope-related problems. The key thing to keep in mind
 is that all SWIG generated wrappers are produced in the<EM> global</EM>
 namespace. Symbols from other namespaces are always accessed using
 fully qualified names---names are never imported into the global space
 unless the interface happens to do so with a <TT>using</TT>
 declaration. In almost all cases, SWIG adjusts typenames and symbols to
 be fully qualified. However, this is not done in code fragments such as
 function bodies, typemaps, exception handlers, and so forth. For
 example, consider the following:</P>
<DIV class="code">
<PRE>
namespace foo {
    typedef int Integer;
    class bar {
    public:
       ...
    };
}

%extend foo::bar {
   Integer add(Integer x, Integer y) {
       Integer r = x + y;        // Error. Integer not defined in this scope
       return r;
   }
};
</PRE>
</DIV>
<P> In this case, SWIG correctly resolves the added method parameters
 and return type to <TT>foo::Integer</TT>. However, since function
 bodies aren't parsed and such code is emitted in the global namespace,
 this code produces a compiler error about <TT>Integer</TT>. To fix the
 problem, make sure you use fully qualified names. For example:</P>
<DIV class="code">
<PRE>
%extend foo::bar {
   Integer add(Integer x, Integer y) {
       foo::Integer r = x + y;        // Ok.
       return r;
   }
};
</PRE>
</DIV>
<P><B> Note:</B> SWIG does<EM> not</EM> propagate <TT>using</TT>
 declarations to the resulting wrapper code. If these declarations
 appear in an interface, they should<EM> also</EM> appear in any header
 files that might have been included in a <TT>%{ ... %}</TT> section. In
 other words, don't insert extra <TT>using</TT> declarations into a SWIG
 interface unless they also appear in the underlying C++ code.</P>
<P><B> Note:</B> Code inclusion directives such as <TT>%{ ... %}</TT> or
 <TT>%inline %{ ... %}</TT> should not be placed inside a namespace
 declaration. The code emitted by these directives will not be enclosed
 in a namespace and you may get very strange results. If you need to use
 namespaces with these directives, consider the following:</P>
<DIV class="code">
<PRE>
// Good version
%inline %{
namespace foo {
     void bar(int) { ... }
     ...
}
%}

// Bad version.  Emitted code not placed in namespace.
namespace foo {
%inline %{
     void bar(int) { ... }   /* I'm bad */
     ...
%}
}
</PRE>
</DIV>
<P><B> Note:</B> When the <TT>%extend</TT> directive is used inside a
 namespace, the namespace name is included in the generated functions.
 For example, if you have code like this,</P>
<DIV class="code">
<PRE>
namespace foo {
   class bar {
   public:
        %extend {
           int blah(int x);
        };
   };
}
</PRE>
</DIV>
<P> the added method <TT>blah()</TT> is mapped to a function <TT>int
 foo_bar_blah(foo::bar *self, int x)</TT>. This function resides in the
 global namespace.</P>
<P><B> Note:</B> Although namespaces are flattened in the target
 language, the SWIG generated wrapper code observes the same namespace
 conventions as used in the input file. Thus, if there are no symbol
 conflicts in the input, there will be no conflicts in the generated
 code.</P>
<P><B> Note:</B> Namespaces have a subtle effect on the wrapping of
 conversion operators. For instance, suppose you had an interface like
 this:</P>
<DIV class="code">
<PRE>
namespace foo {
   class bar;
   class spam {
   public:
        ...
        operator bar();      // Conversion of spam -&gt; bar
        ...
   };
}
</PRE>
</DIV>
<P> To wrap the conversion function, you might be inclined to write
 this:</P>
<DIV class="code">
<PRE>
%rename(tofoo) foo::spam::operator bar();
</PRE>
</DIV>
<P> The only problem is that it doesn't work. The reason it doesn't work
 is that <TT>bar</TT> is not defined in the global scope. Therefore, to
 make it work, do this instead:</P>
<DIV class="code">
<PRE>
%rename(tofoo) foo::spam::operator <B>foo::</B>bar();
</PRE>
</DIV>
<P><B> Note:</B> The flattening of namespaces is only intended to serve
 as a basic namespace implementation. Since namespaces are a new
 addition to SWIG, none of the target language modules are currently
 programmed with any namespace awareness. In the future, language
 modules may or may not provide more advanced namespace support.</P>
<H2><A name="SWIGPlus_exception_specifications"></A>6.20 Exception
 specifications</H2>
<P> When C++ programs utilize exceptions, exceptional behavior is
 sometimes specified as part of a function or method declaration. For
 example:</P>
<DIV class="code">
<PRE>
class Error { };

class Foo {
public:
    ...
    void blah() throw(Error);
    ...
};
</PRE>
</DIV>
<P> If an exception specification is used, SWIG automatically generates
 wrapper code for catching the indicated exception and, when possible,
 rethrowing it into the target language, or converting it into an error
 in the target language otherwise. For example, in Python, you can write
 code like this:</P>
<DIV class="targetlang">
<PRE>
f = Foo()
try:
    f.blah()
except Error,e:
     # e is a wrapped instance of &quot;Error&quot;
</PRE>
</DIV>
<P> Details of how to tailor code for handling the caught C++ exception
 and converts it into the target language's exception/error handling
 mechanism is outlined in the <A href="#throws_typemap">&quot;throws&quot; typemap</A>
 section.</P>
<P> Since exception specifications are sometimes only used sparingly,
 this alone may not be enough to properly handle C++ exceptions. To do
 that, a different set of special SWIG directives are used. Consult the
 &quot;<A href="#exception">Exception handling with %exception</A>&quot; section
 for details. The next section details a way of simulating an exception
 specification or replacing an existing one.</P>
<H2><A name="SWIGPlus_catches"></A>6.21 Exception handling with %catches</H2>
<P> Exceptions are automatically handled for methods with an exception
 specification. Similar handling can be achieved for methods without
 exception specifications through the <TT>%catches</TT> feature. It is
 also possible to replace any declared exception specification using the
 <TT>%catches</TT> feature. In fact, <TT>%catches</TT> uses the same <A href="#throws_typemap">
&quot;throws&quot; typemaps</A> that SWIG uses for exception specifications in
 handling exceptions. The <TT>%catches</TT> feature must contain a list
 of possible types that can be thrown. For each type that is in the
 list, SWIG will generate a catch handler, in the same way that it would
 for types declared in the exception specification. Note that the list
 can also include the catch all specification &quot;...&quot;. For example,</P>
<DIV class="code">
<PRE>
struct EBase { virtual ~EBase(); };
struct Error1 : EBase { };
struct Error2 : EBase { };
struct Error3 : EBase { };
struct Error4 : EBase { };

%catches(Error1,Error2,...) Foo::bar();
%catches(EBase) Foo::blah();

class Foo {
public:
    ...
    void bar();
    void blah() throw(Error1,Error2,Error3,Error4);
    ...
};
</PRE>
</DIV>
<P> For the <TT>Foo::bar()</TT> method, which can throw anything, SWIG
 will generate catch handlers for <TT>Error1</TT>, <TT>Error2</TT> as
 well as a catch all handler (...). Each catch handler will convert the
 caught exception and convert it into a target language error/exception.
 The catch all handler will convert the caught exception into an unknown
 error/exception.</P>
<P> Without the <TT>%catches</TT> feature being attached to <TT>
Foo::blah()</TT>, SWIG will generate catch handlers for all of the types
 in the exception specification, that is, <TT>Error1, Error2, Error3,
 Error4</TT>. However, with the <TT>%catches</TT> feature above, just a
 single catch handler for the base class, <TT>EBase</TT> will be
 generated to convert the C++ exception into a target language
 error/exception.</P>
<H2><A name="SWIGPlus_nn33"></A>6.22 Pointers to Members</H2>
<P> Starting with SWIG1.3.7, there is limited parsing support for
 pointers to C++ class members. For example:</P>
<DIV class="code">
<PRE>
double do_op(Object *o, double (Object::*callback)(double,double));
extern double (Object::*fooptr)(double,double);
%constant double (Object::*FOO)(double,double) = &amp;Object::foo;
</PRE>
</DIV>
<P> Although these kinds of pointers can be parsed and represented by
 the SWIG type system, few language modules know how to handle them due
 to implementation differences from standard C pointers. Readers are<EM>
 strongly</EM> advised to consult an advanced text such as the &quot;The
 Annotated C++ Manual&quot; for specific details.</P>
<P> When pointers to members are supported, the pointer value might
 appear as a special string like this:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; print example.FOO
_ff0d54a800000000_m_Object__f_double_double__double
&gt;&gt;&gt;
</PRE>
</DIV>
<P> In this case, the hexadecimal digits represent the entire value of
 the pointer which is usually the contents of a small C++ structure on
 most machines.</P>
<P> SWIG's type-checking mechanism is also more limited when working
 with member pointers. Normally SWIG tries to keep track of inheritance
 when checking types. However, no such support is currently provided for
 member pointers.</P>
<H2><A name="SWIGPlus_nn34"></A>6.23 Smart pointers and operator-&gt;()</H2>
<P> In some C++ programs, objects are often encapsulated by
 smart-pointers or proxy classes. This is sometimes done to implement
 automatic memory management (reference counting) or persistence.
 Typically a smart-pointer is defined by a template class where the <TT>
-&gt;</TT> operator has been overloaded. This class is then wrapped around
 some other class. For example:</P>
<DIV class="code">
<PRE>
// Smart-pointer class
template&lt;class T&gt; class SmartPtr {
    T *pointee;
public:
    ...
    T *operator-&gt;() {
        return pointee;
    }
    ...
};

// Ordinary class
class Foo_Impl {
public:
    int x;
    virtual void bar();
    ...
};

// Smart-pointer wrapper
typedef SmartPtr&lt;Foo_Impl&gt; Foo;

// Create smart pointer Foo
Foo make_Foo() {
    return SmartPtr(new Foo_Impl());
}

// Do something with smart pointer Foo
void do_something(Foo f) {
    printf(&quot;x = %d\n&quot;, f-&gt;x);
    f-&gt;bar();
}
</PRE>
</DIV>
<P> A key feature of this approach is that by defining <TT>operator-&gt;</TT>
 the methods and attributes of the object wrapped by a smart pointer are
 transparently accessible. For example, expressions such as these (from
 the previous example),</P>
<DIV class="code">
<PRE>
f-&gt;x
f-&gt;bar()
</PRE>
</DIV>
<P> are transparently mapped to the following</P>
<DIV class="code">
<PRE>
(f.operator-&gt;())-&gt;x;
(f.operator-&gt;())-&gt;bar();
</PRE>
</DIV>
<P> When generating wrappers, SWIG tries to emulate this functionality
 to the extent that it is possible. To do this, whenever <TT>
operator-&gt;()</TT> is encountered in a class, SWIG looks at its returned
 type and uses it to generate wrappers for accessing attributes of the
 underlying object. For example, wrapping the above code produces
 wrappers like this:</P>
<DIV class="code">
<PRE>
int Foo_x_get(Foo *f) {
   return (*f)-&gt;x;
}
void Foo_x_set(Foo *f, int value) {
   (*f)-&gt;x = value;
}
void Foo_bar(Foo *f) {
   (*f)-&gt;bar();
}
</PRE>
</DIV>
<P> These wrappers take a smart-pointer instance as an argument, but
 dereference it in a way to gain access to the object returned by <TT>
operator-&gt;()</TT>. You should carefully compare these wrappers to those
 in the first part of this chapter (they are slightly different).</P>
<P> The end result is that access looks very similar to C++. For
 example, you could do this in Python:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; f = make_Foo()
&gt;&gt;&gt; print f.x
0
&gt;&gt;&gt; f.bar()
&gt;&gt;&gt;
</PRE>
</DIV>
<P> When generating wrappers through a smart-pointer, SWIG tries to
 generate wrappers for all methods and attributes that might be
 accessible through <TT>operator-&gt;()</TT>. This includes any methods
 that might be accessible through inheritance. However, there are a
 number of restrictions:</P>
<UL>
<LI>Member variables and methods are wrapped through a smart pointer.
 Enumerations, constructors, and destructors are not wrapped.</LI>
<LI>
<P>If the smart-pointer class and the underlying object both define a
 method or variable of the same name, then the smart-pointer version has
 precedence. For example, if you have this code</P>
<DIV class="code">
<PRE>
class Foo {
public:
    int x;
};

class Bar {
public:
    int x;       
    Foo *operator-&gt;();
};
</PRE>
</DIV>
<P> then the wrapper for <TT>Bar::x</TT> accesses the <TT>x</TT> defined
 in <TT>Bar</TT>, and not the <TT>x</TT> defined in <TT>Foo</TT>.</P>
</LI>
</UL>
<P> If your intent is to only expose the smart-pointer class in the
 interface, it is not necessary to wrap both the smart-pointer class and
 the class for the underlying object. However, you must still tell SWIG
 about both classes if you want the technique described in this section
 to work. To only generate wrappers for the smart-pointer class, you can
 use the %ignore directive. For example:</P>
<DIV class="code">
<PRE>
%ignore Foo;
class Foo {       // Ignored
};

class Bar {
public:
   Foo *operator-&gt;();
   ...
};
</PRE>
</DIV>
<P> Alternatively, you can import the definition of <TT>Foo</TT> from a
 separate file using <TT>%import</TT>.</P>
<P><B> Note:</B> When a class defines <TT>operator-&gt;()</TT>, the
 operator itself is wrapped as a method <TT>__deref__()</TT>. For
 example:</P>
<DIV class="targetlang">
<PRE>
f = Foo()               # Smart-pointer
p = f.__deref__()       # Raw pointer from operator-&gt;
</PRE>
</DIV>
<P><B> Note:</B> To disable the smart-pointer behavior, use <TT>%ignore</TT>
 to ignore <TT>operator-&gt;()</TT>. For example:</P>
<DIV class="code">
<PRE>
%ignore Bar::operator-&gt;;
</PRE>
</DIV>
<P><B> Note:</B> Smart pointer support was first added in SWIG-1.3.14.</P>
<H2><A name="SWIGPlus_nn35"></A>6.24 Using declarations and inheritance</H2>
<P> <TT>using</TT> declarations are sometimes used to adjust access to
 members of base classes. For example:</P>
<DIV class="code">
<PRE>
class Foo {
public:
      int  blah(int x);
};

class Bar {
public:
      double blah(double x);
};

class FooBar : public Foo, public Bar {
public:
      using Foo::blah;  
      using Bar::blah;
      char *blah(const char *x);
};
</PRE>
</DIV>
<P> In this example, the <TT>using</TT> declarations make different
 versions of the overloaded <TT>blah()</TT> method accessible from the
 derived class. For example:</P>
<DIV class="code">
<PRE>
FooBar *f;
f-&gt;blah(3);         // Ok. Invokes Foo::blah(int)
f-&gt;blah(3.5);       // Ok. Invokes Bar::blah(double)
f-&gt;blah(&quot;hello&quot;);   // Ok. Invokes FooBar::blah(const char *);
</PRE>
</DIV>
<P> SWIG emulates the same functionality when creating wrappers. For
 example, if you wrap this code in Python, the module works just like
 you would expect:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; import example
&gt;&gt;&gt; f = example.FooBar()
&gt;&gt;&gt; f.blah(3)
&gt;&gt;&gt; f.blah(3.5)
&gt;&gt;&gt; f.blah(&quot;hello&quot;)
</PRE>
</DIV>
<P> <TT>using</TT> declarations can also be used to change access when
 applicable. For example:</P>
<DIV class="code">
<PRE>
class Foo {
protected:
    int x;
    int blah(int x);
};

class Bar : public Foo {
public:
    using Foo::x;       // Make x public
    using Foo::blah;    // Make blah public
};
</PRE>
</DIV>
<P> This also works in SWIG---the exposed declarations will be wrapped
 normally.</P>
<P> When <TT>using</TT> declarations are used as shown in these
 examples, declarations from the base classes are copied into the
 derived class and wrapped normally. When copied, the declarations
 retain any properties that might have been attached using <TT>%rename</TT>
, <TT>%ignore</TT>, or <TT>%feature</TT>. Thus, if a method is ignored
 in a base class, it will also be ignored by a <TT>using</TT>
 declaration.</P>
<P> Because a <TT>using</TT> declaration does not provide fine-grained
 control over the declarations that get imported, it may be difficult to
 manage such declarations in applications that make heavy use of SWIG
 customization features. If you can't get <TT>using</TT> to work
 correctly, you can always change the interface to the following:</P>
<DIV class="code">
<PRE>

class FooBar : public Foo, public Bar {
public:
#ifndef SWIG
      using Foo::blah;  
      using Bar::blah;
#else
      int blah(int x);         // explicitly tell SWIG about other declarations
      double blah(double x);
#endif

      char *blah(const char *x);
};
</PRE>
</DIV>
<P><B> Notes:</B></P>
<UL>
<LI>
<P>If a derived class redefines a method defined in a base class, then a
 <TT>using</TT> declaration won't cause a conflict. For example:</P>
<DIV class="code">
<PRE>
class Foo {
public:
       int blah(int );
       double blah(double);
};

class Bar : public Foo {
public:
       using Foo::blah;    // Only imports blah(double);
       int blah(int);
};
</PRE>
</DIV></LI>
<LI>
<P>Resolving ambiguity in overloading may prevent declarations from
 being imported by <TT>using</TT>. For example:</P>
<DIV class="code">
<PRE>
%rename(blah_long) Foo::blah(long);
class Foo {
public:
     int blah(int);
     long blah(long);  // Renamed to blah_long
};

class Bar : public Foo {
public:
     using Foo::blah;     // Only imports blah(int)
     double blah(double x);
};
</PRE>
</DIV></LI>
</UL>
<H2><A name="SWIGPlus_nn36"></A>6.25 Partial class definitions</H2>
<P> Since SWIG is still limited in its support of C++, it may be
 necessary to use partial class information in an interface file.
 However, since SWIG does not need the entire class specification to
 work, conditional compilation can be used to comment out problematic
 parts. For example, if you had a nested class definition, you might do
 this:</P>
<DIV class="code">
<PRE>
class Foo {
public:
#ifndef SWIG
   class Bar {
   public:
     ...
   };
#endif
   Foo();
  ~Foo();
   ...
};
</PRE>
</DIV>
<P> Also, as a rule of thumb, SWIG should not be used on raw C++ source
 files.</P>
<H2><A name="SWIGPlus_nn37"></A>6.26 A brief rant about
 const-correctness</H2>
<P> A common issue when working with C++ programs is dealing with all
 possible ways in which the <TT>const</TT> qualifier (or lack thereof)
 will break your program, all programs linked against your program, and
 all programs linked against those programs.</P>
<P> Although SWIG knows how to correctly deal with <TT>const</TT> in its
 internal type system and it knows how to generate wrappers that are
 free of const-related warnings, SWIG does not make any attempt to
 preserve const-correctness in the target language. Thus, it is possible
 to pass <TT>const</TT> qualified objects to non-const methods and
 functions. For example, consider the following code in C++:</P>
<DIV class="code">
<PRE>
const Object * foo();
void bar(Object *);

...
// C++ code
void blah() {
   bar(foo());         // Error: bar discards const
};
</PRE>
</DIV>
<P> Now, consider the behavior when wrapped into a Python module:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; bar(foo())         # Okay
&gt;&gt;&gt; 
</PRE>
</DIV>
<P> Although this is clearly a violation of the C++ type-system, fixing
 the problem doesn't seem to be worth the added implementation
 complexity that would be required to support it in the SWIG run-time
 type system. There are no plans to change this in future releases
 (although we'll never rule anything out entirely).</P>
<P> The bottom line is that this particular issue does not appear to be
 a problem for most SWIG projects. Of course, you might want to consider
 using another tool if maintaining constness is the most important part
 of your project.</P>
<H2><A name="SWIGPlus_nn38"></A>6.27 Proxy classes</H2>
<P> In order to provide a more natural API, SWIG's target languages wrap
 C++ classes with special proxy classes. These proxy classes are
 typically implemented in the target language itself. For example, if
 you're building a Python module, each C++ class is wrapped by a Python
 class. Or if you're building a Java module, each C++ class is wrapped
 by a Java class.</P>
<H3><A name="SWIGPlus_nn39"></A>6.27.1 Construction of proxy classes</H3>
<P> Proxy classes are always constructed as an extra layer of wrapping
 that uses the low-level accessor functions described in the previous
 section. To illustrate, suppose you had a C++ class like this:</P>
<DIV class="code">
<PRE>
class Foo {
public:
      Foo();
     ~Foo();
      int  bar(int x);
      int  x;
};
</PRE>
</DIV>
<P> Using C++ as pseudocode, a proxy class looks something like this:</P>
<DIV class="code">
<PRE>
class FooProxy {
private:
      Foo    *self;
public:
      FooProxy() {
            self = new_Foo();
      }
     ~FooProxy() {
            delete_Foo(self);
      }
      int bar(int x) {
            return Foo_bar(self,x);
      }
      int x_get() {
            return Foo_x_get(self);
      }
      void x_set(int x) {
            Foo_x_set(self,x);
      }
};
</PRE>
</DIV>
<P> Of course, always keep in mind that the real proxy class is written
 in the target language. For example, in Python, the proxy might look
 roughly like this:</P>
<DIV class="targetlang">
<PRE>
class Foo:
    def __init__(self):
         self.this = new_Foo()
    def __del__(self):
         delete_Foo(self.this)
    def bar(self,x):
         return Foo_bar(self.this,x)
    def __getattr__(self,name):
         if name == 'x':
              return Foo_x_get(self.this)
         ...
    def __setattr__(self,name,value):
         if name == 'x':
              Foo_x_set(self.this,value)
         ...
</PRE>
</DIV>
<P> Again, it's important to emphasize that the low-level accessor
 functions are always used to construct the proxy classes.</P>
<P> Whenever possible, proxies try to take advantage of language
 features that are similar to C++. This might include operator
 overloading, exception handling, and other features.</P>
<H3><A name="SWIGPlus_nn40"></A>6.27.2 Resource management in proxies</H3>
<P> A major issue with proxies concerns the memory management of wrapped
 objects. Consider the following C++ code:</P>
<DIV class="code">
<PRE>
class Foo {
public:
      Foo();
     ~Foo();
      int bar(int x);
      int x;
};

class Spam {
public:
      Foo *value;
      ...
};
</PRE>
</DIV>
<P> Now, consider some script code that uses these classes:</P>
<DIV class="targetlang">
<PRE>
f = Foo()               # Creates a new Foo
s = Spam()              # Creates a new Spam
s.value = f             # Stores a reference to f inside s
g = s.value             # Returns stored reference
g = 4                   # Reassign g to some other value
del f                   # Destroy f 
</PRE>
</DIV>
<P> Now, ponder the resulting memory management issues. When objects are
 created in the script, the objects are wrapped by newly created proxy
 classes. That is, there is both a new proxy class instance and a new
 instance of the underlying C++ class. In this example, both <TT>f</TT>
 and <TT>s</TT> are created in this way. However, the statement <TT>
s.value</TT> is rather curious---when executed, a pointer to <TT>f</TT>
 is stored inside another object. This means that the scripting proxy
 class<EM> AND</EM> another C++ class share a reference to the same
 object. To make matters even more interesting, consider the statement <TT>
g = s.value</TT>. When executed, this creates a new proxy class <TT>g</TT>
 that provides a wrapper around the C++ object stored in <TT>s.value</TT>
. In general, there is no way to know where this object came from---it
 could have been created by the script, but it could also have been
 generated internally. In this particular example, the assignment of <TT>
g</TT> results in a second proxy class for <TT>f</TT>. In other words, a
 reference to <TT>f</TT> is now shared by two proxy classes<EM> and</EM>
 a C++ class.</P>
<P> Finally, consider what happens when objects are destroyed. In the
 statement, <TT>g=4</TT>, the variable <TT>g</TT> is reassigned. In many
 languages, this makes the old value of <TT>g</TT> available for garbage
 collection. Therefore, this causes one of the proxy classes to be
 destroyed. Later on, the statement <TT>del f</TT> destroys the other
 proxy class. Of course, there is still a reference to the original
 object stored inside another C++ object. What happens to it? Is it the
 object still valid?</P>
<P> To deal with memory management problems, proxy classes always
 provide an API for controlling ownership. In C++ pseudocode, ownership
 control might look roughly like this:</P>
<DIV class="code">
<PRE>
class FooProxy {
public:
      Foo    *self;
      int     thisown;

      FooProxy() {
            self = new_Foo();
            thisown = 1;       // Newly created object
      }
     ~FooProxy() {
            if (thisown) delete_Foo(self);
      }
      ...
      // Ownership control API
      void disown() {
           thisown = 0;
      }
      void acquire() {
           thisown = 1;
      }
};

class FooPtrProxy: public FooProxy {
public:
      FooPtrProxy(Foo *s) {
          self = s;
          thisown = 0;
      }
};

class SpamProxy {
     ...
     FooProxy *value_get() {
          return FooPtrProxy(Spam_value_get(self));
     }
     void value_set(FooProxy *v) {
          Spam_value_set(self,v-&gt;self);
          v-&gt;disown();
     }
     ...
};
</PRE>
</DIV>
<P> Looking at this code, there are a few central features:</P>
<UL>
<LI>Each proxy class keeps an extra flag to indicate ownership. C++
 objects are only destroyed if the ownership flag is set.</LI>
<LI>When new objects are created in the target language, the ownership
 flag is set.</LI>
<LI>When a reference to an internal C++ object is returned, it is
 wrapped by a proxy class, but the proxy class does not have ownership.</LI>
<LI>In certain cases, ownership is adjusted. For instance, when a value
 is assigned to the member of a class, ownership is lost.</LI>
<LI>Manual ownership control is provided by special <TT>disown()</TT>
 and <TT>acquire()</TT> methods.</LI>
</UL>
<P> Given the tricky nature of C++ memory management, it is impossible
 for proxy classes to automatically handle every possible memory
 management problem. However, proxies do provide a mechanism for manual
 control that can be used (if necessary) to address some of the more
 tricky memory management problems.</P>
<H3><A name="SWIGPlus_nn41"></A>6.27.3 Language specific details</H3>
<P> Language specific details on proxy classes are contained in the
 chapters describing each target language. This chapter has merely
 introduced the topic in a very general way.</P>
<H2><A name="SWIGPlus_nn42"></A>6.28 Where to go for more information</H2>
<P> If you're wrapping serious C++ code, you might want to pick up a
 copy of &quot;The Annotated C++ Reference Manual&quot; by Ellis and Stroustrup.
 This is the reference document we use to guide a lot of SWIG's C++
 support.</P>

<!--  LocalWords:  destructors Enums Namespaces const SWIG's STL OO adaptor tcl
 -->

<!--  LocalWords:  debuggable cxx OBJS Wiki accessor nodefault makedefault
 -->

<!--  LocalWords:  notabstract CopyFoo
 -->
<HR NOSHADE>
<H1><A name="Preprocessor"></A>7 Preprocessing</H1>

<!-- INDEX -->
<DIV class="sectiontoc">
<UL>
<LI><A href="#Preprocessor_nn2">File inclusion</A></LI>
<LI><A href="#Preprocessor_nn3">File imports</A></LI>
<LI><A href="#Preprocessor_condition_compilation">Conditional
 Compilation</A></LI>
<LI><A href="#Preprocessor_nn5">Macro Expansion</A></LI>
<LI><A href="#Preprocessor_nn6">SWIG Macros</A></LI>
<LI><A href="#Preprocessor_nn7">C99 and GNU Extensions</A></LI>
<LI><A href="#Preprocessor_nn8">Preprocessing and %{ ... %} blocks</A></LI>
<LI><A href="#Preprocessor_nn9">Preprocessing and { ... }</A></LI>
<LI><A href="#Preprocessor_nn10">Viewing preprocessor output</A></LI>
<LI><A href="#Preprocessor_warning_error">The #error and #warning
 directives</A></LI>
</UL>
</DIV>
<!-- INDEX -->
<P> SWIG includes its own enhanced version of the C preprocessor. The
 preprocessor supports the standard preprocessor directives and macro
 expansion rules. However, a number of modifications and enhancements
 have been made. This chapter describes some of these modifications.</P>
<H2><A name="Preprocessor_nn2"></A>7.1 File inclusion</H2>
<P> To include another file into a SWIG interface, use the <TT>%include</TT>
 directive like this:</P>
<DIV class="code">
<PRE>
%include &quot;pointer.i&quot;
</PRE>
</DIV>
<P> Unlike, <TT>#include</TT>, <TT>%include</TT> includes each file once
 (and will not reload the file on subsequent <TT>%include</TT>
 declarations). Therefore, it is not necessary to use include-guards in
 SWIG interfaces.</P>
<P> By default, the <TT>#include</TT> is ignored unless you run SWIG
 with the <TT>-includeall</TT> option. The reason for ignoring
 traditional includes is that you often don't want SWIG to try and wrap
 everything included in standard header system headers and auxilliary
 files.</P>
<H2><A name="Preprocessor_nn3"></A>7.2 File imports</H2>
<P> SWIG provides another file inclusion directive with the <TT>%import</TT>
 directive. For example:</P>
<DIV class="code">
<PRE>
%import &quot;foo.i&quot;
</PRE>
</DIV>
<P> The purpose of <TT>%import</TT> is to collect certain information
 from another SWIG interface file or a header file without actually
 generating any wrapper code. Such information generally includes type
 declarations (e.g., <TT>typedef</TT>) as well as C++ classes that might
 be used as base-classes for class declarations in the interface. The
 use of <TT>%import</TT> is also important when SWIG is used to generate
 extensions as a collection of related modules. This is an advanced
 topic and is described in a later chapter.</P>
<P> The <TT>-importall</TT> directive tells SWIG to follow all <TT>
#include</TT> statements as imports. This might be useful if you want to
 extract type definitions from system header files without generating
 any wrappers.</P>
<H2><A name="Preprocessor_condition_compilation"></A>7.3 Conditional
 Compilation</H2>
<P> SWIG fully supports the use of <TT>#if</TT>, <TT>#ifdef</TT>, <TT>
#ifndef</TT>, <TT>#else</TT>, <TT>#endif</TT> to conditionally include
 parts of an interface. The following symbols are predefined by SWIG
 when it is parsing the interface:</P>
<DIV class="code">
<PRE>
SWIG                            Always defined when SWIG is processing a file
SWIGIMPORTED                    Defined when SWIG is importing a file with <TT>%import</TT>
SWIGMAC                         Defined when running SWIG on the Macintosh
SWIGWIN                         Defined when running SWIG under Windows
SWIG_VERSION                    Hexadecimal number containing SWIG version,
                                such as 0x010311 (corresponding to SWIG-1.3.11).

SWIGCHICKEN                     Defined when using CHICKEN
SWIGCSHARP                      Defined when using C#
SWIGGUILE                       Defined when using Guile
SWIGJAVA                        Defined when using Java
SWIGLUA                         Defined when using Lua
SWIGMODULA3                     Defined when using Modula-3
SWIGMZSCHEME                    Defined when using Mzscheme        
SWIGOCAML                       Defined when using Ocaml
SWIGPERL                        Defined when using Perl
SWIGPERL5                       Defined when using Perl5
SWIGPHP                         Defined when using PHP
SWIGPHP4                        Defined when using PHP4
SWIGPIKE                        Defined when using Pike
SWIGPYTHON                      Defined when using Python
SWIGRUBY                        Defined when using Ruby
SWIGSEXP                        Defined when using S-expressions
SWIGTCL                         Defined when using Tcl
SWIGTCL8                        Defined when using Tcl8.0
SWIGXML                         Defined when using XML
</PRE>
</DIV>
<P> In addition, SWIG defines the following set of standard C/C++
 macros:</P>
<DIV class="code">
<PRE>
__LINE__                        Current line number
__FILE__                        Current file name
__STDC__                        Defined to indicate ANSI C
__cplusplus                     Defined when -c++ option used
</PRE>
</DIV>
<P> Interface files can look at these symbols as necessary to change the
 way in which an interface is generated or to mix SWIG directives with C
 code. These symbols are also defined within the C code generated by
 SWIG (except for the symbol `<TT>SWIG</TT>' which is only defined
 within the SWIG compiler).</P>
<H2><A name="Preprocessor_nn5"></A>7.4 Macro Expansion</H2>
<P> Traditional preprocessor macros can be used in SWIG interfaces. Be
 aware that the <TT>#define</TT> statement is also used to try and
 detect constants. Therefore, if you have something like this in your
 file,</P>
<DIV class="code">
<PRE>
#ifndef _FOO_H 1
#define _FOO_H 1
...
#endif
</PRE>
</DIV>
<P> you may get some extra constants such as <TT>_FOO_H</TT> showing up
 in the scripting interface.</P>
<P> More complex macros can be defined in the standard way. For example:</P>
<DIV class="code">
<PRE>
#define EXTERN extern
#ifdef __STDC__
#define _ANSI(args)   (args)
#else
#define _ANSI(args) ()
#endif
</PRE>
</DIV>
<P> The following operators can appear in macro definitions:</P>
<UL>
<LI><TT>#x</TT>
<BR> Converts macro argument <TT>x</TT> to a string surrounded by double
 quotes (&quot;x&quot;).</LI>
<LI><TT>x ## y</TT>
<BR> Concatenates x and y together to form <TT>xy</TT>.</LI>
<LI><TT>`x`</TT>
<BR> If <TT>x</TT> is a string surrounded by double quotes, do nothing.
 Otherwise, turn into a string like <TT>#x</TT>. This is a non-standard
 SWIG extension.</LI>
</UL>
<H2><A name="Preprocessor_nn6"></A>7.5 SWIG Macros</H2>
<P> SWIG provides an enhanced macro capability with the <TT>%define</TT>
 and <TT>%enddef</TT> directives. For example:</P>
<DIV class="code">
<PRE>
%define ARRAYHELPER(type,name)
%inline %{
type *new_ ## name (int nitems) {
   return (type *) malloc(sizeof(type)*nitems);
}
void delete_ ## name(type *t) {
   free(t);
}
type name ## _get(type *t, int index) {
   return t[index];
}
void name ## _set(type *t, int index, type val) {
   t[index] = val;
}
%}
%enddef

ARRAYHELPER(int, IntArray)
ARRAYHELPER(double, DoubleArray)
</PRE>
</DIV>
<P> The primary purpose of <TT>%define</TT> is to define large macros of
 code. Unlike normal C preprocessor macros, it is not necessary to
 terminate each line with a continuation character (\)--the macro
 definition extends to the first occurrence of <TT>%enddef</TT>.
 Furthermore, when such macros are expanded, they are reparsed through
 the C preprocessor. Thus, SWIG macros can contain all other
 preprocessor directives except for nested <TT>%define</TT> statements.</P>
<P> The SWIG macro capability is a very quick and easy way to generate
 large amounts of code. In fact, many of SWIG's advanced features and
 libraries are built using this mechanism (such as C++ template
 support).</P>
<H2><A name="Preprocessor_nn7"></A>7.6 C99 and GNU Extensions</H2>
<P> SWIG-1.3.12 and newer releases support variadic preprocessor macros.
 For example:</P>
<DIV class="code">
<PRE>
#define DEBUGF(fmt,...)   fprintf(stderr,fmt,__VA_ARGS__)
</PRE>
</DIV>
<P> When used, any extra arguments to <TT>...</TT> are placed into the
 special variable <TT>__VA_ARGS__</TT>. This also works with special
 SWIG macros defined using <TT>%define</TT>.</P>
<P> SWIG allows a variable number of arguments to be empty. However,
 this often results in an extra comma (,) and syntax error in the
 resulting expansion. For example:</P>
<DIV class="code">
<PRE>
DEBUGF(&quot;hello&quot;);   --&gt; fprintf(stderr,&quot;hello&quot;,);
</PRE>
</DIV>
<P> To get rid of the extra comma, use <TT>##</TT> like this:</P>
<DIV class="code">
<PRE>
#define DEBUGF(fmt,...)   fprintf(stderr,fmt, ##__VA_ARGS__)
</PRE>
</DIV>
<P> SWIG also supports GNU-style variadic macros. For example:</P>
<DIV class="code">
<PRE>
#define DEBUGF(fmt, args...)  fprintf(stdout,fmt,args)
</PRE>
</DIV>
<P><B> Comment:</B> It's not entirely clear how variadic macros might be
 useful to interface building. However, they are used internally to
 implement a number of SWIG directives and are provided to make SWIG
 more compatible with C99 code.</P>
<H2><A name="Preprocessor_nn8"></A>7.7 Preprocessing and %{ ... %}
 blocks</H2>
<P> The SWIG preprocessor does not process any text enclosed in a code
 block %{ ... %}. Therefore, if you write code like this,</P>
<DIV class="code">
<PRE>
%{
#ifdef NEED_BLAH
int blah() {
   ...
}
#endif
%}
</PRE>
</DIV>
<P> the contents of the <TT>%{ ... %}</TT> block are copied without
 modification to the output (including all preprocessor directives).</P>
<H2><A name="Preprocessor_nn9"></A>7.8 Preprocessing and { ... }</H2>
<P> SWIG always runs the preprocessor on text appearing inside <TT>{ ...
 }</TT>. However, sometimes it is desirable to make a preprocessor
 directive pass through to the output file. For example:</P>
<DIV class="code">
<PRE>
%extend Foo {
   void bar() {
      #ifdef DEBUG
       printf(&quot;I'm in bar\n&quot;);
      #endif
   }
}
</PRE>
</DIV>
<P> By default, SWIG will interpret the <TT>#ifdef DEBUG</TT> statement.
 However, if you really wanted that code to actually go into the wrapper
 file, prefix the preprocessor directives with <TT>%</TT> like this:</P>
<DIV class="code">
<PRE>
%extend Foo {
   void bar() {
      %#ifdef DEBUG
       printf(&quot;I'm in bar\n&quot;);
      %#endif
   }
}
</PRE>
</DIV>
<P> SWIG will strip the extra <TT>%</TT> and leave the preprocessor
 directive in the code.</P>
<H2><A name="Preprocessor_nn10"></A>7.9 Viewing preprocessor output</H2>
<P> Like many compilers, SWIG supports a <TT>-E</TT> command line option
 to display the output from the preprocessor. When the <TT>-E</TT>
 switch is used, SWIG will not generate any wrappers. Instead the
 results after the preprocessor has run are displayed. This might be
 useful as an aid to debugging and viewing the results of macro
 expansions.</P>
<H2><A name="Preprocessor_warning_error"></A>7.10 The #error and
 #warning directives</H2>
<P> SWIG supports the commonly used <TT>#warning</TT> and <TT>#error</TT>
 preprocessor directives. The <TT>#warning</TT> directive will cause
 SWIG to issue a warning then continue processing. The <TT>#error</TT>
 directive will cause SWIG to exit with a fatal error. Example usage:</P>
<DIV class="code">
<PRE>
#error &quot;This is a fatal error message&quot;
#warning &quot;This is a warning message&quot;
</PRE>
</DIV>
<P> The <TT>#error</TT> behaviour can be made to work like <TT>#warning</TT>
 if the <TT>-cpperraswarn</TT> commandline option is used.
 Alternatively, the <TT>#pragma</TT> directive can be used to the same
 effect, for example:</P>
<DIV class="code">
<PRE>
  /* Modified behaviour: #error does not cause SWIG to exit with error */
  #pragma SWIG cpperraswarn=1
  /* Normal behaviour: #error does cause SWIG to exit with error */
  #pragma SWIG cpperraswarn=0
</PRE>
</DIV><HR NOSHADE>
<H1><A name="Library"></A>8 SWIG library</H1>

<!-- INDEX -->
<DIV class="sectiontoc">
<UL>
<LI><A href="#Library_nn2">The %include directive and library search
 path</A></LI>
<LI><A href="#Library_nn3">C Arrays and Pointers</A>
<UL>
<LI><A href="#Library_nn4">cpointer.i</A></LI>
<LI><A href="#Library_nn5">carrays.i</A></LI>
<LI><A href="#Library_nn6">cmalloc.i</A></LI>
<LI><A href="#Library_nn7">cdata.i</A></LI>
</UL>
</LI>
<LI><A href="#Library_nn8">C String Handling</A>
<UL>
<LI><A href="#Library_nn9">Default string handling</A></LI>
<LI><A href="#Library_nn10">Passing binary data</A></LI>
<LI><A href="#Library_nn11">Using %newobject to release memory</A></LI>
<LI><A href="#Library_nn12">cstring.i</A></LI>
</UL>
</LI>
<LI><A href="#Library_stl_cpp_library">STL/C++ Library</A>
<UL>
<LI><A href="#Library_nn14">std_string.i</A></LI>
<LI><A href="#Library_nn15">std_vector.i</A></LI>
<LI><A href="#Library_stl_exceptions">STL exceptions</A></LI>
</UL>
</LI>
<LI><A href="#Library_nn16">Utility Libraries</A>
<UL>
<LI><A href="#Library_nn17">exception.i</A></LI>
</UL>
</LI>
</UL>
</DIV>
<!-- INDEX -->
<P> To help build extension modules, SWIG is packaged with a library of
 support files that you can include in your own interfaces. These files
 often define new SWIG directives or provide utility functions that can
 be used to access parts of the standard C and C++ libraries. This
 chapter provides a reference to the current set of supported library
 files.</P>
<P><B> Compatibility note:</B> Older versions of SWIG included a number
 of library files for manipulating pointers, arrays, and other
 structures. Most these files are now deprecated and have been removed
 from the distribution. Alternative libraries provide similar
 functionality. Please read this chapter carefully if you used the old
 libraries.</P>
<H2><A name="Library_nn2"></A>8.1 The %include directive and library
 search path</H2>
<P> Library files are included using the <TT>%include</TT> directive.
 When searching for files, directories are searched in the following
 order:</P>
<UL>
<LI>The current directory</LI>
<LI>Directories specified with the <TT>-I</TT> command line option</LI>
<LI>.<TT>/swig_lib</TT></LI>
<LI><TT>/usr/local/lib/swig_lib</TT> (or wherever you installed SWIG)</LI>
<LI>On Windows, SWIG also looks for the library relative to the location
 of <TT>swig.exe</TT>.</LI>
</UL>
<P> Within each directory, SWIG first looks for a subdirectory
 corresponding to a target language (e.g., <TT>python</TT>, <TT>tcl</TT>
, etc.). If found, SWIG will search the language specific directory
 first. This allows for language-specific implementations of library
 files.</P>
<P> You can override the location of the SWIG library by setting the <TT>
SWIG_LIB</TT> environment variable.</P>
<H2><A name="Library_nn3"></A>8.2 C Arrays and Pointers</H2>
<P> This section describes library modules for manipulating low-level C
 arrays and pointers. The primary use of these modules is in supporting
 C declarations that manipulate bare pointers such as <TT>int *</TT>, <TT>
double *</TT>, or <TT>void *</TT>. The modules can be used to allocate
 memory, manufacture pointers, dereference memory, and wrap pointers as
 class-like objects. Since these functions provide direct access to
 memory, their use is potentially unsafe and you should exercise
 caution.</P>
<H3><A name="Library_nn4"></A>8.2.1 cpointer.i</H3>
<P> The <TT>cpointer.i</TT> module defines macros that can be used to
 used to generate wrappers around simple C pointers. The primary use of
 this module is in generating pointers to primitive datatypes such as <TT>
int</TT> and <TT>double</TT>.</P>
<P><B> <TT>%pointer_functions(type,name)</TT></B></P>
<DIV class="indent">
<P>Generates a collection of four functions for manipulating a pointer <TT>
type *</TT>:</P>
<P> <TT>type *new_name()</TT></P>
<DIV class="indent">
<P> Creates a new object of type <TT>type</TT> and returns a pointer to
 it. In C, the object is created using <TT>calloc()</TT>. In C++, <TT>
new</TT> is used.</P>
</DIV>
<P> <TT>type *copy_name(type value)</TT></P>
<DIV class="indent">
<P> Creates a new object of type <TT>type</TT> and returns a pointer to
 it. An initial value is set by copying it from <TT>value</TT>. In C,
 the object is created using <TT>calloc()</TT>. In C++, <TT>new</TT> is
 used.</P>
</DIV>
<P> <TT>type *delete_name(type *obj)</TT></P>
<DIV class="indent">
<P> Deletes an object type <TT>type</TT>.</P>
</DIV>
<P> <TT>void name_assign(type *obj, type value)</TT></P>
<DIV class="indent">
<P> Assigns <TT>*obj = value</TT>.</P>
</DIV>
<P> <TT>type name_value(type *obj)</TT></P>
<DIV class="indent">
<P> Returns the value of <TT>*obj</TT>.</P>
</DIV>
<P> When using this macro, <TT>type</TT> may be any type and <TT>name</TT>
 must be a legal identifier in the target language. <TT>name</TT> should
 not correspond to any other name used in the interface file.</P>
<P> Here is a simple example of using <TT>%pointer_functions()</TT>:</P>
<DIV class="code">
<PRE>
%module example
%include &quot;cpointer.i&quot;

/* Create some functions for working with &quot;int *&quot; */
%pointer_functions(int, intp);

/* A function that uses an &quot;int *&quot; */
void add(int x, int y, int *result);
</PRE>
</DIV>
<P> Now, in Python:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; import example
&gt;&gt;&gt; c = example.new_intp()     # Create an &quot;int&quot; for storing result
&gt;&gt;&gt; example.add(3,4,c)         # Call function
&gt;&gt;&gt; example.intp_value(c)      # Dereference
7
&gt;&gt;&gt; example.delete_intp(c)     # Delete
</PRE>
</DIV></DIV>
<P><B> <TT>%pointer_class(type,name)</TT></B></P>
<DIV class="indent">
<P> Wraps a pointer of <TT>type *</TT> inside a class-based interface.
 This interface is as follows:</P>
<DIV class="code">
<PRE>
struct name {
   name();                            // Create pointer object
  ~name();                            // Delete pointer object
   void assign(type value);           // Assign value
   type value();                      // Get value
   type *cast();                      // Cast the pointer to original type
   static name *frompointer(type *);  // Create class wrapper from existing
                                      // pointer
};
</PRE>
</DIV>
<P> When using this macro, <TT>type</TT> is restricted to a simple type
 name like <TT>int</TT>, <TT>float</TT>, or <TT>Foo</TT>. Pointers and
 other complicated types are not allowed. <TT>name</TT> must be a valid
 identifier not already in use. When a pointer is wrapped as a class,
 the &quot;class&quot; may be transparently passed to any function that expects
 the pointer.</P>
<P> If the target language does not support proxy classes, the use of
 this macro will produce the example same functions as <TT>
%pointer_functions()</TT> macro.</P>
<P> It should be noted that the class interface does introduce a new
 object or wrap a pointer inside a special structure. Instead, the raw
 pointer is used directly.</P>
<P> Here is the same example using a class instead:</P>
<DIV class="code">
<PRE>
%module example
%include &quot;cpointer.i&quot;

/* Wrap a class interface around an &quot;int *&quot; */
%pointer_class(int, intp);

/* A function that uses an &quot;int *&quot; */
void add(int x, int y, int *result);
</PRE>
</DIV>
<P> Now, in Python (using proxy classes)</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; import example
&gt;&gt;&gt; c = example.intp()         # Create an &quot;int&quot; for storing result
&gt;&gt;&gt; example.add(3,4,c)         # Call function
&gt;&gt;&gt; c.value()                  # Dereference
7
</PRE>
</DIV>
<P> Of the two macros, <TT>%pointer_class</TT> is probably the most
 convenient when working with simple pointers. This is because the
 pointers are access like objects and they can be easily garbage
 collected (destruction of the pointer object destroys the underlying
 object).</P>
</DIV>
<P><B> <TT>%pointer_cast(type1, type2, name)</TT></B></P>
<DIV class="indent">
<P> Creates a casting function that converts <TT>type1</TT> to <TT>type2</TT>
. The name of the function is <TT>name</TT>. For example:</P>
<DIV class="code">
<PRE>
%pointer_cast(int *, unsigned int *, int_to_uint);
</PRE>
</DIV>
<P> In this example, the function <TT>int_to_uint()</TT> would be used
 to cast types in the target language.</P>
</DIV>
<P><B> Note:</B> None of these macros can be used to safely work with
 strings (<TT>char *</TT> or <TT>char **</TT>).</P>
<P><B> Note:</B> When working with simple pointers, typemaps can often
 be used to provide more seamless operation.</P>
<H3><A name="Library_nn5"></A>8.2.2 carrays.i</H3>
<P> This module defines macros that assist in wrapping ordinary C
 pointers as arrays. The module does not provide any safety or an extra
 layer of wrapping--it merely provides functionality for creating,
 destroying, and modifying the contents of raw C array data.</P>
<P><B> <TT>%array_functions(type,name)</TT></B></P>
<DIV class="indent">
<P>Creates four functions.</P>
<P> <TT>type *new_name(int nelements)</TT></P>
<DIV class="indent">
<P> Creates a new array of objects of type <TT>type</TT>. In C, the
 array is allocated using <TT>calloc()</TT>. In C++, <TT>new []</TT> is
 used.</P>
</DIV>
<P> <TT>type *delete_name(type *ary)</TT></P>
<DIV class="indent">
<P> Deletes an array. In C, <TT>free()</TT> is used. In C++, <TT>delete
 []</TT> is used.</P>
</DIV>
<P> <TT>type name_getitem(type *ary, int index)</TT></P>
<DIV class="indent">
<P> Returns the value <TT>ary[index]</TT>.</P>
</DIV>
<P> <TT>void name_setitem(type *ary, int index, type value)</TT></P>
<DIV class="indent">
<P> Assigns <TT>ary[index] = value</TT>.</P>
</DIV>
<P> When using this macro, <TT>type</TT> may be any type and <TT>name</TT>
 must be a legal identifier in the target language. <TT>name</TT> should
 not correspond to any other name used in the interface file.</P>
<P> Here is an example of <TT>%array_functions()</TT>. Suppose you had a
 function like this:</P>
<DIV class="code">
<PRE>
void print_array(double x[10]) {
   int i;
   for (i = 0; i &lt; 10; i++) {
      printf(&quot;[%d] = %g\n&quot;, i, x[i]);
   }
}
</PRE>
</DIV>
<P> To wrap it, you might write this:</P>
<DIV class="code">
<PRE>
%module example

%include &quot;carrays.i&quot;
%array_functions(double, doubleArray);

void print_array(double x[10]);
</PRE>
</DIV>
<P> Now, in a scripting language, you might write this:</P>
<DIV class="code">
<PRE>
a = new_doubleArray(10)           # Create an array
for i in range(0,10):
    doubleArray_setitem(a,i,2*i)  # Set a value
print_array(a)                    # Pass to C
delete_doubleArray(a)             # Destroy array
</PRE>
</DIV></DIV><B> <TT>%array_class(type,name)</TT></B><DIV class="indent">
<P> Wraps a pointer of <TT>type *</TT> inside a class-based interface.
 This interface is as follows:</P>
<DIV class="code">
<PRE>
struct name {
   name(int nelements);                  // Create an array
  ~name();                               // Delete array
   type getitem(int index);              // Return item
   void setitem(int index, type value);  // Set item
   type *cast();                         // Cast to original type
   static name *frompointer(type *);     // Create class wrapper from
                                         // existing pointer
};
</PRE>
</DIV>
<P> When using this macro, <TT>type</TT> is restricted to a simple type
 name like <TT>int</TT> or <TT>float</TT>. Pointers and other
 complicated types are not allowed. <TT>name</TT> must be a valid
 identifier not already in use. When a pointer is wrapped as a class, it
 can be transparently passed to any function that expects the pointer.</P>
<P> When combined with proxy classes, the <TT>%array_class()</TT> macro
 can be especially useful. For example:</P>
<DIV class="code">
<PRE>
%module example
%include &quot;carrays.i&quot;
%array_class(double, doubleArray);

void print_array(double x[10]);
</PRE>
</DIV>
<P> Allows you to do this:</P>
<DIV class="code">
<PRE>
import example
c = example.doubleArray(10)  # Create double[10]
for i in range(0,10):
    c[i] = 2*i               # Assign values
example.print_array(c)       # Pass to C
</PRE>
</DIV></DIV>
<P><B> Note:</B> These macros do not encapsulate C arrays inside a
 special data structure or proxy. There is no bounds checking or safety
 of any kind. If you want this, you should consider using a special
 array object rather than a bare pointer.</P>
<P><B> Note:</B> <TT>%array_functions()</TT> and <TT>%array_class()</TT>
 should not be used with types of <TT>char</TT> or <TT>char *</TT>.</P>
<H3><A name="Library_nn6"></A>8.2.3 cmalloc.i</H3>
<P> This module defines macros for wrapping the low-level C memory
 allocation functions <TT>malloc()</TT>, <TT>calloc()</TT>, <TT>
realloc()</TT>, and <TT>free()</TT>.</P>
<P><B> <TT>%malloc(type [,name=type])</TT></B></P>
<DIV class="indent">
<P> Creates a wrapper around <TT>malloc()</TT> with the following
 prototype:</P>
<DIV class="code">
<PRE>
<EM>type</EM> *malloc_<EM>name</EM>(int nbytes = sizeof(<EM>type</EM>));
</PRE>
</DIV>
<P> If <TT>type</TT> is <TT>void</TT>, then the size parameter <TT>
nbytes</TT> is required. The <TT>name</TT> parameter only needs to be
 specified when wrapping a type that is not a valid identifier (e.g., &quot;<TT>
int *</TT>&quot;, &quot;<TT>double **</TT>&quot;, etc.).</P>
</DIV>
<P><B> <TT>%calloc(type [,name=type])</TT></B></P>
<DIV class="indent">
<P> Creates a wrapper around <TT>calloc()</TT> with the following
 prototype:</P>
<DIV class="code">
<PRE>
<EM>type</EM> *calloc_<EM>name</EM>(int nobj =1, int sz = sizeof(<EM>type</EM>));
</PRE>
</DIV>
<P> If <TT>type</TT> is <TT>void</TT>, then the size parameter <TT>sz</TT>
 is required.</P>
</DIV>
<P><B> <TT>%realloc(type [,name=type])</TT></B></P>
<DIV class="indent">
<P> Creates a wrapper around <TT>realloc()</TT> with the following
 prototype:</P>
<DIV class="code">
<PRE>
<EM>type</EM> *realloc_<EM>name</EM>(<EM>type</EM> *ptr, int nitems);
</PRE>
</DIV>
<P> Note: unlike the C <TT>realloc()</TT>, the wrapper generated by this
 macro implicitly includes the size of the corresponding type. For
 example, <TT>realloc_int(p, 100)</TT> reallocates <TT>p</TT> so that it
 holds 100 integers.</P>
</DIV>
<P><B> <TT>%free(type [,name=type])</TT></B></P>
<DIV class="indent">
<P> Creates a wrapper around <TT>free()</TT> with the following
 prototype:</P>
<DIV class="code">
<PRE>
void free_<EM>name</EM>(<EM>type</EM> *ptr);
</PRE>
</DIV></DIV>
<P><B> <TT>%sizeof(type [,name=type])</TT></B></P>
<DIV class="indent">
<P> Creates the constant:</P>
<DIV class="code">
<PRE>
%constant int sizeof_<EM>name</EM> = sizeof(<EM>type</EM>);
</PRE>
</DIV></DIV>
<P><B> <TT>%allocators(type [,name=type])</TT></B></P>
<DIV class="indent">
<P> Generates wrappers for all five of the above operations.</P>
</DIV>
<P> Here is a simple example that illustrates the use of these macros:</P>
<DIV class="code">
<PRE>
// SWIG interface
%module example
%include &quot;cmalloc.i&quot;

%malloc(int);
%free(int);

%malloc(int *, intp);
%free(int *, intp);

%allocators(double);
</PRE>
</DIV>
<P> Now, in a script:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; from example import *
&gt;&gt;&gt; a = malloc_int()
&gt;&gt;&gt; a
'_000efa70_p_int'
&gt;&gt;&gt; free_int(a)
&gt;&gt;&gt; b = malloc_intp()
&gt;&gt;&gt; b
'_000efb20_p_p_int'
&gt;&gt;&gt; free_intp(b)
&gt;&gt;&gt; c = calloc_double(50)
&gt;&gt;&gt; c
'_000fab98_p_double'
&gt;&gt;&gt; c = realloc_double(100000)
&gt;&gt;&gt; free_double(c)
&gt;&gt;&gt; print sizeof_double
8
&gt;&gt;&gt;
</PRE>
</DIV>
<H3><A name="Library_nn7"></A>8.2.4 cdata.i</H3>
<P> The <TT>cdata.i</TT> module defines functions for converting raw C
 data to and from strings in the target language. The primary
 applications of this module would be packing/unpacking of binary data
 structures---for instance, if you needed to extract data from a buffer.
 The target language must support strings with embedded binary data in
 order for this to work.</P>
<P><B> <TT>char *cdata(void *ptr, int nbytes)</TT></B></P>
<DIV class="indent">
<P> Converts <TT>nbytes</TT> of data at <TT>ptr</TT> into a string. <TT>
ptr</TT> can be any pointer.</P>
</DIV>
<P><B> <TT>void memmove(void *ptr, char *s)</TT></B></P>
<DIV class="indent">
<P> Copies all of the string data in <TT>s</TT> into the memory pointed
 to by <TT>ptr</TT>. The string may contain embedded NULL bytes. The
 length of the string is implicitly determined in the underlying wrapper
 code.</P>
</DIV>
<P> One use of these functions is packing and unpacking data from
 memory. Here is a short example:</P>
<DIV class="code">
<PRE>
// SWIG interface
%module example
%include &quot;carrays.i&quot;
%include &quot;cdata.i&quot;

%array_class(int, intArray);
</PRE>
</DIV>
<P> Python example:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; a = intArray(10)
&gt;&gt;&gt; for i in range(0,10):
...    a[i] = i
&gt;&gt;&gt; b = cdata(a,40)
&gt;&gt;&gt; b
'\x00\x00\x00\x00\x00\x00\x00\x01\x00\x00\x00\x02\x00\x00\x00\x03\x00\x00\x00\x04
\x00\x00\x00\x05\x00\x00\x00\x06\x00\x00\x00\x07\x00\x00\x00\x08\x00\x00\x00\t'
&gt;&gt;&gt; c = intArray(10)
&gt;&gt;&gt; memmove(c,b)
&gt;&gt;&gt; print c[4]
4
&gt;&gt;&gt;
</PRE>
</DIV>
<P> Since the size of data is not always known, the following macro is
 also defined:</P>
<P><B> <TT>%cdata(type [,name=type])</TT></B></P>
<DIV class="indent">
<P> Generates the following function for extracting C data for a given
 type.</P>
<DIV class="code">
<PRE>
char *cdata_<EM>name</EM>(type* ptr, int nitems)
</PRE>
</DIV>
<P> <TT>nitems</TT> is the number of items of the given type to extract.</P>
</DIV>
<P><B> Note:</B> These functions provide direct access to memory and can
 be used to overwrite data. Clearly they are unsafe.</P>
<H2><A name="Library_nn8"></A>8.3 C String Handling</H2>
<P> A common problem when working with C programs is dealing with
 functions that manipulate raw character data using <TT>char *</TT>. In
 part, problems arise because there are different interpretations of <TT>
char *</TT>---it could be a NULL-terminated string or it could point to
 binary data. Moreover, functions that manipulate raw strings may mutate
 data, perform implicit memory allocations, or utilize fixed-sized
 buffers.</P>
<P> The problems (and perils) of using <TT>char *</TT> are well-known.
 However, SWIG is not in the business of enforcing morality. The modules
 in this section provide basic functionality for manipulating raw C
 strings.</P>
<H3><A name="Library_nn9"></A>8.3.1 Default string handling</H3>
<P> Suppose you have a C function with this prototype:</P>
<DIV class="code">
<PRE>
char *foo(char *s);
</PRE>
</DIV>
<P> The default wrapping behavior for this function is to set <TT>s</TT>
 to a raw <TT>char *</TT> that refers to the internal string data in the
 target language. In other words, if you were using a language like Tcl,
 and you wrote this,</P>
<DIV class="code">
<PRE>
% foo Hello
</PRE>
</DIV>
<P> then <TT>s</TT> would point to the representation of &quot;Hello&quot; inside
 the Tcl interpreter. When returning a <TT>char *</TT>, SWIG assumes
 that it is a NULL-terminated string and makes a copy of it. This gives
 the target language its own copy of the result.</P>
<P> There are obvious problems with the default behavior. First, since a
 <TT>char *</TT> argument points to data inside the target language, it
 is<B> NOT</B> safe for a function to modify this data (doing so may
 corrupt the interpreter and lead to a crash). Furthermore, the default
 behavior does not work well with binary data. Instead, strings are
 assumed to be NULL-terminated.</P>
<H3><A name="Library_nn10"></A>8.3.2 Passing binary data</H3>
<P> If you have a function that expects binary data,</P>
<DIV class="code">
<PRE>
int parity(char *str, int len, int initial);
</PRE>
</DIV>
<P> you can wrap the parameters <TT>(char *str, int len)</TT> as a
 single argument using a typemap. Just do this:</P>
<DIV class="code">
<PRE>
%apply (char *STRING, int LENGTH) { (char *str, int len) };
...
int parity(char *str, int len, int initial);
</PRE>
</DIV>
<P> Now, in the target language, you can use binary string data like
 this:</P>
<DIV class="code">
<PRE>
&gt;&gt;&gt; s = &quot;H\x00\x15eg\x09\x20&quot;
&gt;&gt;&gt; parity(s,0)
</PRE>
</DIV>
<P> In the wrapper function, the passed string will be expanded to a
 pointer and length parameter.</P>
<H3><A name="Library_nn11"></A>8.3.3 Using %newobject to release memory</H3>
<P> If you have a function that allocates memory like this,</P>
<DIV class="code">
<PRE>
char *foo() {
   char *result = (char *) malloc(...);
   ...
   return result;
}
</PRE>
</DIV>
<P> then the SWIG generated wrappers will have a memory leak--the
 returned data will be copied into a string object and the old contents
 ignored.</P>
<P> To fix the memory leak, use the <TT>%newobject</TT> directive.</P>
<DIV class="code">
<PRE>
%newobject foo;
...
char *foo();
</PRE>
</DIV>
<P> This will release the result.</P>
<H3><A name="Library_nn12"></A>8.3.4 cstring.i</H3>
<P> The <TT>cstring.i</TT> library file provides a collection of macros
 for dealing with functions that either mutate string arguments or which
 try to output string data through their arguments. An example of such a
 function might be this rather questionable implementation:</P>
<DIV class="code">
<PRE>
void get_path(char *s) {
    // Potential buffer overflow---uh, oh.
    sprintf(s,&quot;%s/%s&quot;, base_directory, sub_directory);
}
...
// Somewhere else in the C program
{
    char path[1024];
    ...
    get_path(path);
    ...
}
</PRE>
</DIV>
<P> (Off topic rant: If your program really has functions like this, you
 would be well-advised to replace them with safer alternatives involving
 bounds checking).</P>
<P> The macros defined in this module all expand to various combinations
 of typemaps. Therefore, the same pattern matching rules and ideas
 apply.</P>
<P><B> %cstring_bounded_output(parm, maxsize)</B></P>
<DIV class="indent">
<P> Turns parameter <TT><EM>parm</EM></TT> into an output value. The
 output string is assumed to be NULL-terminated and smaller than <TT><EM>
maxsize</EM></TT> characters. Here is an example:</P>
<DIV class="code">
<PRE>
%cstring_bounded_output(char *path, 1024);
...
void get_path(char *path);
</PRE>
</DIV>
<P> In the target language:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; get_path()
/home/beazley/packages/Foo/Bar
&gt;&gt;&gt;
</PRE>
</DIV>
<P> Internally, the wrapper function allocates a small buffer (on the
 stack) of the requested size and passes it as the pointer value. Data
 stored in the buffer is then returned as a function return value. If
 the function already returns a value, then the return value and the
 output string are returned together (multiple return values).<B> If
 more than <TT><EM>maxsize</EM></TT> bytes are written, your program
 will crash with a buffer overflow!</B></P>
</DIV>
<P><B> %cstring_chunk_output(parm, chunksize)</B></P>
<DIV class="indent">
<P> Turns parameter <TT><EM>parm</EM></TT> into an output value. The
 output string is always <TT><EM>chunksize</EM></TT> and may contain
 binary data. Here is an example:</P>
<DIV class="code">
<PRE>
%cstring_chunk_output(char *packet, PACKETSIZE);
...
void get_packet(char *packet);
</PRE>
</DIV>
<P> In the target language:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; get_packet()
'\xa9Y:\xf6\xd7\xe1\x87\xdbH;y\x97\x7f\xd3\x99\x14V\xec\x06\xea\xa2\x88'
&gt;&gt;&gt;
</PRE>
</DIV>
<P> This macro is essentially identical to <TT>%cstring_bounded_output</TT>
. The only difference is that the result is always <TT><EM>chunksize</EM>
</TT> characters. Furthermore, the result can contain binary data.<B> If
 more than <TT><EM>maxsize</EM></TT> bytes are written, your program
 will crash with a buffer overflow!</B></P>
</DIV>
<P><B> %cstring_bounded_mutable(parm, maxsize)</B></P>
<DIV class="indent">
<P> Turns parameter <TT><EM>parm</EM></TT> into a mutable string
 argument. The input string is assumed to be NULL-terminated and smaller
 than <TT><EM>maxsize</EM></TT> characters. The output string is also
 assumed to be NULL-terminated and less than <TT><EM>maxsize</EM></TT>
 characters.</P>
<DIV class="code">
<PRE>
%cstring_bounded_mutable(char *ustr, 1024);
...
void make_upper(char *ustr);
</PRE>
</DIV>
<P> In the target language:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; make_upper(&quot;hello world&quot;)
'HELLO WORLD'
&gt;&gt;&gt;
</PRE>
</DIV>
<P> Internally, this macro is almost exactly the same as <TT>
%cstring_bounded_output</TT>. The only difference is that the parameter
 accepts an input value that is used to initialize the internal buffer.
 It is important to emphasize that this function does not mutate the
 string value passed---instead it makes a copy of the input value,
 mutates it, and returns it as a result.<B> If more than <TT><EM>maxsize</EM>
</TT> bytes are written, your program will crash with a buffer overflow!</B>
</P>
</DIV>
<P><B> %cstring_mutable(parm [, expansion])</B></P>
<DIV class="indent">
<P> Turns parameter <TT><EM>parm</EM></TT> into a mutable string
 argument. The input string is assumed to be NULL-terminated. An
 optional parameter <TT><EM>expansion</EM></TT> specifies the number of
 extra characters by which the string might grow when it is modified.
 The output string is assumed to be NULL-terminated and less than the
 size of the input string plus any expansion characters.</P>
<DIV class="code">
<PRE>
%cstring_mutable(char *ustr);
...
void make_upper(char *ustr);

%cstring_mutable(char *hstr, HEADER_SIZE);
...
void attach_header(char *hstr);
</PRE>
</DIV>
<P> In the target language:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; make_upper(&quot;hello world&quot;)
'HELLO WORLD'
&gt;&gt;&gt; attach_header(&quot;Hello world&quot;)
'header: Hello world'
&gt;&gt;&gt;
</PRE>
</DIV>
<P> This macro differs from <TT>%cstring_bounded_mutable()</TT> in that
 a buffer is dynamically allocated (on the heap using <TT>malloc/new</TT>
). This buffer is always large enough to store a copy of the input value
 plus any expansion bytes that might have been requested. It is
 important to emphasize that this function does not directly mutate the
 string value passed---instead it makes a copy of the input value,
 mutates it, and returns it as a result.<B> If the function expands the
 result by more than <TT><EM>expansion</EM></TT> extra bytes, then the
 program will crash with a buffer overflow!</B></P>
</DIV>
<P><B> %cstring_output_maxsize(parm, maxparm)</B></P>
<DIV class="indent">
<P> This macro is used to handle bounded character output functions
 where both a <TT>char *</TT> and a maximum length parameter are
 provided. As input, a user simply supplies the maximum length. The
 return value is assumed to be a NULL-terminated string.</P>
<DIV class="code">
<PRE>
%cstring_output_maxsize(char *path, int maxpath);
...
void get_path(char *path, int maxpath);
</PRE>
</DIV>
<P> In the target language:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; get_path(1024)
'/home/beazley/Packages/Foo/Bar'
&gt;&gt;&gt;
</PRE>
</DIV>
<P> This macro provides a safer alternative for functions that need to
 write string data into a buffer. User supplied buffer size is used to
 dynamically allocate memory on heap. Results are placed into that
 buffer and returned as a string object.</P>
</DIV>
<P><B> %cstring_output_withsize(parm, maxparm)</B></P>
<DIV class="indent">
<P> This macro is used to handle bounded character output functions
 where both a <TT>char *</TT> and a pointer <TT>int *</TT> are passed.
 Initially, the <TT>int *</TT> parameter points to a value containing
 the maximum size. On return, this value is assumed to contain the
 actual number of bytes. As input, a user simply supplies the maximum
 length. The output value is a string that may contain binary data.</P>
<DIV class="code">
<PRE>
%cstring_output_withsize(char *data, int *maxdata);
...
void get_data(char *data, int *maxdata);
</PRE>
</DIV>
<P> In the target language:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; get_data(1024)
'x627388912'
&gt;&gt;&gt; get_data(1024)
'xyzzy'
&gt;&gt;&gt;
</PRE>
</DIV>
<P> This macro is a somewhat more powerful version of <TT>
%cstring_output_chunk()</TT>. Memory is dynamically allocated and can be
 arbitrary large. Furthermore, a function can control how much data is
 actually returned by changing the value of the <TT>maxparm</TT>
 argument.</P>
</DIV>
<P><B> %cstring_output_allocate(parm, release)</B></P>
<DIV class="indent">
<P> This macro is used to return strings that are allocated within the
 program and returned in a parameter of type <TT>char **</TT>. For
 example:</P>
<DIV class="code">
<PRE>
void foo(char **s) {
    *s = (char *) malloc(64);
    sprintf(*s, &quot;Hello world\n&quot;);
}
</PRE>
</DIV>
<P> The returned string is assumed to be NULL-terminated. <TT><EM>
release</EM></TT> specifies how the allocated memory is to be released
 (if applicable). Here is an example:</P>
<DIV class="code">
<PRE>
%cstring_output_allocate(char **s, free(*$1));
...
void foo(char **s);
</PRE>
</DIV>
<P> In the target language:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; foo()
'Hello world\n'
&gt;&gt;&gt;
</PRE>
</DIV></DIV>
<P><B> %cstring_output_allocate_size(parm, szparm, release)</B></P>
<DIV class="indent">
<P> This macro is used to return strings that are allocated within the
 program and returned in two parameters of type <TT>char **</TT> and <TT>
int *</TT>. For example:</P>
<DIV class="code">
<PRE>
void foo(char **s, int *sz) {
    *s = (char *) malloc(64);
    *sz = 64;
    // Write some binary data
    ...
}
</PRE>
</DIV>
<P> The returned string may contain binary data. <TT><EM>release</EM></TT>
 specifies how the allocated memory is to be released (if applicable).
 Here is an example:</P>
<DIV class="code">
<PRE>
%cstring_output_allocate_size(char **s, int *slen, free(*$1));
...
void foo(char **s, int *slen);
</PRE>
</DIV>
<P> In the target language:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; foo()
'\xa9Y:\xf6\xd7\xe1\x87\xdbH;y\x97\x7f\xd3\x99\x14V\xec\x06\xea\xa2\x88'
&gt;&gt;&gt;
</PRE>
</DIV>
<P> This is the safest and most reliable way to return binary string
 data in SWIG. If you have functions that conform to another prototype,
 you might consider wrapping them with a helper function. For example,
 if you had this:</P>
<DIV class="code">
<PRE>
char  *get_data(int *len);
</PRE>
</DIV>
<P> You could wrap it with a function like this:</P>
<DIV class="code">
<PRE>
void my_get_data(char **result, int *len) {
   *result = get_data(len);
}
</PRE>
</DIV></DIV>
<P><B> Comments:</B></P>
<UL>
<LI>Support for the <TT>cstring.i</TT> module depends on the target
 language. Not all SWIG modules currently support this library.</LI>
<LI>Reliable handling of raw C strings is a delicate topic. There are
 many ways to accomplish this in SWIG. This library provides support for
 a few common techniques.</LI>
<LI>If used in C++, this library uses <TT>new</TT> and <TT>delete []</TT>
 for memory allocation. If using ANSI C, the library uses <TT>malloc()</TT>
 and <TT>free()</TT>.</LI>
<LI>Rather than manipulating <TT>char *</TT> directly, you might
 consider using a special string structure or class instead.</LI>
</UL>
<H2><A name="Library_stl_cpp_library"></A>8.4 STL/C++ Library</H2>
<P> The library modules in this section provide access to parts of the
 standard C++ library including the STL. SWIG support for the STL is an
 ongoing effort. Support is quite comprehensive for some language
 modules but some of the lesser used modules do not have quite as much
 library code written.</P>
<P> The following table shows which C++ classes are supported and the
 equivalent SWIG interface library file for the C++ library.</P>
<TABLE BORDER summary="SWIG C++ library files">
<TR VALIGN="TOP"><TD><B>C++ class</B></TD><TD><B>C++ Library file</B></TD><TD>
<B>SWIG Interface library file</B></TD></TR>
<TR><TD>std::deque</TD><TD>deque</TD><TD>std_deque.i</TD></TR>
<TR><TD>std::list</TD><TD>list</TD><TD>std_list.i</TD></TR>
<TR><TD>std::map</TD><TD>map</TD><TD>std_map.i</TD></TR>
<TR><TD>std::pair</TD><TD>utility</TD><TD>std_pair.i</TD></TR>
<TR><TD>std::set</TD><TD>set</TD><TD>std_set.i</TD></TR>
<TR><TD>std::string</TD><TD>string</TD><TD>std_string.i</TD></TR>
<TR><TD>std::vector</TD><TD>vector</TD><TD>std_vector.i</TD></TR>
</TABLE>
<P> The list is by no means complete; some language modules support a
 subset of the above and some support additional STL classes. Please
 look for the library files in the appropriate language library
 directory.</P>
<H3><A name="Library_nn14"></A>8.4.1 std_string.i</H3>
<P> The <TT>std_string.i</TT> library provides typemaps for converting
 C++ <TT>std::string</TT> objects to and from strings in the target
 scripting language. For example:</P>
<DIV class="code">
<PRE>
%module example
%include &quot;std_string.i&quot;

std::string foo();
void        bar(const std::string &amp;x);
</PRE>
</DIV>
<P> In the target language:</P>
<DIV class="targetlang">
<PRE>
x = foo();                # Returns a string object
bar(&quot;Hello World&quot;);       # Pass string as std::string
</PRE>
</DIV>
<P> A common problem that people encounter is that of classes/structures
 containing a <TT>std::string</TT>. This can be overcome by defining a
 typemap. For example:</P>
<DIV class="code">
<PRE>
%module example
%include &quot;std_string.i&quot;

%apply const std::string&amp; {std::string* foo};

struct my_struct
{
  std::string foo;
};
</PRE>
</DIV>
<P> In the target language:</P>
<DIV class="targetlang">
<PRE>
x = my_struct();
x.foo=&quot;Hello World&quot;;      # assign with string
print x.foo;              # print as string
</PRE>
</DIV>
<P> This module only supports types <TT>std::string</TT> and <TT>const
 std::string &amp;</TT>. Pointers and non-const references are left
 unmodified and returned as SWIG pointers.</P>
<P> This library file is fully aware of C++ namespaces. If you export <TT>
std::string</TT> or rename it with a typedef, make sure you include
 those declarations in your interface. For example:</P>
<DIV class="code">
<PRE>
%module example
%include &quot;std_string.i&quot;

using namespace std;
typedef std::string String;
...
void foo(string s, const String &amp;t);     // std_string typemaps still applied
</PRE>
</DIV>
<P><B> Note:</B> The <TT>std_string</TT> library is incompatible with
 Perl on some platforms. We're looking into it.</P>
<H3><A name="Library_nn15"></A>8.4.2 std_vector.i</H3>
<P> The <TT>std_vector.i</TT> library provides support for the C++ <TT>
vector</TT> class in the STL. Using this library involves the use of the
 <TT>%template</TT> directive. All you need to do is to instantiate
 different versions of <TT>vector</TT> for the types that you want to
 use. For example:</P>
<DIV class="code">
<PRE>
%module example
%include &quot;std_vector.i&quot;

namespace std {
   %template(vectori) vector&lt;int&gt;;
   %template(vectord) vector&lt;double&gt;;
};
</PRE>
</DIV>
<P> When a template <TT>vector&lt;X&gt;</TT> is instantiated a number of
 things happen:</P>
<UL>
<LI>A class that exposes the C++ API is created in the target language .
 This can be used to create objects, invoke methods, etc. This class is
 currently a subset of the real STL vector class.</LI>
<LI>Input typemaps are defined for <TT>vector&lt;X&gt;</TT>, <TT>const
 vector&lt;X&gt; &amp;</TT>, and <TT>const vector&lt;X&gt; *</TT>. For each of these, a
 pointer <TT>vector&lt;X&gt; *</TT> may be passed or a native list object in
 the target language.</LI>
<LI>An output typemap is defined for <TT>vector&lt;X&gt;</TT>. In this case,
 the values in the vector are expanded into a list object in the target
 language.</LI>
<LI>For all other variations of the type, the wrappers expect to receive
 a <TT>vector&lt;X&gt; *</TT> object in the usual manner.</LI>
<LI>An exception handler for <TT>std::out_of_range</TT> is defined.</LI>
<LI>Optionally, special methods for indexing, item retrieval, slicing,
 and element assignment may be defined. This depends on the target
 language.</LI>
</UL>
<P> To illustrate the use of this library, consider the following
 functions:</P>
<DIV class="code">
<PRE>
/* File : example.h */

#include &lt;vector&gt;
#include &lt;algorithm&gt;
#include &lt;functional&gt;
#include &lt;numeric&gt;

double average(std::vector&lt;int&gt; v) {
    return std::accumulate(v.begin(),v.end(),0.0)/v.size();
}

std::vector&lt;double&gt; half(const std::vector&lt;double&gt;&amp; v) {
    std::vector&lt;double&gt; w(v);
    for (unsigned int i=0; i&lt;w.size(); i++)
        w[i] /= 2.0;
    return w;
}

void halve_in_place(std::vector&lt;double&gt;&amp; v) {
    std::transform(v.begin(),v.end(),v.begin(),
                   std::bind2nd(std::divides&lt;double&gt;(),2.0));
}
</PRE>
</DIV>
<P> To wrap with SWIG, you might write the following:</P>
<DIV class="code">
<PRE>
%module example
%{
#include &quot;example.h&quot;
%}

%include &quot;std_vector.i&quot;
// Instantiate templates used by example
namespace std {
   %template(IntVector) vector&lt;int&gt;;
   %template(DoubleVector) vector&lt;double&gt;;
}

// Include the header file with above prototypes
%include &quot;example.h&quot;
</PRE>
</DIV>
<P> Now, to illustrate the behavior in the scripting interpreter,
 consider this Python example:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; from example import *
&gt;&gt;&gt; iv = IntVector(4)         # Create an vector&lt;int&gt;
&gt;&gt;&gt; for i in range(0,4):
...      iv[i] = i
&gt;&gt;&gt; average(iv)               # Call method
1.5
&gt;&gt;&gt; average([0,1,2,3])        # Call with list
1.5
&gt;&gt;&gt; half([1,2,3])             # Half a list
(0.5,1.0,1.5)
&gt;&gt;&gt; halve_in_place([1,2,3])   # Oops
Traceback (most recent call last):
  File &quot;&lt;stdin&gt;&quot;, line 1, in ?
TypeError: Type error. Expected _p_std__vectorTdouble_t
&gt;&gt;&gt; dv = DoubleVector(4)
&gt;&gt;&gt; for i in range(0,4):
...       dv[i] = i
&gt;&gt;&gt; halve_in_place(dv)       # Ok
&gt;&gt;&gt; for i in dv:
...       print i
...
0.0
0.5
1.0
1.5
&gt;&gt;&gt; dv[20] = 4.5
Traceback (most recent call last):
  File &quot;&lt;stdin&gt;&quot;, line 1, in ?
  File &quot;example.py&quot;, line 81, in __setitem__
    def __setitem__(*args): return apply(examplec.DoubleVector___setitem__,args)
IndexError: vector index out of range
&gt;&gt;&gt;
</PRE>
</DIV>
<P> This library module is fully aware of C++ namespaces. If you use
 vectors with other names, make sure you include the appropriate <TT>
using</TT> or typedef directives. For example:</P>
<DIV class="code">
<PRE>
%include &quot;std_vector.i&quot;

namespace std {
    %template(IntVector) vector&lt;int&gt;;
}

using namespace std;
typedef std::vector Vector;

void foo(vector&lt;int&gt; *x, const Vector &amp;x);
</PRE>
</DIV>
<P><B> Note:</B> This module makes use of several advanced SWIG features
 including templatized typemaps and template partial specialization. If
 you are tring to wrap other C++ code with templates, you might look at
 the code contained in <TT>std_vector.i</TT>. Alternatively, you can
 show them the code if you want to make their head explode.</P>
<P><B> Note:</B> This module is defined for all SWIG target languages.
 However argument conversion details and the public API exposed to the
 interpreter vary.</P>
<P><B> Note:</B> <TT>std_vector.i</TT> was written by Luigi &quot;The
 Amazing&quot; Ballabio.</P>
<H3><A name="Library_stl_exceptions"></A>8.4.3 STL exceptions</H3>
<P> Many of the STL wrapper functions add parameter checking and will
 throw a language dependent error/exception should the values not be
 valid. The classic example is array bounds checking. The library
 wrappers are written to throw a C++ exception in the case of error. The
 C++ exception in turn gets converted into an appropriate
 error/exception for the target language. By and large this handling
 should not need customising, however, customisation can easily be
 achieved by supplying appropriate &quot;throws&quot; typemaps. For example:</P>
<DIV class="code">
<PRE>
%module example
%include &quot;std_vector.i&quot;
%typemap(throws) std::out_of_range {
  // custom exception handler
}
%template(VectInt) std::vector&lt;int&gt;;
</PRE>
</DIV>
<P> The custom exception handler might, for example, log the exception
 then convert it into a specific error/exception for the target
 language.</P>
<P> When using the STL it is advisable to add in an exception handler to
 catch all STL exceptions. The <TT>%exception</TT> directive can be used
 by placing the following code before any other methods or libraries to
 be wrapped:</P>
<DIV class="code">
<PRE>
%include &quot;exception.i&quot;

%exception {
  try {
    $action
  } catch (const std::exception&amp; e) {
    SWIG_exception(SWIG_RuntimeError, e.what());
  }
}
</PRE>
</DIV>
<P> Any thrown STL exceptions will then be gracefully handled instead of
 causing a crash.</P>
<H2><A name="Library_nn16"></A>8.5 Utility Libraries</H2>
<H3><A name="Library_nn17"></A>8.5.1 exception.i</H3>
<P> The <TT>exception.i</TT> library provides a language-independent
 function for raising a run-time exception in the target language. This
 library is largely used by the SWIG library writers. If possible, use
 the error handling scheme available to your target language as there is
 greater flexibility in what errors/exceptions can be thrown.</P>
<P><B> <TT>SWIG_exception(int code, const char *message)</TT></B></P>
<DIV class="indent">
<P> Raises an exception in the target language. <TT>code</TT> is one of
 the following symbolic constants:</P>
<DIV class="code">
<PRE>
SWIG_MemoryError
SWIG_IOError
SWIG_RuntimeError
SWIG_IndexError
SWIG_TypeError
SWIG_DivisionByZero
SWIG_OverflowError
SWIG_SyntaxError
SWIG_ValueError
SWIG_SystemError
</PRE>
</DIV>
<P> <TT>message</TT> is a string indicating more information about the
 problem.</P>
</DIV>
<P> The primary use of this module is in writing language-independent
 exception handlers. For example:</P>
<DIV class="code">
<PRE>
%include &quot;exception.i&quot;
%exception std::vector::getitem {
    try {
        $action
    } catch (std::out_of_range&amp; e) {
        SWIG_exception(SWIG_IndexError,const_cast&lt;char*&gt;(e.what()));
    }
}
</PRE>
</DIV><HR NOSHADE>
<H1><A name="Arguments"></A>9 Argument Handling</H1>

<!-- INDEX -->
<DIV class="sectiontoc">
<UL>
<LI><A href="#Arguments_nn2">The typemaps.i library</A>
<UL>
<LI><A href="#Arguments_nn3">Introduction</A></LI>
<LI><A href="#Arguments_nn4">Input parameters</A></LI>
<LI><A href="#Arguments_nn5">Output parameters</A></LI>
<LI><A href="#Arguments_nn6">Input/Output parameters</A></LI>
<LI><A href="#Arguments_nn7">Using different names</A></LI>
</UL>
</LI>
<LI><A href="#Arguments_nn8">Applying constraints to input values</A>
<UL>
<LI><A href="#Arguments_nn9">Simple constraint example</A></LI>
<LI><A href="#Arguments_nn10">Constraint methods</A></LI>
<LI><A href="#Arguments_nn11">Applying constraints to new datatypes</A></LI>
</UL>
</LI>
</UL>
</DIV>
<!-- INDEX -->
<B> Disclaimer: This chapter is under construction.</B>
<P> In Chapter 3, SWIG's treatment of basic datatypes and pointers was
 described. In particular, primitive types such as <TT>int</TT> and <TT>
double</TT> are mapped to corresponding types in the target language.
 For everything else, pointers are used to refer to structures, classes,
 arrays, and other user-defined datatypes. However, in certain
 applications it is desirable to change SWIG's handling of a specific
 datatype. For example, you might want to return multiple values through
 the arguments of a function. This chapter describes some of the
 techniques for doing this.</P>
<H2><A name="Arguments_nn2"></A>9.1 The typemaps.i library</H2>
<P> This section describes the <TT>typemaps.i</TT> library
 file--commonly used to change certain properties of argument
 conversion.</P>
<H3><A name="Arguments_nn3"></A>9.1.1 Introduction</H3>
<P> Suppose you had a C function like this:</P>
<DIV class="code">
<PRE>
void add(double a, double b, double *result) {
	*result = a + b;
}
</PRE>
</DIV>
<P> From reading the source code, it is clear that the function is
 storing a value in the <TT>double *result</TT> parameter. However,
 since SWIG does not examine function bodies, it has no way to know that
 this is the underlying behavior.</P>
<P> One way to deal with this is to use the <TT>typemaps.i</TT> library
 file and write interface code like this:</P>
<DIV class="code">
<PRE>
// Simple example using typemaps
%module example
%include &quot;typemaps.i&quot;

%apply double *OUTPUT { double *result };
%inlne %{
extern void add(double a, double b, double *result);
%}
</PRE>
</DIV>
<P> The <TT>%apply</TT> directive tells SWIG that you are going to apply
 a special type handling rule to a type. The &quot;<TT>double *OUTPUT</TT>&quot;
 specification is the name of a rule that defines how to return an
 output value from an argument of type <TT>double *</TT>. This rule gets
 applied to all of the datatypes listed in curly braces-- in this case &quot;<TT>
double *result</TT>&quot;.</P>
<P> When the resulting module is created, you can now use the function
 like this (shown for Python):</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; a = add(3,4)
&gt;&gt;&gt; print a
7
&gt;&gt;&gt;
</PRE>
</DIV>
<P> In this case, you can see how the output value normally returned in
 the third argument has magically been transformed into a function
 return value. Clearly this makes the function much easier to use since
 it is no longer necessary to manufacture a special <TT>double *</TT>
 object and pass it to the function somehow.</P>
<P> Once a typemap has been applied to a type, it stays in effect for
 all future occurrences of the type and name. For example, you could
 write the following:</P>
<DIV class="code">
<PRE>
%module example
%include &quot;typemaps.i&quot;

%apply double *OUTPUT { double *result };

%inline %{
extern void add(double a, double b, double *result);
extern void sub(double a, double b, double *result);
extern void mul(double a, double b, double *result);
extern void div(double a, double b, double *result);
%}
...
</PRE>
</DIV>
<P> In this case, the <TT>double *OUTPUT</TT> rule is applied to all of
 the functions that follow.</P>
<P> Typemap transformations can even be extended to multiple return
 values. For example, consider this code:</P>
<DIV class="code">
<PRE>
%include &quot;typemaps.i&quot;
%apply int *OUTPUT { int *width, int *height };

// Returns a pair (width,height)
void getwinsize(int winid, int *width, int *height);
</PRE>
</DIV>
<P> In this case, the function returns multiple values, allowing it to
 be used like this:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; w,h = genwinsize(wid)
&gt;&gt;&gt; print w
400
&gt;&gt;&gt; print h
300
&gt;&gt;&gt;
</PRE>
</DIV>
<P> It should also be noted that although the <TT>%apply</TT> directive
 is used to associate typemap rules to datatypes, you can also use the
 rule names directly in arguments. For example, you could write this:</P>
<DIV class="code">
<PRE>
// Simple example using typemaps
%module example
%include &quot;typemaps.i&quot;

%{
extern void add(double a, double b, double *OUTPUT);
%}
extern void add(double a, double b, double *OUTPUT);
</PRE>
</DIV>
<P> Typemaps stay in effect until they are explicitly deleted or
 redefined to something else. To clear a typemap, the <TT>%clear</TT>
 directive should be used. For example:</P>
<DIV class="code">
<PRE>
%clear double *result;      // Remove all typemaps for double *result
</PRE>
</DIV>
<H3><A name="Arguments_nn4"></A>9.1.2 Input parameters</H3>
<P> The following typemaps instruct SWIG that a pointer really only
 holds a single input value:</P>
<DIV class="code">
<PRE>
int *INPUT		
short *INPUT
long *INPUT
unsigned int *INPUT
unsigned short *INPUT
unsigned long *INPUT
double *INPUT
float *INPUT
</PRE>
</DIV>
<P> When used, it allows values to be passed instead of pointers. For
 example, consider this function:</P>
<DIV class="code">
<PRE>
double add(double *a, double *b) {
	return *a+*b;
}
</PRE>
</DIV>
<P> Now, consider this SWIG interface:</P>
<DIV class="code">
<PRE>
%module example
%include &quot;typemaps.i&quot;
...
%{
extern double add(double *, double *);
%}
extern double add(double *INPUT, double *INPUT);

</PRE>
</DIV>
<P> When the function is used in the scripting language interpreter, it
 will work like this:</P>
<DIV class="targetlang">
<PRE>
result = add(3,4)
</PRE>
</DIV>
<H3><A name="Arguments_nn5"></A>9.1.3 Output parameters</H3>
<P> The following typemap rules tell SWIG that pointer is the output
 value of a function. When used, you do not need to supply the argument
 when calling the function. Instead, one or more output values are
 returned.</P>
<DIV class="code">
<PRE>
int *OUTPUT
short *OUTPUT
long *OUTPUT
unsigned int *OUTPUT
unsigned short *OUTPUT
unsigned long *OUTPUT
double *OUTPUT
float *OUTPUT

</PRE>
</DIV>
<P> These methods can be used as shown in an earlier example. For
 example, if you have this C function :</P>
<DIV class="code">
<PRE>
void add(double a, double b, double *c) {
	*c = a+b;
}
</PRE>
</DIV>
<P> A SWIG interface file might look like this :</P>
<DIV class="code">
<PRE>
%module example
%include &quot;typemaps.i&quot;
...
%inline %{
extern void add(double a, double b, double *OUTPUT);
%}

</PRE>
</DIV>
<P> In this case, only a single output value is returned, but this is
 not a restriction. An arbitrary number of output values can be returned
 by applying the output rules to more than one argument (as shown
 previously).</P>
<P> If the function also returns a value, it is returned along with the
 argument. For example, if you had this:</P>
<DIV class="code">
<PRE>
extern int foo(double a, double b, double *OUTPUT);
</PRE>
</DIV>
<P> The function will return two values like this:</P>
<DIV class="targetlang">
<PRE>
iresult, dresult = foo(3.5, 2)
</PRE>
</DIV>
<H3><A name="Arguments_nn6"></A>9.1.4 Input/Output parameters</H3>
<P> When a pointer serves as both an input and output value you can use
 the following typemaps :</P>
<DIV class="code">
<PRE>
int *INOUT
short *INOUT
long *INOUT
unsigned int *INOUT
unsigned short *INOUT
unsigned long *INOUT
double *INOUT
float *INOUT

</PRE>
</DIV>
<P> A C function that uses this might be something like this:</P>
<DIV class="code">
<PRE>
void negate(double *x) {
	*x = -(*x);
}

</PRE>
</DIV>
<P> To make x function as both and input and output value, declare the
 function like this in an interface file :</P>
<DIV class="code">
<PRE>
%module example
%include typemaps.i
...
%{
extern void negate(double *);
%}
extern void negate(double *INOUT);

</PRE>
</DIV>
<P> Now within a script, you can simply call the function normally :</P>
<DIV class="targetlang">
<PRE>
a = negate(3);         # a = -3 after calling this
</PRE>
</DIV>
<P> One subtle point of the <TT>INOUT</TT> rule is that many scripting
 languages enforce mutability constraints on primitive objects (meaning
 that simple objects like integers and strings aren't supposed to
 change). Because of this, you can't just modify the object's value in
 place as the underlying C function does in this example. Therefore, the
 <TT>INOUT</TT> rule returns the modified value as a new object rather
 than directly overwriting the value of the original input object.</P>
<P><B> Compatibility note :</B> The <TT>INOUT</TT> rule used to be known
 as <TT>BOTH</TT> in earlier versions of SWIG. Backwards compatibility
 is preserved, but deprecated.</P>
<H3><A name="Arguments_nn7"></A>9.1.5 Using different names</H3>
<P> As previously shown, the <TT>%apply</TT> directive can be used to
 apply the <TT>INPUT</TT>, <TT>OUTPUT</TT>, and <TT>INOUT</TT> typemaps
 to different argument names. For example:</P>
<DIV class="code">
<PRE>
// Make double *result an output value
%apply double *OUTPUT { double *result };

// Make Int32 *in an input value
%apply int *INPUT { Int32 *in };

// Make long *x inout
%apply long *INOUT {long *x};

</PRE>
</DIV>
<P> To clear a rule, the <TT>%clear</TT> directive is used:</P>
<DIV class="code">
<PRE>
%clear double *result;
%clear Int32 *in, long *x;
</PRE>
</DIV>
<P> Typemap declarations are lexically scoped so a typemap takes effect
 from the point of definition to the end of the file or a matching <TT>
%clear</TT> declaration.</P>
<H2><A name="Arguments_nn8"></A>9.2 Applying constraints to input values</H2>
<P> In addition to changing the handling of various input values, it is
 also possible to use typemaps to apply constraints. For example, maybe
 you want to insure that a value is positive, or that a pointer is
 non-NULL. This can be accomplished including the <TT>constraints.i</TT>
 library file.</P>
<H3><A name="Arguments_nn9"></A>9.2.1 Simple constraint example</H3>
<P> The constraints library is best illustrated by the following
 interface file :</P>
<DIV class="code">
<PRE>
// Interface file with constraints
%module example
%include &quot;constraints.i&quot;

double exp(double x);
double log(double POSITIVE);         // Allow only positive values
double sqrt(double NONNEGATIVE);     // Non-negative values only
double inv(double NONZERO);          // Non-zero values
void   free(void *NONNULL);          // Non-NULL pointers only

</PRE>
</DIV>
<P> The behavior of this file is exactly as you would expect. If any of
 the arguments violate the constraint condition, a scripting language
 exception will be raised. As a result, it is possible to catch bad
 values, prevent mysterious program crashes and so on.</P>
<H3><A name="Arguments_nn10"></A>9.2.2 Constraint methods</H3>
<P> The following constraints are currently available</P>
<DIV class="code">
<PRE>
POSITIVE                     Any number &gt; 0 (not zero)
NEGATIVE                     Any number &lt; 0 (not zero)
NONNEGATIVE                  Any number &gt;= 0
NONPOSITIVE                  Any number &lt;= 0
NONZERO                      Nonzero number
NONNULL                      Non-NULL pointer (pointers only).

</PRE>
</DIV>
<H3><A name="Arguments_nn11"></A>9.2.3 Applying constraints to new
 datatypes</H3>
<P> The constraints library only supports the primitive C datatypes, but
 it is easy to apply it to new datatypes using <TT>%apply</TT>. For
 example :</P>
<DIV class="code">
<PRE>
// Apply a constraint to a Real variable
%apply Number POSITIVE { Real in };

// Apply a constraint to a pointer type
%apply Pointer NONNULL { Vector * };

</PRE>
</DIV>
<P> The special types of &quot;Number&quot; and &quot;Pointer&quot; can be applied to any
 numeric and pointer variable type respectively. To later remove a
 constraint, the <TT>%clear</TT> directive can be used :</P>
<DIV class="code">
<PRE>
%clear Real in;
%clear Vector *;
</PRE>
</DIV><HR NOSHADE>
<H1><A name="Typemaps"></A>10 Typemaps</H1>

<!-- INDEX -->
<DIV class="sectiontoc">
<UL>
<LI><A href="#Typemaps_nn2">Introduction</A>
<UL>
<LI><A href="#Typemaps_nn3">Type conversion</A></LI>
<LI><A href="#Typemaps_nn4">Typemaps</A></LI>
<LI><A href="#Typemaps_nn5">Pattern matching</A></LI>
<LI><A href="#Typemaps_nn6">Reusing typemaps</A></LI>
<LI><A href="#Typemaps_nn7">What can be done with typemaps?</A></LI>
<LI><A href="#Typemaps_nn8">What can't be done with typemaps?</A></LI>
<LI><A href="#Typemaps_nn9">The rest of this chapter</A></LI>
</UL>
</LI>
<LI><A href="#Typemaps_nn10">Typemap specifications</A>
<UL>
<LI><A href="#Typemaps_nn11">Defining a typemap</A></LI>
<LI><A href="#Typemaps_nn12">Typemap scope</A></LI>
<LI><A href="#Typemaps_nn13">Copying a typemap</A></LI>
<LI><A href="#Typemaps_nn14">Deleting a typemap</A></LI>
<LI><A href="#Typemaps_nn15">Placement of typemaps</A></LI>
</UL>
</LI>
<LI><A href="#Typemaps_nn16">Pattern matching rules</A>
<UL>
<LI><A href="#Typemaps_nn17">Basic matching rules</A></LI>
<LI><A href="#Typemaps_nn18">Typedef reductions</A></LI>
<LI><A href="#Typemaps_nn19">Default typemaps</A></LI>
<LI><A href="#Typemaps_mixed_default">Mixed default typemaps</A></LI>
<LI><A href="#Typemaps_nn20">Multi-arguments typemaps</A></LI>
</UL>
</LI>
<LI><A href="#Typemaps_nn21">Code generation rules</A>
<UL>
<LI><A href="#Typemaps_nn22">Scope</A></LI>
<LI><A href="#Typemaps_nn23">Declaring new local variables</A></LI>
<LI><A href="#Typemaps_nn24">Special variables</A></LI>
</UL>
</LI>
<LI><A href="#Typemaps_nn25">Common typemap methods</A>
<UL>
<LI><A href="#Typemaps_nn26">&quot;in&quot; typemap</A></LI>
<LI><A href="#Typemaps_nn27">&quot;typecheck&quot; typemap</A></LI>
<LI><A href="#Typemaps_nn28">&quot;out&quot; typemap</A></LI>
<LI><A href="#Typemaps_nn29">&quot;arginit&quot; typemap</A></LI>
<LI><A href="#Typemaps_nn30">&quot;default&quot; typemap</A></LI>
<LI><A href="#Typemaps_nn31">&quot;check&quot; typemap</A></LI>
<LI><A href="#Typemaps_nn32">&quot;argout&quot; typemap</A></LI>
<LI><A href="#Typemaps_nn33">&quot;freearg&quot; typemap</A></LI>
<LI><A href="#Typemaps_nn34">&quot;newfree&quot; typemap</A></LI>
<LI><A href="#Typemaps_nn35">&quot;memberin&quot; typemap</A></LI>
<LI><A href="#Typemaps_nn36">&quot;varin&quot; typemap</A></LI>
<LI><A href="#Typemaps_nn37">&quot;varout&quot; typemap</A></LI>
<LI><A href="#throws_typemap">&quot;throws&quot; typemap</A></LI>
</UL>
</LI>
<LI><A href="#Typemaps_nn39">Some typemap examples</A>
<UL>
<LI><A href="#Typemaps_nn40">Typemaps for arrays</A></LI>
<LI><A href="#Typemaps_nn41">Implementing constraints with typemaps</A></LI>
</UL>
</LI>
<LI><A href="#Typemaps_nn43">Typemaps for multiple languages</A></LI>
<LI><A href="#Typemaps_nn42">Multi-argument typemaps</A></LI>
<LI><A href="#runtime_type_checker">The run-time type checker</A>
<UL>
<LI><A href="#Typemaps_nn45">Implementation</A></LI>
<LI><A href="#Typemaps_nn46">Usage</A></LI>
</UL>
</LI>
<LI><A href="#Typemaps_overloading">Typemaps and overloading</A></LI>
<LI><A href="#Typemaps_nn48">More about <TT>%apply</TT> and <TT>%clear</TT>
</A></LI>
<LI><A href="#Typemaps_nn49">Reducing wrapper code size</A></LI>
<LI><A href="#Typemaps_nn47">Passing data between typemaps</A></LI>
<LI><A href="#Typemaps_nn51">Where to go for more information?</A></LI>
</UL>
</DIV>
<!-- INDEX -->
<P><B> Disclaimer: This chapter is under construction!</B></P>
<H2><A name="Typemaps_nn2"></A>10.1 Introduction</H2>
<P> Chances are, you are reading this chapter for one of two reasons;
 you either want to customize SWIG's behavior or you overheard someone
 mumbling some incomprehensible drivel about &quot;typemaps&quot; and you asked
 yourself &quot;typemaps, what are those?&quot; That said, let's start with a
 short disclaimer that &quot;typemaps&quot; are an advanced customization feature
 that provide direct access to SWIG's low-level code generator. Not only
 that, they are an integral part of the SWIG C++ type system (a
 non-trivial topic of its own). Typemaps are generally<EM> not</EM> a
 required part of using SWIG. Therefore, you might want to re-read the
 earlier chapters if you have found your way to this chapter with only a
 vaque idea of what SWIG already does by default.</P>
<H3><A name="Typemaps_nn3"></A>10.1.1 Type conversion</H3>
<P> One of the most important problems in wrapper code generation is the
 conversion of datatypes between programming languages. Specifically,
 for every C/C++ declaration, SWIG must somehow generate wrapper code
 that allows values to be passed back and forth between languages. Since
 every programming language represents data differently, this is not a
 simple of matter of simply linking code together with the C linker.
 Instead, SWIG has to know something about how data is represented in
 each language and how it can be manipulated.</P>
<P> To illustrate, suppose you had a simple C function like this:</P>
<DIV class="code">
<PRE>
int factorial(int n);
</PRE>
</DIV>
<P> To access this function from Python, a pair of Python API functions
 are used to convert integer values. For example:</P>
<DIV class="code">
<PRE>
long PyInt_AsLong(PyObject *obj);      /* Python --&gt; C */
PyObject *PyInt_FromLong(long x);      /* C --&gt; Python */
</PRE>
</DIV>
<P> The first function is used to convert the input argument from a
 Python integer object to C <TT>long</TT>. The second function is used
 to convert a value from C back into a Python integer object.</P>
<P> Inside the wrapper function, you might see these functions used like
 this:</P>
<DIV class="code">
<PRE>
PyObject *wrap_factorial(PyObject *self, PyObject *args) {
    int       arg1;
    int       result;
    PyObject *obj1;
    PyObject *resultobj;

    if (!PyArg_ParseTuple(&quot;O:factorial&quot;, &amp;obj1)) return NULL;
    <B>arg1 = PyInt_AsLong(obj1);</B>
    result = factorial(arg1);
    <B>resultobj = PyInt_FromLong(result);</B>
    return resultobj;
}
</PRE>
</DIV>
<P> Every target language supported by SWIG has functions that work in a
 similar manner. For example, in Perl, the following functions are used:</P>
<DIV class="code">
<PRE>
IV SvIV(SV *sv);                     /* Perl --&gt; C */
void sv_setiv(SV *sv, IV val);       /* C --&gt; Perl */
</PRE>
</DIV>
<P> In Tcl:</P>
<DIV class="code">
<PRE>
int Tcl_GetLongFromObj(Tcl_Interp *interp, Tcl_Obj *obj, long *value);
Tcl_Obj *Tcl_NewIntObj(long value);
</PRE>
</DIV>
<P> The precise details are not so important. What is important is that
 all of the underlying type conversion is handled by collections of
 utility functions and short bits of C code like this---you simply have
 to read the extension documentation for your favorite language to know
 how it works (an exercise left to the reader).</P>
<H3><A name="Typemaps_nn4"></A>10.1.2 Typemaps</H3>
<P> Since type handling is so central to wrapper code generation, SWIG
 allows it to be completely defined (or redefined) by the user. To do
 this, a special <TT>%typemap</TT> directive is used. For example:</P>
<DIV class="code">
<PRE>
/* Convert from Python --&gt; C */
%typemap(in) int {
    $1 = PyInt_AsLong($input);
}

/* Convert from C --&gt; Python */
%typemap(out) int {
    $result = PyInt_FromLong($1);
}
</PRE>
</DIV>
<P> At first glance, this code will look a little confusing. However,
 there is really not much to it. The first typemap (the &quot;in&quot; typemap) is
 used to convert a value from the target language to C. The second
 typemap (the &quot;out&quot; typemap) is used to convert in the other direction.
 The content of each typemap is a small fragment of C code that is
 inserted directly into the SWIG generated wrapper functions. Within
 this code, a number of special variables prefixed with a $ are
 expanded. These are really just placeholders for C variables that are
 generated in the course of creating the wrapper function. In this case,
 <TT>$input</TT> refers to an input object that needs to be converted to
 C and <TT>$result</TT> refers to an object that is going to be returned
 by a wrapper function. <TT>$1</TT> refers to a C variable that has the
 same type as specified in the typemap declaration (an <TT>int</TT> in
 this example).</P>
<P> A short example might make this a little more clear. If you were
 wrapping a function like this:</P>
<DIV class="code">
<PRE>
int gcd(int x, int y);
</PRE>
</DIV>
<P> A wrapper function would look approximately like this:</P>
<DIV class="code">
<PRE>
PyObject *wrap_gcd(PyObject *self, PyObject *args) {
   int arg1;
   int arg2;
   int result;
   PyObject *obj1;
   PyObject *obj2;
   PyObject *resultobj;

   if (!PyArg_ParseTuple(&quot;OO:gcd&quot;, &amp;obj1, &amp;obj2)) return NULL;

   /* &quot;in&quot; typemap, argument 1 */<B>   
   {
      arg1 = PyInt_AsLong(obj1);
   }
</B>
   /* &quot;in&quot; typemap, argument 2 */<B>
   {
      arg2 = PyInt_AsLong(obj2);
   }
</B>
   result = gcd(arg1,arg2);

   /* &quot;out&quot; typemap, return value */<B>
   {
      resultobj = PyInt_FromLong(result);
   }
</B>
   return resultobj;
}
</PRE>
</DIV>
<P> In this code, you can see how the typemap code has been inserted
 into the function. You can also see how the special $ variables have
 been expanded to match certain variable names inside the wrapper
 function. This is really the whole idea behind typemaps--they simply
 let you insert arbitrary code into different parts of the generated
 wrapper functions. Because arbitrary code can be inserted, it possible
 to completely change the way in which values are converted.</P>
<H3><A name="Typemaps_nn5"></A>10.1.3 Pattern matching</H3>
<P> As the name implies, the purpose of a typemap is to &quot;map&quot; C
 datatypes to types in the target language. Once a typemap is defined
 for a C datatype, it is applied to all future occurrences of that type
 in the input file. For example:</P>
<DIV class="code">
<PRE>
/* Convert from Perl --&gt; C */
%typemap(in) <B>int</B> {
   $1 = SvIV($input);
}

...
int factorial(<B>int</B> n);
int gcd(<B>int</B> x, <B>int</B> y);
int count(char *s, char *t, <B>int</B> max);
</PRE>
</DIV>
<P> The matching of typemaps to C datatypes is more than a simple
 textual match. In fact, typemaps are fully built into the underlying
 type system. Therefore, typemaps are unaffected by <TT>typedef</TT>,
 namespaces, and other declarations that might hide the underlying type.
 For example, you could have code like this:</P>
<DIV class="code">
<PRE>
/* Convert from Ruby--&gt; C */
%typemap(in) <B>int</B> {
   $1 = NUM2INT($input);
}
...
typedef int Integer;
namespace foo {
    typedef Integer Number;
};

int foo(<B>int</B> x);
int bar(<B>Integer</B> y);
int spam(<B>foo::Number</B> a, <B>foo::Number</B> b);
</PRE>
</DIV>
<P> In this case, the typemap is still applied to the proper arguments
 even though typenames don't always match the text &quot;int&quot;. This ability
 to track types is a critical part of SWIG--in fact, all of the target
 language modules work merely define a set of typemaps for the basic
 types. Yet, it is never necessary to write new typemaps for typenames
 introduced by <TT>typedef</TT>.</P>
<P> In addition to tracking typenames, typemaps may also be specialized
 to match against a specific argument name. For example, you could write
 a typemap like this:</P>
<DIV class="code">
<PRE>
%typemap(in) <B>double nonnegative</B> {
   $1 = PyFloat_AsDouble($input);
   if ($1 &lt; 0) {
        PyErr_SetString(PyExc_ValueError,&quot;argument must be nonnegative.&quot;);
        return NULL;
   }
}

...
double sin(double x);
double cos(double x);
double sqrt(<B>double nonnegative</B>);

typedef double Real;
double log(<B>Real nonnegative</B>);
...
</PRE>
</DIV>
<P> For certain tasks such as input argument conversion, typemaps can be
 defined for sequences of consecutive arguments. For example:</P>
<DIV class="code">
<PRE>
%typemap(in) (<B>char *str, int len</B>) {
    $1 = PyString_AsString($input);   /* char *str */
    $2 = PyString_Size($input);       /* int len   */
}
...
int count(<B>char *str, int len</B>, char c);
</PRE>
</DIV>
<P> In this case, a single input object is expanded into a pair of C
 arguments. This example also provides a hint to the unusual variable
 naming scheme involving <TT>$1</TT>, <TT>$2</TT>, and so forth.</P>
<H3><A name="Typemaps_nn6"></A>10.1.4 Reusing typemaps</H3>
<P> Typemaps are normally defined for specific type and argument name
 patterns. However, typemaps can also be copied and reused. One way to
 do this is to use assignment like this:</P>
<DIV class="code">
<PRE>
%typemap(in) Integer = int;   
%typemap(in) (char *buffer, int size) = (char *str, int len);
</PRE>
</DIV>
<P> A more general form of copying is found in the <TT>%apply</TT>
 directive like this:</P>
<DIV class="code">
<PRE>
%typemap(in) int {
   /* Convert an integer argument */
   ...
}
%typemap(out) int {
   /* Return an integer value */
   ...
}

/* Apply all of the integer typemaps to size_t */
%apply int { size_t };    
</PRE>
</DIV>
<P> <TT>%apply</TT> merely takes<EM> all</EM> of the typemaps that are
 defined for one type and applies them to other types. Note: you can
 include a comma separated set of types in the <TT>{ ... }</TT> part of <TT>
%apply</TT>.</P>
<P> It should be noted that it is not necessary to copy typemaps for
 types that are related by <TT>typedef</TT>. For example, if you have
 this,</P>
<DIV class="code">
<PRE>
typedef int size_t;
</PRE>
</DIV>
<P> then SWIG already knows that the <TT>int</TT> typemaps apply. You
 don't have to do anything.</P>
<H3><A name="Typemaps_nn7"></A>10.1.5 What can be done with typemaps?</H3>
<P> The primary use of typemaps is for defining wrapper generation
 behavior at the level of individual C/C++ datatypes. There are
 currently six general categories of problems that typemaps address:</P>
<P><B> Argument handling</B></P>
<DIV class="code">
<PRE>
int foo(<B>int x, double y, char *s</B>);
</PRE>
</DIV>
<UL>
<LI>Input argument conversion (&quot;in&quot; typemap).</LI>
<LI>Input argument type checking (&quot;typecheck&quot; typemap).</LI>
<LI>Output argument handling (&quot;argout&quot; typemap).</LI>
<LI>Input argument value checking (&quot;check&quot; typemap).</LI>
<LI>Input argument initialization (&quot;arginit&quot; typemap).</LI>
<LI>Default arguments (&quot;default&quot; typemap).</LI>
<LI>Input argument resource management (&quot;freearg&quot; typemap).</LI>
</UL>
<P><B> Return value handling</B></P>
<DIV class="code">
<PRE>
<B>int</B> foo(int x, double y, char *s);
</PRE>
</DIV>
<UL>
<LI>Function return value conversion (&quot;out&quot; typemap).</LI>
<LI>Return value resource management (&quot;ret&quot; typemap).</LI>
<LI>Resource management for newly allocated objects (&quot;newfree&quot; typemap).</LI>
</UL>
<P><B> Exception handling</B></P>
<DIV class="code">
<PRE>
<B>int</B> foo(int x, double y, char *s) throw(<B>MemoryError, IndexError</B>);
</PRE>
</DIV>
<UL>
<LI>Handling of C++ exception specifications. (&quot;throw&quot; typemap).</LI>
</UL>
<P><B> Global variables</B></P>
<DIV class="code">
<PRE>
<B>int foo;</B>
</PRE>
</DIV>
<UL>
<LI>Assignment of a global variable. (&quot;varin&quot; typemap).</LI>
<LI>Reading a global variable. (&quot;varout&quot; typemap).</LI>
</UL>
<P><B> Member variables</B></P>
<DIV class="code">
<PRE>
struct Foo {
    <B>int x[20]</B>;
};
</PRE>
</DIV>
<UL>
<LI>Assignment of data to a class/structure member. (&quot;memberin&quot;
 typemap).</LI>
</UL>
<P><B> Constant creation</B></P>
<DIV class="code">
<PRE>
#define FOO 3
%constant int BAR = 42;
enum { ALE, LAGER, STOUT };
</PRE>
</DIV>
<UL>
<LI>Creation of constant values. (&quot;consttab&quot; or &quot;constcode&quot; typemap).</LI>
</UL>
<P> Details of each of these typemaps will be covered shortly. Also,
 certain language modules may define additional typemaps that expand
 upon this list. For example, the Java module defines a variety of
 typemaps for controlling additional aspects of the Java bindings.
 Consult language specific documentation for further details.</P>
<H3><A name="Typemaps_nn8"></A>10.1.6 What can't be done with typemaps?</H3>
<P> Typemaps can't be used to define properties that apply to C/C++
 declarations as a whole. For example, suppose you had a declaration
 like this,</P>
<DIV class="code">
<PRE>
Foo *make_Foo();
</PRE>
</DIV>
<P> and you wanted to tell SWIG that <TT>make_Foo()</TT> returned a
 newly allocated object (for the purposes of providing better memory
 management). Clearly, this property of <TT>make_Foo()</TT> is<EM> not</EM>
 a property that would be associated with the datatype <TT>Foo *</TT> by
 itself. Therefore, a completely different SWIG customization mechanism
 (<TT>%feature</TT>) is used for this purpose. Consult the <A href="#Customization">
Customization Features</A> chapter for more information about that.</P>
<P> Typemaps also can't be used to rearrange or transform the order of
 arguments. For example, if you had a function like this:</P>
<DIV class="code">
<PRE>
void foo(int, char *);
</PRE>
</DIV>
<P> you can't use typemaps to interchange the arguments, allowing you to
 call the function like this:</P>
<DIV class="targetlang">
<PRE>
foo(&quot;hello&quot;,3)          # Reversed arguments
</PRE>
</DIV>
<P> If you want to change the calling conventions of a function, write a
 helper function instead. For example:</P>
<DIV class="code">
<PRE>
%rename(foo) wrap_foo;
%inline %{
void wrap_foo(char *s, int x) {
   foo(x,s);
}
%}
</PRE>
</DIV>
<H3><A name="Typemaps_nn9"></A>10.1.7 The rest of this chapter</H3>
<P> The rest of this chapter provides detailed information for people
 who want to write new typemaps. This information is of particular
 importance to anyone who intends to write a new SWIG target language
 module. Power users can also use this information to write application
 specific type conversion rules.</P>
<P> Since typemaps are strongly tied to the underlying C++ type system,
 subsequent sections assume that you are reasonably familiar with the
 basic details of values, pointers, references, arrays, type qualifiers
 (e.g., <TT>const</TT>), structures, namespaces, templates, and memory
 management in C/C++. If not, you would be well-advised to consult a
 copy of &quot;The C Programming Language&quot; by Kernighan and Ritchie or &quot;The
 C++ Programming Language&quot; by Stroustrup before going any further.</P>
<H2><A name="Typemaps_nn10"></A>10.2 Typemap specifications</H2>
<P> This section describes the behavior of the <TT>%typemap</TT>
 directive itself.</P>
<H3><A name="Typemaps_nn11"></A>10.2.1 Defining a typemap</H3>
<P> New typemaps are defined using the <TT>%typemap</TT> declaration.
 The general form of this declaration is as follows (parts enclosed in [
 ... ] are optional):</P>
<DIV class="code">
<PRE>
%typemap(<EM>method</EM> [, <EM>modifiers</EM>]) <EM>typelist</EM> <EM>code</EM> ;
</PRE>
</DIV>
<P><EM> method</EM> is a simply a name that specifies what kind of
 typemap is being defined. It is usually a name like <TT>&quot;in&quot;</TT>, <TT>
&quot;out&quot;</TT>, or <TT>&quot;argout&quot;</TT>. The purpose of these methods is
 described later.</P>
<P><EM> modifiers</EM> is an optional comma separated list of <TT>
name=&quot;value&quot;</TT> values. These are sometimes to attach extra
 information to a typemap and is often target-language dependent.</P>
<P><EM> typelist</EM> is a list of the C++ type patterns that the
 typemap will match. The general form of this list is as follows:</P>
<DIV class="diagram">
<PRE>
typelist    :  typepattern [, typepattern, typepattern, ... ] ;

typepattern :  type [ (parms) ]
            |  type name [ (parms) ]
            |  ( typelist ) [ (parms) ]

</PRE>
</DIV>
<P> Each type pattern is either a simple type, a simple type and
 argument name, or a list of types in the case of multi-argument
 typemaps. In addition, each type pattern can be parameterized with a
 list of temporary variables (parms). The purpose of these variables
 will be explained shortly.</P>
<P><EM>code</EM> specifies the C code used in the typemap. It can take
 any one of the following forms:</P>
<DIV class="diagram">
<PRE>
code       : { ... }
           | &quot; ... &quot;
           | %{ ... %}
</PRE>
</DIV>
<P> Here are some examples of valid typemap specifications:</P>
<DIV class="code">
<PRE>
/* Simple typemap declarations */
%typemap(in) int {
   $1 = PyInt_AsLong($input);
}
%typemap(in) int &quot;$1 = PyInt_AsLong($input);&quot;;
%typemap(in) int %{ 
   $1 = PyInt_AsLong($input);
%}

/* Typemap with extra argument name */
%typemap(in) int nonnegative {
   ...
}

/* Multiple types in one typemap */
%typemap(in) int, short, long { 
   $1 = SvIV($input);
}

/* Typemap with modifiers */
%typemap(in,doc=&quot;integer&quot;) int &quot;$1 = gh_scm2int($input);&quot;;

/* Typemap applied to patterns of multiple arguments */
%typemap(in) (char *str, int len),
             (char *buffer, int size)
{
   $1 = PyString_AsString($input);
   $2 = PyString_Size($input);
}

/* Typemap with extra pattern parameters */
%typemap(in, numinputs=0) int *output (int temp),
                          long *output (long temp)
{
   $1 = &amp;temp;
}
</PRE>
</DIV>
<P> Admittedly, it's not the most readable syntax at first glance.
 However, the purpose of the individual pieces will become clear.</P>
<H3><A name="Typemaps_nn12"></A>10.2.2 Typemap scope</H3>
<P> Once defined, a typemap remains in effect for all of the
 declarations that follow. A typemap may be redefined for different
 sections of an input file. For example:</P>
<DIV class="code">
<PRE>
// typemap1
%typemap(in) int {
...
}

int fact(int);                    // typemap1
int gcd(int x, int y);            // typemap1

// typemap2
%typemap(in) int {
...
}

int isprime(int);                 // typemap2
</PRE>
</DIV>
<P> One exception to the typemap scoping rules pertains to the <TT>
%extend</TT> declaration. <TT>%extend</TT> is used to attach new
 declarations to a class or structure definition. Because of this, all
 of the declarations in an <TT>%extend</TT> block are subject to the
 typemap rules that are in effect at the point where the class itself is
 defined. For example:</P>
<DIV class="code">
<PRE>
class Foo {
   ...
};

%typemap(in) int {
 ...
}

%extend Foo {
   int blah(int x);    // typemap has no effect.  Declaration is attached to Foo which 
                       // appears before the %typemap declaration.
};
</PRE>
</DIV>
<H3><A name="Typemaps_nn13"></A>10.2.3 Copying a typemap</H3>
<P> A typemap is copied by using assignment. For example:</P>
<DIV class="code">
<PRE>
%typemap(in) Integer = int;
</PRE>
</DIV>
<P> or this:</P>
<DIV class="code">
<PRE>
%typemap(in) Integer, Number, int32_t = int;
</PRE>
</DIV>
<P> Types are often managed by a collection of different typemaps. For
 example:</P>
<DIV class="code">
<PRE>
%typemap(in)     int { ... }
%typemap(out)    int { ... }
%typemap(varin)  int { ... }
%typemap(varout) int { ... }
</PRE>
</DIV>
<P> To copy all of these typemaps to a new type, use <TT>%apply</TT>.
 For example:</P>
<DIV class="code">
<PRE>
%apply int { Integer };            // Copy all int typemaps to Integer
%apply int { Integer, Number };    // Copy all int typemaps to both Integer and Number
</PRE>
</DIV>
<P> The patterns for <TT>%apply</TT> follow the same rules as for <TT>
%typemap</TT>. For example:</P>
<DIV class="code">
<PRE>
%apply int *output { Integer *output };                    // Typemap with name
%apply (char *buf, int len) { (char *buffer, int size) };  // Multiple arguments
</PRE>
</DIV>
<H3><A name="Typemaps_nn14"></A>10.2.4 Deleting a typemap</H3>
<P> A typemap can be deleted by simply defining no code. For example:</P>
<DIV class="code">
<PRE>
%typemap(in) int;               // Clears typemap for int
%typemap(in) int, long, short;  // Clears typemap for int, long, short
%typemap(in) int *output;       
</PRE>
</DIV>
<P> The <TT>%clear</TT> directive clears all typemaps for a given type.
 For example:</P>
<DIV class="code">
<PRE>
%clear int;                     // Removes all types for int
%clear int *output, long *output;
</PRE>
</DIV>
<P><B> Note:</B> Since SWIG's default behavior is defined by typemaps,
 clearing a fundamental type like <TT>int</TT> will make that type
 unusable unless you also define a new set of typemaps immediately after
 the clear operation.</P>
<H3><A name="Typemaps_nn15"></A>10.2.5 Placement of typemaps</H3>
<P> Typemap declarations can be declared in the global scope, within a
 C++ namespace, and within a C++ class. For example:</P>
<DIV class="code">
<PRE>
%typemap(in) int {
   ...
}

namespace std {
    class string;
    %typemap(in) string {
        ...
    }
}

class Bar {
public:
    typedef const int &amp; const_reference;
    %typemap(out) const_reference {
         ...
    }
};
</PRE>
</DIV>
<P> When a typemap appears inside a namespace or class, it stays in
 effect until the end of the SWIG input (just like before). However, the
 typemap takes the local scope into account. Therefore, this code</P>
<DIV class="code">
<PRE>
namespace std {
    class string;
    %typemap(in) string {
       ...
    }
}
</PRE>
</DIV>
<P> is really defining a typemap for the type <TT>std::string</TT>. You
 could have code like this:</P>
<DIV class="code">
<PRE>
namespace std {
    class string;
    %typemap(in) string {          /* std::string */
       ...
    }
}

namespace Foo {
    class string;
    %typemap(in) string {          /* Foo::string */
       ...
    }
}
</PRE>
</DIV>
<P> In this case, there are two completely distinct typemaps that apply
 to two completely different types (<TT>std::string</TT> and <TT>
Foo::string</TT>).</P>
<P> It should be noted that for scoping to work, SWIG has to know that <TT>
string</TT> is a typename defined within a particular namespace. In this
 example, this is done using the class declaration <TT>class string</TT>
.</P>
<H2><A name="Typemaps_nn16"></A>10.3 Pattern matching rules</H2>
<P> The section describes the pattern matching rules by which C
 datatypes are associated with typemaps.</P>
<H3><A name="Typemaps_nn17"></A>10.3.1 Basic matching rules</H3>
<P> Typemaps are matched using both a type and a name (typically the
 name of a argument). For a given <TT>TYPE NAME</TT> pair, the following
 rules are applied, in order, to find a match. The first typemap found
 is used.</P>
<UL>
<LI>Typemaps that exactly match <TT>TYPE</TT> and <TT>NAME</TT>.</LI>
<LI>Typemaps that exactly match <TT>TYPE</TT> only.</LI>
</UL>
<P> If <TT>TYPE</TT> includes qualifiers (const, volatile, etc.), they
 are stripped and the following checks are made:</P>
<UL>
<LI>Typemaps that match the stripped <TT>TYPE</TT> and <TT>NAME</TT>.</LI>
<LI>Typemaps that match the stripped <TT>TYPE</TT> only.</LI>
</UL>
<P> If <TT>TYPE</TT> is an array. The following transformation is made:</P>
<UL>
<LI>Replace all dimensions to <TT>[ANY]</TT> and look for a generic
 array typemap.</LI>
</UL>
<P> To illustrate, suppose that you had a function like this:</P>
<DIV class="code">
<PRE>
int foo(const char *s);
</PRE>
</DIV>
<P> To find a typemap for the argument <TT>const char *s</TT>, SWIG will
 search for the following typemaps:</P>
<DIV class="diagram">
<PRE>
const char *s           Exact type and name match
const char *            Exact type match
char *s                 Type and name match (stripped qualifiers)
char *                  Type match (stripped qualifiers)
</PRE>
</DIV>
<P> When more than one typemap rule might be defined, only the first
 match found is actually used. Here is an example that shows how some of
 the basic rules are applied:</P>
<DIV class="code">
<PRE>
%typemap(in) int *x {
   ... typemap 1
}

%typemap(in) int * {
   ... typemap 2
}

%typemap(in) const int *z {
   ... typemap 3
}

%typemap(in) int [4] {
   ... typemap 4
}

%typemap(in) int [ANY] {
   ... typemap 5
}

void A(int *x);        // int *x rule    (typemap 1)
void B(int *y);        // int * rule     (typemap 2)
void C(const int *x);  // int *x rule    (typemap 1)
void D(const int *z);  // int * rule     (typemap 3)
void E(int x[4]);      // int [4] rule   (typemap 4)
void F(int x[1000]);   // int [ANY] rule (typemap 5)
</PRE>
</DIV>
<H3><A name="Typemaps_nn18"></A>10.3.2 Typedef reductions</H3>
<P> If no match is found using the rules in the previous section, SWIG
 applies a typedef reduction to the type and repeats the typemap search
 for the reduced type. To illustrate, suppose you had code like this:</P>
<DIV class="code">
<PRE>
%typemap(in) int {
   ... typemap 1
}

typedef int Integer;
void blah(Integer x);
</PRE>
</DIV>
<P> To find the typemap for <TT>Integer x</TT>, SWIG will first search
 for the following typemaps:</P>
<DIV class="diagram">
<PRE>
Integer x
Integer
</PRE>
</DIV>
<P> Finding no match, it then applies a reduction <TT>Integer -&gt; int</TT>
 to the type and repeats the search.</P>
<DIV class="diagram">
<PRE>
int x
int      --&gt; match: typemap 1
</PRE>
</DIV>
<P> Even though two types might be the same via typedef, SWIG allows
 typemaps to be defined for each typename independently. This allows for
 interesting customization possibilities based solely on the typename
 itself. For example, you could write code like this:</P>
<DIV class="code">
<PRE>
typedef double  pdouble;     // Positive double

// typemap 1
%typemap(in) double {
   ... get a double ...
}
// typemap 2
%typemap(in) pdouble {
   ... get a positive double ...
}
double sin(double x);           // typemap 1
pdouble sqrt(pdouble x);        // typemap 2
</PRE>
</DIV>
<P> When reducing the type, only one typedef reduction is applied at a
 time. The search process continues to apply reductions until a match is
 found or until no more reductions can be made.</P>
<P> For complicated types, the reduction process can generate a long
 list of patterns. Consider the following:</P>
<DIV class="code">
<PRE>
typedef int Integer;
typedef Integer Row4[4];
void foo(Row4 rows[10]);
</PRE>
</DIV>
<P> To find a match for the <TT>Row4 rows[10]</TT> argument, SWIG would
 check the following patterns, stopping only when it found a match:</P>
<DIV class="code">
<PRE>
Row4 rows[10]
Row4 [10]
Row4 rows[ANY]
Row4 [ANY]

# Reduce Row4 --&gt; Integer[4]
Integer rows[10][4]
Integer [10][4]
Integer rows[ANY][ANY]
Integer [ANY][ANY]

# Reduce Integer --&gt; int
int rows[10][4]
int [10][4]
int rows[ANY][ANY]
int [ANY][ANY]
</PRE>
</DIV>
<P> For parametized types like templates, the situation is even more
 complicated. Suppose you had some declarations like this:</P>
<DIV class="code">
<PRE>
typedef int Integer;
typedef foo&lt;Integer,Integer&gt; fooii;
void blah(fooii *x);
</PRE>
</DIV>
<P> In this case, the following typemap patterns are searched for the
 argument <TT>fooii *x</TT>:</P>
<DIV class="code">
<PRE>
fooii *x
fooii *

# Reduce fooii --&gt; foo&lt;Integer,Integer&gt;
foo&lt;Integer,Integer&gt; *x
foo&lt;Integer,Integer&gt; *

# Reduce Integer -&gt; int
foo&lt;int, Integer&gt; *x
foo&lt;int, Integer&gt; *

# Reduce Integer -&gt; int
foo&lt;int, int&gt; *x
foo&lt;int, int&gt; *
</PRE>
</DIV>
<P> Typemap reductions are always applied to the left-most type that
 appears. Only when no reductions can be made to the left-most type are
 reductions made to other parts of the type. This behavior means that
 you could define a typemap for <TT>foo&lt;int,Integer&gt;</TT>, but a typemap
 for <TT>foo&lt;Integer,int&gt;</TT> would never be matched. Admittedly, this
 is rather esoteric--there's little practical reason to write a typemap
 quite like that. Of course, you could rely on this to confuse your
 coworkers even more.</P>
<H3><A name="Typemaps_nn19"></A>10.3.3 Default typemaps</H3>
<P> Most SWIG language modules use typemaps to define the default
 behavior of the C primitive types. This is entirely straightforward.
 For example, a set of typemaps are written like this:</P>
<DIV class="code">
<PRE>
%typemap(in) int   &quot;convert an int&quot;;
%typemap(in) short &quot;convert a short&quot;;
%typemap(in) float &quot;convert a float&quot;;
...
</PRE>
</DIV>
<P> Since typemap matching follows all <TT>typedef</TT> declarations,
 any sort of type that is mapped to a primitive type through <TT>typedef</TT>
 will be picked up by one of these primitive typemaps.</P>
<P> The default behavior for pointers, arrays, references, and other
 kinds of types are handled by specifying rules for variations of the
 reserved <TT>SWIGTYPE</TT> type. For example:</P>
<DIV class="code">
<PRE>
%typemap(in) SWIGTYPE *            { ... default pointer handling ...         }
%typemap(in) SWIGTYPE &amp;            { ... default reference handling ...       }
%typemap(in) SWIGTYPE []           { ... default array handling ...           }
%typemap(in) enum SWIGTYPE         { ... default handling for enum values ... }
%typemap(in) SWIGTYPE (CLASS::*)   { ... default pointer member handling ...  } 
</PRE>
</DIV>
<P> These rules match any kind of pointer, reference, or array--even
 when multiple levels of indirection or multiple array dimensions are
 used. Therefore, if you wanted to change SWIG's default handling for
 all types of pointers, you would simply redefine the rule for <TT>
SWIGTYPE *</TT>.</P>
<P> Finally, the following typemap rule is used to match against simple
 types that don't match any other rules:</P>
<DIV class="code">
<PRE>
%typemap(in) SWIGTYPE   { ... handle an unknown type ... }
</PRE>
</DIV>
<P> This typemap is important because it is the rule that gets triggered
 when call or return by value is used. For instance, if you have a
 declaration like this:</P>
<DIV class="code">
<PRE>
double dot_product(Vector a, Vector b);
</PRE>
</DIV>
<P> The <TT>Vector</TT> type will usually just get matched against <TT>
SWIGTYPE</TT>. The default implementation of <TT>SWIGTYPE</TT> is to
 convert the value into pointers (as described in chapter 3).</P>
<P> By redefining <TT>SWIGTYPE</TT> it may be possible to implement
 other behavior. For example, if you cleared all typemaps for <TT>
SWIGTYPE</TT>, SWIG simply won't wrap any unknown datatype (which might
 be useful for debugging). Alternatively, you might modify SWIGTYPE to
 marshal objects into strings instead of converting them to pointers.</P>
<P> The best way to explore the default typemaps is to look at the ones
 already defined for a particular language module. Typemaps definitions
 are usually found in the SWIG library in a file such as <TT>python.swg</TT>
, <TT>tcl8.swg</TT>, etc.</P>
<H3><A name="Typemaps_mixed_default"></A>10.3.4 Mixed default typemaps</H3>
<P> The default typemaps described above can be mixed with <TT>const</TT>
 and with each other. For example the <TT>SWIGTYPE *</TT> typemap is for
 default pointer handling, but if a <TT>const SWIGTYPE *</TT> typemap is
 defined it will be used instead for constant pointers. Some further
 examples follow:</P>
<DIV class="code">
<PRE>
%typemap(in) enum SWIGTYPE &amp;        { ... enum references ...                       }
%typemap(in) const enum SWIGTYPE &amp;  { ... const enum references ...                 }
%typemap(in) SWIGTYPE *&amp;            { ... pointers passed by reference ...          }
%typemap(in) SWIGTYPE * const &amp;     { ... constant pointers passed by reference ... }
%typemap(in) SWIGTYPE[ANY][ANY]     { ... 2D arrays ...                             }
</PRE>
</DIV>
<P> Note that the the typedef reduction described earlier is also used
 with these mixed default typemaps. For example, say the following
 typemaps are defined and SWIG is looking for the best match for the
 enum shown below:</P>
<DIV class="code">
<PRE>
%typemap(in) const Hello &amp;          { ... }
%typemap(in) const enum SWIGTYPE &amp;  { ... }
%typemap(in) enum SWIGTYPE &amp;        { ... }
%typemap(in) SWIGTYPE &amp;             { ... }
%typemap(in) SWIGTYPE               { ... }

enum Hello {};
const Hello &amp;hi;
</PRE>
</DIV>
<P> The typemap at the top of the list will be chosen, not because it is
 defined first, but because it is the closest match for the type being
 wrapped. If any of the typemaps in the above list were not defined,
 then the next one on the list would have precedence. In other words the
 typemap chosen is the closest explicit match.</P>
<P><B> Compatibility note:</B> The mixed default typemaps were
 introduced in SWIG-1.3.23, but were not used much in this version.
 Expect to see them being used more and more within the various
 libraries in later versions of SWIG.</P>
<H3><A name="Typemaps_nn20"></A>10.3.5 Multi-arguments typemaps</H3>
<P> When multi-argument typemaps are specified, they take precedence
 over any typemaps specified for a single type. For example:</P>
<DIV class="code">
<PRE>
%typemap(in) (char *buffer, int len) {
   // typemap 1
}

%typemap(in) char *buffer {
   // typemap 2
}

void foo(char *buffer, int len, int count); // (char *buffer, int len)
void bar(char *buffer, int blah);           // char *buffer
</PRE>
</DIV>
<P> Multi-argument typemaps are also more restrictive in the way that
 they are matched. Currently, the first argument follows the matching
 rules described in the previous section, but all subsequent arguments
 must match exactly.</P>
<H2><A name="Typemaps_nn21"></A>10.4 Code generation rules</H2>
<P> This section describes rules by which typemap code is inserted into
 the generated wrapper code.</P>
<H3><A name="Typemaps_nn22"></A>10.4.1 Scope</H3>
<P> When a typemap is defined like this:</P>
<DIV class="code">
<PRE>
%typemap(in) int {
   $1 = PyInt_AsLong($input);
}
</PRE>
</DIV>
<P> the typemap code is inserted into the wrapper function using a new
 block scope. In other words, the wrapper code will look like this:</P>
<DIV class="code">
<PRE>
wrap_whatever() {
    ...
    // Typemap code
    {                    
       arg1 = PyInt_AsLong(obj1);
    }
    ...
}
</PRE>
</DIV>
<P> Because the typemap code is enclosed in its own block, it is legal
 to declare temporary variables for use during typemap execution. For
 example:</P>
<DIV class="code">
<PRE>
%typemap(in) short {
   long temp;          /* Temporary value */
   if (Tcl_GetLongFromObj(interp, $input, &amp;temp) != TCL_OK) {
      return TCL_ERROR;
   }
   $1 = (short) temp;
}
</PRE>
</DIV>
<P> Of course, any variables that you declare inside a typemap are
 destroyed as soon as the typemap code has executed (they are not
 visible to other parts of the wrapper function or other typemaps that
 might use the same variable names).</P>
<P> Occasionally, typemap code will be specified using a few alternative
 forms. For example:</P>
<DIV class="code">
<PRE>
%typemap(in) int &quot;$1 = PyInt_AsLong($input);&quot;;
%typemap(in) int %{
$1 = PyInt_AsLong($input);
%}
</PRE>
</DIV>
<P> These two forms are mainly used for cosmetics--the specified code is
 not enclosed inside a block scope when it is emitted. This sometimes
 results in a less complicated looking wrapper function.</P>
<H3><A name="Typemaps_nn23"></A>10.4.2 Declaring new local variables</H3>
<P> Sometimes it is useful to declare a new local variable that exists
 within the scope of the entire wrapper function. A good example of this
 might be an application in which you wanted to marshal strings. Suppose
 you had a C++ function like this</P>
<DIV class="code">
<PRE>
int foo(std::string *s);
</PRE>
</DIV>
<P> and you wanted to pass a native string in the target language as an
 argument. For instance, in Perl, you wanted the function to work like
 this:</P>
<DIV class="targetlang">
<PRE>
$x = foo(&quot;Hello World&quot;);
</PRE>
</DIV>
<P> To do this, you can't just pass a raw Perl string as the <TT>
std::string *</TT> argument. Instead, you have to create a temporary <TT>
std::string</TT> object, copy the Perl string data into it, and then
 pass a pointer to the object. To do this, simply specify the typemap
 with an extra parameter like this:</P>
<DIV class="code">
<PRE>
%typemap(in) std::string * <B>(std::string temp)</B> {
    unsigned int len;
    char        *s;
    s = SvPV($input,len);         /* Extract string data */
    temp.assign(s,len);           /* Assign to temp */
    $1 = &amp;temp;                   /* Set argument to point to temp */
}
</PRE>
</DIV>
<P> In this case, <TT>temp</TT> becomes a local variable in the scope of
 the entire wrapper function. For example:</P>
<DIV class="code">
<PRE>
wrap_foo() {
   std::string temp;    &lt;--- Declaration of temp goes here
   ...

   /* Typemap code */
   {
      ...
      temp.assign(s,len);
      ...
   } 
   ...
}
</PRE>
</DIV>
<P> When you set <TT>temp</TT> to a value, it persists for the duration
 of the wrapper function and gets cleaned up automatically on exit.</P>
<P> It is perfectly safe to use more than one typemap involving local
 variables in the same declaration. For example, you could declare a
 function as :</P>
<DIV class="code">
<PRE>
void foo(std::string *x, std::string *y, std::string *z);
</PRE>
</DIV>
<P> This is safely handled because SWIG actually renames all local
 variable references by appending an argument number suffix. Therefore,
 the generated code would actually look like this:</P>
<DIV class="code">
<PRE>
wrap_foo() {
   int *arg1;    /* Actual arguments */
   int *arg2;
   int *arg3;
   std::string temp1;    /* Locals declared in the typemap */
   std::string temp2;
   std::string temp3;
   ...
   {
       char *s;
       unsigned int len;
       ...
       temp1.assign(s,len);
       arg1 = *temp1;
   }
   {
       char *s;
       unsigned int len;
       ...
       temp2.assign(s,len);
       arg2 = &amp;temp2;
   }
   {
       char *s;
       unsigned int len;
       ...
       temp3.assign(s,len);
       arg3 = &amp;temp3;
   }
   ...
}
</PRE>
</DIV>
<P> Some typemaps do not recognize local variables (or they may simply
 not apply). At this time, only typemaps that apply to argument
 conversion support this.</P>
<H3><A name="Typemaps_nn24"></A>10.4.3 Special variables</H3>
<P> Within all typemaps, the following special variables are expanded.</P>
<CENTER>
<TABLE border="1" summary="Typemap special variables">
<TR><TH>Variable</TH><TH>Meaning</TH></TR>
<TR><TD>$<EM>n</EM></TD><TD> A C local variable corresponding to type<EM>
 n</EM> in the typemap pattern.</TD></TR>
<TR><TD>$argnum</TD><TD>Argument number. Only available in typemaps
 related to argument conversion</TD></TR>
<TR><TD>$<EM>n</EM>_name</TD><TD>Argument name</TD></TR>
<TR><TD>$<EM>n</EM>_type</TD><TD>Real C datatype of type<EM> n</EM>.</TD>
</TR>
<TR><TD>$<EM>n</EM>_ltype</TD><TD>ltype of type<EM> n</EM></TD></TR>
<TR><TD>$<EM>n</EM>_mangle</TD><TD>Mangled form of type<EM> n</EM>. For
 example <TT>_p_Foo</TT></TD></TR>
<TR><TD>$<EM>n</EM>_descriptor</TD><TD>Type descriptor structure for
 type<EM> n</EM>. For example <TT>SWIGTYPE_p_Foo</TT>. This is primarily
 used when interacting with the run-time type checker (described later).</TD>
</TR>
<TR><TD>$*<EM>n</EM>_type</TD><TD>Real C datatype of type<EM> n</EM>
 with one pointer removed.</TD></TR>
<TR><TD>$*<EM>n</EM>_ltype</TD><TD>ltype of type<EM> n</EM> with one
 pointer removed.</TD></TR>
<TR><TD>$*<EM>n</EM>_mangle</TD><TD>Mangled form of type<EM> n</EM> with
 one pointer removed.</TD></TR>
<TR><TD>$*<EM>n</EM>_descriptor</TD><TD>Type descriptor structure for
 type<EM> n</EM> with one pointer removed.</TD></TR>
<TR><TD>$&amp;<EM>n</EM>_type</TD><TD>Real C datatype of type<EM> n</EM>
 with one pointer added.</TD></TR>
<TR><TD>$&amp;<EM>n</EM>_ltype</TD><TD>ltype of type<EM> n</EM> with one
 pointer added.</TD></TR>
<TR><TD>$&amp;<EM>n</EM>_mangle</TD><TD>Mangled form of type<EM> n</EM> with
 one pointer added.</TD></TR>
<TR><TD>$&amp;<EM>n</EM>_descriptor</TD><TD>Type descriptor structure for
 type<EM> n</EM> with one pointer added.</TD></TR>
<TR><TD>$<EM>n</EM>_basetype</TD><TD>Base typename with all pointers and
 qualifiers stripped.</TD></TR>
</TABLE>
</CENTER>
<P> Within the table, $<EM>n</EM> refers to a specific type within the
 typemap specification. For example, if you write this</P>
<DIV class="code">
<PRE>
%typemap(in) int *INPUT {

}
</PRE>
</DIV>
<P> then $1 refers to <TT>int *INPUT</TT>. If you have a typemap like
 this,</P>
<DIV class="code">
<PRE>
%typemap(in) (int argc, char *argv[]) {
  ...
}
</PRE>
</DIV>
<P> then $1 refers to <TT>int argc</TT> and $2 refers to <TT>char
 *argv[]</TT>.</P>
<P> Substitutions related to types and names always fill in values from
 the actual code that was matched. This is useful when a typemap might
 match multiple C datatype. For example:</P>
<DIV class="code">
<PRE>
%typemap(in)  int, short, long {
   $1 = ($1_ltype) PyInt_AsLong($input);
}
</PRE>
</DIV>
<P> In this case, <TT>$1_ltype</TT> is replaced with the datatype that
 is actually matched.</P>
<P> When typemap code is emitted, the C/C++ datatype of the special
 variables <TT>$1</TT> and <TT>$2</TT> is always an &quot;ltype.&quot; An &quot;ltype&quot;
 is simply a type that can legally appear on the left-hand side of a C
 assignment operation. Here are a few examples of types and ltypes:</P>
<DIV class="diagram">
<PRE>
type              ltype
------            ----------------
int               int
const int         int
conts int *       int *
int [4]           int *
int [4][5]        int (*)[5]
</PRE>
</DIV>
<P> In most cases a ltype is simply the C datatype with qualifiers
 stripped off. In addition, arrays are converted into pointers.</P>
<P> Variables such as <TT>$&amp;1_type</TT> and <TT>$*1_type</TT> are used
 to safely modify the type by removing or adding pointers. Although not
 needed in most typemaps, these substitutions are sometimes needed to
 properly work with typemaps that convert values between pointers and
 values.</P>
<P> If necessary, type related substitutions can also be used when
 declaring locals. For example:</P>
<DIV class="code">
<PRE>
%typemap(in) int * ($*1_type temp) {
    temp = PyInt_AsLong($input);
    $1 = &amp;temp;
}
</PRE>
</DIV>
<P> There is one word of caution about declaring local variables in this
 manner. If you declare a local variable using a type substitution such
 as <TT>$1_ltype temp</TT>, it won't work like you expect for arrays and
 certain kinds of pointers. For example, if you wrote this,</P>
<DIV class="code">
<PRE>
%typemap(in) int [10][20] {
   $1_ltype temp;
}
</PRE>
</DIV>
<P> then the declaration of <TT>temp</TT> will be expanded as</P>
<DIV class="code">
<PRE>
int (*)[20] temp;
</PRE>
</DIV>
<P> This is illegal C syntax and won't compile. There is currently no
 straightforward way to work around this problem in SWIG due to the way
 that typemap code is expanded and processed. However, one possible
 workaround is to simply pick an alternative type such as <TT>void *</TT>
 and use casts to get the correct type when needed. For example:</P>
<DIV class="code">
<PRE>
%typemap(in) int [10][20] {
   void *temp;
   ...
   (($1_ltype) temp)[i][j] = x;    /* set a value */
   ...
}
</PRE>
</DIV>
<P> Another approach, which only works for arrays is to use the <TT>
$1_basetype</TT> substitution. For example:</P>
<DIV class="code">
<PRE>
%typemap(in) int [10][20] {
   $1_basetype temp[10][20];
   ...
   temp[i][j] = x;    /* set a value */
   ...
}
</PRE>
</DIV>
<H2><A name="Typemaps_nn25"></A>10.5 Common typemap methods</H2>
<P> The set of typemaps recognized by a language module may vary.
 However, the following typemap methods are nearly universal:</P>
<H3><A name="Typemaps_nn26"></A>10.5.1 &quot;in&quot; typemap</H3>
<P> The &quot;in&quot; typemap is used to convert function arguments from the
 target language to C. For example:</P>
<DIV class="code">
<PRE>
%typemap(in) int {
   $1 = PyInt_AsLong($input);
}
</PRE>
</DIV>
<P> The following special variables are available:</P>
<DIV class="code">
<PRE>
$input            - Input object holding value to be converted.
$symname          - Name of function/method being wrapped
</PRE>
</DIV>
<P> This is probably the most commonly redefined typemap because it can
 be used to implement customized conversions.</P>
<P> In addition, the &quot;in&quot; typemap allows the number of converted
 arguments to be specified. For example:</P>
<DIV class="code">
<PRE>
// Ignored argument.
%typemap(in, numinputs=0) int *out (int temp) {
    $1 = &amp;temp;
}
</PRE>
</DIV>
<P> At this time, only zero or one arguments may be converted.</P>
<P><B> Compatibility note:</B> Specifying <TT>numinputs=0</TT> is the
 same as the old &quot;ignore&quot; typemap.</P>
<H3><A name="Typemaps_nn27"></A>10.5.2 &quot;typecheck&quot; typemap</H3>
<P> The &quot;typecheck&quot; typemap is used to support overloaded functions and
 methods. It merely checks an argument to see whether or not it matches
 a specific type. For example:</P>
<DIV class="code">
<PRE>
%typemap(typecheck,precedence=SWIG_TYPECHECK_INTEGER) int {
   $1 = PyInt_Check($input) ? 1 : 0;
}
</PRE>
</DIV>
<P> For typechecking, the $1 variable is always a simple integer that is
 set to 1 or 0 depending on whether or not the input argument is the
 correct type.</P>
<P> If you define new &quot;in&quot; typemaps<EM> and</EM> your program uses
 overloaded methods, you should also define a collection of &quot;typecheck&quot;
 typemaps. More details about this follow in a later section on
 &quot;Typemaps and Overloading.&quot;</P>
<H3><A name="Typemaps_nn28"></A>10.5.3 &quot;out&quot; typemap</H3>
<P> The &quot;out&quot; typemap is used to convert function/method return values
 from C into the target language. For example:</P>
<DIV class="code">
<PRE>
%typemap(out) int {
   $result = PyInt_FromLong($1);
}
</PRE>
</DIV>
<P> The following special variables are available.</P>
<DIV class="code">
<PRE>
$result           - Result object returned to target language.
$symname          - Name of function/method being wrapped
</PRE>
</DIV>
<H3><A name="Typemaps_nn29"></A>10.5.4 &quot;arginit&quot; typemap</H3>
<P> The &quot;arginit&quot; typemap is used to set the initial value of a function
 argument--before any conversion has occurred. This is not normally
 necessary, but might be useful in highly specialized applications. For
 example:</P>
<DIV class="code">
<PRE>
// Set argument to NULL before any conversion occurs
%typemap(arginit) int *data {
   $1 = NULL;
}
</PRE>
</DIV>
<H3><A name="Typemaps_nn30"></A>10.5.5 &quot;default&quot; typemap</H3>
<P> The &quot;default&quot; typemap is used to turn an argument into a default
 argument. For example:</P>
<DIV class="code">
<PRE>
%typemap(default) int flags {
   $1 = DEFAULT_FLAGS;
}
...
int foo(int x, int y, int flags);
</PRE>
</DIV>
<P> The primary use of this typemap is to either change the wrapping of
 default arguments or specify a default argument in a language where
 they aren't supported (like C). Target languages that do not support
 optional arguments, such as Java and C#, effecively ignore the value
 specified by this typemap as all arguments must be given.</P>
<P> Once a default typemap has been applied to an argument, all
 arguments that follow must have default values. See the <A href="#SWIG_default_args">
Default/optional arguments</A> section for further information on
 default argument wrapping.</P>
<H3><A name="Typemaps_nn31"></A>10.5.6 &quot;check&quot; typemap</H3>
<P> The &quot;check&quot; typemap is used to supply value checking code during
 argument conversion. The typemap is applied<EM> after</EM> arguments
 have been converted. For example:</P>
<DIV class="code">
<PRE>
%typemap(check) int positive {
   if ($1 &lt;= 0) {
       SWIG_exception(SWIG_ValueError,&quot;Expected positive value.&quot;);
   }
}
</PRE>
</DIV>
<H3><A name="Typemaps_nn32"></A>10.5.7 &quot;argout&quot; typemap</H3>
<P> The &quot;argout&quot; typemap is used to return values from arguments. This
 is most commonly used to write wrappers for C/C++ functions that need
 to return multiple values. The &quot;argout&quot; typemap is almost always
 combined with an &quot;in&quot; typemap---possibly to ignore the input value. For
 example:</P>
<DIV class="code">
<PRE>
/* Set the input argument to point to a temporary variable */
%typemap(in, numinputs=0) int *out (int temp) {
   $1 = &amp;temp;
}

%typemap(argout) int *out {
   // Append output value $1 to $result
   ...
}
</PRE>
</DIV>
<P> The following special variables are available.</P>
<DIV class="diagram">
<PRE>
$result           - Result object returned to target language.
$input            - The original input object passed.
$symname          - Name of function/method being wrapped
</PRE>
</DIV>
<P> The code supplied to the &quot;argout&quot; typemap is always placed after the
 &quot;out&quot; typemap. If multiple return values are used, the extra return
 values are often appended to return value of the function.</P>
<P> See the <TT>typemaps.i</TT> library for examples.</P>
<H3><A name="Typemaps_nn33"></A>10.5.8 &quot;freearg&quot; typemap</H3>
<P> The &quot;freearg&quot; typemap is used to cleanup argument data. It is only
 used when an argument might have allocated resources that need to be
 cleaned up when the wrapper function exits. The &quot;freearg&quot; typemap
 usually cleans up argument resources allocated by the &quot;in&quot; typemap. For
 example:</P>
<DIV class="code">
<PRE>
// Get a list of integers
%typemap(in) int *items {
   int nitems = Length($input);    
   $1 = (int *) malloc(sizeof(int)*nitems);
}
// Free the list 
%typemap(freearg) int *items {
   free($1);
}
</PRE>
</DIV>
<P> The &quot;freearg&quot; typemap inserted at the end of the wrapper function,
 just before control is returned back to the target language. This code
 is also placed into a special variable <TT>$cleanup</TT> that may be
 used in other typemaps whenever a wrapper function needs to abort
 prematurely.</P>
<H3><A name="Typemaps_nn34"></A>10.5.9 &quot;newfree&quot; typemap</H3>
<P> The &quot;newfree&quot; typemap is used in conjunction with the <TT>%newobject</TT>
 directive and is used to deallocate memory used by the return result of
 a function. For example:</P>
<DIV class="code">
<PRE>
%typemap(newfree) string * {
   delete $1;
}
%typemap(out) string * {
   $result = PyString_FromString($1-&gt;c_str());
}
...

%newobject foo;
...
string *foo();
</PRE>
</DIV>
<H3><A name="Typemaps_nn35"></A>10.5.10 &quot;memberin&quot; typemap</H3>
<P> The &quot;memberin&quot; typemap is used to copy data from<EM> an already
 converted input value</EM> into a structure member. It is typically
 used to handle array members and other special cases. For example:</P>
<DIV class="code">
<PRE>
%typemap(memberin) int [4] {
   memmove($1, $input, 4*sizeof(int));
}
</PRE>
</DIV>
<P> It is rarely necessary to write &quot;memberin&quot; typemaps---SWIG already
 provides a default implementation for arrays, strings, and other
 objects.</P>
<H3><A name="Typemaps_nn36"></A>10.5.11 &quot;varin&quot; typemap</H3>
<P> The &quot;varin&quot; typemap is used to convert objects in the target
 language to C for the purposes of assigning to a C/C++ global variable.
 This is implementation specific.</P>
<H3><A name="Typemaps_nn37"></A>10.5.12 &quot;varout&quot; typemap</H3>
<P> The &quot;varout&quot; typemap is used to convert a C/C++ object to an object
 in the target language when reading a C/C++ global variable. This is
 implementation specific.</P>
<H3><A name="throws_typemap"></A>10.5.13 &quot;throws&quot; typemap</H3>
<P> The &quot;throws&quot; typemap is only used when SWIG parses a C++ method with
 an exception specification or has the <TT>%catches</TT> feature
 attached to the method. It provides a default mechanism for handling
 C++ methods that have declared the exceptions it will throw. The
 purpose of this typemap is to convert a C++ exception into an error or
 exception in the target language. It is slightly different to the other
 typemaps as it is based around the exception type rather than the type
 of a parameter or variable. For example:</P>
<DIV class="code">
<PRE>
%typemap(throws) const char * %{
  PyErr_SetString(PyExc_RuntimeError, $1);
  SWIG_fail;
%}
void bar() throw (const char *);
</PRE>
</DIV>
<P> As can be seen from the generated code below, SWIG generates an
 exception handler with the catch block comprising the &quot;throws&quot; typemap
 content.</P>
<DIV class="code">
<PRE>
...
try {
    bar();
}
catch(char const *_e) {
    PyErr_SetString(PyExc_RuntimeError, _e);
    SWIG_fail;
    
}
...
</PRE>
</DIV>
<P> Note that if your methods do not have an exception specification yet
 they do throw exceptions, SWIG cannot know how to deal with them. For a
 neat way to handle these, see the <A href="#exception">Exception
 handling with %exception</A> section.</P>
<H2><A name="Typemaps_nn39"></A>10.6 Some typemap examples</H2>
<P> This section contains a few examples. Consult language module
 documentation for more examples.</P>
<H3><A name="Typemaps_nn40"></A>10.6.1 Typemaps for arrays</H3>
<P> A common use of typemaps is to provide support for C arrays
 appearing both as arguments to functions and as structure members.</P>
<P> For example, suppose you had a function like this:</P>
<DIV class="code">
<PRE>
void set_vector(int type, float value[4]);
</PRE>
</DIV>
<P> If you wanted to handle <TT>float value[4]</TT> as a list of floats,
 you might write a typemap similar to this:</P>
<DIV class="code">
<PRE>

%typemap(in) float value[4] (float temp[4]) {
  int i;
  if (!PySequence_Check($input)) {
    PyErr_SetString(PyExc_ValueError,&quot;Expected a sequence&quot;);
    return NULL;
  }
  if (PySequence_Length($input) != 4) {
    PyErr_SetString(PyExc_ValueError,&quot;Size mismatch. Expected 4 elements&quot;);
    return NULL;
  }
  for (i = 0; i &lt; 4; i++) {
    PyObject *o = PySequence_GetItem($input,i);
    if (PyNumber_Check(o)) {
      temp[i] = (float) PyFloat_AsDouble(o);
    } else {
      PyErr_SetString(PyExc_ValueError,&quot;Sequence elements must be numbers&quot;);      
      return NULL;
    }
  }
  $1 = temp;
}
</PRE>
</DIV>
<P> In this example, the variable <TT>temp</TT> allocates a small array
 on the C stack. The typemap then populates this array and passes it to
 the underlying C function.</P>
<P> When used from Python, the typemap allows the following type of
 function call:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; set_vector(type, [ 1, 2.5, 5, 20 ])
</PRE>
</DIV>
<P> If you wanted to generalize the typemap to apply to arrays of all
 dimensions you might write this:</P>
<DIV class="code">
<PRE>
%typemap(in) float value[ANY] (float temp[$1_dim0]) {
  int i;
  if (!PySequence_Check($input)) {
    PyErr_SetString(PyExc_ValueError,&quot;Expected a sequence&quot;);
    return NULL;
  }
  if (PySequence_Length($input) != $1_dim0) {
    PyErr_SetString(PyExc_ValueError,&quot;Size mismatch. Expected $1_dim0 elements&quot;);
    return NULL;
  }
  for (i = 0; i &lt; $1_dim0; i++) {
    PyObject *o = PySequence_GetItem($input,i);
    if (PyNumber_Check(o)) {
      temp[i] = (float) PyFloat_AsDouble(o);
    } else {
      PyErr_SetString(PyExc_ValueError,&quot;Sequence elements must be numbers&quot;);      
      return NULL;
    }
  }
  $1 = temp;
}
</PRE>
</DIV>
<P> In this example, the special variable <TT>$1_dim0</TT> is expanded
 with the actual array dimensions. Multidimensional arrays can be
 matched in a similar manner. For example:</P>
<DIV class="code">
<PRE>
%typemap(in) float matrix[ANY][ANY] (float temp[$1_dim0][$1_dim1]) {
   ... convert a 2d array ...
}
</PRE>
</DIV>
<P> For large arrays, it may be impractical to allocate storage on the
 stack using a temporary variable as shown. To work with heap allocated
 data, the following technique can be used.</P>
<DIV class="code">
<PRE>
%typemap(in) float value[ANY] {
  int i;
  if (!PySequence_Check($input)) {
    PyErr_SetString(PyExc_ValueError,&quot;Expected a sequence&quot;);
    return NULL;
  }
  if (PySequence_Length($input) != $1_dim0) {
    PyErr_SetString(PyExc_ValueError,&quot;Size mismatch. Expected $1_dim0 elements&quot;);
    return NULL;
  }
  $1 = (float *) malloc($1_dim0*sizeof(float));
  for (i = 0; i &lt; $1_dim0; i++) {
    PyObject *o = PySequence_GetItem($input,i);
    if (PyNumber_Check(o)) {
      $1[i] = (float) PyFloat_AsDouble(o);
    } else {
      PyErr_SetString(PyExc_ValueError,&quot;Sequence elements must be numbers&quot;);      
      free($1);
      return NULL;
    }
  }
}
%typemap(freearg) float value[ANY] {
   if ($1) free($1);
}
</PRE>
</DIV>
<P> In this case, an array is allocated using <TT>malloc</TT>. The <TT>
freearg</TT> typemap is then used to release the argument after the
 function has been called.</P>
<P> Another common use of array typemaps is to provide support for array
 structure members. Due to subtle differences between pointers and
 arrays in C, you can't just &quot;assign&quot; to a array structure member.
 Instead, you have to explicitly copy elements into the array. For
 example, suppose you had a structure like this:</P>
<DIV class="code">
<PRE>
struct SomeObject {
	float  value[4];
        ...
};
</PRE>
</DIV>
<P> When SWIG runs, it won't produce any code to set the <TT>vec</TT>
 member. You may even get a warning message like this:</P>
<DIV class="shell">
<PRE>
swig -python  example.i
Generating wrappers for Python
example.i:10.  Warning. Array member value will be read-only.
</PRE>
</DIV>
<P> These warning messages indicate that SWIG does not know how you want
 to set the <TT>vec</TT> field.</P>
<P> To fix this, you can supply a special &quot;memberin&quot; typemap like this:</P>
<DIV class="code">
<PRE>
%typemap(memberin) float [ANY] {
  int i;
  for (i = 0; i &lt; $1_dim0; i++) {
      $1[i] = $input[i];
  }
}
</PRE>
</DIV>
<P> The memberin typemap is used to set a structure member from data
 that has already been converted from the target language to C. In this
 case, <TT>$input</TT> is the local variable in which converted input
 data is stored. This typemap then copies this data into the structure.</P>
<P> When combined with the earlier typemaps for arrays, the combination
 of the &quot;in&quot; and &quot;memberin&quot; typemap allows the following usage:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; s = SomeObject()
&gt;&gt;&gt; s.x = [1, 2.5, 5, 10]
</PRE>
</DIV>
<P> Related to structure member input, it may be desirable to return
 structure members as a new kind of object. For example, in this
 example, you will get very odd program behavior where the structure
 member can be set nicely, but reading the member simply returns a
 pointer:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; s = SomeObject()
&gt;&gt;&gt; s.x = [1, 2.5, 5, 10]
&gt;&gt;&gt; print s.x
_1008fea8_p_float
&gt;&gt;&gt; 
</PRE>
</DIV>
<P> To fix this, you can write an &quot;out&quot; typemap. For example:</P>
<DIV class="code">
<PRE>
%typemap(out) float [ANY] {
  int i;
  $result = PyList_New($1_dim0);
  for (i = 0; i &lt; $1_dim0; i++) {
    PyObject *o = PyFloat_FromDouble((double) $1[i]);
    PyList_SetItem($result,i,o);
  }
}
</PRE>
</DIV>
<P> Now, you will find that member access is quite nice:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; s = SomeObject()
&gt;&gt;&gt; s.x = [1, 2.5, 5, 10]
&gt;&gt;&gt; print s.x
[ 1, 2.5, 5, 10]
</PRE>
</DIV>
<P><B> Compatibility Note:</B> SWIG1.1 used to provide a special
 &quot;memberout&quot; typemap. However, it was mostly useless and has since been
 eliminated. To return structure members, simply use the &quot;out&quot; typemap.</P>
<H3><A name="Typemaps_nn41"></A>10.6.2 Implementing constraints with
 typemaps</H3>
<P> One particularly interesting application of typemaps is the
 implementation of argument constraints. This can be done with the
 &quot;check&quot; typemap. When used, this allows you to provide code for
 checking the values of function arguments. For example :</P>
<DIV class="code">
<PRE>
%module math

%typemap(check) double posdouble {
	if ($1 &lt; 0) {
		croak(&quot;Expecting a positive number&quot;);
	}
}

...
double sqrt(double posdouble);

</PRE>
</DIV>
<P> This provides a sanity check to your wrapper function. If a negative
 number is passed to this function, a Perl exception will be raised and
 your program terminated with an error message.</P>
<P> This kind of checking can be particularly useful when working with
 pointers. For example :</P>
<DIV class="code">
<PRE>
%typemap(check) Vector * {
    if ($1 == 0) {
        PyErr_SetString(PyExc_TypeError,&quot;NULL Pointer not allowed&quot;);
        return NULL;
   }
}

</PRE>
</DIV>
<P> will prevent any function involving a <TT>Vector *</TT> from
 accepting a NULL pointer. As a result, SWIG can often prevent a
 potential segmentation faults or other run-time problems by raising an
 exception rather than blindly passing values to the underlying C/C++
 program.</P>
<P> Note: A more advanced constraint checking system is in development.
 Stay tuned.</P>
<H2><A name="Typemaps_nn43"></A>10.7 Typemaps for multiple languages</H2>
<P> The code within typemaps is usually language dependent, however,
 many languages support the same typemaps. In order to distinguish
 typemaps across different languages, the preprocessor should be used.
 For example, the &quot;in&quot; typemap for Perl and Ruby could be written as:</P>
<DIV class="code">
<PRE>
#if defined(SWIGPERL)
  %typemap(in) int &quot;$1 = NUM2INT($input);&quot;
#elif defined(SWIGRUBY)
  %typemap(in) int &quot;$1 = ($1_ltype) SvIV($input);&quot;
#else
  #warning no &quot;in&quot; typemap defined
#endif
</PRE>
</DIV>
<P> The full set of language specific macros is defined in the <A href="#Preprocessor_condition_compilation">
Conditional Compilation</A> section. The example above also shows a
 common approach of issuing a warning for an as yet unsupported
 language.</P>
<P><B> Compatibility note:</B> In SWIG-1.1 different languages could be
 distinguished with the language name being put within the <TT>%typemap</TT>
 directive, for example,
<BR> <TT>%typemap(ruby,in) int &quot;$1 = NUM2INT($input);&quot;</TT>.</P>
<H2><A name="Typemaps_nn42"></A>10.8 Multi-argument typemaps</H2>
<P> So far, the typemaps presented have focused on the problem of
 dealing with single values. For example, converting a single input
 object to a single argument in a function call. However, certain
 conversion problems are difficult to handle in this manner. As an
 example, consider the example at the very beginning of this chapter:</P>
<DIV class="code">
<PRE>
int foo(int argc, char *argv[]);
</PRE>
</DIV>
<P> Suppose that you wanted to wrap this function so that it accepted a
 single list of strings like this:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; foo([&quot;ale&quot;,&quot;lager&quot;,&quot;stout&quot;])
</PRE>
</DIV>
<P> To do this, you not only need to map a list of strings to <TT>char
 *argv[]</TT>, but the value of <TT>int argc</TT> is implicitly
 determined by the length of the list. Using only simple typemaps, this
 type of conversion is possible, but extremely painful. Therefore,
 SWIG1.3 introduces the notion of multi-argument typemaps.</P>
<P> A multi-argument typemap is a conversion rule that specifies how to
 convert a<EM> single</EM> object in the target language to set of
 consecutive function arguments in C/C++. For example, the following
 multi-argument maps perform the conversion described for the above
 example:</P>
<DIV class="code">
<PRE>
%typemap(in) (int argc, char *argv[]) {
  int i;
  if (!PyList_Check($input)) {
    PyErr_SetString(PyExc_ValueError, &quot;Expecting a list&quot;);
    return NULL;
  }
  $1 = PyList_Size($input);
  $2 = (char **) malloc(($1+1)*sizeof(char *));
  for (i = 0; i &lt; $1; i++) {
    PyObject *s = PyList_GetItem($input,i);
    if (!PyString_Check(s)) {
        free($2);
        PyErr_SetString(PyExc_ValueError, &quot;List items must be strings&quot;);
        return NULL;
    }
    $2[i] = PyString_AsString(s);
  }
  $2[i] = 0;
}

%typemap(freearg) (int argc, char *argv[]) {
   if ($2) free($2);
}
</PRE>
</DIV>
<P> A multi-argument map is always specified by surrounding the
 arguments with parentheses as shown. For example:</P>
<DIV class="code">
<PRE>
%typemap(in) (int argc, char *argv[]) { ... }
</PRE>
</DIV>
<P> Within the typemap code, the variables <TT>$1</TT>, <TT>$2</TT>, and
 so forth refer to each type in the map. All of the usual substitutions
 apply--just use the appropriate <TT>$1</TT> or <TT>$2</TT> prefix on
 the variable name (e.g., <TT>$2_type</TT>, <TT>$1_ltype</TT>, etc.)</P>
<P> Multi-argument typemaps always have precedence over simple typemaps
 and SWIG always performs longest-match searching. Therefore, you will
 get the following behavior:</P>
<DIV class="code">
<PRE>
%typemap(in) int argc                              { ... typemap 1 ... }
%typemap(in) (int argc, char *argv[])              { ... typemap 2 ... }
%typemap(in) (int argc, char *argv[], char *env[]) { ... typemap 3 ... }

int foo(int argc, char *argv[]);                   // Uses typemap 2
int bar(int argc, int x);                          // Uses typemap 1
int spam(int argc, char *argv[], char *env[]);     // Uses typemap 3
</PRE>
</DIV>
<P> It should be stressed that multi-argument typemaps can appear
 anywhere in a function declaration and can appear more than once. For
 example, you could write this:</P>
<DIV class="code">
<PRE>
%typemap(in) (int scount, char *swords[]) { ... }
%typemap(in) (int wcount, char *words[]) { ... }

void search_words(int scount, char *swords[], int wcount, char *words[], int maxcount);
</PRE>
</DIV>
<P> Other directives such as <TT>%apply</TT> and <TT>%clear</TT> also
 work with multi-argument maps. For example:</P>
<DIV class="code">
<PRE>
%apply (int argc, char *argv[]) {
    (int scount, char *swords[]),
    (int wcount, char *words[])
};
...
%clear (int scount, char *swords[]), (int wcount, char *words[]);
...
</PRE>
</DIV>
<P> Although multi-argument typemaps may seem like an exotic, little
 used feature, there are several situations where they make sense.
 First, suppose you wanted to wrap functions similar to the low-level <TT>
read()</TT> and <TT>write()</TT> system calls. For example:</P>
<DIV class="code">
<PRE>
typedef unsigned int size_t;

int read(int fd, void *rbuffer, size_t len);
int write(int fd, void *wbuffer, size_t len);
</PRE>
</DIV>
<P> As is, the only way to use the functions would be to allocate memory
 and pass some kind of pointer as the second argument---a process that
 might require the use of a helper function. However, using
 multi-argument maps, the functions can be transformed into something
 more natural. For example, you might write typemaps like this:</P>
<DIV class="code">
<PRE>
// typemap for an outgoing buffer
%typemap(in) (void *wbuffer, size_t len) {
   if (!PyString_Check($input)) {
       PyErr_SetString(PyExc_ValueError, &quot;Expecting a string&quot;);
       return NULL;
   }
   $1 = (void *) PyString_AsString($input);
   $2 = PyString_Size($input);
}

// typemap for an incoming buffer
%typemap(in) (void *rbuffer, size_t len) {
   if (!PyInt_Check($input)) {
       PyErr_SetString(PyExc_ValueError, &quot;Expecting an integer&quot;);
       return NULL;
   }
   $2 = PyInt_AsLong($input);
   if ($2 &lt; 0) {
       PyErr_SetString(PyExc_ValueError, &quot;Positive integer expected&quot;);
       return NULL;
   }
   $1 = (void *) malloc($2);
}

// Return the buffer.  Discarding any previous return result
%typemap(argout) (void *rbuffer, size_t len) {
   Py_XDECREF($result);   /* Blow away any previous result */
   if (result &lt; 0) {      /* Check for I/O error */
       free($1);
       PyErr_SetFromErrno(PyExc_IOError);
       return NULL;
   }
   $result = PyString_FromStringAndSize($1,result);
   free($1);
}
</PRE>
</DIV>
<P> (note: In the above example, <TT>$result</TT> and <TT>result</TT>
 are two different variables. <TT>result</TT> is the real C datatype
 that was returned by the function. <TT>$result</TT> is the scripting
 language object being returned to the interpreter.).</P>
<P> Now, in a script, you can write code that simply passes buffers as
 strings like this:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; f = example.open(&quot;Makefile&quot;)
&gt;&gt;&gt; example.read(f,40)
'TOP        = ../..\nSWIG       = $(TOP)/.'
&gt;&gt;&gt; example.read(f,40)
'./swig\nSRCS       = example.c\nTARGET    '
&gt;&gt;&gt; example.close(f)
0
&gt;&gt;&gt; g = example.open(&quot;foo&quot;, example.O_WRONLY | example.O_CREAT, 0644)
&gt;&gt;&gt; example.write(g,&quot;Hello world\n&quot;)
12
&gt;&gt;&gt; example.write(g,&quot;This is a test\n&quot;)
15
&gt;&gt;&gt; example.close(g)
0
&gt;&gt;&gt;
</PRE>
</DIV>
<P> A number of multi-argument typemap problems also arise in libraries
 that perform matrix-calculations--especially if they are mapped onto
 low-level Fortran or C code. For example, you might have a function
 like this:</P>
<DIV class="code">
<PRE>
int is_symmetric(double *mat, int rows, int columns);
</PRE>
</DIV>
<P> In this case, you might want to pass some kind of higher-level
 object as an matrix. To do this, you could write a multi-argument
 typemap like this:</P>
<DIV class="code">
<PRE>
%typemap(in) (double *mat, int rows, int columns) {
    MatrixObject *a;
    a = GetMatrixFromObject($input);     /* Get matrix somehow */

    /* Get matrix properties */
    $1 = GetPointer(a);
    $2 = GetRows(a);
    $3 = GetColumns(a);
}
</PRE>
</DIV>
<P> This kind of technique can be used to hook into scripting-language
 matrix packages such as Numeric Python. However, it should also be
 stressed that some care is in order. For example, when crossing
 languages you may need to worry about issues such as row-major vs.
 column-major ordering (and perform conversions if needed).</P>
<H2><A name="runtime_type_checker"></A>10.9 The run-time type checker</H2>
<P> Most scripting languages need type information at run-time. This
 type information can include how to construct types, how to garbage
 collect types, and the inheritance relationships between types. If the
 language interface does not provide its own type information storage,
 the generated SWIG code needs to provide it.</P>
<P> Requirements for the type system:</P>
<UL>
<LI>Store inheritance and type equivalence information and be able to
 correctly re-create the type pointer.</LI>
<LI>Share type information between modules.</LI>
<LI>Modules can be loaded in any order, irregardless of actual type
 dependency.</LI>
<LI>Avoid the use of dynamically allocated memory, and library/system
 calls in general.</LI>
<LI>Provide a reasonably fast implementation, minimizing the lookup time
 for all language modules.</LI>
<LI>Custom, language specific information can be attached to types.</LI>
<LI>Modules can be unloaded from the type system.</LI>
</UL>
<H3><A name="Typemaps_nn45"></A>10.9.1 Implementation</H3>
<P> The run-time type checker is used by many, but not all, of SWIG's
 supported target languages. The run-time type checker features are not
 required and are thus not used for strongly typed languages such as
 Java and C#. The scripting and scheme based languages rely on it and it
 forms a critical part of SWIG's operation for these languages.</P>
<P> When pointers, arrays, and objects are wrapped by SWIG, they are
 normally converted into typed pointer objects. For example, an instance
 of <TT>Foo *</TT> might be a string encoded like this:</P>
<DIV class="diagram">
<PRE>
_108e688_p_Foo
</PRE>
</DIV>
<P> At a basic level, the type checker simply restores some type-safety
 to extension modules. However, the type checker is also responsible for
 making sure that wrapped C++ classes are handled correctly---especially
 when inheritance is used. This is especially important when an
 extension module makes use of multiple inheritance. For example:</P>
<DIV class="code">
<PRE>
class Foo {
   int x;
};

class Bar {
   int y;
};

class FooBar : public Foo, public Bar {
   int z;
};
</PRE>
</DIV>
<P> When the class <TT>FooBar</TT> is organized in memory, it contains
 the contents of the classes <TT>Foo</TT> and <TT>Bar</TT> as well as
 its own data members. For example:</P>
<DIV class="diagram">
<PRE>
FooBar --&gt; | -----------|  &lt;-- Foo
           |   int x    |
           |------------|  &lt;-- Bar
           |   int y    |
           |------------|
           |   int z    |
           |------------|
</PRE>
</DIV>
<P> Because of the way that base class data is stacked together, the
 casting of a <TT>Foobar *</TT> to either of the base classes may change
 the actual value of the pointer. This means that it is generally not
 safe to represent pointers using a simple integer or a bare <TT>void *</TT>
---type tags are needed to implement correct handling of pointer values
 (and to make adjustments when needed).</P>
<P> In the wrapper code generated for each language, pointers are
 handled through the use of special type descriptors and conversion
 functions. For example, if you look at the wrapper code for Python, you
 will see code like this:</P>
<DIV class="code">
<PRE>
if ((SWIG_ConvertPtr(obj0,(void **) &amp;arg1, SWIGTYPE_p_Foo,1)) == -1) return NULL;
</PRE>
</DIV>
<P> In this code, <TT>SWIGTYPE_p_Foo</TT> is the type descriptor that
 describes <TT>Foo *</TT>. The type descriptor is actually a pointer to
 a structure that contains information about the type name to use in the
 target language, a list of equivalent typenames (via typedef or
 inheritance), and pointer value handling information (if applicable).
 The <TT>SWIG_ConvertPtr()</TT> function is simply a utility function
 that takes a pointer object in the target language and a
 type-descriptor objects and uses this information to generate a C++
 pointer. However, the exact name and calling conventions of the
 conversion function depends on the target language (see language
 specific chapters for details).</P>
<P> The actual type code is in swigrun.swg, and gets inserted near the
 top of the generated swig wrapper file. The phrase &quot;a type X that can
 cast into a type Y&quot; means that given a type X, it can be converted into
 a type Y. In other words, X is a derived class of Y or X is a typedef
 of Y. The structure to store type information looks like this:</P>
<DIV class="code">
<PRE>
/* Structure to store information on one type */
typedef struct swig_type_info {
  const char *name;             /* mangled name of this type */
  const char *str;              /* human readable name for this type */
  swig_dycast_func dcast;       /* dynamic cast function down a hierarchy */
  struct swig_cast_info *cast;  /* Linked list of types that can cast into this type */
  void *clientdata;             /* Language specific type data */
} swig_type_info;

/* Structure to store a type and conversion function used for casting */
typedef struct swig_cast_info {
  swig_type_info *type;          /* pointer to type that is equivalent to this type */
  swig_converter_func converter; /* function to cast the void pointers */
  struct swig_cast_info *next;   /* pointer to next cast in linked list */
  struct swig_cast_info *prev;   /* pointer to the previous cast */
} swig_cast_info;
</PRE>
</DIV>
<P> Each <TT>swig_type_info</TT> stores a linked list of types that it
 is equivalent to. Each entry in this doubly linked list stores a
 pointer back to another swig_type_info structure, along with a pointer
 to a conversion function. This conversion function is used to solve the
 above problem of the FooBar class, correctly returning a pointer to the
 type we want.</P>
<P> The basic problem we need to solve is verifying and building
 arguments passed to functions. So going back to the <TT>
SWIG_ConvertPtr()</TT> function example from above, we are expecting a <TT>
Foo *</TT> and need to check if <TT>obj0</TT> is in fact a <TT>Foo *</TT>
. From before, <TT>SWIGTYPE_p_Foo</TT> is just a pointer to the <TT>
swig_type_info</TT> structure describing <TT>Foo *</TT>. So we loop
 though the linked list of <TT>swig_cast_info</TT> structures attached
 to <TT>SWIGTYPE_p_Foo</TT>. If we see that the type of <TT>obj0</TT> is
 in the linked list, we pass the object through the associated
 conversion function and then return a positive. If we reach the end of
 the linked list without a match, then <TT>obj0</TT> can not be
 converted to a <TT>Foo *</TT> and an error is generated.</P>
<P> Another issue needing to be addressed is sharing type information
 between multiple modules. More explicitly, we need to have ONE <TT>
swig_type_info</TT> for each type. If two modules both use the type, the
 second module loaded must lookup and use the swig_type_info structure
 from the module already loaded. Because no dynamic memory is used and
 the circular dependencies of the casting information, loading the type
 information is somewhat tricky, and not explained here. A complete
 description is in the <TT>Lib/swiginit.swg</TT> file (and near the top
 of any generated file).</P>
<P> Each module has one swig_module_info structure which looks like
 this:</P>
<DIV class="code">
<PRE>
/* Structure used to store module information
 * Each module generates one structure like this, and the runtime collects
 * all of these structures and stores them in a circularly linked list.*/
typedef struct swig_module_info {
  swig_type_info **types;         /* Array of pointers to swig_type_info structs in this module */
  int size;                       /* Number of types in this module */
  struct swig_module_info *next;  /* Pointer to next element in circularly linked list */
  swig_type_info **type_initial;  /* Array of initially generated type structures */
  swig_cast_info **cast_initial;  /* Array of initially generated casting structures */
  void *clientdata;               /* Language specific module data */
} swig_module_info;
</PRE>
</DIV>
<P> Each module stores an array of pointers to <TT>swig_type_info</TT>
 structures and the number of types in this module. So when a second
 module is loaded, it finds the <TT>swig_module_info</TT> structure for
 the first module and searches the array of types. If any of its own
 types are in the first module and have already been loaded, it uses
 those <TT>swig_type_info</TT> structures rather than creating new ones.
 These <TT>swig_module_info</TT> structures are chained together in a
 circularly linked list.</P>
<H3><A name="Typemaps_nn46"></A>10.9.2 Usage</H3>
<P>This section covers how to use these functions from typemaps. To
 learn how to call these functions from external files (not the
 generated _wrap.c file), see the <A href="#external_run_time">External
 access to the run-time system</A> section.</P>
<P>When pointers are converted in a typemap, the typemap code often
 looks similar to this:</P>
<DIV class="code">
<PRE>
%typemap(in) Foo * {
  if ((SWIG_ConvertPtr($input, (void **) &amp;$1, $1_descriptor)) == -1) return NULL;
}
</PRE>
</DIV>
<P> The most critical part is the typemap is the use of the <TT>
$1_descriptor</TT> special variable. When placed in a typemap, this is
 expanded into the <TT>SWIGTYPE_*</TT> type descriptor object above. As
 a general rule, you should always use <TT>$1_descriptor</TT> instead of
 trying to hard-code the type descriptor name directly.</P>
<P> There is another reason why you should always use the <TT>
$1_descriptor</TT> variable. When this special variable is expanded,
 SWIG marks the corresponding type as &quot;in use.&quot; When type-tables and
 type information is emitted in the wrapper file, descriptor information
 is only generated for those datatypes that were actually used in the
 interface. This greatly reduces the size of the type tables and
 improves efficiency.</P>
<P> Occassionally, you might need to write a typemap that needs to
 convert pointers of other types. To handle this, a special macro
 substition <TT>$descriptor(type)</TT> can be used to generate the SWIG
 type descriptor name for any C datatype. For example:</P>
<DIV class="code">
<PRE>
%typemap(in) Foo * {
  if ((SWIG_ConvertPtr($input, (void **) &amp;$1, $1_descriptor)) == -1) {
     Bar *temp;
     if ((SWIG_ConvertPtr($input, (void **) &amp;temp, <B>$descriptor(Bar *)</B>) == -1) {
         return NULL;
     }
     $1 = (Foo *) temp;
  }
}
</PRE>
</DIV>
<P> The primary use of <TT>$descriptor(type)</TT> is when writing
 typemaps for container objects and other complex data structures. There
 are some restrictions on the argument---namely it must be a fully
 defined C datatype. It can not be any of the special typemap variables.</P>
<P> In certain cases, SWIG may not generate type-descriptors like you
 expect. For example, if you are converting pointers in some
 non-standard way or working with an unusual combination of interface
 files and modules, you may find that SWIG omits information for a
 specific type descriptor. To fix this, you may need to use the <TT>
%types</TT> directive. For example:</P>
<DIV class="code">
<PRE>
%types(int *, short *, long *, float *, double *);
</PRE>
</DIV>
<P> When <TT>%types</TT> is used, SWIG generates type-descriptor
 information even if those datatypes never appear elsewhere in the
 interface file.</P>
<P> Further details about the run-time type checking can be found in the
 documentation for individual language modules. Reading the source code
 may also help. The file <TT>Lib/swigrun.swg</TT> in the SWIG library
 contains all of the source code for type-checking. This code is also
 included in every generated wrapped file so you probably just look at
 the output of SWIG to get a better sense for how types are managed.</P>
<H2><A name="Typemaps_overloading"></A>10.10 Typemaps and overloading</H2>
<P> In many target languages, SWIG fully supports C++ overloaded methods
 and functions. For example, if you have a collection of functions like
 this:</P>
<DIV class="code">
<PRE>
int foo(int x);
int foo(double x);
int foo(char *s, int y);
</PRE>
</DIV>
<P> You can access the functions in a normal way from the scripting
 interpreter:</P>
<DIV class="targetlang">
<PRE>
# Python
foo(3)           # foo(int)
foo(3.5)         # foo(double)
foo(&quot;hello&quot;,5)   # foo(char *, int)

# Tcl
foo 3            # foo(int)
foo 3.5          # foo(double)
foo hello 5      # foo(char *, int)
</PRE>
</DIV>
<P> To implement overloading, SWIG generates a separate wrapper function
 for each overloaded method. For example, the above functions would
 produce something roughly like this:</P>
<DIV class="code">
<PRE>
// wrapper pseudocode
_wrap_foo_0(argc, args[]) {       // foo(int)
   int arg1;
   int result;
   ...
   arg1 = FromInteger(args[0]);
   result = foo(arg1);
   return ToInteger(result);
}

_wrap_foo_1(argc, args[]) {       // foo(double)
   double arg1;
   int result;
   ...
   arg1 = FromDouble(args[0]);
   result = foo(arg1);
   return ToInteger(result);
}

_wrap_foo_2(argc, args[]) {       // foo(char *, int)
   char *arg1;
   int   arg2;
   int result;
   ...
   arg1 = FromString(args[0]);
   arg2 = FromInteger(args[1]);
   result = foo(arg1,arg2);
   return ToInteger(result);
}

</PRE>
</DIV>
<P> Next, a dynamic dispatch function is generated:</P>
<DIV class="code">
<PRE>
_wrap_foo(argc, args[]) {
   if (argc == 1) {
       if (IsInteger(args[0])) {
           return _wrap_foo_0(argc,args);
       } 
       if (IsDouble(args[0])) {
           return _wrap_foo_1(argc,args);
       }
   }
   if (argc == 2) {
       if (IsString(args[0]) &amp;&amp; IsInteger(args[1])) {
          return _wrap_foo_2(argc,args);
       }
   }
   error(&quot;No matching function!\n&quot;);
}
</PRE>
</DIV>
<P> The purpose of the dynamic dispatch function is to select the
 appropriate C++ function based on argument types---a task that must be
 performed at runtime in most of SWIG's target languages.</P>
<P> The generation of the dynamic dispatch function is a relatively
 tricky affair. Not only must input typemaps be taken into account
 (these typemaps can radically change the types of arguments accepted),
 but overloaded methods must also be sorted and checked in a very
 specific order to resolve potential ambiguity. A high-level overview of
 this ranking process is found in the &quot;<A href="#SWIGPlus">SWIG and C++</A>
&quot; chapter. What isn't mentioned in that chapter is the mechanism by
 which it is implemented---as a collection of typemaps.</P>
<P> To support dynamic dispatch, SWIG first defines a general purpose
 type hierarchy as follows:</P>
<DIV class="diagram">
<PRE>
Symbolic Name                   Precedence Value
------------------------------  ------------------
SWIG_TYPECHECK_POINTER           0  
SWIG_TYPECHECK_VOIDPTR           10 
SWIG_TYPECHECK_BOOL              15 
SWIG_TYPECHECK_UINT8             20 
SWIG_TYPECHECK_INT8              25 
SWIG_TYPECHECK_UINT16            30 
SWIG_TYPECHECK_INT16             35 
SWIG_TYPECHECK_UINT32            40 
SWIG_TYPECHECK_INT32             45 
SWIG_TYPECHECK_UINT64            50 
SWIG_TYPECHECK_INT64             55 
SWIG_TYPECHECK_UINT128           60 
SWIG_TYPECHECK_INT128            65 
SWIG_TYPECHECK_INTEGER           70 
SWIG_TYPECHECK_FLOAT             80 
SWIG_TYPECHECK_DOUBLE            90 
SWIG_TYPECHECK_COMPLEX           100 
SWIG_TYPECHECK_UNICHAR           110 
SWIG_TYPECHECK_UNISTRING         120 
SWIG_TYPECHECK_CHAR              130 
SWIG_TYPECHECK_STRING            140 
SWIG_TYPECHECK_BOOL_ARRAY        1015 
SWIG_TYPECHECK_INT8_ARRAY        1025 
SWIG_TYPECHECK_INT16_ARRAY       1035 
SWIG_TYPECHECK_INT32_ARRAY       1045 
SWIG_TYPECHECK_INT64_ARRAY       1055 
SWIG_TYPECHECK_INT128_ARRAY      1065 
SWIG_TYPECHECK_FLOAT_ARRAY       1080 
SWIG_TYPECHECK_DOUBLE_ARRAY      1090 
SWIG_TYPECHECK_CHAR_ARRAY        1130 
SWIG_TYPECHECK_STRING_ARRAY      1140 
</PRE>
</DIV>
<P> (These precedence levels are defined in <TT>swig.swg</TT>, a library
 file that's included by all target language modules.)</P>
<P> In this table, the precedence-level determines the order in which
 types are going to be checked. Low values are always checked before
 higher values. For example, integers are checked before floats, single
 values are checked before arrays, and so forth.</P>
<P> Using the above table as a guide, each target language defines a
 collection of &quot;typecheck&quot; typemaps. The follow excerpt from the Python
 module illustrates this:</P>
<DIV class="code">
<PRE>
/* Python type checking rules */
/* Note:  %typecheck(X) is a macro for %typemap(typecheck,precedence=X) */

%typecheck(SWIG_TYPECHECK_INTEGER)
	 int, short, long,
 	 unsigned int, unsigned short, unsigned long,
	 signed char, unsigned char,
	 long long, unsigned long long,
	 const int &amp;, const short &amp;, const long &amp;,
 	 const unsigned int &amp;, const unsigned short &amp;, const unsigned long &amp;,
	 const long long &amp;, const unsigned long long &amp;,
	 enum SWIGTYPE,
         bool, const bool &amp; 
{
  $1 = (PyInt_Check($input) || PyLong_Check($input)) ? 1 : 0;
}

%typecheck(SWIG_TYPECHECK_DOUBLE)
	float, double,
	const float &amp;, const double &amp;
{
  $1 = (PyFloat_Check($input) || PyInt_Check($input) || PyLong_Check($input)) ? 1 : 0;
}

%typecheck(SWIG_TYPECHECK_CHAR) char {
  $1 = (PyString_Check($input) &amp;&amp; (PyString_Size($input) == 1)) ? 1 : 0;
}

%typecheck(SWIG_TYPECHECK_STRING) char * {
  $1 = PyString_Check($input) ? 1 : 0;
}

%typecheck(SWIG_TYPECHECK_POINTER) SWIGTYPE *, SWIGTYPE &amp;, SWIGTYPE [] {
  void *ptr;
  if (SWIG_ConvertPtr($input, (void **) &amp;ptr, $1_descriptor, 0) == -1) {
    $1 = 0;
    PyErr_Clear();
  } else {
    $1 = 1;
  }
}

%typecheck(SWIG_TYPECHECK_POINTER) SWIGTYPE {
  void *ptr;
  if (SWIG_ConvertPtr($input, (void **) &amp;ptr, $&amp;1_descriptor, 0) == -1) {
    $1 = 0;
    PyErr_Clear();
  } else {
    $1 = 1;
  }
}

%typecheck(SWIG_TYPECHECK_VOIDPTR) void * {
  void *ptr;
  if (SWIG_ConvertPtr($input, (void **) &amp;ptr, 0, 0) == -1) {
    $1 = 0;
    PyErr_Clear();
  } else {
    $1 = 1;
  }
}

%typecheck(SWIG_TYPECHECK_POINTER) PyObject *
{
  $1 = ($input != 0);
}
</PRE>
</DIV>
<P> It might take a bit of contemplation, but this code has merely
 organized all of the basic C++ types, provided some simple
 type-checking code, and assigned each type a precedence value.</P>
<P> Finally, to generate the dynamic dispatch function, SWIG uses the
 following algorithm:</P>
<UL>
<LI>Overloaded methods are first sorted by the number of required
 arguments.</LI>
<LI>Methods with the same number of arguments are then sorted by
 precedence values of argument types.</LI>
<LI>Typecheck typemaps are then emitted to produce a dispatch function
 that checks arguments in the correct order.</LI>
</UL>
<P> If you haven't written any typemaps of your own, it is unnecessary
 to worry about the typechecking rules. However, if you have written new
 input typemaps, you might have to supply a typechecking rule as well.
 An easy way to do this is to simply copy one of the existing
 typechecking rules. Here is an example,</P>
<DIV class="code">
<PRE>
// Typemap for a C++ string
%typemap(in) std::string {
    if (PyString_Check($input)) {
         $1 = std::string(PyString_AsString($input));
     } else {
         SWIG_exception(SWIG_TypeError, &quot;string expected&quot;);
     }
}
// Copy the typecheck code for &quot;char *&quot;.  
%typemap(typecheck) std::string = char *;
</PRE>
</DIV>
<P> The bottom line: If you are writing new typemaps and you are using
 overloaded methods, you will probably have to write typecheck code or
 copy existing code. Since this is a relatively new SWIG feature, there
 are few examples to work with. However, you might look at some of the
 existing library files likes 'typemaps.i' for a guide.</P>
<P><B> Notes:</B></P>
<UL>
<LI>Typecheck typemaps are not used for non-overloaded methods. Because
 of this, it is still always necessary to check types in any &quot;in&quot;
 typemaps.</LI>
<LI>The dynamic dispatch process is only meant to be a heuristic. There
 are many corner cases where SWIG simply can't disambiguate types to the
 same degree as C++. The only way to resolve this ambiguity is to use
 the %rename directive to rename one of the overloaded methods
 (effectively eliminating overloading).</LI>
<LI> Typechecking may be partial. For example, if working with arrays,
 the typecheck code might simply check the type of the first array
 element and use that to dispatch to the correct function. Subsequent
 &quot;in&quot; typemaps would then perform more extensive type-checking.</LI>
<LI>Make sure you read the section on overloading in the &quot;<A href="#SWIGPlus">
SWIG and C++</A>&quot; chapter.</LI>
</UL>
<H2><A name="Typemaps_nn48"></A>10.11 More about <TT>%apply</TT> and <TT>
%clear</TT></H2>
<P> In order to implement certain kinds of program behavior, it is
 sometimes necessary to write sets of typemaps. For example, to support
 output arguments, one often writes a set of typemaps like this:</P>
<DIV class="code">
<PRE>
%typemap(in,numinputs=0) int *OUTPUT (int temp) {
   $1 = &amp;temp;
}
%typemap(argout) int *OUTPUT {
   // return value somehow
}
</PRE>
</DIV>
<P> To make it easier to apply the typemap to different argument types
 and names, the <TT>%apply</TT> directive performs a copy of all
 typemaps from one type to another. For example, if you specify this,</P>
<DIV class="code">
<PRE>
%apply int *OUTPUT { int *retvalue, int32 *output };
</PRE>
</DIV>
<P> then all of the <TT>int *OUTPUT</TT> typemaps are copied to <TT>int
 *retvalue</TT> and <TT>int32 *output</TT>.</P>
<P> However, there is a subtle aspect of <TT>%apply</TT> that needs more
 description. Namely, <TT>%apply</TT> does not overwrite a typemap rule
 if it is already defined for the target datatype. This behavior allows
 you to do two things:</P>
<UL>
<LI>You can specialize parts of a complex typemap rule by first defining
 a few typemaps and then using <TT>%apply</TT> to incorporate the
 remaining pieces.</LI>
<LI>Sets of different typemaps can be applied to the same datatype using
 repeated <TT>%apply</TT> directives.</LI>
</UL>
<P> For example:</P>
<DIV class="code">
<PRE>
%typemap(in) int *INPUT (int temp) {
   temp = ... get value from $input ...;
   $1 = &amp;temp;
}

%typemap(check) int *POSITIVE {
   if (*$1 &lt;= 0) {
      SWIG_exception(SWIG_ValueError,&quot;Expected a positive number!\n&quot;);
      return NULL;
   }
}

...
%apply int *INPUT     { int *invalue };
%apply int *POSITIVE  { int *invalue };
</PRE>
</DIV>
<P> Since <TT>%apply</TT> does not overwrite or replace any existing
 rules, the only way to reset behavior is to use the <TT>%clear</TT>
 directive. <TT>%clear</TT> removes all typemap rules defined for a
 specific datatype. For example:</P>
<DIV class="code">
<PRE>
%clear int *invalue;
</PRE>
</DIV>
<H2><A name="Typemaps_nn49"></A>10.12 Reducing wrapper code size</H2>
<P> Since the code supplied to a typemap is inlined directly into
 wrapper functions, typemaps can result in a tremendous amount of code
 bloat. For example, consider this typemap for an array:</P>
<DIV class="code">
<PRE>
%typemap(in) float [ANY] {
  int i;
  if (!PySequence_Check($input)) {
    PyErr_SetString(PyExc_ValueError,&quot;Expected a sequence&quot;);
    return NULL;
  }
  if (PySequence_Length($input) != $1_dim0) {
    PyErr_SetString(PyExc_ValueError,&quot;Size mismatch. Expected $1_dim0 elements&quot;);
    return NULL;
  }
  $1 = (float) malloc($1_dim0*sizeof(float));
  for (i = 0; i &lt; $1_dim0; i++) {
    PyObject *o = PySequence_GetItem($input,i);
    if (PyNumber_Check(o)) {
      $1[i] = (float) PyFloat_AsDouble(o);
    } else {
      PyErr_SetString(PyExc_ValueError,&quot;Sequence elements must be numbers&quot;);      
      free(result);
      return NULL;
    }
  }
}
</PRE>
</DIV>
<P> If you had a large interface with hundreds of functions all
 accepting array parameters, this typemap would be replicated
 repeatedly--generating a huge amount of code. A better approach might
 be to consolidate some of the typemap into a function. For example:</P>
<DIV class="code">
<PRE>
%{
/* Define a helper function */
static float *
convert_float_array(PyObject *input, int size) {
  int i;
  float *result;
  if (!PySequence_Check(input)) {
    PyErr_SetString(PyExc_ValueError,&quot;Expected a sequence&quot;);
    return NULL;
  }
  if (PySequence_Length(input) != size) {
    PyErr_SetString(PyExc_ValueError,&quot;Size mismatch. &quot;);
    return NULL;
  }
  result = (float) malloc(size*sizeof(float));
  for (i = 0; i &lt; size; i++) {
    PyObject *o = PySequence_GetItem(input,i);
    if (PyNumber_Check(o)) {
      result[i] = (float) PyFloat_AsDouble(o);
    } else {
      PyErr_SetString(PyExc_ValueError,&quot;Sequence elements must be numbers&quot;);
      free(result);       
      return NULL;
    }
  }
  return result;
}
%}

%typemap(in) float [ANY] {
    $1 = convert_float_array($input, $1_dim0);
    if (!$1) return NULL;
}
%}
</PRE>
</DIV>
<H2><A name="Typemaps_nn47"></A>10.13 Passing data between typemaps</H2>
<P> It is also important to note that the primary use of local variables
 is to create stack-allocated objects for temporary use inside a wrapper
 function (this is faster and less-prone to error than allocating data
 on the heap). In general, the variables are not intended to pass
 information between different types of typemaps. However, this can be
 done if you realize that local names have the argument number appended
 to them. For example, you could do this:</P>
<DIV class="code">
<PRE>
%typemap(in) int *(int temp) {
   temp = (int) PyInt_AsLong($input);
   $1 = &amp;temp;
}

%typemap(argout) int * {
   PyObject *o = PyInt_FromLong(temp$argnum);
   ...
}
</PRE>
</DIV>
<P> In this case, the <TT>$argnum</TT> variable is expanded into the
 argument number. Therefore, the code will reference the appropriate
 local such as <TT>temp1</TT> and <TT>temp2</TT>. It should be noted
 that there are plenty of opportunities to break the universe here and
 that accessing locals in this manner should probably be avoided. At the
 very least, you should make sure that the typemaps sharing information
 have exactly the same types and names.</P>
<H2><A name="Typemaps_nn51"></A>10.14 Where to go for more information?</H2>
<P> The best place to find out more information about writing typemaps
 is to look in the SWIG library. Most language modules define all of
 their default behavior using typemaps. These are found in files such as
 <TT>python.swg</TT>, <TT>perl5.swg</TT>, <TT>tcl8.swg</TT> and so
 forth. The <TT>typemaps.i</TT> file in the library also contains
 numerous examples. You should look at these files to get a feel for how
 to define typemaps of your own. Some of the language modules support
 additional typemaps and further information is available in the
 individual chapters for each target language.</P>
<HR NOSHADE>
<H1><A name="Customization"></A>11 Customization Features</H1>

<!-- INDEX -->
<DIV class="sectiontoc">
<UL>
<LI><A href="#exception">Exception handling with %exception</A>
<UL>
<LI><A href="#Customization_nn3">Handling exceptions in C code</A></LI>
<LI><A href="#Customization_nn4">Exception handling with longjmp()</A></LI>
<LI><A href="#Customization_nn5">Handling C++ exceptions</A></LI>
<LI><A href="#Customization_allowexcept">Exception handlers for
 variables</A></LI>
<LI><A href="#Customization_nn6">Defining different exception handlers</A>
</LI>
<LI><A href="#Customization_nn7">Using The SWIG exception library</A></LI>
</UL>
</LI>
<LI><A href="#ownership">Object ownership and %newobject</A></LI>
<LI><A href="#features">Features and the %feature directive</A>
<UL>
<LI><A href="#Customization_feature_flags">Feature flags</A></LI>
<LI><A href="#Customization_clearing_features">Clearing features</A></LI>
<LI><A href="#Customization_features_default_args">Features and default
 arguments</A></LI>
<LI><A href="#features_example">Feature example</A></LI>
</UL>
</LI>
</UL>
</DIV>
<!-- INDEX -->
<P> In many cases, it is desirable to change the default wrapping of
 particular declarations in an interface. For example, you might want to
 provide hooks for catching C++ exceptions, add assertions, or provide
 hints to the underlying code generator. This chapter describes some of
 these customization techniques. First, a discussion of exception
 handling is presented. Then, a more general-purpose customization
 mechanism known as &quot;features&quot; is described.</P>
<H2><A name="exception"></A>11.1 Exception handling with %exception</H2>
<P> The <TT>%exception</TT> directive allows you to define a general
 purpose exception handler. For example, you can specify the following:</P>
<DIV class="code">
<PRE>
%exception {
    try {
        $action
    }
    catch (RangeError) {
        PyErr_SetString(PyExc_IndexError,&quot;index out-of-bounds&quot;);
        return NULL;
    }
}
</PRE>
</DIV>
<P> When defined, the code enclosed in braces is inserted directly into
 the low-level wrapper functions. The special symbol <TT>$action</TT>
 gets replaced with the actual operation to be performed (a function
 call, method invocation, attribute access, etc.). An exception handler
 remains in effect until it is explicitly deleted. This is done by using
 either <TT>%exception</TT> or <TT>%noexception</TT> with no code. For
 example:</P>
<DIV class="code">
<PRE>
%exception;   // Deletes any previously defined handler
</PRE>
</DIV>
<P><B> Compatibility note:</B> Previous versions of SWIG used a special
 directive <TT>%except</TT> for exception handling. That directive is
 deprecated--<TT>%exception</TT> provides the same functionality, but is
 substantially more flexible.</P>
<H3><A name="Customization_nn3"></A>11.1.1 Handling exceptions in C code</H3>
<P> C has no formal exception handling mechanism so there are several
 approaches that might be used. A somewhat common technique is to simply
 set a special error code. For example:</P>
<DIV class="code">
<PRE>
/* File : except.c */

static char error_message[256];
static int error_status = 0;

void throw_exception(char *msg) {
	strncpy(error_message,msg,256);
	error_status = 1;
}

void clear_exception() {
	error_status = 0;
}
char *check_exception() {
	if (error_status) return error_message;
	else return NULL;
}

</PRE>
</DIV>
<P> To use these functions, functions simply call <TT>throw_exception()</TT>
 to indicate an error occurred. For example :</P>
<DIV class="code">
<PRE>
double inv(double x) {
	if (x != 0) return 1.0/x;
	else {
		throw_exception(&quot;Division by zero&quot;);
		return 0;
	}
}

</PRE>
</DIV>
<P> To catch the exception, you can write a simple exception handler
 such as the following (shown for Perl5) :</P>
<DIV class="code">
<PRE>
%exception {
    char *err;
    clear_exception();
    $action
    if ((err = check_exception())) {
       croak(err);
    }
}
</PRE>
</DIV>
<P> In this case, when an error occurs, it is translated into a Perl
 error. Each target language has its own approach to creating a runtime
 error/exception in and for Perl it is the <TT>croak</TT> method shown
 above.</P>
<H3><A name="Customization_nn4"></A>11.1.2 Exception handling with
 longjmp()</H3>
<P> Exception handling can also be added to C code using the <TT>
&lt;setjmp.h&gt;</TT> library. Here is a minimalistic implementation that
 relies on the C preprocessor :</P>
<DIV class="code">
<PRE>
/* File : except.c
   Just the declaration of a few global variables we're going to use */

#include &lt;setjmp.h&gt;
jmp_buf exception_buffer;
int exception_status;

/* File : except.h */
#include &lt;setjmp.h&gt;
extern jmp_buf exception_buffer;
extern int exception_status;

#define try if ((exception_status = setjmp(exception_buffer)) == 0)
#define catch(val) else if (exception_status == val)
#define throw(val) longjmp(exception_buffer,val)
#define finally else

/* Exception codes */

#define RangeError     1
#define DivisionByZero 2
#define OutOfMemory    3

</PRE>
</DIV>
<P> Now, within a C program, you can do the following :</P>
<DIV class="code">
<PRE>
double inv(double x) {
	if (x) return 1.0/x;
	else throw(DivisionByZero);
}

</PRE>
</DIV>
<P> Finally, to create a SWIG exception handler, write the following :</P>
<DIV class="code">
<PRE>
%{
#include &quot;except.h&quot;
%}

%exception {
	try {
		$action
	} catch(RangeError) {
		croak(&quot;Range Error&quot;);
	} catch(DivisionByZero) {
		croak(&quot;Division by zero&quot;);
	} catch(OutOfMemory) {
		croak(&quot;Out of memory&quot;);
	} finally {
		croak(&quot;Unknown exception&quot;);
	}
}
</PRE>
</DIV>
<P> Note: This implementation is only intended to illustrate the general
 idea. To make it work better, you'll need to modify it to handle nested
 <TT>try</TT> declarations.</P>
<H3><A name="Customization_nn5"></A>11.1.3 Handling C++ exceptions</H3>
<P> Handling C++ exceptions is also straightforward. For example:</P>
<DIV class="code">
<PRE>
%exception {
	try {
		$action
	} catch(RangeError) {
		croak(&quot;Range Error&quot;);
	} catch(DivisionByZero) {
		croak(&quot;Division by zero&quot;);
	} catch(OutOfMemory) {
		croak(&quot;Out of memory&quot;);
	} catch(...) {
		croak(&quot;Unknown exception&quot;);
	}
}

</PRE>
</DIV>
<P> The exception types need to be declared as classes elsewhere,
 possibly in a header file :</P>
<DIV class="code">
<PRE>
class RangeError {};
class DivisionByZero {};
class OutOfMemory {};
</PRE>
</DIV>
<H3><A name="Customization_allowexcept"></A>11.1.4 Exception handlers
 for variables</H3>
<P> By default all variables will ignore <TT>%exception</TT>, so it is
 effectively turned off for all variables wrappers. This applies to
 global variables, member variables and static member variables. The
 approach is certainly a logical one when wrapping variables in C.
 However, in C++, it is quite possible for an exception to be thrown
 while the variable is being assigned. To ensure <TT>%exception</TT> is
 used when wrapping variables, it needs to be 'turned on' using the <TT>
%allowexception</TT> feature. Note that <TT>%allowexception</TT> is just
 a macro for <TT>%feature(&quot;allowexcept&quot;)</TT>, that is, it is a feature
 called &quot;allowexcept&quot;. Any variable which has this feature attached to
 it, will then use the <TT>%exception</TT> feature, but of course, only
 if there is a <TT>%exception</TT> attached to the variable in the first
 place. The <TT>%allowexception</TT> feature works like any other
 feature and so can be used globally or for selective variables.</P>
<DIV class="code">
<PRE>
%allowexception;                // turn on globally
%allowexception Klass::MyVar;   // turn on for a specific variable

%noallowexception Klass::MyVar; // turn off for a specific variable
%noallowexception;              // turn off globally
</PRE>
</DIV>
<H3><A name="Customization_nn6"></A>11.1.5 Defining different exception
 handlers</H3>
<P> By default, the <TT>%exception</TT> directive creates an exception
 handler that is used for all wrapper functions that follow it. Unless
 there is a well-defined (and simple) error handling mechanism in place,
 defining one universal exception handler may be unwieldy and result in
 excessive code bloat since the handler is inlined into each wrapper
 function.</P>
<P> To fix this, you can be more selective about how you use the <TT>
%exception</TT> directive. One approach is to only place it around
 critical pieces of code. For example:</P>
<DIV class="code">
<PRE>
%exception {
	... your exception handler ...
}
/* Define critical operations that can throw exceptions here */

%exception;

/* Define non-critical operations that don't throw exceptions */
</PRE>
</DIV>
<P> More precise control over exception handling can be obtained by
 attaching an exception handler to specific declaration name. For
 example:</P>
<DIV class="code">
<PRE>
%exception allocate {
    try {
        $action
    } 
    catch (MemoryError) {
        croak(&quot;Out of memory&quot;);
    }
}
</PRE>
</DIV>
<P> In this case, the exception handler is only attached to declarations
 named &quot;allocate&quot;. This would include both global and member functions.
 The names supplied to <TT>%exception</TT> follow the same rules as for <TT>
%rename</TT> described in the section on <A href="#ambiguity_resolution_renaming">
Ambiguity resolution and renaming</A>. For example, if you wanted to
 define an exception handler for a specific class, you might write this:</P>
<DIV class="code">
<PRE>
%exception Object::allocate {
    try {
        $action
    } 
    catch (MemoryError) {
        croak(&quot;Out of memory&quot;);
    }
}
</PRE>
</DIV>
<P> When a class prefix is supplied, the exception handler is applied to
 the corresponding declaration in the specified class as well as for
 identically named functions appearing in derived classes.</P>
<P> <TT>%exception</TT> can even be used to pinpoint a precise
 declaration when overloading is used. For example:</P>
<DIV class="code">
<PRE>
%exception Object::allocate(int) {
    try {
        $action
    } 
    catch (MemoryError) {
        croak(&quot;Out of memory&quot;);
    }
}
</PRE>
</DIV>
<P> Attaching exceptions to specific declarations is a good way to
 reduce code bloat. It can also be a useful way to attach exceptions to
 specific parts of a header file. For example:</P>
<DIV class="code">
<PRE>
%module example
%{
#include &quot;someheader.h&quot;
%}

// Define a few exception handlers for specific declarations
%exception Object::allocate(int) {
    try {
        $action
    } 
    catch (MemoryError) {
        croak(&quot;Out of memory&quot;);
    }
}

%exception Object::getitem {
    try {
       $action
    }
    catch (RangeError) {
       croak(&quot;Index out of range&quot;);
    }
}
...
// Read a raw header file
%include &quot;someheader.h&quot;
</PRE>
</DIV>
<P><B> Compatibility note:</B> The <TT>%exception</TT> directive
 replaces the functionality provided by the deprecated &quot;except&quot; typemap.
 The typemap would allow exceptions to be thrown in the target language
 based on the return type of a function and was intended to be a
 mechanism for pinpointing specific declarations. However, it never
 really worked that well and the new %exception directive is much
 better.</P>
<H3><A name="Customization_nn7"></A>11.1.6 Using The SWIG exception
 library</H3>
<P> The <TT>exception.i</TT> library file provides support for creating
 language independent exceptions in your interfaces. To use it, simply
 put an &quot;<TT>%include exception.i</TT>&quot; in your interface file. This
 creates a function <TT>SWIG_exception()</TT> that can be used to raise
 common scripting language exceptions in a portable manner. For example
 :</P>
<DIV class="code">
<PRE>
// Language independent exception handler
%include exception.i       

%exception {
    try {
        $action
    } catch(RangeError) {
        SWIG_exception(SWIG_ValueError, &quot;Range Error&quot;);
    } catch(DivisionByZero) {
        SWIG_exception(SWIG_DivisionByZero, &quot;Division by zero&quot;);
    } catch(OutOfMemory) {
        SWIG_exception(SWIG_MemoryError, &quot;Out of memory&quot;);
    } catch(...) {
        SWIG_exception(SWIG_RuntimeError,&quot;Unknown exception&quot;);
    }
}

</PRE>
</DIV>
<P> As arguments, <TT>SWIG_exception()</TT> takes an error type code (an
 integer) and an error message string. The currently supported error
 types are :</P>
<DIV class="diagram">
<PRE>
SWIG_UnknownError
SWIG_IOError
SWIG_RuntimeError
SWIG_IndexError
SWIG_TypeError
SWIG_DivisionByZero
SWIG_OverflowError
SWIG_SyntaxError
SWIG_ValueError
SWIG_SystemError
SWIG_AttributeError
SWIG_MemoryError
SWIG_NullReferenceError
</PRE>
</DIV>
<P> Since the <TT>SWIG_exception()</TT> function is defined at the
 C-level it can be used elsewhere in SWIG. This includes typemaps and
 helper functions.</P>
<H2><A name="ownership"></A>11.2 Object ownership and %newobject</H2>
<P> A common problem in some applications is managing proper ownership
 of objects. For example, consider a function like this:</P>
<DIV class="code">
<PRE>
Foo *blah() {
   Foo *f = new Foo();
   return f;
}
</PRE>
</DIV>
<P> If you wrap the function <TT>blah()</TT>, SWIG has no idea that the
 return value is a newly allocated object. As a result, the resulting
 extension module may produce a memory leak (SWIG is conservative and
 will never delete objects unless it knows for certain that the returned
 object was newly created).</P>
<P> To fix this, you can provide an extra hint to the code generator
 using the <TT>%newobject</TT> directive. For example:</P>
<DIV class="code">
<PRE>
%newobject blah;
Foo *blah();
</PRE>
</DIV>
<P> <TT>%newobject</TT> works exactly like <TT>%rename</TT> and <TT>
%exception</TT>. In other words, you can attach it to class members and
 parameterized declarations as before. For example:</P>
<DIV class="code">
<PRE>
%newobject ::blah();                   // Only applies to global blah
%newobject Object::blah(int,double);   // Only blah(int,double) in Object
%newobject *::copy;                    // Copy method in all classes
...
</PRE>
</DIV>
<P> When <TT>%newobject</TT> is supplied, many language modules will
 arrange to take ownership of the return value. This allows the value to
 be automatically garbage-collected when it is no longer in use.
 However, this depends entirely on the target language (a language
 module may also choose to ignore the <TT>%newobject</TT> directive).</P>
<P> Closely related to <TT>%newobject</TT> is a special typemap. The
 &quot;newfree&quot; typemap can be used to deallocate a newly allocated return
 value. It is only available on methods for which <TT>%newobject</TT>
 has been applied and is commonly used to clean-up string results. For
 example:</P>
<DIV class="code">
<PRE>
%typemap(newfree) char * &quot;free($1);&quot;;
...
%newobject strdup;
...
char *strdup(const char *s);
</PRE>
</DIV>
<P> In this case, the result of the function is a string in the target
 language. Since this string is a copy of the original result, the data
 returned by <TT>strdup()</TT> is no longer needed. The &quot;newfree&quot;
 typemap in the example simply releases this memory.</P>
<P> As a complement to the <TT>%newobject</TT>, from SWIG 1.3.28, you
 can use the <TT>%delobject</TT> directive. For example, if you have two
 methods, one to create objects and one to destroy them, you can use:</P>
<DIV class="code">
<PRE>
%newobject create_foo;
%delobject destroy_foo;
...
Foo *create_foo();
void destroy_foo(Foo *foo);
</PRE>
</DIV>
<P> or in a member method as:</P>
<DIV class="code">
<PRE>
%delobject Foo::destroy;

class Foo {
public:
  void destroy() { delete this;}

private:
  ~Foo();
};
</PRE>
</DIV>
<P> <TT>%delobject</TT> instructs SWIG that the first argument passed to
 the method will be destroyed, and therefore, the target language should
 not attempt to deallocate it twice. This is similar to use the DISOWN
 typemap in the first method argument, and in fact, it also depends on
 the target language on implementing the 'disown' mechanism properly.</P>
<P><B> Compatibility note:</B> Previous versions of SWIG had a special <TT>
%new</TT> directive. However, unlike <TT>%newobject</TT>, it only
 applied to the next declaration. For example:</P>
<DIV class="code">
<PRE>
%new char *strdup(const char *s);
</PRE>
</DIV>
<P> For now this is still supported but is deprecated.</P>
<P><B> How to shoot yourself in the foot:</B> The <TT>%newobject</TT>
 directive is not a declaration modifier like the old <TT>%new</TT>
 directive. Don't write code like this:</P>
<DIV class="code">
<PRE>
%newobject
char *strdup(const char *s);
</PRE>
</DIV>
<P> The results might not be what you expect.</P>
<H2><A name="features"></A>11.3 Features and the %feature directive</H2>
<P> Both <TT>%exception</TT> and <TT>%newobject</TT> are examples of a
 more general purpose customization mechanism known as &quot;features.&quot; A
 feature is simply a user-definable property that is attached to
 specific declarations. Features are attached using the <TT>%feature</TT>
 directive. For example:</P>
<DIV class="code">
<PRE>
%feature(&quot;except&quot;) Object::allocate {
    try {
        $action
    } 
    catch (MemoryError) {
        croak(&quot;Out of memory&quot;);
    }
}

%feature(&quot;new&quot;,&quot;1&quot;) *::copy;
</PRE>
</DIV>
<P> In fact, the <TT>%exception</TT> and <TT>%newobject</TT> directives
 are really nothing more than macros involving <TT>%feature</TT>:</P>
<DIV class="code">
<PRE>
#define %exception %feature(&quot;except&quot;)
#define %newobject %feature(&quot;new&quot;,&quot;1&quot;)
</PRE>
</DIV>
<P> The name matching rules outlined in the <A href="#ambiguity_resolution_renaming">
Ambiguity resolution and renaming</A> section applies to all <TT>
%feature</TT> directives. In fact the the <TT>%rename</TT> directive is
 just a special form of <TT>%feature</TT>. The matching rules mean that
 features are very flexible and can be applied with pinpoint accuracy to
 specific declarations if needed. Additionally, if no declaration name
 is given, a global feature is said to be defined. This feature is then
 attached to<EM> every</EM> declaration that follows. This is how global
 exception handlers are defined. For example:</P>
<DIV class="code">
<PRE>
/* Define a global exception handler */
%feature(&quot;except&quot;) {
   try {
     $action
   }
   ...
}

... bunch of declarations ...
</PRE>
</DIV>
<P> The <TT>%feature</TT> directive can be used with different syntax.
 The following are all equivalent:</P>
<DIV class="code">
<PRE>
%feature(&quot;except&quot;) Object::method { $action };
%feature(&quot;except&quot;) Object::method %{ $action %};
%feature(&quot;except&quot;) Object::method &quot; $action &quot;;
%feature(&quot;except&quot;,&quot;$action&quot;) Object::method;
</PRE>
</DIV>
<P> The syntax in the first variation will generate the <TT>{ }</TT>
 delimiters used whereas the other variations will not. The <TT>%feature</TT>
 directive also accepts XML style attributes in the same way that
 typemaps will. Any number of attributes can be specified. The following
 is the generic syntax for features:</P>
<DIV class="code">
<PRE>
%feature(&quot;name&quot;,&quot;value&quot;, attribute1=&quot;AttributeValue1&quot;) symbol;
%feature(&quot;name&quot;, attribute1=&quot;AttributeValue1&quot;) symbol {value};
%feature(&quot;name&quot;, attribute1=&quot;AttributeValue1&quot;) symbol %{value%};
%feature(&quot;name&quot;, attribute1=&quot;AttributeValue1&quot;) symbol &quot;value&quot;;
</PRE>
</DIV>
<P> More than one attribute can be specified using a comma separated
 list. The Java module is an example that uses attributes in <TT>
%feature(&quot;except&quot;)</TT>. The <TT>throws</TT> attribute specifies the
 name of a Java class to add to a proxy method's throws clause. In the
 following example, <TT>MyExceptionClass</TT> is the name of the Java
 class for adding to the throws clause.</P>
<DIV class="code">
<PRE>
%feature(&quot;except&quot;, throws=&quot;MyExceptionClass&quot;) Object::method { 
   try {
     $action
   } catch (...) {
     ... code to throw a MyExceptionClass Java exception ...
   }
};
</PRE>
</DIV>
<P> Further details can be obtained from the <A href="#exception_handling">
Java exception handling</A> section.</P>
<H3><A name="Customization_feature_flags"></A>11.3.1 Feature flags</H3>
<P> Feature flags are used to enable or disable a particular feature.
 Feature flags are a common but simple usage of <TT>%feature</TT> and
 the feature value should be either <TT>1</TT> to enable or <TT>0</TT>
 to disable the feature.</P>
<DIV class="code">
<PRE>
%feature(&quot;name&quot;)          // enables feature
%feature(&quot;name&quot;, &quot;1&quot;)     // enables feature
%feature(&quot;name&quot;, &quot;x&quot;)     // enables feature
%feature(&quot;name&quot;, &quot;0&quot;)     // disables feature
%feature(&quot;name&quot;, &quot;&quot;)      // clears feature
</PRE>
</DIV>
<P> Actually any value other than zero will enable the feature. Note
 that if the value is omitted completely, the default value becomes <TT>
1</TT>, thereby enabling the feature. A feature is cleared by specifying
 no value, see <A href="#Customization_clearing_features">Clearing
 features</A>. The <TT>%immutable</TT> directive described in the <A href="#SWIG_readonly_variables">
Creating read-only variables</A> section, is just a macro for <TT>
%feature(&quot;immutable&quot;)</TT>, and can be used to demonstrates feature
 flags:</P>
<DIV class="code">
<PRE>
                                // features are disabled by default
int red;                        // mutable

%feature(&quot;immutable&quot;);          // global enable
int orange;                     // immutable

%feature(&quot;immutable&quot;,&quot;0&quot;);      // global disable
int yellow;                     // mutable

%feature(&quot;immutable&quot;,&quot;1&quot;);      // another form of global enable
int green;                      // immutable

%feature(&quot;immutable&quot;,&quot;&quot;);       // clears the global feature
int blue;                       // mutable
</PRE>
</DIV>
<P> Note that features are disabled by default and must be explicitly
 enabled either globally or by specifying a targeted declaration. The
 above intersperses SWIG directives with C code. Of course you can
 target features explicitly, so the above could also be rewritten as:</P>
<DIV class="code">
<PRE>
%feature(&quot;immutable&quot;,&quot;1&quot;) orange;
%feature(&quot;immutable&quot;,&quot;1&quot;) green;
int red;                        // mutable
int orange;                     // immutable
int yellow;                     // mutable
int green;                      // immutable
int blue;                       // mutable
</PRE>
</DIV>
<P> The above approach allows for the C declarations to be separated
 from the SWIG directives for when the C declarations are parsed from a
 C header file. The logic above can of course be inverted and rewritten
 as:</P>
<DIV class="code">
<PRE>
%feature(&quot;immutable&quot;,&quot;1&quot;);
%feature(&quot;immutable&quot;,&quot;0&quot;) red;
%feature(&quot;immutable&quot;,&quot;0&quot;) yellow;
%feature(&quot;immutable&quot;,&quot;0&quot;) blue;
int red;                        // mutable
int orange;                     // immutable
int yellow;                     // mutable
int green;                      // immutable
int blue;                       // mutable
</PRE>
</DIV>
<H3><A name="Customization_clearing_features"></A>11.3.2 Clearing
 features</H3>
<P> A feature stays in effect until it is explicitly cleared. A feature
 is cleared by supplying a <TT>%feature</TT> directive with no value.
 For example <TT>%feature(&quot;name&quot;,&quot;&quot;)</TT>. A cleared feature means that
 any feature exactly matching any previously defined feature is no
 longer used in the name matching rules. So if a feature is cleared, it
 might mean that another name matching rule will apply. To clarify,
 let's consider the <TT>except</TT> feature again (<TT>%exception</TT>):</P>
<DIV class="code">
<PRE>
// Define global exception handler
%feature(&quot;except&quot;) {
    try {
        $action
    } catch (...) {
        croak(&quot;Unknown C++ exception&quot;);
    }
}

// Define exception handler for all clone methods to log the method calls
%feature(&quot;except&quot;) *::clone() {
    try {
        logger.info(&quot;$action&quot;);
        $action
    } catch (...) {
        croak(&quot;Unknown C++ exception&quot;);
    }
}

... initial set of class declarations with clone methods ...

// clear the previously defined feature
%feature(&quot;except&quot;,&quot;&quot;) *::clone();

... final set of class declarations with clone methods ...
</PRE>
</DIV>
<P> In the above scenario, the initial set of clone methods will log all
 method invocations from the target language. This specific feature is
 cleared for the final set of clone methods. However, these clone
 methods will still have an exception handler (without logging) as the
 next best feature match for them is the global exception handler.</P>
<P> Note that clearing a feature is not always the same as disabling it.
 Clearing the feature above with <TT>%feature(&quot;except&quot;,&quot;&quot;) *::clone()</TT>
 is not the same as specifying <TT>%feature(&quot;except&quot;,&quot;0&quot;) *::clone()</TT>
. The former will disable the feature for clone methods - the feature is
 still a better match than the global feature. If on the other hand, no
 global exception handler had been defined at all, then clearing the
 feature would be the same as disabling it as no other feature would
 have matched.</P>
<P> Note that the feature must match exactly for it to be cleared by any
 previously defined feature. For example the following attempt to clear
 the initial feature will not work:</P>
<DIV class="code">
<PRE>
%feature(&quot;except&quot;) clone() { logger.info(&quot;$action&quot;); $action }
%feature(&quot;except&quot;,&quot;&quot;) *::clone();
</PRE>
</DIV>
<P> but this will:</P>
<DIV class="code">
<PRE>
%feature(&quot;except&quot;) clone() { logger.info(&quot;$action&quot;); $action }
%feature(&quot;except&quot;,&quot;&quot;) clone();
</PRE>
</DIV>
<H3><A name="Customization_features_default_args"></A>11.3.3 Features
 and default arguments</H3>
<P> SWIG treats methods with default arguments as separate overloaded
 methods as detailed in the <A href="#SWIGPlus_default_args">default
 arguments</A> section. Any <TT>%feature</TT> targeting a method with
 default arguments will apply to all the extra overloaded methods that
 SWIG generates if the default arguments are specified in the feature.
 If the default arguments are not specified in the feature, then the
 feature will match that exact wrapper method only and not the extra
 overloaded methods that SWIG generates. For example:</P>
<DIV class="code">
<PRE>
%feature(&quot;except&quot;) void hello(int i=0, double d=0.0) { ... }
void hello(int i=0, double d=0.0);
</PRE>
</DIV>
<P> will apply the feature to all three wrapper methods, that is:</P>
<DIV class="code">
<PRE>
void hello(int i, double d);
void hello(int i);
void hello();
</PRE>
</DIV>
<P> If the default arguments are not specified in the feature:</P>
<DIV class="code">
<PRE>
%feature(&quot;except&quot;) void hello(int i, double d) { ... }
void hello(int i=0, double d=0.0);
</PRE>
</DIV>
<P> then the feature will only apply to this wrapper method:</P>
<DIV class="code">
<PRE>
void hello(int i, double d);
</PRE>
</DIV>
<P> and not these wrapper methods:</P>
<DIV class="code">
<PRE>
void hello(int i);
void hello();
</PRE>
</DIV>
<P> If <A href="#SWIGPlus_default_args">compactdefaultargs</A> are being
 used, then the difference between specifying or not specifying default
 arguments in a feature is not applicable as just one wrapper is
 generated.</P>
<P><B> Compatibility note:</B> The different behaviour of features
 specified with or without default arguments was introduced in
 SWIG-1.3.23 when the approach to wrapping methods with default
 arguments was changed.</P>
<H3><A name="features_example"></A>11.3.4 Feature example</H3>
<P> As has been shown earlier, the intended use for the <TT>%feature</TT>
 directive is as a highly flexible customization mechanism that can be
 used to annotate declarations with additional information for use by
 specific target language modules. Another example is in the Python
 module. You might use <TT>%feature</TT> to rewrite proxy/shadow class
 code as follows:</P>
<DIV class="code">
<PRE>
%module example
%rename(bar_id) bar(int,double);

// Rewrite bar() to allow some nice overloading

%feature(&quot;shadow&quot;) Foo::bar(int) %{
def bar(*args):
    if len(args) == 3:
         return apply(examplec.Foo_bar_id,args)
    return apply(examplec.Foo_bar,args)
%}
    
class Foo {
public:
    int bar(int x);
    int bar(int x, double y);
}
</PRE>
</DIV>
<P> Further details of <TT>%feature</TT> usage is described in the
 documentation for specific language modules.</P>
<HR NOSHADE>
<H1><A name="Contract"></A>12 Contracts</H1>

<!-- INDEX -->
<DIV class="sectiontoc">
<UL>
<LI><A href="#Contract_nn2">The %contract directive</A></LI>
<LI><A href="#Contract_nn3">%contract and classes</A></LI>
<LI><A href="#Contract_nn4">Constant aggregation and %aggregate_check</A>
</LI>
<LI><A href="#Contract_nn5">Notes</A></LI>
</UL>
</DIV>
<!-- INDEX -->
<P> A common problem that arises when wrapping C libraries is that of
 maintaining reliability and checking for errors. The fact of the matter
 is that many C programs are notorious for not providing error checks.
 Not only that, when you expose the internals of an application as a
 library, it often becomes possible to crash it simply by providing bad
 inputs or using it in a way that wasn't intended.</P>
<P> This chapter describes SWIG's support for software contracts. In the
 context of SWIG, a contract can be viewed as a runtime constraint that
 is attached to a declaration. For example, you can easily attach
 argument checking rules, check the output values of a function and
 more. When one of the rules is violated by a script, a runtime
 exception is generated rather than having the program continue to
 execute.</P>
<H2><A name="Contract_nn2"></A>12.1 The %contract directive</H2>
<P> Contracts are added to a declaration using the %contract directive.
 Here is a simple example:</P>
<DIV class="code">
<PRE>
%contract sqrt(double x) {
require:
    x &gt;= 0;
ensure:
    sqrt &gt;= 0;
}

...
double sqrt(double);
</PRE>
</DIV>
<P> In this case, a contract is being added to the <TT>sqrt()</TT>
 function. The <TT>%contract</TT> directive must always appear before
 the declaration in question. Within the contract there are two
 sections, both of which are optional. The <TT>require:</TT> section
 specifies conditions that must hold before the function is called.
 Typically, this is used to check argument values. The <TT>ensure:</TT>
 section specifies conditions that must hold after the function is
 called. This is often used to check return values or the state of the
 program. In both cases, the conditions that must hold must be specified
 as boolean expressions.</P>
<P> In the above example, we're simply making sure that sqrt() returns a
 non-negative number (if it didn't, then it would be broken in some
 way).</P>
<P> Once a contract has been specified, it modifies the behavior of the
 resulting module. For example:</P>
<DIV class="shell">
<PRE>
&gt;&gt;&gt; example.sqrt(2)
1.4142135623730951
&gt;&gt;&gt; example.sqrt(-2)
Traceback (most recent call last):
  File &quot;&lt;stdin&gt;&quot;, line 1, in ?
RuntimeError: Contract violation: require: (arg1&gt;=0)
&gt;&gt;&gt;
</PRE>
</DIV>
<H2><A name="Contract_nn3"></A>12.2 %contract and classes</H2>
<P> The <TT>%contract</TT> directive can also be applied to class
 methods and constructors. For example:</P>
<DIV class="code">
<PRE>
%contract Foo::bar(int x, int y) {
require:
   x &gt; 0;
ensure:
   bar &gt; 0;
}

%contract Foo::Foo(int a) {
require:
   a &gt; 0;
}

class Foo {
public:
    Foo(int);
    int bar(int, int);
};
</PRE>
</DIV>
<P> The way in which <TT>%contract</TT> is applied is exactly the same
 as the <TT>%feature</TT> directive. Thus, any contract that you
 specified for a base class will also be attached to inherited methods.
 For example:</P>
<DIV class="code">
<PRE>
class Spam : public Foo {
public:
   int bar(int,int);    // Gets contract defined for Foo::bar(int,int)
};
</PRE>
</DIV>
<P> In addition to this, separate contracts can be applied to both the
 base class and a derived class. For example:</P>
<DIV class="code">
<PRE>
%contract Foo::bar(int x, int) {
require:
    x &gt; 0;
}

%contract Spam::bar(int, int y) {
require:
    y &gt; 0;
}

class Foo {
public:
    int bar(int,int);   // Gets Foo::bar contract.
};

class Spam : public Foo {
public:
     int bar(int,int);   // Gets Foo::bar and Spam::bar contract
};
</PRE>
</DIV>
<P> When more than one contract is applied, the conditions specified in
 a &quot;require:&quot; section are combined together using a logical-AND
 operation. In other words conditions specified for the base class and
 conditions specified for the derived class all must hold. In the above
 example, this means that both the arguments to <TT>Spam::bar</TT> must
 be positive.</P>
<H2><A name="Contract_nn4"></A>12.3 Constant aggregation and
 %aggregate_check</H2>
<P> Consider an interface file that contains the following code:</P>
<DIV class="code">
<PRE>
#define  UP     1
#define  DOWN   2
#define  RIGHT  3
#define  LEFT   4

void move(SomeObject *, int direction, int distance);
</PRE>
</DIV>
<P> One thing you might want to do is impose a constraint on the
 direction parameter to make sure it's one of a few accepted values. To
 do that, SWIG provides an easy to use macro %aggregate_check() that
 works like this:</P>
<DIV class="code">
<PRE>
%aggregate_check(int, check_direction, UP, DOWN, LEFT, RIGHT);
</PRE>
</DIV>
<P> This merely defines a utility function of the form</P>
<DIV class="code">
<PRE>
int check_direction(int x);
</PRE>
</DIV>
<P> That checks the argument x to see if it is one of the values listed.
 This utility function can be used in contracts. For example:</P>
<DIV class="code">
<PRE>
%aggregate_check(int, check_direction, UP, DOWN, RIGHT, LEFT);

%contract move(SomeObject *, int direction, in) {
require:
     check_direction(direction);
}

#define  UP     1
#define  DOWN   2
#define  RIGHT  3
#define  LEFT   4

void move(SomeObject *, int direction, int distance);
</PRE>
</DIV>
<P> Alternatively, it can be used in typemaps and other directives. For
 example:</P>
<DIV class="code">
<PRE>
%aggregate_check(int, check_direction, UP, DOWN, RIGHT, LEFT);

%typemap(check) int direction {
    if (!check_direction($1)) SWIG_exception(SWIG_ValueError, &quot;Bad direction&quot;);
}

#define  UP     1
#define  DOWN   2
#define  RIGHT  3
#define  LEFT   4

void move(SomeObject *, int direction, int distance);
</PRE>
</DIV>
<P> Regrettably, there is no automatic way to perform similar checks
 with enums values. Maybe in a future release.</P>
<H2><A name="Contract_nn5"></A>12.4 Notes</H2>
<P> Contract support was implemented by Songyan (Tiger) Feng and first
 appeared in SWIG-1.3.20.</P>
<HR NOSHADE>
<H1><A name="Varargs"></A>13 Variable Length Arguments</H1>

<!-- INDEX -->
<DIV class="sectiontoc">
<UL>
<LI><A href="#Varargs_nn2">Introduction</A></LI>
<LI><A href="#Varargs_nn3">The Problem</A></LI>
<LI><A href="#Varargs_nn4">Default varargs support</A></LI>
<LI><A href="#Varargs_nn5">Argument replacement using %varargs</A></LI>
<LI><A href="#Varargs_nn6">Varargs and typemaps</A></LI>
<LI><A href="#Varargs_nn7">Varargs wrapping with libffi</A></LI>
<LI><A href="#Varargs_nn8">Wrapping of va_list</A></LI>
<LI><A href="#Varargs_nn9">C++ Issues</A></LI>
<LI><A href="#Varargs_nn10">Discussion</A></LI>
</UL>
</DIV>
<!-- INDEX -->
<P><B> (a.k.a, &quot;The horror. The horror.&quot;)</B></P>
<P> This chapter describes the problem of wrapping functions that take a
 variable number of arguments. For instance, generating wrappers for the
 C <TT>printf()</TT> family of functions.</P>
<P> This topic is sufficiently advanced to merit its own chapter. In
 fact, support for varargs is an often requested feature that was first
 added in SWIG-1.3.12. Most other wrapper generation tools have wisely
 chosen to avoid this issue.</P>
<H2><A name="Varargs_nn2"></A>13.1 Introduction</H2>
<P> Some C and C++ programs may include functions that accept a variable
 number of arguments. For example, most programmers are familiar with
 functions from the C library such as the following:</P>
<DIV class="code">
<PRE>
int printf(const char *fmt, ...)
int fprintf(FILE *, const char *fmt, ...);
int sprintf(char *s, const char *fmt, ...);
</PRE>
</DIV>
<P> Although there is probably little practical purpose in wrapping
 these specific C library functions in a scripting language (what would
 be the point?), a library may include its own set of special functions
 based on a similar API. For example:</P>
<DIV class="code">
<PRE>
int  traceprintf(const char *fmt, ...);
</PRE>
</DIV>
<P> In this case, you may want to have some kind of access from the
 target language.</P>
<P> Before describing the SWIG implementation, it is important to
 discuss the common uses of varargs that you are likely to encounter in
 real programs. Obviously, there are the <TT>printf()</TT> style output
 functions as shown. Closely related to this would be <TT>scanf()</TT>
 style input functions that accept a format string and a list of
 pointers into which return values are placed. However, variable length
 arguments are also sometimes used to write functions that accept a
 NULL-terminated list of pointers. A good example of this would be a
 function like this:</P>
<DIV class="code">
<PRE>
int execlp(const char *path, const char *arg1, ...);
...

/* Example */
execlp(&quot;ls&quot;,&quot;ls&quot;,&quot;-l&quot;,NULL);
</PRE>
</DIV>
<P> In addition, varargs is sometimes used to fake default arguments in
 older C libraries. For instance, the low level <TT>open()</TT> system
 call is often declared as a varargs function so that it will accept two
 or three arguments:</P>
<DIV class="code">
<PRE>
int open(const char *path, int oflag, ...);
...

/* Examples */
f = open(&quot;foo&quot;, O_RDONLY);
g = open(&quot;bar&quot;, O_WRONLY | O_CREAT, 0644);
</PRE>
</DIV>
<P> Finally, to implement a varargs function, recall that you have to
 use the C library functions defined in <TT>&lt;stdarg.h&gt;</TT>. For
 example:</P>
<DIV class="code">
<PRE>
List make_list(const char *s, ...) {
    va_list ap;
    List    x;
    ...
    va_start(ap, s);
    while (s) {
       x.append(s);
       s = va_arg(ap, const char *);
    }
    va_end(ap);
    return x;
}
</PRE>
</DIV>
<H2><A name="Varargs_nn3"></A>13.2 The Problem</H2>
<P> Generating wrappers for a variable length argument function presents
 a number of special challenges. Although C provides support for
 implementing functions that receive variable length arguments, there
 are no functions that can go in the other direction. Specifically, you
 can't write a function that dynamically creates a list of arguments and
 which invokes a varargs function on your behalf.</P>
<P> Although it is possible to write functions that accept the special
 type <TT>va_list</TT>, this is something entirely different. You can't
 take a <TT>va_list</TT> structure and pass it in place of the variable
 length arguments to another varargs function. It just doesn't work.</P>
<P> The reason this doesn't work has to do with the way that function
 calls get compiled. For example, suppose that your program has a
 function call like this:</P>
<DIV class="code">
<PRE>
printf(&quot;Hello %s. Your number is %d\n&quot;, name, num);
</PRE>
</DIV>
<P> When the compiler looks at this, it knows that you are calling <TT>
printf()</TT> with exactly three arguments. Furthermore, it knows that
 the number of arguments as well are their types and sizes is<EM> never</EM>
 going to change during program execution. Therefore, this gets turned
 to machine code that sets up a three-argument stack frame followed by a
 call to <TT>printf()</TT>.</P>
<P> In contrast, suppose you attempted to make some kind of wrapper
 around <TT>printf()</TT> using code like this:</P>
<DIV class="code">
<PRE>
int wrap_printf(const char *fmt, ...) {
   va_list ap;
   va_start(ap,fmt);
   ...
   printf(fmt,ap);
   ...
   va_end(ap);
};
</PRE>
</DIV>
<P> Athough this code might compile, it won't do what you expect. This
 is because the call to <TT>printf()</TT> is compiled as a procedure
 call involving only two arguments. However, clearly a two-argument
 configuration of the call stack is completely wrong if your intent is
 to pass an arbitrary number of arguments to the real <TT>printf()</TT>.
 Needless to say, it won't work.</P>
<P> Unfortunately, the situation just described is exactly the problem
 faced by wrapper generation tools. In general, the number of passed
 arguments will not be known until run-time. To make matters even worse,
 you won't know the types and sizes of arguments until run-time as well.
 Needless to say, there is no obvious way to make the C compiler
 generate code for a function call involving an unknown number of
 arguments of unknown types.</P>
<P> In theory, it<EM> is</EM> possible to write a wrapper that does the
 right thing. However, this involves knowing the underlying ABI for the
 target platform and language as well as writing special purpose code
 that manually constructed the call stack before making a procedure
 call. Unfortunately, both of these tasks require the use of inline
 assembly code. Clearly, that's the kind of solution you would much
 rather avoid.</P>
<P> With this nastiness in mind, SWIG provides a number of solutions to
 the varargs wrapping problem. Most of these solutions are compromises
 that provide limited varargs support without having to resort to
 assembly language. However, SWIG can also support real varargs wrapping
 (with stack-frame manipulation) if you are willing to get hands dirty.
 Keep reading.</P>
<H2><A name="Varargs_nn4"></A>13.3 Default varargs support</H2>
<P> When variable length arguments appear in an interface, the default
 behavior is to drop the variable argument list entirely, replacing them
 with a single NULL pointer. For example, if you had this function,</P>
<DIV class="code">
<PRE>
void traceprintf(const char *fmt, ...);
</PRE>
</DIV>
<P> it would be wrapped as if it had been declared as follows:</P>
<DIV class="code">
<PRE>
void traceprintf(const char *fmt);
</PRE>
</DIV>
<P> When the function is called inside the wrappers, it is called as
 follows:</P>
<DIV class="code">
<PRE>
traceprintf(arg1, NULL);
</PRE>
</DIV>
<P> Arguably, this approach seems to defeat the whole point of variable
 length arguments. However, this actually provides enough support for
 many simple kinds of varargs functions to still be useful. For
 instance, you could make function calls like this (in Python):</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; traceprintf(&quot;Hello World&quot;)
&gt;&gt;&gt; traceprintf(&quot;Hello %s. Your number is %d\n&quot; % (name, num))
</PRE>
</DIV>
<P> Notice how string formatting is being done in Python instead of C.</P>
<H2><A name="Varargs_nn5"></A>13.4 Argument replacement using %varargs</H2>
<P> Instead of dropping the variable length arguments, an alternative
 approach is to replace <TT>(...)</TT> with a set of suitable arguments.
 SWIG provides a special <TT>%varargs</TT> directive that can be used to
 do this. For example,</P>
<DIV class="code">
<PRE>
%varargs(int mode = 0) open;
...
int open(const char *path, int oflags, ...);
</PRE>
</DIV>
<P> is equivalent to this:</P>
<DIV class="code">
<PRE>
int open(const char *path, int oflags, int mode = 0);
</PRE>
</DIV>
<P> In this case, <TT>%varargs</TT> is simply providing more specific
 information about the extra arguments that might be passed to a
 function. If the parameters to a varargs function are of uniform type, <TT>
%varargs</TT> can also accept a numerical argument count as follows:</P>
<DIV class="code">
<PRE>
%varargs(10,char *arg = NULL) execlp;
...
int execlp(const char *path, const char *arg1, ...);
</PRE>
</DIV>
<P> This would wrap <TT>execlp()</TT> as a function that accepted up to
 10 optional arguments. Depending on the application, this may be more
 than enough for practical purposes.</P>
<P> Argument replacement is most appropriate in cases where the types of
 the extra arguments is uniform and the maximum number of arguments is
 known. When replicated argument replacement is used, at least one extra
 argument is added to the end of the arguments when making the function
 call. This argument serves as a sentinel to make sure the list is
 properly terminated. It has the same value as that supplied to the <TT>
%varargs</TT> directive.</P>
<P> Argument replacement is not as useful when working with functions
 that accept mixed argument types such as <TT>printf()</TT>. Providing
 general purpose wrappers to such functions presents special problems
 (covered shortly).</P>
<H2><A name="Varargs_nn6"></A>13.5 Varargs and typemaps</H2>
<P> Variable length arguments may be used in typemap specifications. For
 example:</P>
<DIV class="code">
<PRE>
%typemap(in) (...) {
    // Get variable length arguments (somehow)
    ...
}

%typemap(in) (const char *fmt, ...) {
    // Multi-argument typemap
}
</PRE>
</DIV>
<P> However, this immediately raises the question of what &quot;type&quot; is
 actually used to represent <TT>(...)</TT>. For lack of a better
 alternative, the type of <TT>(...)</TT> is set to <TT>void *</TT>.
 Since there is no way to dynamically pass arguments to a varargs
 function (as previously described), the <TT>void *</TT> argument value
 is intended to serve as a place holder for storing some kind of
 information about the extra arguments (if any). In addition, the
 default behavior of SWIG is to pass the <TT>void *</TT> value as an
 argument to the function. Therefore, you could use the pointer to hold
 a valid argument value if you wanted.</P>
<P> To illustrate, here is a safer version of wrapping <TT>printf()</TT>
 in Python:</P>
<DIV class="code">
<PRE>
%typemap(in) (const char *fmt, ...) {
    $1 = &quot;%s&quot;;                                /* Fix format string to %s */
    $2 = (void *) PyString_AsString($input);  /* Get string argument */
};
...
int printf(const char *fmt, ...);
</PRE>
</DIV>
<P> In this example, the format string is implicitly set to <TT>&quot;%s&quot;</TT>
. This prevents a program from passing a bogus format string to the
 extension. Then, the passed input object is decoded and placed in the <TT>
void *</TT> argument defined for the <TT>(...)</TT> argument. When the
 actual function call is made, the underlying wrapper code will look
 roughly like this:</P>
<DIV class="code">
<PRE>
wrap_printf() {
   char *arg1;
   void *arg2;
   int   result;

   arg1 = &quot;%s&quot;;
   arg2 = (void *) PyString_AsString(arg2obj);
   ...
   result = printf(arg1,arg2);
   ...
}
</PRE>
</DIV>
<P> Notice how both arguments are passed to the function and it does
 what you would expect.</P>
<P> The next example illustrates a more advanced kind of varargs
 typemap. Disclaimer: this requires special support in the target
 language module and is not guaranteed to work with all SWIG modules at
 this time. It also starts to illustrate some of the more fundamental
 problems with supporting varargs in more generality.</P>
<P> If a typemap is defined for any form of <TT>(...)</TT>, many SWIG
 modules will generate wrappers that accept a variable number of
 arguments as input and will make these arguments available in some
 form. The precise details of this depends on the language module being
 used (consult the appropriate chapter for more details). However,
 suppose that you wanted to create a Python wrapper for the <TT>execlp()</TT>
 function shown earlier. To do this using a typemap instead of using <TT>
%varargs</TT>, you might first write a typemap like this:</P>
<DIV class="code">
<PRE>
%typemap(in) (...)(char *args[10]) {
    int i;
    int argc;
    for (i = 0; i &lt; 10; i++) args[i] = 0;
    argc = PyTuple_Size(varargs);
    if (argc &gt; 10) {
       PyErr_SetString(PyExc_ValueError,&quot;Too many arguments&quot;);
       return NULL;
    }
    for (i = 0; i &lt; argc; i++) {
       PyObject *o = PyTuple_GetItem(varargs,i);
       if (!PyString_Check(o)) {
           PyErr_SetString(PyExc_ValueError,&quot;Expected a string&quot;);
           return NULL;
       }
       args[i] = PyString_AsString(o);
    }
    $1 = (void *) args;
}
</PRE>
</DIV>
<P> In this typemap, the special variable <TT>varargs</TT> is a tuple
 holding all of the extra arguments passed (this is specific to the
 Python module). The typemap then pulls this apart and sticks the values
 into the array of strings <TT>args</TT>. Then, the array is assigned to
 <TT>$1</TT> (recall that this is the <TT>void *</TT> variable
 corresponding to <TT>(...)</TT>). However, this assignment is only half
 of the picture----clearly this alone is not enough to make the function
 work. To patch everything up, you have to rewrite the underlying action
 code using the <TT>%feature</TT> directive like this:</P>
<DIV class="code">
<PRE>
%feature(&quot;action&quot;) execlp {
   char *args = (char **) arg3;
   result = execlp(arg1, arg2, args[0], args[1], args[2], args[3], args[4],
                   args[5],args[6],args[7],args[8],args[9], NULL);
}

int execlp(const char *path, const char *arg, ...);
</PRE>
</DIV>
<P> This patches everything up and creates a function that more or less
 works. However, don't try explaining this to your coworkers unless you
 know for certain that they've had several cups of coffee. If you really
 want to elevate your guru status and increase your job security,
 continue to the next section.</P>
<H2><A name="Varargs_nn7"></A>13.6 Varargs wrapping with libffi</H2>
<P> All of the previous examples have relied on features of SWIG that
 are portable and which don't rely upon any low-level machine-level
 details. In many ways, they have all dodged the real issue of variable
 length arguments by recasting a varargs function into some weaker
 variation with a fixed number of arguments of known types. In many
 cases, this works perfectly fine. However, if you want more generality
 than this, you need to bring out some bigger guns.</P>
<P> One way to do this is to use a special purpose library such as
 libffi (<A href="http://sources.redhat.com/libffi/">
http://sources.redhat.com/libffi</A>). libffi is a library that allows
 you to dynamically construct call-stacks and invoke procedures in a
 relatively platform independent manner. Details about the library can
 be found in the libffi distribution and are not repeated here.</P>
<P> To illustrate the use of libffi, suppose that you<EM> really</EM>
 wanted to create a wrapper for <TT>execlp()</TT> that accepted<EM> any</EM>
 number of arguments. To do this, you might make a few adjustments to
 the previous example. For example:</P>
<DIV class="code">
<PRE>
/* Take an arbitrary number of extra arguments and place into an array
   of strings */

%typemap(in) (...) {
   char **argv;
   int    argc;
   int    i;

   argc = PyTuple_Size(varargs);
   argv = (char **) malloc(sizeof(char *)*(argc+1));
   for (i = 0; i &lt; argc; i++) {
      PyObject *o = PyTuple_GetItem(varargs,i);
      if (!PyString_Check(o)) {
          PyErr_SetString(PyExc_ValueError,&quot;Expected a string&quot;);
	  free(argv);
          return NULL;
      }
      argv[i] = PyString_AsString(o);
   }
   argv[i] = NULL;
   $1 = (void *) argv;
}

/* Rewrite the function call, using libffi */    

%feature(&quot;action&quot;) execlp {
  int       i, vc;
  ffi_cif   cif;
  ffi_type  **types;
  void      **values;
  char      **args;

  vc = PyTuple_Size(varargs);
  types  = (ffi_type **) malloc((vc+3)*sizeof(ffi_type *));
  values = (void **) malloc((vc+3)*sizeof(void *));
  args   = (char **) arg3;

  /* Set up path parameter */
  types[0] = &amp;ffi_type_pointer;
  values[0] = &amp;arg1;
  
  /* Set up first argument */
  types[1] = &amp;ffi_type_pointer;
  values[1] = &amp;arg2;

  /* Set up rest of parameters */
  for (i = 0; i &lt;= vc; i++) {
    types[2+i] = &amp;ffi_type_pointer;
    values[2+i] = &amp;args[i];
  }
  if (ffi_prep_cif(&amp;cif, FFI_DEFAULT_ABI, vc+3,
                   &amp;ffi_type_uint, types) == FFI_OK) {
    ffi_call(&amp;cif, (void (*)()) execlp, &amp;result, values);
  } else {
    PyErr_SetString(PyExc_RuntimeError, &quot;Whoa!!!!!&quot;);
    free(types);
    free(values);
    free(arg3);
    return NULL;
  }
  free(types);
  free(values);
  free(arg3);
}

/* Declare the function. Whew! */
int execlp(const char *path, const char *arg1, ...);
</PRE>
</DIV>
<P> Looking at this example, you may start to wonder if SWIG is making
 life any easier. Given the amount of code involved, you might also
 wonder why you didn't just write a hand-crafted wrapper! Either that or
 you're wondering &quot;why in the hell am I trying to wrap this varargs
 function in the first place?!?&quot; Obviously, those are questions you'll
 have to answer for yourself.</P>
<P> As a more extreme example of libffi, here is some code that attempts
 to wrap <TT>printf()</TT>,</P>
<DIV class="code">
<PRE>
/* A wrapper for printf() using libffi */

%{
/* Structure for holding passed arguments after conversion */
  typedef struct {
    int type;
    union {
      int    ivalue;
      double dvalue;
      void   *pvalue;
    } val;
  } vtype;
  enum { VT_INT, VT_DOUBLE, VT_POINTER };
%}

%typemap(in) (const char *fmt, ...) {
  vtype *argv;
  int    argc;
  int    i;

  /* Format string */
  $1 = PyString_AsString($input);

  /* Variable length arguments */
  argc = PyTuple_Size(varargs);
  argv = (vtype *) malloc(argc*sizeof(vtype));
  for (i = 0; i &lt; argc; i++) {
    PyObject *o = PyTuple_GetItem(varargs,i);
    if (PyInt_Check(o)) {
      argv[i].type = VT_INT;
      argv[i].val.ivalue = PyInt_AsLong(o);
    } else if (PyFloat_Check(o)) {
      argv[i].type = VT_DOUBLE;
      argv[i].val.dvalue = PyFloat_AsDouble(o);
    } else if (PyString_Check(o)) {
      argv[i].type = VT_POINTER;
      argv[i].val.pvalue = (void *) PyString_AsString(o);
    } else {
      PyErr_SetString(PyExc_ValueError,&quot;Unsupported argument type&quot;);
      free(argv);
      return NULL;
    }
  }
  $2 = (void *) argv;
}

/* Rewrite the function call using libffi */    
%feature(&quot;action&quot;) printf {
  int       i, vc;
  ffi_cif   cif;
  ffi_type  **types;
  void      **values;
  vtype     *args;

  vc = PyTuple_Size(varargs);
  types  = (ffi_type **) malloc((vc+1)*sizeof(ffi_type *));
  values = (void **) malloc((vc+1)*sizeof(void *));
  args   = (vtype *) arg2;

  /* Set up fmt parameter */
  types[0] = &amp;ffi_type_pointer;
  values[0] = &amp;arg1;

  /* Set up rest of parameters */
  for (i = 0; i &lt; vc; i++) {
    switch(args[i].type) {
    case VT_INT:
      types[1+i] = &amp;ffi_type_uint;
      values[1+i] = &amp;args[i].val.ivalue;
      break;
    case VT_DOUBLE:
      types[1+i] = &amp;ffi_type_double;
      values[1+i] = &amp;args[i].val.dvalue;
      break;
    case VT_POINTER:
      types[1+i] = &amp;ffi_type_pointer;
      values[1+i] = &amp;args[i].val.pvalue;
      break;
    default:
      abort();    /* Whoa! We're seriously hosed */
      break;   
    }
  }
  if (ffi_prep_cif(&amp;cif, FFI_DEFAULT_ABI, vc+1,
                   &amp;ffi_type_uint, types) == FFI_OK) {
    ffi_call(&amp;cif, (void (*)()) printf, &amp;result, values);
  } else {
    PyErr_SetString(PyExc_RuntimeError, &quot;Whoa!!!!!&quot;);
    free(types);
    free(values);
    free(args);
    return NULL;
  }
  free(types);
  free(values);
  free(args);
}

/* The function */
int printf(const char *fmt, ...);
</PRE>
</DIV>
<P> Much to your amazement, it even seems to work if you try it:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; import example
&gt;&gt;&gt; example.printf(&quot;Grade: %s   %d/60 = %0.2f%%\n&quot;, &quot;Dave&quot;, 47, 47.0*100/60)
Grade: Dave   47/60 = 78.33%
&gt;&gt;&gt;
</PRE>
</DIV>
<P> Of course, there are still some limitations to consider:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; example.printf(&quot;la de da de da %s&quot;, 42)
Segmentation fault (core dumped)
</PRE>
</DIV>
<P> And, on this note, we leave further exploration of libffi to the
 reader as an exercise. Although Python has been used as an example,
 most of the techniques in this section can be extrapolated to other
 language modules with a bit of work. The only details you need to know
 is how the extra arguments are accessed in each target language. For
 example, in the Python module, we used the special <TT>varargs</TT>
 variable to get these arguments. Modules such as Tcl8 and Perl5 simply
 provide an argument number for the first extra argument. This can be
 used to index into an array of passed arguments to get values. Please
 consult the chapter on each language module for more details.</P>
<H2><A name="Varargs_nn8"></A>13.7 Wrapping of va_list</H2>
<P> Closely related to variable length argument wrapping, you may
 encounter functions that accept a parameter of type <TT>va_list</TT>.
 For example:</P>
<DIV class="code">
<PRE>
int vfprintf(FILE *f, const char *fmt, va_list ap);
</PRE>
</DIV>
<P> As far as we know, there is no obvious way to wrap these functions
 with SWIG. This is because there is no documented way to assemble the
 proper va_list structure (there are no C library functions to do it and
 the contents of va_list are opaque). Not only that, the contents of a <TT>
va_list</TT> structure are closely tied to the underlying call-stack.
 It's not clear that exporting a <TT>va_list</TT> would have any use or
 that it would work at all.</P>
<H2><A name="Varargs_nn9"></A>13.8 C++ Issues</H2>
<P> Wrapping of C++ member functions that accept a variable number of
 arguments presents a number of challenges. By far, the easiest way to
 handle this is to use the <TT>%varargs</TT> directive. This is portable
 and it fully supports classes much like the <TT>%rename</TT> directive.
 For example:</P>
<DIV class="code">
<PRE>
%varargs (10, char * = NULL) Foo::bar;

class Foo {
public:
     virtual void bar(char *arg, ...);   // gets varargs above
};

class Spam: public Foo {
public:
     virtual void bar(char *arg, ...);   // gets varargs above
};
</PRE>
</DIV>
<P> <TT>%varargs</TT> also works with constructors, operators, and any
 other C++ programming construct that accepts variable arguments.</P>
<P> Doing anything more advanced than this is likely to involve a
 serious world of pain. In order to use a library like libffi, you will
 need to know the underlying calling conventions and details of the C++
 ABI. For instance, the details of how <TT>this</TT> is passed to member
 functions as well as any hidden arguments that might be used to pass
 additional information. These details are implementation specific and
 may differ between compilers and even different versions of the same
 compiler. Also, be aware that invoking a member function is further
 complicated if it is a virtual method. In this case, invocation might
 require a table lookup to obtain the proper function address (although
 you might be able to obtain an address by casting a bound pointer to a
 pointer to function as described in the C++ ARM section 18.3.4).</P>
<P> If you do decide to change the underlying action code, be aware that
 SWIG always places the <TT>this</TT> pointer in <TT>arg1</TT>. Other
 arguments are placed in <TT>arg2</TT>, <TT>arg3</TT>, and so forth. For
 example:</P>
<DIV class="code">
<PRE>
%feature(&quot;action&quot;) Foo::bar {
   ...
   result = arg1-&gt;bar(arg2, arg3, etc.);
   ...
}
</PRE>
</DIV>
<P> Given the potential to shoot yourself in the foot, it is probably
 easier to reconsider your design or to provide an alternative interface
 using a helper function than it is to create a fully general wrapper to
 a varargs C++ member function.</P>
<H2><A name="Varargs_nn10"></A>13.9 Discussion</H2>
<P> This chapter has provided a number of techniques that can be used to
 address the problem of variable length argument wrapping. If you care
 about portability and ease of use, the <TT>%varargs</TT> directive is
 probably the easiest way to tackle the problem. However, using
 typemaps, it is possible to do some very advanced kinds of wrapping.</P>
<P> One point of discussion concerns the structure of the libffi
 examples in the previous section. Looking at that code, it is not at
 all clear that this is the easiest way to solve the problem. However,
 there are a number of subtle aspects of the solution to
 consider--mostly concerning the way in which the problem has been
 decomposed. First, the example is structured in a way that tries to
 maintain separation between wrapper-specific information and the
 declaration of the function itself. The idea here is that you might
 structure your interface like this:</P>
<DIV class="code">
<PRE>
%typemap(const char *fmt, ...) {
   ...
}
%feature(&quot;action&quot;) traceprintf {
   ...
}

/* Include some header file with traceprintf in it */
%include &quot;someheader.h&quot;
</PRE>
</DIV>
<P> Second, careful scrutiny will reveal that the typemaps involving <TT>
(...)</TT> have nothing whatsoever to do with the libffi library. In
 fact, they are generic with respect to the way in which the function is
 actually called. This decoupling means that it will be much easier to
 consider other library alternatives for making the function call. For
 instance, if libffi wasn't supported on a certain platform, you might
 be able to use something else instead. You could use conditional
 compilation to control this:</P>
<DIV class="code">
<PRE>
#ifdef USE_LIBFFI
%feature(&quot;action&quot;) printf {
   ...
}
#endif
#ifdef USE_OTHERFFI
%feature(&quot;action&quot;) printf {
...
}
#endif
</PRE>
</DIV>
<P> Finally, even though you might be inclined to just write a
 hand-written wrapper for varargs functions, the techniques used in the
 previous section have the advantage of being compatible with all other
 features of SWIG such as exception handling.</P>
<P> As a final word, some C programmers seem to have the assumption that
 the wrapping of variable length argument functions is an easily solved
 problem. However, this section has hopefully dispelled some of these
 myths. All things being equal, you are better off avoiding variable
 length arguments if you can. If you can't avoid them, please consider
 some of the simple solutions first. If you can't live with a simple
 solution, proceed with caution. At the very least, make sure you
 carefully read the section &quot;A7.3.2 Function Calls&quot; in Kernighan and
 Ritchie and make sure you fully understand the parameter passing
 conventions used for varargs. Also, be aware of the platform
 dependencies and reliability issues that this will introduce. Good
 luck.</P>
<HR NOSHADE>
<H1><A name="Warnings"></A>14 Warning Messages</H1>

<!-- INDEX -->
<DIV class="sectiontoc">
<UL>
<LI><A href="#Warnings_nn2">Introduction</A></LI>
<LI><A href="#Warnings_nn3">Warning message suppression</A></LI>
<LI><A href="#Warnings_nn4">Enabling additional warnings</A></LI>
<LI><A href="#Warnings_nn5">Issuing a warning message</A></LI>
<LI><A href="#Warnings_nn6">Commentary</A></LI>
<LI><A href="#Warnings_nn7">Warnings as errors</A></LI>
<LI><A href="#Warnings_nn8">Message output format</A></LI>
<LI><A href="#Warnings_nn9">Warning number reference</A>
<UL>
<LI><A href="#Warnings_nn10">Deprecated features (100-199)</A></LI>
<LI><A href="#Warnings_nn11">Preprocessor (200-299)</A></LI>
<LI><A href="#Warnings_nn12">C/C++ Parser (300-399)</A></LI>
<LI><A href="#Warnings_nn13">Types and typemaps (400-499)</A></LI>
<LI><A href="#Warnings_nn14">Code generation (500-599)</A></LI>
<LI><A href="#Warnings_nn15">Language module specific (800-899)</A></LI>
<LI><A href="#Warnings_nn16">User defined (900-999)</A></LI>
</UL>
</LI>
<LI><A href="#Warnings_nn17">History</A></LI>
</UL>
</DIV>
<!-- INDEX -->
<H2><A name="Warnings_nn2"></A>14.1 Introduction</H2>
<P> During compilation, SWIG may generate a variety of warning messages.
 For example:</P>
<DIV class="shell">
<PRE>
example.i:16: Warning(501): Overloaded declaration ignored.  bar(double)
example.i:15: Warning(501): Previous declaration is bar(int)
</PRE>
</DIV>
<P> Typically, warning messages indicate non-fatal problems with the
 input where the generated wrapper code will probably compile, but it
 may not work like you expect.</P>
<H2><A name="Warnings_nn3"></A>14.2 Warning message suppression</H2>
<P> All warning messages have a numeric code that is shown in the
 warning message itself. To suppress the printing of a warning message,
 a number of techniques can be used. First, you can run SWIG with the <TT>
-w</TT> command line option. For example:</P>
<DIV class="shell">
<PRE>
% swig -python -w501 example.i
% swig -python -w501,505,401 example.i
</PRE>
</DIV>
<P> Alternatively, warnings can be suppressed by inserting a special
 preprocessor pragma into the input file:</P>
<DIV class="code">
<PRE>
%module example
#pragma SWIG nowarn=501
#pragma SWIG nowarn=501,505,401
</PRE>
</DIV>
<P> Finally, code-generation warnings can be disabled on a declaration
 by declaration basis using the <TT>%warnfilter</TT> directive. For
 example:</P>
<DIV class="code">
<PRE>
%module example
%warnfilter(501) foo;
...
int foo(int);
int foo(double);              // Silently ignored.
</PRE>
</DIV>
<P> The <TT>%warnfilter</TT> directive has the same semantics as other
 declaration modifiers like <TT>%rename</TT>, <TT>%ignore</TT>, and <TT>
%feature</TT>. For example, if you wanted to suppress a warning for a
 method in a class hierarchy, you could do this:</P>
<DIV class="code">
<PRE>
%warnfilter(501) Object::foo;
class Object {
public:
   int foo(int);
   int foo(double);      // Silently ignored
   ...
};

class Derived : public Object {
public:
   int foo(int);
   int foo(double);      // Silently ignored
   ...
};
</PRE>
</DIV>
<P> Warnings can be suppressed for an entire class by supplying a class
 name. For example:</P>
<DIV class="code">
<PRE>
%warnfilter(501) Object;

class Object {
public:
   ...                      // All 501 warnings ignored in class
};
</PRE>
</DIV>
<P> There is no option to suppress all SWIG warning messages. The
 warning messages are there for a reason---to tell you that something
 may be<EM> broken</EM> in your interface. Ignore the warning messages
 at your own peril.</P>
<H2><A name="Warnings_nn4"></A>14.3 Enabling additional warnings</H2>
<P> Some warning messages are disabled by default and are generated only
 to provide additional diagnostics. All warning messages can be enabled
 using the <TT>-Wall</TT> option. For example:</P>
<DIV class="shell">
<PRE>
% swig -Wall -python example.i
</PRE>
</DIV>
<P> When <TT>-Wall</TT> is used, all other warning filters are disabled.</P>
<P> To selectively turn on extra warning messages, you can use the
 directives and options in the previous section--simply add a &quot;+&quot; to all
 warning numbers. For example:</P>
<DIV class="shell">
<PRE>
% swig -w+309,+452 example.i
</PRE>
</DIV>
<P> or</P>
<DIV class="code">
<PRE>
#pragma SWIG nowarn=+309,+452
</PRE>
</DIV>
<P> or</P>
<DIV class="code">
<PRE>
%warnfilter(+309,+452) foo;
</PRE>
</DIV>
<P> Note: selective enabling of warnings with <TT>%warnfilter</TT>
 overrides any global settings you might have made using <TT>-w</TT> or <TT>
#pragma</TT>.</P>
<H2><A name="Warnings_nn5"></A>14.4 Issuing a warning message</H2>
<P> Warning messages can be issued from an interface file using a number
 of directives. The <TT>%warn</TT> directive is the most simple:</P>
<DIV class="code">
<PRE>
%warn &quot;750:This is your last warning!&quot;
</PRE>
</DIV>
<P> All warning messages are optionally prefixed by the warning number
 to use. If you are generating your own warnings, make sure you don't
 use numbers defined in the table at the end of this section.</P>
<P> The <TT>%ignorewarn</TT> directive is the same as <TT>%ignore</TT>
 except that it issues a warning message whenever a matching declaration
 is found. For example:</P>
<DIV class="code">
<PRE>
%ignorewarn(&quot;362:operator= ignored&quot;) operator=;
</PRE>
</DIV>
<P> Warning messages can be associated with typemaps using the <TT>
warning</TT> attribute of a typemap declaration. For example:</P>
<DIV class="code">
<PRE>
%typemap(in, warning=&quot;751:You are really going to regret this&quot;) blah * {
   ...
}
</PRE>
</DIV>
<P> In this case, the warning message will be printed whenever the
 typemap is actually used.</P>
<H2><A name="Warnings_nn6"></A>14.5 Commentary</H2>
<P> The ability to suppress warning messages is really only provided for
 advanced users and is not recommended in normal use. There are no plans
 to provide symbolic names or options that identify specific types or
 groups of warning messages---the numbers must be used explicitly.</P>
<P> Certain types of SWIG problems are errors. These usually arise due
 to parsing errors (bad syntax) or semantic problems for which there is
 no obvious recovery. There is no mechanism for suppressing error
 messages.</P>
<H2><A name="Warnings_nn7"></A>14.6 Warnings as errors</H2>
<P> Warnings can be handled as errors by using the <TT>-Werror</TT>
 command line option. This will cause SWIG to exit with a non successful
 exit code if a warning is encountered.</P>
<H2><A name="Warnings_nn8"></A>14.7 Message output format</H2>
<P> The output format for both warnings and errors can be selected for
 integration with your favourite IDE/editor. Editors and IDEs can
 usually parse error messages and if in the appropriate format will
 easily take you directly to the source of the error. The standard
 format is used by default except on Windows where the Microsoft format
 is used by default. These can be overridden using command line options,
 for example:</P>
<DIV class="shell">
<PRE>
$ swig -python -Fstandard example.i
example.i:4: Syntax error in input.
$ swig -python -Fmicrosoft example.i
example.i(4): Syntax error in input.
</PRE>
</DIV>
<H2><A name="Warnings_nn9"></A>14.8 Warning number reference</H2>
<H3><A name="Warnings_nn10"></A>14.8.1 Deprecated features (100-199)</H3>
<UL>
<LI>101. Deprecated <TT>%extern</TT> directive.</LI>
<LI>102. Deprecated <TT>%val</TT> directive.</LI>
<LI>103. Deprecated <TT>%out</TT> directive.</LI>
<LI>104. Deprecated <TT>%disabledoc</TT> directive.</LI>
<LI>105. Deprecated <TT>%enabledoc</TT> directive.</LI>
<LI>106. Deprecated <TT>%doconly</TT> directive.</LI>
<LI>107. Deprecated <TT>%style</TT> directive.</LI>
<LI>108. Deprecated <TT>%localstyle</TT> directive.</LI>
<LI>109. Deprecated <TT>%title</TT> directive.</LI>
<LI>110. Deprecated <TT>%section</TT> directive.</LI>
<LI>111. Deprecated <TT>%subsection</TT> directive.</LI>
<LI>112. Deprecated <TT>%subsubsection</TT> directive.</LI>
<LI>113. Deprecated <TT>%addmethods</TT> directive.</LI>
<LI>114. Deprecated <TT>%readonly</TT> directive.</LI>
<LI>115. Deprecated <TT>%readwrite</TT> directive.</LI>
<LI>116. Deprecated <TT>%except</TT> directive.</LI>
<LI>117. Deprecated <TT>%new</TT> directive.</LI>
<LI>118. Deprecated <TT>%typemap(except)</TT>.</LI>
<LI>119. Deprecated <TT>%typemap(ignore)</TT>.</LI>
<LI>120. Deprecated command line option (-c).</LI>
<LI>121. Deprecated <TT>%name</TT> directive.</LI>
</UL>
<H3><A name="Warnings_nn11"></A>14.8.2 Preprocessor (200-299)</H3>
<UL>
<LI>201. Unable to find 'filename'.</LI>
<LI>202. Could not evaluate 'expr'.</LI>
</UL>
<H3><A name="Warnings_nn12"></A>14.8.3 C/C++ Parser (300-399)</H3>
<UL>
<LI>301. <TT>class</TT> keyword used, but not in C++ mode.</LI>
<LI>302. Identifier '<EM>name</EM>' redefined (ignored).</LI>
<LI>303. <TT>%extend</TT> defined for an undeclared class '<EM>name</EM>
'.</LI>
<LI>304. Unsupported constant value (ignored).</LI>
<LI>305. Bad constant value (ignored).</LI>
<LI>306. '<EM>identifier</EM>' is private in this context.</LI>
<LI>307. Can't set default argument value (ignored)</LI>
<LI>308. Namespace alias '<EM>name</EM>' not allowed here. Assuming '<EM>
name</EM>'</LI>
<LI>309. [private | protected] inheritance ignored.</LI>
<LI>310. Template '<EM>name</EM>' was already wrapped as '<EM>name</EM>'
 (ignored)</LI>
<LI>311. Template partial specialization not supported.</LI>
<LI>312. Nested classes not currently supported (ignored).</LI>
<LI>313. Unrecognized extern type &quot;<EM>name</EM>&quot; (ignored).</LI>
<LI>314. '<EM>identifier</EM>' is a<EM> lang</EM> keyword.</LI>
<LI>315. Nothing known about '<EM>identifier</EM>'.</LI>
<LI>316. Repeated %module directive.</LI>
<LI>317. Specialization of non-template '<EM>name</EM>'.</LI>
<LI>318. Instantiation of template<EM> name</EM> is ambiguous. Using<EM>
 templ</EM> at<EM> file</EM>:<EM>line</EM></LI>
<LI>319. No access specifier given for base class<EM> name</EM>
 (ignored).</LI>
<LI>320. Explicit template instantiation ignored.</LI>
<LI>321.<EM> identifier</EM> conflicts with a built-in name.</LI>
<LI>322. Redundant redeclaration of '<EM>name</EM>'.</LI>
<LI>350. operator new ignored.</LI>
<LI>351. operator delete ignored.</LI>
<LI>352. operator+ ignored.</LI>
<LI>353. operator- ignored.</LI>
<LI>354. operator* ignored.</LI>
<LI>355. operator/ ignored.</LI>
<LI>356. operator% ignored.</LI>
<LI>357. operator^ ignored.</LI>
<LI>358. operator&amp; ignored.</LI>
<LI>359. operator| ignored.</LI>
<LI>360. operator~ ignored.</LI>
<LI>361. operator! ignored.</LI>
<LI>362. operator= ignored.</LI>
<LI>363. operator&lt; ignored.</LI>
<LI>364. operator&gt; ignored.</LI>
<LI>365. operator+= ignored.</LI>
<LI>366. operator-= ignored.</LI>
<LI>367. operator*= ignored.</LI>
<LI>368. operator/= ignored.</LI>
<LI>369. operator%= ignored.</LI>
<LI>370. operator^= ignored.</LI>
<LI>371. operator&amp;= ignored.</LI>
<LI>372. operator|= ignored.</LI>
<LI>373. operator&lt;&lt; ignored.</LI>
<LI>374. operator&gt;&gt;ignored.</LI>
<LI>375. operator&lt;&lt;= ignored.</LI>
<LI>376. operator&gt;&gt;= ignored.</LI>
<LI>377. operator== ignored.</LI>
<LI>378. operator!= ignored.</LI>
<LI>379. operator&lt;= ignored.</LI>
<LI>380. operator&gt;= ignored.</LI>
<LI>381. operator&amp;&amp; ignored.</LI>
<LI>382. operator|| ignored.</LI>
<LI>383. operator++ ignored.</LI>
<LI>384. operator-- ignored.</LI>
<LI>385. operator, ignored.</LI>
<LI>386. operator-&lt;* ignored.</LI>
<LI>387. operator-&lt; ignored.</LI>
<LI>388. operator() ignored.</LI>
<LI>389. operator[] ignored.</LI>
<LI>390. operator+ ignored (unary).</LI>
<LI>391. operator- ignored (unary).</LI>
<LI>392. operator* ignored (unary).</LI>
<LI>393. operator&amp; ignored (unary).</LI>
<LI>394. operator new[] ignored.</LI>
<LI>395. operator delete[] ignored.</LI>
</UL>
<H3><A name="Warnings_nn13"></A>14.8.4 Types and typemaps (400-499)</H3>
<UL>
<LI>401. Nothing known about class 'name'. Ignored.</LI>
<LI>402. Base class 'name' is incomplete.</LI>
<LI>403. Class 'name' might be abstract.</LI>
<LI>450. Deprecated typemap feature ($source/$target).</LI>
<LI>451. Setting const char * variable may leak memory.</LI>
<LI>452. Reserved</LI>
<LI>453. Can't apply (pattern). No typemaps are defined.</LI>
<LI>460. Unable to use type<EM> type</EM> as a function argument.</LI>
<LI>461. Unable to use return type<EM> type</EM> in function<EM> name</EM>
.</LI>
<LI>462. Unable to set variable of type<EM> type</EM>.</LI>
<LI>463. Unable to read variable of type<EM> type</EM>.</LI>
<LI>464. Unsupported constant value.</LI>
<LI>465. Unable to handle type<EM> type</EM>.</LI>
<LI>466. Unsupported variable type<EM> type</EM>.</LI>
<LI>467. Overloaded<EM> declaration</EM> not supported (no type checking
 rule for '<EM>type</EM>')</LI>
<LI>468. No 'throw' typemap defined for exception type<EM> type</EM></LI>
<LI>469. No or improper directorin typemap defined for<EM> type</EM></LI>
<LI>470. Thread/reentrant unsafe wrapping, consider returning by value
 instead.</LI>
<LI>471. Unable to use return type<EM> type</EM> in director method</LI>
</UL>
<H3><A name="Warnings_nn14"></A>14.8.5 Code generation (500-599)</H3>
<UL>
<LI>501. Overloaded declaration ignored.<EM> decl</EM></LI>
<LI>502. Overloaded constructor ignored.<EM> decl</EM></LI>
<LI>503. Can't wrap '<EM>identifier</EM>' unless renamed to a valid
 identifier.</LI>
<LI>504. Function<EM> name</EM> must have a return type.</LI>
<LI>505. Variable length arguments discarded.</LI>
<LI>506. Can't wrap varargs with keyword arguments enabled.</LI>
<LI>507. Adding native function<EM> name</EM> not supported (ignored).</LI>
<LI>508. Declaration of '<EM>name</EM>' shadows declaration accessible
 via operator-&gt;() at<EM> file:line</EM>.</LI>
<LI>509. Overloaded<EM> declaration</EM> is shadowed by<EM> declaration</EM>
 at<EM> file</EM>:<EM>line</EM>.</LI>
<LI>510. Friend function '<EM>name</EM>' ignored.</LI>
<LI>511. Can't use keyword arguments with overloaded functions.</LI>
<LI>512. Overloaded<EM> declaration</EM> const ignored. Non-const method
 at<EM> file</EM>:<EM>line</EM> used.</LI>
<LI>513. Can't generate wrappers for unnamed struct/class.</LI>
<LI>514.</LI>
<LI>515.</LI>
<LI>516. Overloaded method<EM> declaration</EM> ignored. Method<EM>
 declaration</EM> at<EM> file</EM>:<EM>line</EM> used.</LI>
<LI>517.</LI>
<LI>518. Portability warning: File<EM> file1</EM> will be overwritten by<EM>
 file2</EM> on case insensitive filesystems such as Windows' FAT32 and
 NTFS unless the class/module name is renamed.</LI>
</UL>
<H3><A name="Warnings_nn15"></A>14.8.6 Language module specific
 (800-899)</H3>
<UL>
<LI>801. Wrong name (corrected to '<EM>name</EM>'). (Ruby).</LI>
</UL>
<UL>
<LI>810. No jni typemap defined for<EM> type</EM> (Java).</LI>
<LI>811. No jtype typemap defined for<EM> type</EM> (Java).</LI>
<LI>812. No jstype typemap defined for<EM> type</EM> (Java).</LI>
<LI>813. Warning for<EM> classname</EM>: Base<EM> baseclass</EM>
 ignored. Multiple inheritance is not supported in Java. (Java).</LI>
<LI>814.</LI>
<LI>815. No javafinalize typemap defined for<EM> type</EM> (Java).</LI>
<LI>816. No javabody typemap defined for<EM> type</EM> (Java).</LI>
<LI>817. No javaout typemap defined for<EM> type</EM> (Java).</LI>
<LI>818. No javain typemap defined for<EM> type</EM> (Java).</LI>
<LI>819. No javadirectorin typemap defined for<EM> type</EM> (Java).</LI>
<LI>820. No javadirectorout typemap defined for<EM> type</EM> (Java).</LI>
<LI>821.</LI>
<LI>822. Covariant return types not supported in Java. Proxy method will
 return<EM> basetype</EM> (Java).</LI>
<LI>823. No javaconstruct typemap defined for<EM> type</EM> (Java).</LI>
<LI>824. Missing JNI descriptor in directorin typemap defined for<EM>
 type</EM> (Java).</LI>
</UL>
<UL>
<LI>830. No ctype typemap defined for<EM> type</EM> (C#).</LI>
<LI>831. No cstype typemap defined for<EM> type</EM> (C#).</LI>
<LI>832. No cswtype typemap defined for<EM> type</EM> (C#).</LI>
<LI>833. Warning for<EM> classname</EM>: Base<EM> baseclass</EM>
 ignored. Multiple inheritance is not supported in C#. (C#).</LI>
<LI>834.</LI>
<LI>835. No csfinalize typemap defined for<EM> type</EM> (C#).</LI>
<LI>836. No csbody typemap defined for<EM> type</EM> (C#).</LI>
<LI>837. No csout typemap defined for<EM> type</EM> (C#).</LI>
<LI>838. No csin typemap defined for<EM> type</EM> (C#).</LI>
<LI>839.</LI>
<LI>840.</LI>
<LI>841.</LI>
<LI>842. Covariant return types not supported in C#. Proxy method will
 return<EM> basetype</EM> (C#).</LI>
<LI>843. No csconstruct typemap defined for<EM> type</EM> (C#).</LI>
<LI>844. C# exception may not be thrown - no $excode or excode attribute
 in<EM> typemap</EM> typemap. (C#).</LI>
<LI>845. Unmanaged code contains a call to a
 SWIG_CSharpSetPendingException method and C# code does not handle
 pending exceptions via the canthrow attribute. (C#).</LI>
</UL>
<UL>
<LI>870. Warning for<EM> classname</EM>: Base<EM> baseclass</EM>
 ignored. Multiple inheritance is not supported in Php4. (Php4).</LI>
</UL>
<H3><A name="Warnings_nn16"></A>14.8.7 User defined (900-999)</H3>
<P> These numbers can be used by your own application.</P>
<H2><A name="Warnings_nn17"></A>14.9 History</H2>
<P> The ability to control warning messages was first added to
 SWIG-1.3.12.</P>
<HR NOSHADE>
<H1><A name="Modules"></A>15 Working with Modules</H1>

<!-- INDEX -->
<DIV class="sectiontoc">
<UL>
<LI><A href="#Modules_nn2">The SWIG runtime code</A></LI>
<LI><A href="#external_run_time">External access to the runtime</A></LI>
<LI><A href="#Modules_nn4">A word of caution about static libraries</A></LI>
<LI><A href="#Modules_nn5">References</A></LI>
<LI><A href="#Modules_nn6">Reducing the wrapper file size</A></LI>
</UL>
</DIV>
<!-- INDEX -->
<P> When first working with SWIG, users commonly start by creating a
 single module. That is, you might define a single SWIG interface that
 wraps some set of C/C++ code. You then compile all of the generated
 wrapper code into a module and use it. For large applications, however,
 this approach is problematic---the size of the generated wrapper code
 can be rather large. Moreover, it is probably easier to manage the
 target language interface when it is broken up into smaller pieces.</P>
<P> This chapter describes the problem of using SWIG in programs where
 you want to create a collection of modules.</P>
<H2><A name="Modules_nn2"></A>15.1 The SWIG runtime code</H2>
<P> Many of SWIG's target languages generate a set of functions commonly
 known as the &quot;SWIG runtime.&quot; These functions are primarily related to
 the runtime type system which checks pointer types and performs other
 tasks such as proper casting of pointer values in C++. As a general
 rule, the statically typed target languages, such as Java, use the
 language's built in static type checking and have no need for a SWIG
 runtime. All the dynamically typed / interpreted languages rely on the
 SWIG runtime.</P>
<P> The runtime functions are private to each SWIG-generated module.
 That is, the runtime functions are declared with &quot;static&quot; linkage and
 are visible only to the wrapper functions defined in that module. The
 only problem with this approach is that when more than one SWIG module
 is used in the same application, those modules often need to share type
 information. This is especially true for C++ programs where SWIG must
 collect and share information about inheritance relationships that
 cross module boundaries.</P>
<P> To solve the problem of sharing information across modules, a
 pointer to the type information is stored in a global variable in the
 target language namespace. During module initialization, type
 information is loaded into the global data structure of type
 information from all modules.</P>
<P> This can present a problem with threads. If two modules try and load
 at the same time, the type information can become corrupt. SWIG
 currently does not provide any locking, and if you use threads, you
 must make sure that modules are loaded serially. Be careful if you use
 threads and the automatic module loading that some scripting languages
 provide. One solution is to load all modules before spawning any
 threads.</P>
<H2><A name="external_run_time"></A>15.2 External access to the runtime</H2>
<P>As described in <A href="#runtime_type_checker">The run-time type
 checker</A>, the functions <TT>SWIG_TypeQuery</TT>, <TT>
SWIG_NewPointerObj</TT>, and others sometimes need to be called. Calling
 these functions from a typemap is supported, since the typemap code is
 embedded into the <TT>_wrap.c</TT> file, which has those declerations
 available. If you need to call the SWIG run-time functions from another
 C file, there is one header you need to include. To generate the header
 that needs to be included, run the following command:<DIV class="code">
<PRE>
$ swig -python -external-runtime &lt;filename&gt;
</PRE>
</DIV></P>
<P>The filename argument is optional and if it is not passed, then the
 default filename will be something like <TT>swigpyrun.h</TT>, depending
 on the language. This header file should be treated like any of the
 other _wrap.c output files, and should be regenerated when the _wrap
 files are. After including this header, your code will be able to call <TT>
SWIG_TypeQuery</TT>, <TT>SWIG_NewPointerObj</TT>, <TT>SWIG_ConvertPtr</TT>
 and others. The exact argument paramaters for these functions might
 differ between language modules; please check the language module
 chapters for more information.</P>
<P>Inside this header the functions are declared static and are included
 inline into the file, and thus the file does not need to be linked
 against any SWIG libraries or code (you might still need to link
 against the language libraries like libpython-2.3). Data is shared
 between this file and the _wrap.c files through a global variable in
 the scripting language. It is also possible to copy this header file
 along with the generated wrapper files into your own package, so that
 you can distribute a package that can be compiled without SWIG
 installed (this works because the header file is self contained, and
 does not need to link with anything).</P>
<H2><A name="Modules_nn4"></A>15.3 A word of caution about static
 libraries</H2>
<P> When working with multiple SWIG modules, you should take care not to
 use static libraries. For example, if you have a static library <TT>
libfoo.a</TT> and you link a collection of SWIG modules with that
 library, each module will get its own private copy of the library code
 inserted into it. This is very often<B> NOT</B> what you want and it
 can lead to unexpected or bizarre program behavior. When working with
 dynamically loadable modules, you should try to work exclusively with
 shared libaries.</P>
<H2><A name="Modules_nn5"></A>15.4 References</H2>
<P> Due to the complexity of working with shared libraries and multiple
 modules, it might be a good idea to consult an outside reference. John
 Levine's &quot;Linkers and Loaders&quot; is highly recommended.</P>
<H2><A name="Modules_nn6"></A>15.5 Reducing the wrapper file size</H2>
<P> Using multiple modules with the <TT>%import</TT> directive is the
 most common approach to modularising large projects. In this way a
 number of different wrapper files can be generated, thereby avoiding
 the generation of a single large wrapper file. There are a couple of
 alternative solutions for reducing the size of a wrapper file through
 the use of command line options and features.</P>
<P><B> -fcompact</B>
<BR> This command line option will compact the size of the wrapper file
 without changing the code generated into the wrapper file. It simply
 removes blank lines and joins lines of code together. This is useful
 for compilers that have a maximum file size that can be handled.</P>
<P><B> -fvirtual</B>
<BR> This command line option will remove the generation of superfluous
 virtual method wrappers. Consider the following inheritance hierarchy:</P>
<DIV class="code">
<PRE>
struct Base {
  virtual void method();
  ...
};

struct Derived : Base {
  virtual void method();
  ...
};
</PRE>
</DIV>
<P> Normally wrappers are generated for both methods, whereas this
 command line option will suppress the generation of a wrapper for <TT>
Derived::method</TT>. Normal polymorphic behaviour remains as <TT>
Derived::method</TT> will still be called should you have a <TT>Derived</TT>
 instance and call the wrapper for <TT>Base::method</TT>.</P>
<P><B> %feature(&quot;compactdefaultargs&quot;)</B>
<BR> This feature can reduce the number of wrapper methods when wrapping
 methods with default arguments. The section on <A href="#SWIGPlus_default_args">
default arguments</A> discusses the feature and it's limitations.</P>
<HR NOSHADE>

<!-- Hand-written HTML -->
<H1><A name="Allegrocl_nn1"></A>16 SWIG and Allegro Common Lisp</H1>

<!-- INDEX -->
<DIV class="sectiontoc">
<UL>
<LI><A href="#Allegrocl_nn2">Basics</A>
<UL>
<LI><A href="#Allegrocl_nn3">Running Swig</A></LI>
<LI><A href="#Allegrocl_nn4">Command Line Options</A></LI>
<LI><A href="#Allegrocl_nn5">Inserting user code into generated files</A>
</LI>
</UL>
</LI>
<LI><A href="#Allegrocl_nn6">Wrapping Overview</A>
<UL>
<LI><A href="#Allegrocl_nn7">Function Wrapping</A></LI>
<LI><A href="#Allegrocl_nn8">Foreign Wrappers</A></LI>
<LI><A href="#Allegrocl_nn9">FFI Wrappers</A></LI>
<LI><A href="#Allegrocl_nn10">Non-overloaded Defuns</A></LI>
<LI><A href="#Allegrocl_nn11">Overloaded Defuns</A></LI>
<LI><A href="#Allegrocl_nn12">What about constant and variable access?</A>
</LI>
<LI><A href="#Allegrocl_nn13">Object Wrapping</A></LI>
</UL>
</LI>
<LI><A href="#Allegrocl_nn14">Wrapping Details</A>
<UL>
<LI><A href="#Allegrocl_nn15">Namespaces</A></LI>
<LI><A href="#Allegrocl_nn16">Constants</A></LI>
<LI><A href="#Allegrocl_nn17">Variables</A></LI>
<LI><A href="#Allegrocl_nn18">Enumerations</A></LI>
<LI><A href="#Allegrocl_nn19">Arrays</A></LI>
<LI><A href="#Allegrocl_nn20">Classes and Structs and Unions (oh my!)</A>
<UL>
<LI><A href="#Allegrocl_nn21">CLOS wrapping of</A></LI>
<LI><A href="#Allegrocl_nn22">CLOS Inheritance</A></LI>
<LI><A href="#Allegrocl_nn23">Member fields and functions</A></LI>
<LI><A href="#Allegrocl_nn24">Why not directly access C++ classes using
 foreign types?</A></LI>
</UL>
</LI>
<LI><A href="#Allegrocl_nn25">Templates</A>
<UL>
<LI><A href="#Allegrocl_nn26">Generating wrapper code for templates</A></LI>
<LI><A href="#Allegrocl_nn27">Implicit Template instantiation</A></LI>
</UL>
</LI>
<LI><A href="#Allegrocl_nn28">Typedef, Templates, and Synonym Types</A>
<UL>
<LI><A href="#Allegrocl_nn29">Choosing a primary type</A></LI>
</UL>
</LI>
<LI><A href="#Allegrocl_nn30">Function overloading/Parameter defaulting</A>
</LI>
<LI><A href="#Allegrocl_nn31">Operator wrapping and Operator overloading</A>
</LI>
<LI><A href="#Allegrocl_nn32">Varargs</A></LI>
<LI><A href="#Allegrocl_nn33">C++ Exceptions</A></LI>
<LI><A href="#Allegrocl_nn34">Pass by value, pass by reference</A></LI>
</UL>
</LI>
<LI><A href="#Allegrocl_nn35">Typemaps</A>
<UL>
<LI><A href="#Allegrocl_nn36">Code Generation in the C++ Wrapper</A>
<UL>
<LI><A href="#Allegrocl_nn37">IN Typemap</A></LI>
<LI><A href="#Allegrocl_nn38">OUT Typemap</A></LI>
<LI><A href="#Allegrocl_nn39">CTYPE Typemap</A></LI>
</UL>
</LI>
<LI><A href="#Allegrocl_nn40">Code generation in Lisp wrappers</A>
<UL>
<LI><A href="#Allegrocl_nn41">LIN Typemap</A></LI>
<LI><A href="#Allegrocl_nn42">LOUT Typemap</A></LI>
<LI><A href="#Allegrocl_nn43">FFITYPE Typemap</A></LI>
<LI><A href="#Allegrocl_nn44">LISPTYPE Typemap</A></LI>
<LI><A href="#Allegrocl_nn45">LISPCLASS Typemap</A></LI>
</UL>
</LI>
<LI><A href="#Allegrocl_nn46">Modifying SWIG behavior using typemaps</A></LI>
</UL>
</LI>
<LI><A href="#Allegrocl_nn47">Identifier Converter functions</A>
<UL>
<LI><A href="#Allegrocl_nn48">Creating symbols in the lisp environment</A>
</LI>
<LI><A href="#Allegrocl_nn49">Existing identifier-converter functions</A>
<UL>
<LI><A href="#Allegrocl_nn50">identifier-convert-null</A></LI>
<LI><A href="#Allegrocl_nn51">identifier-convert-lispify</A></LI>
<LI><A href="#Allegrocl_nn52">Default identifier to symbol conversions</A>
</LI>
</UL>
</LI>
<LI><A href="#Allegrocl_nn53">Defining your own identifier-converter</A></LI>
<LI><A href="#Allegrocl_nn54">Instructing SWIG to use a particular
 identifier-converter</A></LI>
</UL>
</LI>
</UL>
</DIV>
<!-- INDEX -->
<P> This chapter describes SWIG's support of Allegro Common Lisp.
 Allegro CL is a full-featured implementation of the Common Lisp
 language standard that includes many vendor-specific enhancements and
 add-on modules for increased usability.</P>
<P> One such module included in Allegro CL is the Foreign Functions
 Interface (FFI). This module, tailored primarily toward interfacing
 with C/C++ and, historically, Fortran, provides a means by which
 compiled foreign code can be loaded into a running lisp environment and
 executed. The interface supports the calling of foreign functions and
 methods, allows for executing lisp routines from foreign code
 (callbacks), and the passing of data between foreign and lisp code.</P>
<P> The goal of this module is to make it possible to quickly generate
 the necessary foreign function definitions so one can make use of C/C++
 foreign libraries directly from lisp without the tedium of having to
 code them by hand. When necessary, it will also generate further C/C++
 code that will need to be linked with the intended library for proper
 interfacing from lisp. It has been designed with an eye toward
 flexibility. Some foreign function calls may release the heap, while
 other should not. Some foreign functions should automatically convert
 lisp strings into native strings, while others should not. These
 adjustments and many more are possible with the current module.</P>
<P> It is significant to note that, while this is a vendor-specific
 module, we would like to acknowledge the current and ongoing work by
 developers in the open source lisp community that are working on
 similar interfaces to implementation-independent foreign function
 interfaces (UFFI or CFFI, for example). Such work can only benefit the
 lisp community, and we would not be unhappy to see some enterprising
 folk use this work to add to it.</P>
<H2><A name="Allegrocl_nn2"></A>16.1 Basics</H2>
<H3><A name="Allegrocl_nn3"></A>16.1.1 Running Swig</H3>
<P> If you're reading this, you must have some library you need to
 generate an interface for. In order for SWIG to do this work, however,
 it needs a bit of information about how it should go about creating
 your interface, and what you are interfacing to.</P>
<P> SWIG expects a description of what in the foreign interface you wish
 to connect to. It must consisting of C/C++ declarations and special
 SWIG directives. SWIG can be furnished with a header file, but an
 interface can also be generated without library headers by supplying a
 simple text file--called the interface file, which is typically named
 with a <TT>.i</TT> extension--containing any foreign declarations of
 identifiers you wish to use. The most common approach is to use a an
 interface file with directives to parse the needed headers. A straight
 parse of library headers will result in usable code, but SWIG
 directives provides much freedom in how a user might tailor the
 generated code to their needs or style of coding.</P>
<P> Note that SWIG does not require any function definitions; the
 declarations of those functions is all that is necessary. Be careful
 when tuning the interface as it is quite possible to generate code that
 will not load or compile.</P>
<P> An example interface file is shown below. It makes use of two SWIG
 directives, one of which requests that the declarations in a header
 file be used to generate part of the interface, and also includes an
 additional declaration to be added.</P>
<DIV class="code">example.i
<PRE>
%module example

%include &quot;header.h&quot;

int fact(int n);
</PRE>
</DIV>
<P>The contents of header.h are very simple:</P>
<DIV class="code">header.h
<PRE>
int fact(char *statement);   // pass it a fact, and it will rate it.
</PRE>
</DIV>
<P>The contents of example.cl will look like this:</P>
<DIV class="targetlang">example.cl
<PRE>
(defpackage :example
  (:use :common-lisp :swig :ff :excl))

  ... helper routines for defining the interface ...

(swig-in-package ())

(swig-defun (&quot;fact&quot;)
  ((PARM0_statement string (* :char) ))
  (:returning (:int )
   :strings-convert t)
  (let ((SWIG_arg0 PARM0_statement))
  (swig-ff-call SWIG_arg0)))

(swig-defun (&quot;fact&quot;)
  ((PARM0_n integer :int ))
  (:returning (:int )
   :strings-convert t)
  (let ((SWIG_arg0 PARM0_n))
  (swig-ff-call SWIG_arg0)))

(swig-dispatcher (&quot;fact&quot; :type :function :arities (1)))
</PRE>
</DIV>
<P> The generated file contains calls to internal swig helper functions.
 In this case there are two calls to swig-defun. These calls will expand
 into code that will make the appropriate definitions using the Allegro
 FFI. Note also, that this code is<B> erroneous</B>. Function
 overloading is not supported in C, and this code will not compile even
 though SWIG did not complain.</P>
<P> In order to generate a C interface to Allegro CL using this code run
 swig using the <TT>-allegrocl</TT> option, as below:</P>
<DIV class="shell">
<PRE>
% swig -allegrocl example.i
</PRE>
</DIV>
<P> When building an interface to C++ code, include the <TT>-c++</TT>
 option:</P>
<DIV class="shell">
<PRE>
% swig -allegrocl -c++ example.i
</PRE>
</DIV>
<P> As a result of running one of the above commands, a file named <TT>
example.cl</TT> will be generated containing the lisp side of the
 interface. As well, a file <TT>example_wrap.cxx</TT> is also generated,
 containing C/C++ wrapper code to facilitate access to C++ methods,
 enumeration values, and constant values. Wrapper functions are
 necessary in C++ due to the lack of a standard for mangling the names
 of symbols across all C++ compilers. These wrapper functions are
 exported from the shared library as appropriate, using the C name
 mangling convention. The lisp code that is generated will interface to
 your foreign library through these wrappers.</P>
<P> It is possible to disable the creation of the .cxx file when
 generating a C interface by using the -nocwrap command-line argument.
 For interfaces that don't contain complex enum or constant expressions,
 contain nested struct/union declarations, or doesn't need to use many
 of the SWIG customization featuers, this will result in a more
 streamlined, direct interface to the intended module.</P>
<P> The generated wrapper file is below. It contains very simple
 wrappers by default, that simply pass the arguments to the actual
 function.</P>
<DIV class="code">example_wrap.i
<PRE>
   ... lots of SWIG internals ...

EXPORT int ACL___fact__SWIG_0 (char *larg1) {
    int lresult = (int)0 ;
    char *arg1 = (char *) 0 ;
    int result;
    
    arg1 = larg1;
    try {
        result = (int)fact(arg1);
        
        lresult = result;
        return lresult;
    } catch (...) {
        return (int)0;
    }
}


EXPORT int ACL___fact__SWIG_1 (int larg1) {
    int lresult = (int)0 ;
    int arg1 ;
    int result;
    
    arg1 = larg1;
    try {
        result = (int)fact(arg1);
        
        lresult = result;
        return lresult;
    } catch (...) {
        return (int)0;
    }
}
</PRE>
</DIV>
<P> And again, the generated lisp code. Note that it differs from what
 is generated when parsing C code:</P>
<DIV class="targetlang">
<PRE>
   ...

(swig-in-package ())

(swig-defmethod (&quot;fact&quot; &quot;ACL___fact__SWIG_0&quot; :type :function :arity 1)
  ((PARM0_statement string (* :char) ))
  (:returning (:int )
   :strings-convert t)
  (let ((SWIG_arg0 PARM0_statement))
  (swig-ff-call SWIG_arg0)))

(swig-defmethod (&quot;fact&quot; &quot;ACL___fact__SWIG_1&quot; :type :function :arity 1)
  ((PARM0_n integer :int ))
  (:returning (:int )
   :strings-convert t)
  (let ((SWIG_arg0 PARM0_n))
  (swig-ff-call SWIG_arg0)))

(swig-dispatcher (&quot;fact&quot; :type :function :arities (1)))
</PRE>
</DIV>
<P>In this case, the interface generates two swig-defmethod forms and a
 swig-dispatcher form. This provides a single functional interface for
 all overloaded routines. A more detailed description of this features
 is to be found in the section titled<B> Function overloading/Parameter
 defaulting</B>.</P>
<P> In order to load a C++ interface, you will need to build a shared
 library from example_wrap.cxx. Be sure to link in the actual library
 you created the interface for, as well as any other dependent shared
 libraries. For example, if you intend to be able to call back into
 lisp, you will also need to link in the Allegro shared library. The
 library you create from the C++ wrapper will be what you then load into
 Allegro CL.</P>
<H3><A name="Allegrocl_nn4"></A>16.1.2 Command Line Options</H3>
<P> There are three Allegro CL specific command-line option:</P>
<DIV class="shell">
<PRE>
swig -allegrocl [ options ] filename

   -identifier-converter [name] - Binds the variable swig:*swig-identifier-convert* 
                                  in the generated .cl file to <TT>name</TT>.
				  This function is used to generate symbols
				  for the lisp side of the interface. 

   -cwrap - [default] Generate a .cxx file containing C wrapper function when
            wrapping C code. The interface generated is similar to what is
	    done for C++ code.
   -nocwrap - Explicitly turn off generation of .cxx wrappers for C code. Reasonable
              for modules with simple interfaces. Can not handle all legal enum
	      and constant constructs, or take advantage of SWIG customization features.

</PRE>
</DIV>
<P> See <A href="#Allegrocl_nn47">Section 17.5 Identifier converter
 functions</A> for more details.</P>
<H3><A name="Allegrocl_nn5"></A>16.1.3 Inserting user code into
 generated files</H3>
<P> It is often necessary to include user-defined code into the
 automatically generated interface files. For example, when building a
 C++ interface, example_wrap.cxx will likely not compile unless you add
 a <TT>#include &quot;header.h&quot;</TT> directive. This can be done using the
 SWIG <TT>%insert(section) %{ ...code... %}</TT> directive:</P>
<DIV class="code">
<PRE>
%module example

%insert(&quot;runtime&quot;) %{
#include &quot;header.h&quot;
%}

%include &quot;header.h&quot;

int fact(int n);
</PRE>
</DIV>
<P> Additional sections have been added for inserting into the generated
 lisp interface file</P>
<UL>
<LI><TT>lisphead</TT> - inserts before type declarations</LI>
<LI><TT>lisp</TT> - inserts after type declarations according to where
 it appears in the .i file</LI>
</UL>
<P> Note that the block <TT>%{ ... %}</TT> is effectively a shortcut for
 <TT>%insert(&quot;runtime&quot;) %{ ... %}</TT>.</P>
<H2><A name="Allegrocl_nn6"></A>16.2 Wrapping Overview</H2>
<P> New users to SWIG are encouraged to read <A href="#SWIG">SWIG Basics</A>
, and <A href="#SWIGPlus">SWIG and C++</A>, for those interested in
 generating an interface to C++.</P>
<H3><A name="Allegrocl_nn7"></A>16.2.1 Function Wrapping</H3>
<P> Writing lisp code that directly invokes functions at the foreign
 function interface level can be cumbersome. Data must often be
 translated between lisp and foreign types, data extracted from objects,
 foreign objects allocated and freed upon completion of the foreign
 call. Dealing with pointers can be unwieldy when it comes to keeping
 them distinct from other valid integer values.</P>
<P> We make an attempt to ease some of these burdens by making the
 interface to foreign code much more lisp-like, rather than C like. How
 this is done is described in later chapters. The layers themselves,
 appear as follows:</P>
<DIV class="diagram">
<PRE>
        ______________
       |              |  (foreign side)
       | Foreign Code |  What we're generating an interface to.
       |______________|
               |
	       |
        _______v______
       |              |  (foreign side)
       | Wrapper code |  extern &quot;C&quot; wrappers calling C++ 
       |______________|  functions and methods.
               |
    .  . . - - + - - . .  .
        _______v______
       |              |  (lisp side)
       |  FFI Layer   |  Low level lisp interface. ff:def-foreign-call,
       |______________|  ff:def-foreign-variable
               |
	       +----------------------------
        _______v______              _______v______
       |              |            |              | (lisp side)    
       |    Defuns    |            |  Defmethods  | wrapper for overloaded
       |______________|            |______________| functions or those with
        (lisp side)                        |        defaulted arguments
	Wrapper for non-overloaded         |
	functions and methods       _______v______
	                           |              | (lisp side)
				   |    Defuns    | dispatch function
				   |______________| to overloads based
				                    on arity
  </PRE>
</DIV>
<H3><A name="Allegrocl_nn8"></A>16.2.2 Foreign Wrappers</H3>
<P> These wrappers are as generated by SWIG default. The types of
 function parameters can be transformed in place using the CTYPE
 typemap. This is use for converting pass-by-value parameters to
 pass-by-reference where necessary. All wrapper parameters are then
 bound to local variables for possible transformation of values (see LIN
 typemap). Return values can be transformed via the OUT typemap.</P>
<H3><A name="Allegrocl_nn9"></A>16.2.3 FFI Wrappers</H3>
<P> These are the generated ff:def-foreign-call forms. No typemaps are
 applicable to this layer, but the <TT>%ffargs</TT> directive is
 available for use in .i files, to specify which keyword arguments
 should be specified for a given function.</P>
<DIV class="code">ffargs.i:
<PRE>
%module ffargs

%ffargs(strings_convert=&quot;nil&quot;,call_direct=&quot;t&quot;) foo;
%ffargs(strings_convert=&quot;nil&quot;,release_heap=&quot;:never&quot;,optimize_for_space=&quot;t&quot;) bar;

int foo(float f1, float f2);
int foo(float f1, char c2);

void bar(void *lisp_fn);

char *xxx();
  </PRE>
</DIV>
<P>Generates:</P>
<DIV class="targetlang">ffargs.cl:
<PRE>
(swig-in-package ())

(swig-defmethod (&quot;foo&quot; &quot;ACL___foo__SWIG_0&quot; :type :function :arity 2)
  ((PARM0_f1 single-float :float )
   (PARM1_f2 single-float :float ))
  (:returning (:int )
   :call-direct t
   :strings-convert nil)
  (let ((SWIG_arg0 PARM0_f1))
  (let ((SWIG_arg1 PARM1_f2))
  (swig-ff-call SWIG_arg0 SWIG_arg1))))

(swig-defmethod (&quot;foo&quot; &quot;ACL___foo__SWIG_1&quot; :type :function :arity 2)
  ((PARM0_f1 single-float :float )
   (PARM1_c2 character :char character))
  (:returning (:int )
   :call-direct t
   :strings-convert nil)
  (let ((SWIG_arg0 PARM0_f1))
  (let ((SWIG_arg1 PARM1_c2))
  (swig-ff-call SWIG_arg0 SWIG_arg1))))

(swig-dispatcher (&quot;foo&quot; :type :function :arities (2)))
(swig-defun (&quot;bar&quot; &quot;ACL___bar__SWIG_0&quot; :type :function)
  ((PARM0_lisp_fn  (* :void) ))
  (:returning (:void )
   :release-heap :never
   :optimize-for-space t
   :strings-convert nil)
  (let ((SWIG_arg0 PARM0_lisp_fn))
  (swig-ff-call SWIG_arg0)))


(swig-defun (&quot;xxx&quot; &quot;ACL___xxx__SWIG_0&quot; :type :function)
  (:void)
  (:returning ((* :char) )
   :strings-convert t)
  (swig-ff-call))
  </PRE>
</DIV><DIV class="code">
<PRE>%ffargs(strings_convert=&quot;t&quot;);</PRE>
</DIV>
<P> Is the only default value specified in <TT>allegrocl.swg</TT> to
 force the muffling of warnings about automatic string conversion when
 defining ff:def-foreign-call's.</P>
<H3><A name="Allegrocl_nn10"></A>16.2.4 Non-overloaded Defuns</H3>
<P> These are simple defuns. There is no typechecking of arguments.
 Parameters are bound to local variables for possible transformation of
 values, such as pulling values out of instance slots or allocating
 temporary stack allocated structures, via the <TT>lin</TT> typemap.
 These arguments are then passed to the foreign-call (where typechecking
 may occur). The return value from this function can be manipulated via
 the <TT>lout</TT> typemap.</P>
<H3><A name="Allegrocl_nn11"></A>16.2.5 Overloaded Defuns</H3>
<P> In the case of overloaded functions, mulitple layers are generated.
 First, all the overloads for a given name are separated out into groups
 based on arity, and are wrapped in defmethods. Each method calls a
 distinct wrapper function, but are themselves distinguished by the
 types of their arguments (see <TT>lispclass</TT> typemap). These are
 further wrapped in a dispatching function (defun) which will invoke the
 appropriate generic-function based on arity. This provides a single
 functional interface to all overloads. The return value from this
 function can be manipulated via the <TT>lout</TT> typemap.</P>
<H3><A name="Allegrocl_nn12"></A>16.2.6 What about constant and variable
 access?</H3>
<P> Along with the described functional layering, when creating a .cxx
 wrapper, this module will generate getter and--if not
 immutable--setter, functions for variables and constants. If the
 -nocwrap option is used, <TT>defconstant</TT> and <TT>
ff:def-foreign-variable</TT> forms will be generated for accessing
 constants and global variables. These, along with the <TT>defuns</TT>
 listed above are the intended API for calling into the foreign module.</P>
<H3><A name="Allegrocl_nn13"></A>16.2.7 Object Wrapping</H3>
<P> All non-primitive types (Classes, structs, unions, and typedefs
 involving same) have a corresponding foreign-type defined on the lisp
 side via ff:def-foreign-type.</P>
<P> All non-primitive types are further represented by a CLOS class,
 created via defclass. An attempt is made to create the same class
 hierarchy, with all classes inheriting directly or indirectly from
 ff:foreign-pointer. Further, wherever it is apparent, all pointers
 returned from foreign code are wrapped in a CLOS instance of the
 appropriate class. For ff:def-foreign-calls that have been defined to
 expect a :foreign-address type as argument, these CLOS instances can
 legally be passed and the pointer to the C++ object automatically
 extracted. This is a natural feature of Allegro's foreign function
 interface.</P>
<H2><A name="Allegrocl_nn14"></A>16.3 Wrapping Details</H2>
<P> In this section is described how particular C/C++ constructs are
 translated into lisp.</P>
<H3><A name="Allegrocl_nn15"></A>16.3.1 Namespaces</H3>
<P> C++ namespaces are translated into Lisp packages by SWIG. The Global
 namespace is mapped to a package named by the <TT>%module</TT>
 directive or the <TT>-module</TT> command-line argument. Further
 namespaces are created using Allegro CLs nested namespace convention.
 For example:</P>
<DIV class="code">foo.i:
<PRE>
%module foo

%{
#include &quot;foo.h&quot;
%}

%include &quot;foo.h&quot;

namespace car {
   ...
   namespace tires {
      int do_something(int n);
   }
}
    </PRE>
</DIV>
<P>Generates the following code.</P>
<DIV class="targetlang">foo.cl
<PRE>
(defpackage :foo
  (:use :common-lisp :swig :ff :excl))

...

(swig-defpackage (&quot;car&quot;))
(swig-defpackage (&quot;car&quot; &quot;tires&quot;))

...

(swig-in-package (&quot;car&quot; &quot;tires&quot;))
(swig-defun (&quot;do_something&quot; &quot;ACL_car_tires__do_something__SWIG_0&quot; :type :function)
  ((PARM0_n  :int ))
  (:returning (:int )
   :strings-convert t)
  (let ((SWIG_arg0 PARM0_n))
  (swig-ff-call SWIG_arg0)))
    </PRE>
</DIV>
<P> The above interface file would cause packages foo, foo.car, and
 foo.car.tires to be created. One would find the function wrapper for
 do_something defined in the foo.car.tires package(*).</P>
<P>(<B>*</B>) Except for the package named by the module, all namespace
 names are passed to the identifier-converter-function as strings with a
 <TT>:type</TT> of <TT>:namespace</TT>. It is the job of this function
 to generate the desired symbol, accounting for case preferences,
 additional naming cues, etc.</P>
<H3><A name="Allegrocl_nn16"></A>16.3.2 Constants</H3>
<P> Constants, as declared by the preprocessor #define macro or SWIG <TT>
%constant</TT> directive, are included in SWIGs parse tree when it can
 be determined that they are, or could be reduced to, a literal value.
 Such values are translated into defconstant forms in the generated lisp
 wrapper when the -nocwrap command-line options is used. Else, wrapper
 functions are generated as in the case of variable access (see section
 below).</P>
<P> Here are examples of simple preprocessor constants when using
 -nocwrap.</P>
<DIV class="code">
<PRE>
#define A 1                    =&gt; (swig-defconstant &quot;A&quot; 1)  
#define B 'c'                  =&gt; (swig-defconstant &quot;B&quot; #\c)
#define C B                    =&gt; (swig-defconstant &quot;C&quot; #\c)
#define D 1.0e2                =&gt; (swig-defconstant &quot;D&quot; 1.0d2)
#define E 2222                 =&gt; (swig-defconstant &quot;E&quot; 2222)
#define F (unsigned int)2222   =&gt; no code generated
#define G 1.02e2f              =&gt; (swig-defconstant &quot;G&quot; 1.02f2)
#define H foo                  =&gt; no code generated
      </PRE>
</DIV>
<P> Note that where SWIG is unable to determine if a constant is a
 literal, no node is added to the SWIG parse tree, and so no values can
 be generated.</P>
<P> For preprocessor constants containing expressions which can be
 reduced to literal values, nodes are created, but with no
 simplification of the constant value. A very very simple infix to
 prefix converter has been implemented that tries to do the right thing
 for simple cases, but does not for more complex expressoins. If the
 literal parser determines that something is wrong, a warning will be
 generated and the literal expression will be included in the generated
 code, but commented out.</P>
<DIV class="code">
<PRE>
#define I A + E                =&gt; (swig-defconstant &quot;I&quot; (+ 1 2222))
#define J 1|2                  =&gt; (swig-defconstant &quot;J&quot; (logior 1 2))
#define Y 1 + 2 * 3 + 4        =&gt; (swig-defconstant &quot;Y&quot; (* (+ 1 2) (+ 3 4)))
#define Y1 (1 + 2) * (3 + 4)   =&gt; (swig-defconstant &quot;Y1&quot; (* (+ 1 2) (+ 3 4)))
#define Y2 1 * 2 + 3 * 4       =&gt; (swig-defconstant &quot;Y2&quot; (* 1 (+ 2 3) 4))  ;; WRONG
#define Y3 (1 * 2) + (3 * 4)   =&gt; (swig-defconstant &quot;Y3&quot; (* 1 (+ 2 3) 4))  ;; WRONG
#define Z 1 + 2 - 3 + 4 * 5    =&gt; (swig-defconstant &quot;Z&quot; (* (+ 1 (- 2 3) 4) 5)) ;; WRONG
      </PRE>
</DIV>
<P> Users are cautioned to get to know their constants before use.</P>
<H3><A name="Allegrocl_nn17"></A>16.3.3 Variables</H3>
<P> For C wrapping, a def-foreign-variable call is generated for access
 to global variables.</P>
<P> When wrapping C++ code, both global and member variables, getter
 wrappers are generated for accessing their value, and if not immutable,
 setter wrappers as well. In the example below, note the lack of a
 setter wrapper for global_var, defined as const.</P>
<DIV class="code">vars.h
<PRE>
namespace nnn {
  int const global_var = 2;
  float glob_float = 2.0;
}
    </PRE>
</DIV>
<P> Generated code:</P>
<DIV class="targetlang">vars.cl
<PRE>
(swig-in-package (&quot;nnn&quot;))
(swig-defun (&quot;global_var&quot; &quot;ACL_nnn__global_var_get__SWIG_0&quot; :type :getter)
  (:void)
  (:returning (:int )
   :strings-convert t)
  (swig-ff-call))


(swig-defun (&quot;glob_float&quot; &quot;ACL_nnn__glob_float_set__SWIG_0&quot; :type :setter)
  ((PARM0_glob_float  :float ))
  (:returning (:void )
   :strings-convert t)
  (let ((SWIG_arg0 PARM0_glob_float))
  (swig-ff-call SWIG_arg0)))


(swig-defun (&quot;glob_float&quot; &quot;ACL_nnn__glob_float_get__SWIG_0&quot; :type :getter)
  (:void)
  (:returning (:float )
   :strings-convert t)
  (swig-ff-call))
    </PRE>
</DIV>
<P> Note also, that where applicable, setter wrappers are implemented as
 setf methods on the getter function, providing a lispy interface to the
 foreign code.</P>
<DIV class="targetlang">
<PRE>
user&gt; (load &quot;globalvar.dll&quot;)
; Foreign loading globalvar.dll.
t
user&gt; (load &quot;globalvar.cl&quot;)
; Loading c:\mikel\src\swig\test\globalvar.cl
t
user&gt; 
globalvar&gt; (globalvar.nnn::global_var)
2
globalvar&gt; (globalvar.nnn::glob_float)
2.0
globalvar&gt; (setf (globalvar.nnn::glob_float) 3.0)
3.0
globalvar&gt; (globalvar.nnn::glob_float)
3.0
    </PRE>
</DIV>
<H3><A name="Allegrocl_nn18"></A>16.3.4 Enumerations</H3>
<P> In C, an enumeration value is an integer value, while in C++ an
 enumeration value is implicitly convertible to an integer value, but
 can also be distinguished by it's enum type. For each enum declaration
 a def-foreign-type is generated, assigning the enum a default type of
 :int. Users may adjust the foreign type of enums via SWIG <TT>typemaps</TT>
.</P>
<P> Enum values are a bit trickier as they can be initialized using any
 valid C/C++ expression. In C with the -nocwrap command-line option, we
 handle the typical cases (simple integer initialization) and generate a
 defconstant form for each enum value. This has the advantage of it not
 being necessary to probe into foreign space to retrieve enum values.
 When generating a .cxx wrapper file, a more general solution is
 employed. A wrapper variable is created in the module_wrap.cxx file,
 and a ff:def-foreign-variable call is generated to retrieve it's value
 into lisp.</P>
<P>For example, the following header file<DIV class="code">enum.h:
<PRE>
enum COL { RED, GREEN, BLUE };	
enum FOO { FOO1 = 10, FOO2, FOO3 };
      </PRE>
</DIV></P>
<P> In -nocwrap mode, generates</P>
<DIV class="targetlang">enum.cl:
<PRE>
(swig-def-foreign-type &quot;COL&quot; :int)
(swig-defconstant &quot;RED&quot; 0)
(swig-defconstant &quot;GREEN&quot; (+ #.(swig-insert-id &quot;RED&quot; () :type :constant) 1))
(swig-defconstant &quot;BLUE&quot; (+ #.(swig-insert-id &quot;GREEN&quot; () :type :constant) 1))

(swig-def-foreign-type &quot;FOO&quot; :int)
(swig-defconstant &quot;FOO1&quot; 10)
(swig-defconstant &quot;FOO2&quot; (+ #.(swig-insert-id &quot;FOO1&quot; () :type :constant) 1))
(swig-defconstant &quot;FOO3&quot; (+ #.(swig-insert-id &quot;FOO2&quot; () :type :constant) 1))
      </PRE>
</DIV>
<P>And when generating a .cxx wrapper<DIV class="code">enum_wrap.cxx:
<PRE>
EXPORT const int ACL_ENUM___RED__SWIG_0 = RED;
EXPORT const int ACL_ENUM___GREEN__SWIG_0 = GREEN;
EXPORT const int ACL_ENUM___BLUE__SWIG_0 = BLUE;
EXPORT const int ACL_ENUM___FOO1__SWIG_0 = FOO1;
EXPORT const int ACL_ENUM___FOO2__SWIG_0 = FOO2;
EXPORT const int ACL_ENUM___FOO3__SWIG_0 = FOO3;
      </PRE>
</DIV></P>
<P> and</P>
<DIV class="targetlang">enum.cl:
<PRE>
(swig-def-foreign-type &quot;COL&quot; :int)
(swig-defvar &quot;RED&quot; &quot;ACL_ENUM___RED__SWIG_0&quot; :type :constant)
(swig-defvar &quot;GREEN&quot; &quot;ACL_ENUM___GREEN__SWIG_0&quot; :type :constant)
(swig-defvar &quot;BLUE&quot; &quot;ACL_ENUM___BLUE__SWIG_0&quot; :type :constant)

(swig-def-foreign-type &quot;FOO&quot; :int)
(swig-defvar &quot;FOO1&quot; &quot;ACL_ENUM___FOO1__SWIG_0&quot; :type :constant)
(swig-defvar &quot;FOO2&quot; &quot;ACL_ENUM___FOO2__SWIG_0&quot; :type :constant)
(swig-defvar &quot;FOO3&quot; &quot;ACL_ENUM___FOO3__SWIG_0&quot; :type :constant)

      </PRE>
</DIV>
<H3><A name="Allegrocl_nn19"></A>16.3.5 Arrays</H3>
<P> One limitation in the Allegro CL foreign-types module, is that,
 without macrology, expressions may not be used to specify the
 dimensions of an array declaration. This is not a horrible drawback
 unless it is necessary to allocate foreign structures based on the
 array declaration using ff:allocate-fobject. When it can be determined
 that an array bound is a valid numeric value, SWIG will include this in
 the generated array declaration on the lisp side, otherwise the value
 will be included, but commented out.</P>
<P> Below is a comprehensive example, showing a number of legal C/C++
 array declarations and how they are translated into foreign-type
 specifications in the generated lisp code.</P>
<DIV class="code">array.h
<PRE>
#define MAX_BUF_SIZE 1024

namespace FOO {
  int global_var1[13];
  float global_var2[MAX_BUF_SIZE];

}

enum COLOR { RED = 10, GREEN = 20, BLUE, PURPLE = 50, CYAN };

namespace BAR {
  char global_var3[MAX_BUF_SIZE + 1];
  float global_var4[MAX_BUF_SIZE][13];
  signed short global_var5[MAX_BUF_SIZE + MAX_BUF_SIZE];

  int enum_var5[GREEN];
  int enum_var6[CYAN];

  COLOR enum_var7[CYAN][MAX_BUF_SIZE];
}
    </PRE>
</DIV>
<P> Generates:</P>
<DIV class="targetlang">array.cl
<PRE>
(in-package #.*swig-module-name*)

(swig-defpackage (&quot;FOO&quot;))
(swig-defpackage (&quot;BAR&quot;))

(swig-in-package ())
(swig-def-foreign-type &quot;COLOR&quot; :int)
(swig-defvar &quot;RED&quot; &quot;ACL_ENUM___RED__SWIG_0&quot; :type :constant)
(swig-defvar &quot;GREEN&quot; &quot;ACL_ENUM___GREEN__SWIG_0&quot; :type :constant)
(swig-defvar &quot;BLUE&quot; &quot;ACL_ENUM___BLUE__SWIG_0&quot; :type :constant)
(swig-defvar &quot;PURPLE&quot; &quot;ACL_ENUM___PURPLE__SWIG_0&quot; :type :constant)
(swig-defvar &quot;CYAN&quot; &quot;ACL_ENUM___CYAN__SWIG_0&quot; :type :constant)

(swig-in-package ())

(swig-defconstant &quot;MAX_BUF_SIZE&quot; 1024)
(swig-in-package (&quot;FOO&quot;))

(swig-defun (&quot;global_var1&quot; &quot;ACL_FOO__global_var1_get__SWIG_0&quot; :type :getter)
  (:void)
  (:returning ((* :int) )
   :strings-convert t)
  (make-instance 'ff:foreign-pointer :foreign-address (swig-ff-call)))


(swig-defun (&quot;global_var2&quot; &quot;ACL_FOO__global_var2_set__SWIG_0&quot; :type :setter)
  ((global_var2  (:array :float 1024) ))
  (:returning (:void )
   :strings-convert t)
  (let ((SWIG_arg0 global_var2))
  (swig-ff-call SWIG_arg0)))


(swig-in-package ())
(swig-in-package (&quot;BAR&quot;))
(swig-defun (&quot;global_var3&quot; &quot;ACL_BAR__global_var3_set__SWIG_0&quot; :type :setter)
  ((global_var3  (:array :char #|1024+1|#) ))
  (:returning (:void )
   :strings-convert t)
  (let ((SWIG_arg0 global_var3))
  (swig-ff-call SWIG_arg0)))


(swig-defun (&quot;global_var4&quot; &quot;ACL_BAR__global_var4_set__SWIG_0&quot; :type :setter)
  ((global_var4  (:array (:array :float 13) 1024) ))
  (:returning (:void )
   :strings-convert t)
  (let ((SWIG_arg0 global_var4))
  (swig-ff-call SWIG_arg0)))


(swig-defun (&quot;global_var4&quot; &quot;ACL_BAR__global_var4_get__SWIG_0&quot; :type :getter)
  (:void)
  (:returning ((* (:array :float 13)) )
   :strings-convert t)
  (make-instance 'ff:foreign-pointer :foreign-address (swig-ff-call)))


(swig-defun (&quot;global_var5&quot; &quot;ACL_BAR__global_var5_set__SWIG_0&quot; :type :setter)
  ((global_var5  (:array :short #|1024+1024|#) ))
  (:returning (:void )
   :strings-convert t)
  (let ((SWIG_arg0 global_var5))
  (swig-ff-call SWIG_arg0)))


(swig-defun (&quot;enum_var5&quot; &quot;ACL_BAR__enum_var5_set__SWIG_0&quot; :type :setter)
  ((enum_var5  (:array :int #|GREEN|#) ))
  (:returning (:void )
   :strings-convert t)
  (let ((SWIG_arg0 enum_var5))
  (swig-ff-call SWIG_arg0)))


(swig-defun (&quot;enum_var6&quot; &quot;ACL_BAR__enum_var6_set__SWIG_0&quot; :type :setter)
  ((enum_var6  (:array :int #|CYAN|#) ))
  (:returning (:void )
   :strings-convert t)
  (let ((SWIG_arg0 enum_var6))
  (swig-ff-call SWIG_arg0)))


(swig-defun (&quot;enum_var7&quot; &quot;ACL_BAR__enum_var7_set__SWIG_0&quot; :type :setter)
  ((enum_var7  (:array (:array #.(swig-insert-id &quot;COLOR&quot; ()) 1024) #|CYAN|#) ))
  (:returning (:void )
   :strings-convert t)
  (let ((SWIG_arg0 enum_var7))
  (swig-ff-call SWIG_arg0)))


(swig-defun (&quot;enum_var7&quot; &quot;ACL_BAR__enum_var7_get__SWIG_0&quot; :type :getter)
  (:void)
  (:returning ((* (:array #.(swig-insert-id &quot;COLOR&quot; ()) 1024)) )
   :strings-convert t)
  (make-instance 'ff:foreign-pointer :foreign-address (swig-ff-call)))
    </PRE>
</DIV>
<H3><A name="Allegrocl_nn20"></A>16.3.6 Classes and Structs and Unions
 (oh my!)</H3>
<H4><A name="Allegrocl_nn21"></A>16.3.6.1 CLOS wrapping of</H4>
<P> Classes, unions, and structs are all treated the same way by the
 interface generator. For any of these objects, a def-foreign-type and a
 defclass form are generated. For every function that returns an object
 (or pointer/reference) of C/C++ type <TT>X</TT>, the wrapping defun (or
 defmethod) on the Lisp side will automatically wrap the pointer
 returned in an instance of the apropriate class. This makes it much
 easier to write and debug code than if pointers were passed around as a
 jumble of integer values.</P>
<H4><A name="Allegrocl_nn22"></A>16.3.6.2 CLOS Inheritance</H4>
<P> The CLOS class schema generated by the interface mirrors the
 inheritance of the classes in foreign code, with the ff:foreign-pointer
 class at its root. ff:foreign-pointer is a thin wrapper for pointers
 that is made available by the foreign function interface. It's key
 benefit is that it may be passed as an argument to any
 ff:def-foreign-call that is expecting a pointer as the parameter.</P>
<H4><A name="Allegrocl_nn23"></A>16.3.6.3 Member fields and functions</H4>
<P> All public fields will have accessor getter/setter functions
 generated for them, as appropriate. All public member functions will
 have wrapper functions generated.</P>
<P> We currently ignore anything that isn't <TT>public</TT> (i.e. <TT>
private</TT> or <TT>protected</TT>), because the C++ compiler won't
 allow the wrapper functions to access such fields. Likewise, the
 interface does nothing for <TT>friend</TT> directives,</P>
<H4><A name="Allegrocl_nn24"></A>16.3.6.4 Why not directly access C++
 classes using foreign types?</H4>
<P> The def-foreign-type generated by the SWIG interface is currently
 incomplete. We can reliably generate the object layout of simple
 structs and unions; they can be allocated via ff:allocate-fobject, and
 their member variables accessed directly using the various
 ff:fslot-value-* functions. However, the layout of C++ classes is more
 complicated. Different compilers adjust class layout based on
 inheritance patterns, and the presence of virtual member functions. The
 size of member function pointers vary across compilers as well. As a
 result, it is recommended that users of any generated interface not
 attempt to access C++ instances via the foreign type system, but
 instead use the more robust wrapper functions.</P>
<H3><A name="Allegrocl_nn25"></A>16.3.7 Templates</H3>
<H4><A name="Allegrocl_nn26"></A>16.3.7.1 Generating wrapper code for
 templates</H4>
<P> SWIG provides support for dealing with templates, but by default, it
 will not generate any member variable or function wrappers for
 templated classes. In order to create these wrappers, you need to
 explicitly tell SWIG to instantiate them. This is done via the <A href="#SWIGPlus_nn30">
<TT>%template</TT></A> directive.</P>
<H4><A name="Allegrocl_nn27"></A>16.3.7.2 Implicit Template
 instantiation</H4>
<P> While no wrapper code is generated for accessing member variables,
 or calling member functions, type code is generated to include these
 templated classes in the foreign-type and CLOS class schema.</P>
<H3><A name="Allegrocl_nn28"></A>16.3.8 Typedef, Templates, and Synonym
 Types</H3>
<P> In C/C++ it is possible, via typedef, to have many names refer to
 the same <TT>type</TT>. In general, this is not a problem, though it
 can lead to confusion. Assume the below C++ header file:</P>
<DIV class="code">synonyms.h
<PRE>
class A { 
   int x;
   int y;
};

typedef A Foo;

A *xxx(int i);         /* sets A-&gt;x = A-&gt;y = i */
Foo *yyy(int i);       /* sets Foo-&gt;x = Foo-&gt;y = i */

int zzz(A *inst = 0);  /* return inst-&gt;x + inst-&gt;y */
    </PRE>
</DIV>
<P> The function <TT>zzz</TT> is an overloaded functions; the foreign
 function call to it will be wrapped in a generic-function whose
 argument will be checked against a type of <TT>A</TT>. Assuming a
 simple implementation, a call to <TT>xxx(1)</TT> will return a pointer
 to an A object, which will be wrapped in a CLOS instance of class <TT>A</TT>
, and a call to <TT>yyy(1)</TT> will result in a CLOS instance of type <TT>
Foo</TT> being returned. Without establishing a clear type relationship
 between <TT>Foo</TT> and <TT>A</TT>, an attempt to call <TT>zzz(yyy(1))</TT>
 will result in an error.</P>
<P> We resolve this issue, by noting synonym relationships between types
 while generating the interface. A Primary type is selected (more on
 this below) from the candidate list of synonyms. For all other
 synonyms, intead of generating a distinct CLOS class definition, we
 generate a form that expands to:</P>
<DIV class="targetlang"> <TT>(setf (find-class &lt;synonym&gt;) &lt;primary&gt;)</TT>
</DIV>
<P> The result is that all references to synonym types in foreign code,
 are wrapped in the same CLOS wrapper, and, in particular, method
 specialization in wrapping generic functions works as expected.</P>
<P> Given the above header file, synonym.h, a Lisp session would appear
 as follows:</P>
<DIV class="targetlang">
<PRE>
CL-USER&gt; (load &quot;synonym.dll&quot;)
; Foreign loading synonym.dll.
t
CL-USER&gt; (load &quot;synonym.cl&quot;)
; Loading c:\mikel\src\swig\test\synonym.cl
t
CL-USER&gt; 
synonym&gt; (setf a (xxx 3))
#&lt;A nil #x3261a0 @ #x207299da&gt;
synonym&gt; (setf foo (yyy 10))
#&lt;A nil #x3291d0 @ #x2072e982&gt;
synonym&gt; (zzz a)
6
synonym&gt; (zzz foo)
20
synonym&gt; 
    </PRE>
</DIV>
<H4><A name="Allegrocl_nn29"></A>16.3.8.1 Choosing a primary type</H4>
<P> The choice of a primary type is selected by the following criteria
 from a set of synonym types.</P>
<UL>
<LI> If a synonym type has a class definition, it is the primary type.</LI>
<LI> If a synonym type is a class template and has been explicitly
 instantiated via <TT>%template</TT>, it is the primary type.</LI>
<LI> For all other sets of synonymous types, the synonym which is parsed
 first becomes the primary type.</LI>
</UL>
<H3><A name="Allegrocl_nn30"></A>16.3.9 Function overloading/Parameter
 defaulting</H3>
<P> For each possible argument combination, a distinct wrapper function
 is created in the .cxx file. On the Lisp side, a generic functions is
 defined for each possible arity the overloaded/defaulted call may have.
 Each distinct wrapper is then called from within a defmethod on the
 appropriate generic function. These are further wrapped inside a
 dispatch function that checks the number of arguments it is called with
 and passes them via apply to the appropriate generic-function. This
 allows for a single entry point to overloaded functions on the lisp
 side.</P>
<P>Example:</P>
<DIV class="code">overload.h:
<PRE>

class A {
 public:
  int x;
  int y;
};

float xxx(int i, int x = 0);   /* return i * x */
float xxx(A *inst, int x);     /* return x + A-&gt;x + A-&gt;y */
    </PRE>
</DIV>
<P>Creates the following three wrappers, for each of the possible
 argument combinations</P>
<DIV class="code">overload_wrap.cxx
<PRE>
EXPORT void ACL___delete_A__SWIG_0 (A *larg1) {
    A *arg1 = (A *) 0 ;
    
    arg1 = larg1;
    try {
        delete arg1;
        
    } catch (...) {
        
    }
}


EXPORT float ACL___xxx__SWIG_0 (int larg1, int larg2) {
    float lresult = (float)0 ;
    int arg1 ;
    int arg2 ;
    float result;
    
    arg1 = larg1;
    arg2 = larg2;
    try {
        result = (float)xxx(arg1,arg2);
        
        lresult = result;
        return lresult;
    } catch (...) {
        return (float)0;
    }
}


EXPORT float ACL___xxx__SWIG_1 (int larg1) {
    float lresult = (float)0 ;
    int arg1 ;
    float result;
    
    arg1 = larg1;
    try {
        result = (float)xxx(arg1);
        
        lresult = result;
        return lresult;
    } catch (...) {
        return (float)0;
    }
}


EXPORT float ACL___xxx__SWIG_2 (A *larg1, int larg2) {
    float lresult = (float)0 ;
    A *arg1 = (A *) 0 ;
    int arg2 ;
    float result;
    
    arg1 = larg1;
    arg2 = larg2;
    try {
        result = (float)xxx(arg1,arg2);
        
        lresult = result;
        return lresult;
    } catch (...) {
        return (float)0;
    }
}
    </PRE>
</DIV>
<P> And the following foreign-function-call and method definitions on
 the lisp side:</P>
<DIV class="targetlang">overload.cl
<PRE>
(swig-defmethod (&quot;xxx&quot; &quot;ACL___xxx__SWIG_0&quot; :type :function :arity 2)
  ((PARM0_i integer :int )
   (PARM1_x integer :int ))
  (:returning (:float )
   :strings-convert t)
  (let ((SWIG_arg0 PARM0_i))
  (let ((SWIG_arg1 PARM1_x))
  (swig-ff-call SWIG_arg0 SWIG_arg1))))

(swig-defmethod (&quot;xxx&quot; &quot;ACL___xxx__SWIG_1&quot; :type :function :arity 1)
  ((PARM0_i integer :int ))
  (:returning (:float )
   :strings-convert t)
  (let ((SWIG_arg0 PARM0_i))
  (swig-ff-call SWIG_arg0)))

(swig-defmethod (&quot;xxx&quot; &quot;ACL___xxx__SWIG_2&quot; :type :function :arity 2)
  ((PARM0_inst #.(swig-insert-id &quot;A&quot; () :type :class) (* #.(swig-insert-id &quot;A&quot; ())) )
   (PARM1_x integer :int ))
  (:returning (:float )
   :strings-convert t)
  (let ((SWIG_arg0 PARM0_inst))
  (let ((SWIG_arg1 PARM1_x))
  (swig-ff-call SWIG_arg0 SWIG_arg1))))

(swig-dispatcher (&quot;xxx&quot; :type :function :arities (1 2)))
    </PRE>
</DIV>
<P>And their usage in a sample lisp session:</P>
<DIV class="targetlang">
<PRE>
overload&gt; (setf a (new_A))
#&lt;A nil #x329268 @ #x206cf612&gt;
overload&gt; (setf (A_x a) 10)
10
overload&gt; (setf (A_y a) 20)
20
overload&gt; (xxx 1)
0.0
overload&gt; (xxx 3 10)
30.0
overload&gt; (xxx a 1)
31.0
overload&gt; (xxx a 2)
32.0
overload&gt; 
    </PRE>
</DIV>
<H3><A name="Allegrocl_nn31"></A>16.3.10 Operator wrapping and Operator
 overloading</H3>
<P> Wrappers to defined C++ Operators are automatically renamed, using <TT>
%rename</TT>, to the following defaults:</P>
<DIV class="code">
<PRE>
/* name conversion for overloaded operators. */
#ifdef __cplusplus
%rename(__add__)	     *::operator+;
%rename(__pos__)	     *::operator+();
%rename(__pos__)	     *::operator+() const;

%rename(__sub__)	     *::operator-;
%rename(__neg__)	     *::operator-() const;
%rename(__neg__)	     *::operator-();

%rename(__mul__)	     *::operator*;
%rename(__deref__)	     *::operator*();
%rename(__deref__)	     *::operator*() const;

%rename(__div__)	     *::operator/;
%rename(__mod__)	     *::operator%;
%rename(__logxor__)	     *::operator^;
%rename(__logand__)	     *::operator&amp;;
%rename(__logior__)	     *::operator|;
%rename(__lognot__)	     *::operator~();
%rename(__lognot__)	     *::operator~() const;

%rename(__not__)	     *::operator!();
%rename(__not__)	     *::operator!() const;

%rename(__assign__)	     *::operator=;

%rename(__add_assign__)      *::operator+=;
%rename(__sub_assign__)	     *::operator-=;
%rename(__mul_assign__)	     *::operator*=;
%rename(__div_assign__)	     *::operator/=;
%rename(__mod_assign__)	     *::operator%=;
%rename(__logxor_assign__)   *::operator^=;
%rename(__logand_assign__)   *::operator&amp;=;
%rename(__logior_assign__)   *::operator|=;

%rename(__lshift__)	     *::operator&lt;
<!--;
%rename(__lshift_assign__)   *::operator&lt;&lt;=;
%rename(__rshift__)	     *::operator-->
&gt;;
%rename(__rshift_assign__)   *::operator&gt;&gt;=;

%rename(__eq__)		     *::operator==;
%rename(__ne__)		     *::operator!=;
%rename(__lt__)		     *::operator
<!--;
%rename(__gt__)		     *::operator-->
;
%rename(__lte__)	     *::operator&lt;=;
%rename(__gte__)	     *::operator&gt;=;

%rename(__and__)	     *::operator&amp;&amp;;
%rename(__or__)		     *::operator||;

%rename(__preincr__)	     *::operator++();
%rename(__postincr__)	     *::operator++(int);
%rename(__predecr__)	     *::operator--();
%rename(__postdecr__)	     *::operator--(int);

%rename(__comma__)	     *::operator,();
%rename(__comma__)	     *::operator,() const;

%rename(__member_ref__)      *::operator-&gt;;
%rename(__member_func_ref__) *::operator-&gt;*;

%rename(__funcall__)	     *::operator();
%rename(__aref__)	     *::operator[];
    </PRE>
</DIV>
<P> Name mangling occurs on all such renamed identifiers, so that
 wrapper name generated by <TT>B::operator=</TT> will be <TT>B___eq__</TT>
, i.e. <TT>&lt;class-or-namespace&gt;_</TT> has been added. Users may modify
 these default names by adding <TT>%rename</TT> directives in their own
 .i files.</P>
<P> Operator overloading can be achieved by adding functions based on
 the mangled names of the function. In the following example, a class B
 is defined with a Operator== method defined. The swig <TT>%extend</TT>
 directive is used to add an overload method on Operator==.</P>
<DIV class="code">opoverload.h
<PRE>
class B {
 public:
  int x;
  int y;
  bool operator==(B const&amp; other) const;
};
    </PRE>
</DIV>
<P> and</P>
<DIV class="code">opoverload.i
<PRE>
%module opoverload

%{
#include &lt;fstream&gt;
#include &quot;opoverload.h&quot;
%}

%{
bool B___eq__(B const *inst, int const x)
{
  // insert the function definition into the wrapper code before
  // the wrapper for it.
  // ... do stuff ...
}
%}

%include &quot;opoverload.h&quot;

%extend B {
 public:
  bool __eq__(int const x) const;
};
    </PRE>
</DIV>
<P> Either operator can be called via a single call to the dispatch
 function:</P>
<DIV class="targetlang">
<PRE>
opoverload&gt; (B___eq__ x1 x2)
nil
opoverload&gt; (B___eq__ x1 3)
nil
opoverload&gt; 
    </PRE>
</DIV>
<H3><A name="Allegrocl_nn32"></A>16.3.11 Varargs</H3>
<P> Variable length argument lists are not supported, by default. If
 such a function is encountered, a warning will generated to stderr.
 Varargs are supported via the SWIG <TT>%vararg</TT> directive. This
 directive allows you to specify a (finite) argument list which will be
 inserted into the wrapper in place of the variable length argument
 indicator. As an example, consider the function <TT>printf()</TT>. It's
 declaration would appear as follows:</P>
<P> See the following section on <A href="#Varargs">Variable Length
 arguments</A> provides examples on how <TT>%vararg</TT> can be used,
 along with other ways such functions can be wrapped.</P>
<H3><A name="Allegrocl_nn33"></A>16.3.12 C++ Exceptions</H3>
<P> Each C++ wrapper includes a handler to catch any exceptions that may
 be thrown while in foreign code. This helps prevent simple C++ errors
 from killing the entire lisp process. There is currently no mechanism
 to have these exceptions forwarded to the lisp condition system, nor
 has any explicit support of the exception related SWIG typemaps been
 implemented.</P>
<H3><A name="Allegrocl_nn34"></A>16.3.13 Pass by value, pass by
 reference</H3>
<P> Allegro CL does not support the passing of non-primitive foreign
 structures by value. As a result, SWIG must automatically detect and
 convert function parameters and return values to pointers whenever
 necessary. This is done via the use of <TT>typemaps</TT>, and should
 not require any fine tuning by the user, even for newly defined types.</P>
<H2><A name="Allegrocl_nn35"></A>16.4 Typemaps</H2>
<P> SWIG Typemaps provide a powerful tool for automatically generating
 code to handle various menial tasks required of writing an interface to
 foreign code. The purpose of this section is to describe each of the
 typemaps used by the Allegro CL module. Please read the chapter on <A href="#Typemaps">
Typemaps</A> for more information.</P>
<H3><A name="Allegrocl_nn36"></A>16.4.1 Code Generation in the C++
 Wrapper</H3>
<P> Every C++ wrapper generated by SWIG takes the following form:</P>
<DIV class="diagram">
<PRE>
return-val wrapper-name(parm0, parm1, ..., parmN)
{
   return-val lresult;   /* return value from wrapper */
   &lt;local-declaration&gt;
   ... results;          /* return value from function call */

   &lt;binding locals to parameters&gt;

   try {
      result = function-name(local0, local1, ..., localN);

      &lt;convert and bind result to lresult&gt;

      return lresult;
   catch (...) {
      return (int)0;
   }
    </PRE>
</DIV>
<H4><A name="Allegrocl_nn37"></A>16.4.1.1 IN Typemap</H4>
<P> the <TT>in</TT> typemap is used to generate code to convert
 parameters passed to C++ wrapper functions into the arguments desired
 for the call being wrapped. That is, it fills in the code for the <TT>
&lt;binding locals to parameters&gt;</TT> section above. We use this map to
 automatically convert parameters passed by reference to the wrapper
 function into by-value arguments for the wrapped call, and also to
 convert boolean values, which are passed as integers from lisp (by
 default), into the appropriate type for the language of code being
 wrapped.</P>
<P>These are the default specifications for the IN typemap. Here, <TT>
$input</TT> refers to the parameter code is being generated for, and <TT>
$1</TT> is the local variable to which it is being assigned. The default
 settings of this typemap are as follows:</P>
<DIV class="code">
<PRE>
%typemap(in) bool                          &quot;$1 = (bool)$input;&quot;;
%typemap(in) char, unsigned char, signed char,
             short, signed short, unsigned short,
             int, signed int, unsigned int,
             long, signed long, unsigned long,
             float, double, long double, char *, void *, void,
             enum SWIGTYPE, SWIGTYPE *,
             SWIGTYPE[ANY], SWIGTYPE &amp;     &quot;$1 = $input;&quot;;
%typemap(in) SWIGTYPE                      &quot;$1 = *$input;&quot;;
    </PRE>
</DIV>
<H4><A name="Allegrocl_nn38"></A>16.4.1.2 OUT Typemap</H4>
<P> The <TT>out</TT> typemap is used to generate code to form the return
 value of the wrapper from the return value of the wrapped function.
 This code is placed in the &lt;convert and bind result to lresult&gt; section
 of the above code diagram. It's default mapping is as follows:</P>
<DIV class="code">
<PRE>
%typemap(out) bool                          &quot;$result = (int)$1;&quot;;
%typemap(out) char, unsigned char, signed char,
              short, signed short, unsigned short,
              int, signed int, unsigned int,
              long, signed long, unsigned long,
              float, double, long double, char *, void *, void,
              enum SWIGTYPE, SWIGTYPE *,
              SWIGTYPE[ANY], SWIGTYPE &amp;    &quot;$result = $1;&quot;;
%typemap(out) SWIGTYPE                     &quot;$result = new $1_type($1);&quot;;
    </PRE>
</DIV>
<H4><A name="Allegrocl_nn39"></A>16.4.1.3 CTYPE Typemap</H4>
<P> This typemap is not used for code generation, but purely for the
 transformation of types in the parameter list of the wrapper function.
 It's primary use is to handle by-value to by-reference conversion in
 the wrappers parameter list. Its default settings are:</P>
<DIV class="code">
<PRE>
%typemap(ctype) bool                       &quot;int&quot;;
%typemap(ctype) char, unsigned char, signed char,
                short, signed short, unsigned short,
                int, signed int, unsigned int,
                long, signed long, unsigned long,
                float, double, long double, char *, void *, void,
                enum SWIGTYPE, SWIGTYPE *,
                SWIGTYPE[ANY], SWIGTYPE &amp;  &quot;$1_ltype&quot;;
%typemap(ctype) SWIGTYPE                   &quot;$&amp;1_type&quot;;
    </PRE>
</DIV>
<P> These three typemaps are specifically employed by the the Allegro CL
 interface generator. SWIG also implements a number of other typemaps
 that can be used for generating code in the C/C++ wrappers. You can
 read about these <A href="#Typemaps_nn25">common typemaps</A> here.</P>
<H3><A name="Allegrocl_nn40"></A>16.4.2 Code generation in Lisp wrappers</H3>
<P> A number of custom typemaps have also been added, to facilitate the
 generation of code in the lisp side of the interface. These are
 described below. The basic code generation structure is applied as a
 series of nested expressions, one for each parameter, then one for
 manipulating the return value, and last, the foreign function call
 itself.</P>
<H4><A name="Allegrocl_nn41"></A>16.4.2.1 LIN Typemap</H4>
<P> The LIN typemap allows for the manipulating the lisp objects passed
 as arguments to the wrapping defun before passing them to the foreign
 function call. For example, when passing lisp strings to foreign code,
 it is often necessary to copy the string into a foreign structure of
 type (:char *) of appropriate size, and pass this copy to the foreign
 call. Using the LIN typemap, one could arrange for the stack-allocation
 of a foreign char array, copy your string into it, and not have to
 worry about freeing the copy after the function returns.</P>
<P>The LIN typemap accepts the following <TT>$variable</TT> references.</P>
<UL>
<LI><TT>$in</TT> - expands to the name of the parameter being applied to
 this typemap</LI>
<LI><TT>$out</TT> - expands to the name of the local variable assigned
 to this typemap</LI>
<LI><TT>$in_fftype</TT> - the foreign function type of the C type.</LI>
<LI><TT>$*in_fftype</TT> - the foreign function type of the C type with
 one pointer removed. If there is no pointer, then $*in_fftype is the
 same as $in_fftype.</LI>
<LI><TT>$body</TT> - very important. Instructs SWIG where subsequent
 code generation steps should be inserted into the current typemap.
 Leaving out a <TT>$body</TT> reference will result in lisp wrappers
 that do very little by way of calling into foreign code. Not
 recommended.</LI>
</UL>
<DIV class="code">
<PRE>
%typemap(lin)	SWIGTYPE 	&quot;(let (($out $in))\n  $body)&quot;;
    </PRE>
</DIV>
<H4><A name="Allegrocl_nn42"></A>16.4.2.2 LOUT Typemap</H4>
<P> The LOUT typemap is the means by which we effect the wrapping of
 foreign pointers in CLOS instances. It is applied after all LIN
 typemaps, and immediately before the actual foreign-call.</P>
<P>The LOUT typemap uses the following $variable</P>
<UL>
<LI><TT>$lclass</TT> - Expands to the CLOS class that represents
 foreign-objects of the return type matching this typemap.</LI>
<LI><TT>$body</TT> - Same as for the LIN map. Place this variable where
 you want the foreign-function call to occur.</LI>
<LI><TT>$ldestructor</TT> - Expands to the symbol naming the destructor
 for this class ($lclass) of object. Allows you to insert finalization
 or automatic garbage collection into the wrapper code (see default
 mappings below).</LI>
</UL>
<DIV class="code">
<PRE>
%typemap(lout) bool, char, unsigned char, signed char,
               short, signed short, unsigned short,
               int, signed int, unsigned int,
               long, signed long, unsigned long,
               float, double, long double, char *, void *, void,
               enum SWIGTYPE    &quot;$body&quot;;
%typemap(lout) SWIGTYPE[ANY], SWIGTYPE *,
               SWIGTYPE &amp;       &quot;(make-instance '$lclass :foreign-address $body)&quot;;
%typemap(lout) SWIGTYPE         &quot;(let* ((address $body)\n
                                   (ACL_result (make-instance '$lclass :foreign-address address)))\n
                                 (unless (zerop address)\n
                                   (excl:schedule-finalization ACL_result #'$ldestructor))\n
                                    ACL_result)&quot;;
    </PRE>
</DIV>
<H4><A name="Allegrocl_nn43"></A>16.4.2.3 FFITYPE Typemap</H4>
<P> The FFITYPE typemap works as a helper for a body of code that
 converts C/C++ type specifications into Allegro CL foreign-type
 specifications. These foreign-type specifications appear in
 ff:def-foreing-type declarations, and in the argument list and return
 values of ff:def-foreign-calls. You would modify this typemap if you
 want to change how the FFI passes through arguments of a given type.
 For example, if you know that a particular compiler represents booleans
 as a single byte, you might add an entry for:</P>
<DIV class="code">
<PRE>
%typemap(ffitype) bool &quot;:unsigned-char&quot;;
    </PRE>
</DIV>
<P> Note that this typemap is pure type transformation, and is not used
 in any code generations step the way the LIN and LOUT typemaps are. The
 default mappings for this typemap are:</P>
<DIV class="code">
<PRE>
%typemap(ffitype) bool &quot;:int&quot;;
%typemap(ffitype) char &quot;:char&quot;;
%typemap(ffitype) unsigned char &quot;:unsigned-char&quot;;
%typemap(ffitype) signed char &quot;:char&quot;;
%typemap(ffitype) short, signed short &quot;:short&quot;;
%typemap(ffitype) unsigned short &quot;:unsigned-short&quot;;
%typemap(ffitype) int, signed int &quot;:int&quot;;
%typemap(ffitype) unsigned int &quot;:unsigned-int&quot;;
%typemap(ffitype) long, signed long &quot;:long&quot;;
%typemap(ffitype) unsigned long &quot;:unsigned-long&quot;;
%typemap(ffitype) float &quot;:float&quot;;
%typemap(ffitype) double &quot;:double&quot;;
%typemap(ffitype) char * &quot;(* :char)&quot;;
%typemap(ffitype) void * &quot;(* :void)&quot;;
%typemap(ffitype) void &quot;:void&quot;;
%typemap(ffitype) enum SWIGTYPE &quot;:int&quot;;
%typemap(ffitype) SWIGTYPE &amp; &quot;(* :void)&quot;;
    </PRE>
</DIV>
<H4><A name="Allegrocl_nn44"></A>16.4.2.4 LISPTYPE Typemap</H4>
<P> This is another type only transformation map, and is used to provide
 the lisp-type, which is the optional third argument in argument
 specifier in a ff:def-foreign-call form. Specifying a lisp-type allows
 the foreign call to perform type checking on the arguments passed in.
 The default entries in this typemap are:</P>
<DIV class="code">
<PRE>
%typemap(lisptype) bool &quot;boolean&quot;;
%typemap(lisptype) char &quot;character&quot;;
%typemap(lisptype) unsigned char &quot;integer&quot;;
%typemap(lisptype) signed char &quot;integer&quot;;
    </PRE>
</DIV>
<H4><A name="Allegrocl_nn45"></A>16.4.2.5 LISPCLASS Typemap</H4>
<P> The LISPCLASS typemap is used to generate the method signatures for
 the generic-functions which wrap overloaded functions and functions
 with defaulted arguments. The default entries are:</P>
<DIV class="code">
<PRE>
%typemap(lispclass) bool &quot;t&quot;;
%typemap(lispclass) char &quot;character&quot;;
%typemap(lispclass) unsigned char, signed char,
                    short, signed short, unsigned short,
                    int, signed int, unsigned int,
                    long, signed long, unsigned long,
                    enum SWIGTYPE       &quot;integer&quot;;
%typemap(lispclass) float &quot;single-float&quot;;
%typemap(lispclass) double &quot;double-float&quot;;
%typemap(lispclass) char * &quot;string&quot;;
    </PRE>
</DIV>
<H3><A name="Allegrocl_nn46"></A>16.4.3 Modifying SWIG behavior using
 typemaps</H3>
<P> The following example shows how we made use of the above typemaps to
 add support for the wchar_t type.</P>
<DIV class="code">
<PRE>
%typecheck(SWIG_TYPECHECK_UNICHAR) wchar_t { $1 = 1; };

%typemap(in)        wchar_t &quot;$1 = $input;&quot;;
%typemap(lin)       wchar_t &quot;(let (($out (char-code $in)))\n  $body)&quot;;
%typemap(lin)       wchar_t* &quot;(excl:with-native-string
                                         ($out $in
                                          :external-format #+little-endian :fat-le 
                                                           #-little-endian :fat)\n
                                 $body)&quot;

%typemap(out)       wchar_t &quot;$result = $1;&quot;;
%typemap(lout)      wchar_t &quot;(code-char $body)&quot;;
%typemap(lout)      wchar_t* &quot;(excl:native-to-string $body
                                          :external-format #+little-endian :fat-le
                                                           #-little-endian :fat)&quot;;

%typemap(ffitype)   wchar_t &quot;:unsigned-short&quot;;
%typemap(lisptype)  wchar_t &quot;&quot;;
%typemap(ctype)     wchar_t &quot;wchar_t&quot;;
%typemap(lispclass) wchar_t &quot;character&quot;;
%typemap(lispclass) wchar_t* &quot;string&quot;;
    </PRE>
</DIV>
<H2><A name="Allegrocl_nn47"></A>16.5 Identifier Converter functions</H2>
<H3><A name="Allegrocl_nn48"></A>16.5.1 Creating symbols in the lisp
 environment</H3>
<P> Various symbols must be generated in the lisp environment to which
 class definitions, functions, constants, variables, etc. must be bound.
 Rather than force a particular convention for naming these symbols, an
 identifier (to symbol) conversion function is used. A user-defined
 identifier-converter can then implement any symbol naming,
 case-modifying, scheme desired.</P>
<P> In generated SWIG code, whenever some interface object must be
 referenced by its lisp symbol, a macro is inserted that calls the
 identifier-converter function to generate the appropriate symbol
 reference. It is therefore expected that the identifier-converter
 function reliably return the same (eq) symbol given the same set of
 arguments.</P>
<H3><A name="Allegrocl_nn49"></A>16.5.2 Existing identifier-converter
 functions</H3>
<P>Two basic identifier routines have been defined.</P>
<H4><A name="Allegrocl_nn50"></A>16.5.2.1 identifier-convert-null</H4>
<P> No modification of the identifier string is performed. Based on
 other arguments, the identifier may be concatenated with other strings,
 from which a symbol will be created.</P>
<H4><A name="Allegrocl_nn51"></A>16.5.2.2 identifier-convert-lispify</H4>
<P> All underscores in the identifier string are converted to hyphens.
 Otherwise, identifier-convert-lispify performs the same symbol
 transformations.</P>
<H4><A name="Allegrocl_nn52"></A>16.5.2.3 Default identifier to symbol
 conversions</H4>
<P> Check the definitions of the above two default identifier-converters
 in <TT>Lib/allegrocl/allegrocl.swg</TT> for default naming conventions.</P>
<H3><A name="Allegrocl_nn53"></A>16.5.3 Defining your own
 identifier-converter</H3>
<P> A user-defined identifier-converter function should conform to the
 following specification:</P>
<DIV class="targetlang">
<PRE>
(defun identifier-convert-fn (id &amp;key type class arity) ...body...)
result ==&gt; symbol or (setf symbol)
</PRE>
</DIV>
<P>The <TT>ID</TT> argument is a string representing an identifier in
 the foreign environment.</P>
<P> The :type keyword argument provides more information on the type of
 identifier. It's value is a symbol. This allows the
 identifier-converter to apply different heuristics when mapping
 different types of identifiers to symbols. SWIG will generate calls to
 your identifier-converter using the following types.</P>
<UL>
<LI>:class - names a CLOS class.</LI>
<LI>:constant - names a defconstant</LI>
<LI>:constructor - names a function for creating a foreign object</LI>
<LI>:destructor - names a function for freeing a foreign object</LI>
<LI>:function - names a CLOS wrapping defmethod or defun.</LI>
<LI>:ff-operator - names a foreign call defined via ff:def-foreign-call</LI>
<LI>:getter - getter function</LI>
<LI>:namespace - names a C++ namespace</LI>
<LI>:setter - names a setter function. May return a (setf symbol)
 reference</LI>
<LI>:operator - names a C++ operator, such as Operator=, Operator*.</LI>
<LI>:slot - names a slot in a struct/class/union declaration.</LI>
<LI>:type - names a foreign-type defined via ff:def-foreign-type.</LI>
<LI>:variable - names a variable defined via ff:def-foreign-variable.</LI>
</UL>
<P> The :class keyword argument is a string naming a foreign class. When
 non-nil, it indicates that the current identifier has scope in the
 specified class.</P>
<P> The :arity keyword argument only appears in swig:swig-defmethod
 forms generated for overloaded functions. It's value is an integer
 indicating the number of arguments passed to the routine indicated by
 this identifier.</P>
<H3><A name="Allegrocl_nn54"></A>16.5.4 Instructing SWIG to use a
 particular identifier-converter</H3>
<P> By default, SWIG will use identifier-converter-null. To specify
 another convert function, use the <TT>-identifier-converter</TT>
 command-line argument. The value should be a string naming the function
 you wish the interface to use instead, when generating symbols. ex:</P>
<DIV class="code">
<PRE>
% swig -allegrocl -c++ -module mymodule -identifier-converter my-identifier-converter
</PRE>
</DIV><HR NOSHADE>
<H1><A name="CSharp"></A>17 SWIG and C#</H1>

<!-- INDEX -->
<DIV class="sectiontoc">
<UL>
<LI><A href="#csharp_introduction">Introduction</A></LI>
<LI><A href="#csharp_differences_java">Differences to the Java module</A>
</LI>
<LI><A href="#csharp_exceptions">C# Exceptions</A>
<UL>
<LI><A href="#csharp_exception_example_check_typemap">C# exception
 example using &quot;check&quot; typemap</A></LI>
<LI><A href="#csharp_exception_example_percent_exception">C# exception
 example using %exception</A></LI>
<LI><A href="#csharp_exception_example_exception_specifications">C#
 exception example using exception specifications</A></LI>
<LI><A href="#csharp_custom_application_exception">Custom C#
 ApplicationException example</A></LI>
</UL>
</LI>
<LI><A href="#csharp_typemap_examples">C# Typemap examples</A>
<UL>
<LI><A href="#csharp_memory_management_member_variables">Memory
 management when returning references to member variables</A></LI>
<LI><A href="#csharp_memory_management_objects">Memory management for
 objects passed to the C++ layer</A></LI>
</UL>
</LI>
</UL>
</DIV>
<!-- INDEX -->
<H2><A name="csharp_introduction"></A>17.1 Introduction</H2>
<P> The purpose of the C# module is to offer an automated way of
 accessing existing C/C++ code from .NET languages. The wrapper code
 implementation uses C# and the Platform Invoke (PInvoke) interface to
 access natively compiled C/C++ code. The PInvoke interface has been
 chosen over Microsoft's Managed C++ interface as it is portable to both
 Microsoft Windows and non-Microsoft platforms. PInvoke is part of the
 ECMA/ISO C# specification. It is also better suited for robust
 production environments due to the Managed C++ flaw called the <A href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dv_vstechart/html/vcconMixedDLLLoadingProblem.asp">
Mixed DLL Loading Problem</A>. Swig C# works equally well on
 non-Microsoft operating systems such as Linux, Solaris and Apple Mac
 using <A href="http://www.mono-project.com/">Mono</A> and <A href="http://www.dotgnu.org/pnet.html">
Portable.NET</A>.</P>
<P> To get the most out of this chapter an understanding of interop is
 required. The <A href="http://msdn.microsoft.com">Microsoft Developer
 Network (MSDN)</A> has a good reference guide in a section titled
 &quot;Interop Marshaling&quot;. Monodoc, available from the Mono project, has a
 very useful section titled <A href="http://www.mono-project.com/Interop_with_Native_Libraries">
Interop with native libraries</A>.</P>
<H2><A name="csharp_differences_java"></A>17.2 Differences to the Java
 module</H2>
<P> The C# module is very similar to the Java module, so until some more
 complete documentation has been written, please use the <A href="#Java">
Java documentation</A> as a guide to using SWIG with C#. The rest of
 this section should be read in conjunction with the Java documentation
 as it lists the main differences.</P>
<P> Director support (virtual method callbacks into C#) has not yet been
 implemented and is the main missing feature compared to Java. Less of
 the STL is supported and there are also a few minor utility typemaps in
 the various.i library which are missing.</P>
<P> The most noteable differences to Java are the following:</P>
<UL>
<LI> When invoking SWIG use the <TT>-csharp</TT> command line option
 instead of <TT>-java</TT>.</LI>
<LI> The <TT>-package</TT> command line option does not exist.</LI>
<LI> The <TT>-namespace &lt;name&gt;</TT> commandline option will generate all
 code into the namespace specified by <TT>&lt;name&gt;</TT>.</LI>
<LI> The <TT>-dllimport &lt;name&gt;</TT> commandline option specifies the
 name of the DLL for the <TT>DllImport</TT> attribute for every PInvoke
 method. If this commandline option is not given, the <TT>DllImport</TT>
 DLL name is the same as the module name. This option is useful for when
 one wants to invoke SWIG multiple times on different modules, yet
 compile all the resulting code into a single DLL.</LI>
<LI> C/C++ variables are wrapped with C# properties and not JavaBean
 style getters and setters.</LI>
<LI> Global constants are generated into the module class. There is no
 constants interface.</LI>
<LI> There is no implementation for type unsafe enums - not deemed
 necessary.</LI>
<LI> The default enum wrapping approach is proper C# enums, not typesafe
 enums.
<BR> Note that %csconst(0) will be ignored when wrapping C/C++ enums
 with proper C# enums. This is because C# enum items must be initialised
 from a compile time constant. If an enum item has an initialiser and
 the initialiser doesn't compile as C# code, then the %csconstvalue
 directive must be used as %csconst(0) will have no effect. If it was
 used, it would generate an illegal runtime initialisation via a PInvoke
 call.</LI>
<LI> C# doesn't support the notion of throws clauses. Therefore there is
 no 'throws' typemap attribute support for adding exception classes to a
 throws clause. Likewise there is no need for an equivalent to <TT>
%javaexception</TT>. In fact, throwing C# exceptions works quite
 differently, see <A href="#csharp_exceptions">C# Exceptions&gt;</A> below.</LI>
<LI> The majority of the typemaps are in csharp.swg, not java.swg.</LI>
<LI>
<P>Typemap equivalent names:</P>
<DIV class="code">
<PRE>
jni                         -&gt; ctype
jtype                       -&gt; imtype
jstype                      -&gt; cstype
javain                      -&gt; csin
javaout                     -&gt; csout
javainterfaces              -&gt; csinterfaces and csinterfaces_derived
javabase                    -&gt; csbase
javaclassmodifiers          -&gt; csclassmodifiers
javacode                    -&gt; cscode
javaimports                 -&gt; csimports
javabody                    -&gt; csbody
javafinalize                -&gt; csfinalize
javadestruct                -&gt; csdestruct
javadestruct_derived        -&gt; csdestruct_derived
</PRE>
</DIV></LI>
<LI>
<P>Additional typemaps:</P>
<DIV class="code">
<PRE>
csvarin                     C# code property set typemap
csvarout                    C# code property get typemap
csattributes                C# attributes for attaching to proxy classes/enums
</PRE>
</DIV></LI>
<LI>
<P>Feature equivalent names:</P>
<DIV class="code">
<PRE>
%javaconst                  -&gt; %csconst
%javaconstvalue             -&gt; %csconstvalue
%javamethodmodifiers        -&gt; %csmethodmodifiers
</PRE>
</DIV></LI>
<LI>
<P>Pragma equivalent names:</P>
<DIV class="code">
<PRE>
%pragma(java)               -&gt; %pragma(csharp)
jniclassbase                -&gt; imclassbase
jniclassclassmodifiers      -&gt; imclassclassmodifiers
jniclasscode                -&gt; imclasscode
jniclassimports             -&gt; imclassimports
jniclassinterfaces          -&gt; imclassinterfaces
</PRE>
</DIV></LI>
<LI>
<P>Special variable equivalent names:</P>
<DIV class="code">
<PRE>
$javaclassname              -&gt; $csclassname
$javainput                  -&gt; $csinput
$jnicall                    -&gt; $imcall
</PRE>
</DIV></LI>
<LI>
<P> The intermediary classname has <TT>PINVOKE</TT> appended after the
 module name instead of <TT>JNI</TT>, for example <TT>modulenamePINVOKE</TT>
.</P>
</LI>
<LI>
<P> Support for asymmetric type marshalling. The 'ctype', 'imtype' and
 'cstype' typemaps support an optional <TT>out</TT> attribute which is
 used for output types. If this typemap attribute is specified, then the
 type specified in the attribute is used for output types and the type
 specified in the typemap itself is used for the input type. If this
 typemap attribute is not specified, then the type used for both input
 and output is the type specified in the typemap. An example shows that <TT>
char *</TT> could be marshalled in different ways,</P>
<DIV class="code">
<PRE>
%typemap(imtype, out=&quot;IntPtr&quot;) char * &quot;string&quot;
char * function(char *);
</PRE>
</DIV>
<P> The output type is thus IntPtr and the input type is string. The
 resulting intermediary C# code is:</P>
<DIV class="code">
<PRE>
public static extern IntPtr function(string jarg1);
</PRE>
</DIV></LI>
<LI>
<P> Support for type attributes. The 'imtype' and 'cstype' typemaps can
 have an optional <TT>inattributes</TT> and <TT>outattributes</TT>
 typemap attribute. There are C# attributes and typemap attributes,
 don't get confused!! The C# attributes specified in these typemap
 attributes are generated wherever the type is used in the C# wrappers.
 These can be used to specify any C# attribute associated with a C/C++
 type, but are more typically used for the C# <TT>MarshalAs</TT>
 attribute. For example:</P>
<DIV class="code">
<PRE>
%typemap(imtype,
         inattributes=&quot;[MarshalAs(UnmanagedType.LPStr)]&quot;,
         outattributes=&quot;[return: MarshalAs(UnmanagedType.LPStr)]&quot;) const char * &quot;String&quot;

const char * GetMsg() {}
void SetMsg(const char *msg) {}
</PRE>
</DIV>
<P> The intermediary class will then have the marshalling as specified
 by everything in the 'imtype' typemap:</P>
<DIV class="code">
<PRE>
class examplePINVOKE {
  ...
  [DllImport(&quot;example&quot;, EntryPoint=&quot;CSharp_GetMsg&quot;)]
  [return: MarshalAs(UnmanagedType.LPStr)]
  public static extern String GetMsg();

  [DllImport(&quot;example&quot;, EntryPoint=&quot;CSharp_SetMsg&quot;)]
  public static extern void SetMsg([MarshalAs(UnmanagedType.LPStr)]String jarg1);
}
</PRE>
</DIV>
<P> Note that the <TT>DllImport</TT> attribute is always generated,
 irrespective of any additional attributes specified.</P>
<P> These attributes are associated with the C/C++ parameter type or
 return type, which is subtely different to the attribute features and
 typemaps covered next. Note that all these different C# attributes can
 be combined so that a method has more than one attribute.</P>
</LI>
<LI>
<P> Support for attaching C# attributes to wrapped methods and
 variables. This is done using the <TT>%csattributes</TT> feature, see <A
href="#features">%feature directives</A>. Note that C# attributes are
 attached to proxy classes and enums using the <TT>csattributes</TT>
 typemap. For example, imagine we have a custom attribute class, <TT>
ThreadSafeAttribute</TT>, for labelling thread safety. The following
 SWIG code shows how to attach this C# attribute to some methods and the
 class declaration itself:</P>
<DIV class="code">
<PRE>
%typemap(csattributes) AClass          &quot;[ThreadSafe]&quot;
%csattributes AClass::AClass(double d) &quot;[ThreadSafe(false)]&quot;
%csattributes AClass::AMethod()        &quot;[ThreadSafe(true)]&quot;

%inline %{
class AClass {
public:
  AClass(double a) {}
  void AMethod() {}
};
%}
</PRE>
</DIV>
<P> will generate a C# proxy class:</P>
<DIV class="code">
<PRE>
[ThreadSafe]
public class AClass : IDisposable {
  ...
  [ThreadSafe(false)]
  public AClass(double a) ...

  [ThreadSafe(true)]
  public void AMethod() ...
}
</PRE>
</DIV>
<P> If C# attributes need adding to the <TT>set</TT> or <TT>get</TT>
 part of C# properties, when wrapping C/C++ variables, they can be added
 using the 'csvarin' and 'csvarout' typemaps respectively.</P>
</LI>
<LI>
<P> The <TT>%csmethodmodifiers</TT> feature can also be applied to
 variables as well as methods. In addition to the default <TT>public</TT>
 modifier that SWIG generates when <TT>%csmethodmodifiers</TT> is not
 specified, the feature will also replace the <TT>virtual</TT>/<TT>new</TT>
/<TT>override</TT> modifiers that SWIG thinks is appropriate. This
 feature is useful for some obscure cases where SWIG might get the <TT>
virtual</TT>/<TT>new</TT>/<TT>override</TT> modifiers incorrect, for
 example with multiple inheritance.</P>
</LI>
<LI> <A name="csharp_module_directive"></A>
<P> The name of the intermediary class can be changed from its default,
 that is, the module name with PINVOKE appended after it. The module
 directive attribute <TT>imclassname</TT> is used to achieve this:</P>
<DIV class="code">
<PRE>
%module (imclassname=&quot;name&quot;) modulename
</PRE>
</DIV>
<P> If <TT>name</TT> is the same as <TT>modulename</TT> then the module
 class name gets changed from <TT>modulename</TT> to <TT>
modulenameModule</TT>.</P>
</LI>
</UL>
<P><B> <TT>$dllimport</TT></B>
<BR> This is a C# only special variable that can be used in typemaps,
 pragmas, features etc. The special variable will get translated into
 the value specified by the <TT>-dllimport</TT> commandline option if
 specified, otherwise it is equivalent to the<B> $module</B> special
 variable.</P>
<P><B> <TT>$imclassname</TT></B>
<BR> This special variable expands to the intermediary class name. For
 C# this is usually the same as '$modulePINVOKE' ('$moduleJNI' for
 Java), unless the imclassname attribute is specified in the <A href="#csharp_module_directive">
%module directive</A>.</P>
<P> The directory <TT>Examples/csharp</TT> has a number of simple
 examples. Visual Studio .NET 2003 solution and project files are
 available for compiling with the Microsoft .NET C# compiler on Windows.
 If your SWIG installation went well on a Unix environment and your C#
 compiler was detected, you should be able to type <TT>make</TT> in each
 example directory, then <TT>ilrun runme.exe</TT> (Portable.NET C#
 compiler) or <TT>mono runme.exe</TT> (Mono C# compiler) to run the
 examples. Windows users can also get the examples working using a <A href="http://www.cygwin.com">
Cygwin</A> or <A href="http://www.mingw.org">MinGW</A> environment for
 automatic configuration of the example makefiles. Any one of the three
 C# compilers (Portable.NET, Mono or Microsoft) can be detected from
 within a Cygwin or Mingw environment if installed in your path.</P>
<H2><A name="csharp_exceptions"></A>17.3 C# Exceptions</H2>
<P> It is possible to throw a C# Exception from C/C++ code. SWIG already
 provides the framework for throwing C# exceptions if it is able to
 detect that a C++ exception could be thrown. Automatically detecting
 that a C++ exception could be thrown is only possible when a C++
 exception specification is used, see <A href="#SWIGPlus_exception_specifications">
Exception specifications</A>. The <A href="#exception">Exception
 handling with %exception</A> section details the <TT>%exception</TT>
 feature. Customised code for handling exceptions with or without a C++
 exception specification is possible and the details follow. However
 anyone wishing to do this should be familiar with the contents of the
 sections referred to above.</P>
<P> Unfortunately a C# exception cannot simply be thrown from unmanaged
 code for a variety of reasons. Most noteably being that throwing a C#
 exception results in exceptions being thrown across the C PInvoke
 interface and C does not understand exceptions. The design revolves
 around a C# exception being constructed and stored as a pending
 exception, to be thrown only when the unmanaged code has completed.
 Implementing this is a tad involved and there are thus some unusual
 typemap constructs. Some practical examples follow and they should be
 read in conjunction with the rest of this section.</P>
<P> First some details about the design that must be followed. Each
 typemap or feature that generates<B> unmanaged code</B> supports an
 attribute called <TT>canthrow</TT>. This is simply a flag which when
 set indicates that the code in the typemap/feature has code which might
 want to throw a C# exception. The code in the typemap/feature can then
 raise a C# exception by calling one of the C functions, <TT>
SWIG_CSharpSetPendingException()</TT> or <TT>
SWIG_CSharpSetPendingExceptionArgument()</TT>. When called, the function
 makes a callback into the managed world via a delegate. The callback
 creates and stores an exception ready for throwing when the unmanaged
 code has finished. The typemap/feature unmanaged code is then expected
 to force an immediate return from the unmanaged wrapper function, so
 that the pending managed exception can then be thrown. The support code
 has been carefully designed to be efficient as well as thread-safe.
 However to achieve the goal of efficiency requires some optional code
 generation in the<B> managed code</B> typemaps. Code to check for
 pending exceptions is generated if and only if the unmanaged code has
 code to set a pending exception, that is if the <TT>canthrow</TT>
 attribute is set. The optional managed code is generated using the <TT>
excode</TT> typemap attribute and <TT>$excode</TT> special variable in
 the relevant managed code typemaps. Simply, if any relevant unmanaged
 code has the <TT>canthrow</TT> attribute set, then any occurrences of <TT>
$excode</TT> is replaced with the code in the <TT>excode</TT> attribute.
 If the <TT>canthrow</TT> attribute is not set, then any occurrences of <TT>
$excode</TT> are replaced with nothing.</P>
<P> The prototypes for the <TT>SWIG_CSharpSetPendingException()</TT> and
 <TT>SWIG_CSharpSetPendingExceptionArgument()</TT> functions are</P>
<DIV class="code">
<PRE>
static void SWIG_CSharpSetPendingException(SWIG_CSharpExceptionCodes code,
                                           const char *msg);

static void SWIG_CSharpSetPendingExceptionArgument(SWIG_CSharpExceptionArgumentCodes code,
                                                   const char *msg,
                                                   const char *param_name);
</PRE>
</DIV>
<P> The first parameter defines which .NET exceptions can be thrown:</P>
<DIV class="code">
<PRE>
typedef enum {
  SWIG_CSharpApplicationException,
  SWIG_CSharpArithmeticException,
  SWIG_CSharpDivideByZeroException,
  SWIG_CSharpIndexOutOfRangeException,
  SWIG_CSharpInvalidOperationException,
  SWIG_CSharpIOException,
  SWIG_CSharpNullReferenceException,
  SWIG_CSharpOutOfMemoryException,
  SWIG_CSharpOverflowException,
  SWIG_CSharpSystemException
} SWIG_CSharpExceptionCodes;

typedef enum {
  SWIG_CSharpArgumentException,
  SWIG_CSharpArgumentNullException,
  SWIG_CSharpArgumentOutOfRangeException,
} SWIG_CSharpExceptionArgumentCodes;
</PRE>
</DIV>
<P> where, for example, <TT>SWIG_CSharpApplicationException</TT>
 corresponds to the .NET exception, <TT>ApplicationException</TT>. The <TT>
msg</TT> and <TT>param_name</TT> parameters contain the C# exception
 message and parameter name associated with the exception.</P>
<P> The <TT>%exception</TT> feature in C# has the <TT>canthrow</TT>
 attribute set. The <TT>%csnothrowexception</TT> feature is like <TT>
%exception</TT>, but it does not have the <TT>canthrow</TT> attribute
 set so should only be used when a C# exception is not created.</P>
<H3><A name="csharp_exception_example_check_typemap"></A>17.3.1 C#
 exception example using &quot;check&quot; typemap</H3>
<P> Lets say we have the following simple C++ method:</P>
<DIV class="code">
<PRE>
void positivesonly(int number);
</PRE>
</DIV>
<P> and we want to check that the input <TT>number</TT> is always
 positive and if not throw a C# <TT>ArgumentOutOfRangeException</TT>.
 The &quot;check&quot; typemap is designed for checking input parameters. Below
 you will see the <TT>canthrow</TT> attribute is set because the code
 contains a call to <TT>SWIG_CSharpSetPendingExceptionArgument()</TT>.
 The full example follows:</P>
<DIV class="code">
<PRE>
%module example

%typemap(check, canthrow=1) int number %{
if ($1 &lt; 0) {
  SWIG_CSharpSetPendingExceptionArgument(SWIG_CSharpArgumentOutOfRangeException,
                                         &quot;only positive numbers accepted&quot;, &quot;number&quot;);
  return $null;
}
// SWIGEXCODE is a macro used by many other csout typemaps
%define SWIGEXCODE
 &quot;\n    if ($modulePINVOKE.SWIGPendingException.Pending)&quot;
 &quot;\n      throw $modulePINVOKE.SWIGPendingException.Retrieve();&quot;
%enddef
%typemap(csout, excode=SWIGEXCODE) void {
    $imcall;$excode
  }
%}

%inline %{

void positivesonly(int number) {
}

%}
</PRE>
</DIV>
<P> When the following C# code is executed:</P>
<DIV class="code">
<PRE>
public class runme {
    static void Main() {
      example.positivesonly(-1);
    }
}
</PRE>
</DIV>
<P> The exception is thrown:</P>
<DIV class="code">
<PRE>
Unhandled Exception: System.ArgumentOutOfRangeException: only positive numbers accepted
Parameter name: number
in &lt;0x00034&gt; example:positivesonly (int)
in &lt;0x0000c&gt; runme:Main ()
</PRE>
</DIV>
<P> Now let's analyse the generated code to gain a fuller understanding
 of the typemaps. The generated unmanaged C++ code is:</P>
<DIV class="code">
<PRE>
SWIGEXPORT void SWIGSTDCALL CSharp_positivesonly(int jarg1) {
    int arg1 ;
    
    arg1 = (int)jarg1; 
    
    if (arg1 &lt; 0) {
        SWIG_CSharpSetPendingExceptionArgument(SWIG_CSharpArgumentOutOfRangeException,
                                               &quot;only positive numbers accepted&quot;, &quot;number&quot;);
        return ;
    }
    
    positivesonly(arg1);
    
}
</PRE>
</DIV>
<P> This largely comes from the &quot;check&quot; typemap. The managed code in the
 module class is:</P>
<DIV class="code">
<PRE>
public class example {
  public static void positivesonly(int number) {
    examplePINVOKE.positivesonly(number);
    if (examplePINVOKE.SWIGPendingException.Pending)
      throw examplePINVOKE.SWIGPendingException.Retrieve();
  }

}
</PRE>
</DIV>
<P> This comes largely from the &quot;csout&quot; typemap.</P>
<P> The &quot;csout&quot; typemap is the same as the default void &quot;csout&quot; typemap
 so is not strictly necessary for the example. However, it is shown to
 demonstrate what managed output code typemaps should contain, that is,
 a <TT>$excode</TT> special variable and an <TT>excode</TT> attribute.
 Also note that <TT>$excode</TT> is expanded into the code held in the <TT>
excode</TT> attribute. The <TT>$imcall</TT> as always expands into <TT>
examplePINVOKE.positivesonly(number)</TT>. The exception support code in
 the intermediary class, <TT>examplePINVOKE</TT>, is not shown, but is
 contained within the inner classes, <TT>SWIGPendingException</TT> and <TT>
SWIGExceptionHelper</TT> and is always generated. These classes can be
 seen in any of the generated wrappers. However, all that is required of
 a user is as demonstrated in the &quot;csin&quot; typemap above. That is, is to
 check <TT>SWIGPendingException.Pending</TT> and to throw the exception
 returned by <TT>SWIGPendingException.Retrieve()</TT>.</P>
<P> If the &quot;check&quot; typemap did not exist, then the following module
 class would instead be generated:</P>
<DIV class="code">
<PRE>
public class example {
  public static void positivesonly(int number) {
    examplePINVOKE.positivesonly(number);
  }

}
</PRE>
</DIV>
<P> Here we see the pending exception checking code is omitted. In fact,
 the code above would be generated if the <TT>canthrow</TT> attribute
 was not in the &quot;check&quot; typemap, such as:</P>
<DIV class="code">
<PRE>
%typemap(check) int number %{
if ($1 &lt; 0) {
  SWIG_CSharpSetPendingExceptionArgument(SWIG_CSharpArgumentOutOfRangeException,
                                         &quot;only positive numbers accepted&quot;, &quot;number&quot;);
  return $null;
}
%}
</PRE>
</DIV>
<P> Note that if SWIG detects you have used <TT>
SWIG_CSharpSetPendingException()</TT> or <TT>
SWIG_CSharpSetPendingExceptionArgument()</TT> without setting the <TT>
canthrow</TT> attribute you will get a warning message similar to</P>
<DIV class="code">
<PRE>
example.i:21: Warning(845): Unmanaged code contains a call to a SWIG_CSharpSetPendingException
method and C# code does not handle pending exceptions via the canthrow attribute.
</PRE>
</DIV>
<P> Actually it will issue this warning for any function beginning with <TT>
SWIG_CSharpSetPendingException</TT>.</P>
<H3><A name="csharp_exception_example_percent_exception"></A>17.3.2 C#
 exception example using %exception</H3>
<P> Let's consider a similar, but more common example that throws a C++
 exception from within a wrapped function. We can use <TT>%exception</TT>
 as mentioned in <A href="#exception">Exception handling with %exception</A>
.</P>
<DIV class="code">
<PRE>
%exception negativesonly(int value) %{
try {
  $action
} catch (std::out_of_range e) {
  SWIG_CSharpSetPendingException(SWIG_CSharpApplicationException, e.what());
}
%}

%inline %{
#include &lt;stdexcept&gt;
void negativesonly(int value) {
  if (value &gt;= 0)
    throw std::out_of_range(&quot;number should be negative&quot;);
}
%}
</PRE>
</DIV>
<P> The generated unmanaged code this time catches the C++ exception and
 converts it into a C# <TT>ApplicationException</TT>.</P>
<DIV class="code">
<PRE>
SWIGEXPORT void SWIGSTDCALL CSharp_negativesonly(int jarg1) {
    int arg1 ;
    
    arg1 = (int)jarg1; 
    
    try {
        negativesonly(arg1);
        
    } catch (std::out_of_range e) {
        SWIG_CSharpSetPendingException(SWIG_CSharpApplicationException, e.what());
        return ;
    }
    
}
</PRE>
</DIV>
<P> The managed code generated does check for the pending exception as
 mentioned earlier as the C# version of <TT>%exception</TT> has the <TT>
canthrow</TT> attribute set by default:</P>
<DIV class="code">
<PRE>
  public static void negativesonly(int value) {
    examplePINVOKE.negativesonly(value);
    if (examplePINVOKE.SWIGPendingException.Pending)
      throw examplePINVOKE.SWIGPendingException.Retrieve();
  }
</PRE>
</DIV>
<H3><A name="csharp_exception_example_exception_specifications"></A>
17.3.3 C# exception example using exception specifications</H3>
<P> When C++ exception specifications are used, SWIG is able to detect
 that the method might throw an exception. By default SWIG will
 automatically generate code to catch the exception and convert it into
 a managed <TT>ApplicationException</TT>, as defined by the default
 &quot;throws&quot; typemaps. The following example has a user supplied &quot;throws&quot;
 typemap which is used whenever an exception specification contains a <TT>
std::out_of_range</TT>, such as the <TT>evensonly</TT> method below.</P>
<DIV class="code">
<PRE>
%typemap(throws, canthrow=1) std::out_of_range {
  SWIG_CSharpSetPendingExceptionArgument(SWIG_CSharpArgumentException, $1.what(), NULL);
  return $null;
}

%inline %{
#include &lt;stdexcept&gt;
void evensonly(int input) throw (std::out_of_range) {
  if (input%2 != 0)
    throw std::out_of_range(&quot;number is not even&quot;);
}
%}
</PRE>
</DIV>
<P> Note that the type for the throws typemap is the type in the
 exception specification. SWIG generates a try catch block with the
 throws typemap code in the catch handler.</P>
<DIV class="code">
<PRE>
SWIGEXPORT void SWIGSTDCALL CSharp_evensonly(int jarg1) {
    int arg1 ;
    
    arg1 = (int)jarg1; 
    try {
        evensonly(arg1);
    }
    catch(std::out_of_range &amp;_e) {
      {
          SWIG_CSharpSetPendingExceptionArgument(SWIG_CSharpArgumentException, (&amp;_e)-&gt;what(), NULL);
          return ;
      }
    }
    
}
</PRE>
</DIV>
<P> Multiple catch handlers are generated should there be more than one
 exception specifications declared.</P>
<H3><A name="csharp_custom_application_exception"></A>17.3.4 Custom C#
 ApplicationException example</H3>
<P> This example involves a user defined exception. The conventional
 .NET exception handling approach is to create a custom <TT>
ApplicationException</TT> and throw it in your application. The goal in
 this example is to convert the STL <TT>std::out_of_range</TT> exception
 into one of these custom .NET exceptions.</P>
<P> The default exception handling is quite easy to use as the <TT>
SWIG_CSharpSetPendingException()</TT> and <TT>
SWIG_CSharpSetPendingExceptionArgument()</TT> methods are provided by
 SWIG. However, for a custom C# exception, the boiler plate code that
 supports these functions needs replicating. In essence this consists of
 some C/C++ code and C# code. The C/C++ code can be generated into the
 wrapper file using the <TT>%insert(runtime)</TT> directive and the C#
 code can be generated into the intermediary class using the <TT>
imclasscode</TT> pragma as follows:</P>
<DIV class="code">
<PRE>
%insert(runtime) %{
  // Code to handle throwing of C# CustomApplicationException from C/C++ code.
  // The equivalent delegate to the callback, CSharpExceptionCallback_t, is CustomExceptionDelegate
  // and the equivalent customExceptionCallback instance is customDelegate
  typedef void (SWIGSTDCALL* CSharpExceptionCallback_t)(const char *);
  CSharpExceptionCallback_t customExceptionCallback = NULL;

  extern &quot;C&quot; SWIGEXPORT
  void SWIGSTDCALL CustomExceptionRegisterCallback(CSharpExceptionCallback_t customCallback) {
    customExceptionCallback = customCallback;
  }

  // Note that SWIG detects any method calls named starting with
  // SWIG_CSharpSetPendingException for warning 845
  static void SWIG_CSharpSetPendingExceptionCustom(const char *msg) {
    customExceptionCallback(msg);
  }
%}

%pragma(csharp) imclasscode=%{
  class CustomExceptionHelper {
    // C# delegate for the C/C++ customExceptionCallback
    public delegate void CustomExceptionDelegate(string message);
    static CustomExceptionDelegate customDelegate =
                                   new CustomExceptionDelegate(SetPendingCustomException);

    [DllImport(&quot;$dllimport&quot;, EntryPoint=&quot;CustomExceptionRegisterCallback&quot;)]
    public static extern
           void CustomExceptionRegisterCallback(CustomExceptionDelegate customCallback);

    static void SetPendingCustomException(string message) {
      SWIGPendingException.Set(new CustomApplicationException(message));
    }

    static CustomExceptionHelper() {
      CustomExceptionRegisterCallback(customDelegate);
    }
  }
  static CustomExceptionHelper exceptionHelper = new CustomExceptionHelper();
%}
</PRE>
</DIV>
<P> The method stored in the C# delegate instance, <TT>customDelegate</TT>
 is what gets called by the C/C++ callback. However, the equivalent to
 the C# delegate, that is the C/C++ callback, needs to be assigned
 before any unmanaged code is executed. This is achieved by putting the
 initialisation code in the intermediary class. Recall that the
 intermediary class contains all the PInvoke methods, so the static
 variables in the intermediary class will be initialised before any of
 the PInvoke methods in this class are called. The <TT>exceptionHelper</TT>
 static variable ensures the C/C++ callback is initialised with the
 value in <TT>customDelegate</TT> by calling the <TT>
CustomExceptionRegisterCallback</TT> method in the <TT>
CustomExceptionHelper</TT> static constructor. Once this has been done,
 unmanaged code can make callbacks into the managed world as <TT>
customExceptionCallback</TT> will be initialised with a valid
 callback/delegate. Any calls to <TT>
SWIG_CSharpSetPendingExceptionCustom()</TT> will make the callback to
 create the pending exception in the same way that <TT>
SWIG_CSharpSetPendingException()</TT> and <TT>
SWIG_CSharpSetPendingExceptionArgument()</TT> does. In fact the method
 has been similarly named so that SWIG can issue the warning about
 missing <TT>canthrow</TT> attributes as discussed earlier. It is an
 invaluable warning as it is easy to forget the <TT>canthrow</TT>
 attribute when writing typemaps/features.</P>
<P> The <TT>SWIGPendingException</TT> helper class is not shown, but is
 generated as an inner class into the intermediary class. It stores the
 pending exception in Thread Local Storage so that the exception
 handling mechanism is thread safe.</P>
<P> The boiler plate code above must be used in addition to a
 handcrafted <TT>CustomApplicationException</TT>:</P>
<DIV class="code">
<PRE>
// Custom C# Exception
class CustomApplicationException : System.ApplicationException {
  public CustomApplicationException(string message) 
    : base(message) {
  }
}
</PRE>
</DIV>
<P> and the SWIG interface code:</P>
<DIV class="code">
<PRE>
%typemap(throws, canthrow=1) std::out_of_range {
  SWIG_CSharpSetPendingExceptionCustom($1.what());
  return $null;
}

%inline %{
void oddsonly(int input) throw (std::out_of_range) {
  if (input%2 != 1)
    throw std::out_of_range(&quot;number is not odd&quot;);
}
%}
</PRE>
</DIV>
<P> The &quot;throws&quot; typemap now simply calls our new <TT>
SWIG_CSharpSetPendingExceptionCustom()</TT> function so that the
 exception can be caught, as such:</P>
<DIV class="code">
<PRE>
try {
  example.oddsonly(2);
} catch (CustomApplicationException e) {
  ...
}
</PRE>
</DIV>
<H2><A name="csharp_typemap_examples"></A>17.4 C# Typemap examples</H2>
 This section includes a few examples of typemaps. For more examples,
 you might look at the files &quot;<TT>csharp.swg</TT>&quot; and &quot;<TT>typemaps.i</TT>
&quot; in the SWIG library.
<H3><A name="csharp_memory_management_member_variables"></A>17.4.1
 Memory management when returning references to member variables</H3>
<P> This example shows how to prevent early garbage collection of
 objects when the underlying C++ class returns a pointer or reference to
 a member variable. The example is a direct equivalent to this <A href="#java_memory_management_objects">
Java equivalent</A>.</P>
<P> Consider the following C++ code:</P>
<DIV class="code">
<PRE>
struct Wheel {
  int size;
  Wheel(int sz) : size(sz) {}
};

class Bike {
  Wheel wheel;
public:
  Bike(int val) : wheel(val) {}
  Wheel&amp; getWheel() { return wheel; }
};
</PRE>
</DIV>
<P> and the following usage from C# after running the code through SWIG:</P>
<DIV class="code">
<PRE>
      Wheel wheel = new Bike(10).getWheel();
      Console.WriteLine(&quot;wheel size: &quot; + wheel.size);
      // Simulate a garbage collection
      System.GC.Collect();
      System.GC.WaitForPendingFinalizers();
      Console.WriteLine(&quot;wheel size: &quot; + wheel.size);
</PRE>
</DIV>
<P> Don't be surprised that if the resulting output gives strange
 results such as...</P>
<DIV class="shell">
<PRE>
wheel size: 10
wheel size: 135019664
</PRE>
</DIV>
<P> What has happened here is the garbage collector has collected the <TT>
Bike</TT> instance as it doesn't think it is needed any more. The proxy
 instance, <TT>wheel</TT>, contains a reference to memory that was
 deleted when the <TT>Bike</TT> instance was collected. In order to
 prevent the garbage collector from collecting the <TT>Bike</TT>
 instance a reference to the <TT>Bike</TT> must be added to the <TT>
wheel</TT> instance. You can do this by adding the reference when the <TT>
getWheel()</TT> method is called using the following typemaps.</P>
<DIV class="code">
<PRE>
%typemap(cscode) Wheel %{
  // Ensure that the GC doesn't collect any Bike instance set from C#
  private Bike bikeReference;
  internal void addReference(Bike bike) {
    bikeReference = bike;
  }
%}

// Add a C# reference to prevent early garbage collection and resulting use
// of dangling C++ pointer. Intended for methods that return pointers or
// references to a member variable.
%typemap(csout, excode=SWIGEXCODE) Wheel&amp; getWheel {
    IntPtr cPtr = $imcall;$excode
    $csclassname ret = null;
    if (cPtr != IntPtr.Zero) {
      ret = new $csclassname(cPtr, $owner);
      ret.addReference(this);
    }
    return ret;
  }
</PRE>
</DIV>
<P> The code in the first typemap gets added to the <TT>Wheel</TT> proxy
 class. The code in the second typemap constitutes the bulk of the code
 in the generated <TT>getWheel()</TT> function:</P>
<DIV class="code">
<PRE>
public class Wheel : IDisposable {
  ...
  // Ensure that the GC doesn't collect any Bike instance set from C#
  private Bike bikeReference;
  internal void addReference(Bike bike) {
    bikeReference = bike;
  }
}

public class Bike : IDisposable {
  ...
  public Wheel getWheel() {
    IntPtr cPtr = examplePINVOKE.Bike_getWheel(swigCPtr);
    Wheel ret = null;
    if (cPtr != IntPtr.Zero) {
      ret = new Wheel(cPtr, false);
      ret.addReference(this);
    }
    return ret;
  }
}
</PRE>
</DIV>
<P> Note the <TT>addReference</TT> call.</P>
<H3><A name="csharp_memory_management_objects"></A>17.4.2 Memory
 management for objects passed to the C++ layer</H3>
<P> The example is a direct equivalent to this <A href="#java_memory_management_objects">
Java equivalent</A>. Managing memory can be tricky when using C++ and C#
 proxy classes. The previous example shows one such case and this
 example looks at memory management for a class passed to a C++ method
 which expects the object to remain in scope after the function has
 returned. Consider the following two C++ classes:</P>
<DIV class="code">
<PRE>
struct Element {
  int value;
  Element(int val) : value(val) {}
};
class Container {
  Element* element;
public:
  Container() : element(0) {}
  void setElement(Element* e) { element = e; }
  Element* getElement() { return element; }
};
</PRE>
</DIV>
<P> and usage from C++</P>
<DIV class="code">
<PRE>
    Container container;
    Element element(20);
    container.setElement(&amp;element);
    cout &lt;&lt; &quot;element.value: &quot; &lt;&lt; container.getElement()-&gt;value &lt;&lt; endl;
</PRE>
</DIV>
<P> and more or less equivalent usage from C#</P>
<DIV class="code">
<PRE>
      Container container = new Container();
      Element element = new Element(20);
      container.setElement(element);
</PRE>
</DIV>
<P> The C++ code will always print out 20, but the value printed out may
 not be this in the C# equivalent code. In order to understand why,
 consider a garbage collection occuring...</P>
<DIV class="code">
<PRE>
      Container container = new Container();
      Element element = new Element(20);
      container.setElement(element);
      Console.WriteLine(&quot;element.value: &quot; + container.getElement().value);
      // Simulate a garbage collection
      System.GC.Collect();
      System.GC.WaitForPendingFinalizers();
      Console.WriteLine(&quot;element.value: &quot; + container.getElement().value);
</PRE>
</DIV>
<P> The temporary element created with <TT>new Element(20)</TT> could
 get garbage collected which ultimately means the <TT>container</TT>
 variable is holding a dangling pointer, thereby printing out any old
 random value instead of the expected value of 20. One solution is to
 add in the appropriate references in the C# layer...</P>
<DIV class="code">
<PRE>
public class Container : IDisposable {

  ...

  // Ensure that the GC doesn't collect any Element set from C#
  // as the underlying C++ class stores a shallow copy
  private Element elementReference;
  private HandleRef getCPtrAndAddReference(Element element) {
    elementReference = element;
    return Element.getCPtr(element);
  }

  public void setElement(Element e) {
    examplePINVOKE.Container_setElement(swigCPtr, getCPtrAndAddReference(e));
  }
}
</PRE>
</DIV>
<P> The following typemaps will generate the desired code. The 'csin'
 typemap matches the input parameter type for the <TT>setElement</TT>
 method. The 'cscode' typemap simply adds in the specified code into the
 C# proxy class.</P>
<DIV class="code">
<PRE>
%typemap(csin) Element *e &quot;getCPtrAndAddReference($csinput)&quot;

%typemap(cscode) Container %{
  // Ensure that the GC doesn't collect any Element set from C#
  // as the underlying C++ class stores a shallow copy
  private Element elementReference;
  private HandleRef getCPtrAndAddReference(Element element) {
    elementReference = element;
    return Element.getCPtr(element);
  }
%}
</PRE>
</DIV><HR NOSHADE>

<!-- Hand-written HTML -->
<H1><A name="Chicken"></A>18 SWIG and Chicken</H1>

<!-- INDEX -->
<DIV class="sectiontoc">
<UL>
<LI><A href="#Chicken_nn2">Preliminaries</A>
<UL>
<LI><A href="#Chicken_nn3">Running SWIG in C mode</A></LI>
<LI><A href="#Chicken_nn4">Running SWIG in C++ mode</A></LI>
</UL>
</LI>
<LI><A href="#Chicken_nn5">Code Generation</A>
<UL>
<LI><A href="#Chicken_nn6">Naming Conventions</A></LI>
<LI><A href="#Chicken_nn7">Modules</A></LI>
<LI><A href="#Chicken_nn8">Constants and Variables</A></LI>
<LI><A href="#Chicken_nn9">Functions</A></LI>
<LI><A href="#Chicken_nn10">Exceptions</A></LI>
</UL>
</LI>
<LI><A href="#Chicken_nn11">TinyCLOS</A></LI>
<LI><A href="#Chicken_nn12">Linkage</A>
<UL>
<LI><A href="#Chicken_nn13">Static binary or shared library linked at
 compile time</A></LI>
<LI><A href="#Chicken_nn14">Building chicken extension libraries</A></LI>
<LI><A href="#Chicken_nn15">Linking multiple SWIG modules with TinyCLOS</A>
</LI>
</UL>
</LI>
<LI><A href="#Chicken_nn16">Typemaps</A></LI>
<LI><A href="#Chicken_nn17">Pointers</A>
<UL>
<LI><A href="#collection">Garbage collection</A></LI>
</UL>
</LI>
<LI><A href="#Chicken_nn18">Unsupported features and known problems</A></LI>
</UL>
</DIV>
<!-- INDEX -->
<P> This chapter describes SWIG's support of CHICKEN. CHICKEN is a
 Scheme-to-C compiler supporting most of the language features as
 defined in the<I> Revised^5 Report on Scheme</I>. Its main attributes
 are that it</P>
<OL>
<LI>generates portable C code</LI>
<LI>includes a customizable interpreter</LI>
<LI>links to C libraries with a simple Foreign Function Interface</LI>
<LI>supports full tail-recursion and first-class continuations</LI>
</OL>
<P> When confronted with a large C library, CHICKEN users can use SWIG
 to generate CHICKEN wrappers for the C library. However, the real
 advantages of using SWIG with CHICKEN are its<STRONG> support for C++</STRONG>
 -- object-oriented code is difficult to wrap by hand in CHICKEN -- and
 its<STRONG> typed pointer representation</STRONG>, essential for C and
 C++ libraries involving structures or classes.</P>
<H2><A name="Chicken_nn2"></A>18.1 Preliminaries</H2>
<P> CHICKEN support was introduced to SWIG in version 1.3.18. SWIG
 relies on some recent additions to CHICKEN, which are only present in
 releases of CHICKEN with version number<STRONG> greater than or equal
 to 1.89</STRONG>. To use a chicken version between 1.40 and 1.89, see
 the <A href="#collection">Garbage collection</A> section below.</P>
<P> You may want to look at any of the examples in Examples/chicken/ or
 Examples/GIFPlot/Chicken for the basic steps to run SWIG CHICKEN.</P>
<H3><A name="Chicken_nn3"></A>18.1.1 Running SWIG in C mode</H3>
<P> To run SWIG CHICKEN in C mode, use the -chicken option.</P>
<DIV class="shell">
<PRE>% swig -chicken example.i</PRE>
</DIV>
<P> To allow the wrapper to take advantage of future CHICKEN code
 generation improvements, part of the wrapper is direct CHICKEN function
 calls (<TT>example_wrap.c</TT>) and part is CHICKEN Scheme (<TT>
example.scm</TT>). The basic Scheme code must be compiled to C using
 your system's CHICKEN compiler or both files can be compiled directly
 using the much simpler <TT>csc</TT>.</P>
<DIV class="shell">
<PRE>
% chicken example.scm -output-file oexample.c
</PRE>
</DIV>
<P> So for the C mode of SWIG CHICKEN, <TT>example_wrap.c</TT> and <TT>
oexample.c</TT> are the files that must be compiled to object files and
 linked into your project.</P>
<H3><A name="Chicken_nn4"></A>18.1.2 Running SWIG in C++ mode</H3>
<P> To run SWIG CHICKEN in C++ mode, use the -chicken -c++ option.</P>
<DIV class="shell">
<PRE>% swig -chicken -c++ example.i</PRE>
</DIV>
<P> This will generate <TT>example_wrap.cxx</TT> and <TT>example.scm</TT>
. The basic Scheme code must be compiled to C using your system's
 CHICKEN compiler or both files can be compiled directly using the much
 simpler <TT>csc</TT>.</P>
<DIV class="shell">
<PRE>% chicken example.scm -output-file oexample.c</PRE>
</DIV>
<P> So for the C++ mode of SWIG CHICKEN, <TT>example_wrap.cxx</TT> and <TT>
oexample.c</TT> are the files that must be compiled to object files and
 linked into your project.</P>
<H2><A name="Chicken_nn5"></A>18.2 Code Generation</H2>
<H3><A name="Chicken_nn6"></A>18.2.1 Naming Conventions</H3>
<P> Given a C variable, function or constant declaration named <TT>
Foo_Bar</TT>, the declaration will be available in CHICKEN as an
 identifier ending with <TT>Foo-Bar</TT>. That is, an underscore is
 converted to a dash.</P>
<P> You may control what the CHICKEN identifier will be by using the <TT>
%rename</TT> SWIG directive in the SWIG interface file.</P>
<H3><A name="Chicken_nn7"></A>18.2.2 Modules</H3>
<P> The name of the module must be declared one of two ways:</P>
<UL>
<LI>Placing <TT>%module example</TT> in the SWIG interface file.</LI>
<LI>Using <TT>-module example</TT> on the SWIG command line.</LI>
</UL>
<P> The generated example.scm file then exports <CODE>(declare (unit
 modulename))</CODE>. If you do not want SWIG to export the <CODE>
(declare (unit modulename))</CODE>, pass the -nounit option to SWIG.</P>
<P> CHICKEN will be able to access the module using the <CODE>(declare
 (uses<I> modulename</I>))</CODE> CHICKEN Scheme form.</P>
<H3><A name="Chicken_nn8"></A>18.2.3 Constants and Variables</H3>
<P> Constants may be created using any of the four constructs in the
 interface file:</P>
<OL>
<LI><CODE>#define MYCONSTANT1 ...</CODE></LI>
<LI><CODE>%constant int MYCONSTANT2 = ...</CODE></LI>
<LI><CODE>const int MYCONSTANT3 = ...</CODE></LI>
<LI><CODE>enum { MYCONSTANT4 = ... };</CODE></LI>
</OL>
<P> In all cases, the constants may be accessed from within CHICKEN
 using the form <TT>(MYCONSTANT1)</TT>; that is, the constants may be
 accessed using the read-only parameter form.</P>
<P> Variables are accessed using the full parameter form. For example,
 to set the C variable &quot;int my_variable;&quot;, use the Scheme form <TT>
(my-variable 2345)</TT>. To get the C variable, use <TT>(my-variable)</TT>
.</P>
<H3><A name="Chicken_nn9"></A>18.2.4 Functions</H3>
<P> C functions declared in the SWIG interface file will have
 corresponding CHICKEN Scheme procedures. For example, the C function
 &quot;int sqrt(double x);&quot; will be available using the Scheme form <TT>(sqrt
 2345.0)</TT>. A <CODE>void</CODE> return value will give
 C_SCHEME_UNDEFINED as a result.</P>
<P> A function may return more than one value by using the <CODE>OUTPUT</CODE>
 specifier (see Lib/chicken/typemaps.i). They will be returned as
 multiple values using <CODE>(values)</CODE> if there is more than one
 result (that is, a non-void return value and at least one argout
 parameter, or a void return value and at least two argout parameters).
 The return values can then be accessed with <CODE>(call-with-values)</CODE>
.</P>
<H3><A name="Chicken_nn10"></A>18.2.5 Exceptions</H3>
<P>The SWIG chicken module has support for exceptions thrown from C or
 C++ code to be caught in scheme. See <A href="#exception">Exception
 handling with %exception</A> for more information about declaring
 exceptions in the interface file.</P>
<P>Chicken supports both the <CODE>SWIG_exception(int code, const char
 *msg)</CODE> interface as well as a <CODE>SWIG_ThrowException(C_word
 val)</CODE> function for throwing exceptions from inside the %exception
 blocks. <CODE>SWIG_exception</CODE> will throw a list consisting of the
 code (as an integer) and the message. Both of these will throw an
 exception using <CODE>(abort)</CODE>, which can be handled by <CODE>
(handle-exceptions)</CODE>. See <A href="http://www.call-with-current-continuation.org/manual/Exceptions.html#Exceptions">
Chicken manual on Exceptions</A> and <A href="http://srfi.schemers.org/srfi-12/srfi-12.html">
SFRI-12</A>. Since the exception values are thrown directly, if <CODE>
(condition-case)</CODE> is used to catch an exception the exception will
 come through in the <CODE>val ()</CODE> case.</P>
<P>The following simple module</P>
<DIV class="code">
<PRE>
%module exception_test

%inline %{
  void test_throw(int i) throws (int) { 
    if (i == 1) throw 15; 
  }
%}
</PRE>
</DIV>
<P>could be run with</P>
<DIV class="targetlang">
<PRE>
(handle-exceptions exvar 
  (if (= exvar 15)
    (print &quot;Correct!&quot;) 
    (print &quot;Threw something else &quot; exvar))
  (test-throw 1))
</PRE>
</DIV>
<H2><A name="Chicken_nn11"></A>18.3 TinyCLOS</H2>
<P> The author of TinyCLOS, Gregor Kiczales, describes TinyCLOS as:
 &quot;Tiny CLOS is a Scheme implementation of a `kernelized' CLOS, with a
 metaobject protocol. The implementation is even simpler than the simple
 CLOS found in `The Art of the Metaobject Protocol,' weighing in at
 around 850 lines of code, including (some) comments and documentation.&quot;</P>
<P> Almost all good Scheme books describe how to use metaobjects and
 generic procedures to implement an object-oriented Scheme system.
 Please consult a Scheme book if you are unfamiliar with the concept.</P>
<P> CHICKEN has a modified version of TinyCLOS, which SWIG CHICKEN uses
 if the -proxy argument is given. If -proxy is passed, then the
 generated example.scm file will contain TinyCLOS class definitions. A
 class named Foo is declared as &lt;Foo&gt;, and each member variable is
 allocated a slot. Member functions are exported as generic functions.</P>
<P> Primitive symbols and functions (the interface that would be
 presented if -proxy was not passed) are hidden and no longer
 accessable. If the -unhideprimitive command line argument is passed to
 SWIG, then the primitive symbols will be available, but each will be
 prefixed by the string &quot;primitive:&quot;</P>
<P> The exported symbol names can be controlled with the -closprefix and
 -useclassprefix arguments. If -useclassprefix is passed to SWIG, every
 member function will be generated with the class name as a prefix. If
 the -closprefix mymod: argument is passed to SWIG, then the exported
 functions will be prefixed by the string &quot;mymod:&quot;. If -useclassprefix
 is passed, -closprefix is ignored.</P>
<H2><A name="Chicken_nn12"></A>18.4 Linkage</H2>
<P> Please refer to<EM> CHICKEN - A practical and portable Scheme system
 - User's manual</EM> for detailed help on how to link object files to
 create a CHICKEN Scheme program. Briefly, to link object files, be sure
 to add <TT>`chicken-config -extra-libs -libs`</TT> or <TT>
`chicken-config -shared -extra-libs -libs`</TT>to your linker options.
 Use the <TT>-shared</TT> option if you want to create a dynamically
 loadable module. You might also want to use the much simpler <TT>csc</TT>
 or <TT>csc.bat</TT>.</P>
<P>Each scheme file that is generated by SWIG contains <CODE>(declare
 (uses<I> modname</I>))</CODE>. This means that to load the module from
 scheme code, the code must include <CODE>(declare (uses<I> modname</I>
))</CODE>.</P>
<H3><A name="Chicken_nn13"></A>18.4.1 Static binary or shared library
 linked at compile time</H3>
<P>We can easily use csc to build a static binary.</P>
<DIV class="shell">
<PRE>
$ swig -chicken example.i
$ csc -v example.scm example_impl.c example_wrap.c test_script.scm -o example
$ ./example
</PRE>
</DIV>
<P>Similar to the above, any number of <TT>module.scm</TT> files could
 be compiled into a shared library, and then that shared library linked
 when compiling the main application.</P>
<DIV class="shell">
<PRE>
$ swig -chicken example.i
$ csc -sv example.scm example_wrap.c example_impl.c -o example.so
</PRE>
</DIV>
<P>The <TT>exmaple.so</TT> file can then linked with <TT>test_script.scm</TT>
 when it is compiled, in which case <TT>test_script.scm</TT> must have <CODE>
(declare (uses example))</CODE>. Multiple SWIG modules could have been
 linked into <TT>example.so</TT> and each one accessed with a <CODE>
(declare (uses ... ))</CODE>.</P>
<DIV class="shell">
<PRE>
$ csc -v test_script.scm -lexample
</PRE>
</DIV>
<P>An alternative is that the test_script.scm can have the code <CODE>
(load-library 'example &quot;example.so&quot;)</CODE>, in which case the test
 script does not need to be linked with example.so. The test_script.scm
 file can then be run with <TT>csi</TT>.</P>
<H3><A name="Chicken_nn14"></A>18.4.2 Building chicken extension
 libraries</H3>
<P>Building a shared library like in the above section only works if the
 library is linked at compile time with a script containing <CODE>
(declare (uses ...))</CODE> or is loaded explicitly with <CODE>
(load-library 'example &quot;example.so&quot;)</CODE>. It is not the format that
 CHICKEN expects for extension libraries and eggs. The problem is the <CODE>
(declare (unit<I> modname</I>))</CODE> inside the <TT>modname.scm</TT>
 file. There are two possible solutions to this.</P>
<P>First, SWIG accepts a <TT>-nounit</TT> argument, in which case the <CODE>
(declare (unit<I> modname</I>))</CODE> is not generated. Then, the <TT>
modname.scm</TT> and <TT>modname_wrap.c</TT> files<B> must</B> be
 compiled into their own shared library.</P>
<DIV class="shell">
<PRE>
$ csc -sv modname.scm modname_wrap.c modname_impl.c -o modname.so
</PRE>
</DIV>
<P>This library can then be loaded by scheme code with the <CODE>
(require 'modname)</CODE> function. See <A href="http://www.call-with-current-continuation.org/manual/Loading-extension-libraries.html">
 Loading-extension-libraries</A> in the eval unit inside the CHICKEN
 manual for more information.</P>
<P>Another alternative is to run SWIG normally and create a scheme file
 that contains <CODE>(declare (uses<I> modname</I>))</CODE> and then
 compile that file into the shared library as well. For example, inside
 the <TT>mod_load.scm</TT> file,</P>
<DIV class="targetlang">
<PRE>
(declare (uses mod1))
(declare (uses mod2))
</PRE>
</DIV>
<P>Which would then be compiled with</P>
<DIV class="shell">
<PRE>
$ swig -chicken mod1.i
$ swig -chicken mod2.i
$ csc -sv mod_load.scm mod1.scm mod2.scm mod1_wrap.c mod2_wrap.c mod1_impl.c mod2_impl.c -o mod.so
</PRE>
</DIV>
<P>Then the extension library can be loaded with <CODE>(require 'mod)</CODE>
. As we can see here, <TT>mod_load.scm</TT> contains the code that gets
 exectued when the module is loaded. All this code does is load both
 mod1 and mod2. As we can see, this technique is more useful when you
 want to combine a few SWIG modules into one chicken extension library,
 especially if modules are related by <CODE>%import</CODE></P>
<P>In either method, the files that are compiled into the shared library
 could also be packaged into an egg. The <TT>mod1_wrap.c</TT> and <TT>
mod2_wrap.c</TT> files that are created by SWIG are stand alone and do
 not need SWIG to be installed to be compiled. Thus the egg could be
 distributed and used by anyone, even if SWIG is not installed.</P>
<P>See the <TT>Examples/chicken/egg</TT> directory in the SWIG source
 for an example that builds two eggs, one using the first method and one
 using the second method.</P>
<H3><A name="Chicken_nn15"></A>18.4.3 Linking multiple SWIG modules with
 TinyCLOS</H3>
<P>Linking together multiple modules that share type information using
 the <CODE>%import</CODE> directive while also using <TT>-proxy</TT> is
 more complicated. For example, if <TT>mod2.i</TT> imports <TT>mod1.i</TT>
, then the <TT>mod2.scm</TT> file contains references to symbols
 declared in <TT>mod1.scm</TT>, and thus a <CODE>(declare (uses<I> mod1</I>
))</CODE> or <CODE>(require '<I>mod1</I>)</CODE> must be exported to the
 top of <TT>mod2.scm</TT>. By default, when SWIG encounters an <CODE>
%import &quot;modname.i&quot;</CODE> directive, it exports <CODE>(declare (uses<I>
 modname</I>))</CODE> into the scm file. This works fine unless mod1 was
 compiled with the <TT>-nounit</TT> argument or was compiled into an
 extension library with other modules under a different name.</P>
<P>One option is to override the automatic generation of <CODE>(declare
 (uses mod1))</CODE> by passing the <TT>-noclosuses</TT> option to SWIG
 when compiling <TT>mod2.i</TT>. SWIG then provides the <CODE>
%insert(closprefix) %{ %}</CODE> directive. Any scheme code inside that
 directive is inserted into the generated .scm file, and if <TT>mod1</TT>
 was compiled with <TT>-nounit</TT>, the directive should contain <CODE>
(require 'mod1)</CODE>. This option allows for mixed loading as well,
 where some modules are imported with <CODE>(declare (uses<I> modname</I>
))</CODE> (which means they were compiled without -nounit) and some are
 imported with <CODE>(require 'modname)</CODE>.</P>
<P>The other option is to use the second idea in the above section.
 Compile all the modules normally, without any <CODE>%insert(closprefix)</CODE>
, <TT>-nounit</TT>, or <TT>-noclosuses</TT>. Then the modules will
 import each other correctly with <CODE>(declare (uses ...))</CODE>. To
 create an extension library or an egg, just create a <TT>
module_load.scm</TT> file that <CODE>(declare (uses ...))</CODE> all the
 modules.</P>
<H2><A name="Chicken_nn16"></A>18.5 Typemaps</H2>
<P> The Chicken module handles all types via typemaps. This information
 is read from <CODE>Lib/chicken/typemaps.i</CODE> and <CODE>
Lib/chicken/chicken.swg</CODE>.</P>
<H2><A name="Chicken_nn17"></A>18.6 Pointers</H2>
<P> For pointer types, SWIG uses CHICKEN tagged pointers. A tagged
 pointer is an ordinary CHICKEN pointer with an extra slot for a void *.
 With SWIG CHICKEN, this void * is a pointer to a type-info structure.
 So each pointer used as input or output from the SWIG-generated CHICKEN
 wrappers will have type information attached to it. This will let the
 wrappers correctly determine which method should be called according to
 the object type hierarchy exposed in the SWIG interface files.</P>
<P> To construct a Scheme object from a C pointer, the wrapper code
 calls the function <CODE>SWIG_NewPointerObj(void *ptr, swig_type_info
 *type, int owner)</CODE>, The function that calls <CODE>
SWIG_NewPointerObj</CODE> must have a variable declared <CODE>C_word
 *known_space = C_alloc(C_SIZEOF_SWIG_POINTER);</CODE> It is ok to call <CODE>
SWIG_NewPointerObj</CODE> more than once, just make sure known_space has
 enough space for all the created pointers.</P>
<P> To get the pointer represented by a CHICKEN tagged pointer, the
 wrapper code calls the function <CODE>SWIG_ConvertPtr(C_word s, void
 **result, swig_type_info *type, int flags)</CODE>, passing a pointer to
 a struct representing the expected pointer type. flags is either zero
 or SWIG_POINTER_DISOWN (see below).</P>
<H3><A name="collection"></A>18.6.1 Garbage collection</H3>
<P>If the owner flag passed to <CODE>SWIG_NewPointerObj</CODE> is 1, <CODE>
NewPointerObj</CODE> will add a finalizer to the type which will call
 the destructor or delete method of that type. The destructor and delete
 functions are no longer exported for use in scheme code, instead SWIG
 and chicken manage pointers. In situations where SWIG knows that a
 function is returning a type that should be garbage collected, SWIG
 will automatically set the owner flag to 1. For other functions, the <CODE>
%newobject</CODE> directive must be specified for functions whose return
 values should be garbage collected. See <A href="#ownership">Object
 ownership and %newobject</A> for more information.</P>
<P>In situations where a C or C++ function will assume ownership of a
 pointer, and thus chicken should no longer garbage collect it, SWIG
 provides the <CODE>DISOWN</CODE> input typemap. After applying this
 typemap (see the <A href="Typemaps.html">Typemaps chapter</A> for more
 information on how to apply typemaps), any pointer that gets passed in
 will no longer be garbage collected. An object is disowned by passing
 the <CODE>SWIG_POINTER_DISOWN</CODE> flag to <CODE>SWIG_ConvertPtr</CODE>
.<B> Warning:</B> Since the lifetime of the object is now controlled by
 the underlying code, the object might get deleted while the scheme code
 still holds a pointer to it. Further use of this pointer can lead to a
 crash.</P>
<P>Adding a finalizer function from C code was added to chicken in the
 1.89 release, so garbage collection does not work for chicken versions
 below 1.89. If you would like the SWIG generated code to work with
 chicken 1.40 to 1.89, pass the <CODE>-nocollection</CODE> argument to
 SWIG. This will not export code inside the _wrap.c file to register
 finalizers, and will then export destructor functions which must be
 called manually.</P>
<H2><A name="Chicken_nn18"></A>18.7 Unsupported features and known
 problems</H2>
<UL>
<LI>No director support.</LI>
<LI>No support for c++ standard types like std::vector.</LI>
<LI>The TinyCLOS wrappers for overloaded functions will not work
 correctly when using <A href="#SWIGPlus_default_args">
%feature(compactdefaultargs)</A>.</LI>
</UL>
<P>TinyCLOS has a limitation such that generic methods do not properly
 work on methods with different number of specializers: TinyCLOS assumes
 that every method added to a generic function will have the same number
 of specializers. SWIG generates functions with different lengths of
 specializers when C/C++ functions are overloaded. For example, the code</P>
<DIV class="code">
<PRE>
class Foo {};
int foo(int a, Foo *b);
int foo(int a);
</PRE>
</DIV>
<P>will produce scheme code</P>
<DIV class="targetlang">
<PRE>
(define-method (foo (arg0 &lt;top&gt;) (arg1 &lt;Foo&gt;)) (<I>call primitive function</I>))
(define-method (foo (arg0 &lt;top&gt;)) (<I>call primitive function</I>))
</PRE>
</DIV>
<P>Using unpatched TinyCLOS, the second <CODE>(define-method)</CODE>
 will replace the first one, so calling <CODE>(foo 3 f)</CODE> will
 produce an error.</P>
<P>There are two solutions to this: the file <TT>
Lib/chicken/tinyclos-multi-generic.patch</TT> in the SWIG source
 contains a patch against tinyclos.scm inside the chicken source to add
 support into TinyCLOS for multi-argument generics. This requires
 chicken to be rebuilt and custom install of chicken. An alternative is
 the <TT>Lib/chicken/multi-generic.scm</TT> file in the SWIG source.
 This file can be loaded after TinyCLOS is loaded, and it will override
 some functions inside TinyCLOS to correctly support multi-argument
 generics. This solution will work on any install of chicken. Please see
 the comments at the top of both files for more information.</P>
<HR NOSHADE>

<!-- Hand-written HTML -->
<H1><A name="Guile"></A>19 SWIG and Guile</H1>

<!-- INDEX -->
<DIV class="sectiontoc">
<UL>
<LI><A href="#Guile_nn2">Meaning of &quot;Module&quot;</A></LI>
<LI><A href="#Guile_nn3">Using the SCM or GH Guile API</A></LI>
<LI><A href="#Guile_nn4">Linkage</A>
<UL>
<LI><A href="#Guile_nn5">Simple Linkage</A></LI>
<LI><A href="#Guile_nn6">Passive Linkage</A></LI>
<LI><A href="#Guile_nn7">Native Guile Module Linkage</A></LI>
<LI><A href="#Guile_nn8">Old Auto-Loading Guile Module Linkage</A></LI>
<LI><A href="#Guile_nn9">Hobbit4D Linkage</A></LI>
</UL>
</LI>
<LI><A href="#Guile_nn10">Underscore Folding</A></LI>
<LI><A href="#Guile_nn11">Typemaps</A></LI>
<LI><A href="#Guile_nn12">Representation of pointers as smobs</A>
<UL>
<LI><A href="#Guile_nn13">GH Smobs</A></LI>
<LI><A href="#Guile_nn14">SCM Smobs</A></LI>
<LI><A href="#Guile_nn15">Garbage Collection</A></LI>
</UL>
</LI>
<LI><A href="#Guile_nn16">Exception Handling</A></LI>
<LI><A href="#Guile_nn17">Procedure documentation</A></LI>
<LI><A href="#Guile_nn18">Procedures with setters</A></LI>
<LI><A href="#Guile_nn19">GOOPS Proxy Classes</A>
<UL>
<LI><A href="#Guile_nn20">Naming Issues</A></LI>
<LI><A href="#Guile_nn21">Linking</A></LI>
</UL>
</LI>
</UL>
</DIV>
<!-- INDEX -->
<P> This section details guile-specific support in SWIG.</P>
<H2><A name="Guile_nn2"></A>19.1 Meaning of &quot;Module&quot;</H2>
<P> There are three different concepts of &quot;module&quot; involved, defined
 separately for SWIG, Guile, and Libtool. To avoid horrible confusion,
 we explicitly prefix the context, e.g., &quot;guile-module&quot;.</P>
<H2><A name="Guile_nn3"></A>19.2 Using the SCM or GH Guile API</H2>
<P>The guile module can currently export wrapper files that use the
 guile GH interface or the SCM interface. This is controlled by an
 argument passed to swig. The &quot;-gh&quot; argument causes swig to output GH
 code, and the &quot;-scm&quot; argument causes swig to output SCM code. Right now
 the &quot;-scm&quot; argument is the default. The &quot;-scm&quot; wrapper generation
 assumes a guile version &gt;= 1.6 and has several advantages over the
 &quot;-gh&quot; wrapper generation including garbage collection and GOOPS
 support. The &quot;-gh&quot; wrapper generation can be used for older versions of
 guile. The guile GH wrapper code generation is depreciated and the SCM
 interface is the default. The SCM and GH interface differ greatly in
 how they store pointers and have completely different run-time code.
 See below for more info.</P>
<P>The GH interface to guile is deprecated. Read more about why in the <A
href="http://www.gnu.org/software/guile/docs/guile-ref/GH-deprecation.html">
Guile manual</A>. The idea of the GH interface was to provide a high
 level API that other languages and projects could adopt. This was a
 good idea, but didn't pan out well for general development. But for the
 specific, minimal uses that the SWIG typemaps put the GH interface to
 use is ideal for using a high level API. So even though the GH
 interface is depreciated, SWIG will continue to use the GH interface
 and provide mappings from the GH interface to whatever API we need. We
 can maintain this mapping where guile failed because SWIG uses a small
 subset of all the GH functions which map easily. All the guile typemaps
 like typemaps.i and std_vector.i will continue to use the GH functions
 to do things like create lists of values, convert strings to integers,
 etc. Then every language module will define a mapping between the GH
 interface and whatever custom API the language uses. This is currently
 implemented by the guile module to use the SCM guile API rather than
 the GH guile API. For example, here are some of the current mapping
 file for the SCM API</P>
<DIV class="code">
<PRE>

#define gh_append2(a, b) scm_append(scm_listify(a, b, SCM_UNDEFINED)) 
#define gh_apply(a, b) scm_apply(a, b, SCM_EOL) 
#define gh_bool2scm SCM_BOOL 
#define gh_boolean_p SCM_BOOLP 
#define gh_car SCM_CAR 
#define gh_cdr SCM_CDR 
#define gh_cons scm_cons 
#define gh_double2scm scm_make_real 
...
</PRE>
</DIV>
<P>This file is parsed by SWIG at wrapper generation time, so every
 reference to a gh_ function is replaced by a scm_ function in the
 wrapper file. Thus the gh_ function calls will never be seen in the
 wrapper; the wrapper will look exactly like it was generated for the
 specific API. Currently only the guile language module has created a
 mapping policy from gh_ to scm_, but there is no reason other languages
 (like mzscheme or chicken) couldn't also use this. If that happens,
 there is A LOT less code duplication in the standard typemaps.</P>
<H2><A name="Guile_nn4"></A>19.3 Linkage</H2>
<P> Guile support is complicated by a lack of user community
 cohesiveness, which manifests in multiple shared-library usage
 conventions. A set of policies implementing a usage convention is
 called a<B> linkage</B>.</P>
<H3><A name="Guile_nn5"></A>19.3.1 Simple Linkage</H3>
<P> The default linkage is the simplest; nothing special is done. In
 this case the function <CODE>SWIG_init()</CODE> is exported. Simple
 linkage can be used in several ways:</P>
<UL>
<LI><B>Embedded Guile, no modules.</B> You want to embed a Guile
 interpreter into your program; all bindings made by SWIG shall show up
 in the root module. Then call <CODE>SWIG_init()</CODE> in the <CODE>
inner_main()</CODE> function. See the &quot;simple&quot; and &quot;matrix&quot; examples
 under <CODE>Examples/guile</CODE>.</LI>
<LI>
<P><B>Dynamic module mix-in.</B> You want to create a Guile module using
 <CODE>define-module</CODE>, containing both Scheme code and bindings
 made by SWIG; you want to load the SWIG modules as shared libraries
 into Guile.</P>
<DIV class="targetlang">
<PRE>
(define-module (my module))
(define my-so (dynamic-link &quot;./example.so&quot;))
(dynamic-call &quot;SWIG_init&quot; my-so) ; make SWIG bindings
;; Scheme definitions can go here
</PRE>
</DIV>
<P> Newer Guile versions provide a shorthand for <CODE>dynamic-link</CODE>
 and <CODE>dynamic-call</CODE>:</P>
<DIV class="targetlang">
<PRE>
(load-extension &quot;./example.so&quot; &quot;SWIG_init&quot;)
</PRE>
</DIV>
<P> You need to explicitly export those bindings made by SWIG that you
 want to import into other modules:</P>
<DIV class="targetlang">
<PRE>
(export foo bar)
</PRE>
</DIV>
<P> In this example, the procedures <CODE>foo</CODE> and <CODE>bar</CODE>
 would be exported. Alternatively, you can export all bindings with the
 following module-system hack:</P>
<DIV class="targetlang">
<PRE>
(module-map (lambda (sym var)
	      (module-export! (current-module) (list sym)))
	    (current-module))
</PRE>
</DIV>
<P>SWIG can also generate this Scheme stub (from <CODE>define-module</CODE>
 up to <CODE>export</CODE>) semi-automagically if you pass it the
 command-line argument <CODE>-scmstub</CODE>. The code will be exported
 in a file called <CODE><I>module</I>.scm</CODE> in the directory
 specified by <CODE>-outdir</CODE> or the current directory if <CODE>
-outdir</CODE> is not specified. Since SWIG doesn't know how to load
 your extension module (with <CODE>dynamic-link</CODE> or <CODE>
load-extension</CODE>), you need to supply this information by including
 a directive like this in the interface file:</P>
<DIV class="code">
<PRE>
%scheme %{ (load-extension &quot;./example.so&quot; &quot;SWIG_init&quot;) %}
</PRE>
</DIV>
<P> (The <CODE>%scheme</CODE> directive allows to insert arbitrary
 Scheme code into the generated file <CODE><VAR>module.scm</VAR></CODE>;
 it is placed between the <CODE>define-module</CODE> form and the <CODE>
export</CODE> form.)</P>
</LI>
</UL>
<P>If you want to include several SWIG modules, you would need to rename
 <CODE>SWIG_init</CODE> via a preprocessor define to avoid symbol
 clashes. For this case, however, passive linkage is available.</P>
<H3><A name="Guile_nn6"></A>19.3.2 Passive Linkage</H3>
<P>Passive linkage is just like simple linkage, but it generates an
 initialization function whose name is derived from the module and
 package name (see below).</P>
<P>You should use passive linkage rather than simple linkage when you
 are using multiple modules.</P>
<H3><A name="Guile_nn7"></A>19.3.3 Native Guile Module Linkage</H3>
<P>SWIG can also generate wrapper code that does all the Guile module
 declarations on its own if you pass it the <CODE>-Linkage module</CODE>
 command-line option. This requires Guile 1.5.0 or later.</P>
<P>The module name is set with the <CODE>-package</CODE> and <CODE>
-module</CODE> command-line options. Suppose you want to define a module
 with name <CODE>(my lib foo)</CODE>; then you would have to pass the
 options <CODE>-package<VAR> my</VAR>/<VAR>lib</VAR> -module<VAR> foo</VAR>
</CODE>. Note that the last part of the name can also be set via the
 SWIG directive <CODE>%module</CODE>.</P>
<P>You can use this linkage in several ways:</P>
<UL>
<LI><B>Embedded Guile with SWIG modules.</B> You want to embed a Guile
 interpreter into your program; the SWIG bindings shall be put into
 different modules. Simply call the function <CODE>scm_init_<VAR>my</VAR>
_<VAR>modules</VAR>_<VAR>foo</VAR>_module</CODE> in the <CODE>
inner_main()</CODE> function.</LI>
<LI><B>Dynamic Guile modules.</B> You want to load the SWIG modules as
 shared libraries into Guile; all bindings are automatically put in
 newly created Guile modules.<DIV class="targetlang">
<PRE>
(define my-so (dynamic-link &quot;./foo.so&quot;))
;; create new module and put bindings there:
(dynamic-call &quot;scm_init_my_modules_foo_module&quot; my-so) 
</PRE>
</DIV> Newer Guile versions have a shorthand procedure for this:<DIV class="targetlang">
<PRE>
(load-extension &quot;./foo.so&quot; &quot;scm_init_my_modules_foo_module&quot;)
</PRE>
</DIV></LI>
</UL>
<H3><A name="Guile_nn8"></A>19.3.4 Old Auto-Loading Guile Module Linkage</H3>
<P>Guile used to support an autoloading facility for object-code
 modules. This support has been marked deprecated in version 1.4.1 and
 is going to disappear sooner or later. SWIG still supports building
 auto-loading modules if you pass it the <CODE>-Linkage ltdlmod</CODE>
 command-line option.</P>
<P>Auto-loading worked like this: Suppose a module with name <CODE>(my
 lib foo)</CODE> is required and not loaded yet. Guile will then search
 all directories in its search path for a Scheme file <CODE>
my/modules/foo.scm</CODE> or a shared library <CODE><VAR>my</VAR>/<VAR>
modules</VAR>/lib<VAR>foo</VAR>.so</CODE> (or <CODE><VAR>my</VAR>/<VAR>
modules</VAR>/lib<VAR>foo</VAR>.la</CODE>; see the GNU libtool
 documentation). If a shared library is found that contains the symbol <CODE>
scm_init_<VAR>my</VAR>_<VAR>modules</VAR>_<VAR>foo</VAR>_module</CODE>,
 the library is loaded, and the function at that symbol is called with
 no arguments in order to initialize the module.</P>
<P>When invoked with the <CODE>-Linkage ltdlmod</CODE> command-line
 option, SWIG generates an exported module initialization function with
 an appropriate name.</P>
<H3><A name="Guile_nn9"></A>19.3.5 Hobbit4D Linkage</H3>
<P> The only other linkage supported at this time creates shared object
 libraries suitable for use by hobbit's <CODE>(hobbit4d link)</CODE>
 guile module. This is called the &quot;hobbit&quot; linkage, and requires also
 using the &quot;-package&quot; command line option to set the part of the module
 name before the last symbol. For example, both command lines:</P>
<DIV class="shell">
<PRE>
swig -guile -package my/lib foo.i
swig -guile -package my/lib -module foo foo.i
</PRE>
</DIV>
<P> would create module <CODE>(my lib foo)</CODE> (assuming in the first
 case foo.i declares the module to be &quot;foo&quot;). The installed files are
 my/lib/libfoo.so.X.Y.Z and friends. This scheme is still very
 experimental; the (hobbit4d link) conventions are not well understood.</P>
<H2><A name="Guile_nn10"></A>19.4 Underscore Folding</H2>
<P> Underscores are converted to dashes in identifiers. Guile support
 may grow an option to inhibit this folding in the future, but no one
 has complained so far.</P>
<P>You can use the SWIG directives <CODE>%name</CODE> and <CODE>%rename</CODE>
 to specify the Guile name of the wrapped functions and variables (see
 CHANGES).</P>
<H2><A name="Guile_nn11"></A>19.5 Typemaps</H2>
<P> The Guile module handles all types via typemaps. This information is
 read from <CODE>Lib/guile/typemaps.i</CODE>. Some non-standard typemap
 substitutions are supported:</P>
<UL>
<LI><CODE>$descriptor</CODE> expands to a type descriptor for use with
 the <CODE>SWIG_NewPointerObj()</CODE> and <CODE>SWIG_ConvertPtr</CODE>
 functions.</LI>
<LI>For pointer types, <CODE>$*descriptor</CODE> expands to a descriptor
 for the direct base type (i.e., one pointer is stripped), whereas <CODE>
$basedescriptor</CODE> expands to a descriptor for the base type (i.e.,
 all pointers are stripped).</LI>
</UL>
<P>A function returning <CODE>void</CODE> (more precisely, a function
 whose <CODE>out</CODE> typemap returns <CODE>SCM_UNSPECIFIED</CODE>) is
 treated as returning no values. In <CODE>argout</CODE> typemaps, one
 can use the macro <CODE>GUILE_APPEND_RESULT</CODE> in order to append a
 value to the list of function return values.</P>
<P>Multiple values can be passed up to Scheme in one of three ways:</P>
<UL>
<LI>
<P><EM>Multiple values as lists.</EM> By default, if more than one value
 is to be returned, a list of the values is created and returned; to
 switch back to this behavior, use</P>
<DIV class="code">
<PRE>
%values_as_list;</PRE>
</DIV></LI>
<LI>
<P><EM>Multiple values as vectors.</EM> By issuing</P>
<DIV class="code">
<PRE>
%values_as_vector;</PRE>
</DIV>
<P> vectors instead of lists will be used.</P>
</LI>
<LI>
<P><EM>Multiple values for multiple-value continuations.</EM><STRONG>
 This is the most elegant way.</STRONG> By issuing</P>
<DIV class="code">
<PRE>
%multiple_values;</PRE>
</DIV>
<P> multiple values are passed to the multiple-value continuation, as
 created by <CODE>call-with-values</CODE> or the convenience macro <CODE>
receive</CODE>. The latter is available if you issue <CODE>(use-modules
 (srfi srfi-8))</CODE>. Assuming that your <CODE>divide</CODE> function
 wants to return two values, a quotient and a remainder, you can write:</P>
<DIV class="targetlang">
<PRE>
(receive (quotient remainder)
    (divide 35 17)
  <VAR>body</VAR>...)
</PRE>
</DIV>
<P> In <CODE><VAR>body</VAR></CODE>, the first result of <CODE>divide</CODE>
 will be bound to the variable <CODE>quotient</CODE>, and the second
 result to <CODE>remainder</CODE>.</P>
</LI>
</UL>
<P> See also the &quot;multivalue&quot; example.</P>
<H2><A name="Guile_nn12"></A>19.6 Representation of pointers as smobs</H2>
<P> For pointer types, SWIG uses Guile smobs. SWIG smobs print like
 this: <CODE>#&lt;swig struct xyzzy * 0x1234affe&gt;</CODE> Two of them are <CODE>
equal?</CODE> if and only if they have the same type and value.</P>
<P> To construct a Scheme object from a C pointer, the wrapper code
 calls the function <CODE>SWIG_NewPointerObj()</CODE>, passing a pointer
 to a struct representing the pointer type. The type index to store in
 the upper half of the CAR is read from this struct. To get the pointer
 represented by a smob, the wrapper code calls the function <CODE>
SWIG_ConvertPtr()</CODE>, passing a pointer to a struct representing the
 expected pointer type. See also <A href="#runtime_type_checker">The
 run-time type checker</A>. If the Scheme object passed was not a SWIG
 smob representing a compatible pointer, a <CODE>wrong-type-arg</CODE>
 exception is raised.</P>
<H3><A name="Guile_nn13"></A>19.6.1 GH Smobs</H3>
<P> In earlier versions of SWIG, C pointers were represented as Scheme
 strings containing a hexadecimal rendering of the pointer value and a
 mangled type name. As Guile allows registering user types, so-called
 &quot;smobs&quot; (small objects), a much cleaner representation has been
 implemented now. The details will be discussed in the following.</P>
<P> A smob is a cons cell where the lower half of the CAR contains the
 smob type tag, while the upper half of the CAR and the whole CDR are
 available. Every module creates its own smob type in the clientdata
 field of the module. So the lower 16 bits of the car of the smob store
 the tag and the upper 16 bits store the index this type is in the
 array. We can then, given a smob, find its swig_type_info struct by
 using the tag (lower 16 bits of car) to find which module this type is
 in (since each tag is unique for the module). Then we use the upper 16
 bits to index into the array of types attached to this module. Looking
 up the module from the tag is worst case O(# of modules) but average
 case O(1). This is because the modules are stored in a circularly
 linked list, and when we start searching the modules for the tag, we
 start looking with the module that the function doing the lookup is in.
 SWIG_Guile_ConvertPtr() takes as its first argument the
 swig_module_info * of the calling function, which is where we start
 comparing tags. Most types will be looked up in the same module that
 created them, so the first module we check will most likely be correct.
 Once we have a swig_type_info structure, we loop through the linked
 list of casts, using pointer comparisons.</P>
<H3><A name="Guile_nn14"></A>19.6.2 SCM Smobs</H3>
<P>The SCM interface (using the &quot;-scm&quot; argument to swig) uses
 swigrun.swg. The whole type system, when it is first initialized,
 creates two smobs named &quot;swig&quot; and &quot;collected_swig&quot;. The swig smob is
 used for non-garbage collected smobs, while the collected_swig smob is
 used as described below. Each smob has the same format, which is a
 double cell created by SCM_NEWSMOB2() The first word of data is the
 pointer to the object and the second word of data is the swig_type_info
 * structure describing this type. This is a lot easier than the GH
 interface above because we can store a pointer to the type info
 structure right in the type. With the GH interface, there was not
 enough room in the smob to store two whole words of data so we needed
 to store part of the &quot;swig_type_info address&quot; in the smob tag. If a
 generated GOOPS module has been loaded, smobs will be wrapped by the
 corresponding GOOPS class.</P>
<H3><A name="Guile_nn15"></A>19.6.3 Garbage Collection</H3>
<P>Garbage collection is a feature of the new SCM interface, and it is
 automatically included if you pass the &quot;-scm&quot; flag to swig. Thus the
 swig garbage collection support requires guile &gt;1.6. Garbage collection
 works like this. Every swig_type_info structure stores in its
 clientdata field a pointer to the destructor for this type. The
 destructor is the generated wrapper around the delete function. So swig
 still exports a wrapper for the destructor, it just does not call
 scm_c_define_gsubr() for the wrapped delete function. So the only way
 to delete an object is from the garbage collector, since the delete
 function is not available to scripts. How swig determines if a type
 should be garbage collected is exactly like described in <A href="#ownership">
 Object ownership and %newobject</A> in the SWIG manual. All typemaps
 use an $owner var, and the guile module replaces $owner with 0 or 1
 depending on feature:new.</P>
<H2><A name="Guile_nn16"></A>19.7 Exception Handling</H2>
<P> SWIG code calls <CODE>scm_error</CODE> on exception, using the
 following mapping:<DIV class="code">
<PRE>
      MAP(SWIG_MemoryError,	&quot;swig-memory-error&quot;);
      MAP(SWIG_IOError,		&quot;swig-io-error&quot;);
      MAP(SWIG_RuntimeError,	&quot;swig-runtime-error&quot;);
      MAP(SWIG_IndexError,	&quot;swig-index-error&quot;);
      MAP(SWIG_TypeError,	&quot;swig-type-error&quot;);
      MAP(SWIG_DivisionByZero,	&quot;swig-division-by-zero&quot;);
      MAP(SWIG_OverflowError,	&quot;swig-overflow-error&quot;);
      MAP(SWIG_SyntaxError,	&quot;swig-syntax-error&quot;);
      MAP(SWIG_ValueError,	&quot;swig-value-error&quot;);
      MAP(SWIG_SystemError,	&quot;swig-system-error&quot;);
</PRE>
</DIV></P>
<P> The default when not specified here is to use &quot;swig-error&quot;. See
 Lib/exception.i for details.</P>
<H2><A name="Guile_nn17"></A>19.8 Procedure documentation</H2>
<P>If invoked with the command-line option <CODE>-procdoc<VAR> file</VAR>
</CODE>, SWIG creates documentation strings for the generated wrapper
 functions, describing the procedure signature and return value, and
 writes them to<VAR> file</VAR>. You need Guile 1.4 or later to make use
 of the documentation files.</P>
<P>SWIG can generate documentation strings in three formats, which are
 selected via the command-line option <CODE>-procdocformat<VAR> format</VAR>
</CODE>:</P>
<UL>
<LI><CODE>guile-1.4</CODE> (default): Generates a format suitable for
 Guile 1.4.</LI>
<LI><CODE>plain</CODE>: Generates a format suitable for Guile 1.4.1 and
 later.</LI>
<LI><CODE>texinfo</CODE>: Generates texinfo source, which must be run
 through texinfo in order to get a format suitable for Guile 1.4.1 and
 later.</LI>
</UL>
<P>You need to register the generated documentation file with Guile like
 this:<DIV class="targetlang">
<PRE>
(use-modules (ice-9 documentation))
(set! documentation-files 
      (cons &quot;<VAR>file</VAR>&quot; documentation-files))
</PRE>
</DIV></P>
<P>Documentation strings can be configured using the Guile-specific
 typemap argument <CODE>doc</CODE>. See <CODE>Lib/guile/typemaps.i</CODE>
 for details.</P>
<H2><A name="Guile_nn18"></A>19.9 Procedures with setters</H2>
<P>For global variables, SWIG creates a single wrapper procedure <CODE>(<VAR>
variable</VAR> :optional value)</CODE>, which is used for both getting
 and setting the value. For struct members, SWIG creates two wrapper
 procedures <CODE>(<VAR>struct</VAR>-<VAR>member</VAR>-get pointer)</CODE>
 and <CODE>(<VAR>struct-member</VAR>-set pointer value)</CODE>.</P>
<P>If invoked with the command-line option <CODE>-emit-setters</CODE> (<EM>
recommended</EM>), SWIG will additionally create procedures with
 setters. For global variables, the procedure-with-setter <CODE><VAR>
variable</VAR></CODE> is created, so you can use <CODE>(<VAR>variable</VAR>
)</CODE> to get the value and <CODE>(set! (<VAR>variable</VAR>)<VAR>
 value</VAR>)</CODE> to set it. For struct members, the
 procedure-with-setter <CODE><VAR>struct</VAR>-<VAR>member</VAR></CODE>
 is created, so you can use <CODE>(<VAR>struct</VAR>-<VAR>member</VAR><VAR>
 pointer</VAR>)</CODE> to get the value and <CODE>(set! (<VAR>struct</VAR>
-<VAR>member</VAR><VAR> pointer</VAR>)<VAR> value</VAR>)</CODE> to set
 it.</P>
<P>If invoked with the command-line option <CODE>-only-setters</CODE>,
 SWIG will<EM> only</EM> create procedures with setters, i.e., for
 struct members, the procedures <CODE>(<VAR>struct</VAR>-<VAR>member</VAR>
-get pointer)</CODE> and <CODE>(<VAR>struct-member</VAR>-set pointer
 value)</CODE> are<EM> not</EM> generated.</P>
<H2><A name="Guile_nn19"></A>19.10 GOOPS Proxy Classes</H2>
<P>SWIG can also generate classes and generic functions for use with
 Guile's Object-Oriented Programming System (GOOPS). GOOPS is a
 sophisticated object system in the spirit of the Common Lisp Object
 System (CLOS).</P>
<P>GOOPS support is only available with the new SCM interface (enabled
 with the <CODE>-scm</CODE> command-line option of SWIG). To enable
 GOOPS support, pass the <CODE>-proxy</CODE> argument to swig. This will
 export the GOOPS wrapper definitions into the <CODE><I>module</I>.scm</CODE>
 file in the directory specified by -outdir or the current directory.
 GOOPS support requires either passive or module linkage.</P>
<P>The generated file will contain definitions of GOOPS classes
 mimicking the C++ class hierarchy.</P>
<P>Enabling GOOPS support implies <CODE>-emit-setters</CODE>.</P>
<P>If <CODE>-emit-slot-accessors</CODE> is also passed as an argument,
 then the generated file will contain accessor methods for all the slots
 in the classes and for global variables. The input class</P>
<DIV class="code">
<PRE>
  class Foo {
    public:
      Foo(int i) : a(i) {}
      int a;
      int getMultBy(int i) { return a * i; }
      Foo getFooMultBy(int i) { return Foo(a * i); }
  }; 
  Foo getFooPlus(int i) { return Foo(a + i); }
</PRE>
</DIV>
<P> will produce (if <CODE>-emit-slot-accessors</CODE> is not passed as
 a parameter)</P>
<DIV class="targetlang">
<PRE>
(define-class &lt;Foo&gt; (&lt;swig&gt;)
  (a #:allocation #:swig-virtual 
     #:slot-ref primitive:Foo-a-get 
     #:slot-set! primitive:Foo-a-set)
  #:metaclass &lt;swig-metaclass&gt;
  #:new-function primitive:new-Foo
)
(define-method (getMultBy (swig_smob &lt;Foo&gt;) i)
  (primitive:Foo-getMultBy  (slot-ref swig_smob 'smob) i))
(define-method (getFooMultBy (swig_smob &lt;Foo&gt;) i)
  (make &lt;Foo&gt; #:init-smob (primitive:Foo-getFooMultBy  (slot-ref swig_smob 'smob) i)))

(define-method (getFooPlus i)
  (make &lt;Foo&gt; #:init-smob (primitive:getFooPlus i)))

(export &lt;Foo&gt; getMultBy getFooMultBy getFooPlus )
</PRE>
</DIV>
<P> and will produce (if <CODE>-emit-slot-accessors</CODE> is passed as
 a parameter)</P>
<DIV class="targetlang">
<PRE>
(define-class &lt;Foo&gt; (&lt;swig&gt;)
  (a #:allocation #:swig-virtual 
     #:slot-ref primitive:Foo-a-get 
     #:slot-set! primitive:Foo-a-set 
     <B>#:accessor a</B>)
  #:metaclass &lt;swig-metaclass&gt;
  #:new-function primitive:new-Foo
)
(define-method (getMultBy (swig_smob &lt;Foo&gt;) i)
  (primitive:Foo-getMultBy  (slot-ref swig_smob 'smob) i))
(define-method (getFooMultBy (swig_smob &lt;Foo&gt;) i)
  (make &lt;Foo&gt; #:init-smob (primitive:Foo-getFooMultBy  (slot-ref swig_smob 'smob) i)))

(define-method (getFooPlus i)
  (make &lt;Foo&gt; #:init-smob (primitive:getFooPlus i)))

(export &lt;Foo&gt; <B>a</B> getMultBy getFooMultBy getFooPlus )
</PRE>
</DIV>
<P> which can then be used by this code</P>
<DIV class="targetlang">
<PRE>
;; not using getters and setters
(define foo (make &lt;Foo&gt; #:args '(45)))
(slot-ref foo 'a)
(slot-set! foo 'a 3)
(getMultBy foo 4)
(define foo2 (getFooMultBy foo 7))
(slot-ref foo 'a)
(slot-ref (getFooPlus foo 4) 'a)

;; using getters and setters
(define foo (make &lt;Foo&gt; #:args '(45)))
(a foo)
(set! (a foo) 5)
(getMultBy foo 4)
(a (getFooMultBy foo 7))
</PRE>
</DIV>
<P>Notice that constructor arguments are passed as a list after the <CODE>
#:args</CODE> keyword. Hopefully in the future the following will be
 valid <CODE>(make &lt;Foo&gt; #:a 5 #:b 4)</CODE></P>
<P>Also note that the order the declarations occur in the .i file make a
 difference. For example,</P>
<DIV class="code">
<PRE>
%module test

%{ #include &quot;foo.h&quot; %}

%inline %{
  int someFunc(Foo &amp;a) {
    ...
  }
%}

%include &quot;foo.h&quot;
</PRE>
</DIV>
<P> This is a valid SWIG file it will work as you think it will for
 primitive support, but the generated GOOPS file will be broken. Since
 the <CODE>someFunc</CODE> definition is parsed by SWIG before all the
 declarations in foo.h, the generated GOOPS file will contain the
 definition of <CODE>someFunc()</CODE> before the definition of &lt;Foo&gt;.
 The generated GOOPS file would look like</P>
<DIV class="targetlang">
<PRE>
;;...

(define-method (someFunc (swig_smob &lt;Foo&gt;))
  (primitive:someFunc (slot-ref swig_smob 'smob)))

;;...

(define-class &lt;Foo&gt; (&lt;swig&gt;)
  ;;...
)

;;...
</PRE>
</DIV>
<P> Notice that &lt;Foo&gt; is used before it is defined. The fix is to just
 put the <CODE>%import &quot;foo.h&quot;</CODE> before the <CODE>%inline</CODE>
 block.</P>
<H3><A name="Guile_nn20"></A>19.10.1 Naming Issues</H3>
<P>As you can see in the example above, there are potential naming
 conflicts. The default exported accessor for the <CODE>Foo::a</CODE>
 variable is named <CODE>a</CODE>. The name of the wrapper global
 function is <CODE>getFooPlus</CODE>. If the <CODE>-useclassprefix</CODE>
 option is passed to swig, the name of all accessors and member
 functions will be prepended with the class name. So the accessor will
 be called <CODE>Foo-a</CODE> and the member functions will be called <CODE>
Foo-getMultBy</CODE>. Also, if the <CODE>-goopsprefix goops:</CODE>
 argument is passed to swig, every identifier will be prefixed by <CODE>
goops:</CODE></P>
<P>Two guile-modules are created by SWIG. The first module contains the
 primitive definitions of all the wrapped functions and variables, and
 is located either in the _wrap.cxx file (with <CODE>-Linkage module</CODE>
) or in the scmstub file (if <CODE>-Linkage passive -scmstub</CODE>).
 The name of this guile-module is the swig-module name (given on the
 command line with the -module argument or with the %module directive)
 concatenated with the string &quot;-primitive&quot;. For example, if <CODE>
%module Test</CODE> is set in the swig interface file, the name of the
 guile-module in the scmstub or <CODE>-Linkage module</CODE> will be <CODE>
Test-primitive</CODE>. Also, the scmstub file will be named <CODE>
Test-primitive.scm</CODE>. The string &quot;primitive&quot; can be changed by the <CODE>
-primsuffix</CODE> swig argument. So the same interface, with the <CODE>
-primsuffix base</CODE> will produce a module called <CODE>Test-base</CODE>
. The second generated guile-module contains all the GOOPS class
 definitions and is located in a file named<I> module</I>.scm in the
 directory specified with -outdir or the current directory. The name of
 this guile-module is the name of the swig-module (given on the command
 line or with the <CODE>%module</CODE> directive). In the previous
 example, the GOOPS definitions will be in a file named Test.scm.</P>
<P>Because of the naming conflicts, you can't in general use both the <CODE>
-primitive</CODE> and the GOOPS guile-modules at the same time. To do
 this, you need to rename the exported symbols from one or both
 guile-modules. For example,</P>
<DIV class="targetlang">
<PRE>
(use-modules ((Test-primitive) #:renamer (symbol-prefix-proc 'primitive:)))
(use-modules ((Test) #:renamer (symbol-prefix-proc 'goops:)))
</PRE>
</DIV>
<P>TODO: Renaming class name prefixes?</P>
<H3><A name="Guile_nn21"></A>19.10.2 Linking</H3>
<P>The guile-modules generated above all need to be linked together.
 GOOPS support requires either passive or module linkage. The exported
 GOOPS guile-module will be the name of the swig-module and should be
 located in a file called<I> Module</I>.scm. This should be installed on
 the autoload path for guile, so that <CODE>(use-modules (<I>Package
 Module</I>))</CODE> will load everything needed. Thus, the top of the
 GOOPS guile-module will contain code to load everything needed by the
 interface (the shared library, the scmstub module, etc.). The <CODE>
%goops</CODE> directive inserts arbitrary code into the generated GOOPS
 guile-module, and should be used to load the dependent libraries.</P>
<P>This breaks up into three cases</P>
<UL>
<LI><B>Passive Linkage without -scmstub</B>: Note that this linkage
 style has the potential for naming conflicts, since the primitive
 exported function and variable names are not wrapped in a guile-module
 and might conflict with names from the GOOPS guile-module (see above).
 Pass the -goopsprefix argument to solve this problem. If the <CODE>
-exportprimitive</CODE> option is passed to SWIG the <CODE>(export ...)</CODE>
 code that would be exported into the scmstub file is exported at the
 bottom of the generated GOOPS guile-module. The <CODE>%goops</CODE>
 directive should contain code to load the .so library.<DIV class="code">
<PRE>
%goops %{ (load-extension &quot;./foo.so&quot; &quot;scm_init_my_modules_foo_module&quot;) %}
</PRE>
</DIV>
<P> Produces the following code at the top of the generated GOOPS
 guile-module (with the <CODE>-package my/modules -module foo</CODE>
 command line arguments)</P>
<DIV class="targetlang">
<PRE>
(define-module (my modules foo))

;; %goops directive goes here
(load-extension &quot;./foo.so&quot; &quot;scm_init_my_modules_foo_module&quot;) 

(use-modules (oop goops) (Swig common))
</PRE>
</DIV></LI>
<LI>
<P><B>Passive Linkage with -scmstub</B>: Here, the name of the scmstub
 file should be <CODE>Module-primitive.scm</CODE> (with<I> primitive</I>
 replaced with whatever is given with the <CODE>-primsuffix</CODE>
 argument. The code to load the <CODE>.so</CODE> library should be
 located in the <CODE>%scheme</CODE> directive, which will then be added
 to the scmstub file. Swig will automatically generate the line <CODE>
(use-modules (<I>Package</I><I> Module-primitive</I>))</CODE> into the
 GOOPS guile-module. So if<I> Module-primitive.scm</I> is on the
 autoload path for guile, the <CODE>%goops</CODE> directive can be
 empty. Otherwise, the <CODE>%goops</CODE> directive should contain
 whatever code is needed to load the<I> Module-primitive.scm</I> file
 into guile.</P>
<DIV class="targetlang">
<PRE>
%scheme %{ (load-extension &quot;./foo.so&quot; &quot;scm_init_my_modules_foo_module&quot;) %}
// only include the following definition if (my modules foo) cannot
// be loaded automatically
%goops %{ 
  (primitive-load &quot;/path/to/foo-primitive.scm&quot;) 
  (primitive-load &quot;/path/to/Swig/common.scm&quot;)
%}
</PRE>
</DIV>
<P> Produces the following code at the top of the generated GOOPS
 guile-module</P>
<DIV class="targetlang">
<PRE>
(define-module (my modules foo))

;; %goops directive goes here (if any)
(primitive-load &quot;/path/to/foo-primitive.scm&quot;)
(primitive-load &quot;/path/to/Swig/common.scm&quot;)

(use-modules (oop goops) (Swig common))
(use-modules ((my modules foo-primitive) :renamer (symbol-prefix-proc
                                                       'primitive:)))

</PRE>
</DIV></LI>
<LI>
<P><B>Module Linkage</B>: This is very similar to passive linkage with a
 scmstub file. Swig will also automatically generate the line <CODE>
(use-modules (<I>Package</I><I> Module-primitive</I>))</CODE> into the
 GOOPS guile-module. Again the <CODE>%goops</CODE> directive should
 contain whatever code is needed to get that module loaded into guile.</P>
<DIV class="code">
<PRE>
%goops %{ (load-extension &quot;./foo.so&quot; &quot;scm_init_my_modules_foo_module&quot;) %}
</PRE>
</DIV>
<P> Produces the following code at the top of the generated GOOPS
 guile-module</P>
<DIV class="targetlang">
<PRE>
(define-module (my modules foo))

;; %goops directive goes here (if any)
(load-extension &quot;./foo.so&quot; &quot;scm_init_my_modules_foo_module&quot;) 

(use-modules (oop goops) (Swig common))
(use-modules ((my modules foo-primitive) :renamer (symbol-prefix-proc
                                                         'primitive:)))

</PRE>
</DIV></LI>
</UL>
<P><B>(Swig common)</B>: The generated GOOPS guile-module also imports
 definitions from the (Swig common) guile-module. This module is
 included with SWIG and should be installed by SWIG into the autoload
 path for guile (based on the configure script and whatever arguments
 are passed). If it is not, then the <CODE>%goops</CODE> directive also
 needs to contain code to load the <CODE>common.scm</CODE> file into
 guile. Also note that if you are trying to install the generated
 wrappers on a computer without SWIG installed, you will need to include
 the common.swg file along with the install.</P>
<P><B>Multiple Modules</B>: Type dependencies between modules is
 supported. For example, if <CODE>mod1</CODE> includes definitions of
 some classes, and <CODE>mod2</CODE> includes some classes derived from
 classes in <CODE>mod1</CODE>, the generated GOOPS file for <CODE>mod2</CODE>
 will declare the correct superclasses. The only problem is that since <CODE>
mod2</CODE> uses symbols from <CODE>mod1</CODE>, the <CODE>mod2</CODE>
 GOOPS file must include a <CODE>(use-modules (mod2))</CODE>. Currently,
 SWIG does not automatically export this line; it must be included in
 the <CODE>%goops</CODE> directive of <CODE>mod2</CODE>. Maybe in the
 future SWIG can detect dependencies and export this line. (how do other
 language modules handle this problem?)</P>
<HR NOSHADE>
<H1><A name="Java"></A>20 SWIG and Java</H1>

<!-- INDEX -->
<DIV class="sectiontoc">
<UL>
<LI><A href="#java_overview">Overview</A></LI>
<LI><A href="#java_preliminaries">Preliminaries</A>
<UL>
<LI><A href="#running_swig">Running SWIG</A></LI>
<LI><A href="#java_commandline">Additional Commandline Options</A></LI>
<LI><A href="#getting_right_headers">Getting the right header files</A></LI>
<LI><A href="#compiling_dynamic">Compiling a dynamic module</A></LI>
<LI><A href="#using_module">Using your module</A></LI>
<LI><A href="#dynamic_linking_problems">Dynamic linking problems</A></LI>
<LI><A href="#compilation_problems_cpp">Compilation problems and
 compiling with C++</A></LI>
<LI><A href="#building_windows">Building on Windows</A>
<UL>
<LI><A href="#visual_studio">Running SWIG from Visual Studio</A></LI>
<LI><A href="#nmake">Using NMAKE</A></LI>
</UL>
</LI>
</UL>
</LI>
<LI><A href="#java_basic_tour">A tour of basic C/C++ wrapping</A>
<UL>
<LI><A href="#module_packages_classes">Modules, packages and generated
 Java classes</A></LI>
<LI><A href="#functions">Functions</A></LI>
<LI><A href="#global_variables">Global variables</A></LI>
<LI><A href="#constants">Constants</A></LI>
<LI><A href="#enumerations">Enumerations</A>
<UL>
<LI><A href="#anonymous_enums">Anonymous enums</A></LI>
<LI><A href="#typesafe_enums">Typesafe enums</A></LI>
<LI><A href="#proper_enums">Proper Java enums</A></LI>
<LI><A href="#typeunsafe_enums">Type unsafe enums</A></LI>
<LI><A href="#simple_enums">Simple enums</A></LI>
</UL>
</LI>
<LI><A href="#pointers">Pointers</A></LI>
<LI><A href="#structures">Structures</A></LI>
<LI><A href="#classes">C++ classes</A></LI>
<LI><A href="#inheritance">C++ inheritance</A></LI>
<LI><A href="#pointers_refs_arrays">Pointers, references, arrays and
 pass by value</A>
<UL>
<LI><A href="#null_pointers">Null pointers</A></LI>
</UL>
</LI>
<LI><A href="#overloaded_functions">C++ overloaded functions</A></LI>
<LI><A href="#java_default_arguments">C++ default arguments</A></LI>
<LI><A href="#namespaces">C++ namespaces</A></LI>
<LI><A href="#templates">C++ templates</A></LI>
<LI><A href="#smart_pointers">C++ Smart Pointers</A></LI>
</UL>
</LI>
<LI><A href="#further_details">Further details on the generated Java
 classes</A>
<UL>
<LI><A href="#imclass">The intermediary JNI class</A>
<UL>
<LI><A href="#imclass_pragmas">The intermediary JNI class pragmas</A></LI>
</UL>
</LI>
<LI><A href="#java_module_class">The Java module class</A>
<UL>
<LI><A href="#module_class_pragmas">The Java module class pragmas</A></LI>
</UL>
</LI>
<LI><A href="#java_proxy_classes">Java proxy classes</A>
<UL>
<LI><A href="#memory_management">Memory management</A></LI>
<LI><A href="#inheritance_mirroring">Inheritance</A></LI>
<LI><A href="#proxy_classes_gc">Proxy classes and garbage collection</A></LI>
</UL>
</LI>
<LI><A href="#type_wrapper_classes">Type wrapper classes</A></LI>
<LI><A href="#enum_classes">Enum classes</A>
<UL>
<LI><A href="#typesafe_enums_classes">Typesafe enum classes</A></LI>
<LI><A href="#proper_enums_classes">Proper Java enum classes</A></LI>
<LI><A href="#typeunsafe_enums_classes">Type unsafe enum classes</A></LI>
</UL>
</LI>
</UL>
</LI>
<LI><A href="#java_directors">Cross language polymorphism using
 directors (experimental)</A>
<UL>
<LI><A href="#java_enabling_directors">Enabling directors</A></LI>
<LI><A href="#java_directors_classes">Director classes</A></LI>
<LI><A href="#java_directors_overhead">Overhead and code bloat</A></LI>
<LI><A href="#java_directors_example">Simple directors example</A></LI>
</UL>
</LI>
<LI><A href="#common_customization">Common customization features</A>
<UL>
<LI><A href="#helper_functions">C/C++ helper functions</A></LI>
<LI><A href="#class_extension">Class extension with %extend</A></LI>
<LI><A href="#exception_handling">Exception handling with %exception and
 %javaexception</A></LI>
<LI><A href="#method_access">Method access with %javamethodmodifiers</A></LI>
</UL>
</LI>
<LI><A href="#tips_techniques">Tips and techniques</A>
<UL>
<LI><A href="#input_output_parameters">Input and output parameters using
 primitive pointers and references</A></LI>
<LI><A href="#simple_pointers">Simple pointers</A></LI>
<LI><A href="#c_arrays">Wrapping C arrays with Java arrays</A></LI>
<LI><A href="#unbounded_c_arrays">Unbounded C Arrays</A></LI>
</UL>
</LI>
<LI><A href="#java_typemaps">Java typemaps</A>
<UL>
<LI><A href="#default_primitive_type_mappings">Default primitive type
 mappings</A></LI>
<LI><A href="#Java_default_non_primitive_typemaps">Default typemaps for
 non-primitive types</A></LI>
<LI><A href="#jvm64">Sixty four bit JVMs</A></LI>
<LI><A href="#what_is_typemap">What is a typemap?</A></LI>
<LI><A href="#typemaps_c_to_java_types">Typemaps for mapping C/C++ types
 to Java types</A></LI>
<LI><A href="#typemap_attributes">Java typemap attributes</A></LI>
<LI><A href="#special_variables">Java special variables</A></LI>
<LI><A href="#typemaps_for_c_and_c++">Typemaps for both C and C++
 compilation</A></LI>
<LI><A href="#java_code_typemaps">Java code typemaps</A></LI>
<LI><A href="#java_directors_typemaps">Director specific typemaps</A></LI>
</UL>
</LI>
<LI><A href="#typemap_examples">Typemap Examples</A>
<UL>
<LI><A href="#simpler_enum_classes">Simpler Java enums for enums without
 initializers</A></LI>
<LI><A href="#exception_typemap">Handling C++ exception specifications
 as Java exceptions</A></LI>
<LI><A href="#nan_exception_typemap">NaN Exception - exception handling
 for a particular type</A></LI>
<LI><A href="#converting_java_string_arrays">Converting Java String
 arrays to char **</A></LI>
<LI><A href="#expanding_java_object">Expanding a Java object to multiple
 arguments</A></LI>
<LI><A href="#using_typemaps_return_arguments">Using typemaps to return
 arguments</A></LI>
<LI><A href="#adding_downcasts">Adding Java downcasts to polymorphic
 return types</A></LI>
<LI><A href="#adding_equals_method">Adding an equals method to the Java
 classes</A></LI>
<LI><A href="#void_pointers">Void pointers and a common Java base class</A>
</LI>
<LI><A href="#struct_pointer_pointer">Struct pointer to pointer</A></LI>
<LI><A href="#java_memory_management_member_variables">Memory management
 when returning references to member variables</A></LI>
<LI><A href="#java_memory_management_objects">Memory management for
 objects passed to the C++ layer</A></LI>
</UL>
</LI>
<LI><A href="#java_directors_faq">Living with Java Directors</A></LI>
<LI><A href="#odds_ends">Odds and ends</A>
<UL>
<LI><A href="#javadoc_comments">JavaDoc comments</A></LI>
<LI><A href="#functional_interface">Functional interface without proxy
 classes</A></LI>
<LI><A href="#using_own_jni_functions">Using your own JNI functions</A></LI>
<LI><A href="#performance">Performance concerns and hints</A></LI>
</UL>
</LI>
<LI><A href="#java_examples">Examples</A></LI>
</UL>
</DIV>
<!-- INDEX -->
<P> This chapter describes SWIG's support of Java. It covers most SWIG
 features, but certain low-level details are covered in less depth than
 in earlier chapters.</P>
<H2><A name="java_overview"></A>20.1 Overview</H2>
<P> The 100% Pure Java effort is a commendable concept, however in the
 real world programmers often either need to re-use their existing code
 or in some situations want to take advantage of Java but are forced
 into using some native (C/C++) code. The Java extension to SWIG makes
 it very easy to plumb in existing C/C++ code for access from Java, as
 SWIG writes the Java Native Interface (JNI) code for you. It is
 different to using the 'javah' tool as SWIG will wrap existing C/C++
 code, whereas javah takes 'native' Java function declarations and
 creates C/C++ function prototypes. SWIG wraps C/C++ code using Java
 proxy classes and is very useful if you want to have access to large
 amounts of C/C++ code from Java. If only one or two JNI functions are
 needed then using SWIG may be overkill. SWIG enables a Java program to
 easily call into C/C++ code from Java. Historically, SWIG was not able
 to generate any code to call into Java code from C++. However, SWIG now
 supports full cross language polymorphism and code is generated to call
 up from C++ to Java when wrapping C++ virtual methods.</P>
<P> Java is one of the few non-scripting language modules in SWIG. As
 SWIG utilizes the type safety that the Java language offers, it takes a
 somewhat different approach to that used for scripting languages. In
 particular runtime type checking and the runtime library are not used
 by Java. This should be borne in mind when reading the rest of the SWIG
 documentation. This chapter on Java is relatively self contained and
 will provide you with nearly everything you need for using SWIG and
 Java. However, the &quot;<A href="#SWIG">SWIG Basics</A>&quot; chapter will be a
 useful read in conjunction with this one.</P>
<P> This chapter starts with a few practicalities on running SWIG and
 compiling the generated code. If you are looking for the minimum amount
 to read, have a look at the sections up to and including the <A href="#java_basic_tour">
tour of basic C/C++ wrapping</A> section which explains how to call the
 various C/C++ code constructs from Java. Following this section are
 details of the C/C++ code and Java classes that SWIG generates. Due to
 the complexities of C and C++ there are different ways in which C/C++
 code could be wrapped and called from Java. SWIG is a powerful tool and
 the rest of the chapter details how the default code wrapping can be
 tailored. Various customisation tips and techniques using SWIG
 directives are covered. The latter sections cover the advanced
 techniques of using typemaps for complete control of the wrapping
 process.</P>
<H2><A name="java_preliminaries"></A>20.2 Preliminaries</H2>
<P> SWIG 1.1 works with JDKs from JDK 1.1 to JDK1.4 (Java 2 SDK1.4) and
 should also work with any later versions. Given the choice, you should
 probably use the latest version of Sun's JDK. The SWIG Java module is
 known to work using Sun's JVM on Solaris, Linux and the various
 flavours of Microsoft Windows including Cygwin. The Kaffe JVM is known
 to give a few problems and at the time of writing was not a fully
 fledged JVM with full JNI support. The generated code is also known to
 work on vxWorks using WindRiver's PJava 3.1. The best way to determine
 whether your combination of operating system and JDK will work is to
 test the examples and test-suite that comes with SWIG. Run <TT>make -k
 check</TT> from the SWIG root directory after installing SWIG on Unix
 systems.</P>
<P> The Java module requires your system to support shared libraries and
 dynamic loading. This is the commonly used method to load JNI code so
 your system will more than likely support this.</P>
<H3><A name="running_swig"></A>20.2.1 Running SWIG</H3>
<P> Suppose that you defined a SWIG module such as the following:</P>
<DIV class="code">
<PRE>
%module example
%{
#include &quot;header.h&quot;
%}
int fact(int n);
</PRE>
</DIV>
<P> To build a Java module, run SWIG using the <TT>-java</TT> option :</P>
<DIV class="code">
<PRE>
%swig -java example.i
</PRE>
</DIV>
<P> If building C++, add the <TT>-c++</TT> option:</P>
<DIV class="code">
<PRE>
$ swig -c++ -java example.i
</PRE>
</DIV>
<P> This creates two different files; a C/C++ source file <TT>
example_wrap.c</TT> or <TT>example_wrap.cxx</TT> and numerous Java
 files. The generated C/C++ source file contains the JNI wrapper code
 that needs to be compiled and linked with the rest of your C/C++
 application.</P>
<P> The name of the wrapper file is derived from the name of the input
 file. For example, if the input file is <TT>example.i</TT>, the name of
 the wrapper file is <TT>example_wrap.c</TT>. To change this, you can
 use the <TT>-o</TT> option. It is also possible to change the <A href="#output">
output directory</A> that the Java files are generated into using <TT>
-outdir</TT>.</P>
<H3><A name="java_commandline"></A>20.2.2 Additional Commandline Options</H3>
<P> The following table list the additional commandline options
 available for the Java module. They can also be seen by using:</P>
<DIV class="code">
<PRE>
swig -java -help 
</PRE>
</DIV>
<TABLE summary="Java specific options">
<TR><TH>Java specific options</TH></TR>
<TR><TD>-package &lt;name&gt;</TD><TD>set name of the Java package to &lt;name&gt;</TD>
</TR>
<TR><TD>-noproxy</TD><TD>generate the low-level functional interface
 instead of proxy classes</TD></TR>
</TABLE>
<P> Their use will become clearer by the time you have finished reading
 this section on SWIG and Java.</P>
<H3><A name="getting_right_headers"></A>20.2.3 Getting the right header
 files</H3>
<P> In order to compile the C/C++ wrappers, the compiler needs the <TT>
jni.h</TT> and <TT>jni_md.h</TT> header files which are part of the JDK.
 They are usually in directories like this:</P>
<DIV class="code">
<PRE>
/usr/java/include
/usr/java/include/&lt;operating_system&gt;
</PRE>
</DIV>
<P> The exact location may vary on your machine, but the above locations
 are typical.</P>
<H3><A name="compiling_dynamic"></A>20.2.4 Compiling a dynamic module</H3>
<P> The JNI code exists in a dynamic module or shared library (DLL on
 Windows) and gets loaded by the JVM. To build a shared library file,
 you need to compile your module in a manner similar to the following
 (shown for Solaris):</P>
<DIV class="code">
<PRE>
$ swig -java example.i
$ gcc -c example_wrap.c  -I/usr/java/include -I/usr/java/include/solaris
$ ld -G example_wrap.o  -o libexample.so
</PRE>
</DIV>
<P> The exact commands for doing this vary from platform to platform.
 However, SWIG tries to guess the right options when it is installed.
 Therefore, you may want to start with one of the examples in the <TT>
Examples/java</TT> directory. If that doesn't work, you will need to
 read the man-pages for your compiler and linker to get the right set of
 options. You might also check the <A href="http://www.dabeaz.com/cgi-bin/wiki.pl">
SWIG Wiki</A> for additional information. <A href="http://weblogs.java.net/blog/kellyohair/archive/2006/01/compilation_of.html">
JNI compilation</A> is a useful reference for compiling on different
 platforms.</P>
<P><B> Important</B>
<BR> If you are going to use optimisations turned on with gcc (for
 example -O2), ensure you also compile with -fno-strict-aliasing. The
 GCC optimisations have become more aggressive from gcc-4.0 onwards and
 will result in code that fails with strict aliasing optimisations
 turned on. See the <A href="#typemaps_c_to_java_types">C/C++ to Java
 typemaps</A> section for more details.</P>
<P> The name of the shared library output file is important. If the name
 of your SWIG module is &quot;<TT>example</TT>&quot;, the name of the
 corresponding shared library file should be &quot;<TT>libexample.so</TT>&quot;
 (or equivalent depending on your machine, see <A href="#dynamic_linking_problems">
Dynamic linking problems</A> for more information). The name of the
 module is specified using the <TT>%module</TT> directive or <TT>-module</TT>
 command line option.</P>
<H3><A name="using_module"></A>20.2.5 Using your module</H3>
<P> To load your shared native library module in Java, simply use Java's
 <TT>System.loadLibrary</TT> method in a Java class:</P>
<DIV class="code">
<PRE>
// main.java

public class main {
  static {
&nbsp;   System.loadLibrary(&quot;example&quot;);
  }

  public static void main(String argv[]) {
    System.out.println(example.fact(4));
  }
}
</PRE>
</DIV>
<P> Compile all the Java files and run:</P>
<DIV class="code">
<PRE>
$ javac *.java
$ java main
24
$
</PRE>
</DIV>
<P> If it doesn't work have a look at the following section which
 discusses problems loading the shared library.</P>
<H3><A name="dynamic_linking_problems"></A>20.2.6 Dynamic linking
 problems</H3>
<P> As shown in the previous section the code to load a native library
 (shared library) is <TT>System.loadLibrary(&quot;name&quot;)</TT>. This can fail
 with an UnsatisfiedLinkError exception and can be due to a number of
 reasons.</P>
<P> You may get an exception similar to this:</P>
<DIV class="code">
<PRE>
$ java main
Exception in thread &quot;main&quot; java.lang.UnsatisfiedLinkError: no example in java.library.path
        at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1312)
        at java.lang.Runtime.loadLibrary0(Runtime.java:749)
        at java.lang.System.loadLibrary(System.java:820)
        at main.&lt;clinit&gt;(main.java:5)
</PRE>
</DIV>
<P> The most common cause for this is an incorrect naming of the native
 library for the name passed to the <TT>loadLibrary</TT> function. The
 string passed to the <TT>loadLibrary</TT> function must not include the
 file extension name in the string, that is<I> .dll</I> or<I> .so</I>.
 The string must be<I> name</I> and not<I> libname</I> for all
 platforms. On Windows the native library must then be called<I>
 name.dll</I> and on most Unix systems it must be called<I> libname.so</I>
.</P>
<P> Another common reason for the native library not loading is because
 it is not in your path. On Windows make sure the<I> path</I>
 environment variable contains the path to the native library. On Unix
 make sure that your<I> LD_LIBRARY_PATH</I> contains the path to the
 native library. Adding paths to<I> LD_LIBRARY_PATH</I> can slow down
 other programs on your system so you may want to consider alternative
 approaches. For example you could recompile your native library with
 extra path information using <TT>-rpath</TT> if you're using GNU, see
 the GNU linker documentation (<TT>ld</TT> man page). You could use a
 command such as <TT>ldconfig</TT> (Linux) or <TT>crle</TT> (Solaris) to
 add additional search paths to the default system configuration (this
 requires root access and you will need to read the man pages).</P>
<P> The native library will also not load if there are any unresolved
 symbols in the compiled C/C++ code. The following exception is
 indicative of this:</P>
<DIV class="code">
<PRE>
$ java main
Exception in thread &quot;main&quot; java.lang.UnsatisfiedLinkError: libexample.so: undefined
symbol: fact
        at java.lang.ClassLoader$NativeLibrary.load(Native Method)
        at java.lang.ClassLoader.loadLibrary0(ClassLoader.java, Compiled Code)
        at java.lang.ClassLoader.loadLibrary(ClassLoader.java, Compiled Code)
        at java.lang.Runtime.loadLibrary0(Runtime.java, Compiled Code)
        at java.lang.System.loadLibrary(System.java, Compiled Code)
        at main.&lt;clinit&gt;(main.java:5)
$
</PRE>
</DIV>
<P> This error usually indicates that you forgot to include some object
 files or libraries in the linking of the native library file. Make sure
 you compile both the SWIG wrapper file and the code you are wrapping
 into the native library file. Also make sure you pass all of the
 required libraries to the linker. The <TT>java -verbose:jni</TT>
 commandline switch is also a great way to get more information on
 unresolved symbols. One last piece of advice is to beware of the common
 faux pas of having more than one native library version in your path.</P>
<P> In summary, ensure that you are using the correct C/C++ compiler and
 linker combination and options for successful native library loading.
 If you are using the examples that ship with SWIG, then the
 Examples/Makefile must have these set up correctly for your system. The
 SWIG installation package makes a best attempt at getting these correct
 but does not get it right 100% of the time. The <A href="http://www.dabeaz.com/cgi-bin/wiki.pl">
SWIG Wiki</A> also has some settings for commonly used compiler and
 operating system combinations. The following section also contains some
 C++ specific linking problems and solutions.</P>
<H3><A name="compilation_problems_cpp"></A>20.2.7 Compilation problems
 and compiling with C++</H3>
<P> On most machines, shared library files should be linked using the
 C++ compiler. For example:</P>
<DIV class="code">
<PRE>
% swig -c++ -java example.i
% g++ -c -fpic example.cxx
% g++ -c -fpic example_wrap.cxx -I/usr/java/j2sdk1.4.1/include -I/usr/java/
j2sdk1.4.1/include/linux
% g++ -shared example.o example_wrap.o -o libexample.so
</PRE>
</DIV>
<P> In addition to this, you may need to include additional library
 files to make it work. For example, if you are using the Sun C++
 compiler on Solaris, you often need to add an extra library <TT>-lCrun</TT>
 like this:</P>
<DIV class="code">
<PRE>
% swig -c++ -java example.i
% CC -c example.cxx
% CC -c example_wrap.cxx -I/usr/java/include -I/usr/java/include/solaris
% CC -G example.o example_wrap.o -L/opt/SUNWspro/lib -o libexample.so -lCrun
</PRE>
</DIV>
<P> If you aren't entirely sure about the linking for C++, you might
 look at an existing C++ program. On many Unix machines, the <TT>ldd</TT>
 command will list library dependencies. This should give you some clues
 about what you might have to include when you link your shared library.
 For example:</P>
<DIV class="code">
<PRE>
$ ldd swig
        libstdc++-libc6.1-1.so.2 =&gt; /usr/lib/libstdc++-libc6.1-1.so.2 (0x40019000)
        libm.so.6 =&gt; /lib/libm.so.6 (0x4005b000)
        libc.so.6 =&gt; /lib/libc.so.6 (0x40077000)
        /lib/ld-linux.so.2 =&gt; /lib/ld-linux.so.2 (0x40000000)
$
</PRE>
</DIV>
<P> Finally make sure the version of JDK header files matches the
 version of Java that you are running as incompatibilities could lead to
 compilation problems or unpredictable behaviour.</P>
<H3><A name="building_windows"></A>20.2.8 Building on Windows</H3>
<P> Building on Windows is roughly similar to the process used with
 Unix. You will want to produce a DLL that can be loaded by the Java
 Virtual Machine. This section covers the process of using SWIG with
 Microsoft Visual C++ 6 although the procedure may be similar with other
 compilers. In order for everything to work, you will need to have a JDK
 installed on your machine in order to read the JNI header files.</P>
<H4><A name="visual_studio"></A>20.2.8.1 Running SWIG from Visual Studio</H4>
<P> If you are developing your application within Microsoft Visual
 studio, SWIG can be invoked as a custom build option. The Examples\java
 directory has a few <A href="#examples">Windows Examples</A> containing
 Visual Studio project (.dsp) files. The process to re-create the
 project files for a C project are roughly:</P>
<UL>
<LI>Open up a new workspace and use the AppWizard to select a DLL
 project.</LI>
<LI>Add both the SWIG interface file (the .i file), any supporting C
 files, and the name of the wrapper file that will be created by SWIG
 (ie. <TT>example_wrap.c</TT>). Don't worry if the wrapper file doesn't
 exist yet--Visual Studio will keep a reference to it.</LI>
<LI>Select the SWIG interface file and go to the settings menu. Under
 settings, select the &quot;Custom Build&quot; option.</LI>
<LI>Enter &quot;SWIG&quot; in the description field.</LI>
<LI>Enter &quot;<TT>swig -java -o $(ProjDir)\$(InputName)_wrap.c $(InputPath)</TT>
&quot; in the &quot;Build command(s) field&quot;</LI>
<LI>Enter &quot;<TT>$(ProjDir)\$(InputName)_wrap.c</TT>&quot; in the &quot;Output
 files(s) field&quot;.</LI>
<LI>Next, select the settings for the entire project and go to C/C++ tab
 and select the Preprocessor category . Add the include directories to
 the JNI header files under &quot;Additional include directories&quot;, eg
 &quot;C:\jdk1.3\include,C:\jdk1.3\include\win32&quot;.</LI>
<LI>Next, select the settings for the entire project and go to Link tab
 and select the General category. Set the name of the output file to
 match the name of your Java module (ie. example.dll).</LI>
<LI>Next, select the example.c and example_wrap.c files and go to the
 C/C++ tab and select the Precompiled Headers tab in the project
 settings. Disabling precompiled headers for these files will overcome
 any precompiled header errors while building.</LI>
<LI>Finally, add the java compilation as a post build rule in the
 Post-build step tab in project settings, eg, &quot;c:\jdk1.3\bin\javac
 *.java&quot;</LI>
<LI>Build your project.</LI>
</UL>
<P> Note: If using C++, choose a C++ suffix for the wrapper file, for
 example <TT>example_wrap.cxx</TT>. Use <TT>_wrap.cxx</TT> instead of <TT>
_wrap.c</TT> in the instructions above and add -c++ when invoking swig.</P>
<P> Now, assuming all went well, SWIG will be automatically invoked when
 you build your project. When doing a build, any changes made to the
 interface file will result in SWIG being automatically invoked to
 produce a new version of the wrapper file.</P>
<P> The Java classes that SWIG output should also be compiled into
 .class files. To run the native code in the DLL (example.dll), make
 sure that it is in your path then run your Java program which uses it,
 as described in the previous section. If the library fails to load have
 a look at <A href="#dynamic_linking_problems">Dynamic linking problems</A>
.</P>
<H4><A name="nmake"></A>20.2.8.2 Using NMAKE</H4>
<P> Alternatively, a Makefile for use by NMAKE can be written. Make sure
 the environment variables for MSVC++ are available and the MSVC++ tools
 are in your path. Now, just write a short Makefile like this :</P>
<DIV class="code">
<PRE>
# Makefile for using SWIG and Java for C code

SRCS          = example.c
IFILE         = example
INTERFACE     = $(IFILE).i
WRAPFILE      = $(IFILE)_wrap.c

# Location of the Visual C++ tools (32 bit assumed)

TOOLS         = c:\msdev
TARGET        = example.dll
CC            = $(TOOLS)\bin\cl.exe
LINK          = $(TOOLS)\bin\link.exe
INCLUDE32     = -I$(TOOLS)\include
MACHINE       = IX86

# C Library needed to build a DLL

DLLIBC        = msvcrt.lib oldnames.lib  

# Windows libraries that are apparently needed
WINLIB        = kernel32.lib advapi32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib

# Libraries common to all DLLs
LIBS          = $(DLLIBC) $(WINLIB) 

# Linker options
LOPT      = -debug:full -debugtype:cv /NODEFAULTLIB /RELEASE /NOLOGO \
             /MACHINE:$(MACHINE) -entry:_DllMainCRTStartup@12 -dll

# C compiler flags

CFLAGS        = /Z7 /Od /c /nologo
JAVA_INCLUDE    = -ID:\jdk1.3\include -ID:\jdk1.3\include\win32

java::
	swig -java -o $(WRAPFILE) $(INTERFACE)
	$(CC) $(CFLAGS) $(JAVA_INCLUDE) $(SRCS) $(WRAPFILE)
	set LIB=$(TOOLS)\lib
	$(LINK) $(LOPT) -out:example.dll $(LIBS) example.obj example_wrap.obj
	javac *.java
</PRE>
</DIV>
<P> To build the DLL and compile the java code, run NMAKE (you may need
 to run <TT>vcvars32</TT> first). This is a pretty simplistic Makefile,
 but hopefully its enough to get you started. Of course you may want to
 make changes for it to work for C++ by adding in the -c++ command line
 switch for swig and replacing .c with .cxx.</P>
<H2><A name="java_basic_tour"></A>20.3 A tour of basic C/C++ wrapping</H2>
<P> By default, SWIG attempts to build a natural Java interface to your
 C/C++ code. Functions are wrapped as functions, classes are wrapped as
 classes, variables are wrapped with JavaBean type getters and setters
 and so forth. This section briefly covers the essential aspects of this
 wrapping.</P>
<H3><A name="module_packages_classes"></A>20.3.1 Modules, packages and
 generated Java classes</H3>
<P> The SWIG <TT>%module</TT> directive specifies the name of the Java
 module. When you specify `<TT>%module example</TT>', the<I> module name</I>
 determines the name of some of the generated files in the module. The
 generated code consists of a<I> module class</I> file <TT>example.java</TT>
, an<I> intermediary JNI class</I> file, <TT>exampleJNI.java</TT> as
 well as numerous other Java<I> proxy class</I> files. Each proxy class
 is named after the structs, unions and classes you are wrapping. You
 may also get a<I> constants interface</I> file if you are wrapping any
 unnamed enumerations or constants, for example <TT>
exampleConstants.java</TT>. When choosing a module name, make sure you
 don't use the same name as one of the generated proxy class files nor a
 Java keyword. Sometimes a C/C++ type cannot be wrapped by a proxy
 class, for example a pointer to a primitive type. In these situations a<I>
 type wrapper class</I> is generated. Wrapping an enum generates an<I>
 enum class</I>, either a proper Java enum or a Java class that
 simulates the enums pattern. Details of all these generated classes
 will unfold as you read this section.</P>
<P> The JNI (C/C++) code is generated into a file which also contains
 the module name, for example <TT>example_wrap.cxx</TT> or <TT>
example_wrap.c</TT>. These C or C++ files complete the contents of the
 module.</P>
<P> The generated Java classes can be placed into a Java package by
 using the <TT>-package</TT> commandline option. This is often combined
 with the <TT>-outdir</TT> to specify a package directory for generating
 the Java files.</P>
<DIV class="code">
<PRE>
swig -java -package com.bloggs.swig -outdir com/bloggs/swig example.i
</PRE>
</DIV> SWIG won't create the directory, so make sure it exists
 beforehand.
<H3><A name="functions"></A>20.3.2 Functions</H3>
<P> There is no such thing as a global Java function so global C
 functions are wrapped as static methods in the module class. For
 example,</P>
<DIV class="code">
<PRE>
%module example
int fact(int n);

</PRE>
</DIV>
<P> creates a static function that works exactly like you think it
 might:</P>
<DIV class="code">
<PRE>
public class example {
  public static int fact(int n) {
    // makes call using JNI to the C function
  }
}
</PRE>
</DIV>
<P> The Java class <TT>example</TT> is the<I> module class</I>. The
 function can be used as follows from Java:</P>
<DIV class="code">
<PRE>
System.out.println(example.fact(4));
</PRE>
</DIV>
<H3><A name="global_variables"></A>20.3.3 Global variables</H3>
<P> C/C++ global variables are fully supported by SWIG. Java does not
 allow the overriding of the dot operator so all variables are accessed
 through getters and setters. Again because there is no such thing as a
 Java global variable, access to C/C++ global variables is done through
 static getter and setter functions in the module class.</P>
<DIV class="code">
<PRE>
// SWIG interface file with global variables
%module example
...
%inline %{
extern int My_variable;
extern double density;
%}
...
</PRE>
</DIV>
<P> Now in Java :</P>
<DIV class="code">
<PRE>
// Print out value of a C global variable
System.out.println(&quot;My_variable = &quot; + example.getMy_variable());
// Set the value of a C global variable
example.setDensity(0.8442);
</PRE>
</DIV>
<P> The value returned by the getter will always be up to date even if
 the value is changed in C. Note that the getters and setters produced
 follow the JavaBean property design pattern. That is the first letter
 of the variable name is capitalized and preceded with set or get. If
 you have the misfortune of wrapping two variables that differ only in
 the capitalization of their first letters, use %rename to change one of
 the variable names. For example:</P>
<DIV class="code">
<PRE>
%rename Clash RenamedClash;
float Clash;
int clash;
</PRE>
</DIV>
<P> If a variable is declared as <TT>const</TT>, it is wrapped as a
 read-only variable. That is only a getter is produced.</P>
<P> To make ordinary variables read-only, you can use the <TT>%immutable</TT>
 directive. For example:</P>
<DIV class="code">
<PRE>
%{
extern char *path;
%}
%immutable;
extern char *path;
%mutable;
</PRE>
</DIV>
<P> The <TT>%immutable</TT> directive stays in effect until it is
 explicitly disabled or cleared using <TT>%mutable</TT>. See the <A href="#SWIG_readonly_variables">
Creatng read-only variables</A> section for further details.</P>
<P> If you just want to make a specific variable immutable, supply a
 declaration name. For example:</P>
<DIV class="code">
<PRE>
%{
extern char *path;
%}
%immutable path;
...
extern char *path;      // Read-only (due to %immutable)
</PRE>
</DIV>
<H3><A name="constants"></A>20.3.4 Constants</H3>
<P> C/C++ constants are wrapped as Java static final variables. To
 create a constant, use <TT>#define</TT> or the <TT>%constant</TT>
 directive. For example:</P>
<DIV class="code">
<PRE>
#define PI 3.14159
#define VERSION &quot;1.0&quot;
%constant int FOO = 42;
%constant const char *path = &quot;/usr/local&quot;;
</PRE>
</DIV>
<P> By default the generated static final variables are initialized by
 making a JNI call to get their value. The constants are generated into
 the constants interface and look like this:</P>
<DIV class="code">
<PRE>
public interface exampleConstants {
  public final static double PI = exampleJNI.PI_get();
  public final static String VERSION = exampleJNI.VERSION_get();
  public final static int FOO = exampleJNI.FOO_get();
  public final static String path = exampleJNI.path_get();
}
</PRE>
</DIV>
<P> Note that SWIG has inferred the C type and used an appropriate Java
 type that will fit the range of all possible values for the C type. By
 default SWIG generates<B> runtime constants</B>. They are not<B>
 compiler constants</B> that can, for example, be used in a switch
 statement. This can be changed by using the <TT>%javaconst(flag)</TT>
 directive. It works like all the other <A href="#features">%feature
 directives</A>. The default is <TT>%javaconst(0)</TT>. It is possible
 to initialize all wrapped constants from pure Java code by placing a <TT>
%javaconst(1)</TT><B> before</B> SWIG parses the constants. Putting it
 at the top of your interface file would ensure this. Here is an
 example:</P>
<DIV class="code">
<PRE>
%javaconst(1);
%javaconst(0) BIG;
%javaconst(0) LARGE;

#define EXPRESSION (0x100+5)
#define BIG 1000LL
#define LARGE 2000ULL
</PRE>
</DIV>
<P> generates:</P>
<DIV class="code">
<PRE>
public interface exampleConstants {
  public final static int EXPRESSION = (0x100+5);
  public final static long BIG = exampleJNI.BIG_get();
  public final static java.math.BigInteger LARGE = exampleJNI.LARGE_get();
}
</PRE>
</DIV>
<P> Note that SWIG has inferred the C <TT>long long</TT> type from <TT>
BIG</TT> and used an appropriate Java type (<TT>long</TT>) as a Java <TT>
long</TT> is the smallest sized Java type that will take all possible
 values for a C <TT>long long</TT>. Similarly for <TT>LARGE</TT>.</P>
<P> Be careful using the <TT>%javaconst(1)</TT> directive as not all C
 code will compile as Java code. For example neither the <TT>1000LL</TT>
 value for <TT>BIG</TT> nor <TT>2000ULL</TT> for <TT>LARGE</TT> above
 would generate valid Java code. The example demonstrates how you can
 target particular constants (<TT>BIG</TT> and <TT>LARGE</TT>) with <TT>
%javaconst</TT>. SWIG doesn't use <TT>%javaconst(1)</TT> as the default
 as it tries to generate code that will always compile. However, using a
 <TT>%javaconst(1)</TT> at the top of your interface file is strongly
 recommended as the preferred compile time constants will be generated
 and most C constants will compile as Java code and in anycase the odd
 constant that doesn't can be fixed using <TT>%javaconst(0)</TT>.</P>
<P> There is an alternative directive which can be used for these rare
 constant values that won't compile as Java code. This is the <TT>
%javaconstvalue(value)</TT> directive, where <TT>value</TT> is a Java
 code replacement for the C constant and can be either a string or a
 number. This is useful if you do not want to use either the parsed C
 value nor a JNI call, such as when the C parsed value will not compile
 as Java code and a compile time constant is required. The same example
 demonstrates this:</P>
<DIV class="code">
<PRE>
%javaconst(1);
%javaconstvalue(&quot;new java.math.BigInteger(\&quot;2000\&quot;)&quot;) LARGE;
%javaconstvalue(1000) BIG;

#define EXPRESSION (0x100+5)
#define BIG 1000LL
#define LARGE 2000ULL
</PRE>
</DIV>
<P> Note the string quotes for <TT>&quot;2000&quot;</TT> are escaped. The
 following is then generated:</P>
<DIV class="code">
<PRE>
public interface exampleConstants {
  public final static int EXPRESSION = (0x100+5);
  public final static long BIG = 1000;
  public final static java.math.BigInteger LARGE = new java.math.BigInteger(&quot;2000&quot;);
}
</PRE>
</DIV>
<P> Note: declarations declared as <TT>const</TT> are wrapped as
 read-only variables and will be accessed using a getter as described in
 the previous section. They are not wrapped as constants.</P>
<P><B> Compatibility Note:</B> In SWIG-1.3.19 and earlier releases, the
 constants were generated into the module class and the constants
 interface didn't exist. Backwards compatibility is maintained as the
 module class implements the constants interface (even though some
 consider this type of interface implementation to be bad practice):</P>
<DIV class="code">
<PRE>
public class example implements exampleConstants {
}
</PRE>
</DIV>
<P> You thus have the choice of accessing these constants from either
 the module class or the constants interface, for example, <TT>
example.EXPRESSION</TT> or <TT>exampleConstants.EXPRESSION</TT>. Or if
 you decide this practice isn't so bad and your own class implements <TT>
exampleConstants</TT>, you can of course just use <TT>EXPRESSION</TT>.</P>
<H3><A name="enumerations"></A>20.3.5 Enumerations</H3>
<P> SWIG handles both named and unnamed (anonymous) enumerations. There
 is a choice of approaches to wrapping named C/C++ enums. This is due to
 historical reasons as SWIG's initial support for enums was limited and
 Java did not originally have support for enums. Each approach has
 advantages and disadvantages and it is important for the user to decide
 which is the most appropriate solution. There are four approaches of
 which the first is the default approach based on the so called Java
 typesafe enum pattern. The second generates proper Java enums. The
 final two approaches use simple integers for each enum item. Before
 looking at the various approaches for wrapping named C/C++ enums,
 anonymous enums are considered.</P>
<H4><A name="anonymous_enums"></A>20.3.5.1 Anonymous enums</H4>
<P> There is no name for anonymous enums and so they are handled like
 constants. For example:</P>
<DIV class="code">
<PRE>
enum { ALE, LAGER=10, STOUT, PILSNER, PILZ=PILSNER };
</PRE>
</DIV>
<P> is wrapped into the constants interface, in a similar manner as
 constants (see previous section):</P>
<DIV class="code">
<PRE>
public interface exampleConstants {
  public final static int ALE = exampleJNI.ALE_get();
  public final static int LAGER = exampleJNI.LAGER_get();
  public final static int STOUT = exampleJNI.STOUT_get();
  public final static int PILSNER = exampleJNI.PILSNER_get();
  public final static int PILZ = exampleJNI.PILZ_get();
}
</PRE>
</DIV>
<P> The <TT>%javaconst(flag)</TT> and <TT>%javaconstvalue(value)</TT>
 directive introduced in the previous section on constants can also be
 used with enums. As is the case for constants, the default is <TT>
%javaconst(0)</TT> as not all C values will compile as Java code.
 However, it is strongly recommended to add in a <TT>%javaconst(1)</TT>
 directive at the top of your interface file as it is only on very rare
 occasions that this will produce code that won't compile under Java.
 Using <TT>%javaconst(1)</TT> will ensure compile time constants are
 generated, thereby allowing the enum values to be used in Java switch
 statements. Example usage:</P>
<DIV class="code">
<PRE>
%javaconst(1);
%javaconst(0) PILSNER;
enum { ALE, LAGER=10, STOUT, PILSNER, PILZ=PILSNER };
</PRE>
</DIV>
<P> generates:</P>
<DIV class="code">
<PRE>
public interface exampleConstants {
  public final static int ALE = 0;
  public final static int LAGER = 10;
  public final static int STOUT = LAGER + 1;
  public final static int PILSNER = exampleJNI.PILSNER_get();
  public final static int PILZ = PILSNER;
}
</PRE>
</DIV>
<P> As in the case of constants, you can access them through either the
 module class or the constants interface, for example, <TT>example.ALE</TT>
 or <TT>exampleConstants.ALE</TT>.</P>
<H4><A name="typesafe_enums"></A>20.3.5.2 Typesafe enums</H4>
<P> This is the default approach to wrapping named enums. The typesafe
 enum pattern is a relatively well known construct to work around the
 lack of enums in versions of Java prior to JDK 1.5. It basically
 defines a class for the enumeration and permits a limited number of
 final static instances of the class. Each instance equates to an enum
 item within the enumeration. The implementation is in the
 &quot;enumtypesafe.swg&quot; file. Let's look at an example:</P>
<DIV class="code">
<PRE>
%include &quot;enumtypesafe.swg&quot; // optional as typesafe enums are the default
enum Beverage { ALE, LAGER=10, STOUT, PILSNER, PILZ=PILSNER };
</PRE>
</DIV>
<P>will generate:</P>
<DIV class="code">
<PRE>
public final class Beverage {
  public final static Beverage ALE = new Beverage(&quot;ALE&quot;);
  public final static Beverage LAGER = new Beverage(&quot;LAGER&quot;, exampleJNI.LAGER_get());
  public final static Beverage STOUT = new Beverage(&quot;STOUT&quot;);
  public final static Beverage PILSNER = new Beverage(&quot;PILSNER&quot;);
  public final static Beverage PILZ = new Beverage(&quot;PILZ&quot;, exampleJNI.PILZ_get());
  [... additional support methods omitted for brevity ...]
}
</PRE>
</DIV>
<P> See <A href="#typesafe_enums_classes">Typesafe enum classes</A> to
 see the omitted support methods. Note that the enum item with an
 initializer (LAGER) is initialized with the enum value obtained via a
 JNI call. However, as with anonymous enums and constants, use of the <TT>
%javaconst</TT> directive is strongly recommended to change this
 behaviour:</P>
<DIV class="code">
<PRE>
%include &quot;enumtypesafe.swg&quot; // optional as typesafe enums are the default
%javaconst(1);
enum Beverage { ALE, LAGER=10, STOUT, PILSNER, PILZ=PILSNER };
</PRE>
</DIV>
<P> will generate:</P>
<DIV class="code">
<PRE>
public final class Beverage {
  public final static Beverage ALE = new Beverage(&quot;ALE&quot;);
  public final static Beverage LAGER = new Beverage(&quot;LAGER&quot;, 10);
  public final static Beverage STOUT = new Beverage(&quot;STOUT&quot;);
  public final static Beverage PILSNER = new Beverage(&quot;PILSNER&quot;);
  public final static Beverage PILZ = new Beverage(&quot;PILZ&quot;, PILSNER);
  [... additional support methods omitted for brevity ...]
}
</PRE>
</DIV>
<P> The generated code is easier to read and more efficient as a true
 constant is used instead of a JNI call. As is the case for constants,
 the default is <TT>%javaconst(0)</TT> as not all C values will compile
 as Java code. However, it is recommended to add in a <TT>%javaconst(1)</TT>
 directive at the top of your interface file as it is only on very rare
 occasions that this will produce code that won't compile under Java.
 The <TT>%javaconstvalue(value)</TT> directive can also be used for
 typesafe enums. Note that global enums are generated into a Java class
 within whatever package you are using. C++ enums defined within a C++
 class are generated into a static final inner Java class within the
 Java proxy class.</P>
<P> Typesafe enums have their advantages over using plain integers in
 that they they can be used in a typesafe manner. However, there are
 limitations. For example, they cannot be used in switch statements and
 serialization is an issue. Please look at the following references for
 further information: <A href="http://java.sun.com/developer/Books/shiftintojava/page1.html#replaceenums">
Replace Enums with Classes</A> in<I> Effective Java Programming</I> on
 the Sun website, <A href="http://www.javaworld.com/javaworld/jw-07-1997/jw-07-enumerated.html">
Create enumerated constants in Java</A> JavaWorld article, <A href="http://www.javaworld.com/javaworld/javatips/jw-javatip133.html">
Java Tip 133: More on typesafe enums</A> and <A href="http://www.javaworld.com/javaworld/javatips/jw-javatip122.html">
Java Tip 122: Beware of Java typesafe enumerations</A> JavaWorld tips.</P>
<P> Note that the syntax required for using typesafe enums is the same
 as that for proper Java enums. This is useful during the period that a
 project has to support legacy versions of Java. When upgrading to JDK
 1.5 or later, proper Java enums could be used instead, without users
 having to change their code. The following section details proper Java
 enum generation.</P>
<H4><A name="proper_enums"></A>20.3.5.3 Proper Java enums</H4>
<P> Proper Java enums were only introduced in JDK 1.5 so this approach
 is only compatible with more recent versions of Java. Java enums have
 been designed to overcome all the limitations of both typesafe and type
 unsafe enums and should be the choice solution, provided older versions
 of Java do not have to be supported. In this approach, each named C/C++
 enum is wrapped by a Java enum. Java enums, by default, do not support
 enums with initializers. Java enums are in many respects similar to
 Java classes in that they can be customised with additional methods.
 SWIG takes advantage of this feature to facilitate wrapping C/C++ enums
 that have initializers. In order to wrap all possible C/C++ enums using
 proper Java enums, the &quot;enums.swg&quot; file must be used. Let's take a look
 at an example.</P>
<DIV class="code">
<PRE>
%include &quot;enums.swg&quot;
%javaconst(1);
enum Beverage { ALE, LAGER=10, STOUT, PILSNER, PILZ=PILSNER };
</PRE>
</DIV>
<P> will generate:</P>
<DIV class="code">
<PRE>
public enum Beverage {
  ALE,
  LAGER(10),
  STOUT,
  PILSNER,
  PILZ(PILSNER);
  [... additional support methods omitted for brevity ...]
}
</PRE>
</DIV>
<P> See <A href="#proper_enums_classes">Proper Java enum classes</A> to
 see the omitted support methods. The generated Java enum has numerous
 additional methods to support enums with initializers, such as <TT>
LAGER</TT> above. Note that as with the typesafe enum pattern, enum
 items with initializers are by default initialized with the enum value
 obtained via a JNI call. However, this is not the case above as we have
 used the recommended <TT>%javaconst(1)</TT> to avoid the JNI call. The <TT>
%javaconstvalue(value)</TT> directive covered in the <A href="#constants">
Constants</A> section can also be used for proper Java enums.</P>
<P> The additional support methods need not be generated if none of the
 enum items have initializers and this is covered later in the <A href="#simpler_enum_classes">
Simpler Java enums for enums without initializers</A> section.</P>
<H4><A name="typeunsafe_enums"></A>20.3.5.4 Type unsafe enums</H4>
<P> In this approach each enum item in a named enumeration is wrapped as
 a static final integer in a class named after the C/C++ enum name. This
 is a commonly used pattern in Java to simulate C/C++ enums, but it is
 not typesafe. However, the main advantage over the typesafe enum
 pattern is enum items can be used in switch statements. In order to use
 this approach, the &quot;enumtypeunsafe.swg&quot; file must be used. Let's take a
 look at an example.</P>
<DIV class="code">
<PRE>
%include &quot;enumtypeunsafe.swg&quot;
%javaconst(1);
enum Beverage { ALE, LAGER=10, STOUT, PILSNER, PILZ=PILSNER };
</PRE>
</DIV>
<P> will generate:</P>
<DIV class="code">
<PRE>
public final class Beverage {
  public final static int ALE = 0;
  public final static int LAGER = 10;
  public final static int STOUT = LAGER + 1;
  public final static int PILSNER = STOUT + 1;
  public final static int PILZ = PILSNER;
}
</PRE>
</DIV>
<P> As is the case previously, the default is <TT>%javaconst(0)</TT> as
 not all C/C++ values will compile as Java code. However, again it is
 recommended to add in a <TT>%javaconst(1)</TT> directive. and the <TT>
%javaconstvalue(value)</TT> directive covered in the <A href="#constants">
Constants</A> section can also be used for type unsafe enums. Note that
 global enums are generated into a Java class within whatever package
 you are using. C++ enums defined within a C++ class are generated into
 a static final inner Java class within the Java proxy class.</P>
<P> Note that unlike typesafe enums, this approach requires users to
 mostly use different syntax compared with proper Java enums. Thus the
 upgrade path to proper enums provided in JDK 1.5 is more painful.</P>
<H4><A name="simple_enums"></A>20.3.5.5 Simple enums</H4>
<P> This approach is similar to the type unsafe approach. Each enum item
 is also wrapped as a static final integer. However, these integers are
 not generated into a class named after the C/C++ enum. Instead, global
 enums are generated into the constants interface. Also, enums defined
 in a C++ class have their enum items generated directly into the Java
 proxy class rather than an inner class within the Java proxy class. In
 fact, this approach is effectively wrapping the enums as if they were
 anonymous enums and the resulting code is as per <A href="#anonymous_enums">
anonymous enums</A>. The implementation is in the &quot;enumsimple.swg&quot; file.</P>
<P><B> Compatibility Note:</B> SWIG-1.3.21 and earlier versions wrapped
 all enums using this approach. The type unsafe approach is preferable
 to this one and this simple approach is only included for backwards
 compatibility with these earlier versions of SWIG.</P>
<H3><A name="pointers"></A>20.3.6 Pointers</H3>
<P> C/C++ pointers are fully supported by SWIG. Furthermore, SWIG has no
 problem working with incomplete type information. Here is a rather
 simple interface:</P>
<DIV class="code">
<PRE>
%module example

FILE *fopen(const char *filename, const char *mode);
int fputs(const char *, FILE *);
int fclose(FILE *);
</PRE>
</DIV>
<P> When wrapped, you will be able to use the functions in a natural way
 from Java. For example:</P>
<DIV class="code">
<PRE>
SWIGTYPE_p_FILE f = example.fopen(&quot;junk&quot;,&quot;w&quot;);
example.fputs(&quot;Hello World\n&quot;, f);
example.fclose(f);
</PRE>
</DIV>
<P> C pointers in the Java module are stored in a Java <TT>long</TT> and
 cross the JNI boundary held within this 64 bit number. Many other SWIG
 language modules use an encoding of the pointer in a string. These
 scripting languages use the SWIG runtime type checker for dynamic type
 checking as they do not support static type checking by a compiler. In
 order to implement static type checking of pointers within Java, they
 are wrapped by a simple Java class. In the example above the <TT>FILE *</TT>
 pointer is wrapped with a<I> type wrapper class</I> called <TT>
SWIGTYPE_p_FILE</TT>.</P>
<P> Once obtained, a type wrapper object can be freely passed around to
 different C functions that expect to receive an object of that type.
 The only thing you can't do is dereference the pointer from Java. Of
 course, that isn't much of a concern in this example.</P>
<P> As much as you might be inclined to modify a pointer value directly
 from Java, don't. The value is not necessarily the same as the logical
 memory address of the underlying object. The value will vary depending
 on the native byte-ordering of the platform (i.e., big-endian vs.
 little-endian). Most JVMs are 32 bit applications so any JNI code must
 also be compiled as 32 bit. The net result is pointers in JNI code are
 also 32 bits and are stored in the high order 4 bytes on big-endian
 machines and in the low order 4 bytes on little-endian machines. By
 design it is also not possible to manually cast a pointer to a new type
 by using Java casts as it is particularly dangerous especially when
 casting C++ objects. If you need to cast a pointer or change its value,
 consider writing some helper functions instead. For example:</P>
<DIV class="code">
<PRE>
%inline %{
/* C-style cast */
Bar *FooToBar(Foo *f) {
   return (Bar *) f;
}

/* C++-style cast */
Foo *BarToFoo(Bar *b) {
   return dynamic_cast&lt;Foo*&gt;(b);
}

Foo *IncrFoo(Foo *f, int i) {
    return f+i;
}
%}
</PRE>
</DIV>
<P> Also, if working with C++, you should always try to use the new C++
 style casts. For example, in the above code, the C-style cast may
 return a bogus result whereas as the C++-style cast will return a NULL
 pointer if the conversion can't be performed.</P>
<H3><A name="structures"></A>20.3.7 Structures</H3>
<P> If you wrap a C structure, it is wrapped by a Java class with
 getters and setters for access to the member variables. For example,</P>
<DIV class="code">
<PRE>
struct Vector {
	double x,y,z;
};

</PRE>
</DIV>
<P> is used as follows:</P>
<DIV class="code">
<PRE>
Vector v = new Vector();
v.setX(3.5);
v.setY(7.2);
double x = v.getX();
double y = v.getY();
</PRE>
</DIV>
<P> The variable setters and getters are also based on the JavaBean
 design pattern already covered under the Global variables section.
 Similar access is provided for unions and the public data members of
 C++ classes.</P>
<P> This object is actually an instance of a Java class that has been
 wrapped around a pointer to the C structure. This instance doesn't
 actually do anything--it just serves as a proxy. The pointer to the C
 object is held in the Java proxy class in much the same way as pointers
 are held by type wrapper classes. Further details about Java proxy
 classes are covered a little later.</P>
<P> <TT>const</TT> members of a structure are read-only. Data members
 can also be forced to be read-only using the <TT>%immutable</TT>
 directive. For example:</P>
<DIV class="code">
<PRE>
struct Foo {
   ...
   %immutable;
   int x;        /* Read-only members */
   char *name;
   %mutable;
   ...
};
</PRE>
</DIV>
<P> When <TT>char *</TT> members of a structure are wrapped, the
 contents are assumed to be dynamically allocated using <TT>malloc</TT>
 or <TT>new</TT> (depending on whether or not SWIG is run with the -c++
 option). When the structure member is set, the old contents will be
 released and a new value created. If this is not the behavior you want,
 you will have to use a typemap (described later).</P>
<P> If a structure contains arrays, access to those arrays is managed
 through pointers. For example, consider this:</P>
<DIV class="code">
<PRE>
struct Bar {
    int  x[16];
};
</PRE>
</DIV>
<P> If accessed in Java, you will see behavior like this:</P>
<DIV class="code">
<PRE>
Bar b = new Bar();
SWIGTYPE_p_int x = b.getX();
</PRE>
</DIV>
<P> This pointer can be passed around to functions that expect to
 receive an <TT>int *</TT> (just like C). You can also set the value of
 an array member using another pointer. For example:</P>
<DIV class="code">
<PRE>
Bar b = new Bar();
SWIGTYPE_p_int x = b.getX();
Bar c = new Bar();
c.setX(x);                    // Copy contents of b.x to c.x
</PRE>
</DIV>
<P> For array assignment (setters not getters), SWIG copies the entire
 contents of the array starting with the data pointed to by <TT>b.x</TT>
. In this example, 16 integers would be copied. Like C, SWIG makes no
 assumptions about bounds checking---if you pass a bad pointer, you may
 get a segmentation fault or access violation. The default wrapping
 makes it hard to set or get just one element of the array and so array
 access from Java is somewhat limited. This can be changed easily though
 by using the approach outlined later in the <A href="#c_arrays">
Wrapping C arrays with Java arrays</A> and <A href="#unbounded_c_arrays">
Unbounded C Arrays</A> sections.</P>
<P> When a member of a structure is itself a structure, it is handled as
 a pointer. For example, suppose you have two structures like this:</P>
<DIV class="code">
<PRE>
struct Foo {
   int a;
};

struct Bar {
   Foo f;
};
</PRE>
</DIV>
<P> Now, suppose that you access the <TT>f</TT> member of <TT>Bar</TT>
 like this:</P>
<DIV class="code">
<PRE>
Bar b = new Bar();
Foo x = b.getF();
</PRE>
</DIV>
<P> In this case, <TT>x</TT> is a pointer that points to the <TT>Foo</TT>
 that is inside <TT>b</TT>. This is the same value as generated by this
 C code:</P>
<DIV class="code">
<PRE>
Bar b;
Foo *x = &amp;b-&gt;f;       /* Points inside b */
</PRE>
</DIV>
<P> Because the pointer points inside the structure, you can modify the
 contents and everything works just like you would expect. For example:</P>
<DIV class="code">
<PRE>
Bar b = new Bar();
b.getF().setA(3);   // Modify b.f.a
Foo x = b.getF();                   
x.setA(3);          // Modify x.a - this is the same as b.f.a
</PRE>
</DIV>
<H3><A name="classes"></A>20.3.8 C++ classes</H3>
<P> C++ classes are wrapped by Java classes as well. For example, if you
 have this class,</P>
<DIV class="code">
<PRE>
class List {
public:
  List();
  ~List();
  int  search(char *item);
  void insert(char *item);
  void remove(char *item);
  char *get(int n);
  int  length;
};
</PRE>
</DIV>
<P> you can use it in Java like this:</P>
<DIV class="code">
<PRE>
List l = new List();
l.insert(&quot;Ale&quot;);
l.insert(&quot;Stout&quot;);
l.insert(&quot;Lager&quot;);
String item = l.get(2);
int length = l.getLength();
</PRE>
</DIV>
<P> Class data members are accessed in the same manner as C structures.</P>
<P> Static class members are unsurprisingly wrapped as static members of
 the Java class:</P>
<DIV class="code">
<PRE>
class Spam {
public:
   static void foo();
   static int bar;
};
</PRE>
</DIV>
<P> The static members work like any other Java static member:</P>
<DIV class="code">
<PRE>
Spam.foo();
int bar = Spam.getBar();
</PRE>
</DIV>
<H3><A name="inheritance"></A>20.3.9 C++ inheritance</H3>
<P> SWIG is fully aware of issues related to C++ inheritance. Therefore,
 if you have classes like this</P>
<DIV class="code">
<PRE>
class Foo {
...
};

class Bar : public Foo {
...
};
</PRE>
</DIV>
<P> those classes are wrapped into a hierarchy of Java classes that
 reflect the same inheritance structure:</P>
<DIV class="code">
<PRE>
Bar b = new Bar();
Class c = b.getClass();
System.out.println(c.getSuperclass().getName());
</PRE>
</DIV>
<P> will of course display:</P>
<DIV class="code">
<PRE>
Foo
</PRE>
</DIV>
<P> Furthermore, if you have functions like this</P>
<DIV class="code">
<PRE>
void spam(Foo *f);
</PRE>
</DIV>
<P> then the Java function <TT>spam()</TT> accepts instances of <TT>Foo</TT>
 or instances of any other proxy classes derived from <TT>Foo</TT>.</P>
<P> Note that Java does not support multiple inheritance so any multiple
 inheritance in the C++ code is not going to work. A warning is given
 when multiple inheritance is detected and only the first base class is
 used.</P>
<H3><A name="pointers_refs_arrays"></A>20.3.10 Pointers, references,
 arrays and pass by value</H3>
<P> In C++, there are many different ways a function might receive and
 manipulate objects. For example:</P>
<DIV class="code">
<PRE>
void spam1(Foo *x);      // Pass by pointer
void spam2(Foo &amp;x);      // Pass by reference
void spam3(Foo x);       // Pass by value
void spam4(Foo x[]);     // Array of objects
</PRE>
</DIV>
<P> In Java, there is no detailed distinction like this--specifically,
 there are only instances of classes. There are no pointers nor
 references. Because of this, SWIG unifies all of these types together
 in the wrapper code. For instance, if you actually had the above
 functions, it is perfectly legal to do this from Java:</P>
<DIV class="code">
<PRE>
Foo f = new Foo();  // Create a Foo
example.spam1(f);   // Ok. Pointer
example.spam2(f);   // Ok. Reference
example.spam3(f);   // Ok. Value.
example.spam4(f);   // Ok. Array (1 element)
</PRE>
</DIV>
<P> Similar behavior occurs for return values. For example, if you had
 functions like this,</P>
<DIV class="code">
<PRE>
Foo *spam5();
Foo &amp;spam6();
Foo  spam7();
</PRE>
</DIV>
<P> then all three functions will return a pointer to some <TT>Foo</TT>
 object. Since the third function (spam7) returns a value, newly
 allocated memory is used to hold the result and a pointer is returned
 (Java will release this memory when the returned object's finalizer is
 run by the garbage collector).</P>
<H4><A name="null_pointers"></A>20.3.10.1 Null pointers</H4>
<P> Working with null pointers is easy. A Java <TT>null</TT> can be used
 whenever a method expects a proxy class or typewrapper class. However,
 it is not possible to pass null to C/C++ functions that take parameters
 by value or by reference. If you try you will get a
 NullPointerException.</P>
<DIV class="code">
<PRE>
example.spam1(null);   // Pointer - ok
example.spam2(null);   // Reference - NullPointerException
example.spam3(null);   // Value - NullPointerException
example.spam4(null);   // Array - ok
</PRE>
</DIV>
<P> For <TT>spam1</TT> and <TT>spam4</TT> above the Java <TT>null</TT>
 gets translated into a NULL pointer for passing to the C/C++ function.
 The converse also occurs, that is, NULL pointers are translated into <TT>
null</TT> Java objects when returned from a C/C++ function.</P>
<H3><A name="overloaded_functions"></A>20.3.11 C++ overloaded functions</H3>
<P> C++ overloaded functions, methods, and constructors are mostly
 supported by SWIG. For example, if you have two functions like this:</P>
<DIV class="code">
<PRE>
%module example

void foo(int);
void foo(char *c);
</PRE>
</DIV>
<P> You can use them in Java in a straightforward manner:</P>
<DIV class="code">
<PRE>
example.foo(3);           // foo(int)
example.foo(&quot;Hello&quot;);     // foo(char *c)
</PRE>
</DIV>
<P> Similarly, if you have a class like this,</P>
<DIV class="code">
<PRE>
class Foo {
public:
    Foo();
    Foo(const Foo &amp;);
    ...
};
</PRE>
</DIV>
<P> you can write Java code like this:</P>
<DIV class="code">
<PRE>
Foo f = new Foo();        // Create a Foo
Foo g = new Foo(f);       // Copy f
</PRE>
</DIV>
<P> Overloading support is not quite as flexible as in C++. Sometimes
 there are methods that SWIG cannot disambiguate as there can be more
 than one C++ type mapping onto a single Java type. For example:</P>
<DIV class="code">
<PRE>
void spam(int);
void spam(unsigned short);
</PRE>
</DIV>
<P> Here both int and unsigned short map onto a Java int. Here is
 another example:</P>
<DIV class="code">
<PRE>
void foo(Bar *b);
void foo(Bar &amp;b);
</PRE>
</DIV>
<P> If declarations such as these appear, you will get a warning message
 like this:</P>
<DIV class="code">
<PRE>
example.i:12: Warning(515): Overloaded method spam(unsigned short) ignored.
Method spam(int) at example.i:11 used.
</PRE>
</DIV>
<P> To fix this, you either need to ignore or rename one of the methods.
 For example:</P>
<DIV class="code">
<PRE>
%rename(spam_short) spam(short);
...
void spam(int);    
void spam(short);   // Accessed as spam_short
</PRE>
</DIV>
<P> or</P>
<DIV class="code">
<PRE>
%ignore spam(short);
...
void spam(int);    
void spam(short);   // Ignored
</PRE>
</DIV>
<H3><A name="java_default_arguments"></A>20.3.12 C++ default arguments</H3>
<P> Any function with a default argument is wrapped by generating an
 additional function for each argument that is defaulted. For example,
 if we have the following C++:</P>
<DIV class="code">
<PRE>
%module example

void defaults(double d=10.0, int i=0);
</PRE>
</DIV>
<P> The following methods are generated in the Java module class:</P>
<DIV class="code">
<PRE>
public class example {
  public static void defaults(double d, int i) { ... }
  public static void defaults(double d) { ... }
  public static void defaults() { ... }
}
</PRE>
</DIV>
<P> It is as if SWIG had parsed three separate overloaded methods. The
 same approach is taken for static methods, constructors and member
 methods.</P>
<P><B> Compatibility note:</B> Versions of SWIG prior to SWIG-1.3.23
 wrapped these with a single wrapper method and so the default values
 could not be taken advantage of from Java. Further details on default
 arguments and how to restore this approach are given in the more
 general <A href="#SWIGPlus_default_args">Default arguments</A> section.</P>
<H3><A name="namespaces"></A>20.3.13 C++ namespaces</H3>
<P> SWIG is aware of C++ namespaces, but namespace names do not appear
 in the module nor do namespaces result in a module that is broken up
 into submodules or packages. For example, if you have a file like this,</P>
<DIV class="code">
<PRE>
%module example

namespace foo {
   int fact(int n);
   struct Vector {
       double x,y,z;
   };
};
</PRE>
</DIV>
<P> it works in Java as follows:</P>
<DIV class="code">
<PRE>
int f = example.fact(3);
Vector v = new Vector();
v.setX(3.4);
double y = v.getY();
</PRE>
</DIV>
<P> If your program has more than one namespace, name conflicts (if any)
 can be resolved using <TT>%rename</TT> For example:</P>
<DIV class="code">
<PRE>
%rename(Bar_spam) Bar::spam;

namespace Foo {
    int spam();
}

namespace Bar {
    int spam();
}
</PRE>
</DIV>
<P> If you have more than one namespace and you want to keep their
 symbols separate, consider wrapping them as separate SWIG modules. Each
 SWIG module can be placed into a separate package.</P>
<H3><A name="templates"></A>20.3.14 C++ templates</H3>
<P> C++ templates don't present a huge problem for SWIG. However, in
 order to create wrappers, you have to tell SWIG to create wrappers for
 a particular template instantiation. To do this, you use the <TT>
%template</TT> directive. For example:</P>
<DIV class="code">
<PRE>
%module example
%{
#include &quot;pair.h&quot;
%}

template&lt;class T1, class T2&gt;
struct pair {
   typedef T1 first_type;
   typedef T2 second_type;
   T1 first;
   T2 second;
   pair();
   pair(const T1&amp;, const T2&amp;);
  ~pair();
};

%template(pairii) pair&lt;int,int&gt;;
</PRE>
</DIV>
<P> In Java:</P>
<DIV class="code">
<PRE>
pairii p = new pairii(3,4);
int first = p.getFirst();
int second = p.getSecond();
</PRE>
</DIV>
<P> Obviously, there is more to template wrapping than shown in this
 example. More details can be found in the <A href="#SWIGPlus">SWIG and
 C++</A> chapter.</P>
<H3><A name="smart_pointers"></A>20.3.15 C++ Smart Pointers</H3>
<P> In certain C++ programs, it is common to use classes that have been
 wrapped by so-called &quot;smart pointers.&quot; Generally, this involves the use
 of a template class that implements <TT>operator-&gt;()</TT> like this:</P>
<DIV class="code">
<PRE>
template&lt;class T&gt; class SmartPtr {
   ...
   T *operator-&gt;();
   ...
}
</PRE>
</DIV>
<P> Then, if you have a class like this,</P>
<DIV class="code">
<PRE>
class Foo {
public:
     int x;
     int bar();
};
</PRE>
</DIV>
<P> A smart pointer would be used in C++ as follows:</P>
<DIV class="code">
<PRE>
SmartPtr&lt;Foo&gt; p = CreateFoo();   // Created somehow (not shown)
...
p-&gt;x = 3;                        // Foo::x
int y = p-&gt;bar();                // Foo::bar
</PRE>
</DIV>
<P> To wrap this in Java, simply tell SWIG about the <TT>SmartPtr</TT>
 class and the low-level <TT>Foo</TT> object. Make sure you instantiate <TT>
SmartPtr</TT> using <TT>%template</TT> if necessary. For example:</P>
<DIV class="code">
<PRE>
%module example
...
%template(SmartPtrFoo) SmartPtr&lt;Foo&gt;;
...
</PRE>
</DIV>
<P> Now, in Java, everything should just &quot;work&quot;:</P>
<DIV class="code">
<PRE>
SmartPtrFoo p = example.CreateFoo(); // Create a smart-pointer somehow
p.setX(3);                           // Foo::x
int y = p.bar();                     // Foo::bar
</PRE>
</DIV>
<P> If you ever need to access the underlying pointer returned by <TT>
operator-&gt;()</TT> itself, simply use the <TT>__deref__()</TT> method.
 For example:</P>
<DIV class="code">
<PRE>
Foo f = p.__deref__();               // Returns underlying Foo *
</PRE>
</DIV>
<H2><A name="further_details"></A>20.4 Further details on the generated
 Java classes</H2>
<P> In the previous section, a high-level view of Java wrapping was
 presented. A key component of this wrapping is that structures and
 classes are wrapped by Java proxy classes and type wrapper classes are
 used in situations where no proxies are generated. This provides a very
 natural, type safe Java interface to the C/C++ code and fits in with
 the Java programing paradigm. However, a number of low-level details
 were omitted. This section provides a brief overview of how the proxy
 classes work and then covers the type wrapper classes. Finally enum
 classes are covered. First, the crucial intermediary JNI class is
 considered.</P>
<H3><A name="imclass"></A>20.4.1 The intermediary JNI class</H3>
<P> In the <A href="#SWIG">&quot;SWIG basics&quot;</A> and <A href="#SWIGPlus">
&quot;SWIG and C++&quot;</A> chapters, details of low-level structure and class
 wrapping are described. To summarize those chapters, if you have a
 global function and class like this</P>
<DIV class="code">
<PRE>
class Foo {
public:
     int x;
     int spam(int num, Foo* foo);
};
void egg(Foo* chips);
</PRE>
</DIV>
<P> then SWIG transforms the class into a set of low-level procedural
 wrappers. These procedural wrappers essentially perform the equivalent
 of this C++ code:</P>
<DIV class="code">
<PRE>
Foo *new_Foo() {
    return new Foo();
}
void delete_Foo(Foo *f) {
    delete f;
}
int Foo_x_get(Foo *f) {
    return f-&gt;x;
}
void Foo_x_set(Foo *f, int value) {
    f-&gt;x = value;
}
int Foo_spam(Foo *f, int num, Foo* foo) {
    return f-&gt;spam(num, foo);
}
</PRE>
</DIV>
<P> These procedural function names don't actually exist, but their
 functionality appears inside the generated JNI functions. The JNI
 functions have to follow a particular naming convention so the function
 names are actually:</P>
<DIV class="code">
<PRE>
JNIEXPORT jlong JNICALL Java_exampleJNI_new_1Foo(JNIEnv *jenv, jclass jcls);
JNIEXPORT void JNICALL Java_exampleJNI_delete_1Foo(JNIEnv *jenv, jclass jcls,
                                                   jlong jarg1);
JNIEXPORT void JNICALL Java_exampleJNI_Foo_1x_1set(JNIEnv *jenv, jclass jcls,
                                                   jlong jarg1, jint jarg2);
JNIEXPORT jint JNICALL Java_exampleJNI_Foo_1x_1get(JNIEnv *jenv, jclass jcls,
                                                   jlong jarg1);
JNIEXPORT jint JNICALL Java_exampleJNI_Foo_1spam(JNIEnv *jenv, jclass jcls,
                                                 jlong jarg1, jint jarg2, jlong jarg3);
JNIEXPORT void JNICALL Java_exampleJNI_egg(JNIEnv *jenv, jclass jcls, jlong jarg1);
</PRE>
</DIV>
<P> For every JNI C function there has to be a static native Java
 function. These appear in the intermediary JNI class:</P>
<DIV class="code">
<PRE>
class exampleJNI {
  public final static native long new_Foo();
  public final static native void delete_Foo(long jarg1);
  public final static native void Foo_x_set(long jarg1, int jarg2);
  public final static native int Foo_x_get(long jarg1);
  public final static native int Foo_spam(long jarg1, int jarg2, long jarg3);
  public final static native void egg(long jarg1);
}
</PRE>
</DIV>
<P> This class contains the complete Java - C/C++ interface so all
 function calls go via this class. As this class acts as a go-between
 for all JNI calls to C/C++ code from the Java <A href="#java_proxy_classes">
proxy classes</A>, <A href="#type_wrapper_classes">type wrapper classes</A>
 and <A href="#java_module_class">module class</A>, it is known as the
 intermediary JNI class.</P>
<P> You may notice that SWIG uses a Java long wherever a pointer or
 class object needs traversing the Java-C/C++ boundary. This approach
 leads to minimal JNI code which makes for better performance as JNI
 code involves a lot of string manipulation. SWIG uses Java code
 wherever possible as it is compiled into byte code which requires fewer
 string operations.</P>
<P> The functions in the intermediary JNI class cannot be accessed
 outside of its package. Access to them is gained through the module
 class for globals otherwise the appropriate proxy class.</P>
 <A name="java_module_directive"></A>
<P> The name of the intermediary JNI class can be changed from its
 default, that is, the module name with JNI appended after it. The
 module directive attribute <TT>jniclassname</TT> is used to achieve
 this:</P>
<DIV class="code">
<PRE>
%module (jniclassname=&quot;name&quot;) modulename
</PRE>
</DIV>
<P> If <TT>name</TT> is the same as <TT>modulename</TT> then the module
 class name gets changed from <TT>modulename</TT> to <TT>
modulenameModule</TT>.</P>
<H4><A name="imclass_pragmas"></A>20.4.1.1 The intermediary JNI class
 pragmas</H4>
<P> The intermediary JNI class can be tailored through the use of
 pragmas, but is not commonly done. The pragmas for this class are:</P>
<TABLE BORDER summary="Intermediary JNI class pragmas">
<TR VALIGN="TOP"><TD><B>Pragma</B></TD><TD><B>Description</B></TD></TR>
<TR><TD>jniclassbase</TD><TD>Base class for the intermediary JNI class</TD>
</TR>
<TR><TD>jniclassclassmodifiers</TD><TD>Class modifiers and class type
 for the intermediary JNI class</TD></TR>
<TR><TD>jniclasscode</TD><TD>Java code is copied verbatim into the
 intermediary JNI class</TD></TR>
<TR><TD>jniclassimports</TD><TD>Java code, usually one or more import
 statements, placed before the intermediary JNI class definition</TD></TR>
<TR><TD>jniclassinterfaces</TD><TD>Comma separated interface classes for
 the intermediary JNI class</TD></TR>
</TABLE>
<P> The pragma code appears in the generated intermediary JNI class
 where you would expect:</P>
<DIV class="code">
<PRE>
[ jniclassimports pragma ]
[ jniclassclassmodifiers pragma ] jniclassname extends [ jniclassbase pragma ]
                                          implements [ jniclassinterfaces pragma ] {
[ jniclasscode pragma ]
... SWIG generated native methods ...
}
</PRE>
</DIV>
<P> The <TT>jniclasscode</TT> pragma is quite useful for adding in a
 static block for loading the shared library / dynamic link library and
 demonstrates how pragmas work:</P>
<DIV class="code">
<PRE>
%pragma(java) jniclasscode=%{
  static {
    try {
        System.loadLibrary(&quot;example&quot;);
    } catch (UnsatisfiedLinkError e) {
      System.err.println(&quot;Native code library failed to load. \n&quot; + e);
      System.exit(1);
    }
  }
%}
</PRE>
</DIV>
<P> Pragmas will take either <TT>&quot;&quot;</TT> or <TT>%{ %}</TT> as
 delimeters. For example, let's change the intermediary JNI class access
 to public.</P>
<DIV class="code">
<PRE>
%pragma(java) jniclassclassmodifiers=&quot;public class&quot;
</PRE>
</DIV>
<P> All the methods in the intermediary JNI class will then be callable
 outside of the package as the method modifiers are public by default.</P>
<H3><A name="java_module_class"></A>20.4.2 The Java module class</H3>
<P> All global functions and variable getters/setters appear in the
 module class. For our example, there is just one function:</P>
<DIV class="code">
<PRE>
public class example {
  public static void egg(Foo chips) {
    exampleJNI.egg(Foo.getCPtr(chips));
  }
}
</PRE>
</DIV>
<P> The module class is necessary as there is no such thing as a global
 in Java so all the C globals are put into this class. They are
 generated as static functions and so must be accessed as such by using
 the module name in the static function call:</P>
<DIV class="code">
<PRE>
example.egg(new Foo());
</PRE>
</DIV>
<P> The primary reason for having the module class wrapping the calls in
 the intermediary JNI class is to implement static type checking. In
 this case only a <TT>Foo</TT> can be passed to the <TT>egg</TT>
 function, whereas any <TT>long</TT> can be passed to the <TT>egg</TT>
 function in the intermediary JNI class.</P>
<H4><A name="module_class_pragmas"></A>20.4.2.1 The Java module class
 pragmas</H4>
<P> The module class can be tailored through the use of pragmas, in the
 same manner as the intermediary JNI class. The pragmas are similarly
 named and are used in the same way. The complete list follows:</P>
<TABLE BORDER summary="Java module class pragmas">
<TR VALIGN="TOP"><TD><B>Pragma</B></TD><TD><B>Description</B></TD></TR>
<TR><TD>modulebase</TD><TD>Base class for the module class</TD></TR>
<TR><TD>moduleclassmodifiers</TD><TD>Class modifiers and class type for
 the module class</TD></TR>
<TR><TD>modulecode</TD><TD>Java code is copied verbatim into the module
 class</TD></TR>
<TR><TD>moduleimports</TD><TD>Java code, usually one or more import
 statements, placed before the module class definition</TD></TR>
<TR><TD>moduleinterfaces</TD><TD>Comma separated interface classes for
 the module class</TD></TR>
</TABLE>
<P> The pragma code appears in the generated module class like this:</P>
<DIV class="code">
<PRE>
[ moduleimports pragma ]
[ modulemodifiers pragma ] modulename extends [ modulebase pragma ]
                                      implements [ moduleinterfaces pragma ] {
[ modulecode pragma ]
... SWIG generated wrapper functions ...
}
</PRE>
</DIV>
<P> See <A href="#imclass_pragmas">The intermediary JNI class pragmas</A>
 section for further details on using pragmas.</P>
<H3><A name="java_proxy_classes"></A>20.4.3 Java proxy classes</H3>
<P> A Java proxy class is generated for each structure, union or C++
 class that is wrapped. The default proxy class for our previous example
 looks like this:</P>
<DIV class="code">
<PRE>
public class Foo {
  private long swigCPtr;
  protected boolean swigCMemOwn;

  protected Foo(long cPtr, boolean cMemoryOwn) {
    swigCMemOwn = cMemoryOwn;
    swigCPtr = cPtr;
  }

  protected static long getCPtr(Foo obj) {
    return obj.swigCPtr;
  }

  protected void finalize() {
    delete();
  }

  public void delete() {
    if(swigCPtr != 0 &amp;&amp; swigCMemOwn) {
      exampleJNI.delete_Foo(swigCPtr);
      swigCMemOwn = false;
    }
    swigCPtr = 0;
  }

  public void setX(int x) {
    exampleJNI.Foo_x_set(swigCPtr, x);
  }

  public int getX() {
    return exampleJNI.Foo_x_get(swigCPtr);
  }

  public int spam(int num, Foo foo) {
    return exampleJNI.Foo_spam(swigCPtr, num, Foo.getCPtr(foo));
  }

  public Foo() {
    this(exampleJNI.new_Foo(), true);
  }
}
</PRE>
</DIV>
<P> This class merely holds a pointer to the underlying C++ object (<TT>
swigCPtr</TT>). It also contains all the methods in the C++ class it is
 proxying plus getters and setters for public member variables. These
 functions call the native methods in the intermediary JNI class. The
 advantage of having this extra layer is the type safety that the proxy
 class functions offer. It adds static type checking which leads to
 fewer surprises at runtime. For example, you can see that if you
 attempt to use the <TT>spam()</TT> function it will only compile when
 the parameters passed are an <TT>int</TT> and a <TT>Foo</TT>. From a
 user's point of view, it makes the class work as if it were a Java
 class:</P>
<DIV class="code">
<PRE>
Foo f = new Foo();
f.setX(3);
int y = f.spam(5, new Foo());
</PRE>
</DIV>
<H4><A name="memory_management"></A>20.4.3.1 Memory management</H4>
<P> Each proxy class has an ownership flag <TT>swigCMemOwn</TT>. The
 value of this flag determines who is responsible for deleting the
 underlying C++ object. If set to <TT>true</TT>, the proxy class's
 finalizer will destroy the C++ object when the proxy class is garbage
 collected. If set to false, then the destruction of the proxy class has
 no effect on the C++ object.</P>
<P> When an object is created by a constructor or returned by value,
 Java automatically takes ownership of the result. On the other hand,
 when pointers or references are returned to Java, there is often no way
 to know where they came from. Therefore, the ownership is set to false.
 For example:</P>
<DIV class="code">
<PRE>
class Foo {
public:
    Foo();
    Foo bar1();
    Foo &amp;bar2();
    Foo *bar2();
};
</PRE>
</DIV>
<P> In Java:</P>
<DIV class="code">
<PRE>
Foo f = new Foo();   //  f.swigCMemOwn = true
Foo f1 = f.bar1();   // f1.swigCMemOwn = true
Foo f2 = f.bar2();   // f2.swigCMemOwn = false
Foo f3 = f.bar3();   // f3.swigCMemOwn = false
</PRE>
</DIV>
<P> This behavior for pointers and references is especially important
 for classes that act as containers. For example, if a method returns a
 pointer to an object that is contained inside another object, you
 definitely don't want Java to assume ownership and destroy it!</P>
<P> For the most part, memory management issues remain hidden. However,
 there are situations where you might have to manually change the
 ownership of an object. For instance, consider code like this:</P>
<DIV class="code">
<PRE>
class Obj {};
class Node {
   Obj *value;
public:
   void set_value(Obj *v) { value = v; }
};
</PRE>
</DIV>
<P> Now, consider the following Java code:</P>
<DIV class="code">
<PRE>
Node n = new Node();    // Create a node
{
  Obj o = new Obj();    // Create an object
  n.set_value(o);       // Set value
}                       // o goes out of scope
</PRE>
</DIV>
<P> In this case, the Node <TT>n</TT> is holding a reference to <TT>o</TT>
 internally. However, SWIG has no way to know that this has occurred.
 The Java proxy class still thinks that it has ownership of <TT>o</TT>.
 As <TT>o</TT> has gone out of scope, it could be garbage collected in
 which case the C++ destructor will be invoked and <TT>n</TT> will then
 be holding a stale-pointer to <TT>o</TT>. If you're lucky, you will
 only get a segmentation fault.</P>
<P> To work around this, the ownership flag of <TT>o</TT> needs changing
 to <TT>false</TT>. The ownership flag is a private member variable of
 the proxy class so this is not possible without some customization of
 the proxy class. This can be achieved by using a typemap to customise
 the proxy class with pure Java code as detailed later in the section on
 <A href="#java_typemaps">Java typemaps</A>.</P>
<P> Sometimes a function will create memory and return a pointer to a
 newly allocated object. SWIG has no way of knowing this so by default
 the proxy class does not manage the returned object. However, you can
 tell the proxy class to manage the memory if you specify the <TT>
%newobject</TT> directive. Consider:</P>
<DIV class="code">
<PRE>
class Obj {...};
class Factory {
public:
    static Obj *createObj() { return new Obj(); }
};
</PRE>
</DIV>
<P> If we call the factory function, then we have to manually delete the
 memory:</P>
<DIV class="code">
<PRE>
Obj obj = Factory.createObj();   // obj.swigCMemOwn = false
...
obj.delete();
</PRE>
</DIV>
<P> Now add in the %newobject directive:</P>
<DIV class="code">
<PRE>
%newobject Factory::createObj();

class Obj {...};
class Factory {
public:
    static Obj *createObj() { return new Obj(); }
};
</PRE>
</DIV>
<P> A call to <TT>delete()</TT> is no longer necessary as the garbage
 collector will make the C++ destructor call because <TT>swigCMemOwn</TT>
 is now true.</P>
<DIV class="code">
<PRE>
Obj obj = Factory.createObj();   // obj.swigCMemOwn = true;
...
</PRE>
</DIV>
<P> Some memory management issues are quite tricky to fix and may only
 be noticeable after using for a long time. One such issue is early
 garbage collection of an object created from Java and resultant usage
 from C++ code. The section on typemap examples cover two such
 scenarios, <A href="#java_memory_management_objects">Memory management
 for objects passed to the C++ layer</A> and <A href="#java_memory_management_member_variables">
Memory management when returning references to member variables</A></P>
<H4><A name="inheritance_mirroring"></A>20.4.3.2 Inheritance</H4>
<P> Java proxy classes will mirror C++ inheritance chains. For example,
 given the base class <TT>Base</TT> and its derived class <TT>Derived</TT>
:</P>
<DIV class="code">
<PRE>
class Base {
public:
  virtual double foo();
};

class Derived : public Base {
public:
  virtual double foo();
};
</PRE>
</DIV>
<P> The base class is generated much like any other proxy class seen so
 far:</P>
<DIV class="code">
<PRE>
public class Base {
  private long swigCPtr;
  protected boolean swigCMemOwn;

  protected Base(long cPtr, boolean cMemoryOwn) {
    swigCMemOwn = cMemoryOwn;
    swigCPtr = cPtr;
  }

  protected static long getCPtr(Base obj) {
    return obj.swigCPtr;
  }

  protected void finalize() {
    delete();
  }

  public void delete() {
    if(swigCPtr != 0 &amp;&amp; swigCMemOwn) {
      exampleJNI.delete_Base(swigCPtr);
      swigCMemOwn = false;
    }
    swigCPtr = 0;
  }

  public double foo() {
    return exampleJNI.Base_foo(swigCPtr);
  }

  public Base() {
    this(exampleJNI.new_Base(), true);
  }
}
</PRE>
</DIV>
<P> The <TT>Derived</TT> class extends <TT>Base</TT> mirroring the C++
 class inheritance hierarchy.</P>
<DIV class="code">
<PRE>
public class Derived extends Base {
  private long swigCPtr;

  protected Derived(long cPtr, boolean cMemoryOwn) {
    super(exampleJNI.SWIGDerivedUpcast(cPtr), cMemoryOwn);
    swigCPtr = cPtr;
  }

  protected static long getCPtr(Derived obj) {
    return obj.swigCPtr;
  }

  protected void finalize() {
    delete();
  }

  public void delete() {
    if(swigCPtr != 0 &amp;&amp; swigCMemOwn) {
      exampleJNI.delete_Derived(swigCPtr);
      swigCMemOwn = false;
    }
    swigCPtr = 0;
    super.delete();
  }

  public double foo() {
    return exampleJNI.Derived_foo(swigCPtr);
  }

  public Derived() {
    this(exampleJNI.new_Derived(), true);
  }
}
</PRE>
</DIV>
<P> Note the memory ownership is controlled by the base class. However
 each class in the inheritance hierarchy has its own pointer value which
 is obtained during construction. The <TT>SWIGDerivedUpcast()</TT> call
 converts the pointer from a <TT>Derived *</TT> to a <TT>Base *</TT>.
 This is a necessity as C++ compilers are free to implement pointers in
 the inheritance hierarchy with different values.</P>
<P> It is of course possible to extend <TT>Base</TT> using your own Java
 classes. If <TT>Derived</TT> is provided by the C++ code, you could for
 example add in a pure Java class <TT>Extended</TT> derived from <TT>
Base</TT>. There is a caveat and that is any C++ code will not know
 about your pure Java class <TT>Extended</TT> so this type of derivation
 is restricted. However, true cross language polymorphism can be
 achieved using the <A href="#java_directors">directors</A> feature.</P>
<H4><A name="proxy_classes_gc"></A>20.4.3.3 Proxy classes and garbage
 collection</H4>
<P> By default each proxy class has a <TT>delete()</TT> and a <TT>
finalize()</TT> method. The <TT>finalize()</TT> method calls <TT>
delete()</TT> which frees any malloc'd memory for wrapped C structs or
 calls the C++ class destructors. The idea is for <TT>delete()</TT> to
 be called when you have finished with the C/C++ object. Ideally you
 need not call <TT>delete()</TT>, but rather leave it to the garbage
 collector to call it from the finalizer. The unfortunate thing is that
 Sun, in their wisdom, do not guarantee that the finalizers will be
 called. When a program exits, the garbage collector does not always
 call the finalizers. Depending on what the finalizers do and which
 operating system you use, this may or may not be a problem.</P>
<P> If the <TT>delete()</TT> call into JNI code is just for memory
 handling, there is not a problem when run on most operating systems,
 for example Windows and Unix. Say your JNI code creates memory on the
 heap which your finalizers should clean up, the finalizers may or may
 not be called before the program exits. In Windows and Unix all memory
 that a process uses is returned to the system on exit, so this isn't a
 problem. This is not the case in some operating systems like vxWorks.
 If however, your finalizer calls into JNI code invoking the C++
 destructor which in turn releases a TCP/IP socket for example, there is
 no guarantee that it will be released. Note that with long running
 programs the garbage collector will eventually run, thereby calling any
 unreferenced object's finalizers.</P>
<P> Some not so ideal solutions are:</P>
<OL>
<LI>
<P> Call the <TT>System.runFinalizersOnExit(true)</TT> or <TT>
Runtime.getRuntime().runFinalizersOnExit(true)</TT> to ensure the
 finalizers are called before the program exits. The catch is that this
 is a deprecated function call as the documenation says:</P>
<DIV class="code"><I> This method is inherently unsafe. It may result in
 finalizers being called on live objects while other threads are
 concurrently manipulating those objects, resulting in erratic behavior
 or deadlock.</I></DIV>
<P>In many cases you will be lucky and find that it works, but it is not
 to be advocated. Have a look at <A href="http://java.sun.com">Sun's
 Java web site</A> and search for <TT>runFinalizersOnExit</TT>.</P>
</LI>
<LI>
<P> From jdk1.3 onwards a new function, <TT>addShutdownHook()</TT>, was
 introduced which is guaranteed to be called when your program exits.
 You can encourage the garbage collector to call the finalizers, for
 example, add this static block to the class that has the <TT>main()</TT>
 function:</P>
<DIV class="code">
<PRE>
  static {
    Runtime.getRuntime().addShutdownHook( 
      new Thread() {
        public void run() { System.gc(); System.runFinalization(); }
      }
    );
  }
</PRE>
</DIV>
<P>Although this usually works, the documentation doesn't guarantee that
 <TT>runFinalization()</TT> will actually call the finalizers. As the
 the shutdown hook is guaranteed you could also make a JNI call to clean
 up any resources that are being tracked by the C/C++ code.</P>
</LI>
<LI>
<P>Call the <TT>delete()</TT> function manually which will immediately
 invoke the C++ destructor. As a suggestion it may be a good idea to set
 the object to null so that should the object be inadvertantly used
 again a Java null pointer exception is thrown, the alternative would
 crash the JVM by using a null C pointer. For example given a SWIG
 generated class A:</P>
<DIV class="code">
<PRE>
A myA = new A();
// use myA ...
myA.delete();
// any use of myA here would crash the JVM 
myA=null;
// any use of myA here would cause a Java null pointer exception to be thrown
</PRE>
</DIV>
<P> The SWIG generated code ensures that the memory is not deleted
 twice, in the event the finalizers get called in addition to the manual
 <TT>delete()</TT> call.</P>
</LI>
<LI> Write your own object manager in Java. You could derive all SWIG
 classes from a single base class which could track which objects have
 had their finalizers run, then call the rest of them on program
 termination. The section on <A href="#java_typemaps">Java typemaps</A>
 details how to specify a pure Java base class.</LI>
</OL>
<H3><A name="type_wrapper_classes"></A>20.4.4 Type wrapper classes</H3>
<P> The generated type wrapper class, for say an <TT>int *</TT>, looks
 like this:</P>
<DIV class="code">
<PRE>
public class SWIGTYPE_p_int {
  private long swigCPtr;

  protected SWIGTYPE_p_int(long cPtr, boolean bFutureUse) {
    swigCPtr = cPtr;
  }

  protected SWIGTYPE_p_int() {
    swigCPtr = 0;
  }

  protected static long getCPtr(SWIGTYPE_p_int obj) {
    return obj.swigCPtr;
  }
}
</PRE>
</DIV>
<P> The methods do not have public access, so by default it is
 impossible to do anything with objects of this class other than pass
 them around. The methods in the class are part of the inner workings of
 SWIG. If you need to mess around with pointers you will have to use
 some typemaps specific to the Java module to achieve this. The section
 on <A href="#java_typemaps">Java typemaps</A> details how to modify the
 generated code.</P>
<P> Note that if you use a pointer or reference to a proxy class in a
 function then no type wrapper class is generated because the proxy
 class can be used as the function parameter. If however, you need
 anything more complicated like a pointer to a pointer to a proxy class
 then a typewrapper class is generated for your use.</P>
<P> Note that SWIG generates a type wrapper class and not a proxy class
 when it has not parsed the definition of a type that gets used. For
 example, say SWIG has not parsed the definition of <TT>class Snazzy</TT>
 because it is in a header file that you may have forgotten to use the <TT>
%include</TT> directive on. Should SWIG parse <TT>Snazzy *</TT> being
 used in a function parameter, it will then generates a type wrapper
 class around a <TT>Snazzy</TT> pointer. Also recall from earlier that
 SWIG will use a pointer when a class is passed by value or by
 reference:</P>
<DIV class="code">
<PRE>
void spam(Snazzy *x, Snazzy &amp;y, Snazzy z);
</PRE>
</DIV>
<P> Should SWIG not know anything about <TT>Snazzy</TT> then a <TT>
SWIGTYPE_p_Snazzy</TT> must be used for all 3 parameters in the <TT>spam</TT>
 function. The Java function generated is:</P>
<DIV class="code">
<PRE>
public static void spam(SWIGTYPE_p_Snazzy x, SWIGTYPE_p_Snazzy y, SWIGTYPE_p_Snazzy z) {
 ...
}
</PRE>
</DIV>
<P> Note that typedefs are tracked by SWIG and the typedef name is used
 to construct the type wrapper class name. For example, consider the
 case where <TT>Snazzy</TT> is a typedef to an <TT>int</TT> which SWIG
 does parse:</P>
<DIV class="code">
<PRE>
typedef int Snazzy;
void spam(Snazzy *x, Snazzy &amp;y, Snazzy z);
</PRE>
</DIV>
<P> Because the typedefs have been tracked the Java function generated
 is:</P>
<DIV class="code">
<PRE>
public static void spam(SWIGTYPE_p_int x, SWIGTYPE_p_int y, int z) { ... }
</PRE>
</DIV>
<H3><A name="enum_classes"></A>20.4.5 Enum classes</H3>
<P> SWIG can generate three types of enum classes. The <A href="#enumerations">
Enumerations</A> section discussed these but omitted all the details.
 The following sub-sections detail the various types of enum classes
 that can be generated.</P>
<H4><A name="typesafe_enums_classes"></A>20.4.5.1 Typesafe enum classes</H4>
<P> The following example demonstrates the typesafe enum classes which
 SWIG generates:</P>
<DIV class="code">
<PRE>
%include &quot;enumtypesafe.swg&quot;
%javaconst(1);
enum Beverage { ALE, LAGER=10, STOUT, PILSNER, PILZ=PILSNER };
</PRE>
</DIV>
<P> The following is the code that SWIG generates:</P>
<DIV class="code">
<PRE>
public final class Beverage {
  public final static Beverage ALE = new Beverage(&quot;ALE&quot;);
  public final static Beverage LAGER = new Beverage(&quot;LAGER&quot;, 10);
  public final static Beverage STOUT = new Beverage(&quot;STOUT&quot;);
  public final static Beverage PILSNER = new Beverage(&quot;PILSNER&quot;);
  public final static Beverage PILZ = new Beverage(&quot;PILZ&quot;, PILSNER);

  public final int swigValue() {
    return swigValue;
  }

  public String toString() {
    return swigName;
  }

  public static Beverage swigToEnum(int swigValue) {
    if (swigValue &lt; swigValues.length &amp;&amp; swigValue &gt;= 0 &amp;&amp;
        swigValues[swigValue].swigValue == swigValue)
      return swigValues[swigValue];
    for (int i = 0; i &lt; swigValues.length; i++)
      if (swigValues[i].swigValue == swigValue)
        return swigValues[i];
    throw new IllegalArgumentException(&quot;No enum &quot; + Beverage.class + &quot; with value &quot; +
                                                                         swigValue);
  }

  private Beverage(String swigName) {
    this.swigName = swigName;
    this.swigValue = swigNext++;
  }

  private Beverage(String swigName, int swigValue) {
    this.swigName = swigName;
    this.swigValue = swigValue;
    swigNext = swigValue+1;
  }

  private Beverage(String swigName, Beverage swigEnum) {
    this.swigName = swigName;
    this.swigValue = swigEnum.swigValue;
    swigNext = this.swigValue+1;
  }

  private static Beverage[] swigValues = { ALE, LAGER, STOUT, PILSNER, PILZ };
  private static int swigNext = 0;
  private final int swigValue;
  private final String swigName;
}
</PRE>
</DIV>
<P> As can be seen, there are a fair number of support methods for the
 typesafe enum pattern. The typesafe enum pattern involves creating a
 fixed number of static instances of the enum class. The constructors
 are private to enforce this. Three constructors are available - two for
 C/C++ enums with an initializer and one for those without an
 initializer. Note that the two enums with initializers, <TT>LAGER</TT>
 and <TT>PILZ</TT>, each call one the two different initializer
 constructors. In order to use one of these typesafe enums, the <TT>
swigToEnum</TT> static method must be called to return a reference to
 one of the static instances. The JNI layer returns the enum value from
 the C/C++ world as an integer and this method is used to find the
 appropriate Java enum static instance. The <TT>swigValue</TT> method is
 used for marshalling in the other direction. The <TT>toString</TT>
 method is overridden so that the enum name is available.</P>
<H4><A name="proper_enums_classes"></A>20.4.5.2 Proper Java enum classes</H4>
<P> The following example demonstrates the Java enums approach:</P>
<DIV class="code">
<PRE>
%include &quot;enums.swg&quot;
%javaconst(1);
enum Beverage { ALE, LAGER=10, STOUT, PILSNER, PILZ=PILSNER };
</PRE>
</DIV>
<P> SWIG will generate the following Java enum:</P>
<DIV class="code">
<PRE>
public enum Beverage {
  ALE,
  LAGER(10),
  STOUT,
  PILSNER,
  PILZ(PILSNER);

  public final int swigValue() {
    return swigValue;
  }

  public static Beverage swigToEnum(int swigValue) {
    Beverage[] swigValues = Beverage.class.getEnumConstants();
    if (swigValue &lt; swigValues.length &amp;&amp; swigValue &gt;= 0 &amp;&amp;
        swigValues[swigValue].swigValue == swigValue)
      return swigValues[swigValue];
    for (Beverage swigEnum : swigValues)
      if (swigEnum.swigValue == swigValue)
        return swigEnum;
    throw new IllegalArgumentException(&quot;No enum &quot; + Beverage.class +
                                       &quot; with value &quot; + swigValue);
  }

  private Beverage() {
    this.swigValue = SwigNext.next++;
  }

  private Beverage(int swigValue) {
    this.swigValue = swigValue;
    SwigNext.next = swigValue+1;
  }

  private Beverage(Beverage swigEnum) {
    this.swigValue = swigEnum.swigValue;
    SwigNext.next = this.swigValue+1;
  }

  private final int swigValue;

  private static class SwigNext {
    private static int next = 0;
  }
}
</PRE>
</DIV>
<P> The enum items appear first. Like the typesafe enum pattern, the
 constructors are private. The constructors are required to handle C/C++
 enums with initializers. The <TT>next</TT> variable is in the <TT>
SwigNext</TT> inner class rather than in the enum class as static
 primitive variables cannot be modified from within enum constructors.
 Marshalling between Java enums and the C/C++ enum integer value is
 handled via the <TT>swigToEnum</TT> and <TT>swigValue</TT> methods. All
 the constructors and methods in the Java enum are required just to
 handle C/C++ enums with initializers. These needn't be generated if the
 enum being wrapped does not have any initializers and the <A href="#simpler_enum_classes">
Simpler Java enums for enums without initializers</A> section describes
 how typemaps can be used to achieve this.</P>
<H4><A name="typeunsafe_enums_classes"></A>20.4.5.3 Type unsafe enum
 classes</H4>
<P> The following example demonstrates type unsafe enums:</P>
<DIV class="code">
<PRE>
%include &quot;enumtypeunsafe.swg&quot;
%javaconst(1);
enum Beverage { ALE, LAGER=10, STOUT, PILSNER, PILZ=PILSNER };
</PRE>
</DIV>
<P> SWIG will generate the following simple class:</P>
<DIV class="code">
<PRE>
public final class Beverage {
  public final static int ALE = 0;
  public final static int LAGER = 10;
  public final static int STOUT = LAGER + 1;
  public final static int PILSNER = STOUT + 1;
  public final static int PILZ = PILSNER;
}
</PRE>
</DIV>
<H2><A name="java_directors"></A>20.5 Cross language polymorphism using
 directors (experimental)</H2>
<P> Proxy classes provide a natural, object-oriented way to wrap C++
 classes. as described earlier, each proxy instance has an associated
 C++ instance, and method calls from Java to the proxy are passed to the
 C++ instance transparently via C wrapper functions.</P>
<P> This arrangement is asymmetric in the sense that no corresponding
 mechanism exists to pass method calls down the inheritance chain from
 C++ to Java. In particular, if a C++ class has been extended in Java
 (by deriving from the proxy class), these classes will not be visible
 from C++ code. Virtual method calls from C++ are thus not able to
 access the lowest implementation in the inheritance chain.</P>
<P> SWIG can address this problem and make the relationship between C++
 classes and proxy classes more symmetric. To achieve this goal, new
 classes called directors are introduced at the bottom of the C++
 inheritance chain. The job of the directors is to route method calls
 correctly, either to C++ implementations higher in the inheritance
 chain or to Java implementations lower in the inheritance chain. The
 upshot is that C++ classes can be extended in Java and from C++ these
 extensions look exactly like native C++ classes. Neither C++ code nor
 Java code needs to know where a particular method is implemented: the
 combination of proxy classes, director classes, and C wrapper functions
 transparently takes care of all the cross-language method routing.</P>
<H3><A name="java_enabling_directors"></A>20.5.1 Enabling directors</H3>
<P> The director feature is disabled by default. To use directors you
 must make two changes to the interface file. First, add the &quot;directors&quot;
 option to the %module directive, like this:</P>
<DIV class="code">
<PRE>
%module(directors=&quot;1&quot;) modulename
</PRE>
</DIV>
<P> Without this option no director code will be generated. Second, you
 must use the %feature(&quot;director&quot;) directive to tell SWIG which classes
 and methods should get directors. The %feature directive can be applied
 globally, to specific classes, and to specific methods, like this:</P>
<DIV class="code">
<PRE>
// generate directors for all classes that have virtual methods
%feature(&quot;director&quot;);         

// generate directors for all virtual methods in class Foo
%feature(&quot;director&quot;) Foo;      

// generate a director for just Foo::bar()
%feature(&quot;director&quot;) Foo::bar; 
</PRE>
</DIV>
<P> You can use the %feature(&quot;nodirector&quot;) directive to turn off
 directors for specific classes or methods. So for example,</P>
<DIV class="code">
<PRE>
%feature(&quot;director&quot;) Foo;
%feature(&quot;nodirector&quot;) Foo::bar;
</PRE>
</DIV>
<P> will generate directors for all virtual methods of class Foo except
 bar().</P>
<P> Directors can also be generated implicitly through inheritance. In
 the following, class Bar will get a director class that handles the
 methods one() and two() (but not three()):</P>
<DIV class="code">
<PRE>
%feature(&quot;director&quot;) Foo;
class Foo {
public:
    virtual void one();
    virtual void two();
};

class Bar: public Foo {
public:
    virtual void three();
};
</PRE>
</DIV>
<H3><A name="java_directors_classes"></A>20.5.2 Director classes</H3>
<P> For each class that has directors enabled, SWIG generates a new
 class that derives from both the class in question and a special <TT>
Swig::Director</TT> class. These new classes, referred to as director
 classes, can be loosely thought of as the C++ equivalent of the Java
 proxy classes. The director classes store a pointer to their underlying
 Java proxy classes.</P>
<P> For simplicity let's ignore the <TT>Swig::Director</TT> class and
 refer to the original C++ class as the director's base class. By
 default, a director class extends all virtual methods in the
 inheritance chain of its base class (see the preceding section for how
 to modify this behavior). Thus all virtual method calls, whether they
 originate in C++ or in Java via proxy classes, eventually end up in at
 the implementation in the director class. The job of the director
 methods is to route these method calls to the appropriate place in the
 inheritance chain. By &quot;appropriate place&quot; we mean the method that would
 have been called if the C++ base class and its Java derived classes
 were seamlessly integrated. That seamless integration is exactly what
 the director classes provide, transparently skipping over all the messy
 JNI glue code that binds the two languages together.</P>
<P> In reality, the &quot;appropriate place&quot; is one of only two
 possibilities: C++ or Java. Once this decision is made, the rest is
 fairly easy. If the correct implementation is in C++, then the lowest
 implementation of the method in the C++ inheritance chain is called
 explicitly. If the correct implementation is in Java, the Java API is
 used to call the method of the underlying Java object (after which the
 usual virtual method resolution in Java automatically finds the right
 implementation).</P>
<H3><A name="java_directors_overhead"></A>20.5.3 Overhead and code bloat</H3>
<P> Enabling directors for a class will generate a new director method
 for every virtual method in the class' inheritance chain. This alone
 can generate a lot of code bloat for large hierarchies. Method
 arguments that require complex conversions to and from Java types can
 result in large director methods. For this reason it is recommended
 that directors are selectively enabled only for specific classes that
 are likely to be extended in Java and used in C++.</P>
<P> Although directors make it natural to mix native C++ objects with
 Java objects (as director objects), one should be aware of the obvious
 fact that method calls to Java objects from C++ will be much slower
 than calls to C++ objects. Additionally, compared to classes that do
 not use directors, the call routing in the director methods adds a
 small overhead. This situation can be optimized by selectively enabling
 director methods (using the %feature directive) for only those methods
 that are likely to be extended in Java.</P>
<H3><A name="java_directors_example"></A>20.5.4 Simple directors example</H3>
<P> Consider the following SWIG interface file:</P>
<DIV class="code">
<PRE>
%module(directors=&quot;1&quot;) example;

%feature(&quot;director&quot;) DirectorBase;

class DirectorBase {
public:
  virtual ~DirectorBase() {}
  virtual void upcall_method() {}
};

void callup(DirectorBase *director) {
  director-&gt;upcall_method();
}
</PRE>
</DIV>
<P> The following <CODE>directorDerived</CODE> Java class is derived
 from the Java proxy class <CODE>DirectorBase</CODE> and overrides <CODE>
upcall_method()</CODE>. When C++ code invokes <CODE>upcall_method()</CODE>
, the SWIG-generated C++ code redirects the call via JNI to the Java <CODE>
directorDerived</CODE> subclass. Naturally, the SWIG generated C++ code
 and the generated Java intermediate class marshall and convert
 arguments between C++ and Java when needed.</P>
<DIV class="code">
<PRE>
public class directorDerived extends DirectorBase {
  public directorDerived() {
  }

  public void upcall_method() {
    System.out.println(&quot;directorDerived::upcall_method() invoked.&quot;);
  }
}
</PRE>
</DIV>
<P> Running the following Java code</P>
<DIV class="code">
<PRE>
directorDerived director = new directorDerived();
example.callup(director);
</PRE>
</DIV>
<P> will result in the following being output:</P>
<DIV class="code">
<PRE>
directorDerived::upcall_method() invoked.
</PRE>
</DIV>
<H2><A name="common_customization"></A>20.6 Common customization
 features</H2>
<P> An earlier section presented the absolute basics of C/C++ wrapping.
 If you do nothing but feed SWIG a header file, you will get an
 interface that mimics the behavior described. However, sometimes this
 isn't enough to produce a nice module. Certain types of functionality
 might be missing or the interface to certain functions might be
 awkward. This section describes some common SWIG features that are used
 to improve the interface to existing C/C++ code.</P>
<H3><A name="helper_functions"></A>20.6.1 C/C++ helper functions</H3>
<P> Sometimes when you create a module, it is missing certain bits of
 functionality. For example, if you had a function like this</P>
<DIV class="code">
<PRE>
typedef struct Image {...};
void set_transform(Image *im, double m[4][4]);
</PRE>
</DIV>
<P> it would be accessible from Java, but there may be no easy way to
 call it. The problem here is that a type wrapper class is generated for
 the two dimensional array parameter so there is no easy way to
 construct and manipulate a suitable <TT>double [4][4]</TT> value. To
 fix this, you can write some extra C helper functions. Just use the <TT>
%inline</TT> directive. For example:</P>
<DIV class="code">
<PRE>
%inline %{
/* Note: double[4][4] is equivalent to a pointer to an array double (*)[4] */
double (*new_mat44())[4] {
   return (double (*)[4]) malloc(16*sizeof(double));
}
void free_mat44(double (*x)[4]) {
   free(x);
}
void mat44_set(double x[4][4], int i, int j, double v) {
   x[i][j] = v;
}
double mat44_get(double x[4][4], int i, int j) {
   return x[i][j];
}
%}
</PRE>
</DIV>
<P> From Java, you could then write code like this:</P>
<DIV class="code">
<PRE>
Image im = new Image();
SWIGTYPE_p_a_4__double a = example.new_mat44();
example.mat44_set(a,0,0,1.0);
example.mat44_set(a,1,1,1.0);
example.mat44_set(a,2,2,1.0);
...
example.set_transform(im,a);
example.free_mat44(a);
</PRE>
</DIV>
<P> Admittedly, this is not the most elegant looking approach. However,
 it works and it wasn't too hard to implement. It is possible to improve
 on this using Java code, typemaps, and other customization features as
 covered in later sections, but sometimes helper functions are a quick
 and easy solution to difficult cases.</P>
<H3><A name="class_extension"></A>20.6.2 Class extension with %extend</H3>
<P> One of the more interesting features of SWIG is that it can extend
 structures and classes with new methods or constructors. Here is a
 simple example:</P>
<DIV class="code">
<PRE>
%module example
%{
#include &quot;someheader.h&quot;
%}

struct Vector {
   double x,y,z;
};

%extend Vector {
   char *toString() {
       static char tmp[1024];
       sprintf(tmp,&quot;Vector(%g,%g,%g)&quot;, self-&gt;x,self-&gt;y,self-&gt;z);
       return tmp;
   }
   Vector(double x, double y, double z) {
       Vector *v = (Vector *) malloc(sizeof(Vector));
       v-&gt;x = x;
       v-&gt;y = y;
       v-&gt;z = z;
       return v;
   }
};
</PRE>
</DIV>
<P> Now, in Java</P>
<DIV class="code">
<PRE>
Vector v = new Vector(2,3,4);
System.out.println(v);
</PRE>
</DIV>
<P> will display</P>
<DIV class="code">
<PRE>
Vector(2,3,4)
</PRE>
</DIV>
<P> <TT>%extend</TT> works with both C and C++ code. It does not modify
 the underlying object in any way---the extensions only show up in the
 Java interface.</P>
<H3><A name="exception_handling"></A>20.6.3 Exception handling with
 %exception and %javaexception</H3>
<P> If a C or C++ function throws an error, you may want to convert that
 error into a Java exception. To do this, you can use the <TT>%exception</TT>
 directive. The <TT>%exception</TT> directive simply lets you rewrite
 part of the generated wrapper code to include an error check. It is
 detailed in full in the <A href="#exception">Exception handling with
 %exception</A> section.</P>
<P> In C, a function often indicates an error by returning a status code
 (a negative number or a NULL pointer perhaps). Here is a simple example
 of how you might handle that:</P>
<DIV class="code">
<PRE>
%exception malloc {
  $action
  if (!result) {
    jclass clazz = (*jenv)-&gt;FindClass(jenv, &quot;java/lang/OutOfMemoryError&quot;);
    (*jenv)-&gt;ThrowNew(jenv, clazz, &quot;Not enough memory&quot;);
    return $null;
  }
}
void *malloc(size_t nbytes);
</PRE>
</DIV>
<P> In Java,</P>
<DIV class="code">
<PRE>
SWIGTYPE_p_void a = example.malloc(2000000000);
</PRE>
</DIV>
<P> will produce a familiar looking Java exception:</P>
<DIV class="code">
<PRE>
Exception in thread &quot;main&quot; java.lang.OutOfMemoryError: Not enough memory
        at exampleJNI.malloc(Native Method)
        at example.malloc(example.java:16)
        at main.main(main.java:112)
</PRE>
</DIV>
<P> If a library provides some kind of general error handling framework,
 you can also use that. For example:</P>
<DIV class="code">
<PRE>
%exception malloc {
  $action
  if (err_occurred()) {
    jclass clazz = (*jenv)-&gt;FindClass(jenv, &quot;java/lang/OutOfMemoryError&quot;);
    (*jenv)-&gt;ThrowNew(jenv, clazz, &quot;Not enough memory&quot;);
    return $null;
  }
}
void *malloc(size_t nbytes);
</PRE>
</DIV>
<P> No declaration name is given to <TT>%exception</TT>, it is applied
 to all wrapper functions. The <TT>$action</TT> is a SWIG special
 variable and is replaced by the C/C++ function call being wrapped. The <TT>
return $null;</TT> handles all native method return types, namely those
 that have a void return and those that do not. This is useful for
 typemaps that will be used in native method returning all return types.
 See the section on <A href="#special_variables">Java special variables</A>
 for further explanation.</P>
<P> C++ exceptions are also easy to handle. We can catch the C++
 exception and rethrow it as a Java exception like this:</P>
<DIV class="code">
<PRE>
%exception getitem {
  try {
     $action
  } catch (std::out_of_range &amp;e) {
    jclass clazz = jenv-&gt;FindClass(&quot;java/lang/Exception&quot;);
    jenv-&gt;ThrowNew(clazz, &quot;Range error&quot;);
    return $null;
   }
}

class FooClass {
public:
     FooClass *getitem(int index);      // Might throw std::out_of_range exception
     ...
};
</PRE>
</DIV>
<P> In the example above, <TT>java.lang.Exception</TT> is a checked
 exception class and so ought to be declared in the throws clause of <TT>
getitem</TT>. Classes can be specified for adding to the throws clause
 using <TT>%javaexception(classes)</TT> instead of <TT>%exception</TT>,
 where <TT>classes</TT> is a string containing one or more comma
 separated Java classes. The <TT>%nojavaexception</TT> feature is the
 equivalent to <TT>%noexception</TT> and clears previously declared
 exception handlers.</P>
<DIV class="code">
<PRE>
%javaexception(&quot;java.lang.Exception&quot;) getitem {
  try {
     $action
  } catch (std::out_of_range &amp;e) {
    jclass clazz = jenv-&gt;FindClass(&quot;java/lang/Exception&quot;);
    jenv-&gt;ThrowNew(clazz, &quot;Range error&quot;);
    return $null;
   }
}

class FooClass {
public:
     FooClass *getitem(int index);      // Might throw std::out_of_range exception
     ...
};
</PRE>
</DIV>
<P> The generated proxy method now generates a throws clause containing <TT>
java.lang.Exception</TT>:</P>
<DIV class="code">
<PRE>
public class FooClass {
  ...
  public FooClass getitem(int index) throws java.lang.Exception { ... }
  ...
}
</PRE>
</DIV>
<P> The examples above first use the C JNI calling syntax then the C++
 JNI calling syntax. The C++ calling syntax will not compile as C and
 also visa versa. It is however possible to write JNI calls which will
 compile under both C and C++ and is covered in the <A href="#typemaps_for_c_and_c++">
Typemaps for both C and C++ compilation</A> section.</P>
<P> The language-independent <TT>exception.i</TT> library file can also
 be used to raise exceptions. See the <A href="#Library">SWIG Library</A>
 chapter. The typemap example <A href="#exception_typemap">Handling C++
 exception specifications as Java exceptions</A> provides further
 exception handling capabilities.</P>
<H3><A name="method_access"></A>20.6.4 Method access with
 %javamethodmodifiers</H3>
<P> A Java feature called <TT>%javamethodmodifiers</TT> can be used to
 change the method modifiers from the default <TT>public</TT>. It
 applies to both module class methods and proxy class methods. For
 example:</P>
<DIV class="code">
<PRE>
%javamethodmodifiers protect_me() &quot;protected&quot;;
void protect_me();
</PRE>
</DIV>
<P> Will produce the method in the module class with protected access.</P>
<DIV class="code">
<PRE>
protected static void protect_me() {
  exampleJNI.protect_me();
}
</PRE>
</DIV>
<H2><A name="tips_techniques"></A>20.7 Tips and techniques</H2>
<P> Although SWIG is largely automatic, there are certain types of
 wrapping problems that require additional user input. Examples include
 dealing with output parameters, strings and arrays. This chapter
 discusses the common techniques for solving these problems.</P>
<H3><A name="input_output_parameters"></A>20.7.1 Input and output
 parameters using primitive pointers and references</H3>
<P> A common problem in some C programs is handling parameters passed as
 simple pointers or references. For example:</P>
<DIV class="code">
<PRE>
void add(int x, int y, int *result) {
   *result = x + y;
}
</PRE>
</DIV>
<P> or perhaps</P>
<DIV class="code">
<PRE>
int sub(int *x, int *y) {
   return *x-*y;
}
</PRE>
</DIV>
<P> The <TT>typemaps.i</TT> library file will help in these situations.
 For example:</P>
<DIV class="code">
<PRE>
%module example
%include &quot;typemaps.i&quot;

void add(int, int, int *OUTPUT);
int  sub(int *INPUT, int *INPUT);
</PRE>
</DIV>
<P> In Java, this allows you to pass simple values. For example:</P>
<DIV class="code">
<PRE>
int result = example.sub(7,4);
System.out.println(&quot;7 - 4 = &quot; + result);
int[] sum = {0};
example.add(3,4,sum);
System.out.println(&quot;3 + 4 = &quot; + sum[0]);
</PRE>
</DIV>
<P> Which will display:</P>
<DIV class="code">
<PRE>
7 - 4 = 3
3 + 4 = 7
</PRE>
</DIV>
<P> Notice how the <TT>INPUT</TT> parameters allow integer values to be
 passed instead of pointers and how the <TT>OUTPUT</TT> parameter will
 return the result in the first element of the integer array.</P>
<P> If you don't want to use the names <TT>INPUT</TT> or <TT>OUTPUT</TT>
, use the <TT>%apply</TT> directive. For example:</P>
<DIV class="code">
<PRE>
%module example
%include &quot;typemaps.i&quot;

%apply int *OUTPUT { int *result };
%apply int *INPUT  { int *x, int *y};

void add(int x, int y, int *result);
int  sub(int *x, int *y);
</PRE>
</DIV>
<P> If a function mutates one of its parameters like this,</P>
<DIV class="code">
<PRE>
void negate(int *x) {
   *x = -(*x);
}
</PRE>
</DIV>
<P> you can use <TT>INOUT</TT> like this:</P>
<DIV class="code">
<PRE>
%include &quot;typemaps.i&quot;
...
void negate(int *INOUT);
</PRE>
</DIV>
<P> In Java, the input parameter is the first element in a 1 element
 array and is replaced by the output of the function. For example:</P>
<DIV class="code">
<PRE>
int[] neg = {3};
example.negate(neg);
System.out.println(&quot;Negative of 3 = &quot; + neg[0]);
</PRE>
</DIV>
<P> And no prizes for guessing the output:</P>
<DIV class="code">
<PRE>
Negative of 3 = -3
</PRE>
</DIV>
<P> These typemaps can also be applied to C++ references. The above
 examples would work the same if they had been defined using references
 instead of pointers. For example, the Java code to use the <TT>negate</TT>
 function would be the same if it were defined either as it is above:</P>
<DIV class="code">
<PRE>
void negate(int *INOUT);
</PRE>
</DIV>
<P> or using a reference:</P>
<DIV class="code">
<PRE>
void negate(int &amp;INOUT);
</PRE>
</DIV>
<P> Note: Since most Java primitive types are immutable and are passed
 by value, it is not possible to perform in-place modification of a type
 passed as a parameter.</P>
<P> Be aware that the primary purpose of the <TT>typemaps.i</TT> file is
 to support primitive datatypes. Writing a function like this</P>
<DIV class="code">
<PRE>
void foo(Bar *OUTPUT);
</PRE>
</DIV>
<P> will not have the intended effect since <TT>typemaps.i</TT> does not
 define an OUTPUT rule for <TT>Bar</TT>.</P>
<H3><A name="simple_pointers"></A>20.7.2 Simple pointers</H3>
<P> If you must work with simple pointers such as <TT>int *</TT> or <TT>
double *</TT> another approach to using <TT>typemaps.i</TT> is to use
 the <TT>cpointer.i</TT> pointer library file. For example:</P>
<DIV class="code">
<PRE>
%module example
%include &quot;cpointer.i&quot;

%inline %{
extern void add(int x, int y, int *result);
%}

%pointer_functions(int, intp);
</PRE>
</DIV>
<P> The <TT>%pointer_functions(type,name)</TT> macro generates five
 helper functions that can be used to create, destroy, copy, assign, and
 dereference a pointer. In this case, the functions are as follows:</P>
<DIV class="code">
<PRE>
int  *new_intp();
int  *copy_intp(int *x);
void  delete_intp(int *x);
void  intp_assign(int *x, int value);
int   intp_value(int *x);
</PRE>
</DIV>
<P> In Java, you would use the functions like this:</P>
<DIV class="code">
<PRE>
SWIGTYPE_p_int intPtr = example.new_intp();
example.add(3,4,intPtr);
int result = example.intp_value(intPtr);
System.out.println(&quot;3 + 4 = &quot; + result);
</PRE>
</DIV>
<P> If you replace <TT>%pointer_functions(int,intp)</TT> by <TT>
%pointer_class(int,intp)</TT>, the interface is more class-like.</P>
<DIV class="code">
<PRE>
intp intPtr = new intp();
example.add(3,4,intPtr.cast());
int result = intPtr.value();
System.out.println(&quot;3 + 4 = &quot; + result);
</PRE>
</DIV>
<P> See the <A href="#Library">SWIG Library</A> chapter for further
 details.</P>
<H3><A name="c_arrays"></A>20.7.3 Wrapping C arrays with Java arrays</H3>
<P> SWIG can wrap arrays in a more natural Java manner than the default
 by using the <TT>arrays_java.i</TT> library file. Let's consider an
 example:</P>
<DIV class="code">
<PRE>
%include &quot;arrays_java.i&quot;;
int array[4];
void populate(int x[]) {
    int i;
    for (i=0; i
<!--4; i++)
        x[i] = 100 + i;
}
&lt;/pre-->

</PRE>
</DIV>
<P> These one dimensional arrays can then be used as if they were Java
 arrays:</P>
<DIV class="code">
<PRE>
int[] array = new int[4];
example.populate(array);

System.out.print(&quot;array: &quot;);
for (int i=0; i&lt;array.length; i++)
    System.out.print(array[i] + &quot; &quot;);

example.setArray(array);

int[] global_array = example.getArray();

System.out.print(&quot;\nglobal_array: &quot;);
for (int i=0; i&lt;array.length; i++)
    System.out.print(global_array[i] + &quot; &quot;);
</PRE>
</DIV>
<P> Java arrays are always passed by reference, so any changes a
 function makes to the array will be seen by the calling function. Here
 is the output after running this code:</P>
<DIV class="code">
<PRE>
array: 100 101 102 103
global_array: 100 101 102 103
</PRE>
</DIV>
<P> Note that for assigning array variables the length of the C variable
 is used, so it is possible to use a Java array that is bigger than the
 C code will cope with. Only the number of elements in the C array will
 be used. However, if the Java array is not large enough then you are
 likely to get a segmentation fault or access violation, just like you
 would in C. When arrays are used in functions like <TT>populate</TT>,
 the size of the C array passed to the function is determined by the
 size of the Java array.</P>
<P> Please be aware that the typemaps in this library are not efficient
 as all the elements are copied from the Java array to a C array
 whenever the array is passed to and from JNI code. There is an
 alternative approach using the SWIG array library and this is covered
 in the next section.</P>
<H3><A name="unbounded_c_arrays"></A>20.7.4 Unbounded C Arrays</H3>
<P> Sometimes a C function expects an array to be passed as a pointer.
 For example,</P>
<DIV class="code">
<PRE>
int sumitems(int *first, int nitems) {
    int i, sum = 0;
    for (i = 0; i &lt; nitems; i++) {
        sum += first[i];
    }
    return sum;
}
</PRE>
</DIV>
<P> One of the ways to wrap this is to apply the Java array typemaps
 that come in the <TT>arrays_java.i</TT> library file:</P>
<DIV class="code">
<PRE>
%include &quot;arrays_java.i&quot;
%apply int[] {int *};
</PRE>
</DIV>
<P> The <TT>ANY</TT> size will ensure the typemap is applied to arrays
 of all sizes. You could narrow the typemap matching rules by specifying
 a particular array size. Now you can use a pure Java array and pass it
 to the C code:</P>
<DIV class="code">
<PRE>
int[] array = new int[10000000];          // Array of 10-million integers
for (int i=0; i&lt;array.length; i++) {      // Set some values
  array[i] = i;
}
int sum = example.sumitems(array,10000);
System.out.println(&quot;Sum = &quot; + sum);
</PRE>
</DIV>
<P> and the sum would be displayed:</P>
<DIV class="code">
<PRE>
Sum = 49995000
</PRE>
</DIV>
<P> This approach is probably the most natural way to use arrays.
 However, it suffers from performance problems when using large arrays
 as a lot of copying of the elements occurs in transferring the array
 from the Java world to the C++ world. An alternative approach to using
 Java arrays for C arrays is to use an alternative SWIG library file <TT>
carrays.i</TT>. This approach can be more efficient for large arrays as
 the array is accessed one element at a time. For example:</P>
<DIV class="code">
<PRE>
%include &quot;carrays.i&quot;
%array_functions(int, intArray);
</PRE>
</DIV>
<P> The <TT>%array_functions(type,name)</TT> macro generates four helper
 functions that can be used to create and destroy arrays and operate on
 elements. In this case, the functions are as follows:</P>
<DIV class="code">
<PRE>
int *new_intArray(int nelements);
void delete_intArray(int *x);
int intArray_getitem(int *x, int index);
void intArray_setitem(int *x, int index, int value);
</PRE>
</DIV>
<P> In Java, you would use the functions like this:</P>
<DIV class="code">
<PRE>
SWIGTYPE_p_int array = example.new_intArray(10000000);  // Array of 10-million integers
for (int i=0; i
<!--10000; i++) {                           // Set some values
    example.intArray_setitem(array,i,i);
}
int sum = example.sumitems(array,10000);
System.out.println(&quot;Sum = &quot; + sum);
&lt;/pre-->

</PRE>
</DIV>
<P> If you replace <TT>%array_functions(int,intp)</TT> by <TT>
%array_class(int,intp)</TT>, the interface is more class-like and a
 couple more helper functions are available for casting between the
 array and the type wrapper class.</P>
<DIV class="code">
<PRE>
%include &quot;carrays.i&quot;
%array_class(int, intArray);
</PRE>
</DIV>
<P> The <TT>%array_class(type, name)</TT> macro creates wrappers for an
 unbounded array object that can be passed around as a simple pointer
 like <TT>int *</TT> or <TT>double *</TT>. For instance, you will be
 able to do this in Java:</P>
<DIV class="code">
<PRE>
intArray array = new intArray(10000000);  // Array of 10-million integers
for (int i=0; i
<!--10000; i++) {             // Set some values
    array.setitem(i,i);
}
int sum = example.sumitems(array.cast(),10000);
System.out.println(&quot;Sum = &quot; + sum);
&lt;/pre-->

</PRE>
</DIV>
<P> The array &quot;object&quot; created by <TT>%array_class()</TT> does not
 encapsulate pointers inside a special array object. In fact, there is
 no bounds checking or safety of any kind (just like in C). Because of
 this, the arrays created by this library are extremely low-level
 indeed. You can't iterate over them nor can you even query their
 length. In fact, any valid memory address can be accessed if you want
 (negative indices, indices beyond the end of the array, etc.). Needless
 to say, this approach is not going to suit all applications. On the
 other hand, this low-level approach is extremely efficient and well
 suited for applications in which you need to create buffers, package
 binary data, etc.</P>
<H2><A name="java_typemaps"></A>20.8 Java typemaps</H2>
<P> This section describes how you can modify SWIG's default wrapping
 behavior for various C/C++ datatypes using the <TT>%typemap</TT>
 directive. You are advised to be familiar with the the material in the
 &quot;<A href="#Typemaps">Typemaps</A>&quot; chapter. While not absolutely
 essential knowledge, this section assumes some familiarity with the
 Java Native Interface (JNI). JNI documentation can be consulted either
 online at <A href="http://java.sun.com">Sun's Java web site</A> or from
 a good JNI book. The following two books are recommended:</P>
<UL>
<LI> Title: 'Essential JNI: Java Native Interface.' Author: Rob Gordon.
 Publisher: Prentice Hall. ISBN: 0-13-679895-0.</LI>
<LI> Title: 'The Java Native Interface: Programmer's Guide and
 Specification.' Author: Sheng Liang. Publisher: Addison-Wesley. ISBN:
 0-201-32577-2.</LI>
</UL>
<P> Before proceeding, it should be stressed that typemaps are not a
 required part of using SWIG---the default wrapping behavior is enough
 in most cases. Typemaps are only used if you want to change some aspect
 of the generated code.</P>
<H3><A name="default_primitive_type_mappings"></A>20.8.1 Default
 primitive type mappings</H3>
<P> The following table lists the default type mapping from Java to
 C/C++.</P>
<TABLE BORDER summary="Default primitive type mappings">
<TR><TD><B>C/C++ type</B></TD><TD><B>Java type</B></TD><TD><B>JNI type</B>
</TD></TR>
<TR><TD>bool
<BR> const bool &amp;</TD><TD>boolean</TD><TD>jboolean</TD></TR>
<TR><TD>char
<BR>const char &amp;</TD><TD>char</TD><TD>jchar</TD></TR>
<TR><TD>signed char
<BR>const signed char &amp;</TD><TD>byte</TD><TD>jbyte</TD></TR>
<TR><TD>unsigned char
<BR>const unsigned char &amp;</TD><TD>short</TD><TD>jshort</TD></TR>
<TR><TD>short
<BR>const short &amp;</TD><TD>short</TD><TD>jshort</TD></TR>
<TR><TD>unsigned short
<BR> const unsigned short &amp;</TD><TD>int</TD><TD>jint</TD></TR>
<TR><TD>int
<BR> const int &amp;</TD><TD>int</TD><TD>jint</TD></TR>
<TR><TD>unsigned int
<BR> const unsigned int &amp;</TD><TD>long</TD><TD>jlong</TD></TR>
<TR><TD>long
<BR>const long &amp;</TD><TD>int</TD><TD>jint</TD></TR>
<TR><TD>unsigned long
<BR>const unsigned long &amp;</TD><TD>long</TD><TD>jlong</TD></TR>
<TR><TD>long long
<BR> const long long &amp;</TD><TD>long</TD><TD>jlong</TD></TR>
<TR><TD>unsigned long long
<BR>const unsigned long long &amp;</TD><TD>java.math.BigInteger</TD><TD>
jobject</TD></TR>
<TR><TD>float
<BR>const float &amp;</TD><TD>float</TD><TD>jfloat</TD></TR>
<TR><TD>double
<BR> const double &amp;</TD><TD>double</TD><TD>jdouble</TD></TR>
<TR><TD>char *
<BR>char []</TD><TD>String</TD><TD>jstring</TD></TR>
</TABLE>
<P> Note that SWIG wraps the C <TT>char</TT> type as a character.
 Pointers and arrays of this type are wrapped as strings. The <TT>signed
 char</TT> type can be used if you want to treat <TT>char</TT> as a
 signed number rather than a character. Also note that all const
 references to primitive types are treated as if they are passed by
 value.</P>
<P> Given the following C function:</P>
<DIV class="code">
<PRE>
void func(unsigned short a, char *b, const long &amp;c, unsigned long long d);
</PRE>
</DIV>
<P> The module class method would be:</P>
<DIV class="code">
<PRE>
public static void func(int a, String b, int c, java.math.BigInteger d) {...}
</PRE>
</DIV>
<P> The intermediary JNI class would use the same types:</P>
<DIV class="code">
<PRE>
public final static native void func(int jarg1, String jarg2, int jarg3,
                                     java.math.BigInteger jarg4);
</PRE>
</DIV>
<P> and the JNI function would look like this:</P>
<DIV class="code">
<PRE>
JNIEXPORT void JNICALL Java_exampleJNI_func(JNIEnv *jenv, jclass jcls,
                jint jarg1, jstring jarg2, jint jarg3, jobject jarg4) {...}
</PRE>
</DIV>
<P> The mappings for C <TT>int</TT> and C <TT>long</TT> are appropriate
 for 32 bit applications which are used in the 32 bit JVMs. There is no
 perfect mapping between Java and C as Java doesn't support all the
 unsigned C data types. However, the mappings allow the full range of
 values for each C type from Java.</P>
<H3><A name="Java_default_non_primitive_typemaps"></A>20.8.2 Default
 typemaps for non-primitive types</H3>
<P> The previous section covered the primitive type mappings.
 Non-primitive types such as classes and structs are mapped using
 pointers on the C/C++ side and storing the pointer into a Java <TT>long</TT>
 variable which is held by the proxy class or type wrapper class. This
 applies whether the type is marshalled as a pointer, by reference or by
 value. It also applies for any unknown/incomplete types which use type
 wrapper classes.</P>
<P> So in summary, the C/C++ pointer to non-primitive types is cast into
 the 64 bit Java <TT>long</TT> type and therefore the JNI type is a <TT>
jlong</TT>. The Java type is either the proxy class or type wrapper
 class.</P>
<H3><A name="jvm64"></A>20.8.3 Sixty four bit JVMs</H3>
<P> If you are using a 64 bit JVM you may have to override the C long,
 but probably not C int default mappings. Mappings will be system
 dependent, for example long will need remapping on Unix LP64 systems
 (long, pointer 64 bits, int 32 bits), but not on Microsoft 64 bit
 Windows which will be using a P64 IL32 (pointer 64 bits and int, long
 32 bits) model. This may be automated in a future version of SWIG. Note
 that the Java write once run anywhere philosophy holds true for all
 pure Java code when moving to a 64 bit JVM. Unfortunately it won't of
 course hold true for JNI code.</P>
<H3><A name="what_is_typemap"></A>20.8.4 What is a typemap?</H3>
<P> A typemap is nothing more than a code generation rule that is
 attached to a specific C datatype. For example, to convert integers
 from Java to C, you might define a typemap like this:</P>
<DIV class="code">
<PRE>
%module example

%typemap(in) int {
  $1 = $input;
  printf(&quot;Received an integer : %d\n&quot;,  $1);
}
%inline %{
extern int fact(int nonnegative);
%}
</PRE>
</DIV>
<P> Typemaps are always associated with some specific aspect of code
 generation. In this case, the &quot;in&quot; method refers to the conversion of
 input arguments to C/C++. The datatype <TT>int</TT> is the datatype to
 which the typemap will be applied. The supplied C code is used to
 convert values. In this code a number of special variables prefaced by
 a <TT>$</TT> are used. The <TT>$1</TT> variable is a placeholder for a
 local variable of type <TT>int</TT>. The <TT>$input</TT> variable
 contains the Java data, the JNI <TT>jint</TT> in this case.</P>
<P> When this example is compiled into a Java module, it can be used as
 follows:</P>
<DIV class="code">
<PRE>
System.out.println(example.fact(6));
</PRE>
</DIV>
<P> and the output will be:</P>
<DIV class="code">
<PRE>
Received an integer : 6
720
</PRE>
</DIV>
<P> In this example, the typemap is applied to all occurrences of the <TT>
int</TT> datatype. You can refine this by supplying an optional
 parameter name. For example:</P>
<DIV class="code">
<PRE>
%module example

%typemap(in) int nonnegative {
  $1 = $input;
  printf(&quot;Received an integer : %d\n&quot;,  $1);
}

%inline %{
extern int fact(int nonnegative);
%}
</PRE>
</DIV>
<P> In this case, the typemap code is only attached to arguments that
 exactly match <TT>int nonnegative</TT>.</P>
<P> The application of a typemap to specific datatypes and argument
 names involves more than simple text-matching--typemaps are fully
 integrated into the SWIG C++ type-system. When you define a typemap for
 <TT>int</TT>, that typemap applies to <TT>int</TT> and qualified
 variations such as <TT>const int</TT>. In addition, the typemap system
 follows <TT>typedef</TT> declarations. For example:</P>
<DIV class="code">
<PRE>
%typemap(in) int nonnegative {
  $1 = $input;
  printf(&quot;Received an integer : %d\n&quot;,  $1);
}
%inline %{
typedef int Integer;
extern int fact(Integer nonnegative);    // Above typemap is applied
%}
</PRE>
</DIV>
<P> However, the matching of <TT>typedef</TT> only occurs in one
 direction. If you defined a typemap for <TT>Integer</TT>, it is not
 applied to arguments of type <TT>int</TT>.</P>
<P> Typemaps can also be defined for groups of consecutive arguments.
 For example:</P>
<DIV class="code">
<PRE>
%typemap(in) (char *str, int len) {
...
};

int count(char c, char *str, int len);
</PRE>
</DIV>
<P> When a multi-argument typemap is defined, the arguments are always
 handled as a single Java parameter. This allows the function to be used
 like this (notice how the length parameter is omitted):</P>
<DIV class="code">
<PRE>
int c = example.count('e',&quot;Hello World&quot;);
</PRE>
</DIV>
<H3><A name="typemaps_c_to_java_types"></A>20.8.5 Typemaps for mapping
 C/C++ types to Java types</H3>
<P> The typemaps available to the Java module include the common
 typemaps listed in the main typemaps section. There are a number of
 additional typemaps which are necessary for using SWIG with Java. The
 most important of these implement the mapping of C/C++ types to Java
 types:</P>
<BR> &nbsp;
<TABLE BORDER summary="Typemap mappings for C/C++ types to Java types">
<TR><TD><B>Typemap</B></TD><TD><B>Description</B></TD></TR>
<TR><TD>jni</TD><TD>JNI C types. These provide the default mapping of
 types from C/C++ to JNI for use in the JNI (C/C++) code.</TD></TR>
<TR><TD>jtype</TD><TD>Java intermediary types. These provide the default
 mapping of types from C/C++ to Java for use in the native functions in
 the intermediary JNI class. The type must be the equivalent Java type
 for the JNI C type specified in the &quot;jni&quot; typemap.</TD></TR>
<TR><TD>jstype</TD><TD>Java types. These provide the default mapping of
 types from C/C++ to Java for use in the Java module class, proxy
 classes and type wrapper classes.</TD></TR>
<TR><TD>javain</TD><TD>Conversion from jstype to jtype. These are Java
 code typemaps which transform the type used in the Java module class,
 proxy classes and type wrapper classes (as specified in the &quot;jstype&quot;
 typemap) to the type used in the Java intermediary JNI class (as
 specified in the &quot;jtype&quot; typemap). In other words the typemap provides
 the conversion to the native method call parameter types.</TD></TR>
<TR><TD>javaout</TD><TD>Conversion from jtype to jstype. These are Java
 code typemaps which transform the type used in the Java intermediary
 JNI class (as specified in the &quot;jtype&quot; typemap) to the Java type used
 in the Java module class, proxy classes and type wrapper classes (as
 specified in the &quot;jstype&quot; typemap). In other words the typemap provides
 the conversion from the native method call return type.</TD></TR>
<TR><TD>javadirectorin</TD><TD>Conversion from jtype to jstype for
 director methods. These are Java code typemaps which transform the type
 used in the Java intermediary JNI class (as specified in the &quot;jtype&quot;
 typemap) to the Java type used in the Java module class, proxy classes
 and type wrapper classes (as specified in the &quot;jstype&quot; typemap). This
 typemap provides the conversion for the parameters in the director
 methods when calling up from C++ to Java. See <A href="#java_directors_typemaps">
Director typemaps</A>.</TD></TR>
<TR><TD>javadirectorout</TD><TD>Conversion from jstype to jtype for
 director methods. These are Java code typemaps which transform the type
 used in the Java module class, proxy classes and type wrapper classes
 (as specified in the &quot;jstype&quot; typemap) to the type used in the Java
 intermediary JNI class (as specified in the &quot;jtype&quot; typemap). This
 typemap provides the conversion for the return type in the director
 methods when returning from the C++ to Java upcall. See <A href="#java_directors_typemaps">
Director typemaps</A>.</TD></TR>
<TR><TD>directorin</TD><TD>Conversion from C++ type to jni type for
 director methods. These are C++ typemaps which converts the parameters
 used in the C++ director method to the appropriate JNI intermediary
 type. The conversion is done in JNI code prior to calling the Java
 function from the JNI code. See <A href="#java_directors_typemaps">
Director typemaps</A>.</TD></TR>
</TABLE>
<P> If you are writing your own typemaps to handle a particular type,
 you will normally have to write a collection of them. The default
 typemaps are in &quot;<TT>java.swg</TT>&quot; and so might be a good place for
 finding typemaps to base any new ones on.</P>
<P> The &quot;jni&quot;, &quot;jtype&quot; and &quot;jstype&quot; typemaps are usually defined
 together to handle the Java to C/C++ type mapping. An &quot;in&quot; typemap
 should be accompanied by a &quot;javain&quot; typemap and likewise an &quot;out&quot;
 typemap by a &quot;javaout&quot; typemap. If an &quot;in&quot; typemap is written, a
 &quot;freearg&quot; and &quot;argout&quot; typemap may also need to be written as some
 types have a default &quot;freearg&quot; and/or &quot;argout&quot; typemap which may need
 overriding. The &quot;freearg&quot; typemap sometimes releases memory allocated
 by the &quot;in&quot; typemap. The &quot;argout&quot; typemap sometimes sets values in
 function parameters which are passed by reference in Java.</P>
<P> Note that the &quot;in&quot; typemap marshals the JNI type held in the &quot;jni&quot;
 typemap to the real C/C++ type and for the opposite direction, the
 &quot;out&quot; typemap marshals the real C/C++ type to the JNI type held in the
 &quot;jni&quot; typemap. For <A href="#Java_default_non_primitive_typemaps">
non-primitive types</A> the &quot;in&quot; and &quot;out&quot; typemaps are responsible for
 casting between the C/C++ pointer and the 64 bit <TT>jlong</TT> type.
 There is no portable way to cast a pointer into a 64 bit integer type
 and the approach taken by SWIG is mostly portable, but breaks C/C++
 aliasing rules. In summary, these rules state that a pointer to any
 type must never be dereferenced by a pointer to any other incompatible
 type. The following code snippet might aid in understand aliasing rules
 better:</P>
<DIV class="code">
<PRE>
    short a;
    short* pa = 0;
    int i = 0x1234;

    a = (short)i;    /* okay */
    a = *(short*)&amp;i; /* breaks aliasing rules */
</PRE>
</DIV>
<P> An email posting, <A href="http://mail-index.netbsd.org/tech-kern/2003/08/11/0001.html">
Aliasing, pointer casts and gcc 3.3</A> elaborates further on the
 subject. In SWIG, the &quot;in&quot; and &quot;out&quot; typemaps for pointers are
 typically</P>
<DIV class="code">
<PRE>
    %typemap(in) struct Foo * %{
      $1 = *(struct Foo **)&amp;$input; /* cast jlong into C ptr */
    %}
    %typemap(out) struct Bar * %{
      *(struct Bar **)&amp;$result = $1; /* cast C ptr into jlong */
    %} 
    struct Bar {...};
    struct Foo {...};
    struct Bar * FooBar(struct Foo *f);
</PRE>
</DIV>
<P> resulting in the following code which breaks the aliasing rules:</P>
<DIV class="code">
<PRE>
JNIEXPORT jlong JNICALL Java_exampleJNI_FooBar(JNIEnv *jenv, jclass jcls, jlong jarg1) {
  jlong jresult = 0 ;
  struct Foo *arg1 = (struct Foo *) 0 ;
  struct Bar *result = 0 ;
  
  (void)jenv;
  (void)jcls;
  
  arg1 = *(struct Foo **)&amp;jarg1; /* cast jlong into C ptr */
  
  result = (struct Bar *)FooBar(arg1);
  
  *(struct Bar **)&amp;jresult = result; /* cast C ptr into jlong */
  
  return jresult;
}
</PRE>
</DIV>
<P> If you are using gcc as your C compiler, you might get a
 &quot;dereferencing type-punned pointer will break strict-aliasing rules&quot;
 warning about this. Please see <A href="#compiling_dynamic">Compiling a
 dynamic module</A> to avoid runtime problems with these strict aliasing
 rules.</P>
<P> The default code generated by SWIG for the Java module comes from
 the typemaps in the &quot;<TT>java.swg</TT>&quot; library file which implements
 the <A href="#default_primitive_type_mappings">Default primitive type
 mappings</A> and <A href="#Java_default_non_primitive_typemaps">Default
 typemaps for non-primitive types</A> covered earlier. There are other
 type mapping typemaps in the Java library. These are listed below:</P>
<BR> &nbsp;
<TABLE BORDER summary="Java library typemap mappings">
<TR VALIGN="TOP"><TD><B>C Type</B></TD><TD><B>Typemap</B></TD><TD><B>
File</B></TD><TD><B>Kind</B></TD><TD><B>Java Type</B></TD><TD><B>
Function</B></TD></TR>
<TR><TD>primitive pointers and references</TD><TD>INPUT</TD><TD>
typemaps.i</TD><TD>input</TD><TD>Java basic types</TD><TD>Allows values
 to be used for C functions taking pointers for data input.</TD></TR>
<TR><TD>primitive pointers and references</TD><TD>OUTPUT</TD><TD>
typemaps.i</TD><TD>output</TD><TD>Java basic type arrays</TD><TD>Allows
 values held within an array to be used for C functions taking pointers
 for data output.</TD></TR>
<TR><TD>primitive pointers and references</TD><TD>INOUT</TD><TD>
typemaps.i</TD><TD>input
<BR>output</TD><TD>Java basic type arrays</TD><TD>Allows values held
 within an array to be used for C functions taking pointers for data
 input and output.</TD></TR>
<TR><TD>string
<BR> wstring</TD><TD>[unnamed]</TD><TD>std_string.i</TD><TD>input
<BR> output</TD><TD>String</TD><TD>Use for std::string mapping to Java
 String.</TD></TR>
<TR><TD>arrays of primitive types</TD><TD>[unnamed]</TD><TD>
arrays_java.i</TD><TD>input
<BR> output</TD><TD>arrays of primitive Java types</TD><TD>Use for
 mapping C arrays to Java arrays.</TD></TR>
<TR><TD>arrays of classes/structs/unions</TD><TD>JAVA_ARRAYSOFCLASSES
 macro</TD><TD>arrays_java.i</TD><TD>input
<BR> output</TD><TD>arrays of proxy classes</TD><TD>Use for mapping C
 arrays to Java arrays.</TD></TR>
<TR><TD>arrays of enums</TD><TD>ARRAYSOFENUMS</TD><TD>arrays_java.i</TD><TD>
input
<BR> output</TD><TD>int[]</TD><TD>Use for mapping C arrays to Java
 arrays (typeunsafe and simple enum wrapping approaches only).</TD></TR>
<TR VALIGN="TOP"><TD>char *</TD><TD>BYTE</TD><TD>various.i</TD><TD>input</TD><TD>
byte[]</TD><TD VALIGN="TOP">Java byte array is converted to char array</TD>
</TR>
<TR><TD>char **</TD><TD>STRING_ARRAY</TD><TD>various.i</TD><TD>input
<BR> output</TD><TD>String[]</TD><TD>Use for mapping NULL terminated
 arrays of C strings to Java String arrays</TD></TR>
</TABLE>
<H3><A name="typemap_attributes"></A>20.8.6 Java typemap attributes</H3>
<P> There is an additional typemap attribute that the Java module
 supports. This is the 'throws' attribute. The throws attribute is
 optional and specified after the typemap name and contains one or more
 comma separated classes for adding to the throws clause for any methods
 that use that typemap. It is analogous to the <A href="#exception_handling">
%javaexception</A> feature's throws attribute.</P>
<DIV class="code">
<PRE>
%typemap(typemapname, throws=&quot;ExceptionClass1, ExceptionClass2&quot;) type { ... }
</PRE>
</DIV>
<P> The attribute is necessary for supporting Java checked exceptions
 and can be added to just about any typemap. The list of typemaps
 include all the C/C++ (JNI) typemaps in the &quot;<A href="#Typemaps">
Typemaps</A>&quot; chapter and the Java specific typemaps listed in <A href="#typemaps_c_to_java_types">
the previous section</A>, barring the &quot;jni&quot;, &quot;jtype&quot; and &quot;jstype&quot;
 typemaps as they could never contain code to throw an exception.</P>
<P> The throws clause is generated for the proxy method as well as the
 JNI method in the JNI intermediary class. If a method uses more than
 one typemap and each of those typemaps have classes specified in the
 throws clause, the union of the exception classes is added to the
 throws clause ensuring there are no duplicate classes. See the <A href="#nan_exception_typemap">
NaN exception example</A> for further usage.</P>
<H3><A name="special_variables"></A>20.8.7 Java special variables</H3>
<P> The standard SWIG special variables are available for use within
 typemaps as described in the <A href="#Typemaps">Typemaps documentation</A>
, for example <TT>$1</TT>, <TT>$input</TT>,<TT>$result</TT> etc.</P>
<P> The Java module uses a few additional special variables:</P>
<P><B> <TT>$javaclassname</TT></B>
<BR> <TT>$javaclassname</TT> is similar to <TT>$1_type</TT>. It expands
 to the class name for use in Java. When wrapping a union, struct or
 class, it expands to the Java proxy class name. Otherwise it expands to
 the type wrapper class name. For example, <TT>$javaclassname</TT> is
 replaced by <TT>Foo</TT> when the wrapping a <TT>struct Foo</TT> or <TT>
struct Foo *</TT> and <TT>SWIGTYPE_p_unsigned_short</TT> is used for <TT>
unsigned short *</TT>.</P>
<P><B> <TT>$null</TT></B>
<BR> Used in input typemaps to return early from JNI functions that have
 either void or a non-void return type. Example:</P>
<DIV class="code">
<PRE>
%typemap(check) int * %{ 
  if (error) {
    SWIG_JavaThrowException(jenv, SWIG_JavaIndexOutOfBoundsException, &quot;Array element error&quot;);
    return $null;
  }
%}
</PRE>
</DIV>
<P> If the typemap gets put into a function with void as return, $null
 will expand to nothing:</P>
<DIV class="code">
<PRE>
JNIEXPORT void JNICALL Java_jnifn(...) {
    if (error) {
      SWIG_JavaThrowException(jenv, SWIG_JavaIndexOutOfBoundsException, &quot;Array element error&quot;);
      return ;
    }
  ...
}
</PRE>
</DIV>
<P> otherwise $null expands to<I> NULL</I></P>
<DIV class="code">
<PRE>
JNIEXPORT jobject JNICALL Java_jnifn(...) {
    if (error) {
      SWIG_JavaThrowException(jenv, SWIG_JavaIndexOutOfBoundsException, &quot;Array element error&quot;);
      return NULL;
    }
  ...
}
</PRE>
</DIV>
<P><B> <TT>$javainput, $jnicall and $owner</TT></B>
<BR> The $javainput special variable is used in &quot;javain&quot; typemaps and
 $jnicall and $owner are used in &quot;javaout&quot; typemaps. $jnicall is
 analogous to $action in %exception. It is replaced by the call to the
 native method in the intermediary JNI class. $owner is replaced by
 either <TT>true</TT> if %newobject has been used, otherwise <TT>false</TT>
. $javainput is analogous to the $input special variable. It is replaced
 by the parameter name.</P>
<P> Here is an example:</P>
<DIV class="code">
<PRE>
%typemap(javain) Class &quot;Class.getCPtr($javainput)&quot;
%typemap(javain) unsigned short &quot;$javainput&quot;
%typemap(javaout) Class * {
    return new Class($jnicall, $owner);
  }

%inline %{
    class Class {...};
    Class * bar(Class cls, unsigned short ush) { return new Class(); };
%}
</PRE>
</DIV>
<P> The generated proxy code is then:</P>
<DIV class="code">
<PRE>
public static Class bar(Class cls, int ush) {
  return new Class(exampleJNI.bar(Class.getCPtr(cls), ush), false);
}
</PRE>
</DIV>
<P> Here $javainput has been replaced by <TT>cls</TT> and <TT>ush</TT>.
 $jnicall has been replaced by the native method call, <TT>
exampleJNI.bar(...)</TT> and $owner has been replaced by <TT>false</TT>.
 If %newobject is used by adding the following at the beginning of our
 example:</P>
<DIV class="code">
<PRE>
%newobject bar(Class cls, unsigned short ush);
</PRE>
</DIV>
<P> The generated code constructs the return type using <TT>true</TT>
 indicating the proxy class <TT>Class</TT> is responsible for destroying
 the C++ memory allocated for it in <TT>bar</TT>:</P>
<DIV class="code">
<PRE>
public static Class bar(Class cls, int ush) {
  return new Class(exampleJNI.bar(Class.getCPtr(cls), ush), true);
}
</PRE>
</DIV>
<P><B> <TT>$static</TT></B>
<BR> This special variable expands to either<I> static</I> or nothing
 depending on whether the class is an inner Java class or not. It is
 used in the &quot;javaclassmodifiers&quot; typemap so that global classes can be
 wrapped as Java proxy classes and nested C++ classes/enums can be
 wrapped with the Java equivalent, that is, static inner proxy classes.</P>
<P><B> <TT>$jniinput, $javacall and $packagepath</TT></B>
<BR> These special variables are used in the directors typemaps. See <A href="#java_directors_typemaps">
Director specific typemaps</A> for details.</P>
<P><B> <TT>$module</TT></B>
<BR> This special variable expands to the module name, as specified by <TT>
%module</TT> or the <TT>-module</TT> commandline option.</P>
<P><B> <TT>$imclassname</TT></B>
<BR> This special variable expands to the intermediary class name.
 Usually this is the same as '$moduleJNI', unless the jniclassname
 attribute is specified in the <A href="#java_module_directive">%module
 directive</A>.</P>
<H3><A name="typemaps_for_c_and_c++"></A>20.8.8 Typemaps for both C and
 C++ compilation</H3>
<P> JNI calls must be written differently depending on whether the code
 is being compiled as C or C++. For example C compilation requires the
 pointer to a function pointer struct member syntax like</P>
<DIV class="code">
<PRE>
const jclass clazz = (*jenv)-&gt;FindClass(jenv, &quot;java/lang/String&quot;);
</PRE>
</DIV>
<P> whereas C++ code compilation of the same function call is a member
 function call using a class pointer like</P>
<DIV class="code">
<PRE>
const jclass clazz = jenv-&gt;FindClass(&quot;java/lang/String&quot;);
</PRE>
</DIV>
<P> To enable typemaps to be used for either C or C++ compilation, a set
 of JCALLx macros have been defined in Lib/java/javahead.swg, where x is
 the number of arguments in the C++ version of the JNI call. The above
 JNI calls would be written in a typemap like this</P>
<DIV class="code">
<PRE>
const jclass clazz = JCALL1(FindClass, jenv, &quot;java/lang/String&quot;);
</PRE>
</DIV>
<P> Note that the SWIG preprocessor expands these into the appropriate C
 or C++ JNI calling convention. The C calling convention is emitted by
 default and the C++ calling convention is emitted when using the -c++
 SWIG commandline option. If you do not intend your code to be targeting
 both C and C++ then your typemaps can use the appropriate JNI calling
 convention and need not use the JCALLx macros.</P>
<H3><A name="java_code_typemaps"></A>20.8.9 Java code typemaps</H3>
<P> Most of SWIG's typemaps are used for the generation of C/C++ code.
 The typemaps in this section are used solely for the generation of Java
 code. Elements of proxy classes and type wrapper classes come from the
 following typemaps (the defaults).</P>
<P><TT>%typemap(javabase)</TT></P>
<DIV class="indent"> base (extends) for Java class: empty default</DIV>
<P><TT>%typemap(javabody)</TT></P>
<DIV class="indent"> the essential support body for proxy classes (proxy
 base classes only), typewrapper classes and enum classes. Default
 contains extra constructors, memory ownership control member variables
 (<TT>swigCMemOwn</TT>, <TT>swigCPtr</TT>), the <TT>getCPtr</TT> method
 etc.</DIV>
<P><TT>%typemap(javabody_derived)</TT></P>
<DIV class="indent"> the essential support body for proxy classes
 (derived classes only). Same as &quot;javabody&quot; typemap, but only used for
 proxy derived classes.</DIV>
<P><TT>%typemap(javaclassmodifiers)</TT></P>
<DIV class="indent"> class modifiers for the Java class: default is
 &quot;public class&quot;</DIV>
<P><TT>%typemap(javacode)</TT></P>
<DIV class="indent"> Java code is copied verbatim to the Java class:
 empty default</DIV>
<P><TT>%typemap(javadestruct, methodname=&quot;delete&quot;)</TT>
<BR></P>
<DIV class="indent"> destructor wrapper - the <TT>delete()</TT> method
 (proxy classes only), used for all proxy classes except those which
 have a base class : default calls C++ destructor (or frees C memory)
 and resets <TT>swigCPtr</TT> and <TT>swigCMemOwn</TT> flags
<BR>
<BR> Note that the <TT>delete()</TT> method name is configurable and is
 specified by the <TT>methodname</TT> attribute.</DIV>
<P><TT>%typemap(javadestruct_derived, methodname=&quot;delete&quot;)</TT></P>
<DIV class="indent"> destructor wrapper - the <TT>delete()</TT> method
 (proxy classes only), same as &quot;javadestruct&quot; but only used for derived
 proxy classes : default calls C++ destructor (or frees C memory) and
 resets <TT>swigCPtr</TT> and <TT>swigCMemOwn</TT> flags
<BR>
<BR> Note that the <TT>delete()</TT> method name is configurable and is
 specified by the <TT>methodname</TT> attribute.</DIV>
<P><TT>%typemap(javaimports)</TT></P>
<DIV class="indent"> import statements for Java class: empty default</DIV>
<P><TT>%typemap(javainterfaces)</TT></P>
<DIV class="indent"> interfaces (extends) for Java class: empty default</DIV>
<P><TT>%typemap(javafinalize)</TT></P>
<DIV class="indent"> the <TT>finalize()</TT> method (proxy classes
 only): default calls the <TT>delete()</TT> method</DIV>
<P><B> Compatibility Note:</B> In SWIG-1.3.21 and earlier releases,
 typemaps called &quot;javagetcptr&quot; and &quot;javaptrconstructormodifiers&quot; were
 available. These are deprecated and the &quot;javabody&quot; typemap can be used
 instead.</P>
<P> In summary the contents of the typemaps make up a proxy class like
 this:</P>
<DIV class="code">
<PRE>
[ javaimports typemap ]
[ javaclassmodifiers typemap ] javaclassname extends [ javabase typemap ]
                                             implements [ javainterfaces typemap ] {
[ javabody or javabody_derived typemap ]
[ javafinalize typemap ]
public void <I>delete</I>() [ javadestruct OR javadestruct_derived typemap ]
[ javacode typemap ]
... proxy functions ...
}
</PRE>
</DIV>
<P> Note the <TT><I>delete</I>()</TT> methodname is configurable, see
 &quot;javadestruct&quot; and &quot;javadestruct_derived&quot; typemaps above.</P>
<P> The type wrapper class is similar in construction:</P>
<DIV class="code">
<PRE>
[ javaimports typemap ]
[ javaclassmodifiers typemap ] javaclassname extends [ javabase typemap ]
                                             implements [ javainterfaces typemap ] {
[ javabody typemap ]
[ javacode typemap ]
}
</PRE>
</DIV>
<P>The enum class is also similar in construction:</P>
<DIV class="code">
<PRE>
[ javaimports typemap ]
[ javaclassmodifiers typemap ] javaclassname extends [ javabase typemap ]
                                             implements [ javainterfaces typemap ] {
... Enum values ...
[ javabody typemap ]
[ javacode typemap ]
}
</PRE>
</DIV>
<P> The &quot;javaimports&quot; typemap is ignored if the enum class is wrapped by
 an inner Java class, that is when wrapping an enum declared within a
 C++ class.</P>
<P> The defaults can be overridden to tailor these classes. Here is an
 example which will change the <TT>getCPtr</TT> method and constructor
 from the default protected access to public access. This has a
 practical application if you are invoking SWIG more than once and
 generating the wrapped classes into different packages in each
 invocation. If the classes in one package are using the classes in
 another package, then these methods need to be public.</P>
<DIV class="code">
<PRE>
%typemap(javabody) SWIGTYPE %{
  private long swigCPtr;
  protected boolean swigCMemOwn;

  public $javaclassname(long cPtr, boolean cMemoryOwn) {
    swigCMemOwn = cMemoryOwn;
    swigCPtr = cPtr;
  }

  public static long getCPtr($javaclassname obj) {
    return (obj == null) ? 0 : obj.swigCPtr;
  }
%}
</PRE>
</DIV>
<P> The typemap code is the same that is in &quot;<TT>java.swg</TT>&quot;, barring
 the two method modifiers. Note that <TT>SWIGTYPE</TT> will target all
 proxy classes, but not the type wrapper classes. Also the above typemap
 is only used for proxy classes that are potential base classes. To
 target proxy classes that are derived from a wrapped class as well, the
 &quot;javabody_derived&quot; typemap should also be overridden.</P>
<P> For the typemap to be used in all type wrapper classes, all the
 different types that type wrapper classes could be used for should be
 targeted:</P>
<DIV class="code">
<PRE>
%typemap(javabody) SWIGTYPE *, SWIGTYPE &amp;, SWIGTYPE [], SWIGTYPE (CLASS::*) %{
  private long swigCPtr;

  public $javaclassname(long cPtr, boolean bFutureUse) {
    swigCPtr = cPtr;
  }

  protected $javaclassname() {
    swigCPtr = 0;
  }

  public static long getCPtr($javaclassname obj) {
    return (obj == null) ? 0 : obj.swigCPtr;
  }
%}
</PRE>
</DIV>
<P> Again this is the same that is in &quot;<TT>java.swg</TT>&quot;, barring the
 method modifier for <TT>getCPtr</TT>.</P>
<H3><A name="java_directors_typemaps"></A>20.8.10 Director specific
 typemaps</H3>
<P> The Java directors feature requires the &quot;javadirectorin&quot;,
 &quot;javadirectorout&quot; and the &quot;directorin&quot; typemaps in order to work
 properly. The &quot;javapackage&quot; typemap is an optional typemap used to
 identify the Java package path for individual SWIG generated proxy
 classes.</P>
<P><TT>%typemap(directorin)</TT></P>
<DIV class="indent">
<P> The &quot;directorin&quot; typemap is used for converting arguments in the C++
 director class to the appropriate JNI type before the upcall to Java.
 This typemap also specifies the JNI field descriptor for the type in
 the &quot;descriptor&quot; attribute. For example, integers are converted as
 follows:</P>
<DIV class="code">
<PRE>
%typemap(directorin,descriptor=&quot;I&quot;) int &quot;$input = (jint) $1;&quot;
</PRE>
</DIV>
<P> <CODE>$input</CODE> is the SWIG name of the JNI temporary variable
 passed to Java in the upcall. The <CODE>descriptor=&quot;I&quot;</CODE> will put
 an <CODE>I</CODE> into the JNI field descriptor that identifies the
 Java method that will be called from C++. For more about JNI field
 descriptors and their importance, refer to the <A href="#java_typemaps">
JNI documentation mentioned earlier</A>. A typemap for C character
 strings is:</P>
<DIV class="code">
<PRE>
%typemap(directorin,descriptor=&quot;Ljava/lang/String;&quot;) char *
  %{ $input = jenv-&gt;NewStringUTF($1); %}
</PRE>
</DIV>
<P> User-defined types have the default &quot;descriptor&quot; attribute &quot;<CODE>
L$packagepath/$javaclassname;</CODE>&quot; where <CODE>$packagepath</CODE> is
 the package name passed from the SWIG command line and <CODE>
$javaclassname</CODE> is the Java proxy class' name. If the <TT>-package</TT>
 commandline option is not used to specify the package, then
 '$packagepath/' will be removed from the resulting output JNI field
 descriptor.<B> Do not forget the terminating ';' for JNI field
 descriptors starting with 'L'.</B> If the ';' is left out, Java will
 generate a &quot;method not found&quot; runtime error.</P>
</DIV>
<P><TT>%typemap(javadirectorin)</TT></P>
<DIV class="indent">
<P> Conversion from jtype to jstype for director methods. These are Java
 code typemaps which transform the type used in the Java intermediary
 JNI class (as specified in the &quot;jtype&quot; typemap) to the Java type used
 in the Java module class, proxy classes and type wrapper classes (as
 specified in the &quot;jstype&quot; typemap). This typemap provides the
 conversion for the parameters in the director methods when calling up
 from C++ to Java.</P>
<P> For primitive types, this typemap is usually specified as:</P>
<DIV class="code">
<PRE>
%typemap(javadirectorin) int &quot;$jniinput&quot;
</PRE>
</DIV>
<P> The <CODE>$jniinput</CODE> special variable is analogous to <CODE>
$javainput</CODE> special variable. It is replaced by the input
 parameter name.</P>
</DIV>
<P><TT>%typemap(javadirectorout)</TT></P>
<DIV class="indent">
<P> Conversion from jstype to jtype for director methods. These are Java
 code typemaps which transform the type used in the Java module class,
 proxy classes and type wrapper classes (as specified in the &quot;jstype&quot;
 typemap) to the type used in the Java intermediary JNI class (as
 specified in the &quot;jtype&quot; typemap). This typemap provides the conversion
 for the return type in the director methods when returning from the C++
 to Java upcall.</P>
<P> For primitive types, this typemap is usually specified as:</P>
<DIV class="code">
<PRE>
%typemap(javadirectorout) int &quot;$javacall&quot;
</PRE>
</DIV>
<P> The <CODE>$javacall</CODE> special variable is analogous to the <CODE>
$jnicall</CODE> special variable. It is replaced by the call to the
 target Java method. The target method is the method in the Java proxy
 class which overrides the virtual C++ method in the C++ base class.</P>
</DIV>
<P><TT>%typemap(javapackage)</TT></P>
<DIV class="indent">
<P> The &quot;javapackage&quot; typemap is optional; it serves to identify a
 class's Java package. This typemap should be used in conjunction with
 classes that are defined outside of the current SWIG interface file.
 For example:</P>
<DIV class="code">
<PRE>
// class Foo is handled in a different interface file:
%import &quot;Foo.i&quot;

%feature(&quot;director&quot;) Example;

%inline {
  class Bar { };

  class Example {
  public:
    virtual ~Example();
    void     ping(Foo *arg1, Bar *arg2);
  };
}
</PRE>
</DIV>
<P> Assume that the Foo class is part of the Java package<I>
 com.wombat.foo</I> but the above interface file is part of the Java
 package<I> com.wombat.example</I>. Without the &quot;javapackage&quot; typemap,
 SWIG will assume that the Foo class belongs to<I> com.wombat.example</I>
 class. The corrected interface file looks like:</P>
<DIV class="code">
<PRE>
// class Foo is handled in a different interface file:
%import &quot;Foo.i&quot;
%typemap(&quot;javapackage&quot;) Foo, Foo *, Foo &amp; &quot;com.wombat.foo&quot;;
%feature(&quot;director&quot;) Example;

%inline {
  class Bar { };

  class Example {
  public:
    virtual ~Example();
    void     ping(Foo *arg1, Bar *arg2);
  };
}
</PRE>
</DIV>
<P> SWIG looks up the package based on the<B> actual</B> type (plain
 Foo, Foo pointer and Foo reference), so it is important to associate
 all three types with the desired package. Practically speaking, you
 should create a separate SWIG interface file, which is %import-ed into
 each SWIG interface file, when you have multiple Java packages. Note
 the helper macros below, <CODE>OTHER_PACKAGE_SPEC</CODE> and <CODE>
ANOTHER_PACKAGE_SPEC</CODE>, which reduce the amount of extra typing. &quot;<CODE>
TYPE...</CODE>&quot; is useful when passing templated types to the macro,
 since multiargument template types appear to the SWIG preprocessor as
 multiple macro arguments.</P>
<DIV class="code">
<PRE>
%typemap(&quot;javapackage&quot;) SWIGTYPE, SWIGTYPE *, SWIGTYPE &amp;
                                            &quot;package.for.most.classes&quot;;

%define OTHER_PACKAGE_SPEC(TYPE...)
%typemap(&quot;javapackage&quot;) TYPE, TYPE *, TYPE &amp; &quot;package.for.other.classes&quot;;
%enddef

%define ANOTHER_PACKAGE_SPEC(TYPE...)
%typemap(&quot;javapackage&quot;) TYPE, TYPE *, TYPE &amp; &quot;package.for.another.set&quot;;
%enddef

OTHER_PACKAGE_SPEC(Package_2_class_one)
ANOTHER_PACKAGE_SPEC(Package_3_class_two)
/* etc */
</PRE>
</DIV>
<P> The basic strategy here is to provide a default package typemap for
 the majority of the classes, only providing &quot;javapackage&quot; typemaps for
 the exceptions.</P>
</DIV>
<H2><A name="typemap_examples"></A>20.9 Typemap Examples</H2>
<P> This section includes a few examples of typemaps. For more examples,
 you might look at the files &quot;<TT>java.swg</TT>&quot; and &quot;<TT>typemaps.i</TT>
&quot; in the SWIG library.</P>
<H3><A name="simpler_enum_classes"></A>20.9.1 Simpler Java enums for
 enums without initializers</H3>
<P> The default <A href="#proper_enums_classes">Proper Java enums</A>
 approach to wrapping enums is somewhat verbose. This is to handle all
 possible C/C++ enums, in particular enums with initializers. The
 generated code can be simplified if the enum being wrapped does not
 have any initializers.</P>
<P> The following shows how to remove the support methods that are
 generated by default and instead use the methods in the Java enum base
 class <TT>java.lang.Enum</TT> and <TT>java.lang.Class</TT> for
 marshalling enums between C/C++ and Java. The type used for the
 typemaps below is <TT>enum SWIGTYPE</TT> which is the default type used
 for all enums. The &quot;enums.swg&quot; file should be examined in order to see
 the original overridden versions of the typemaps.</P>
<DIV class="code">
<PRE>
%include &quot;enums.swg&quot;

%typemap(javain) enum SWIGTYPE &quot;$javainput.ordinal()&quot;
%typemap(javaout) enum SWIGTYPE {
    return $javaclassname.class.getEnumConstants()[$jnicall];
  }
%typemap(javabody) enum SWIGTYPE &quot;&quot;

%inline %{
  enum HairType { blonde, ginger, brunette };
  void setHair(HairType h);
  HairType getHair();
%}
</PRE>
</DIV>
<P> SWIG will generate the following Java enum, which is somewhat
 simpler than the default:</P>
<DIV class="code">
<PRE>
public enum HairType {
  blonde,
  ginger,
  brunette;
}
</PRE>
</DIV>
<P> and the two Java proxy methods will be:</P>
<DIV class="code">
<PRE>
public static void setHair(HairType h) {
  exampleJNI.setHair(h.ordinal());
}

public static HairType getHair() {
  return HairType.class.getEnumConstants()[exampleJNI.getHair()];
}
</PRE>
</DIV>
<P> For marshalling Java enums to C/C++ enums, the <TT>ordinal</TT>
 method is used to convert the Java enum into an integer value for
 passing to the JNI layer, see the &quot;javain&quot; typemap. For marshalling
 C/C++ enums to Java enums, the C/C++ enum value is cast to an integer
 in the C/C++ typemaps (not shown). This integer value is then used to
 index into the array of enum constants that the Java language provides.
 See the <TT>getEnumConstants</TT> method in the &quot;javaout&quot; typemap.</P>
<P> These typemaps can often be used as the default for wrapping enums
 as in many cases there won't be any enum initializers. In fact a good
 strategy is to always use these typemaps and to specifically handle
 enums with initializers using %apply. This would be done by using the
 original versions of these typemaps in &quot;enums.swg&quot; under another
 typemap name for applying using %apply.</P>
<H3><A name="exception_typemap"></A>20.9.2 Handling C++ exception
 specifications as Java exceptions</H3>
<P> This example demonstrates various ways in which C++ exceptions can
 be tailored and converted into Java exceptions. Let's consider a simple
 file class <TT>SimpleFile</TT> and an exception class <TT>FileException</TT>
 which it may throw on error:</P>
<DIV class="code">
<PRE>
%include &quot;std_string.i&quot; // for std::string typemaps
#include &lt;string&gt;

class FileException {
  std::string message;
public:
  FileException(const std::string&amp; msg) : message(msg) {}
  std::string what() {
    return message;
  }
};

class SimpleFile {
  std::string filename;
public:
  SimpleFile(const std::string&amp; filename) : filename(filename) {}
  void open() throw(FileException) {
  ...
  }
};
</PRE>
</DIV>
<P> As the <TT>open</TT> method has a C++ exception specification, SWIG
 will parse this and know that the method can throw an exception. The <A href="#throws_typemap">
&quot;throws&quot; typemap</A> is then used when SWIG encounters an exception
 specification. The default generic &quot;throws&quot; typemap looks like this:</P>
<DIV class="code">
<PRE>
%typemap(throws) SWIGTYPE, SWIGTYPE &amp;, SWIGTYPE *, SWIGTYPE [ANY] %{
  SWIG_JavaThrowException(jenv, SWIG_JavaRuntimeException,
                          &quot;C++ $1_type exception thrown&quot;);
  return $null;
%}
</PRE>
</DIV>
<P> Basically SWIG will generate a C++ try catch block and the body of
 the &quot;throws&quot; typemap constitutes the catch block. The above typemap
 calls a SWIG supplied method which throws a <TT>
java.lang.RuntimeException</TT>. This exception class is a runtime
 exception and therefore not a checked exception. If, however, we wanted
 to throw a checked exception, say <TT>java.io.IOException</TT>, then we
 could use the following typemap:</P>
<DIV class="code">
<PRE>
%typemap(throws, throws=&quot;java.io.IOException&quot;) FileException {
  jclass excep = jenv-&gt;FindClass(&quot;java/io/IOException&quot;);
  if (excep)
    jenv-&gt;ThrowNew(excep, $1.what().c_str());
  return $null;
}
</PRE>
</DIV>
<P> Note that this typemap uses the 'throws' <A href="#typemap_attributes">
typemap attribute</A> to ensure a throws clause is generated. The
 generated proxy method then specifies the checked exception by
 containing <TT>java.io.IOException</TT> in the throws clause:</P>
<DIV class="code">
<PRE>
public class SimpleFile {
  ...
  public void open() throws java.io.IOException { ... }
}
</PRE>
</DIV>
<P> Lastly, if you don't want to map your C++ exception into one of the
 standard Java exceptions, the C++ class can be wrapped and turned into
 a custom Java exception class. If we go back to our example, the first
 thing we must do is get SWIG to wrap <TT>FileException</TT> and ensure
 that it derives from <TT>java.lang.Exception</TT>. Additionally, we
 might want to override the <TT>java.lang.Exception.getMessage()</TT>
 method. The typemaps to use then are as follows:</P>
<DIV class="code">
<PRE>
%typemap(javabase) FileException &quot;java.lang.Exception&quot;;
%typemap(javacode) FileException %{
  public String getMessage() {
    return what();
  }
%}
</PRE>
</DIV>
<P> This generates:</P>
<DIV class="code">
<PRE>
public class FileException extends java.lang.Exception {
  ...
  public String getMessage() {
    return what();
  }

  public FileException(String msg) { ... }

  public String what() {
    return exampleJNI.FileException_what(swigCPtr);
  }
}
</PRE>
</DIV>
<P> We could alternatively have used <TT>%rename</TT> to rename <TT>
what()</TT> into <TT>getMessage()</TT>.</P>
<H3><A name="nan_exception_typemap"></A>20.9.3 NaN Exception - exception
 handling for a particular type</H3>
<P> A Java exception can be thrown from any Java or JNI code. Therefore,
 as most typemaps contain either Java or JNI code, just about any
 typemap could throw an exception. The following example demonstrates
 exception handling on a type by type basis by checking for 'Not a
 number' (NaN) whenever a parameter of type <TT>float</TT> is wrapped.</P>
<P> Consider the following C++ code:</P>
<DIV class="code">
<PRE>
bool calculate(float first, float second);
</PRE>
</DIV>
<P> To validate every <TT>float</TT> being passed to C++, we could
 preceed the code being wrapped by the following typemap which throws a
 runtime exception whenever the <TT>float</TT> is 'Not a Number':</P>
<DIV class="code">
<PRE>
%module example
%typemap(javain) float &quot;$module.CheckForNaN($javainput)&quot;
%pragma(java) modulecode=%{
  /** Simply returns the input value unless it is not a number,
      whereupon an exception is thrown. */
  static protected float CheckForNaN(float num) {
    if (Float.isNaN(num))
      throw new RuntimeException(&quot;Not a number&quot;);
    return num;
  }
%}
</PRE>
</DIV>
<P> Note that the <TT>CheckForNaN</TT> support method has been added to
 the module class using the <TT>modulecode</TT> pragma. The following
 shows the generated code of interest:</P>
<DIV class="code">
<PRE>
public class example {
  ...

  /** Simply returns the input value unless it is not a number,
      whereupon an exception is thrown. */
  static protected float CheckForNaN(float num) {
    if (Float.isNaN(num))
      throw new RuntimeException(&quot;Not a number&quot;);
    return num;
  }

  public static boolean calculate(float first, float second) {
    return exampleJNI.calculate(example.CheckForNaN(first), example.CheckForNaN(second));
  }
}
</PRE>
</DIV>
<P> Note that the &quot;javain&quot; typemap is used for every occurrence of a <TT>
float</TT> being used as an input. Of course, we could have targetted
 the typemap at a particular parameter by using <TT>float first</TT>,
 say, instead of just <TT>float</TT>. If we decide that what we actually
 want is a checked exception instead of a runtime exception, we can
 change this easily enough. The proxy method that uses <TT>float</TT> as
 an input, must then add the exception class to the throws clause. SWIG
 can handle this as it supports the 'throws' <A href="#typemap_attributes">
typemap attribute</A> for specifying classes for the throws clause. Thus
 we can modify the pragma and the typemap for the throws clause:</P>
<DIV class="code">
<PRE>
%typemap(javain, throws=&quot;java.lang.Exception&quot;) float &quot;$module.CheckForNaN($javainput)&quot;
%pragma(java) modulecode=%{
  /** Simply returns the input value unless it is not a number,
      whereupon an exception is thrown. */
  static protected float CheckForNaN(float num) throws java.lang.Exception {
    if (Float.isNaN(num))
      throw new RuntimeException(&quot;Not a number&quot;);
    return num;
  }
%}
</PRE>
</DIV>
<P> The <TT>calculate</TT> method now has a throws clause and even
 though the typemap is used twice for both <TT>float first</TT> and <TT>
float second</TT>, the throws clause contains a single instance of <TT>
java.lang.Exception</TT>:</P>
<DIV class="code">
<PRE>
public class example {
  ...

  /** Simply returns the input value unless it is not a number,
      whereupon an exception is thrown. */
  static protected float CheckForNaN(float num) throws java.lang.Exception {
    if (Float.isNaN(num))
      throw new RuntimeException(&quot;Not a number&quot;);
    return num;
  }

  public static boolean calculate(float first, float second) throws java.lang.Exception {
    return exampleJNI.calculate(example.CheckForNaN(first), example.CheckForNaN(second));
  }
}
</PRE>
</DIV>
<P> If we were a martyr to the JNI cause, we could replace the succinct
 code within the &quot;javain&quot; typemap with a few pages of JNI code. If we
 had, we would have put it in the &quot;in&quot; typemap which, like all JNI and
 Java typemaps, also supports the 'throws' attribute.</P>
<H3><A name="converting_java_string_arrays"></A>20.9.4 Converting Java
 String arrays to char **</H3>
<P> A common problem in many C programs is the processing of command
 line arguments, which are usually passed in an array of NULL terminated
 strings. The following SWIG interface file allows a Java String array
 to be used as a <TT>char **</TT> object.</P>
<DIV class="code">
<PRE>
%module example

/* This tells SWIG to treat char ** as a special case when used as a parameter
   in a function call */
%typemap(in) char ** (jint size) {
    int i = 0;
    size = (*jenv)-&gt;GetArrayLength(jenv, $input);
    $1 = (char **) malloc((size+1)*sizeof(char *));
    /* make a copy of each string */
    for (i = 0; i&lt;size; i++) {
        jstring j_string = (jstring)(*jenv)-&gt;GetObjectArrayElement(jenv, $input, i);
        const char * c_string = (*jenv)-&gt;GetStringUTFChars(jenv, j_string, 0);
        $1[i] = malloc(strlen((c_string)+1)*sizeof(const char *));
        strcpy($1[i], c_string);
        (*jenv)-&gt;ReleaseStringUTFChars(jenv, j_string, c_string);
        (*jenv)-&gt;DeleteLocalRef(jenv, j_string);
    }
    $1[i] = 0;
}

/* This cleans up the memory we malloc'd before the function call */
%typemap(freearg) char ** {
    int i;
    for (i=0; i&lt;size$argnum-1; i++)
      free($1[i]);
    free($1);
}

/* This allows a C function to return a char ** as a Java String array */
%typemap(out) char ** {
    int i;
    int len=0;
    jstring temp_string;
    const jclass clazz = (*jenv)-&gt;FindClass(jenv, &quot;java/lang/String&quot;);

    while ($1[len]) len++;    
    jresult = (*jenv)-&gt;NewObjectArray(jenv, len, clazz, NULL);
    /* exception checking omitted */

    for (i=0; i&lt;len; i++) {
      temp_string = (*jenv)-&gt;NewStringUTF(jenv, *result++);
      (*jenv)-&gt;SetObjectArrayElement(jenv, jresult, i, temp_string);
      (*jenv)-&gt;DeleteLocalRef(jenv, temp_string);
    }
}

/* These 3 typemaps tell SWIG what JNI and Java types to use */
%typemap(jni) char ** &quot;jobjectArray&quot;
%typemap(jtype) char ** &quot;String[]&quot;
%typemap(jstype) char ** &quot;String[]&quot;

/* These 2 typemaps handle the conversion of the jtype to jstype typemap type
   and visa versa */
%typemap(javain) char ** &quot;$javainput&quot;
%typemap(javaout) char ** {
    return $jnicall;
  }

/* Now a few test functions */
%inline %{

int print_args(char **argv) {
    int i = 0;
    while (argv[i]) {
         printf(&quot;argv[%d] = %s\n&quot;, i, argv[i]);
         i++;
    }
    return i;
}

char **get_args() {
  static char *values[] = { &quot;Dave&quot;, &quot;Mike&quot;, &quot;Susan&quot;, &quot;John&quot;, &quot;Michelle&quot;, 0};
  return &amp;values[0];
}

%}
</PRE>
</DIV>
<P> Note that the 'C' JNI calling convention is used. Checking for any
 thrown exceptions after JNI function calls has been omitted. When this
 module is compiled, our wrapped C functions can be used by the
 following Java program:</P>
<DIV class="code">
<PRE>
// File main.java

public class main {

  static {
    try {
&nbsp;    System.loadLibrary(&quot;example&quot;);
    } catch (UnsatisfiedLinkError e) {
      System.err.println(&quot;Native code library failed to load. &quot; + e);
      System.exit(1);
    }
  }

  public static void main(String argv[]) {
    String animals[] = {&quot;Cat&quot;,&quot;Dog&quot;,&quot;Cow&quot;,&quot;Goat&quot;};
    example.print_args(animals);
    String args[] = example.get_args();
    for (int i=0; i&lt;args.length; i++)
        System.out.println(i + &quot;:&quot; + args[i]);
  }
}
</PRE>
</DIV>
<P> When compiled and run we get:</P>
<DIV class="code">
<PRE>
$ java main
argv[0] = Cat
argv[1] = Dog
argv[2] = Cow
argv[3] = Goat
0:Dave
1:Mike
2:Susan
3:John
4:Michelle
</PRE>
</DIV>
<P> In the example, a few different typemaps are used. The &quot;in&quot; typemap
 is used to receive an input argument and convert it to a C array. Since
 dynamic memory allocation is used to allocate memory for the array, the
 &quot;freearg&quot; typemap is used to later release this memory after the
 execution of the C function. The &quot;out&quot; typemap is used for function
 return values. Lastly the &quot;jni&quot;, &quot;jtype&quot; and &quot;jstype&quot; typemaps are also
 required to specify what Java types to use.</P>
<H3><A name="expanding_java_object"></A>20.9.5 Expanding a Java object
 to multiple arguments</H3>
<P> Suppose that you had a collection of C functions with arguments such
 as the following:</P>
<DIV class="code">
<PRE>
int foo(int argc, char **argv);
</PRE>
</DIV>
<P> In the previous example, a typemap was written to pass a Java String
 array as the <TT>char **argv</TT>. This allows the function to be used
 from Java as follows:</P>
<DIV class="code">
<PRE>
example.foo(4, new String[]{&quot;red&quot;, &quot;green&quot;, &quot;blue&quot;, &quot;white&quot;});
</PRE>
</DIV>
<P> Although this works, it's a little awkward to specify the argument
 count. To fix this, a multi-argument typemap can be defined. This is
 not very difficult--you only have to make slight modifications to the
 previous example's typemaps:</P>
<DIV class="code">
<PRE>
%typemap(in) (int argc, char **argv) {
    int i = 0;
    $1 = (*jenv)-&gt;GetArrayLength(jenv, $input);
    $2 = (char **) malloc(($1+1)*sizeof(char *));
    /* make a copy of each string */
    for (i = 0; i&lt;$1; i++) {
        jstring j_string = (jstring)(*jenv)-&gt;GetObjectArrayElement(jenv, $input, i);
        const char * c_string = (*jenv)-&gt;GetStringUTFChars(jenv, j_string, 0);
        $2[i] = malloc(strlen((c_string)+1)*sizeof(const char *));
        strcpy($2[i], c_string);
        (*jenv)-&gt;ReleaseStringUTFChars(jenv, j_string, c_string);
        (*jenv)-&gt;DeleteLocalRef(jenv, j_string);
    }
    $2[i] = 0;
}

%typemap(freearg) (int argc, char **argv) {
    int i;
    for (i=0; i&lt;$1-1; i++)
      free($2[i]);
    free($2);
}

%typemap(jni) (int argc, char **argv) &quot;jobjectArray&quot;
%typemap(jtype) (int argc, char **argv) &quot;String[]&quot;
%typemap(jstype) (int argc, char **argv) &quot;String[]&quot;

%typemap(javain) (int argc, char **argv) &quot;$javainput&quot;
</PRE>
</DIV>
<P> When writing a multiple-argument typemap, each of the types is
 referenced by a variable such as <TT>$1</TT> or <TT>$2</TT>. The
 typemap code simply fills in the appropriate values from the supplied
 Java parameter.</P>
<P> With the above typemap in place, you will find it no longer
 necessary to supply the argument count. This is automatically set by
 the typemap code. For example:</P>
<DIV class="code">
<PRE>
example.foo(new String[]{&quot;red&quot;, &quot;green&quot;, &quot;blue&quot;, &quot;white&quot;});
</PRE>
</DIV>
<H3><A name="using_typemaps_return_arguments"></A>20.9.6 Using typemaps
 to return arguments</H3>
<P> A common problem in some C programs is that values may be returned
 in function parameters rather than in the return value of a function.
 The <TT>typemaps.i</TT> file defines INPUT, OUTPUT and INOUT typemaps
 which can be used to solve some instances of this problem. This library
 file uses an array as a means of moving data to and from Java when
 wrapping a C function that takes non const pointers or non const
 references as parameters.</P>
<P> Now we are going to outline an alternative approach to using arrays
 for C pointers. The INOUT typemap uses a <TT>double[]</TT> array for
 receiving and returning the <TT>double*</TT> parameters. In this
 approach we are able to use a Java class <TT>myDouble</TT> instead of <TT>
double[]</TT> arrays where the C pointer <TT>double*</TT> is required.</P>
<P> Here is our example function:</P>
<DIV class="code">
<PRE>
/* Returns a status value and two values in out1 and out2 */
int spam(double a, double b, double *out1, double *out2);
</PRE>
</DIV>
<P> If we define a structure <TT>MyDouble</TT> containing a <TT>double</TT>
 member variable and use some typemaps we can solve this problem. For
 example we could put the following through SWIG:</P>
<DIV class="code">
<PRE>
%module example

/* Define a new structure to use instead of double * */
%inline %{
typedef struct {
    double value;
} MyDouble;
%}


%{
/* Returns a status value and two values in out1 and out2 */
int spam(double a, double b, double *out1, double *out2) {
  int status = 1;
  *out1 = a*10.0;
  *out2 = b*100.0;
  return status;
};
%}

/* 
This typemap will make any double * function parameters with name <TT>OUTVALUE</TT> take an
argument of MyDouble instead of double *. This will 
allow the calling function to read the double * value after returning from the function.
*/
%typemap(in) double *OUTVALUE {
    jclass clazz = jenv-&gt;FindClass(&quot;MyDouble&quot;);
    jfieldID fid = jenv-&gt;GetFieldID(clazz, &quot;swigCPtr&quot;, &quot;J&quot;);
    jlong cPtr = jenv-&gt;GetLongField($input, fid);
    MyDouble *pMyDouble = NULL;
    *(MyDouble **)&amp;pMyDouble = *(MyDouble **)&amp;cPtr;
    $1 = &amp;pMyDouble-&gt;value;
}

%typemap(jtype) double *OUTVALUE &quot;MyDouble&quot;
%typemap(jstype) double *OUTVALUE &quot;MyDouble&quot;
%typemap(jni) double *OUTVALUE &quot;jobject&quot;

%typemap(javain) double *OUTVALUE &quot;$javainput&quot;

/* Now we apply the typemap to the named variables */
%apply double *OUTVALUE { double *out1, double *out2 };
int spam(double a, double b, double *out1, double *out2);
</PRE>
</DIV>
<P> Note that the C++ JNI calling convention has been used this time and
 so must be compiled as C++ and the -c++ commandline must be passed to
 SWIG. JNI error checking has been omitted for clarity.</P>
<P> What the typemaps do are make the named <TT>double*</TT> function
 parameters use our new <TT>MyDouble</TT> wrapper structure. The &quot;in&quot;
 typemap takes this structure, gets the C++ pointer to it, takes the <TT>
double value</TT> member variable and passes it to the C++ <TT>spam</TT>
 function. In Java, when the function returns, we use the SWIG created <TT>
getValue()</TT> function to get the output value. The following Java
 program demonstrates this:</P>
<DIV class="code">
<PRE>
// File: main.java

public class main {

  static {
    try {
&nbsp;     System.loadLibrary(&quot;example&quot;);
    } catch (UnsatisfiedLinkError e) {
      System.err.println(&quot;Native code library failed to load. &quot; + e);
      System.exit(1);
    }
  }

  public static void main(String argv[]) {
    MyDouble out1 = new MyDouble();
    MyDouble out2 = new MyDouble();
    int ret = example.spam(1.2, 3.4, out1, out2);
    System.out.println(ret + &quot;  &quot; + out1.getValue() + &quot;  &quot; + out2.getValue());
  }
}
</PRE>
</DIV>
<P> When compiled and run we get:</P>
<DIV class="code">
<PRE>
$ java main
1 12.0  340.0
</PRE>
</DIV>
<H3><A name="adding_downcasts"></A>20.9.7 Adding Java downcasts to
 polymorphic return types</H3>
<P> SWIG support for polymorphism works in that the appropriate virtual
 function is called. However, the default generated code does not allow
 for downcasting. Let's examine this with the following code:</P>
<DIV class="code">
<PRE>
%include &quot;std_string.i&quot;

#include &lt;iostream&gt;
using namespace std;
class Vehicle {
public:
    virtual void start() = 0;
...
};

class Ambulance : public Vehicle {
    string vol;
public:
    Ambulance(string volume) : vol(volume) {}
    virtual void start() {
        cout &lt;&lt; &quot;Ambulance started&quot; &lt;&lt; endl;
    }
    void sound_siren() {
        cout &lt;&lt; vol &lt;&lt; &quot; siren sounded!&quot; &lt;&lt; endl;
    }
...
};

Vehicle *vehicle_factory() {
    return new Ambulance(&quot;Very loud&quot;);
}
</PRE>
</DIV>
<P> If we execute the following Java code:</P>
<DIV class="code">
<PRE>
Vehicle vehicle = example.vehicle_factory();
vehicle.start();

Ambulance ambulance = (Ambulance)vehicle;
ambulance.sound_siren();
</PRE>
</DIV>
<P> We get:</P>
<DIV class="code">
<PRE>
Ambulance started
java.lang.ClassCastException
        at main.main(main.java:16)
</PRE>
</DIV>
<P> Even though we know from examination of the C++ code that <TT>
vehicle_factory</TT> returns an object of type <TT>Ambulance</TT>, we
 are not able to use this knowledge to perform the downcast in Java.
 This occurs because the runtime type information is not completely
 passed from C++ to Java when returning the type from <TT>
vehicle_factory()</TT>. Usually this is not a problem as virtual
 functions do work by default, such as in the case of <TT>start()</TT>.
 There are a few solutions to getting downcasts to work.</P>
<P> The first is not to use a Java cast but a call to C++ to make the
 cast. Add this to your code:</P>
<DIV class="code">
<PRE>
%exception Ambulance::dynamic_cast(Vehicle *vehicle) {
    $action
    if (!result) {
        jclass excep = jenv-&gt;FindClass(&quot;java/lang/ClassCastException&quot;);
        if (excep) {
            jenv-&gt;ThrowNew(excep, &quot;dynamic_cast exception&quot;);
        }
    }
}
%extend Ambulance {
    static Ambulance *dynamic_cast(Vehicle *vehicle) {
        return dynamic_cast&lt;Ambulance *&gt;(vehicle);
    }
};
</PRE>
</DIV>
<P> It would then be used from Java like this</P>
<DIV class="code">
<PRE>
Ambulance ambulance = Ambulance.dynamic_cast(vehicle);
ambulance.sound_siren();
</PRE>
</DIV>
<P> Should <TT>vehicle</TT> not be of type <TT>ambulance</TT> then a
 Java <TT>ClassCastException</TT> is thrown. The next solution is a
 purer solution in that Java downcasts can be performed on the types.
 Add the following before the definition of <TT>vehicle_factory</TT>:</P>
<DIV class="code">
<PRE>
%typemap(out) Vehicle * {
    Ambulance *downcast = dynamic_cast&lt;Ambulance *&gt;($1);
    *(Ambulance **)&amp;$result = downcast;
}

%typemap(javaout) Vehicle * {
    return new Ambulance($jnicall, $owner);
  }
</PRE>
</DIV>
<P> Here we are using our knowledge that <TT>vehicle_factory</TT> always
 returns type <TT>Ambulance</TT> so that the Java proxy is created as a
 type <TT>Ambulance</TT>. If <TT>vehicle_factory</TT> can manufacture
 any type of <TT>Vehicle</TT> and we want to be able to downcast using
 Java casts for any of these types, then a different approach is needed.
 Consider expanding our example with a new Vehicle type and a more
 flexible factory function:</P>
<DIV class="code">
<PRE>
class FireEngine : public Vehicle {
public:
    FireEngine() {}
    virtual void start() {
        cout &lt;&lt; &quot;FireEngine started&quot; &lt;&lt; endl;
    }
    void roll_out_hose() {
        cout &lt;&lt; &quot;Hose rolled out&quot; &lt;&lt; endl;
    }
 ...
};
Vehicle *vehicle_factory(int vehicle_number) {
    if (vehicle_number == 0)
        return new Ambulance(&quot;Very loud&quot;);
    else
        return new FireEngine();
}
</PRE>
</DIV>
<P> To be able to downcast with this sort of Java code:</P>
<DIV class="code">
<PRE>
FireEngine fireengine = (FireEngine)example.vehicle_factory(1);
fireengine.roll_out_hose();
Ambulance ambulance = (Ambulance)example.vehicle_factory(0);
ambulance.sound_siren();
</PRE>
</DIV>
<P> the following typemaps targeted at the <TT>vehicle_factory</TT>
 function will achieve this. Note that in this case, the Java class is
 constructed using JNI code rather than passing a pointer across the JNI
 boundary in a Java long for construction in Java code.</P>
<DIV class="code">
<PRE>
%typemap(jni) Vehicle *vehicle_factory &quot;jobject&quot;
%typemap(jtype) Vehicle *vehicle_factory &quot;Vehicle&quot;
%typemap(jstype) Vehicle *vehicle_factory &quot;Vehicle&quot;
%typemap(javaout) Vehicle *vehicle_factory {
    return $jnicall;
  }

%typemap(out) Vehicle *vehicle_factory {
    Ambulance *ambulance = dynamic_cast&lt;Ambulance *&gt;($1);
    FireEngine *fireengine = dynamic_cast&lt;FireEngine *&gt;($1);
    if (ambulance) {
        // call the Ambulance(long cPtr, boolean cMemoryOwn) constructor
        jclass clazz = jenv-&gt;FindClass(&quot;Ambulance&quot;);
        if (clazz) {
            jmethodID mid = jenv-&gt;GetMethodID(clazz, &quot;&lt;init&gt;&quot;, &quot;(JZ)V&quot;);
            if (mid) {
                jlong cptr = 0;
                *(Ambulance **)&amp;cptr = ambulance; 
                $result = jenv-&gt;NewObject(clazz, mid, cptr, false);
            }
        }
    } else if (fireengine) {
        // call the FireEngine(long cPtr, boolean cMemoryOwn) constructor
        jclass clazz = jenv-&gt;FindClass(&quot;FireEngine&quot;);
        if (clazz) {
            jmethodID mid = jenv-&gt;GetMethodID(clazz, &quot;&lt;init&gt;&quot;, &quot;(JZ)V&quot;);
            if (mid) {
                jlong cptr = 0;
                *(FireEngine **)&amp;cptr = fireengine; 
                $result = jenv-&gt;NewObject(clazz, mid, cptr, false);
            }
        }
    }
    else {
        cout &lt;&lt; &quot;Unexpected type &quot; &lt;&lt; endl;
    }

    if (!$result)
        cout &lt;&lt; &quot;Failed to create new java object&quot; &lt;&lt; endl;
}
</PRE>
</DIV>
<P> Better error handling would need to be added into this code. There
 are other solutions to this problem, but this last example demonstrates
 some more involved JNI code. SWIG usually generates code which
 constructs the proxy classes using Java code as it is easier to handle
 error conditions and is faster. Note that the JNI code above uses a
 number of string lookups to call a constructor, whereas this would not
 occur using byte compiled Java code.</P>
<H3><A name="adding_equals_method"></A>20.9.8 Adding an equals method to
 the Java classes</H3>
<P> When a pointer is returned from a JNI function, it is wrapped using
 a new Java proxy class or type wrapper class. Even when the pointers
 are the same, it will not be possible to know that the two Java classes
 containing those pointers are actually the same object. It is common in
 Java to use the <TT>equals()</TT> method to check whether two objects
 are equivalent. An equals method is easily added to all proxy classes.
 For example:</P>
<DIV class="code">
<PRE>
%typemap(javacode) SWIGTYPE %{
  public boolean equals(Object obj) {
    boolean equal = false;
    if (obj instanceof $javaclassname)
      equal = ((($javaclassname)obj).swigCPtr == this.swigCPtr);
    return equal;
  }
%}

class Foo { };
Foo* returnFoo(Foo *foo) { return foo; }
</PRE>
</DIV>
<P> The following would display <TT>false</TT> without the <TT>javacode</TT>
 typemap above. With the typemap defining the <TT>equals</TT> method the
 result is <TT>true</TT>.</P>
<DIV class="code">
<PRE>
Foo foo1 = new Foo();
Foo foo2 = example.returnFoo(foo1);
System.out.println(&quot;foo1? &quot; + foo1.equals(foo2));
</PRE>
</DIV>
<H3><A name="void_pointers"></A>20.9.9 Void pointers and a common Java
 base class</H3>
<P> One might wonder why the common code that SWIG emits for the proxy
 and type wrapper classes is not pushed into a base class. The reason is
 that although <TT>swigCPtr</TT> could be put into a common base class
 for all classes wrapping C structures, it would not work for C++
 classes involved in an inheritance chain. Each class derived from a
 base needs a separate <TT>swigCPtr</TT> because C++ compilers sometimes
 use a different pointer value when casting a derived class to a base.
 Additionally as Java only supports single inheritance, it would not be
 possible to derive wrapped classes from your own pure Java classes if
 the base class has been 'used up' by SWIG. However, you may want to
 move some of the common code into a base class. Here is an example
 which uses a common base class for all proxy classes and type wrapper
 classes:</P>
<DIV class="code">
<PRE>
%typemap(javabase) SWIGTYPE, SWIGTYPE *, SWIGTYPE &amp;, SWIGTYPE [], 
                                                         SWIGTYPE (CLASS::*) &quot;SWIG&quot;

%typemap(javacode) SWIGTYPE, SWIGTYPE *, SWIGTYPE &amp;, SWIGTYPE [], 
                                                         SWIGTYPE (CLASS::*) %{
  protected long getPointer() {
    return swigCPtr;
  }
%}
</PRE>
</DIV>
<P> Define new base class called SWIG:</P>
<DIV class="code">
<PRE>
public abstract class SWIG {
  protected abstract long getPointer();

  public boolean equals(Object obj) {
    boolean equal = false;
    if (obj instanceof SWIG)
      equal = (((SWIG)obj).getPointer() == this.getPointer());
    return equal;
  }
  
  SWIGTYPE_p_void getVoidPointer() {
    return new SWIGTYPE_p_void(getPointer(), false);
  }
}
</PRE>
</DIV>
<P> This example contains some useful functionality which you may want
 in your code.</P>
<UL>
<LI> It has an <TT>equals()</TT> method. Unlike the previous example,
 the method code isn't replicated in all classes.</LI>
<LI> It also has a function which effectively implements a cast from the
 type of the proxy/type wrapper class to a void pointer. This is
 necessary for passing a proxy class or a type wrapper class to a
 function that takes a void pointer.</LI>
</UL>
<H3><A name="struct_pointer_pointer"></A>20.9.10 Struct pointer to
 pointer</H3>
<P> Pointers to pointers are often used as output parameters in C
 factory type functions. These are a bit more tricky to handle. Consider
 the following situation where a <TT>Butler</TT> can be hired and fired:</P>
<DIV class="code">
<PRE>
typedef struct {
  int hoursAvailable;
  char *greeting;
} Butler;

// Note: HireButler will allocate the memory 
// The caller must free the memory by calling FireButler()!!
extern int HireButler(Butler **ppButler);
extern void FireButler(Butler *pButler);
</PRE>
</DIV>
<P> C code implementation:</P>
<DIV class="code">
<PRE>
int HireButler(Butler **ppButler) {
  Butler *pButler = (Butler *)malloc(sizeof(Butler));
  pButler-&gt;hoursAvailable = 24;
  pButler-&gt;greeting = (char *)malloc(32);
  strcpy(pButler-&gt;greeting, &quot;At your service Sir&quot;);
  *ppButler = pButler;
  return 1;
}
void FireButler(Butler *pButler) {
  free(pButler-&gt;greeting);
  free(pButler);
}
</PRE>
</DIV>
<P> Let's take two approaches to wrapping this code. The first is to
 provide a functional interface, much like the original C interface. The
 following Java code shows how we intend the code to be used:</P>
<DIV class="code">
<PRE>
    Butler jeeves = new Butler();
    example.HireButler(jeeves);
    System.out.println(&quot;Greeting:     &quot; + jeeves.getGreeting());
    System.out.println(&quot;Availability: &quot; + jeeves.getHoursAvailable() + &quot; hours per day&quot;);
    example.FireButler(jeeves);
</PRE>
</DIV>
<P> Resulting in the following output when run:</P>
<DIV class="shell">
<PRE>
Greeting:     At your service Sir
Availability: 24 hours per day
</PRE>
</DIV>
<P> Note the usage is very much like it would be used if we were writing
 C code, that is, explicit memory management is needed. No C memory is
 allocated in the construction of the <TT>Butler</TT> proxy class and
 the proxy class will not destroy the underlying C memory when it is
 collected. A number of typemaps and features are needed to implement
 this approach. The following interface file code should be placed
 before SWIG parses the above C code.</P>
<DIV class="code">
<PRE>
%module example

// Do not generate the default proxy constructor or destructor
%nodefaultctor Butler;
%nodefaultdtor Butler;

// Add in pure Java code proxy constructor
%typemap(javacode) Butler %{
  /** This constructor creates the proxy which initially does not create nor own any C memory */
  public Butler() {
    this(0, false);
  }
%}

// Type typemaps for marshalling Butler **
%typemap(jni) Butler ** &quot;jobject&quot;
%typemap(jtype) Butler ** &quot;Butler&quot;
%typemap(jstype) Butler ** &quot;Butler&quot;

// Typemaps for Butler ** as a parameter output type
%typemap(in) Butler ** (Butler *ppButler = 0) %{
  $1 = &amp;ppButler;
%}
%typemap(argout) Butler ** {
  // Give Java proxy the C pointer (of newly created object)
  jclass clazz = (*jenv)-&gt;FindClass(jenv, &quot;Butler&quot;);
  jfieldID fid = (*jenv)-&gt;GetFieldID(jenv, clazz, &quot;swigCPtr&quot;, &quot;J&quot;);
  jlong cPtr = 0;
  *(Butler **)&amp;cPtr = *$1;
  (*jenv)-&gt;SetLongField(jenv, $input, fid, cPtr);
}
%typemap(javain) Butler ** &quot;$javainput&quot;
</PRE>
</DIV>
<P> Note that the JNI code sets the proxy's <TT>swigCPtr</TT> member
 variable to point to the newly created object. The <TT>swigCMemOwn</TT>
 remains unchanged (at false), so that the proxy does not own the
 memory.</P>
<P> Note: The old %nodefault directive disabled the default constructor
 and destructor at the same time. This is unsafe in most of the cases,
 and you can use the explicit %nodefaultctor and %nodefaultdtor
 directives to achieve the same result if needed.</P>
<P> The second approach offers a more object oriented interface to the
 Java user. We do this by making the Java proxy class's constructor call
 the <TT>HireButler()</TT> method to create the underlying C object.
 Additionally we get the proxy to take ownership of the memory so that
 the finalizer will call the <TT>FireButler()</TT> function. The proxy
 class will thus take ownership of the memory and clean it up when no
 longer needed. We will also prevent the user from being able to
 explicitly call the <TT>HireButler()</TT> and <TT>FireButler()</TT>
 functions. Usage from Java will simply be:</P>
<DIV class="code">
<PRE>
Butler jeeves = new Butler();
System.out.println(&quot;Greeting:     &quot; + jeeves.getGreeting());
System.out.println(&quot;Availability: &quot; + jeeves.getHoursAvailable() + &quot; hours per day&quot;);
</PRE>
</DIV>
<P> Note that the Butler class is used just like any other Java class
 and no extra coding by the user needs to be written to clear up the
 underlying C memory as the finalizer will be called by the garbage
 collector which in turn will call the <TT>FireButler()</TT> function.
 To implement this, we use the above interface file code but remove the <TT>
javacode</TT> typemap and add the following:</P>
<DIV class="code">
<PRE>
// Don't expose the memory allocation/de-allocation functions
%ignore FireButler(Butler *pButler);
%ignore HireButler(Butler **ppButler);

// Add in a custom proxy constructor and destructor
%extend Butler {
  Butler() {
    Butler *pButler = 0;
    HireButler(&amp;pButler);
    return pButler;
  }
  ~Butler() {
     FireButler(self);
   }
}
</PRE>
</DIV>
<P> Note that the code in <TT>%extend</TT> is using a C++ type
 constructor and destructor, yet the generated code will still compile
 as C code, see <A href="#SWIG_adding_member_functions">Adding member
 functions to C structures</A>. The C functional interface has been
 completely morphed into an object-oriented interface and the Butler
 class would behave much like any pure Java class and feel more natural
 to Java users.</P>
<H3><A name="java_memory_management_member_variables"></A>20.9.11 Memory
 management when returning references to member variables</H3>
<P> This example shows how to prevent early garbage collection of
 objects when the underlying C++ class returns a pointer or reference to
 a member variable.</P>
<P> Consider the following C++ code:</P>
<DIV class="code">
<PRE>
struct Wheel {
  int size;
  Wheel(int sz) : size(sz) {}
};

class Bike {
  Wheel wheel;
public:
  Bike(int val) : wheel(val) {}
  Wheel&amp; getWheel() { return wheel; }
};
</PRE>
</DIV>
<P> and the following usage from Java after running the code through
 SWIG:</P>
<DIV class="code">
<PRE>
    Wheel wheel = new Bike(10).getWheel();
    System.out.println(&quot;wheel size: &quot; + wheel.getSize());
    // Simulate a garbage collection
    System.gc();
    System.runFinalization();
    System.out.println(&quot;wheel size: &quot; + wheel.getSize());
</PRE>
</DIV>
<P> Don't be surprised that if the resulting output gives strange
 results such as...</P>
<DIV class="shell">
<PRE>
wheel size: 10
wheel size: 135019664
</PRE>
</DIV>
<P> What has happened here is the garbage collector has collected the <TT>
Bike</TT> instance as it doesn't think it is needed any more. The proxy
 instance, <TT>wheel</TT>, contains a reference to memory that was
 deleted when the <TT>Bike</TT> instance was collected. In order to
 prevent the garbage collector from collecting the <TT>Bike</TT>
 instance a reference to the <TT>Bike</TT> must be added to the <TT>
wheel</TT> instance. You can do this by adding the reference when the <TT>
getWheel()</TT> method is called using the following typemaps.</P>
<DIV class="code">
<PRE>
%typemap(javacode) Wheel %{
  // Ensure that the GC doesn't collect any Bike instance set from Java
  private Bike bikeReference;
  protected void addReference(Bike bike) {
    bikeReference = bike;
  }
%}

// Add a Java reference to prevent early garbage collection and resulting use
// of dangling C++ pointer. Intended for methods that return pointers or
// references to a member variable.
%typemap(javaout) Wheel&amp; getWheel {
    long cPtr = $jnicall;
    $javaclassname ret = null;
    if (cPtr != 0) {
      ret = new $javaclassname(cPtr, $owner);
      ret.addReference(this);
    }
    return ret;
  }
</PRE>
</DIV>
<P> The code in the first typemap gets added to the <TT>Wheel</TT> proxy
 class. The code in the second typemap constitutes the bulk of the code
 in the generated <TT>getWheel()</TT> function:</P>
<DIV class="code">
<PRE>
public class Wheel {
  ...
  // Ensure that the GC doesn't collect any bike set from Java 
  private Bike bikeReference;
  protected void addReference(Bike bike) {
    bikeReference = bike;
  }
}

public class Bike {
  ...
  public Wheel getWheel() {
    long cPtr = exampleJNI.Bike_getWheel(swigCPtr);
    Wheel ret = null;
    if (cPtr != 0) {
      ret = new Wheel(cPtr, false);
      ret.addReference(this);
    }
    return ret;
  }
}
</PRE>
</DIV>
<P> Note the <TT>addReference</TT> call.</P>
<H3><A name="java_memory_management_objects"></A>20.9.12 Memory
 management for objects passed to the C++ layer</H3>
<P> Managing memory can be tricky when using C++ and Java proxy classes.
 The previous example shows one such case and this example looks at
 memory management for a class passed to a C++ method which expects the
 object to remain in scope after the function has returned. Consider the
 following two C++ classes:</P>
<DIV class="code">
<PRE>
struct Element {
  int value;
  Element(int val) : value(val) {}
};
class Container {
  Element* element;
public:
  Container() : element(0) {}
  void setElement(Element* e) { element = e; }
  Element* getElement() { return element; }
};
</PRE>
</DIV>
<P> and usage from C++</P>
<DIV class="code">
<PRE>
    Container container;
    Element element(20);
    container.setElement(&amp;element);
    cout &lt;&lt; &quot;element.value: &quot; &lt;&lt; container.getElement()-&gt;value &lt;&lt; endl;
</PRE>
</DIV>
<P> and more or less equivalent usage from Java</P>
<DIV class="code">
<PRE>
    Container container = new Container();
    container.setElement(new Element(20));
    System.out.println(&quot;element value: &quot; + container.getElement().getValue());
</PRE>
</DIV>
<P> The C++ code will always print out 20, but the value printed out may
 not be this in the Java equivalent code. In order to understand why,
 consider a garbage collection occuring...</P>
<DIV class="code">
<PRE>
    Container container = new Container();
    container.setElement(new Element(20));
    // Simulate a garbage collection
    System.gc();
    System.runFinalization();
    System.out.println(&quot;element value: &quot; + container.getElement().getValue());
</PRE>
</DIV>
<P> The temporary element created with <TT>new Element(20)</TT> could
 get garbage collected which ultimately means the <TT>container</TT>
 variable is holding a dangling pointer, thereby printing out any old
 random value instead of the expected value of 20. One solution is to
 add in the appropriate references in the Java layer...</P>
<DIV class="code">
<PRE>
public class Container {

  ...

  // Ensure that the GC doesn't collect any Element set from Java
  // as the underlying C++ class stores a shallow copy
  private Element elementReference;
  private long getCPtrAndAddReference(Element element) {
    elementReference = element;
    return Element.getCPtr(element);
  }

  public void setElement(Element e) {
    exampleJNI.Container_setElement(swigCPtr, getCPtrAndAddReference(e));
  }
}
</PRE>
</DIV>
<P> The following typemaps will generate the desired code. The 'javain'
 typemap matches the input parameter type for the <TT>setElement</TT>
 method. The 'javacode' typemap simply adds in the specified code into
 the Java proxy class.</P>
<DIV class="code">
<PRE>
%typemap(javain) Element *e &quot;getCPtrAndAddReference($javainput)&quot;

%typemap(javacode) Container %{
  // Ensure that the GC doesn't collect any element set from Java
  // as the underlying C++ class stores a shallow copy
  private Element elementReference;
  private long getCPtrAndAddReference(Element element) {
    elementReference = element;
    return Element.getCPtr(element);
  }
%}
</PRE>
</DIV>
<H2><A name="java_directors_faq"></A>20.10 Living with Java Directors</H2>
<P> This section is intended to address frequently asked questions and
 frequently encountered problems when using Java directors.</P>
<OL>
<LI><I>When my program starts up, it complains that</I> method_foo<I>
 cannot be found in a Java method called</I> swig_module_init<I>. How do
 I fix this?</I>
<P> Open up the C++ wrapper source code file and look for <CODE>
&quot;method_foo&quot;</CODE> (include the double quotes, they are important!)
 Look at the JNI field descriptor and make sure that each class that
 occurs in the descriptor has the correct package name in front of it.
 If the package name is incorrect, put a &quot;javapackage&quot; typemap in your
 SWIG interface file.</P>
</LI>
<LI><I>I'm compiling my code and I'm using templates. I provided a
 javapackage typemap, but SWIG doesn't generate the right JNI field
 descriptor.</I>
<P> Use the template's renamed name as the argument to the &quot;javapackage&quot;
 typemap:</P>
<DIV class="code">
<PRE>
%typemap(javapackage)  std::vector&lt;int&gt;  &quot;your.package.here&quot;
%template(VectorOfInt) std::vector&lt;int&gt;;
</PRE>
</DIV></LI>
<LI>
<P><I>When I pass class pointers or references through a C++ upcall and
 I try to type cast them, Java complains with a ClassCastException. What
 am I doing wrong?</I></P>
<P> Normally, a non-director generated Java proxy class creates
 temporary Java objects as follows:</P>
<DIV class="code">
<PRE>
public static void MyClass_method_upcall(MyClass self, long jarg1)
{
  Foo darg1 = new Foo(jarg1, false);

  self.method_upcall(darg1);
}
</PRE>
</DIV>
<P>Unfortunately, this loses the Java type information that is part of
 the underlying Foo director proxy class's Java object pointer causing
 the type cast to fail. The SWIG Java module's director code attempts to
 correct the problem,<B> but only for director-enabled classes</B>,
 since the director class retains a global reference to its Java object.
 Thus, for director-enabled classes<B> and only for director-enabled
 classes</B>, the generated proxy Java code looks something like:</P>
<DIV class="code">
<PRE>
public static void MyClass_method_upcall(MyClass self, long jarg1,
                                         Foo jarg1_object)
{
  Foo darg1 = (jarg1_object != null ? jarg1_object : new Foo(jarg1, false));

  self.method_upcall(darg1);
}
</PRE>
</DIV>
<P> When you import a SWIG interface file containing class definitions,
 the classes you want to be director-enabled must be have the <CODE>
feature(&quot;director&quot;)</CODE> enabled for type symmetry to work. This
 applies even when the class being wrapped isn't a director-enabled
 class but takes parameters that are director-enabled classes.</P>
<P> The current &quot;type symmetry&quot; design will work for simple C++
 inheritance, but will most likely fail for anything more compicated
 such as tree or diamond C++ inheritance hierarchies. Those who are
 interested in challenging problems are more than welcome to hack the <CODE>
Java::Java_director_declaration</CODE> method in <CODE>
Source/Modules/java.cxx</CODE>.</P>
<P> If all else fails, you can use the downcastXXXXX() method to attempt
 to recover the director class's Java object pointer. For the Java Foo
 proxy class, the Foo director class's java object pointer can be
 accessed through the javaObjectFoo() method. The generated method's
 signature is:</P>
<DIV class="code">
<PRE>
  public static Foo javaObjectFoo(Foo obj);
</PRE>
</DIV>
<P> From your code, this method is invoked as follows:</P>
<DIV class="code">
<PRE>
public class MyClassDerived {
  public void method_upcall(Foo foo_object)
  {
    FooDerived    derived = (foo_object != null ?
                 (FooDerived) Foo.downcastFoo(foo_object) : null);
    /* rest of your code here */
  }
}
</PRE>
</DIV>
<P> An good approach for managing downcasting is placing a static method
 in each derived class that performs the downcast from the superclass,
 e.g.,</P>
<DIV class="code">
<PRE>
public class FooDerived extends Foo {
  /* ... */
  public static FooDerived downcastFooDerived(Foo foo_object)
  {
    try {
     return (foo_object != null ? (FooDerived) Foo.downcastFoo(foo_object);
    }

    catch (ClassCastException exc) {
      // Wasn't a FooDerived object, some other sublcass of Foo
      return null;
    }
  }
}
</PRE>
</DIV>
<P> Then change the code in MyClassDerived as follows:</P>
<DIV class="code">
<PRE>
public class MyClassDerived extends MyClass {
  /* ... */
  public void method_upcall(Foo foo_object)
  {
    FooDerived    derived = FooDerived.downcastFooDerived(foo_object);
    /* rest of your code here */
  }
}
</PRE>
</DIV></LI>
<LI>
<P><I>Why isn't the proxy class declared abstract? Why aren't the
 director upcall methods in the proxy class declared abstract?</I></P>
<P> Declaring the proxy class and its methods abstract would break the
 JNI argument marshalling and SWIG's downcall functionality (going from
 Java to C++.) Create an abstract Java subclass that inherits from the
 director-enabled class instead. Using the previous Foo class example:</P>
<DIV class="code">
<PRE>
public abstract class UserVisibleFoo extends Foo {
  /** Make sure user overrides this method, it's where the upcall
   * happens.
   */
  public abstract void method_upcall(Foo foo_object);

  /// Downcast from Foo to UserVisibleFoo
  public static UserVisibleFoo downcastUserVisibleFoo(Foo foo_object)
  {
    try {
     return (foo_object != null ? (FooDerived) Foo.downcastFoo(foo_object) : null);
    }

    catch (ClassCastException exc) {
      // Wasn't a FooDerived object, some other sublcass of Foo
      return null;
    }
  }
}
</PRE>
</DIV>
<P>This doesn't prevent the user from creating subclasses derived from
 Foo, however, UserVisibleFoo provides the safety net that reminds the
 user to override the <CODE>method_upcall()</CODE> method.</P>
</LI>
</OL>
<H2><A name="odds_ends"></A>20.11 Odds and ends</H2>
<H3><A name="javadoc_comments"></A>20.11.1 JavaDoc comments</H3>
<P> The SWIG documentation system is currently deprecated. When it is
 resurrected JavaDoc comments will be fully supported. If you can't wait
 for the full documentation system a couple of workarounds are
 available. The <TT>%javamethodmodifiers</TT> feature can be used for
 adding proxy class method comments and module class method comments.
 The &quot;javaimports&quot; typemap can be hijacked for adding in proxy class
 JavaDoc comments. The <TT>jniclassimports</TT> or <TT>
jniclassclassmodifiers</TT> pragmas can also be used for adding
 intermediary JNI class comments and likewise the <TT>moduleimports</TT>
 or <TT>moduleclassmodifiers</TT> pragmas for the module class. Here is
 an example adding in a proxy class and method comment:</P>
<DIV class="code">
<PRE>
%javamethodmodifiers Barmy::lose_marbles() &quot;
  /**
    * Calling this method will make you mad.
    * Use with &lt;b&gt;utmost&lt;/b&gt; caution. 
    */
  public&quot;;

%typemap(javaimports) Barmy &quot;
/** The crazy class. Use as a last resort. */&quot;

class Barmy {
public:
  void lose_marbles() {}
};
</PRE>
</DIV>
<P> Note the &quot;public&quot; added at the end of the <TT>%javamethodmodifiers</TT>
 as this is the default for this feature. The generated proxy class with
 JavaDoc comments is then as follows:</P>
<DIV class="code">
<PRE>
/** The crazy class. Use as a last resort. */
public class Barmy {
...
  /**
    * Calling this method will make you mad.
    * Use with &lt;b&gt;utmost&lt;/b&gt; caution. 
    */
  public void lose_marbles() {
    ...
  }
...
}
</PRE>
</DIV>
<H3><A name="functional_interface"></A>20.11.2 Functional interface
 without proxy classes</H3>
<P> It is possible to run SWIG in a mode that does not produce proxy
 classes by using the -noproxy commandline option. The interface is
 rather primitive when wrapping structures or classes and is accessed
 through function calls to the module class. All the functions in the
 module class are wrapped by functions with identical names as those in
 the intermediary JNI class.</P>
<P> Consider the example we looked at when examining proxy classes:</P>
<DIV class="code">
<PRE>
class Foo {
public:
     int x;
     int spam(int num, Foo* foo);
};
</PRE>
</DIV>
<P> When using <TT>-noproxy</TT>, type wrapper classes are generated
 instead of proxy classes. Access to all the functions and variables is
 through a C like set of functions where the first parameter passed is
 the pointer to the class, that is an instance of a type wrapper class.
 Here is what the module class looks like:</P>
<DIV class="code">
<PRE>
public class example {
  public static void Foo_x_get(SWIGTYPE_p_Foo self, int x) {...}
  public static int Foo_x_get(SWIGTYPE_p_Foo self) {...}
  public static int Foo_spam(SWIGTYPE_p_Foo self, int num, SWIGTYPE_p_Foo foo) {...}
  public static SWIGTYPE_p_Foo new_Foo() {...}
  public static void delete_Foo(SWIGTYPE_p_Foo self) {...}
}
</PRE>
</DIV>
<P> This approach is not nearly as natural as using proxy classes as the
 functions need to be used like this:</P>
<DIV class="code">
<PRE>
SWIGTYPE_p_Foo foo = example.new_Foo();
example.Foo_x_set(foo, 10);
int var = example.Foo_x_get(foo);
example.Foo_spam(foo, 20, foo);
example.delete_Foo(foo);
</PRE>
</DIV>
<P> Unlike proxy classes, there is no attempt at tracking memory. All
 destructors have to be called manually for example the <TT>
delete_Foo(foo)</TT> call above.</P>
<H3><A name="using_own_jni_functions"></A>20.11.3 Using your own JNI
 functions</H3>
<P> You may have some hand written JNI functions that you want to use in
 addition to the SWIG generated JNI functions. Adding these to your SWIG
 generated package is possible using the <TT>%native</TT> directive. If
 you don't want SWIG to wrap your JNI function then of course you can
 simply use the <TT>%ignore</TT> directive. However, if you want SWIG to
 generate just the Java code for a JNI function then use the <TT>%native</TT>
 directive. The C types for the parameters and return type must be
 specified in place of the JNI types and the function name must be the
 native method name. For example:</P>
<DIV class="code">
<PRE>
%native (HandRolled) void HandRolled(int, char *);
%{
JNIEXPORT void JNICALL Java_packageName_moduleName_HandRolled(JNIEnv *, jclass,
                                                              jlong, jstring);
%}
</PRE>
</DIV>
<P> No C JNI function will be generated and the <TT>
Java_packageName_moduleName_HandRolled</TT> function will be accessible
 using the SWIG generated Java native method call in the intermediary
 JNI class which will look like this:</P>
<DIV class="code">
<PRE>
  public final static native void HandRolled(int jarg1, String jarg2);
</PRE>
</DIV>
<P> and as usual this function is wrapped by another which for a global
 C function would appear in the module class:</P>
<DIV class="code">
<PRE>
  public static void HandRolled(int arg0, String arg1) {
    exampleJNI.HandRolled(arg0, arg1);
  }
</PRE>
</DIV>
<P> The <TT>packageName</TT> and <TT>moduleName</TT> must of course be
 correct else you will get linker errors when the JVM dynamically loads
 the JNI function. You may have to add in some &quot;jtype&quot;, &quot;jstype&quot;,
 &quot;javain&quot; and &quot;javaout&quot; typemaps when wrapping some JNI types. Here the
 default typemaps work for <TT>int</TT> and <TT>char *</TT>.</P>
<P> In summary the <TT>%native</TT> directive is telling SWIG to
 generate the Java code to access the JNI C code, but not the JNI C
 function itself. This directive is only really useful if you want to
 mix your own hand crafted JNI code and the SWIG generated code into one
 Java class or package.</P>
<H3><A name="performance"></A>20.11.4 Performance concerns and hints</H3>
<P> If you're directly manipulating huge arrays of complex objects from
 Java, performance may suffer greatly when using the array functions in <TT>
arrays_java.i</TT>. Try and minimise the expensive JNI calls to C/C++
 functions, perhaps by using temporary Java variables instead of
 accessing the information directly from the C/C++ object.</P>
<P> Java classes without any finalizers generally speed up code
 execution as there is less for the garbage collector to do. Finalizer
 generation can be stopped by using an empty <TT>javafinalize</TT>
 typemap:</P>
<DIV class="code">
<PRE>
%typemap(javafinalize) SWIGTYPE &quot;&quot;
</PRE>
</DIV>
<P> However, you will have to be careful about memory management and
 make sure that you code in a call to the <TT>delete()</TT> member
 function. This method normally calls the C++ destructor or <TT>free()</TT>
 for C code.</P>
<H2><A name="java_examples"></A>20.12 Examples</H2>
<P> The directory Examples/java has a number of further examples. Take a
 look at these if you want to see some of the techniques described in
 action. The Examples/index.html file in the parent directory contains
 the SWIG Examples Documentation and is a useful starting point. If your
 SWIG installation went well Unix users should be able to type <TT>make</TT>
 in each example directory, then <TT>java main</TT> to see them running.
 For the benefit of Windows users, there are also Visual C++ project
 files in a couple of the <A href="#examples">Windows Examples</A>.</P>
<HR NOSHADE>
<H1><A name="Lisp_nn1"></A>21 SWIG and Common Lisp</H1>

<!-- INDEX -->
<DIV class="sectiontoc">
<UL>
<LI><A href="#Lisp_nn2">Allegro Common Lisp</A></LI>
<LI><A href="#Lisp_nn3">CLISP</A>
<UL>
<LI><A href="#Lisp_nn4">Additional Commandline Options</A></LI>
<LI><A href="#Lisp_nn5">Details on CLISP bindings</A></LI>
</UL>
</LI>
<LI><A href="#Lisp_nn6">UFFI</A></LI>
</UL>
</DIV>
<!-- INDEX -->
<P> Common Lisp is a high-level, all-purpose, object-oriented, dynamic,
 functional programming language with long history. Common Lisp is used
 in many fields, ranging from web development to finance, and also
 common in computer science education. There are more than 9 different
 implementations of common lisp which are available, all have different
 foreign function interfaces. SWIG currently supports only the Allegro
 Common Lisp, CLisp and UFFI foreign function interfaces.</P>
<H2><A name="Lisp_nn2"></A>21.1 Allegro Common Lisp</H2>
<P> Allegro Common Lisp support in SWIG has been updated to include
 support for both C and C++. You can read about the interface <A href="#Allegrocl_nn1">
here</A></P>
<H2><A name="Lisp_nn3"></A>21.2 CLISP</H2>
<P> <A href="http://clisp.cons.org">CLISP</A> is a feature-loaded
 implementation of common lisp which is portable across most of the
 operating system environments and hardware. CLISP includes an
 interpreter, a compiler, a debugger, CLOS, MOP, a foreign language
 interface, i18n, regular expressions, a socket interface, and more. An
 X11 interface is available through CLX, Garnet and CLUE/CLIO. Command
 line editing is provided by readline. CLISP runs Maxima, ACL2 and many
 other Common Lisp packages.
<BR> To run the SWIG module of clisp requires very little effort, you
 just need to execute:<DIV class="code">
<PRE>
swig -clispcl -module <I>module-name</I>   <I>file-name</I> 

</PRE>
</DIV></P>
<P> Because of the high level nature of the CLISP FFI, the bindings
 generated by SWIG may not be absolutely correct, and you may need to
 modify them. The good thing is that you don't need to complex interface
 file for the CLISP module. The CLISP module tries to produce code which
 is both human readable and easily modifyable.</P>
<H3><A name="Lisp_nn4"></A>21.2.1 Additional Commandline Options</H3>
<P> The following table list the additional commandline options
 available for the CLISP module. They can also be seen by using:</P>
<DIV class="code">
<PRE>
swig -clisp -help 
</PRE>
</DIV>
<BR>
<TABLE summary="CLISP specific options">
<TR><TH>CLISP specific options</TH></TR>
<TR><TD>-extern-all</TD><TD>If this option is given then clisp
 definitions for all the functions
<BR> and global variables will be created otherwise only definitions for
<BR> externed functions and variables are created.</TD></TR>
<TR><TD>-generate-typedef</TD><TD>If this option is given then
 def-c-type will be used to generate
<BR> shortcuts according to the typedefs in the input.</TD></TR>
</TABLE>
<H3><A name="Lisp_nn5"></A>21.2.2 Details on CLISP bindings</H3>
<P> As mentioned earlier the CLISP bindings generated by SWIG may need
 some modifications. The clisp module creates a lisp file with the same
 name as the module name. This lisp file contains a 'defpackage'
 declaration, with the package name same as the module name. This
 package uses the 'common-lisp' and 'ffi' packages. Also, package
 exports all the functions, structures and variables for which an ffi
 binding was generated.
<BR> After generating the defpackage statement, the clisp module also
 sets the default language.<DIV class="targetlang">
<PRE>
(defpackage :test
    (:use :common-lisp :ffi)
  (:export
   :make-bar
   :bar-x
   :bar-y
   :bar-a
   :bar-b
   :bar-z
   :bar-n
   :pointer_func
   :func123
   :make-cfunr
   :lispsort_double
   :test123))

(in-package :test)

(default-foreign-language :stdc)
</PRE>
</DIV></P>
<P> The ffi wrappers for functions and variables are generated as shown
 below. When functions have arguments of type &quot;double * array&quot;, SWIG
 doesn't knows whether it is an 'out' argument or it is an array which
 will be passed, so SWIG plays it safe by declaring it as an '(array
 (ffi:c-ptr DOUBLE-FLOAT))'. For arguments of type &quot;int **z[100]&quot; where
 SWIG has more information, i.e., it knows that 'z' is an array of
 pointers to pointers of integers, SWIG defines it to be '(z (ffi:c-ptr
 (ffi:c-array (ffi:c-ptr (ffi:c-ptr ffi:int)) 100)))'</P>
<DIV class="code">
<PRE>
extern &quot;C&quot; {
int pointer_func(void (*ClosureFun)( void* _fun, void* _data, void* _evt ), int y);

int func123(div_t * x,int **z[100],int y[][1000][10]);

void lispsort_double (int n, double * array);

void test123(float x , double y);

}
</PRE>
</DIV><DIV class="targetlang">
<PRE>
(ffi:def-call-out pointer_func
    (:name &quot;pointer_func&quot;)
  (:arguments (ClosureFun (ffi:c-function (:arguments (arg0 (ffi:c-pointer NIL))
						      (arg1 (ffi:c-pointer NIL))
						      (arg2 (ffi:c-pointer NIL)))
					  (:return-type NIL)))
	      (y ffi:int))
  (:return-type ffi:int)
  (:library +library-name+))

(ffi:def-call-out func123
    (:name &quot;func123&quot;)
  (:arguments (x (ffi:c-pointer div_t))
	      (z (ffi:c-ptr (ffi:c-array (ffi:c-ptr (ffi:c-ptr ffi:int)) 100)))
	      (y (ffi:c-ptr (ffi:c-ptr (ffi:c-array ffi:int (1000 10))))))
  (:return-type ffi:int)
  (:library +library-name+))


(ffi:def-call-out lispsort_double
    (:name &quot;lispsort_double&quot;)
  (:arguments (n ffi:int)
	      (array (ffi:c-ptr DOUBLE-FLOAT)))
  (:return-type NIL)
  (:library +library-name+))

(ffi:def-call-out test123
    (:name &quot;test&quot;)
  (:arguments (x SINGLE-FLOAT)
	      (y DOUBLE-FLOAT))
  (:return-type NIL)
  (:library +library-name+))

</PRE>
</DIV>
<P> The module also handles strutcures and #define constants as shown
 below. SWIG automatically adds the constructors and accessors created
 for the struct to the list of symbols exported by the package.</P>
<DIV class="code">
<PRE>
struct bar {
    short x, y;
    char a, b;
    int *z[1000];
    struct bar * n;
};

#define max 1000
</PRE>
</DIV><DIV class="targetlang">
<PRE>
(ffi:def-c-struct bar
    (x :type ffi:short)
  (y :type ffi:short)
  (a :type character)
  (b :type character)
  (z :type (ffi:c-array (ffi:c-ptr ffi:int) 1000))
  (n :type (ffi:c-pointer bar)))

(defconstant max 1000)

</PRE>
</DIV>
<H2><A name="Lisp_nn6"></A>21.3 UFFI</H2>
<HR NOSHADE>
<H1><A name="Lua_nn1"></A>22 SWIG and Lua</H1>

<!-- INDEX -->
<DIV class="sectiontoc">
<UL>
<LI><A href="#Lua_nn2">Preliminaries</A></LI>
<LI><A href="#Lua_nn3">Running SWIG</A>
<UL>
<LI><A href="#Lua_nn4">Compiling and Linking and Interpreter</A></LI>
<LI><A href="#Lua_nn5">Compiling a dynamic module</A></LI>
<LI><A href="#Lua_nn6">Using your module</A></LI>
</UL>
</LI>
<LI><A href="#Lua_nn7">A tour of basic C/C++ wrapping</A>
<UL>
<LI><A href="#Lua_nn8">Modules</A></LI>
<LI><A href="#Lua_nn9">Functions</A></LI>
<LI><A href="#Lua_nn10">Global variables</A></LI>
<LI><A href="#Lua_nn11">Constants and enums</A></LI>
<LI><A href="#Lua_nn12">Pointers</A></LI>
<LI><A href="#Lua_nn13">Structures</A></LI>
<LI><A href="#Lua_nn14">C++ classes</A></LI>
<LI><A href="#Lua_nn15">C++ inheritance</A></LI>
<LI><A href="#Lua_nn16">Pointers, references, values, and arrays</A></LI>
<LI><A href="#Lua_nn17">C++ overloaded functions</A></LI>
<LI><A href="#Lua_nn18">C++ operators</A></LI>
<LI><A href="#Lua_nn19">Class extension with %extend</A></LI>
<LI><A href="#Lua_nn20">C++ templates</A></LI>
<LI><A href="#Lua_nn21">C++ Smart Pointers</A></LI>
</UL>
</LI>
<LI><A href="#Lua_nn22">Details on the Lua binding</A>
<UL>
<LI><A href="#Lua_nn23">Binding global data into the module.</A></LI>
<LI><A href="#Lua_nn24">Userdata and Metatables</A></LI>
<LI><A href="#Lua_nn25">Memory management</A></LI>
</UL>
</LI>
</UL>
</DIV>
<!-- INDEX -->
<P> Lua is an extension programming language designed to support general
 procedural programming with data description facilities. It also offers
 good support for object-oriented programming, functional programming,
 and data-driven programming. Lua is intended to be used as a powerful,
 light-weight configuration language for any program that needs one. Lua
 is implemented as a library, written in clean C (that is, in the common
 subset of ANSI C and C++). Its also a<EM> really</EM> tiny language,
 less than 6000 lines of code, which compiles to &lt;100 kilobytes of
 binary code. It can be found at <A href="http://www.lua.org">
http://www.lua.org</A></P>
<H2><A name="Lua_nn2"></A>22.1 Preliminaries</H2>
<P> The current SWIG implementation is designed to work with Lua 5.0. It
 should work with later versions of Lua, but certainly not with Lua 4.0
 due to substantial API changes. ((Currently SWIG generated code has
 only been tested on Windows with MingW, though given the nature of Lua,
 is should not have problems on other OS's)). It is possible to either
 static link or dynamic link a Lua module into the interpreter (normally
 Lua static links its libraries, as dynamic linking is not available on
 all platforms).</P>
<P> Note: Lua 5.1 (alpha) has just (as of September 05) been released.
 The current version of SWIG will produce wrappers which are compatible
 with Lua 5.1, though the dynamic loading mechanism has changed (see
 below). The configure script and makefiles should work correctly with
 with Lua 5.1, though some small tweaks may be needed.</P>
<H2><A name="Lua_nn3"></A>22.2 Running SWIG</H2>
<P> Suppose that you defined a SWIG module such as the following:</P>
<DIV class="code">
<PRE>
%module example
%{
#include &quot;example.h&quot;
%}
int gcd(int x, int y);
extern double Foo;
</PRE>
</DIV>
<P> To build a Lua module, run SWIG using the <TT>-lua</TT> option.</P>
<DIV class="shell">
<PRE>
$ swig -lua example.i
</PRE>
</DIV>
<P> If building a C++ extension, add the <TT>-c++</TT> option:</P>
<DIV class="shell">
<PRE>
$ swig -c++ -lua example.i
</PRE>
</DIV>
<P> This creates a C/C++ source file <TT>example_wrap.c</TT> or <TT>
example_wrap.cxx</TT>. The generated C source file contains the
 low-level wrappers that need to be compiled and linked with the rest of
 your C/C++ application to create an extension module.</P>
<P> The name of the wrapper file is derived from the name of the input
 file. For example, if the input file is <TT>example.i</TT>, the name of
 the wrapper file is <TT>example_wrap.c</TT>. To change this, you can
 use the -o option. The wrappered module will export one function <TT>
&quot;int Example_Init(LuaState* L)&quot;</TT> which must be called to register
 the module with the Lua interpreter. The name &quot;Example_Init&quot; depends
 upon the name of the module. Note: SWIG will automatically capitalise
 the module name, so <TT>&quot;module example;&quot;</TT> becomes <TT>
&quot;Example_Init&quot;</TT>.</P>
<H3><A name="Lua_nn4"></A>22.2.1 Compiling and Linking and Interpreter</H3>
<P> Normally Lua is embedded into another program and will be statically
 linked. An extremely simple stand-alone interpreter (<TT>min.c</TT>) is
 given below:</P>
<DIV class="code">
<PRE>
#include &lt;stdio.h&gt;
#include &quot;lua.h&quot;
#include &quot;lualib.h&quot;
#include &quot;lauxlib.h&quot;

extern int Example_Init(LuaState* L); // declare the wrapped module

int main(int argc,char* argv[])
{
 lua_State *L;
 if (argc
<!--2)
 {
  printf(&quot;%s: &lt;filename.lua&gt;\n&quot;,argv[0]);
  return 0;
 }
 L=lua_open();
 luaopen_base(L);	// load basic libs (eg. print)
 Example_Init(L);	// load the wrappered module
 if (luaL_loadfile(L,argv[1])==0) // load and run the file
  lua_pcall(L,0,0,0);
 else
  printf(&quot;unable to load %s\n&quot;,argv[1]);
 lua_close(L);
 return 0;
}
&lt;/pre-->
</PRE>
</DIV>
<P> A much improved set of code can be found in the Lua distribution <TT>
src/lua/lua.c</TT>. Include your module, just add the external
 declaration &amp; add a <TT>#define LUA_EXTRALIBS {&quot;example&quot;,Example_Init}</TT>
, at the relevant place.</P>
<P> The exact commands for doing this vary from platform to platform.
 Here is a possible set of commands of doing this:</P>
<DIV class="shell">
<PRE>
$ swig -lua example.i
$ gcc -I/usr/include/lua -c min.c -o min.o
$ gcc -I/usr/include/lua -c example_wrap.c -o example_wrap.o
$ gcc -c example.c -o example.o
$ gcc -I/usr/include/lua -L/usr/lib/lua min.o example_wrap.o example.o -o my_lua
</PRE>
</DIV>
<H3><A name="Lua_nn5"></A>22.2.2 Compiling a dynamic module</H3>
<P> Most, but not all platforms support the dynamic loading of modules
 (Windows &amp; Linux do). Refer to the Lua manual to determine if your
 platform supports it. For compiling a dynamically loaded module the
 same wrapper can be used. The commands will be something like this:</P>
<DIV class="shell">
<PRE>
$ swig -lua example.i
$ gcc -I/usr/include/lua -c example_wrap.c -o example_wrap.o
$ gcc -c example.c -o example.o
$ gcc -shared -I/usr/include/lua -L/usr/lib/lua example_wrap.o example.o -o example.so
</PRE>
</DIV>
<P> You will also need an interpreter with the loadlib function (such as
 the default interpreter compiled with Lua). In order to dynamically
 load a module you must call the loadlib function with two parameters:
 the filename of the shared library, and the function exported by SWIG.
 Calling loadlib should return the function, which you then call to
 initialise the module</P>
<DIV class="targetlang">
<PRE>
my_init=loadlib(&quot;example.so&quot;,&quot;Example_Init&quot;) -- for Unix/Linux
--my_init=loadlib(&quot;example.dll&quot;,&quot;Example_Init&quot;) -- for Windows
assert(my_init) -- name sure its not nil
my_init()       -- call the init fn of the lib
</PRE>
</DIV>
<P> Or can be done in a single line of Lua code</P>
<DIV class="targetlang">
<PRE>
assert(loadlib(&quot;example.so&quot;,&quot;Example_Init&quot;))()
</PRE>
</DIV>
<P> Update for Lua 5.1 (alpha):
<BR> The wrappers produced by SWIG can be compiled and linked with Lua
 5.1. The loading is now much simpler.</P>
<DIV class="targetlang">
<PRE>
require(&quot;example&quot;)
</PRE>
</DIV>
<P> If the code didn't work, don't panic. The best thing to do is to
 copy the module and your interpreter into a single directory and then
 execute the interpreter and try to manually load the module (take care,
 all this code is case sensitive).</P>
<DIV class="targetlang">
<PRE>
a,b,c=loadlib(&quot;example.so&quot;,&quot;Example_Init&quot;) -- for Unix/Linux
--a,b,c=loadlib(&quot;example.dll&quot;,&quot;Example_Init&quot;) -- for Windows
print(a,b,c)
</PRE>
</DIV>
<P> Note: for Lua 5.1:
<BR> The loadlib() function has been moved into the package table, so
 you must use package.loadlib() instead.</P>
<P> if 'a' is a function, this its all working fine, all you need to do
 is call it</P>
<DIV class="targetlang">
<PRE>
  a()
</PRE>
</DIV>
<P> to load your library which will add a table 'example' with all the
 functions added.</P>
<P> If it doesn't work, look at the error messages, in particular mesage
 'b'
<BR> <TT> The specified module could not be found.</TT>
<BR> Means that is cannot find the module, check your the location and
 spelling of the module.
<BR> <TT> The specified procedure could not be found.</TT>
<BR> Means that it loaded the module, but cannot find the named
 function. Again check the spelling, and if possible check to make sure
 the functions were exported correctly.
<BR> <TT> 'loadlib' not installed/supported</TT>
<BR> Is quite obvious (Go back and consult the Lua documents on how to
 enable loadlib for your platform).</P>
<H3><A name="Lua_nn6"></A>22.2.3 Using your module</H3>
<P> Assuming all goes well, you will be able to this:</P>
<DIV class="targetlang">
<PRE>
$ ./my_lua
&gt; print(example.gcd(4,6))
2
&gt; print(example.Foo)
3
&gt; example.Foo=4
&gt; print(example.Foo)
4
&gt;
</PRE>
</DIV>
<H2><A name="Lua_nn7"></A>22.3 A tour of basic C/C++ wrapping</H2>
<P> By default, SWIG tries to build a very natural Lua interface to your
 C/C++ code. This section briefly covers the essential aspects of this
 wrapping.</P>
<H3><A name="Lua_nn8"></A>22.3.1 Modules</H3>
<P> The SWIG module directive specifies the name of the Lua module. If
 you specify `module example', then everything is wrapped into a Lua
 table 'example' containing all the functions and variables. When
 choosing a module name, make sure you don't use the same name as a
 built-in Lua command or standard module name.</P>
<H3><A name="Lua_nn9"></A>22.3.2 Functions</H3>
<P> Global functions are wrapped as new Lua built-in functions. For
 example,</P>
<DIV class="code">
<PRE>
%module example
int fact(int n);</PRE>
</DIV>
<P> creates a built-in function <TT>example.fact(n)</TT> that works
 exactly like you think it does:</P>
<DIV class="targetlang">
<PRE>
&gt; print example.fact(4)
24
&gt;
</PRE>
</DIV>
<P> To avoid name collisions, SWIG create a Lua table which it keeps all
 the functions and global variables in. It is possible to copy the
 functions out of this and into the global environment with the
 following code. This can easily overwrite existing functions, so this
 must be used with care.</P>
<DIV class="targetlang">
<PRE>
&gt; for k,v in pairs(example) do _G[k]=v end
&gt; print(fact(4))
24
&gt;
</PRE>
</DIV>
<P> It is also possible to rename the module with an assignment.</P>
<DIV class="targetlang">
<PRE>
&gt; e=example
&gt; print(e.fact(4))
24
&gt; print(example.fact(4))
24
</PRE>
</DIV>
<H3><A name="Lua_nn10"></A>22.3.3 Global variables</H3>
<P> Global variables (which are linked to C code) are supported, and
 appear to be just another variable in Lua. However the actual mechanism
 is more complex. Given a global variable:</P>
<DIV class="code">
<PRE>%module example
extern double Foo;
</PRE>
</DIV>
<P> SWIG will actually generate two functions <TT>example.Foo_set()</TT>
 and <TT>example.Foo_get()</TT>. It then adds a metatable to the table
 'example' to call these functions at the correct time (when you attempt
 to set or get examples.Foo). Therefore if you were to attempt to assign
 the global to another variable, you will get a local copy within the
 interpreter, which is no longer linked to the C code.</P>
<DIV class="targetlang">
<PRE>
&gt; print(example.Foo)
3
&gt; c=example.Foo   -- c is a COPY of example.Foo, not the same thing
&gt; example.Foo=4
&gt; print(c)
3
&gt; c=5 -- this will not effect the original example.Foo
&gt; print(example.Foo,c)
4    5
</PRE>
</DIV>
<P> Its is therefore not possible to 'move' the global variable into the
 global namespace as it is with functions. It is however, possible to
 rename the module with an assignment, to make it more convenient.</P>
<DIV class="targetlang">
<PRE>
&gt; e=example
&gt; -- e and example are the same table
&gt; -- so e.Foo and example.Foo are the same thing
&gt; example.Foo=4
&gt; print(e.Foo)
4
</PRE>
</DIV>
<P> If a variable is marked with the immutable directive then any
 attempts to set this variable are silently ignored.</P>
<P> Another interesting feature is that it is not possible to add new
 values into the module from within the interpreter, this is because of
 the metatable to deal with global variables. It is possible (though not
 recommended) to use rawset() to add a new value.</P>
<DIV class="targetlang">
<PRE>
&gt; -- example.PI does not exist
&gt; print(example.PI)
nil
&gt; example.PI=3.142 -- assign failed, example.PI does still not exist
&gt; print(example.PI)
nil
&gt; -- a rawset will work, after this the value is added
&gt; rawset(example,&quot;PI&quot;,3.142)
&gt; print(example.PI)
3.142
</PRE>
</DIV>
<H3><A name="Lua_nn11"></A>22.3.4 Constants and enums</H3>
<P> Because Lua doesn't really have the concept of constants, C/C++
 constants are not really constant in Lua. They are actually just a copy
 of the value into the Lua interpreter. Therefore they can be changed
 just as any other value. For example given some constants:</P>
<DIV class="code">
<PRE>%module example
%constant int ICONST=42;
#define    SCONST      &quot;Hello World&quot;
enum Days{SUNDAY,MONDAY,TUESDAY,WEDNESDAY,THURSDAY,FRIDAY,SATURDAY};
</PRE>
</DIV>
<P> This is 'effectively' converted into the following Lua code:</P>
<DIV class="targetlang">
<PRE>
example.ICONST=42
example.SCONST=&quot;Hello World&quot;
example.SUNDAY=0
....
</PRE>
</DIV>
<P> Constants are not guaranteed to remain constant in Lua. The name of
 the constant could be accidentally reassigned to refer to some other
 object. Unfortunately, there is no easy way for SWIG to generate code
 that prevents this. You will just have to be careful.</P>
<H3><A name="Lua_nn12"></A>22.3.5 Pointers</H3>
<P> C/C++ pointers are fully supported by SWIG. Furthermore, SWIG has no
 problem working with incomplete type information. Given a wrapping of
 the &lt;file.h&gt; interface:</P>
<DIV class="code">
<PRE>%module example

FILE *fopen(const char *filename, const char *mode);
int fputs(const char *, FILE *);
int fclose(FILE *);
</PRE>
</DIV>
<P> When wrapped, you will be able to use the functions in a natural way
 from Lua. For example:</P>
<DIV class="targetlang">
<PRE>
&gt; f=example.fopen(&quot;junk&quot;,&quot;w&quot;)
&gt; example.fputs(&quot;Hello World&quot;,f)
&gt; example.fclose(f)
</PRE>
</DIV>
<P> Unlike many scripting languages, Lua has had support for pointers to
 C/C++ object built in for a long time. They are called 'userdata'.
 Unlike many other SWIG versions which use some kind of encoded
 character string, all objects will be represented as a userdata. The
 SWIG-Lua bindings provides a special function <TT>swig_type()</TT>,
 which if given a userdata object will return the type of object pointed
 to as a string (assuming it was a SWIG wrappered object).</P>
<DIV class="targetlang">
<PRE>
&gt; print(f)
userdata: 003FDA80
&gt; print(swig_type(f))
_p_FILE -- its a FILE*
</PRE>
</DIV>
<P> Lua enforces the integrity of its userdata, so it is virtually
 impossible to corrupt the data. But as the user of the pointer, you are
 responsible for freeing it, or closing any resources associated with it
 (just as you would in a C program). This does not apply so strictly to
 classes &amp; structs (see below). One final note: if a function returns a
 NULL pointer, this is not encoded as a userdata, but as a Lua nil.</P>
<DIV class="targetlang">
<PRE>
&gt; f=example.fopen(&quot;not there&quot;,&quot;r&quot;) -- this will return a NULL in C
&gt; print(f)
nil
</PRE>
</DIV>
<H3><A name="Lua_nn13"></A>22.3.6 Structures</H3>
<P> If you wrap a C structure, it is also mapped to a Lua userdata. By
 adding a metatable to the userdata, this provides a very natural
 interface. For example,</P>
<DIV class="code">
<PRE>struct Point{
  int x,y;
};
</PRE>
</DIV>
<P> is used as follows:</P>
<DIV class="targetlang">
<PRE>
&gt; p=example.Point()
&gt; p.x=3
&gt; p.y=5
&gt; print(p.x,p.y)
3       5
&gt;
</PRE>
</DIV>
<P> Similar access is provided for unions and the data members of C++
 classes.
<BR> SWIG will also create a function <TT>new_Point()</TT> which also
 creates a new Point structure.</P>
<P> If you print out the value of p in the above example, you will see
 something like this:</P>
<DIV class="targetlang">
<PRE>
&gt; print(p)
userdata: 003FA320
</PRE>
</DIV>
<P> Like the pointer in the previous section, this is held as a
 userdata. However, additional features have been added to make this
 more usable. SWIG creates some accessor/mutator functions <TT>
Point_set_x()</TT> and <TT>Point_get_x()</TT>. These will be wrappered,
 and then added to the metatable added to the userdata. This provides
 the natural access to the member variables that were shown above (see
 end of the document for full details).</P>
<P> <TT>const</TT> members of a structure are read-only. Data members
 can also be forced to be read-only using the immutable directive. As
 with other immutable's, setting attempts will be silently ignored. For
 example:</P>
<DIV class="code">
<PRE>struct Foo {
   ...
   %immutable;
   int x;        // Read-only members
   char *name;
   %mutable;
   ...
};
</PRE>
</DIV>
<P> The mechanism for managing char* members as well as array members is
 similar to other languages. It is somewhat cumbersome and should
 probably be better handled by defining of typemaps (described later).</P>
<P> When a member of a structure is itself a structure, it is handled as
 a pointer. For example, suppose you have two structures like this:</P>
<DIV class="code">
<PRE>struct Foo {
   int a;
};

struct Bar {
   Foo f;
};
</PRE>
</DIV>
<P> Now, suppose that you access the f attribute of Bar like this:</P>
<DIV class="targetlang">
<PRE>
&gt; b = Bar()
&gt; x = b.f
</PRE>
</DIV>
<P> In this case, x is a pointer that points to the Foo that is inside
 b. This is the same value as generated by this C code:</P>
<DIV class="code">
<PRE>
Bar b;
Foo *x = &amp;b-&gt;f;       // Points inside b
</PRE>
</DIV>
<P> Because the pointer points inside the structure, you can modify the
 contents and everything works just like you would expect. For example:</P>
<DIV class="targetlang">
<PRE>
&gt; b = Bar()
&gt; b.f.a = 3               -- Modify attribute of structure member
&gt; x = b.f
&gt; x.a = 3                 -- Modifies the same structure
</PRE>
</DIV>
<H3><A name="Lua_nn14"></A>22.3.7 C++ classes</H3>
<P> C++ classes are wrapped by a Lua userdata as well. For example, if
 you have this class,</P>
<DIV class="code">
<PRE>class List {
public:
  List();
  ~List();
  int  search(char *item);
  void insert(char *item);
  void remove(char *item);
  char *get(int n);
  int  length;
};
</PRE>
</DIV>
<P> you can use it in Lua like this:</P>
<DIV class="targetlang">
<PRE>
&gt; l = example.List()
&gt; l:insert(&quot;Ale&quot;)
&gt; l:insert(&quot;Stout&quot;)
&gt; l:insert(&quot;Lager&quot;)
&gt; print(l:get(1))
Stout
&gt; print(l:length)
3
&gt;
</PRE>
</DIV>
<P> (Note: for calling methods of a class, you use <TT>
class:method(args)</TT>, not <TT>class.method(args)</TT>, its an easy
 mistake to make. However for data attributes it is <TT>class.attribute</TT>
)</P>
<P> Class data members are accessed in the same manner as C structures.
 Static class members present a special problem for Lua, as Lua doesn't
 have support for such features. Therefore, SWIG generates wrappers that
 try to work around some of these issues. To illustrate, suppose you
 have a class like this:</P>
<DIV class="targetlang">
<PRE>class Spam {
public:
   static void foo();
   static int bar;

};
</PRE>
</DIV>
<P> In Lua, the static members can be accessed as follows:</P>
<DIV class="code">
<PRE>
&gt; example.Spam_foo()            -- Spam::foo() the only way currently
&gt; a=example.Spam_bar_get()      -- Spam::bar the hard way
&gt; a=example.Spam_bar            -- Spam::bar the nicer way
&gt; example.Spam_bar_set(b)       -- Spam::bar the hard way
&gt; example.Spam_bar=b            -- Spam::bar the nicer way
</PRE>
</DIV>
<P> It is not (currently) possible to access static members of an
 instance:</P>
<DIV class="targetlang">
<PRE>
&gt; s=example.Spam()      -- s is a Spam instance
&gt; s.foo()                       -- Spam::foo() via an instance
                                -- does NOT work
</PRE>
</DIV>
<H3><A name="Lua_nn15"></A>22.3.8 C++ inheritance</H3>
<P> SWIG is fully aware of issues related to C++ inheritance. Therefore,
 if you have classes like this</P>
<DIV class="code">
<PRE>class Foo {
...
};

class Bar : public Foo {
...
};
</PRE>
</DIV>
<P> And if you have functions like this</P>
<DIV class="code">
<PRE>void spam(Foo *f);
</PRE>
</DIV>
<P> then the function <TT>spam()</TT> accepts a Foo pointer or a pointer
 to any class derived from Foo.</P>
<P> It is safe to use multiple inheritance with SWIG.</P>
<H3><A name="Lua_nn16"></A>22.3.9 Pointers, references, values, and
 arrays</H3>
<P> In C++, there are many different ways a function might receive and
 manipulate objects. For example:</P>
<DIV class="code">
<PRE>void spam1(Foo *x);      // Pass by pointer
void spam2(Foo &amp;x);      // Pass by reference
void spam3(Foo x);       // Pass by value
void spam4(Foo x[]);     // Array of objects
</PRE>
</DIV>
<P> In SWIG, there is no detailed distinction like this--specifically,
 there are only &quot;objects&quot;. There are no pointers, references, arrays,
 and so forth. Because of this, SWIG unifies all of these types together
 in the wrapper code. For instance, if you actually had the above
 functions, it is perfectly legal to do this:</P>
<DIV class="targetlang">
<PRE>
&gt; f = Foo()           -- Create a Foo
&gt; spam1(f)            -- Ok. Pointer
&gt; spam2(f)            -- Ok. Reference
&gt; spam3(f)            -- Ok. Value.
&gt; spam4(f)            -- Ok. Array (1 element)
</PRE>
</DIV>
<P> Similar behaviour occurs for return values. For example, if you had
 functions like this,</P>
<DIV class="code">
<PRE>Foo *spam5();
Foo &amp;spam6();
Foo  spam7();
</PRE>
</DIV>
<P> then all three functions will return a pointer to some Foo object.
 Since the third function (spam7) returns a value, newly allocated
 memory is used to hold the result and a pointer is returned (Lua will
 release this memory when the return value is garbage collected). The
 other two are pointers which are assumed to be managed by the C code
 and so will not be garbage collected.</P>
<H3><A name="Lua_nn17"></A>22.3.10 C++ overloaded functions</H3>
<P> C++ overloaded functions, methods, and constructors are mostly
 supported by SWIG. For example, if you have two functions like this:</P>
<DIV class="code">
<PRE>void foo(int);
void foo(char *c);
</PRE>
</DIV>
<P> You can use them in Lua in a straightforward manner:</P>
<DIV class="targetlang">
<PRE>
&gt; foo(3)           -- foo(int)
&gt; foo(&quot;Hello&quot;)     -- foo(char *c)
</PRE>
</DIV>
<P> However due to Lua's coercion mechanism is can sometimes do strange
 things.</P>
<DIV class="targetlang">
<PRE>
&gt; foo(&quot;3&quot;)           -- &quot;3&quot; can be coerced into an int, so it calls foo(int)!
</PRE>
</DIV>
<P> As this coercion mechanism is an integral part of Lua, there is no
 easy way to get around this other than renaming of functions (see
 below).</P>
<P> Similarly, if you have a class like this,</P>
<DIV class="code">
<PRE>class Foo {
public:
    Foo();
    Foo(const Foo &amp;);
    ...
};
</PRE>
</DIV>
<P> you can write Lua code like this:</P>
<DIV class="targetlang">
<PRE>
&gt; f = Foo()          -- Create a Foo
&gt; g = Foo(f)         -- Copy f
</PRE>
</DIV>
<P> Overloading support is not quite as flexible as in C++. Sometimes
 there are methods that SWIG can't disambiguate. For example:</P>
<DIV class="code">
<PRE>void spam(int);
void spam(short);
</PRE>
</DIV>
<P> or</P>
<DIV CLASS="CODE">
<PRE>VOID FOO(bAR *B);
void foo(Bar &amp;b);
</PRE>
</DIV>
<P> If declarations such as these appear, you will get a warning message
 like this:</P>
<DIV class="shell">
<PRE>
example.i:12: Warning(509): Overloaded spam(short) is shadowed by spam(int)
at example.i:11.
</PRE>
</DIV>
<P> To fix this, you either need to ignore or rename one of the methods.
 For example:</P>
<DIV class="code">
<PRE>%rename(spam_short) spam(short);
...
void spam(int);
void spam(short);   // Accessed as spam_short
</PRE>
</DIV>
<P> or</P>
<DIV class="code">
<PRE>%ignore spam(short);
...
void spam(int);
void spam(short);   // Ignored
</PRE>
</DIV>
<P> SWIG resolves overloaded functions and methods using a
 disambiguation scheme that ranks and sorts declarations according to a
 set of type-precedence rules. The order in which declarations appear in
 the input does not matter except in situations where ambiguity
 arises--in this case, the first declaration takes precedence.</P>
<P> Please refer to the &quot;SWIG and C++&quot; chapter for more information
 about overloading.</P>
<P> Dealing with the Lua coercion mechanism, the priority is roughly
 (integers, floats, strings, userdata). But it is better to rename the
 functions rather than rely upon the ordering.</P>
<H3><A name="Lua_nn18"></A>22.3.11 C++ operators</H3>
<P> Certain C++ overloaded operators can be handled automatically by
 SWIG. For example, consider a class like this:</P>
<DIV class="code">
<PRE>class Complex {
private:
  double rpart, ipart;
public:
  Complex(double r = 0, double i = 0) : rpart(r), ipart(i) { }
  Complex(const Complex &amp;c) : rpart(c.rpart), ipart(c.ipart) { }
  Complex &amp;operator=(const Complex &amp;c);
  Complex operator+(const Complex &amp;c) const;
  Complex operator-(const Complex &amp;c) const;
  Complex operator*(const Complex &amp;c) const;
  Complex operator-() const;

  double re() const { return rpart; }
  double im() const { return ipart; }
};
</PRE>
</DIV>
<P> When wrapped, it works like you expect:</P>
<DIV class="targetlang">
<PRE>
&gt; c = Complex(3,4)
&gt; d = Complex(7,8)
&gt; e = c + d
&gt; e:re()
10.0
&gt; e:im()
12.0
</PRE>
</DIV>
<P> One restriction with operator overloading support is that SWIG is
 not able to fully handle operators that aren't defined as part of the
 class. For example, if you had code like this</P>
<DIV class="targetlang">
<PRE>class Complex {
...
friend Complex operator+(double, const Complex &amp;c);
...
};
</PRE>
</DIV>
<P> then SWIG doesn't know what to do with the friend function--in fact,
 it simply ignores it and issues a warning. You can still wrap the
 operator, but you may have to encapsulate it in a special function. For
 example:</P>
<DIV class="targetlang">
<PRE>%rename(Complex_add_dc) operator+(double, const Complex &amp;);
...
Complex operator+(double, const Complex &amp;c);
</PRE>
</DIV>
<P> There are ways to make this operator appear as part of the class
 using the <TT>%extend</TT> directive. Keep reading.</P>
<P> Also, be aware that certain operators don't map cleanly to Lua, and
 some Lua operators don't map cleanly to C++ operators. For instance,
 overloaded assignment operators don't map to Lua semantics and will be
 ignored, and C++ doesn't support Lua's concatenation operator (<TT>..</TT>
).</P>
<P> In order to keep maximum compatibility within the different
 languages in SWIG, the Lua bindings uses the same set of operator names
 as python. Although internally it renames the functions to something
 else (on order to work with Lua).</P>
<P> The current list of operators which can be overloaded (and the
 alternative function names) are:</P>
<UL>
<LI><TT>__add__</TT> operator+</LI>
<LI><TT>__sub__</TT> operator-</LI>
<LI><TT>__mul__</TT> operator *</LI>
<LI><TT>__div__</TT> operator/</LI>
<LI><TT>__neg__</TT> unary minus</LI>
<LI><TT>__call__</TT> operator<TT>()</TT> (often used in functor
 classes)</LI>
<LI><TT>__pow__</TT> the exponential fn (no C++ equivalent, Lua uses <TT>
^</TT>)</LI>
<LI><TT>__concat__</TT> the concatenation operator (SWIG maps C++'s <TT>
~</TT> to Lua's <TT>..</TT>)</LI>
<LI><TT>__eq__</TT> operator<TT>==</TT></LI>
<LI><TT>__lt__</TT> operator<TT>&lt;</TT></LI>
<LI><TT>__le__</TT> operator<TT>&lt;=</TT></LI>
</UL>
<P> Note: in Lua, only the equals, less than, and less than equals
 operators are defined. The other operators (!=,&gt;,&gt;=) are achieved by
 using a logical not applied to the results of other operators.</P>
<P> The following operators cannot be overloaded (mainly because they
 are not supported in Lua)</P>
<UL>
<LI>++ and --</LI>
<LI>+=,-=,*= etc</LI>
<LI>% operator (you have to use math.mod)</LI>
<LI>assignment operator</LI>
<LI>all bitwise/logical operations</LI>
</UL>
<P> SWIG also accepts the <TT>__str__()</TT> member function which
 converts an object to a string. This function should return a const
 char*, preferably to static memory. This will be used for the <TT>
print()</TT> and <TT>tostring()</TT> functions in Lua. Assuming the
 complex class has a function</P>
<DIV class="code">
<PRE>const char* __str__()
{
        static char buffer[255];
        sprintf(buffer,&quot;Complex(%g,%g)&quot;,this-&gt;re(),this-&gt;im());
        return buffer;
}
</PRE>
</DIV>
<P> Then this will support the following code in Lua</P>
<DIV class="targetlang">
<PRE>
&gt; c = Complex(3,4)
&gt; d = Complex(7,8)
&gt; e = c + d
&gt; print(e)
Complex(10,12)
&gt; s=tostring(e) -- s is the number in string form
&gt; print(s)
Complex(10,12)
</PRE>
</DIV>
<P> It is also possible to overload the operator<TT>[]</TT>, but
 currently this cannot be automatically performed. To overload the
 operator<TT>[]</TT> you need to provide two functions, <TT>
__getitem__()</TT> and <TT>__setitem__()</TT></P>
<DIV class="code">
<PRE>class Complex
{
        //....
        double __getitem__(int i)const; // i is the index, returns the data
        void __setitem__(int i,double d); // i is the index, d is the data
};
</PRE>
</DIV>
<H3><A name="Lua_nn19"></A>22.3.12 Class extension with %extend</H3>
<P> One of the more interesting features of SWIG is that it can extend
 structures and classes with new methods. In the previous section, the
 Complex class would have benefited greatly from an __str__() method as
 well as some repairs to the operator overloading. It can also be used
 to add additional functions to the class if they are needed.</P>
<P> Take the original Complex class</P>
<DIV class="code">
<PRE>class Complex {
private:
  double rpart, ipart;
public:
  Complex(double r = 0, double i = 0) : rpart(r), ipart(i) { }
  Complex(const Complex &amp;c) : rpart(c.rpart), ipart(c.ipart) { }
  Complex &amp;operator=(const Complex &amp;c);
  Complex operator+(const Complex &amp;c) const;
  Complex operator-(const Complex &amp;c) const;
  Complex operator*(const Complex &amp;c) const;
  Complex operator-() const;

  double re() const { return rpart; }
  double im() const { return ipart; }
};
</PRE>
</DIV>
<P> Now we extend it with some new code</P>
<DIV class="code">
<PRE>%extend Complex {
   const char *__str__() {
       static char tmp[1024];
       sprintf(tmp,&quot;Complex(%g,%g)&quot;, self-&gt;re(),self-&gt;im());
       return tmp;
   }
   bool operator==(const Complex&amp; c)
   {    return (self-&gt;re()==c.re() &amp;&amp; self-&gt;im()==c.im();}
};
</PRE>
</DIV>
<P> Now, in Lua</P>
<DIV class="targetlang">
<PRE>
&gt; c = Complex(3,4)
&gt; d = Complex(7,8)
&gt; e = c + d
&gt; print(e)      -- print uses __str__ to get the string form to print
Complex(10,12)
&gt; print(e==Complex(10,12))      -- testing the == operator
true
&gt; print(e!=Complex(12,12))  -- the != uses the == operator
true
</PRE>
</DIV>
<P> Extend works with both C and C++ code, on classes and structs. It
 does not modify the underlying object in any way---the extensions only
 show up in the Lua interface. The only item to take note of is the code
 has to use the 'self' instead of 'this', and that you cannot access
 protected/private members of the code (as you are not officially part
 of the class).</P>
<H3><A name="Lua_nn20"></A>22.3.13 C++ templates</H3>
<P> C++ templates don't present a huge problem for SWIG. However, in
 order to create wrappers, you have to tell SWIG to create wrappers for
 a particular template instantiation. To do this, you use the template
 directive. For example:</P>
<DIV class="code">
<PRE>%module example
%{
#include &quot;pair.h&quot;
%}

template&lt;class T1, class T2&gt;
struct pair {
   typedef T1 first_type;
   typedef T2 second_type;
   T1 first;
   T2 second;
   pair();
   pair(const T1&amp;, const T2&amp;);
  ~pair();
};

%template(pairii) pair&lt;int,int&gt;;
</PRE>
</DIV>
<P> In Lua:</P>
<DIV class="targetlang">
<PRE>
&gt; p = example.pairii(3,4)
&gt; print(p.first,p.second)
3    4
</PRE>
</DIV>
<P> Obviously, there is more to template wrapping than shown in this
 example. More details can be found in the SWIG and C++ chapter. Some
 more complicated examples will appear later.</P>
<H3><A name="Lua_nn21"></A>22.3.14 C++ Smart Pointers</H3>
<P> In certain C++ programs, it is common to use classes that have been
 wrapped by so-called &quot;smart pointers.&quot; Generally, this involves the use
 of a template class that implements operator-&gt;() like this:</P>
<DIV class="code">
<PRE>template&lt;class T&gt; class SmartPtr {
   ...
   T *operator-&gt;();
   ...
}
</PRE>
</DIV>
<P> Then, if you have a class like this,</P>
<DIV class="code">
<PRE>class Foo {
public:
     int x;
     int bar();
};
</PRE>
</DIV>
<P> A smart pointer would be used in C++ as follows:</P>
<DIV class="code">
<PRE>SmartPtr&lt;Foo&gt; p = CreateFoo();   // Created somehow (not shown)
...
p-&gt;x = 3;                        // Foo::x
int y = p-&gt;bar();                // Foo::bar
</PRE>
</DIV>
<P> To wrap this, simply tell SWIG about the SmartPtr class and the
 low-level Foo object. Make sure you instantiate SmartPtr using template
 if necessary. For example:</P>
<DIV class="code">
<PRE>%module example
...
%template(SmartPtrFoo) SmartPtr&lt;Foo&gt;;
...
</PRE>
</DIV>
<P> Now, in Lua, everything should just &quot;work&quot;:</P>
<DIV class="targetlang">
<PRE>
&gt; p = example.CreateFoo()          -- Create a smart-pointer somehow
&gt; p.x = 3                          -- Foo::x
&gt; print(p:bar())                   -- Foo::bar
</PRE>
</DIV>
<P> If you ever need to access the underlying pointer returned by <TT>
operator-&gt;()</TT> itself, simply use the <TT>__deref__()</TT> method.
 For example:</P>
<DIV class="targetlang">
<PRE>
&gt; f = p:__deref__()     -- Returns underlying Foo *
</PRE>
</DIV>
<H2><A name="Lua_nn22"></A>22.4 Details on the Lua binding</H2>
<P> In the previous section, a high-level view of Lua wrapping was
 presented. Obviously a lot of stuff happens behind the scenes to make
 this happen. This section will explain some of the low-level details on
 how this is achieved.</P>
<P><I> If you just want to use SWIG and don't care how it works, then
 stop reading here. This is going into the guts of the code and how it
 works. Its mainly for people who need to know whats going on within the
 code.</I></P>
<H3><A name="Lua_nn23"></A>22.4.1 Binding global data into the module.</H3>
<P> Assuming that you had some global data that you wanted to share
 between C and Lua. How does SWIG do it?</P>
<DIV class="code">
<PRE>%module example;
extern double Foo;
</PRE>
</DIV>
<P> SWIG will effectively generate the pair of functions</P>
<DIV class="code">
<PRE>void Foo_set(double);
double Foo_get();
</PRE>
</DIV>
<P> At initialisation time, it will then add to the interpreter a table
 called 'example', which represents the module. It will then add all its
 functions to the module. But it also adds a metatable to this table,
 which has two functions (<TT>__index</TT> and <TT>__newindex</TT>) as
 well as two tables (<TT>.get</TT> and <TT>.set</TT>) The following Lua
 code will show these hidden features.</P>
<DIV class="targetlang">
<PRE>
&gt; print(example)
table: 003F8F90
&gt; m=getmetatable(example)
&gt; table.foreach(m,print)
.set    table: 003F9088
.get    table: 003F9038
__index function: 003F8FE0
__newindex      function: 003F8FF8
&gt; g=m['.get']
&gt; table.foreach(g,print)
Foo     function: 003FAFD8
&gt;
</PRE>
</DIV>
<P> The .get and .set tables are lookups connecting the variable name
 'Foo' to the accessor/mutator functions (Foo_set,Foo_get)</P>
<P> The Lua equivalent of the code for the <TT>__index</TT> and <TT>
__newindex</TT> looks a bit like this</P>
<DIV class="targetlang">
<PRE>
function __index(mod,name)
        local g=getmetatable(mod)['.get'] -- gets the table
        if not g then return nil end
        local f=g[name] -- looks for the function
        -- calls it &amp; returns the value
        if type(f)==&quot;function&quot; then return f() end
        return nil
end

function __newindex(mod,name,value)
        local s=getmetatable(mod)['.set'] -- gets the table
        if not s then return end
        local f=s[name] -- looks for the function
        -- calls it to set the value
        if type(f)==&quot;function&quot; then f(value) end
end
</PRE>
</DIV>
<P> That way when you call '<TT>a=example.Foo</TT>', the interpreter
 looks at the table 'example' sees that there is no field 'Foo' and
 calls __index. This will in turn check in '.get' table and find the
 existence of 'Foo' and then return the value of the C function call
 'Foo_get()'. Similarly for the code '<TT>example.Foo=10</TT>', the
 interpreter will check the table, then call the __newindex which will
 then check the '.set' table and call the C function 'Foo_set(10)'.</P>
<H3><A name="Lua_nn24"></A>22.4.2 Userdata and Metatables</H3>
<P> As mentioned earlier, classes and structures, are all held as
 pointer, using the Lua 'userdata' structure. This structure is actually
 a pointer to a C structure 'swig_lua_userdata', which contains the
 pointer to the data, a pointer to the swig_type_info (an internal SWIG
 struct) and a flag which marks if the object is to be disposed of when
 the interpreter no longer needs it. The actual accessing of the object
 is done via the metatable attached to this userdata.</P>
<P> The metatable is a Lua 5.0 feature (which is also why SWIG cannot
 wrap Lua 4.0). Its a table which holds a list of functions, operators
 and attributes. This is what gives the userdata the feeling that it is
 a real object and not just a hunk of memory.</P>
<P> Given a class</P>
<DIV class="code">
<PRE>%module excpp;

class Point
{
public:
 int x,y;
 Point(){x=y=0;}
 ~Point(){}
 virtual void Print(){printf(&quot;Point @%p (%d,%d)\n&quot;,this,x,y);}
};
</PRE>
</DIV>
<P> SWIG will create a module excpp, with all the various function
 inside. However to allow the intuitive use of the userdata is also
 creates up a set of metatables. As seen in the above section on global
 variables, use of the metatables allows for wrappers to be used
 intuitively. To save effort, the code creates one metatable per class
 and stores it inside Lua's registry. Then when an new object is
 instantiated, the metatable is found in the registry and the userdata
 associated to the metatable. Currently derived classes make a complete
 copy of the base classes table and then add on their own additional
 function.</P>
<P> Some of the internals can be seen by looking at a classes metatable.</P>
<DIV class="targetlang">
<PRE>
&gt; p=excpp.Point()
&gt; print(p)
userdata: 003FDB28
&gt; m=getmetatable(p)
&gt; table.foreach(m,print)
.type   Point
__gc    function: 003FB6C8
__newindex      function: 003FB6B0
__index function: 003FB698
.get    table: 003FB4D8
.set    table: 003FB500
.fn     table: 003FB528
</PRE>
</DIV>
<P> The '.type' attribute is the string which is returned from a call to
 swig_type(). The '.get' and '.set' tables work in a similar manner to
 the modules, the main difference is the '.fn' table which also holds
 all the member functions. (The '__gc' function is the classes
 destructor function)</P>
<P> The Lua equivalent of the code for enabling functions looks a little
 like this</P>
<DIV class="targetlang">
<PRE>
function __index(obj,name)
        local m=getmetatable(obj) -- gets the metatable
        if not m then return nil end
        local g=m['.get'] -- gets the attribute table
        if not g then return nil end
        local f=g[name] -- looks for the get_attribute function
        -- calls it &amp; returns the value
        if type(f)==&quot;function&quot; then return f() end
        -- ok, so it not an attribute, maybe its a function
        local fn=m['.fn'] -- gets the function table
        if not fn then return nil end
        local f=fn[name] -- looks for the function
        -- if found the fn then return the function
        -- so the interpreter can call it
        if type(f)==&quot;function&quot; then return f end
        return nil
end
</PRE>
</DIV>
<P> So when 'p:Print()' is called, the __index looks on the object
 metatable for a 'Print' attribute, then looks for a 'Print' function.
 When it finds the function, it returns the function, and then
 interpreter can call 'Point_Print(p)'</P>
<P> In theory, you can play with this usertable &amp; add new features, but
 remember that it is a shared table between all instances of one class,
 and you could very easily corrupt the functions in all the instances.</P>
<P> Note: Both the opaque structures (like the FILE*) and normal
 wrappered classes/structs use the same 'swig_lua_userdata' structure.
 Though the opaque structures has do not have a metatable attached, or
 any information on how to dispose of them when the interpreter has
 finished with them.</P>
<P> Note: Operator overloads are basically done in the same way, by
 adding functions such as '__add' &amp; '__call' to the classes metatable.
 The current implementation is a bit rough as it will add any member
 function beginning with '__' into the metatable too, assuming its an
 operator overload.</P>
<H3><A name="Lua_nn25"></A>22.4.3 Memory management</H3>
<P> Lua is very helpful with the memory management. The
 'swig_lua_userdata' is fully managed by the interpreter itself. This
 means that neither the C code nor the Lua code can damage it. Once a
 piece of userdata has no references to it, it is not instantly
 collected, but will be collected when Lua deems is necessary. (You can
 force collection by calling the Lua function <TT>collectgarbage()</TT>
). Once the userdata is about to be free'ed, the interpreter will check
 the userdata for a metatable and for a function '__gc'. If this exists
 this is called. For all complete types (ie normal wrappered classes &amp;
 structs) this should exist. The '__gc' function will check the
 'swig_lua_userdata' to check for the 'own' field and if this is true
 (which is will be for all owned data's) it will then call the
 destructor on the pointer.</P>
<P> It is currently not recommended to edit this field or add some user
 code, to change the behaviour. Though for those who wish to try, here
 is where to look.</P>
<P> It is also currently not possible to change the ownership flag on
 the data (unlike most other scripting languages, Lua does not permit
 access to the data from within the interpreter)</P>
<HR NOSHADE>
<H1><A name="Modula3"></A>23 SWIG and Modula-3</H1>

<!-- INDEX -->
<DIV class="sectiontoc">
<UL>
<LI><A href="#modula3_overview">Overview</A>
<UL>
<LI><A href="#whyscripting">Why not scripting ?</A></LI>
<LI><A href="#whymodula3">Why Modula-3 ?</A></LI>
<LI><A href="#whycpp">Why C / C++ ?</A></LI>
<LI><A href="#whyswig">Why SWIG ?</A></LI>
</UL>
</LI>
<LI><A href="#conception">Conception</A>
<UL>
<LI><A href="#cinterface">Interfaces to C libraries</A></LI>
<LI><A href="#cppinterface">Interfaces to C++ libraries</A></LI>
</UL>
</LI>
<LI><A href="#preliminaries">Preliminaries</A>
<UL>
<LI><A href="#compilers">Compilers</A></LI>
<LI><A href="#commandline">Additional Commandline Options</A></LI>
</UL>
</LI>
<LI><A href="#modula3_typemaps">Modula-3 typemaps</A>
<UL>
<LI><A href="#inoutparam">Inputs and outputs</A></LI>
<LI><A href="#ordinals">Subranges, Enumerations, Sets</A></LI>
<LI><A href="#class">Objects</A></LI>
<LI><A href="#imports">Imports</A></LI>
<LI><A href="#exceptions">Exceptions</A></LI>
<LI><A href="#typemap_example">Example</A></LI>
</UL>
</LI>
<LI><A href="#hints">More hints to the generator</A>
<UL>
<LI><A href="#features">Features</A></LI>
<LI><A href="#pragmas">Pragmas</A></LI>
</UL>
</LI>
<LI><A href="#remarks">Remarks</A></LI>
</UL>
</DIV>
<!-- INDEX -->
<P> This chapter describes SWIG's support of <A href="http://www.m3.org/">
Modula-3</A>. You should be familiar with the <A href="#SWIG">basics</A>
 of SWIG, especially <A href="Typemaps.html">typemaps</A>.</P>
<H2><A name="modula3_overview"></A>23.1 Overview</H2>
<P> The Modula-3 support is very basic and highly experimental! Many
 features are still not designed satisfyingly and I need more discussion
 about the odds and ends. Don't rely on any feature, incompatible
 changes are likely in the future! The Modula-3 generator was already
 useful for interfacing to the libraries</P>
<OL>
<LI> <A href="http://www.elegosoft.com/cgi-bin/cvsweb.cgi/cm3/m3-libs/plplot/">
 PLPlot</A></LI>
<LI> <A href="http://www.elegosoft.com/cgi-bin/cvsweb.cgi/cm3/m3-libs/fftw/">
 FFTW</A> .</LI>
</OL>
<P> I took some more time to explain why I think it's right what I'm
 doing. So the introduction got a bit longer than it should ... ;-)</P>
<H3><A name="whyscripting"></A>23.1.1 Why not scripting ?</H3>
<P> SWIG started as wrapper from the fast compiled languages C and C++
 to high level scripting languages like Python. Although scripting
 languages are designed to make programming life easier by hiding
 machine internals from the programmer there are several aspects of
 todays scripting languages that are unfavourable in my opinion.</P>
<P> Besides C, C++, Cluster (a Modula derivate for Amiga computers) I
 evaluated several scripting like languages in the past: Different
 dialects of BASIC, Perl, ARexx (a variant of Rexx for Amiga computers),
 shell scripts. I found them too inconsistent, too weak in
 distinguishing types, too weak in encapsulating pieces of code.
 Eventually I have started several projects in Python because of the
 fine syntax. But when projects became larger I lost the track. I got
 convinced that one can not have maintainable code in a language that is
 not statically typed. In fact the main advantages of scripting
 languages e.g. matching regular expressions, complex built-in datatypes
 like lists, dictionaries, are not advantages of the language itself but
 can be provided by function libraries.</P>
<H3><A name="whymodula3"></A>23.1.2 Why Modula-3 ?</H3>
<P> Modula-3 is a compiler language in the tradition of Niklaus Wirth's
 Modula 2, which is in turn a successor of the popular Pascal. I have
 chosen Modula-3 because of its logical syntax, strong modularization,
 the type system which is very detailed for machine types compared to
 other languages. Of course it supports all of the modern games like
 exceptions, objects, garbage collection, threads. While C++ programmers
 must control three languages, namely the preprocessor, C and ++,
 Modula-3 is made in one go and the language definition is really
 compact.</P>
<P> On the one hand Modula-3 can be safe (but probably less efficient)
 in normal modules while providing much static and dynamic safety. On
 the other hand you can write efficient but less safe code in the style
 of C within <TT>UNSAFE</TT> modules.</P>
<P> Unfortunately Modula's safety and strength requires more writing
 than scripting languages do. Today if I want to safe characters I
 prefer Haskell (similar to OCAML) - it's statically typed, too.</P>
<H3><A name="whycpp"></A>23.1.3 Why C / C++ ?</H3>
<P> Although it is no problem to write Modula-3 programs that performs
 as fast as C most libraries are not written in Modula-3 but in C.
 Fortunately the binary interface of most function libraries can be
 addressed by Modula-3. Even more fortunately even non-C libraries may
 provide C header files. This is where SWIG becomes helpful.</P>
<H3><A name="whyswig"></A>23.1.4 Why SWIG ?</H3>
<P> The C headers and the possibility to interface to C libraries still
 leaves the work for you to write Modula-3 interfaces to them. To make
 things comfortable you will also need wrappers that convert between
 high-level features of Modula-3 (garbage collecting, exceptions) and
 the low level of the C libraries.</P>
<P> SWIG converts C headers to Modula-3 interfaces for you. You could
 call the C functions without loss of efficiency but it won't be joy
 because you could not pass <TT>TEXT</TT>s or open arrays and you would
 have to process error return codes rather then exceptions. But using
 some typemaps SWIG will also generate wrappers that bring the whole
 Modula-3 comfort to you. If the library API is ill designed writing
 appropriate typemaps can be still time-consuming. E.g. C programmers
 are very creative to work-around missing data types like (real)
 enumerations and sets. You should turn such work-arounds back to the
 Modula-3 way otherwise you lose static safety and consistency.</P>
<P> But you have still a problem: C library interfaces are often ill.
 They lack for certain information because C compilers wouldn't care
 about. You should integrate detailed type information by adding <TT>
typedef</TT>s and <TT>const</TT>s and you should persuade the C library
 programmer to add this information to his interface. Only this way
 other language users can benefit from your work and only this way you
 can easily update your interfaces when a new library version is
 released. You will realise that writing<B> good</B> SWIG interfaces is
 very costly and it will only amortise when considering evolving
 libraries.</P>
<P> Without SWIG you would probably never consider to call C++ libraries
 from Modula-3. But with SWIG this is worth a consideration. SWIG can
 write C wrappers to C++ functions and object methods that may throw
 exceptions. In fact it breaks down C++ libraries to C interfaces which
 can be in turn called from Modula-3. To make it complete you can hide
 the C interface with Modula-3 classes and exceptions.</P>
<P> Although SWIG does the best it can do it can only serve as a one-way
 strategy. That means you can use C++ libraries with Modula-3 (even with
 call back functions), but it's certainly not possible to smoothly
 integrate Modula-3 code into a C / C++ project.</P>
<H2><A name="conception"></A>23.2 Conception</H2>
<H3><A name="cinterface"></A>23.2.1 Interfaces to C libraries</H3>
<P> Modula-3 has an integrated support for calling C functions. This is
 also extensively used by the standard Modula-3 libraries to call OS
 functions. The Modula-3 part of SWIG and the corresponding SWIG library
 <A href="../../Lib/modula3/modula3.swg"><TT>modula3.swg</TT></A>
 contain code that uses these features. Because of the built-in support
 there is no need for calling the SWIG kernel to generate wrappers
 written in C. All conversion and argument checking can be done in
 Modula-3 and the interfacing is quite efficient. All you have to do is
 to write pieces of Modula-3 code that SWIG puts together.</P>
<TABLE border summary="Modula-3 C library support">
<TR><TH colspan="2">C library support integrated in Modula-3</TH><TH></TH>
</TR>
<TR><TD>Pragma <TT>&lt;* EXTERNAL *&gt;</TT></TD><TD>Precedes a declaration of
 a PROCEDURE that is implemented in an external library instead of a
 Modula-3 module.</TD></TR>
<TR><TD>Pragma <TT>&lt;* CALLBACK *&gt;</TT></TD><TD>Precedes a declaration of
 a PROCEDURE that should be called by external library code.</TD></TR>
<TR><TD>Module <TT>Ctypes</TT></TD><TD>Contains Modula-3 types that
 match some basic C types.</TD></TR>
<TR><TD>Module <TT>M3toC</TT></TD><TD>Contains routines that convert
 between Modula-3's <TT>TEXT</TT> type and C's <TT>char *</TT> type.</TD>
</TR>
</TABLE>
<P> In each run of SWIG the Modula-3 part generates several files:</P>
<TABLE border summary="Modula-3 generated files">
<TR><TH>Module name scheme</TH><TH>Identifier for <TT>%insert</TT></TH><TH>
Description</TH></TR>
<TR><TD>Module<TT>Raw.i3</TT></TD><TD><TT>m3rawintf</TT></TD><TD>
Declaration of types that are equivalent to those of the C library, <TT>
EXTERNAL</TT> procedures as interface to the C library functions</TD></TR>
<TR><TD>Module<TT>Raw.m3</TT></TD><TD><TT>m3rawimpl</TT></TD><TD>Almost
 empty.</TD></TR>
<TR><TD>Module<TT>.i3</TT></TD><TD><TT>m3wrapintf</TT></TD><TD>
Declaration of comfortable wrappers to the C library functions.</TD></TR>
<TR><TD>Module<TT>.m3</TT></TD><TD><TT>m3wrapimpl</TT></TD><TD>
Implementation of the wrappers that convert between Modula-3 and C
 types, check for validity of values, hand-over resource management to
 the garbage collector using <TT>WeakRef</TT>s and raises exceptions.</TD>
</TR>
<TR><TD><TT>m3makefile</TT></TD><TD><TT>m3makefile</TT></TD><TD>Add the
 modules above to the Modula-3 project and specify the name of the
 Modula-3 wrapper library to be generated. Today I'm not sure if it is a
 good idea to create a <TT>m3makefile</TT> in each run, because SWIG
 must be started for each Modula-3 module it creates. Thus the
 m3makefile is overwritten each time. :-(</TD></TR>
</TABLE>
<P> Here's a scheme of how the function calls to Modula-3 wrappers are
 redirected to C library functions:</P>
<TABLE summary="Modula-3 C library">
<TR><TD align="center"> Modula-3 wrapper
<BR> Module<TT>.i3</TT>
<BR> generated by Modula-3 part of SWIG</TD><TD></TD><TD align="center"></TD>
</TR>
<TR><TD align="center">
<!-- pre tag overrides centering -->
 |
<BR> v</TD><TD></TD><TD align="center"></TD></TR>
<TR><TD align="center"> Modula-3 interface to C
<BR> Module<TT>Raw.i3</TT>
<BR> generated by Modula-3 part of SWIG</TD><TD>--&gt;</TD><TD align="center">
 C library</TD></TR>
</TABLE>
<P> I have still no good conception how one can split C library
 interfaces into type oriented interfaces. A Module in Modula-3
 represents an Abstract DataType (or call it a static classes, i.e. a
 class without virtual methods). E.g. if you have a principal type, say <TT>
Database</TT>, it is good Modula-3 style to set up one Module with the
 name <TT>Database</TT> where the database type is declared with the
 name <TT>T</TT> and where all functions are declared that operates on
 it.</P>
<P> The normal operation of SWIG is to generate a fixed set of files per
 call. To generate multiple modules one has to write one SWIG interface
 (different SWIG interfaces can share common data) per module.
 Identifiers belonging to a different module may ignored (<TT>%ignore</TT>
) and the principal type must be renamed (<TT>%typemap</TT>).</P>
<H3><A name="cppinterface"></A>23.2.2 Interfaces to C++ libraries</H3>
<P> Interfaces to C++ files are much more complicated and there are some
 more design decisions that are not made, yet. Modula-3 has no support
 for C++ functions but C++ compilers should support generating C++
 functions with a C interface.</P>
<P> Here's a scheme of how the function calls to Modula-3 wrappers a
 redirected to C library functions:</P>
<TABLE summary="Modula-3 C++ library">
<TR><TD align="center"> Modula-3 wrapper
<BR> Module<TT>.i3</TT>
<BR> generated by Modula-3 part of SWIG</TD><TD></TD><TD align="center">
C++ library</TD></TR>
<TR><TD align="center">
<!-- pre tag overrides centering -->
 |
<BR> v</TD><TD></TD><TD align="center"> ^
<BR> |</TD></TR>
<TR><TD align="center"> Modula-3 interface to C
<BR> Module<TT>Raw.i3</TT>
<BR> generated by Modula-3 part of SWIG</TD><TD>--&gt;</TD><TD align="center">
 C interface to C++
<BR> module<TT>_wrap.cxx</TT>
<BR> generated by the SWIG core</TD></TR>
</TABLE>
<P> Wrapping C++ libraries arises additional problems:</P>
<UL>
<LI> Is it sensible to wrap C++ classes with Modula-3 classes?</LI>
<LI> How to find the wrapping Modula-3 class for a class pointer that is
 returned by a C++ routine?</LI>
<LI> How to deal with multiple inheritance which was neglected for
 Modula-3 for good reasons?</LI>
<LI> Is it possible to sub-class C++ classes with Modula-3 code? This
 issue is addressed by directors, a feature that was experimentally
 added to some Language modules like <A href="#java_directors">Java</A>
 and <A href="#directors">Python</A>.</LI>
<LI> How to manage storage with the garbage collector of Modula-3?
 Support for <A href="#ownership"> <TT>%newobject</TT> and <TT>
%typemap(newfree)</TT></A> isn't implemented, yet. What's about
 resources that are managed by the garbage collector but shall be passed
 back to the storage management of the C++ library? This is a general
 issue which is not solved in a satisfying fashion as far as I know.</LI>
<LI> How to turn C++ exceptions into Modula-3 exceptions? There's also
 no support for <A href="#exception"> <TT>%exception</TT></A>, yet.</LI>
</UL>
<P> Be warned: There is no C++ library I wrote a SWIG interface for, so
 I'm not sure if this is possible or sensible, yet.</P>
<H2><A name="preliminaries"></A>23.3 Preliminaries</H2>
<H3><A name="compilers"></A>23.3.1 Compilers</H3>
<P> There are different Modula-3 compilers around: cm3, pm3, ezm3,
 Klagenfurth Modula-3, Cambridge Modula-3. SWIG itself does not contain
 compiler specific code but the library file <A href="../../Lib/modula3/modula3.swg">
<TT>modula3.swg</TT></A> may do so. For testing examples I use Critical
 Mass cm3.</P>
<H3><A name="commandline"></A>23.3.2 Additional Commandline Options</H3>
<P> There are some experimental command line options that prevent SWIG
 from generating interface files. Instead files are emitted that may
 assist you when writing SWIG interface files.</P>
<TABLE border summary="Modula-3 specific options">
<TR><TH>Modula-3 specific options</TH><TH>Description</TH></TR>
<TR><TD valign="top">-generateconst &lt;file&gt;</TD><TD> Disable generation
 of interfaces and wrappers. Instead write code for computing numeric
 values of constants to the specified file.
<BR> C code may contain several constant definitions written as
 preprocessor macros. Other language modules of SWIG use
 compute-once-use-readonly variables or functions to wrap such
 definitions. All of them can invoke C code dynamically for computing
 the macro values. But if one wants to turn them into Modula-3 integer
 constants, enumerations or set types, the values of these expressions
 has to be known statically. Although definitions like <TT>(1 &lt;&lt;
 FLAG_MAXIMIZEWINDOW)</TT> must be considered as good C style they are
 hard to convert to Modula-3 since the value computation can use every
 feature of C.
<BR> Thus I implemented these switch to extract all constant definitions
 and write a C program that output the values of them. It works for
 numeric constants only and treats all of them as <TT>double</TT>.
 Future versions may generate a C++ program that can detect the type of
 the macros by overloaded output functions. Then strings can also be
 processed.</TD></TR>
<TR><TD valign="top">-generaterename &lt;file&gt;</TD><TD> Disable generation
 of interfaces and wrappers. Instead generate suggestions for <TT>
%rename</TT>.
<BR> C libraries use a naming style that is neither homogenous nor
 similar to that of Modula-3. C function names often contain a prefix
 denoting the library and some name components separated by underscores
 or capitalization changes. To get library interfaces that are really
 Modula-3 like you should rename the function names with the <TT>%rename</TT>
 directive. This switch outputs a list of such directives with a name
 suggestion generated by a simple heuristic.</TD></TR>
<TR><TD valign="top">-generatetypemap &lt;file&gt;</TD><TD> Disable generation
 of interfaces and wrappers. Instead generate templates for some basic
 typemaps.</TD></TR>
</TABLE>
<H2><A name="modula3_typemaps"></A>23.4 Modula-3 typemaps</H2>
<H3><A name="inoutparam"></A>23.4.1 Inputs and outputs</H3>
<P> Each C procedure has a bunch of inputs and outputs. Inputs are
 passed as function arguments, outputs are updated referential arguments
 and the function value.</P>
<P> Each C type can have several typemaps that apply only in case if a
 type is used for an input argument, for an output argument, or for a
 return value. A further typemap may specify the direction that is used
 for certain parameters. I have chosen this separation in order to be
 able to write general typemaps for the typemap library <A href="../../Lib/modula3/modula3.swg">
<TT>modula3.swg</TT></A> . In the library code the final usage of the
 type is not known. Using separate typemaps for each possible use allows
 appropriate definitions for each case. If these pre-definitions are
 fine then the direction of the function parameter is the only hint the
 user must give.</P>
<P> The typemaps specific to Modula-3 have a common name scheme: A
 typemap name starts with &quot;m3&quot;, followed by &quot;raw&quot; or &quot;wrap&quot; depending on
 whether it controls the generation of the Module<TT>Raw.i3</TT> or the
 Module<TT>.i3</TT>, respectively. It follows an &quot;in&quot; for typemaps
 applied to input argument, &quot;out&quot; for output arguments, &quot;arg&quot; for all
 kind of arguments, &quot;ret&quot; for returned values.</P>
<P> The main task of SWIG is to build wrapper function, i.e. functions
 that convert values between C and Modula-3 and call the corresponding C
 function. Modula-3 wrapper functions generated by SWIG consist of the
 following parts:</P>
<UL>
<LI>Generate <TT>PROCEDURE</TT> signature.</LI>
<LI>Declare local variables.</LI>
<LI>Convert input values from Modula-3 to C.</LI>
<LI>Check for input value integrity.</LI>
<LI>Call the C function.</LI>
<LI>Check returned values, e.g. error codes.</LI>
<LI>Convert and write back values into Modula-3 records.</LI>
<LI>Free temporary storage.</LI>
<LI>Return values.</LI>
</UL>
<TABLE border summary="Modula-3 typemaps">
<TR><TH>Typemap</TH><TH>Example</TH><TH>Description</TH></TR>
<TR><TD>m3wrapargvar</TD><TD><TT>$1: INTEGER := $1_name;</TT></TD><TD>
 Declaration of some variables needed for temporary results.</TD></TR>
<TR><TD>m3wrapargconst</TD><TD><TT>$1 = &quot;$1_name&quot;;</TT></TD><TD>
 Declaration of some constant, maybe for debug purposes.</TD></TR>
<TR><TD>m3wrapargraw</TD><TD><TT>ORD($1_name)</TT></TD><TD> The
 expression that should be passed as argument to the raw Modula-3
 interface function.</TD></TR>
<TR><TD>m3wrapargdir</TD><TD><TT>out</TT></TD><TD> Referential arguments
 can be used for input, output, update. ???</TD></TR>
<TR><TD>m3wrapinmode</TD><TD><TT>READONLY</TT></TD><TD> One of Modula-3
 parameter modes <TT>VALUE</TT> (or empty), <TT>VAR</TT>, <TT>READONLY</TT>
</TD></TR>
<TR><TD>m3wrapinname</TD><TD></TD><TD> New name of the input argument.</TD>
</TR>
<TR><TD>m3wrapintype</TD><TD></TD><TD> Modula-3 type of the input
 argument.</TD></TR>
<TR><TD>m3wrapindefault</TD><TD></TD><TD> Default value of the input
 argument</TD></TR>
<TR><TD>m3wrapinconv</TD><TD><TT>$1 := M3toC.SharedTtoS($1_name);</TT></TD><TD>
 Statement for converting the Modula-3 input value to C compliant value.</TD>
</TR>
<TR><TD>m3wrapincheck</TD><TD><TT>IF Text.Length($1_name) &gt; 10 THEN
 RAISE E(&quot;str too long&quot;); END;</TT></TD><TD> Check the integrity of the
 input value.</TD></TR>
<TR><TD>m3wrapoutname</TD><TD></TD><TD> Name of the <TT>RECORD</TT>
 field to be used for returning multiple values. This applies to
 referential output arguments that shall be turned into return values.</TD>
</TR>
<TR><TD>m3wrapouttype</TD><TD></TD><TD> Type of the value that is
 returned instead of a referential output argument.</TD></TR>
<TR><TD>m3wrapoutconv</TD><TD></TD><TD></TD></TR>
<TR><TD>m3wrapoutcheck</TD><TD></TD><TD></TD></TR>
<TR><TD>m3wrapretraw</TD><TD></TD><TD></TD></TR>
<TR><TD>m3wrapretname</TD><TD></TD><TD></TD></TR>
<TR><TD>m3wraprettype</TD><TD></TD><TD></TD></TR>
<TR><TD>m3wrapretvar</TD><TD></TD><TD></TD></TR>
<TR><TD>m3wrapretconv</TD><TD></TD><TD></TD></TR>
<TR><TD>m3wrapretcheck</TD><TD></TD><TD></TD></TR>
<TR><TD>m3wrapfreearg</TD><TD><TT>M3toC.FreeSharedS(str,arg1);</TT></TD><TD>
 Free resources that were temporarily used in the wrapper. Since this
 step should never be skipped, SWIG will put it in the <TT>FINALLY</TT>
 branch of a <TT>TRY .. FINALLY</TT> structure.</TD></TR>
</TABLE>
<H3><A name="ordinals"></A>23.4.2 Subranges, Enumerations, Sets</H3>
<P> Subranges, enumerations, and sets are machine oriented types that
 make Modula very strong and expressive compared with the type systems
 of many other languages.</P>
<UL>
<LI> Subranges are used for statically restricted choices of integers.</LI>
<LI> Enumerations are used for named choices.</LI>
<LI> Sets are commonly used for flag (option) sets.</LI>
</UL>
<P> Using them extensively makes Modula code very safe and readable.</P>
<P> C supports enumerations, too, but they are not as safe as the ones
 of Modula. Thus they are abused for many things: For named choices, for
 integer constant definitions, for sets. To make it complete every way
 of defining a value in C (<TT>#define</TT>, <TT>const int</TT>, <TT>
enum</TT>) is somewhere used for defining something that must be handled
 completely different in Modula-3 (<TT>INTEGER</TT>, enumeration, <TT>
SET</TT>).</P>
<P> I played around with several <TT>%feature</TT>s and <TT>%pragma</TT>
s that split the task up into converting the C bit patterns (integer or
 bit set) into Modula-3 bit patterns (integer or bit set) and change the
 type as requested. See the corresponding <A href="../../Examples/modula3/enum/example.i">
example</A>. This is quite messy and not satisfying. So the best what
 you can currently do is to rewrite constant definitions manually.
 Though this is a tedious work that I'd like to automate.</P>
<H3><A name="class"></A>23.4.3 Objects</H3>
<P> Declarations of C++ classes are mapped to <TT>OBJECT</TT> types
 while it is tried to retain the access hierarchy &quot;public - protected -
 private&quot; using partial revelation. Though the <A href="../../Examples/modula3/class/example.i">
implementation</A> is not really useful, yet.</P>
<H3><A name="imports"></A>23.4.4 Imports</H3>
<P> Pieces of Modula-3 code provided by typemaps may contain identifiers
 from foreign modules. If the typemap <TT>m3wrapinconv</TT> for <TT>blah
 *</TT> contains code using the function <TT>M3toC.SharedTtoS</TT> you
 may declare <TT>%typemap(&quot;m3wrapinconv:import&quot;) blah * %{M3toC%}</TT>.
 Then the module <TT>M3toC</TT> is imported if the <TT>m3wrapinconv</TT>
 typemap for <TT>blah *</TT> is used at least once. Use <TT>
%typemap(&quot;m3wrapinconv:import&quot;) blah * %{MyConversions AS M3toC%}</TT>
 if you need module renaming. Unqualified import is not supported.</P>
<P> It is cumbersome to add this typemap to each piece of Modula-3 code.
 It is especially useful when writing general typemaps for the typemap
 library <A href="../../Lib/modula3/modula3.swg"><TT>modula3.swg</TT></A>
 . For a monolithic module you might be better off if you add the
 imports directly:</P>
<DIV class="code">
<PRE>
%insert(m3rawintf) %{
IMPORT M3toC;
%}
</PRE>
</DIV>
<H3><A name="exceptions"></A>23.4.5 Exceptions</H3>
<P> Modula-3 provides another possibility of an output of a function:
 exceptions.</P>
<P> Any piece of Modula-3 code that SWIG inserts due to a typemap can
 raise an exception. This way you can also convert an error code from a
 C function into a Modula-3 exception.</P>
<P> The <TT>RAISES</TT> clause is controlled by typemaps with the <TT>
throws</TT> extension. If the typemap <TT>m3wrapinconv</TT> for <TT>blah
 *</TT> contains code that may raise the exceptions <TT>OSError.E</TT>
 you should declare <TT>%typemap(&quot;m3wrapinconv:throws&quot;) blah *
 %{OSError.E%}</TT>.</P>
<H3><A name="typemap_example"></A>23.4.6 Example</H3>
<P> The generation of wrappers in Modula-3 needs very fine control to
 take advantage of the language features. Here is an example of a
 generated wrapper where almost everything is generated by a typemap:</P>
<DIV class="code">
<PRE>
<I>         (* %relabel  m3wrapinmode m3wrapinname m3wrapintype  m3wrapindefault *)</I>
  PROCEDURE Name     (READONLY       str       :    TEXT    :=      &quot;&quot;       )
<I>              (* m3wrapoutcheck:throws *)</I>
     : NameResult RAISES {E} =
    CONST
      arg1name = &quot;str&quot;;                  <I>(* m3wrapargconst *)</I>
    VAR
      arg0   : C.char_star;              <I>(* m3wrapretvar *)</I>
      arg1   : C.char_star;              <I>(* m3wrapargvar *)</I>
      arg2   : C.int;
      result : RECORD
<I>           (*m3wrapretname  m3wraprettype*)</I>
                 unixPath : TEXT;
<I>           (*m3wrapoutname  m3wrapouttype*)</I>
                 checksum : CARDINAL;
               END;
    BEGIN
      TRY
        arg1 := M3toC.SharedTtoS(str);   <I>(* m3wrapinconv *)</I>
        IF Text.Length(arg1) &gt; 10 THEN   <I>(* m3wrapincheck *)</I>
          RAISE E(&quot;str too long&quot;);
        END;
<I> (* m3wrapretraw           m3wrapargraw *)</I>
        arg0 := MessyToUnix  (arg1,   arg2);
        result.unixPath := M3toC.CopyStoT(arg0);  <I>(* m3wrapretconv *)</I>
        result.checksum := arg2;         <I>(* m3wrapoutconv *)</I>
        IF result.checksum = 0 THEN      <I>(* m3wrapoutcheck *)</I>
          RAISE E(&quot;invalid checksum&quot;);
        END;
      FINALLY
        M3toC.FreeSharedS(str,arg1);     <I>(* m3wrapfreearg *)</I>
      END;
    END Name;
</PRE>
</DIV>
<H2><A name="hints"></A>23.5 More hints to the generator</H2>
<H3><A name="features"></A>23.5.1 Features</H3>
<TABLE border summary="Modula-3 features">
<TR><TH>Feature</TH><TH>Example</TH><TH>Description</TH></TR>
<TR><TD>multiretval</TD><TD><TT>%m3multiretval get_box;</TT> or <TT>
%feature(&quot;modula3:multiretval&quot;) get_box;</TT></TD><TD>Let the denoted
 function return a <TT>RECORD</TT> rather than a plain value. This <TT>
RECORD</TT> contains all arguments with &quot;out&quot; direction including the
 return value of the C function (if there is one). If more than one
 argument is &quot;out&quot; then the function<B> must</B> have the <TT>
multiretval</TT> feature activated, but it is explicitly requested from
 the user to prevent mistakes.</TD></TR>
<TR><TD>constnumeric</TD><TD><TT>%constnumeric(12) twelve;</TT> or <TT>
%feature(&quot;constnumeric&quot;,&quot;12&quot;) twelve;</TT></TD><TD>This feature can be
 used to tell Modula-3's back-end of SWIG the value of an identifier.
 This is necessary in the cases where it was defined by a non-trivial C
 expression. This feature is used by the <TT>-generateconst</TT> <A href="#options">
option</A>. In future it may be generalized to other kind of values such
 as strings.</TD></TR>
</TABLE>
<H3><A name="pragmas"></A>23.5.2 Pragmas</H3>
<TABLE border summary="Modula-3 pragmas">
<TR><TH>Pragma</TH><TH>Example</TH><TH>Description</TH></TR>
<TR><TD>unsafe</TD><TD><TT>%pragma(modula3) unsafe=&quot;true&quot;;</TT></TD><TD>
Mark the raw interface modules as <TT>UNSAFE</TT>. This will be
 necessary in many cases.</TD></TR>
<TR><TD>library</TD><TD><TT>%pragma(modula3) library=&quot;m3fftw&quot;;</TT></TD><TD>
Specifies the library name for the wrapper library to be created. It
 should be distinct from the name of the library to be wrapped.</TD></TR>
</TABLE>
<H2><A name="remarks"></A>23.6 Remarks</H2>
<UL>
<LI> The Modula-3 part of SWIG doesn't try to generate nicely formatted
 code. Use <TT>m3pp</TT> to postprocess the Modula files, it does a very
 good job here.</LI>
</UL>
<HR NOSHADE>

<!-- Hand-written HTML -->
<H1><A name="MzScheme"></A>24 SWIG and MzScheme</H1>

<!-- INDEX -->
<DIV class="sectiontoc">
<UL>
<LI><A href="#MzScheme_nn2">Creating native MzScheme structures</A></LI>
</UL>
</DIV>
<!-- INDEX -->
<P> This section contains information on SWIG's support of MzScheme.</P>
<H2><A name="MzScheme_nn2"></A>24.1 Creating native MzScheme structures</H2>
<P> Example interface file:</P>
<DIV class="code">
<PRE>
/* define a macro for the struct creation */
%define handle_ptr(TYPE,NAME)
%typemap(argout) TYPE *NAME{
    Scheme_Object *o = SWIG_NewStructFromPtr($1, $*1_mangle);
    SWIG_APPEND_VALUE(o);
}

%typemap(in,numinputs=0) TYPE *NAME (TYPE temp) {
    $1 = &amp;temp;
}
%enddef

/* setup the typemaps for the pointer to an output parameter cntrs */
handle_ptr(struct diag_cntrs, cntrs);
</PRE>
</DIV>
<P> Then in scheme, you can use regular struct access procedures like</P>
<DIV class="code">
<PRE>
	; suppose a function created a struct foo as 
	; (define foo (make-diag-cntrs (#x1 #x2 #x3) (make-inspector))
	; Then you can do
	(format &quot;0x~x&quot; (diag-cntrs-field1 foo))
	(format &quot;0x~x&quot; (diag-cntrs-field2 foo))
	;etc...
</PRE>
</DIV>
<P> That's pretty much it. It works with nested structs as well.</P>
<HR NOSHADE>
 <A name="n1"></A>
<H1><A name="Ocaml"></A>25 SWIG and Ocaml</H1>

<!-- INDEX -->
<DIV class="sectiontoc">
<UL>
<LI><A href="#Ocaml_nn2">Preliminaries</A>
<UL>
<LI><A href="#Ocaml_nn3">Running SWIG</A></LI>
<LI><A href="#Ocaml_nn4">Compiling the code</A></LI>
<LI><A href="#Ocaml_nn5">The camlp4 module</A></LI>
<LI><A href="#Ocaml_nn6">Using your module</A></LI>
<LI><A href="#Ocaml_nn7">Compilation problems and compiling with C++</A></LI>
</UL>
</LI>
<LI><A href="#Ocaml_nn8">The low-level Ocaml/C interface</A>
<UL>
<LI><A href="#Ocaml_nn9">The generated module</A></LI>
<LI><A href="#Ocaml_nn10">Enums</A>
<UL>
<LI><A href="#Ocaml_nn11">Enum typing in Ocaml</A></LI>
</UL>
</LI>
<LI><A href="#Ocaml_nn12">Arrays</A>
<UL>
<LI><A href="#Ocaml_nn13">Simple types of bounded arrays</A></LI>
<LI><A href="#Ocaml_nn14">Complex and unbounded arrays</A></LI>
<LI><A href="#Ocaml_nn15">Using an object</A></LI>
<LI><A href="#Ocaml_nn16">Example typemap for a function taking float *
 and int</A></LI>
</UL>
</LI>
<LI><A href="#Ocaml_nn17">C++ Classes</A>
<UL>
<LI><A href="#Ocaml_nn18">STL vector and string Example</A></LI>
<LI><A href="#Ocaml_nn19">C++ Class Example</A></LI>
<LI><A href="#Ocaml_nn20">Compiling the example</A></LI>
<LI><A href="#Ocaml_nn21">Sample Session</A></LI>
</UL>
</LI>
<LI><A href="#Ocaml_nn22">Director Classes</A>
<UL>
<LI><A href="#Ocaml_nn23">Director Introduction</A></LI>
<LI><A href="#Ocaml_nn24">Overriding Methods in Ocaml</A></LI>
<LI><A href="#Ocaml_nn25">Director Usage Example</A></LI>
<LI><A href="#Ocaml_nn26">Creating director objects</A></LI>
<LI><A href="#Ocaml_nn27">Typemaps for directors, <TT>directorin,
 directorout, directorargout</TT></A></LI>
<LI><A href="#Ocaml_nn28"><TT>directorin</TT> typemap</A></LI>
<LI><A href="#Ocaml_nn29"><TT>directorout</TT> typemap</A></LI>
<LI><A href="#Ocaml_nn30"><TT>directorargout</TT> typemap</A></LI>
</UL>
</LI>
<LI><A href="#Ocaml_nn31">Exceptions</A></LI>
</UL>
</LI>
</UL>
</DIV>
<!-- INDEX -->
<P> This chapter describes SWIG's support of Ocaml. Ocaml is a
 relatively recent addition to the ML family, and is a recent addition
 to SWIG. It's the second compiled, typed language to be added. Ocaml
 has widely acknowledged benefits for engineers, mostly derived from a
 sophistocated type system, compile-time checking which eliminates
 several classes of common programming errors, and good native
 performance. While all of this is wonderful, there are well-written C
 and C++ libraries that Ocaml users will want to take advantage of as
 part of their arsenal (such as SSL and gdbm), as well as their own
 mature C and C++ code. SWIG allows this code to be used in a natural,
 type-safe way with Ocaml, by providing the necessary, but repetetive
 glue code which creates and uses Ocaml values to communicate with C and
 C++ code. In addition, SWIG also produces the needed Ocaml source that
 binds variants, functions, classes, etc.</P>
<P> If you're not familiar with the Objective Caml language, you can
 visit <A href="http://www.ocaml.org/">The Ocaml Website</A>.</P>
<H2><A name="Ocaml_nn2"></A>25.1 Preliminaries</H2>
<P> SWIG 1.3 works with Ocaml 3.04 and above. Given the choice, you
 should use the latest stable release. The SWIG Ocaml module has been
 tested on Linux (x86,PPC,Sparc) and Cygwin on Windows. The best way to
 determine whether your system will work is to compile the examples and
 test-suite which come with SWIG. You can do this by running <TT>make
 check</TT> from the SWIG root directory after installing SWIG. The
 Ocaml module has been tested using the system's dynamic linking (the
 usual -lxxx against libxxx.so, as well as with Gerd Stolpmann's <A href="http://www.ocaml-programming.de/packages/documentation/dl/">
Dl package</A> . The ocaml_dynamic and ocaml_dynamic_cpp targets in the
 file Examples/Makefile illustrate how to compile and link SWIG modules
 that will be loaded dynamically. This has only been tested on Linux so
 far.</P>
<H3><A name="Ocaml_nn3"></A>25.1.1 Running SWIG</H3>
<P> The basics of getting a SWIG Ocaml module up and running can be seen
 from one of SWIG's example Makefiles, but is also described here. To
 build an Ocaml module, run SWIG using the <TT>-ocaml</TT> option.</P>
<DIV class="code">
<PRE>
%swig -ocaml example.i
  </PRE>
</DIV>
<P> This will produce 3 files. The file <TT>example_wrap.c</TT> contains
 all of the C code needed to build an Ocaml module. To build the module,
 you will compile the file <TT>example_wrap.c</TT> with <TT>ocamlc</TT>
 or <TT>ocamlopt</TT> to create the needed .o file. You will need to
 compile the resulting .ml and .mli files as well, and do the final link
 with -custom (not needed for native link).</P>
<H3><A name="Ocaml_nn4"></A>25.1.2 Compiling the code</H3>
<P> The O'Caml SWIG module now requires you to compile a module (<TT>
Swig</TT>) separately. In addition to aggregating common SWIG
 functionality, the Swig module contains the data structure that
 represents C/C++ values. This allows easier data sharing between
 modules if two or more are combined, because the type of each SWIG'ed
 module's c_obj is derived from Swig.c_obj_t. This also allows SWIG to
 acquire new conversions painlessly, as well as giving the user more
 freedom with respect to custom typing. Use <TT>ocamlc</TT> or <TT>
ocamlopt</TT> to compile your SWIG interface like:</P>
<DIV class="code">
<PRE>
% swig -ocaml -co swig.mli ; swig -ocaml co swig.ml
% ocamlc -c swig.mli ; ocamlc -c swig.ml
% ocamlc -c -ccopt &quot;-I/usr/include/foo&quot; example_wrap.c
% ocamlc -c example.mli
% ocamlc -c example.ml
  </PRE>
</DIV>
<P> <TT>ocamlc</TT> is aware of .c files and knows how to handle them.
 Unfortunately, it does not know about .cxx, .cc, or .cpp files, so when
 SWIG is invoked in C++ mode, you must:</P>
<DIV class="code">
<PRE>
% cp example_wrap.cxx example_wrap.cxx.c
<BR>% ocamlc -c ... -ccopt -xc++ example_wrap.cxx.c
<BR>% ...
<BR>
  </PRE>
</DIV>
<H3><A name="Ocaml_nn5"></A>25.1.3 The camlp4 module</H3>
<P> The camlp4 module (swigp4.ml -&gt; swigp4.cmo) contains a simple
 rewriter which makes C++ code blend more seamlessly with objective caml
 code. It's use is optional, but encouraged. The source file is included
 in the Lib/ocaml directory of the SWIG source distribution. You can
 checkout this file with <TT>&quot;swig -ocaml -co swigp4.ml&quot;</TT>. You
 should compile the file with <TT>&quot;ocamlc -I `camlp4 -where` -pp
 'camlp4o pa_extend.cmo q_MLast.cmo' -c swigp4.ml&quot;</TT></P>
<P> The basic principle of the module is to recognize certain non-caml
 expressions and convert them for use with C++ code as interfaced by
 SWIG. The camlp4 module is written to work with generated SWIG
 interfaces, and probably isn't great to use with anything else.</P>
<P> Here are the main rewriting rules:</P>
<TABLE border="1" summary="Rewriting rules">
<TR><TH>Input</TH><TH>Rewritten to</TH></TR>
<TR><TD>f'( ... ) as in
<BR> atoi'(&quot;0&quot;) or
<BR> _exit'(0)</TD><TD>f(C_list [ ... ]) as in
<BR> atoi (C_list [ C_string &quot;0&quot; ]) or
<BR> _exit (C_list [ C_int 0 ])</TD></TR>
<TR><TD>object -&gt; method ( ... )</TD><TD>(invoke object) &quot;method&quot;
 (C_list [ ... ])</TD></TR>
<TR><TD> object<I> 'binop</I> argument as in
<BR> a '+= b</TD><TD> (invoke object) &quot;+=&quot; argument as in
<BR> (invoke a) &quot;+=&quot; b</TD><TD></TD></TR>
<TR><TH colspan="2">Note that because camlp4 always recognizes &lt;&lt; and
 &gt;&gt;, they are replaced by lsl and lsr in operator names.</TH></TR>
<TR><TD><I> 'unop</I> object as in
<BR> '! a</TD><TD> (invoke a) &quot;!&quot; C_void</TD></TR>
<TR><TD><B> Smart pointer access like this</B>
<BR> object '-&gt; method ( args )
<BR></TD><TD> (invoke (invoke object &quot;-&gt;&quot; C_void))</TD></TR>
<TR><TD><B> Invoke syntax</B>
<BR> object . '( ... )</TD><TD> (invoke object) &quot;()&quot; (C_list [ ... ])</TD>
</TR>
<TR><TD><B> Array syntax</B>
<BR> object '[ 10 ]</TD><TD> (invoke object) &quot;[]&quot; (C_int 10)</TD></TR>
<TR><TD><B> Assignment syntax</B>
<BR> let a = '10 and b = '&quot;foo&quot; and c = '1.0 and d = 'true</TD><TD> let
 a = C_int 10 and b = C_string &quot;foo&quot; and c = C_double 1.0 and d = C_bool
 true</TD></TR>
<TR><TD><B> Cast syntax</B>
<BR> let a = _atoi '(&quot;2&quot;) as int
<BR> let b = (getenv &quot;PATH&quot;) to string
<BR> This works for int, string, float, bool</TD><TD> let a = get_int
 (_atoi (C_string &quot;2&quot;))
<BR> let b = C_string (getenv &quot;PATH&quot;)</TD></TR>
</TABLE>
<H3><A name="Ocaml_nn6"></A>25.1.4 Using your module</H3>
<P> You can test-drive your module by building a toplevel ocaml
 interpreter. Consult the ocaml manual for details.</P>
<P> When linking any ocaml bytecode with your module, use the -custom
 option to build your functions into the primitive list. This option is
 not needed when you build native code.</P>
<H3><A name="Ocaml_nn7"></A>25.1.5 Compilation problems and compiling
 with C++</H3>
<P> As mentioned above, .cxx files need special handling to be compiled
 with <TT>ocamlc</TT>. Other than that, C code that uses <TT>class</TT>
 as a non-keyword, and C code that is too liberal with pointer types may
 not compile under the C++ compiler. Most code meant to be compiled as
 C++ will not have problems.</P>
<H2><A name="Ocaml_nn8"></A>25.2 The low-level Ocaml/C interface</H2>
<P> In order to provide access to overloaded functions, and provide
 sensible outputs from them, all C entites are represented as members of
 the c_obj type:</P>
<P> In the code as seen by the typemap writer, there is a value,
 swig_result, that always contains the current return data. It is a
 list, and must be appended with the caml_list_append function, or with
 functions and macros provided by objective caml.
<BR></P>
<DIV class="code">
<PRE>
type c_obj =
    C_void
  | C_bool of bool
  | C_char of char
  | C_uchar of char
  | C_short of int
  | C_ushort of int
  | C_int of int
  | C_uint of int32
  | C_int32 of int32
  | C_int64 of int64
  | C_float of float
  | C_double of float
  | C_ptr of int64 * int64
  | C_array of c_obj array
  | C_list of c_obj list
  | C_obj of (string -&gt; c_obj -&gt; c_obj)
  | C_string of string
  | C_enum of c_enum_t
</PRE>
</DIV>
<P> A few functions exist which generate and return these:</P>
<UL>
<LI>caml_ptr_val receives a c_obj and returns a void *. &nbsp;This should be
 used for all pointer purposes.</LI>
<LI>caml_long_val receives a c_obj and returns a long. &nbsp;This should be
 used for most integral purposes.
<BR></LI>
<LI>caml_val_ptr receives a void * and returns a c_obj.</LI>
<LI>caml_val_bool receives a C int and returns a c_obj representing it's
 bool value.</LI>
<LI>caml_val_(u)?(char|short|int|long|float|double) receives an
 appropriate C value and returns a c_obj representing it.</LI>
<LI>caml_val_string receives a char * and returns a string value.</LI>
<LI>caml_val_string_len receives a char * and a length and returns a
 string value.</LI>
<LI>caml_val_obj receives a void * and an object type and returns a
 C_obj, which contains a closure giving method access.</LI>
</UL>
<P> Because of this style, a typemap can return any kind of value it
 wants from a function. &nbsp;This enables out typemaps and inout typemaps to
 work well. &nbsp;The one thing to remember about outputting values is that
 you must append them to the return list with swig_result =
 caml_list_append(swig_result,v).</P>
<P> &nbsp;This function will return a new list that has your element
 appended. Upon return to caml space, the fnhelper function beautifies
 the result. A list containing a single item degrades to only that item
 (i.e. [ C_int 3 ] -&gt; C_int 3), and a list containing more than one item
 is wrapped in C_list (i.e. [ C_char 'a' ; C_char 'b' -&gt; C_list [ C_char
 'a' ; C_char b ]). &nbsp;This is in order to make return values easier to
 handle when functions have only one return value, such as constructors,
 and operators. &nbsp;In addition, string, pointer, and object values are
 interchangable with respect to caml_ptr_val, so you can allocate memory
 as caml strings and still use the resulting pointers for C purposes,
 even using them to construct simple objects on. Note, though, that
 foreign C++ code does not respect the garbage collector, although the
 SWIG interface does.</P>
<P> The wild card type that you can use in lots of different ways is
 C_obj. It allows you to wrap any type of thing you like as an object
 using the same mechanism that the ocaml module does. &nbsp;When evaluated in
 caml_ptr_val, the returned value is the result of a call to the
 object's &quot;&amp;&quot; operator, taken as a pointer.</P>
<P> You should only construct values using objective caml, or using the
 functions caml_val_* functions provided as static functions to a SWIG
 ocaml module, as well as the caml_list_* functions. These functions
 provide everything a typemap needs to produce values. In addition,
 value items pass through directly, but you must make your own type
 signature for a function that uses value in this way.</P>
<H3><A name="Ocaml_nn9"></A>25.2.1 The generated module</H3>
<P> The SWIG <TT>%module</TT> directive specifies the name of the Ocaml
 module to be generated. If you specified `<TT>%module example</TT>',
 then your Ocaml code will be accessible in the module Example. The
 module name is always capitalized as is the ocaml convention. Note that
 you must not use any Ocaml keyword to name your module. Remember that
 the keywords are not the same as the C++ ones.</P>
<P> You can introduce extra code into the output wherever you like with
 SWIG. These are the places you can introduce code:</P>
<TABLE border="1" summary="Extra code sections">
<TR><TD>&quot;header&quot;</TD><TD>This code is inserted near the beginning of the
 C wrapper file, before any function definitions.</TD></TR>
<TR><TD>&quot;wrapper&quot;</TD><TD>This code is inserted in the function
 definition section.</TD></TR>
<TR><TD>&quot;runtime&quot;</TD><TD>This code is inserted near the end of the C
 wrapper file.</TD></TR>
<TR><TD>&quot;mli&quot;</TD><TD>This code is inserted into the caml interface
 file. Special signatures should be inserted here.</TD></TR>
<TR><TD>&quot;ml&quot;</TD><TD>This code is inserted in the caml code defining the
 interface to your C code. Special caml code, as well as any
 initialization which should run when the module is loaded may be
 inserted here.</TD></TR>
<TR><TD>&quot;classtemplate&quot;</TD><TD>The &quot;classtemplate&quot; place is special
 because it describes the output SWIG will generate for class
 definitions.</TD></TR>
</TABLE>
<H3><A name="Ocaml_nn10"></A>25.2.2 Enums</H3>
<P> SWIG will wrap enumerations as polymorphic variants in the output
 Ocaml code, as above in C_enum.&nbsp; In order to support all C++-style uses
 of enums, the function int_to_enum and enum_to_int are provided for
 ocaml code to produce and consume these values as integers. &nbsp;Other than
 that, correct uses of enums will not have a problem. &nbsp;Since enum labels
 may overlap between enums, the enum_to_int and int_to_enum functions
 take an enum type label as an argument. Example:</P>
<DIV class="code">
<PRE>
%module enum_test
%{
enum c_enum_type { a = 1, b, c = 4, d = 8 };
%}
enum c_enum_type { a = 1, b, c = 4, d = 8 };
</PRE>
</DIV>
<P> The output mli contains:</P>
<DIV class="code">
<PRE>
type c_enum_type = [
  `unknown
| `c_enum_type
]
type c_enum_tag = [
  `int of int
| `a
| `b
| `c
| `d
]
val int_to_enum c_enum_type -&gt; int -&gt; c_obj
val enum_to_int c_enum_type -&gt; c_obj -&gt; c_obj
</PRE>
</DIV>
<P> So it's possible to do this:</P>
<DIV class="code">
<PRE>
bash-2.05a$ ocamlmktop -custom enum_test_wrap.o enum_test.cmo -o enum_test_top
bash-2.05a$ ./enum_test_top 
        Objective Caml version 3.04

# open Enum_test ;;
# let x = C_enum `a ;;
val x : Enum_test.c_obj = C_enum `a
# enum_to_int `c_enum_type x ;;
- : Enum_test.c_obj = C_int 1
# int_to_enum `c_enum_type 4 ;;
- : Enum_test.c_obj = C_enum `c
</PRE>
</DIV>
<H4><A name="Ocaml_nn11"></A>25.2.2.1 Enum typing in Ocaml</H4>
<P> The ocaml SWIG module now has support for loading and using multiple
 SWIG modules at the same time. This enhances modularity, but presents
 problems when used with a language which assumes that each module's
 types are complete at compile time. In order to achieve total soundness
 enum types are now isolated per-module. The type issue matters when
 values are shared between functions imported from different modules.
 You must convert values to master values using the swig_val function
 before sharing them with another module.</P>
<H3><A name="Ocaml_nn12"></A>25.2.3 Arrays</H3>
<H4><A name="Ocaml_nn13"></A>25.2.3.1 Simple types of bounded arrays</H4>
<P> SWIG has support for array types, but you generally will need to
 provide a typemap to handle them. You can currently roll your own, or
 expand some of the macros provided (but not included by default) with
 the SWIG distribution.</P>
<P> By including &quot;carray.i&quot;, you will get access to some macros that
 help you create typemaps for array types fairly easily.</P>
<P> <TT>%make_simple_array_typemap</TT> is the easiest way to get access
 to arrays of simple types with known bounds in your code, but this only
 works for arrays whose bounds are completely specified.</P>
<H4><A name="Ocaml_nn14"></A>25.2.3.2 Complex and unbounded arrays</H4>
<P> Unfortunately, unbounded arrays and pointers can't be handled in a
 completely general way by SWIG, because the end-condition of such an
 array can't be predicted. In some cases, it will be by consent (e.g. an
 array of four or more chars), sometimes by explicit length (char
 *buffer, int len), and sometimes by sentinel value (0,-1,etc.). SWIG
 can't predict which of these methods will be used in the array, so you
 have to specify it for yourself in the form of a typemap.</P>
<H4><A name="Ocaml_nn15"></A>25.2.3.3 Using an object</H4>
<P> It's possible to use C++ to your advantage by creating a simple
 object that provides access to your array. This may be more desirable
 in some cases, since the object can provide bounds checking, etc., that
 prevents crashes.</P>
<P> Consider writing an object when the ending condition of your array
 is complex, such as using a required centinel, etc.</P>
<H4><A name="Ocaml_nn16"></A>25.2.3.4 Example typemap for a function
 taking float * and int</H4>
<P> This is a simple example <TT>in</TT> typemap for an array of float,
 where the length of the array is specified as an extra parameter. Other
 such typemaps will work similarly. In the example, the function
 printfloats is called with a float array, and specified length. The
 actual length reported in the len argument is the length of the array
 passed from ocaml, making passing an array into this type of function
 convenient.</P>
<TABLE bgcolor="#dddddd" border="1" summary="float * and int typemap example">
<TR><TH>
<CENTER>tarray.i</CENTER>
</TH></TR>
<TR><TD>
<PRE>
%module tarray
%{
#include &lt;stdio.h&gt;

void printfloats( float *tab, int len ) {
	int i;

	for( i = 0; i &lt; len; i++ ) {
		printf( &quot;%f &quot;, tab[i] );
	}

	printf( &quot;\n&quot; );  
}
%}

%typemap(in) (float *tab, int len) {
    int i;
    /* $*1_type */
    $2 = caml_array_len($input);
    $1 = ($*1_type *)malloc( $2 * sizeof( float ) );
    for( i = 0; i &lt; $2; i++ ) {
        $1[i] = caml_double_val(caml_array_nth($input,i));
    }
}

void printfloats( float *tab, int len );
</PRE>
</TD></TR>
<TR><TH>Sample Run</TH></TR>
<TR><TD>
<PRE>
# open Tarray ;;
# _printfloats (C_array [| C_double 1.0 ; C_double 3.0 ; C_double 5.6666 |]) ;;
1.000000 3.000000 5.666600
- : Tarray.c_obj = C_void
</PRE>
</TD></TR>
</TABLE>
<H3><A name="Ocaml_nn17"></A>25.2.4 C++ Classes</H3>
<P> C++ classes, along with structs and unions are represented by C_obj
 (string -&gt; c_obj -&gt; c_obj) wrapped closures. &nbsp;These objects contain a
 method list, and a type, which allow them to be used like C++ objects.
 When passed into typemaps that use pointers, they degrade to pointers
 through their &quot;&amp;&quot; method. &nbsp;Every method an object has is represented as
 a string in the object's method table, and each method table exists in
 memory only once. &nbsp;In addition to any other operators an object might
 have, certain builtin ones are provided by SWIG: (all of these take no
 arguments (C_void))</P>
<TABLE summary="SWIG provided operators">
<TR><TD>&quot;~&quot;</TD><TD>Delete this object</TD></TR>
<TR><TD>&quot;&amp;&quot;</TD><TD>Return an ordinary C_ptr value representing this
 object's address</TD></TR>
<TR><TD>&quot;sizeof&quot;</TD><TD>If enabled with (&quot;sizeof&quot;=&quot;1&quot;) on the module
 node, return the object's size in char.</TD></TR>
<TR><TD>&quot;:methods&quot;</TD><TD>Returns a list of strings containing the
 names of the methods this object contains</TD></TR>
<TR><TD>&quot;:classof&quot;</TD><TD>Returns the name of the class this object
 belongs to.</TD></TR>
<TR><TD>&quot;:parents&quot;</TD><TD>Returns a list of all direct parent classes
 which have been wrapped by SWIG.</TD></TR>
<TR><TD>&quot;::[parent-class]&quot;</TD><TD>Returns a view of the object as the
 indicated parent class. This is mainly used internally by the SWIG
 module, but may be useful to client programs.</TD></TR>
<TR><TD>&quot;[member-variable]&quot;</TD><TD>Each member variable is wrapped as a
 method with an optional parameter. Called with one argument, the member
 variable is set to the value of the argument. With zero arguments, the
 value is returned.</TD></TR>
</TABLE>
<P> Note that this string belongs to the wrapper object, and not the
 underlying pointer, so using create_[x]_from_ptr alters the returned
 value for the same object.</P>
<H4><A name="Ocaml_nn18"></A>25.2.4.1 STL vector and string Example</H4>
<P> Standard typemaps are now provided for STL vector and string. More
 are in the works. STL strings are passed just like normal strings, and
 returned as strings. STL string references don't mutate the original
 string, (which might be surprising), because Ocaml strings are mutable
 but have fixed length. Instead, use multiple returns, as in the
 argout_ref example.</P>
<TABLE bgcolor="#dddddd" border="1" summary="STL vector and string example">
<TR><TH>
<CENTER>example.i</CENTER>
</TH></TR>
<TR><TD>
<PRE>
%module example
%{
#include &quot;example.h&quot;
%}

%include stl.i

namespace std {
        %template(StringVector) std::vector &lt; string &gt;;
};

%include example.h
</PRE>
</TD></TR>
<TR><TD><FONT size="-1"><I>This example is in Examples/ocaml/stl</I></FONT>
</TD></TR>
</TABLE>
<P> Since there's a makefile in that directory, the example is easy to
 build.</P>
<P> Here's a sample transcript of an interactive session using a string
 vector after making a toplevel (make toplevel). This example uses the
 camlp4 module.</P>
<DIV class="code">
<PRE>
bash-2.05a$ ./example_top 
        Objective Caml version 3.06

        Camlp4 Parsing version 3.06

# open Swig ;;
# open Example ;;
# let x = new_StringVector '() ;;
val x : Example.c_obj = C_obj &lt;fun&gt;
# x -&gt; &quot;:methods&quot; () ;;
- : Example.c_obj =
C_list
 [C_string &quot;nop&quot;; C_string &quot;size&quot;; C_string &quot;empty&quot;; C_string &quot;clear&quot;;
  C_string &quot;push_back&quot;; C_string &quot;[]&quot;; C_string &quot;=&quot;; C_string &quot;set&quot;;
  C_string &quot;~&quot;; C_string &quot;&amp;&quot;; C_string &quot;:parents&quot;; C_string &quot;:classof&quot;;
  C_string &quot;:methods&quot;]
# x -&gt; push_back (&quot;foo&quot;) ;;
- : Example.c_obj = C_void
# x -&gt; push_back (&quot;bar&quot;) ;;
- : Example.c_obj = C_void
# x -&gt; push_back (&quot;baz&quot;) ;;
- : Example.c_obj = C_void
# x '[1] ;;
- : Example.c_obj = C_string &quot;bar&quot;
# x -&gt; set (1,&quot;spam&quot;) ;;
- : Example.c_obj = C_void
# x '[1] ;;
- : Example.c_obj = C_string &quot;spam&quot;
# for i = 0 to (x -&gt; size() as int) - 1 do 
    print_endline ((x '[i to int]) as string) 
  done ;;
foo
bar
baz
- : unit = ()
# 
</PRE>
</DIV>
<H4><A name="Ocaml_nn19"></A>25.2.4.2 C++ Class Example</H4>
<P> Here's a simple example using Trolltech's Qt Library:</P>
<TABLE bgcolor="#dddddd" border="1" summary="Qt Library example">
<TR><TH>
<CENTER>qt.i</CENTER>
</TH></TR>
<TR><TD>
<PRE>
%module qt
%{
#include &lt;qapplication.h&gt;
#include &lt;qpushbutton.h&gt;
%}
class QApplication {
public:
        QApplication( int argc, char **argv );
        void setMainWidget( QWidget *widget );
        void exec();
};

class QPushButton {
public:
        QPushButton( char *str, QWidget *w );
        void resize( int x, int y );
        void show();
};
</PRE>
</TD></TR>
</TABLE>
<H4><A name="Ocaml_nn20"></A>25.2.4.3 Compiling the example</H4>
<DIV class="code">
<PRE>
bash-2.05a$ QTPATH=/your/qt/path
bash-2.05a$ for file in swig.mli swig.ml swigp4.ml ; do swig -ocaml -co $file ; done
bash-2.05a$ ocamlc -c swig.mli ; ocamlc -c swig.ml
bash-2.05a$ ocamlc -I `camlp4 -where` -pp &quot;camlp4o pa_extend.cmo q_MLast.cmo&quot; -c swigp4.ml
bash-2.05a$ swig -ocaml -c++ -I$QTPATH/include  qt.i
bash-2.05a$ mv qt_wrap.cxx qt_wrap.c
bash-2.05a$ ocamlc -c -ccopt -xc++ -ccopt -g -g -ccopt -I$QTPATH/include qt_wrap.c 
bash-2.05a$ ocamlc -c qt.mli
bash-2.05a$ ocamlc -c qt.ml
bash-2.05a$ ocamlmktop -custom swig.cmo -I `camlp4 -where` \
  camlp4o.cma swigp4.cmo qt_wrap.o qt.cmo -o qt_top -cclib \
  -L$QTPATH/lib -cclib -lqt
</PRE>
</DIV>
<H4><A name="Ocaml_nn21"></A>25.2.4.4 Sample Session</H4>
<DIV class="code">
<PRE>
bash-2.05a$ ./qt_top 
        Objective Caml version 3.06

        Camlp4 Parsing version 3.06

# open Swig ;;
# open Qt ;;
# let a = new_QApplication '(0,0) ;;
val a : Qt.c_obj = C_obj &lt;fun&gt;
# let hello = new_QPushButton '(&quot;hi&quot;,0) ;;
val hello : Qt.c_obj = C_obj &lt;fun&gt;
# hello -&gt; resize (100,30) ;;
- : Qt.c_obj = C_void
# hello -&gt; show () ;;
- : Qt.c_obj = C_void
# a -&gt; exec () ;;
</PRE>
</DIV>
<P> Assuming you have a working installation of QT, you will see a
 window containing the string &quot;hi&quot; in a button.</P>
<H3><A name="Ocaml_nn22"></A>25.2.5 Director Classes</H3>
<H4><A name="Ocaml_nn23"></A>25.2.5.1 Director Introduction</H4>
<P> Director classes are classes which allow Ocaml code to override the
 public methods of a C++ object. This facility allows the user to use
 C++ libraries that require a derived class to provide application
 specific functionality in the context of an application or utility
 framework.</P>
<P> You can turn on director classes by using an optional module
 argument like this:</P>
<DIV class="code">
<PRE>
%module(directors=&quot;1&quot;)

...

// Turn on the director class for a specific class like this:
%feature(&quot;director&quot;)
class foo {
  ...
};
</PRE>
</DIV>
<H4><A name="Ocaml_nn24"></A>25.2.5.2 Overriding Methods in Ocaml</H4>
<P> Because the Ocaml language module treats C++ method calls as calls
 to a certain function, all you need to do is to define the function
 that will handle the method calls in terms of the public methods of the
 object, and any other relevant information. The function <TT>
new_derived_object</TT> uses a stub class to call your methods in place
 of the ones provided by the underlying implemenation. The object you
 receive is the underlying object, so you are free to call any methods
 you want from within your derived method. Note that calls to the
 underlying object do not invoke Ocaml code. You need to handle that
 yourself.</P>
<P> <TT>new_derived_object</TT> receives your function, the function
 that creates the underlying object, and any constructor arguments, and
 provides an object that you can use in any usual way. When C++ code
 calls one of the object's methods, the object invokes the Ocaml
 function as if it had been invoked from Ocaml, allowing any method
 definitions to override the C++ ones.</P>
<P> In this example, I'll examine the objective caml code involved in
 providing an overloaded class. This example is contained in
 Examples/ocaml/shapes.</P>
<H4><A name="Ocaml_nn25"></A>25.2.5.3 Director Usage Example</H4>
<TABLE bgcolor="#dddddd" border="1" summary="Director usage example">
<TR><TH>
<CENTER>example_prog.ml</CENTER>
</TH></TR>
<TR><TD>
<PRE>
open Swig
open Example

...

let triangle_class pts ob meth args =
  match meth with
      &quot;cover&quot; -&gt;
        (match args with
             C_list [ x_arg ; y_arg ] -&gt;
	     let xa = x_arg as float
	     and ya = y_arg as float in
	       (point_in_triangle pts xa ya) to bool
           | _ -&gt; raise (Failure &quot;cover needs two double arguments.&quot;))
    | _ -&gt; (invoke ob) meth args ;;

let triangle =
  new_derived_object 
    new_shape
    (triangle_class ((0.0,0.0),(0.5,1.0),(1.0,0.0)))
    '() ;;

let _ = _draw_shape_coverage '(triangle, C_int 60, C_int 20) ;;
</PRE>
</TD></TR>
</TABLE>
<P> This is the meat of what you need to do. The actual &quot;class&quot;
 definition containing the overloaded method is defined in the function
 triangle_class. This is a lot like the class definitions emitted by
 SWIG, if you look at example.ml, which is generated when SWIG consumes
 example.i. Basically, you are given the arguments as a c_obj and the
 method name as a string, and you must intercept the method you are
 interested in and provide whatever return value you need. Bear in mind
 that the underlying C++ code needs the right return type, or an
 exception will be thrown. This exception will generally be Failure, or
 NotObject. You must call other ocaml methods that you rely on yourself.
 Due to the way directors are implemented, method calls on your object
 from with ocaml code will always invoke C++ methods even if they are
 overridden in ocaml.</P>
<P> In the example, the draw_shape_coverage function plots the indicated
 number of points as either covered (<TT>x</TT>) or uncovered ( )
 between 0 and 1 on the X and Y axes. Your shape implementation can
 provide any coverage map it likes, as long as it responds to the
 &quot;cover&quot; method call with a boolean return (the underlying method
 returns bool). This might allow a tricky shape implementation, such as
 a boolean combination, to be expressed in a more effortless style in
 ocaml, while leaving the &quot;engine&quot; part of the program in C++.</P>
<H4><A name="Ocaml_nn26"></A>25.2.5.4 Creating director objects</H4>
<P> The definition of the actual object triangle can be described this
 way:</P>
<DIV class="code">
<PRE>
let triangle =
  new_derived_object 
    new_shape
    (triangle_class ((0.0,0.0),(0.5,1.0),(1.0,0.0)))
    '()
</PRE>
</DIV>
<P> The first argument to <TT>new_derived_object</TT>, new_shape is the
 method which returns a shape instance. This function will be invoked
 with the third argument will be appended to the argument list [ C_void
 ]. In the example, the actual argument list is sent as (C_list [ C_void
 ; C_void ]). The augmented constructor for a director class needs the
 first argument to determine whether it is being constructed as a
 derived object, or as an object of the indicated type only (in this
 case <TT>shape</TT>). The Second argument is a closure that will be
 added to the final C_obj.</P>
<P> The actual object passed to the self parameter of the director
 object will be a C_director_core, containing a c_obj option ref and a
 c_obj. The c_obj provided is the same object that will be returned from
 new_derived object, that is, the object exposing the overridden
 methods. The other part is an option ref that will have its value
 extracted before becoming the <TT>ob</TT> parameter of your class
 closure. This ref will contain <TT>None</TT> if the C++ object
 underlying is ever destroyed, and will consequently trigger an
 exception when any method is called on the object after that point (the
 actual raise is from an inner function used by new_derived_object, and
 throws NotObject). This prevents a deleted C++ object from causing a
 core dump, as long as the object is destroyed properly.</P>
<H4><A name="Ocaml_nn27"></A>25.2.5.5 Typemaps for directors, <TT>
directorin, directorout, directorargout</TT></H4>
<P> Special typemaps exist for use with directors, the <TT>directorin,
 directorout, directorargout</TT> are used in place of <TT>in, out,
 argout</TT> typemaps, except that their direction is reversed. They
 provide for you to provide argout values, as well as a function return
 value in the same way you provide function arguments, and to receive
 arguments the same way you normally receive function returns.</P>
<H4><A name="Ocaml_nn28"></A>25.2.5.6 <TT>directorin</TT> typemap</H4>
<P> The <TT>directorin</TT> typemap is used when you will receive
 arguments from a call made by C++ code to you, therefore, values will
 be translated from C++ to ocaml. You must provide some valid C_obj
 value. This is the value your ocaml code receives when you are called.
 In general, a simple <TT>directorin</TT> typemap can use the same body
 as a simple <TT>out</TT> typemap.</P>
<H4><A name="Ocaml_nn29"></A>25.2.5.7 <TT>directorout</TT> typemap</H4>
<P> The <TT>directorout</TT> typemap is used when you will send an
 argument from your code back to the C++ caller. That is; directorout
 specifies a function return conversion. You can usually use the same
 body as an <TT>in</TT> typemap for the same type, except when there are
 special requirements for object ownership, etc.</P>
<H4><A name="Ocaml_nn30"></A>25.2.5.8 <TT>directorargout</TT> typemap</H4>
<P> C++ allows function arguments which are by pointer (*) and by
 reference (&amp;) to receive a value from the called function, as well as
 sending one there. Sometimes, this is the main purpose of the argument
 given. <TT>directorargout</TT> typemaps allow your caml code to emulate
 this by specifying additional return values to be put into the output
 parameters. The SWIG ocaml module is a bit loose in order to make code
 eaiser to write. In this case, your return to the caller must be a list
 containing the normal function return first, followed by any argout
 values in order. These argout values will be taken from the list and
 assigned to the values to be returned to C++ through directorargout
 typemaps. In the event that you don't specify all of the necessary
 values, integral values will read zero, and struct or object returns
 have undefined results.</P>
<H3><A name="Ocaml_nn31"></A>25.2.6 Exceptions</H3>
<P> Catching exceptions is now supported using SWIG's %exception
 feature. A simple but not too useful example is provided by the
 throw_exception testcase in Examples/test-suite. You can provide your
 own exceptions, too.</P>
<HR NOSHADE>
<H1><A name="Perl5"></A>26 SWIG and Perl5</H1>

<!-- INDEX -->
<DIV class="sectiontoc">
<UL>
<LI><A href="#Perl5_nn2">Overview</A></LI>
<LI><A href="#Perl5_nn3">Preliminaries</A>
<UL>
<LI><A href="#Perl5_nn4">Getting the right header files</A></LI>
<LI><A href="#Perl5_nn5">Compiling a dynamic module</A></LI>
<LI><A href="#Perl5_nn6">Building a dynamic module with MakeMaker</A></LI>
<LI><A href="#Perl5_nn7">Building a static version of Perl</A></LI>
<LI><A href="#Perl5_nn8">Using the module</A></LI>
<LI><A href="#Perl5_nn9">Compilation problems and compiling with C++</A></LI>
<LI><A href="#Perl5_nn10">Compiling for 64-bit platforms</A></LI>
</UL>
</LI>
<LI><A href="#Perl5_nn11">Building Perl Extensions under Windows</A>
<UL>
<LI><A href="#Perl5_nn12">Running SWIG from Developer Studio</A></LI>
<LI><A href="#Perl5_nn13">Using other compilers</A></LI>
</UL>
</LI>
<LI><A href="#Perl5_nn14">The low-level interface</A>
<UL>
<LI><A href="#Perl5_nn15">Functions</A></LI>
<LI><A href="#Perl5_nn16">Global variables</A></LI>
<LI><A href="#Perl5_nn17">Constants</A></LI>
<LI><A href="#Perl5_nn18">Pointers</A></LI>
<LI><A href="#Perl5_nn19">Structures</A></LI>
<LI><A href="#Perl5_nn20">C++ classes</A></LI>
<LI><A href="#Perl5_nn21">C++ classes and type-checking</A></LI>
<LI><A href="#Perl5_nn22">C++ overloaded functions</A></LI>
<LI><A href="#Perl5_nn23">Operators</A></LI>
<LI><A href="#Perl5_nn24">Modules and packages</A></LI>
</UL>
</LI>
<LI><A href="#Perl5_nn25">Input and output parameters</A></LI>
<LI><A href="#Perl5_nn26">Exception handling</A></LI>
<LI><A href="#Perl5_nn27">Remapping datatypes with typemaps</A>
<UL>
<LI><A href="#Perl5_nn28">A simple typemap example</A></LI>
<LI><A href="#Perl5_nn29">Perl5 typemaps</A></LI>
<LI><A href="#Perl5_nn30">Typemap variables</A></LI>
<LI><A href="#Perl5_nn31">Useful functions</A></LI>
</UL>
</LI>
<LI><A href="#Perl5_nn32">Typemap Examples</A>
<UL>
<LI><A href="#Perl5_nn33">Converting a Perl5 array to a char **</A></LI>
<LI><A href="#Perl5_nn34">Return values</A></LI>
<LI><A href="#Perl5_nn35">Returning values from arguments</A></LI>
<LI><A href="#Perl5_nn36">Accessing array structure members</A></LI>
<LI><A href="#Perl5_nn37">Turning Perl references into C pointers</A></LI>
<LI><A href="#Perl5_nn38">Pointer handling</A></LI>
</UL>
</LI>
<LI><A href="#Perl5_nn39">Proxy classes</A>
<UL>
<LI><A href="#Perl5_nn40">Preliminaries</A></LI>
<LI><A href="#Perl5_nn41">Structure and class wrappers</A></LI>
<LI><A href="#Perl5_nn42">Object Ownership</A></LI>
<LI><A href="#Perl5_nn43">Nested Objects</A></LI>
<LI><A href="#Perl5_nn44">Proxy Functions</A></LI>
<LI><A href="#Perl5_nn45">Inheritance</A></LI>
<LI><A href="#Perl5_nn46">Modifying the proxy methods</A></LI>
</UL>
</LI>
<LI><A href="#Perl5_nn47">Adding additional Perl code</A></LI>
</UL>
</DIV>
<!-- INDEX -->
<P><B> Caution: This chapter is under repair!</B></P>
<P> This chapter describes SWIG's support of Perl5. Although the Perl5
 module is one of the earliest SWIG modules, it has continued to evolve
 and has been improved greatly with the help of SWIG users. For the best
 results, it is recommended that SWIG be used with Perl5.003 or later.
 Earlier versions are problematic and SWIG generated extensions may not
 compile or run correctly.</P>
<H2><A name="Perl5_nn2"></A>26.1 Overview</H2>
<P> To build Perl extension modules, SWIG uses a layered approach. At
 the lowest level, simple procedural wrappers are generated for
 functions, classes, methods, and other declarations in the input file.
 Then, for structures and classes, an optional collection of Perl proxy
 classes can be generated in order to provide a more natural object
 oriented Perl interface. These proxy classes simply build upon the
 low-level interface.</P>
<P> In describing the Perl interface, this chapter begins by covering
 the essentials. First, the problem of configuration, compiling, and
 installing Perl modules is discussed. Next, the low-level procedural
 interface is presented. Finally, proxy classes are described. Advanced
 customization features, typemaps, and other options are found near the
 end of the chapter.</P>
<H2><A name="Perl5_nn3"></A>26.2 Preliminaries</H2>
<P> To build a Perl5 module, run Swig using the <TT>-perl</TT> option as
 follows :</P>
<DIV class="code">
<PRE>
swig -perl example.i

</PRE>
</DIV>
<P> This produces two files. The first file, <TT>example_wrap.c</TT>
 contains all of the C code needed to build a Perl5 module. The second
 file, <TT>example.pm</TT> contains supporting Perl code needed to
 properly load the module.</P>
<P> To build the module, you will need to compile the file <TT>
example_wrap.c</TT> and link it with the rest of your program.</P>
<H3><A name="Perl5_nn4"></A>26.2.1 Getting the right header files</H3>
<P> In order to compile, SWIG extensions need the following Perl5 header
 files :</P>
<DIV class="code">
<PRE>
#include &quot;Extern.h&quot;
#include &quot;perl.h&quot;
#include &quot;XSUB.h&quot;
</PRE>
</DIV>
<P> These are typically located in a directory like this</P>
<DIV class="code">
<PRE>
/usr/lib/perl5/5.00503/i386-linux/CORE
</PRE>
</DIV>
<P> The SWIG configuration script automatically tries to locate this
 directory so that it can compile examples. However, if you need to find
 out where the directory is loaded, an easy way to find out is to run
 Perl itself.</P>
<DIV class="code">
<PRE>
% perl -e 'use Config; print $Config{archlib};'
/usr/lib/perl5/5.00503/i386-linux
</PRE>
</DIV>
<H3><A name="Perl5_nn5"></A>26.2.2 Compiling a dynamic module</H3>
<P> The preferred approach to building an extension module is to compile
 it into a shared object file or DLL. To do this, you will need to
 compile your program using comands like this (shown for Linux):</P>
<DIV class="code">
<PRE>
$ swig -perl example.i
% gcc example.c
% gcc -c example_wrap.c -I/usr/lib/perl5/5.00503/i386-linux/CORE -Dbool=char
% gcc -shared example.o example_wrap.o -o example.so
</PRE>
</DIV>
<P> The exact compiler options vary from platform to platform. SWIG
 tries to guess the right options when it is installed. Therefore, you
 may want to start with one of the examples in the <TT>
SWIG/Examples/perl5</TT> directory. If that doesn't work, you will need
 to read the man-pages for your compiler and linker to get the right set
 of options. You might also check the <A href="http://www.dabeaz.com/cgi-bin/wiki.pl">
SWIG Wiki</A> for additional information.</P>
<P> When linking the module, the name of the shared object file must
 match the module name used in the SWIG interface file. If you used `<TT>
%module example</TT>', then the target should be named `<TT>example.so</TT>
', `<TT>example.sl</TT>', or the appropriate dynamic module name on your
 system.</P>
<H3><A name="Perl5_nn6"></A>26.2.3 Building a dynamic module with
 MakeMaker</H3>
<P> It is also possible to use Perl to build dynamically loadable
 modules for you using the MakeMaker utility. To do this, write a Perl
 script such as the following :</P>
<DIV class="targetlang">
<PRE>
# File : Makefile.PL
use ExtUtils::MakeMaker;
WriteMakefile(
	`NAME'    =&gt; `example',                  # Name of package
	`LIBS'    =&gt; [`-lm'],                    # Name of custom libraries
	`OBJECT'  =&gt; `example.o example_wrap.o'  # Object files
);

</PRE>
</DIV>
<P> Now, to build a module, simply follow these steps :</P>
<DIV class="code">
<PRE>
% perl Makefile.PL
% make
% make install
</PRE>
</DIV>
<P> If you are planning to distribute a SWIG-generated module, this is
 the preferred approach to compilation. More information about MakeMaker
 can be found in &quot;Programming Perl, 2nd ed.&quot; by Larry Wall, Tom
 Christiansen, and Randal Schwartz.</P>
<H3><A name="Perl5_nn7"></A>26.2.4 Building a static version of Perl</H3>
<P> If you machine does not support dynamic loading or if you've tried
 to use it without success, you can build a new version of the Perl
 interpreter with your SWIG extensions added to it. To build a static
 extension, you first need to invoke SWIG as follows :</P>
<DIV class="code">
<PRE>
% swig -perl -static example.i
</PRE>
</DIV>
<P> By default SWIG includes code for dynamic loading, but the <TT>
-static</TT> option takes it out.</P>
<P> Next, you will need to supply a <TT>main()</TT> function that
 initializes your extension and starts the Perl interpreter. While, this
 may sound daunting, SWIG can do this for you automatically as follows :</P>
<DIV class="targetlang">
<PRE>
%module example

%inline %{
extern double My_variable;
extern int fact(int);
%}

// Include code for rebuilding Perl
%include perlmain.i
</PRE>
</DIV>
<P> The same thing can be accomplished by running SWIG as follows :</P>
<DIV class="code">
<PRE>
% swig -perl -static -lperlmain.i example.i
</PRE>
</DIV>
<P> The <TT>permain.i</TT> file inserts Perl's <TT>main()</TT> function
 into the wrapper code and automatically initializes the SWIG generated
 module. If you just want to make a quick a dirty module, this may be
 the easiest way. By default, the <TT>perlmain.i</TT> code does not
 initialize any other Perl extensions. If you need to use other
 packages, you will need to modify it appropriately. You can do this by
 just copying <TT>perlmain.i</TT> out of the SWIG library, placing it in
 your own directory, and modifying it to suit your purposes.</P>
<P> To build your new Perl executable, follow the exact same procedure
 as for a dynamic module, but change the link line to something like
 this:</P>
<DIV class="code">
<PRE>
% gcc example.o example_wrap.o -L/usr/lib/perl5/5.00503/i386-linux/CORE \
	-lperl -lsocket -lnsl -lm -o myperl
</PRE>
</DIV>
<P> This will produce a new version of Perl called <TT>myperl</TT>. It
 should be functionality identical to Perl with your C/C++ extension
 added to it. Depending on your machine, you may need to link with
 additional libraries such as <TT>-lsocket, -lnsl, -ldl</TT>, etc.</P>
<H3><A name="Perl5_nn8"></A>26.2.5 Using the module</H3>
<P> To use the module, simply use the Perl <TT>use</TT> statement. If
 all goes well, you will be able to do this:</P>
<DIV class="targetlang">
<PRE>
$ perl
use example;
print example::fact(4),&quot;\n&quot;;
24
</PRE>
</DIV>
<P> A common error received by first-time users is the following:</P>
<DIV class="targetlang">
<PRE>
use example;
Can't locate example.pm in @INC (@INC contains: /usr/lib/perl5/5.00503/i386-lin
ux /usr/lib/perl5/5.00503 /usr/lib/perl5/site_perl/5.005/i386-linux /usr/lib/pe
rl5/site_perl/5.005 .) at - line 1.
BEGIN failed--compilation aborted at - line 1.
</PRE>
</DIV>
<P> This error is almost caused when the name of the shared object file
 you created doesn't match the module name you specified with the <TT>
%module</TT> directive.</P>
<P> A somewhat related, but slightly different error is this:</P>
<DIV class="targetlang">
<PRE>
use example;
Can't find 'boot_example' symbol in ./example.so
 at - line 1
BEGIN failed--compilation aborted at - line 1.
</PRE>
</DIV>
<P> This error is generated because Perl can't locate the module
 bootstrap function in the SWIG extension module. This could be caused
 by a mismatch between the module name and the shared library name.
 However, another possible cause is forgetting to link the
 SWIG-generated wrapper code with the rest of your application when you
 linked the extension module.</P>
<P> Another common error is the following:</P>
<DIV class="targetlang">
<PRE>
use example;
Can't load './example.so' for module example: ./example.so: 
undefined symbol: Foo at /usr/lib/perl5/5.00503/i386-linux/DynaLoader.pm line 169.

 at - line 1
BEGIN failed--compilation aborted at - line 1.
</PRE>
</DIV>
<P> This error usually indicates that you forgot to include some object
 files or libraries in the linking of the shared library file. Make sure
 you compile both the SWIG wrapper file and your original program into a
 shared library file. Make sure you pass all of the required libraries
 to the linker.</P>
<P> Sometimes unresolved symbols occur because a wrapper has been
 created for a function that doesn't actually exist in a library. This
 usually occurs when a header file includes a declaration for a function
 that was never actually implemented or it was removed from a library
 without updating the header file. To fix this, you can either edit the
 SWIG input file to remove the offending declaration or you can use the <TT>
%ignore</TT> directive to ignore the declaration. Better yet, update the
 header file so that it doesn't have an undefined declaration.</P>
<P> Finally, suppose that your extension module is linked with another
 library like this:</P>
<DIV class="code">
<PRE>
$ gcc -shared example.o example_wrap.o -L/home/beazley/projects/lib -lfoo \
      -o example.so
</PRE>
</DIV>
<P> If the <TT>foo</TT> library is compiled as a shared library, you
 might get the following error when you try to use your module:</P>
<DIV class="targetlang">
<PRE>
use example;
Can't load './example.so' for module example: libfoo.so: cannot open shared object file: 
No such file or directory at /usr/lib/perl5/5.00503/i386-linux/DynaLoader.pm line 169.

 at - line 1
BEGIN failed--compilation aborted at - line 1.
&gt;&gt;&gt;                 
</PRE>
</DIV>
<P> This error is generated because the dynamic linker can't locate the <TT>
libfoo.so</TT> library. When shared libraries are loaded, the system
 normally only checks a few standard locations such as <TT>/usr/lib</TT>
 and <TT>/usr/local/lib</TT>. To get the loader to look in other
 locations, there are several things you can do. First, you can
 recompile your extension module with extra path information. For
 example, on Linux you can do this:</P>
<DIV class="code">
<PRE>
$ gcc -shared example.o example_wrap.o -L/home/beazley/projects/lib -lfoo \
      <B>-Xlinker -rpath /home/beazley/projects/lib \</B>
      -o example.so
</PRE>
</DIV>
<P> Alternatively, you can set the <TT>LD_LIBRARY_PATH</TT> environment
 variable to include the directory with your shared libraries. If
 setting <TT>LD_LIBRARY_PATH</TT>, be aware that setting this variable
 can introduce a noticeable performance impact on all other applications
 that you run. To set it only for Perl, you might want to do this
 instead:</P>
<DIV class="code">
<PRE>
$ env LD_LIBRARY_PATH=/home/beazley/projects/lib perl
</PRE>
</DIV>
<P> Finally, you can use a command such as <TT>ldconfig</TT> (Linux) or <TT>
crle</TT> (Solaris) to add additional search paths to the default system
 configuration (this requires root access and you will need to read the
 man pages).</P>
<H3><A name="Perl5_nn9"></A>26.2.6 Compilation problems and compiling
 with C++</H3>
<P> Compilation of C++ extensions has traditionally been a tricky
 problem. Since the Perl interpreter is written in C, you need to take
 steps to make sure C++ is properly initialized and that modules are
 compiled correctly.</P>
<P> On most machines, C++ extension modules should be linked using the
 C++ compiler. For example:</P>
<DIV class="code">
<PRE>
% swig -c++ -perl example.i
% g++ -c example.cxx
% g++ -c example_wrap.cxx -I/usr/lib/perl5/5.00503/i386-linux/CORE
% <B>g++ -shared example.o example_wrap.o -o example.so</B>
</PRE>
</DIV>
<P> In addition to this, you may need to include additional library
 files to make it work. For example, if you are using the Sun C++
 compiler on Solaris, you often need to add an extra library <TT>-lCrun</TT>
 like this:</P>
<DIV class="code">
<PRE>
% swig -c++ -perl example.i
% g++ -c example.cxx
% g++ -c example_wrap.cxx -I/usr/lib/perl5/5.00503/i386-linux/CORE
% g++ -shared example.o example_wrap.o -o example.so <B>-lCrun</B>
</PRE>
</DIV>
<P> Of course, the names of the extra libraries are completely
 non-portable---you will probably need to do some experimentation.</P>
<P> Another possible compile problem comes from recent versions of Perl
 (5.8.0) and the GNU tools. If you see errors having to do with
 _crypt_struct, that means _GNU_SOURCE is not defined and it needs to
 be. So you should compile the wrapper like:</P>
<DIV class="code">
<PRE>
% g++ -c example_wrap.cxx -I/usr/lib/perl/5.8.0/CORE -D_GNU_SOURCE
</PRE>
</DIV>
<P> -D_GNU_SOURCE is also included in the Perl ccflags, which can be
 found by running</P>
<DIV class="code">
<PRE>
% perl -e 'use Config; print $Config{ccflags};'
</PRE>
</DIV>
<P> So you could also compile the wrapper like</P>
<DIV class="code">
<PRE>
% g++ -c example_wrap.cxx -I/usr/lib/perl/5.8.0/CORE \
`perl -e 'use Config; print $Config{ccflags}'`
</PRE>
</DIV>
<P> Sometimes people have suggested that it is necessary to relink the
 Perl interpreter using the C++ compiler to make C++ extension modules
 work. In the experience of this author, this has never actually
 appeared to be necessary on most platforms. Relinking the interpreter
 with C++ really only includes the special run-time libraries described
 above---as long as you link your extension modules with these
 libraries, it should not be necessary to rebuild Perl.</P>
<P> If you aren't entirely sure about the linking of a C++ extension,
 you might look at an existing C++ program. On many Unix machines, the <TT>
ldd</TT> command will list library dependencies. This should give you
 some clues about what you might have to include when you link your
 extension module. For example, notice the first line of output here:</P>
<DIV class="code">
<PRE>
$ ldd swig
        <B>libstdc++-libc6.1-1.so.2 =&gt; /usr/lib/libstdc++-libc6.1-1.so.2 (0x40019000)</B>
        libm.so.6 =&gt; /lib/libm.so.6 (0x4005b000)
        libc.so.6 =&gt; /lib/libc.so.6 (0x40077000)
        /lib/ld-linux.so.2 =&gt; /lib/ld-linux.so.2 (0x40000000)
$
</PRE>
</DIV>
<P> If linking wasn't enough of a problem, another major complication of
 C++ is that it does not define any sort of standard for binary linking
 of libraries. This means that C++ code compiled by different compilers
 will not link together properly as libraries nor is the memory layout
 of classes and data structures implemented in any kind of portable
 manner. In a monolithic C++ program, this problem may be unnoticed.
 However, in Perl, it is possible for different extension modules to be
 compiled with different C++ compilers. As long as these modules are
 self-contained, this probably won't matter. However, if these modules
 start sharing data, you will need to take steps to avoid segmentation
 faults and other erratic program behavior. Also, be aware that certain
 C++ features, especially RTTI, can behave strangely when working with
 multiple modules.</P>
<P> It should be noted that you may get alot of error messages about the
 `<TT>bool</TT>' datatype when compiling a C++ Perl module. If you
 experience this problem, you can try the following :</P>
<UL>
<LI>Use <TT>-DHAS_BOOL</TT> when compiling the SWIG wrapper code</LI>
<LI>Or use <TT>-Dbool=char</TT> when compiling.</LI>
</UL>
<P> Finally, recent versions of Perl (5.8.0) have namespace conflict
 problems. Perl defines a bunch of short macros to make the Perl API
 function names shorter. For example, in
 /usr/lib/perl/5.8.0/CORE/embed.h there is a line:</P>
<DIV class="code">
<PRE>
#define do_open Perl_do_open
</PRE>
</DIV>
<P> The problem is, in the &lt;iostream&gt; header from GNU libstdc++v3 there
 is a private function named do_open. If &lt;iostream&gt; is included after
 the perl headers, then the Perl macro causes the iostream do_open to be
 renamed, which causes compile errors. Hopefully in the future Perl will
 support a PERL_NO_SHORT_NAMES flag, but for now the only solution is to
 undef the macros that conflict. Lib/perl5/noembed.h in the SWIG source
 has a list of macros that are known to conflict with either standard
 headers or other headers. But if you get macro type conflicts from
 other macros not included in Lib/perl5/noembed.h while compiling the
 wrapper, you will have to find the macro that conflicts and add an
 #undef into the .i file. Please report any conflicting macros you find
 to <A href="http://www.swig.org/mail.html">swig-user mailing list</A>.</P>
<H3><A name="Perl5_nn10"></A>26.2.7 Compiling for 64-bit platforms</H3>
<P> On platforms that support 64-bit applications (Solaris, Irix, etc.),
 special care is required when building extension modules. On these
 machines, 64-bit applications are compiled and linked using a different
 set of compiler/linker options. In addition, it is not generally
 possible to mix 32-bit and 64-bit code together in the same
 application.</P>
<P> To utilize 64-bits, the Perl executable will need to be recompiled
 as a 64-bit application. In addition, all libraries, wrapper code, and
 every other part of your application will need to be compiled for
 64-bits. If you plan to use other third-party extension modules, they
 will also have to be recompiled as 64-bit extensions.</P>
<P> If you are wrapping commercial software for which you have no source
 code, you will be forced to use the same linking standard as used by
 that software. This may prevent the use of 64-bit extensions. It may
 also introduce problems on platforms that support more than one linking
 standard (e.g., -o32 and -n32 on Irix).</P>
<H2><A name="Perl5_nn11"></A>26.3 Building Perl Extensions under Windows</H2>
<P> Building a SWIG extension to Perl under Windows is roughly similar
 to the process used with Unix. Normally, you will want to produce a DLL
 that can be loaded into the Perl interpreter. This section assumes you
 are using SWIG with Microsoft Visual C++ although the procedure may be
 similar with other compilers.</P>
<H3><A name="Perl5_nn12"></A>26.3.1 Running SWIG from Developer Studio</H3>
<P> If you are developing your application within Microsoft developer
 studio, SWIG can be invoked as a custom build option. The process
 roughly requires these steps :</P>
<UL>
<LI>Open up a new workspace and use the AppWizard to select a DLL
 project.</LI>
<LI>Add both the SWIG interface file (the .i file), any supporting C
 files, and the name of the wrapper file that will be created by SWIG
 (ie. <TT>example_wrap.c</TT>). Note : If using C++, choose a different
 suffix for the wrapper file such as <TT>example_wrap.cxx</TT>. Don't
 worry if the wrapper file doesn't exist yet--Developer studio will keep
 a reference to it around.</LI>
<LI>Select the SWIG interface file and go to the settings menu. Under
 settings, select the &quot;Custom Build&quot; option.</LI>
<LI>Enter &quot;SWIG&quot; in the description field.</LI>
<LI>Enter &quot;<TT>swig -perl5 -o $(ProjDir)\$(InputName)_wrap.cxx
 $(InputPath)</TT>&quot; in the &quot;Build command(s) field&quot;</LI>
<LI>Enter &quot;<TT>$(ProjDir)\$(InputName)_wrap.c</TT>xx&quot; in the &quot;Output
 files(s) field&quot;.</LI>
<LI>Next, select the settings for the entire project and go to
 &quot;C++:Preprocessor&quot;. Add the include directories for your Perl 5
 installation under &quot;Additional include directories&quot;.</LI>
<LI>Define the symbols WIN32 and MSWIN32 under preprocessor options. If
 using the ActiveWare port, also define the symbol PERL_OBJECT. Note
 that all extensions to the ActiveWare port must be compiled with the
 C++ compiler since Perl has been encapsulated in a C++ class.</LI>
<LI>Finally, select the settings for the entire project and go to &quot;Link
 Options&quot;. Add the Perl library file to your link libraries. For example
 &quot;perl.lib&quot;. Also, set the name of the output file to match the name of
 your Perl module (ie. example.dll).</LI>
<LI>Build your project.</LI>
</UL>
<P> Now, assuming you made it this far, SWIG will be automatically
 invoked when you build your project. Any changes made to the interface
 file will result in SWIG being automatically invoked to produce a new
 version of the wrapper file. To run your new Perl extension, simply run
 Perl and use the use command as normal. For example :</P>
<DIV class="targetlang">
<PRE>
DOS &gt; perl
use example;
$a = example::fact(4);
print &quot;$a\n&quot;;

</PRE>
</DIV>
<H3><A name="Perl5_nn13"></A>26.3.2 Using other compilers</H3>
<P> SWIG is known to work with Cygwin and may work with other compilers
 on Windows. For general hints and suggestions refer to the <A href="#Windows">
Windows</A> chapter.</P>
<H2><A name="Perl5_nn14"></A>26.4 The low-level interface</H2>
<P> At its core, the Perl module uses a simple low-level interface to C
 function, variables, constants, and classes. This low-level interface
 can be used to control your application. However, it is also used to
 construct more user-friendly proxy classes as described in the next
 section.</P>
<H3><A name="Perl5_nn15"></A>26.4.1 Functions</H3>
<P> C functions are converted into new Perl built-in commands (or
 subroutines). For example:</P>
<DIV class="targetlang">
<PRE>
%module example
int fact(int a);
...
</PRE>
</DIV>
<P> Now, in Perl:</P>
<DIV class="targetlang">
<PRE>
use example;
$a = &amp;example::fact(2);
</PRE>
</DIV>
<H3><A name="Perl5_nn16"></A>26.4.2 Global variables</H3>
<P> Global variables are handled using Perl's magic variable mechanism.
 SWIG generates a pair of functions that intercept read/write operations
 and attaches them to a Perl variable with the same name as the C global
 variable. Thus, an interface like this</P>
<DIV class="targetlang">
<PRE>
%module example;
...
double Spam;
...
</PRE>
</DIV>
<P> is accessed as follows :</P>
<DIV class="targetlang">
<PRE>
use example;
print $example::Spam,&quot;\n&quot;;
$example::Spam = $example::Spam + 4
# ... etc ...

</PRE>
</DIV>
<P> If a variable is declared as <TT>const</TT>, it is wrapped as a
 read-only variable. Attempts to modify its value will result in an
 error.</P>
<P> To make ordinary variables read-only, you can also use the <TT>
%immutable</TT> directive. For example:</P>
<DIV class="code">
<PRE>
%{
extern char *path;
%}
%immutable;
extern char *path;
%mutable;
</PRE>
</DIV>
<P> The <TT>%immutable</TT> directive stays in effect until it is
 explicitly disabled or cleared using <TT>%mutable</TT>. See the <A href="#SWIG_readonly_variables">
Creatng read-only variables</A> section for further details.</P>
<P> It is also possible to tag a specific variable as read-only like
 this:</P>
<DIV class="code">
<PRE>
%{
extern char *path;
%}
%immutable path; 
...
...
extern char *path;       // Declared later in the input
</PRE>
</DIV>
<H3><A name="Perl5_nn17"></A>26.4.3 Constants</H3>
<P> Constants are wrapped as read-only Perl variables. For example:</P>
<DIV class="code">
<PRE>
%module example

#define FOO 42
</PRE>
</DIV>
<P> In Perl:</P>
<DIV class="targetlang">
<PRE>
use example;
print $example::FOO,&quot;\n&quot;;    # OK
$example::FOO = 2;           # Error
</PRE>
</DIV>
<H3><A name="Perl5_nn18"></A>26.4.4 Pointers</H3>
<P> SWIG represents pointers as blessed references. A blessed reference
 is the same as a Perl reference except that it has additional
 information attached to it indicating what kind of reference it is.
 That is, if you have a C declaration like this :</P>
<DIV class="code">
<PRE>
Matrix *new_Matrix(int n, int m);
</PRE>
</DIV>
<P> The module returns a value generated as follows:</P>
<DIV class="targetlang">
<PRE>
$ptr = new_Matrix(int n, int m);     # Save pointer return result
bless $ptr, &quot;p_Matrix&quot;;              # Bless it as a pointer to Matrix
</PRE>
</DIV>
<P> SWIG uses the &quot;blessing&quot; to check the datatype of various pointers.
 In the event of a mismatch, an error or warning message is generated.</P>
<P> To check to see if a value is the NULL pointer, use the <TT>
defined()</TT> command :</P>
<DIV class="targetlang">
<PRE>
if (defined($ptr)) {
	print &quot;Not a NULL pointer.&quot;;
} else {
	print &quot;Is a NULL pointer.&quot;;
}

</PRE>
</DIV>
<P> To create a NULL pointer, you should pass the <TT>undef</TT> value
 to a function.</P>
<P> The &quot;value&quot; of a Perl reference is not the same as the underlying C
 pointer that SWIG wrapper functions return. Suppose that <TT>$a</TT>
 and <TT>$b</TT> are two references that point to the same C object. In
 general, <TT>$a</TT> and <TT>$b</TT> will be different--since they are
 different references. Thus, it is a mistake to check the equality of <TT>
$a</TT> and <TT>$b</TT> to check the equality of two C pointers. The
 correct method to check equality of C pointers is to dereference them
 as follows :</P>
<DIV class="targetlang">
<PRE>
if ($$a == $$b) {
	print &quot;a and b point to the same thing in C&quot;;
} else {
	print &quot;a and b point to different objects.&quot;;
}

</PRE>
</DIV>
<P> As much as you might be inclined to modify a pointer value directly
 from Perl, don't. Manipulating pointer values is architecture dependent
 and could cause your program to crash. Similarly, don't try to manually
 cast a pointer to a new type by reblessing a pointer. This may not work
 like you expect and it is particularly dangerous when casting C++
 objects. If you need to cast a pointer or change its value, consider
 writing some helper functions instead. For example:</P>
<DIV class="code">
<PRE>
%inline %{
/* C-style cast */
Bar *FooToBar(Foo *f) {
   return (Bar *) f;
}

/* C++-style cast */
Foo *BarToFoo(Bar *b) {
   return dynamic_cast&lt;Foo*&gt;(b);
}

Foo *IncrFoo(Foo *f, int i) {
    return f+i;
}
%}
</PRE>
</DIV>
<P> Also, if working with C++, you should always try to use the new C++
 style casts. For example, in the above code, the C-style cast may
 return a bogus result whereas as the C++-style cast will return <TT>
NULL</TT> if the conversion can't be performed.</P>
<P><B> Compatibility Note:</B> In earlier versions, SWIG tried to
 preserve the same pointer naming conventions as XS and <TT>xsubpp</TT>.
 Given the advancement of the SWIG typesystem and the growing
 differences between SWIG and XS, this is no longer supported.</P>
<H3><A name="Perl5_nn19"></A>26.4.5 Structures</H3>
<P> Access to the contents of a structure are provided through a set of
 low-level accessor functions as described in the &quot;SWIG Basics&quot; chapter.
 For example,</P>
<DIV class="code">
<PRE>
struct Vector {
	double x,y,z;
};
</PRE>
</DIV>
<P> gets mapped into the following collection of accessor functions:</P>
<DIV class="code">
<PRE>
struct Vector *new_Vector();
void           delete_Vector(Vector *v);
double         Vector_x_get(Vector *obj)
void           Vector_x_set(Vector *obj, double x)
double         Vector_y_get(Vector *obj)
void           Vector_y_set(Vector *obj, double y)
double         Vector_z_get(Vector *obj)
void           Vector_z_set(Vector *obj, double z)

</PRE>
</DIV>
<P> These functions are then used to access structure data from Perl as
 follows:</P>
<DIV class="targetlang">
<PRE>
$v = example::new_Vector();
print example::Vector_x_get($v),&quot;\n&quot;;    # Get x component
example::Vector_x_set($v,7.8);          # Change x component
</PRE>
</DIV>
<P> Similar access is provided for unions and the data members of C++
 classes.</P>
<P> <TT>const</TT> members of a structure are read-only. Data members
 can also be forced to be read-only using the <TT>%immutable</TT>
 directive. For example:</P>
<DIV class="code">
<PRE>
struct Foo {
   ...
   %immutable;
   int x;        /* Read-only members */
   char *name;
   %mutable;
   ...
};
</PRE>
</DIV>
<P> When <TT>char *</TT> members of a structure are wrapped, the
 contents are assumed to be dynamically allocated using <TT>malloc</TT>
 or <TT>new</TT> (depending on whether or not SWIG is run with the -c++
 option). When the structure member is set, the old contents will be
 released and a new value created. If this is not the behavior you want,
 you will have to use a typemap (described later).</P>
<P> Array members are normally wrapped as read-only. For example,</P>
<DIV class="code">
<PRE>
struct Foo {
   int  x[50];
};
</PRE>
</DIV>
<P> produces a single accessor function like this:</P>
<DIV class="code">
<PRE>
int *Foo_x_get(Foo *self) {
    return self-&gt;x;
};
</PRE>
</DIV>
<P> If you want to set an array member, you will need to supply a
 &quot;memberin&quot; typemap described later in this chapter. As a special case,
 SWIG does generate code to set array members of type <TT>char</TT>
 (allowing you to store a Python string in the structure).</P>
<P> When structure members are wrapped, they are handled as pointers.
 For example,</P>
<DIV class="code">
<PRE>
struct Foo {
   ...
};

struct Bar {
   Foo f;
};
</PRE>
</DIV>
<P> generates accessor functions such as this:</P>
<DIV class="code">
<PRE>
Foo *Bar_f_get(Bar *b) {
    return &amp;b-&gt;f;
}

void Bar_f_set(Bar *b, Foo *val) {
    b-&gt;f = *val;
}
</PRE>
</DIV>
<H3><A name="Perl5_nn20"></A>26.4.6 C++ classes</H3>
<P> C++ classes are wrapped by building a set of low level accessor
 functions. Consider the following class :</P>
<DIV class="code">
<PRE>
class List {
public:
  List();
  ~List();
  int  search(char *item);
  void insert(char *item);
  void remove(char *item);
  char *get(int n);
  int  length;
static void print(List *l);
};
</PRE>
</DIV>
<P> When wrapped by SWIG, the following functions are created :</P>
<DIV class="code">
<PRE>
List    *new_List();
void     delete_List(List *l);
int      List_search(List *l, char *item);
void     List_insert(List *l, char *item);
void     List_remove(List *l, char *item);
char    *List_get(List *l, int n);
int      List_length_get(List *l);
void     List_length_set(List *l, int n);
void     List_print(List *l);

</PRE>
</DIV>
<P> In Perl, these functions are used in a straightforward manner:</P>
<DIV class="targetlang">
<PRE>
use example;
$l = example::new_List();
example::List_insert($l,&quot;Ale&quot;);
example::List_insert($l,&quot;Stout&quot;);
example::List_insert($l,&quot;Lager&quot;)
example::List_print($l)
Lager
Stout
Ale
print example::List_length_get($l),&quot;\n&quot;;
3
</PRE>
</DIV>
<P> At this low level, C++ objects are really just typed pointers.
 Member functions are accessed by calling a C-like wrapper with an
 instance pointer as the first argument. Although this interface is
 fairly primitive, it provides direct access to C++ objects. A higher
 level interface using Perl proxy classes can be built using these
 low-level accessors. This is described shortly.</P>
<H3><A name="Perl5_nn21"></A>26.4.7 C++ classes and type-checking</H3>
<P> The SWIG type-checker is fully aware of C++ inheritance. Therefore,
 if you have classes like this</P>
<DIV class="code">
<PRE>
class Foo {
...
};

class Bar : public Foo {
...
};
</PRE>
</DIV>
<P> and a function</P>
<DIV class="code">
<PRE>
void spam(Foo *f);
</PRE>
</DIV>
<P> then the function <TT>spam()</TT> accepts <TT>Foo *</TT> or a
 pointer to any class derived from <TT>Foo</TT>. If necesssary, the
 type-checker also adjusts the value of the pointer (as is necessary
 when multiple inheritance is used).</P>
<H3><A name="Perl5_nn22"></A>26.4.8 C++ overloaded functions</H3>
<P> If you have a C++ program with overloaded functions or methods, you
 will need to disambiguate those methods using <TT>%rename</TT>. For
 example:</P>
<DIV class="code">
<PRE>
/* Forward renaming declarations */
%rename(foo_i) foo(int); 
%rename(foo_d) foo(double);
...
void foo(int);           // Becomes 'foo_i'
void foo(char *c);       // Stays 'foo' (not renamed)

class Spam {
public:
   void foo(int);      // Becomes 'foo_i'
   void foo(double);   // Becomes 'foo_d'
   ...
};
</PRE>
</DIV>
<P> Now, in Perl, the methods are accessed as follows:</P>
<DIV class="targetlang">
<PRE>
use example;
example::foo_i(3);
$s = example::new_Spam();
example::Spam_foo_i($s,3);
example::Spam_foo_d($s,3.14);
</PRE>
</DIV>
<P> Please refer to the &quot;SWIG Basics&quot; chapter for more information.</P>
<H3><A name="Perl5_nn23"></A>26.4.9 Operators</H3>
<P> As of version 1.3.27 SWIG automatically renames the most common C++
 operators, and maps them into the perl module with the proper 'use
 overload ...' so you don't need to do any work.</P>
<P> The following C++ operators are currently supported by the Perl
 module:</P>
<UL>
<LI>operator++</LI>
<LI>operator--</LI>
<LI>operator+</LI>
<LI>operator-</LI>
<LI>operator*</LI>
<LI>operator/</LI>
<LI>operator==</LI>
<LI>operator!=</LI>
<LI>operator%</LI>
<LI>operator&gt;</LI>
<LI>operator&lt;</LI>
<LI>operator and</LI>
<LI>operator or</LI>
</UL>
<H3><A name="Perl5_nn24"></A>26.4.10 Modules and packages</H3>
<P> When you create a SWIG extension, everything gets placed into a
 single Perl module. The name of the module is determined by the <TT>
%module</TT> directive. To use the module, do the following :</P>
<DIV class="targetlang">
<PRE>
% perl5
use example;                      # load the example module
print example::fact(4),&quot;\n&quot;       # Call a function in it
24
</PRE>
</DIV>
<P> Usually, a module consists of a collection of code that is contained
 within a single file. A package, on the other hand, is the Perl
 equivalent of a namespace. A package is alot like a module, except that
 it is independent of files. Any number of files may be part of the same
 package--or a package may be broken up into a collection of modules if
 you prefer to think about it in this way.</P>
<P> SWIG installs its functions into a package with the same name as the
 module.</P>
<P><B> Incompatible Change:</B> previous versions of SWIG enabled you to
 change the name of the package by using the -package option, this
 feature has been removed in order to properly support modules that used
 nested namespaces, e.g. Foo::Bar::Baz. To give your module a nested
 namespace simply provide the fully qualified name in your %module
 directive:</P>
<DIV class="code">
<PRE>
%module &quot;Foo::Bar::Baz&quot;
</PRE>
</DIV>
<P><B> NOTE:</B> the double quotes are necessary.</P>

<!--
&lt;p&gt;
This can be changed by giving SWIG the -package
option :
&lt;/p&gt;

&lt;div class=&quot;code&quot;&gt;&lt;pre&gt;
% swig -perl -package Foo example.i
&lt;/pre&gt;&lt;/div&gt;

&lt;p&gt;
In this case, you still create a module called `&lt;tt&gt;example&lt;/tt&gt;' exactly as before, but
all of the functions in that module will be installed into the package
`&lt;tt&gt;Foo&lt;/tt&gt;.' For example :
&lt;/p&gt;

&lt;div class=&quot;targetlang&quot;&gt;&lt;pre&gt;
use example;   # Load the module like before
print Foo::fact(4),&quot;\n&quot;;        # Call a function in package FooBar
&lt;/pre&gt;&lt;/div&gt;
-->
<H2><A name="Perl5_nn25"></A>26.5 Input and output parameters</H2>
<P> A common problem in some C programs is handling parameters passed as
 simple pointers. For example:</P>
<DIV class="code">
<PRE>
void add(int x, int y, int *result) {
   *result = x + y;
}
</PRE>
</DIV>
<P> or perhaps</P>
<DIV class="code">
<PRE>
int sub(int *x, int *y) {
   return *x+*y;
}
</PRE>
</DIV>
<P> The easiest way to handle these situations is to use the <TT>
typemaps.i</TT> file. For example:</P>
<DIV class="code">
<PRE>
%module example
%include &quot;typemaps.i&quot;

void add(int, int, int *OUTPUT);
int  sub(int *INPUT, int *INPUT);
</PRE>
</DIV>
<P> In Perl, this allows you to pass simple values. For example:</P>
<DIV class="targetlang">
<PRE>
$a = example::add(3,4);
print &quot;$a\n&quot;;
7
$b = example::sub(7,4);
print &quot;$b\n&quot;;
3
</PRE>
</DIV>
<P> Notice how the <TT>INPUT</TT> parameters allow integer values to be
 passed instead of pointers and how the <TT>OUTPUT</TT> parameter
 creates a return result.</P>
<P> If you don't want to use the names <TT>INPUT</TT> or <TT>OUTPUT</TT>
, use the <TT>%apply</TT> directive. For example:</P>
<DIV class="code">
<PRE>
%module example
%include &quot;typemaps.i&quot;

%apply int *OUTPUT { int *result };
%apply int *INPUT  { int *x, int *y};

void add(int x, int y, int *result);
int  sub(int *x, int *y);
</PRE>
</DIV>
<P> If a function mutates one of its parameters like this,</P>
<DIV class="code">
<PRE>
void negate(int *x) {
   *x = -(*x);
}
</PRE>
</DIV>
<P> you can use <TT>INOUT</TT> like this:</P>
<DIV class="code">
<PRE>
%include &quot;typemaps.i&quot;
...
void negate(int *INOUT);
</PRE>
</DIV>
<P> In Perl, a mutated parameter shows up as a return value. For
 example:</P>
<DIV class="targetlang">
<PRE>
$a = example::negate(3);
print &quot;$a\n&quot;;
-3
</PRE>
</DIV>
<P> The most common use of these special typemap rules is to handle
 functions that return more than one value. For example, sometimes a
 function returns a result as well as a special error code:</P>
<DIV class="code">
<PRE>
/* send message, return number of bytes sent, along with success code */
int send_message(char *text, int len, int *success);
</PRE>
</DIV>
<P> To wrap such a function, simply use the <TT>OUTPUT</TT> rule above.
 For example:</P>
<DIV class="code">
<PRE>
%module example
%include &quot;typemaps.i&quot;
%apply int *OUTPUT { int *success };
...
int send_message(char *text, int *success);
</PRE>
</DIV>
<P> When used in Perl, the function will return multiple values.</P>
<DIV class="targetlang">
<PRE>
($bytes, $success) = example::send_message(&quot;Hello World&quot;);
</PRE>
</DIV>
<P> Another common use of multiple return values are in query functions.
 For example:</P>
<DIV class="code">
<PRE>
void get_dimensions(Matrix *m, int *rows, int *columns);
</PRE>
</DIV>
<P> To wrap this, you might use the following:</P>
<DIV class="code">
<PRE>
%module example
%include &quot;typemaps.i&quot;
%apply int *OUTPUT { int *rows, int *columns };
...
void get_dimensions(Matrix *m, int *rows, *columns);
</PRE>
</DIV>
<P> Now, in Perl:</P>
<DIV class="targetlang">
<PRE>
($r,$c) = example::get_dimensions($m);
</PRE>
</DIV>
<P> In certain cases, it is possible to treat Perl references as C
 pointers. To do this, use the <TT>REFERENCE</TT> typemap. For example:</P>
<DIV class="code">
<PRE>
%module example
%include typemaps.i

void add(int x, int y, int *REFERENCE);
</PRE>
</DIV>
<P> In Perl:</P>
<DIV class="targetlang">
<PRE>
use example;
$c = 0.0;
example::add(3,4,\$c);
print &quot;$c\n&quot;;
7
</PRE>
</DIV>
<P><B> Note:</B> The <TT>REFERENCE</TT> feature is only currently
 supported for numeric types (integers and floating point).</P>
<H2><A name="Perl5_nn26"></A>26.6 Exception handling</H2>
<P> The SWIG <TT>%exception</TT> directive can be used to create a
 user-definable exception handler for converting exceptions in your
 C/C++ program into Perl exceptions. The chapter on customization
 features contains more details, but suppose you have a C++ class like
 the following :</P>
<DIV class="code">
<PRE>
class RangeError {};   // Used for an exception

class DoubleArray {
  private:
    int n;
    double *ptr;
  public:
    // Create a new array of fixed size
    DoubleArray(int size) {
      ptr = new double[size];
      n = size;
    }
    // Destroy an array
    ~DoubleArray() {
       delete ptr;
    }
    // Return the length of the array
    int   length() {
      return n;
    }

    // Get an item from the array and perform bounds checking.
    double getitem(int i) {
      if ((i &gt;= 0) &amp;&amp; (i &lt; n))
        return ptr[i];
      else
        throw RangeError();
    }

    // Set an item in the array and perform bounds checking.
    void setitem(int i, double val) {
      if ((i &gt;= 0) &amp;&amp; (i &lt; n))
        ptr[i] = val;
      else {
        throw RangeError();
      }
    }
  };
</PRE>
</DIV>
<P> Since several methods in this class can throw an exception for an
 out-of-bounds access, you might want to catch this in the Perl
 extension by writing the following in an interface file:</P>
<DIV class="code">
<PRE>
%exception {
  try {
    $action
  }
  catch (RangeError) {
    croak(&quot;Array index out-of-bounds&quot;);
  }
}

class DoubleArray {
...
};
</PRE>
</DIV>
<P> The exception handling code is inserted directly into generated
 wrapper functions. The <TT>$action</TT> variable is replaced with the
 C/C++ code being executed by the wrapper. When an exception handler is
 defined, errors can be caught and used to gracefully generate a Perl
 error instead of forcing the entire program to terminate with an
 uncaught error.</P>
<P> As shown, the exception handling code will be added to every wrapper
 function. Since this is somewhat inefficient. You might consider
 refining the exception handler to only apply to specific methods like
 this:</P>
<DIV class="code">
<PRE>
%exception getitem {
  try {
    $action
  }
  catch (RangeError) {
    croak(&quot;Array index out-of-bounds&quot;);
  }
}

%exception setitem {
  try {
    $action
  }
  catch (RangeError) {
    croak(&quot;Array index out-of-bounds&quot;);
  }
}
</PRE>
</DIV>
<P> In this case, the exception handler is only attached to methods and
 functions named <TT>getitem</TT> and <TT>setitem</TT>.</P>
<P> If you had a lot of different methods, you can avoid extra typing by
 using a macro. For example:</P>
<DIV class="code">
<PRE>
%define RANGE_ERROR
{
  try {
    $action
  }
  catch (RangeError) {
    croak(&quot;Array index out-of-bounds&quot;);
  }
}
%enddef

%exception getitem RANGE_ERROR;
%exception setitem RANGE_ERROR;
</PRE>
</DIV>
<P> Since SWIG's exception handling is user-definable, you are not
 limited to C++ exception handling. See the chapter on &quot;<A href="#Customization">
Customization features</A>&quot; for more examples.</P>
<P><B> Compatibility note:</B> In SWIG1.1, exceptions were defined using
 the older <TT>%except</TT> directive:</P>
<DIV class="code">
<PRE>
%except(python) {
  try {
    $function
  }
  catch (RangeError) {
    croak(&quot;Array index out-of-bounds&quot;);
  }
}
</PRE>
</DIV>
<P> This is still supported, but it is deprecated. The newer <TT>
%exception</TT> directive provides the same functionality, but it has
 additional capabilities that make it more powerful.</P>
<H2><A name="Perl5_nn27"></A>26.7 Remapping datatypes with typemaps</H2>
<P> This section describes how you can modify SWIG's default wrapping
 behavior for various C/C++ datatypes using the <TT>%typemap</TT>
 directive. This is an advanced topic that assumes familiarity with the
 Perl C API as well as the material in the &quot;<A href="#Typemaps">Typemaps</A>
&quot; chapter.</P>
<P> Before proceeding, it should be stressed that typemaps are<EM> not</EM>
 a required part of using SWIG---the default wrapping behavior is enough
 in most cases. Typemaps are only used if you want to change some aspect
 of the primitive C-Perl interface.</P>
<H3><A name="Perl5_nn28"></A>26.7.1 A simple typemap example</H3>
<P> A typemap is nothing more than a code generation rule that is
 attached to a specific C datatype. For example, to convert integers
 from Perl to C, you might define a typemap like this:</P>
<DIV class="code">
<PRE>
%module example

%typemap(in) int {
	$1 = (int) SvIV($input);
	printf(&quot;Received an integer : %d\n&quot;, $1);
}
...
%inline %{
extern int fact(int n);
%}

</PRE>
</DIV>
<P> Typemaps are always associated with some specific aspect of code
 generation. In this case, the &quot;in&quot; method refers to the conversion of
 input arguments to C/C++. The datatype <TT>int</TT> is the datatype to
 which the typemap will be applied. The supplied C code is used to
 convert values. In this code a number of special variable prefaced by a
 <TT>$</TT> are used. The <TT>$1</TT> variable is placeholder for a
 local variable of type <TT>int</TT>. The <TT>$input</TT> variable is
 the input object (usually a <TT>SV *</TT>).</P>
<P> When this example is used in Perl5, it will operate as follows :</P>
<DIV class="targetlang">
<PRE>
use example;
$n = example::fact(6);
print &quot;$n\n&quot;;
...

Output :
Received an integer : 6
720
</PRE>
</DIV>
<P> The application of a typemap to specific datatypes and argument
 names involves more than simple text-matching--typemaps are fully
 integrated into the SWIG type-system. When you define a typemap for <TT>
int</TT>, that typemap applies to <TT>int</TT> and qualified variations
 such as <TT>const int</TT>. In addition, the typemap system follows <TT>
typedef</TT> declarations. For example:</P>
<DIV class="targetlang">
<PRE>
%typemap(in) int n {
	$1 = (int) SvIV($input);
	printf(&quot;n = %d\n&quot;,$1);
}
%inline %{
typedef int Integer;
extern int fact(Integer n);    // Above typemap is applied
%}
</PRE>
</DIV>
<P> It should be noted that the matching of <TT>typedef</TT> only occurs
 in one direction. If you defined a typemap for <TT>Integer</TT>, it is
 not applied to arguments of type <TT>int</TT>.</P>
<P> Typemaps can also be defined for groups of consecutive arguments.
 For example:</P>
<DIV class="targetlang">
<PRE>
%typemap(in) (char *str, unsigned len) {
    $1 = SvPV($input,$2);
};

int count(char c, char *str, unsigned len);
</PRE>
</DIV>
<P> When a multi-argument typemap is defined, the arguments are always
 handled as a single Perl object. This allows the function to be used
 like this (notice how the length parameter is ommitted):</P>
<DIV class="targetlang">
<PRE>
example::count(&quot;e&quot;,&quot;Hello World&quot;);
1
&gt;&gt;&gt;
</PRE>
</DIV>
<H3><A name="Perl5_nn29"></A>26.7.2 Perl5 typemaps</H3>
<P> The previous section illustrated an &quot;in&quot; typemap for converting Perl
 objects to C. A variety of different typemap methods are defined by the
 Perl module. For example, to convert a C integer back into a Perl
 object, you might define an &quot;out&quot; typemap like this:</P>
<DIV class="targetlang">
<PRE>
%typemap(out) int {
    $result = sv_newmortal();
    set_setiv($result, (IV) $1);
    argvi++;
}
</PRE>
</DIV>
<P> The following typemap methods are available:</P>
<P> <TT>%typemap(in)</TT></P>
<DIV class="indent"> Converts Perl5 object to input function arguments.</DIV>
<P> <TT>%typemap(out)</TT></P>
<DIV class="indent"> Converts function return value to a Perl5 value.</DIV>
<P> <TT>%typemap(varin)</TT></P>
<DIV class="indent"> Converts a Perl5 object to a global variable.</DIV>
<P> <TT>%typemap(varout)</TT></P>
<DIV class="indent"> Converts a global variable to a Perl5 object.</DIV>
<P> <TT>%typemap(freearg)</TT></P>
<DIV class="indent"> Cleans up a function argument after a function call</DIV>
<P> <TT>%typemap(argout)</TT></P>
<DIV class="indent"> Output argument handling</DIV>
<P> <TT>%typemap(ret)</TT></P>
<DIV class="indent"> Clean up return value from a function.</DIV>
<P> <TT>%typemap(memberin)</TT></P>
<DIV class="indent"> Setting of C++ member data (all languages).</DIV>
<P> <TT>%typemap(memberout)</TT></P>
<DIV class="indent"> Return of C++ member data (all languages).</DIV>
<P> <TT>%typemap(check)</TT></P>
<DIV class="indent"> Check value of input parameter.</DIV>
<H3><A name="Perl5_nn30"></A>26.7.3 Typemap variables</H3>
<P> Within typemap code, a number of special variables prefaced with a <TT>
$</TT> may appear. A full list of variables can be found in the &quot;<A href="#Typemaps">
Typemaps</A>&quot; chapter. This is a list of the most common variables:</P>
<P> <TT>$1</TT></P>
<DIV class="indent"> A C local variable corresponding to the actual type
 specified in the <TT>%typemap</TT> directive. For input values, this is
 a C local variable that's supposed to hold an argument value. For
 output values, this is the raw result that's supposed to be returned to
 Perl.</DIV>
<P> <TT>$input</TT></P>
<DIV class="indent"> A Perl object holding the value of an argument of
 variable value.</DIV>
<P> <TT>$result</TT></P>
<DIV class="indent"> A Perl object that holds the result to be returned
 to Perl.</DIV>
<P> <TT>$1_name</TT></P>
<DIV class="indent"> The parameter name that was matched.</DIV>
<P> <TT>$1_type</TT></P>
<DIV class="indent"> The actual C datatype matched by the typemap.</DIV>
<P> <TT>$1_ltype</TT></P>
<DIV class="indent"> An assignable version of the datatype matched by
 the typemap (a type that can appear on the left-hand-side of a C
 assignment operation). This type is stripped of qualifiers and may be
 an altered version of <TT>$1_type</TT>. All arguments and local
 variables in wrapper functions are declared using this type so that
 their values can be properly assigned.</DIV>
<P> <TT>$symname</TT></P>
<DIV class="indent"> The Perl name of the wrapper function being
 created.</DIV>
<H3><A name="Perl5_nn31"></A>26.7.4 Useful functions</H3>
<P> When writing typemaps, it is necessary to work directly with Perl5
 objects. This, unfortunately, can be a daunting task. Consult the
 &quot;perlguts&quot; man-page for all of the really ugly details. A short summary
 of commonly used functions is provided here for reference. It should be
 stressed that SWIG can be usef quite effectively without knowing any of
 these details--especially now that there are typemap libraries that can
 already been written.</P>
<P><B> Perl Integer Functions</B></P>
<DIV class="code">
<PRE>
int   SvIV(SV *);
void  sv_setiv(SV *sv, IV value);
SV   *newSViv(IV value);
int   SvIOK(SV *);
</PRE>
</DIV>
<P><B> Perl Floating Point Functions</B></P>
<DIV class="code">
<PRE>
double SvNV(SV *);
void   sv_setnv(SV *, double value);
SV    *newSVnv(double value);
int    SvNOK(SV *);
</PRE>
</DIV>
<P><B> Perl String Functions</B></P>
<DIV class="code">
<PRE>
char     *SvPV(SV *, STRLEN len);
void      sv_setpv(SV *, char *val);
void      sv_setpvn(SV *, char *val, STRLEN len);
SV       *newSVpv(char *value, STRLEN len);
int       SvPOK(SV *);
void      sv_catpv(SV *, char *);
void      sv_catpvn(SV *, char *, STRLEN);
</PRE>
</DIV>
<P><B> Perl References</B></P>
<DIV class="code">
<PRE>
void      sv_setref_pv(SV *, char *, void *ptr);
int       sv_isobject(SV *);
SV       *SvRV(SV *);
int       sv_isa(SV *, char *0;
</PRE>
</DIV>
<H2><A name="Perl5_nn32"></A>26.8 Typemap Examples</H2>
<P> This section includes a few examples of typemaps. For more examples,
 you might look at the files &quot;<TT>perl5.swg</TT>&quot; and &quot;<TT>typemaps.i</TT>
&quot; in the SWIG library.</P>
<H3><A name="Perl5_nn33"></A>26.8.1 Converting a Perl5 array to a char
 **</H3>
<P> A common problem in many C programs is the processing of command
 line arguments, which are usually passed in an array of NULL terminated
 strings. The following SWIG interface file allows a Perl5 array
 reference to be used as a char ** datatype.</P>
<DIV class="code">
<PRE>
%module argv

// This tells SWIG to treat char ** as a special case
%typemap(in) char ** {
	AV *tempav;
	I32 len;
	int i;
	SV  **tv;
	if (!SvROK($input))
	    croak(&quot;Argument $argnum is not a reference.&quot;);
        if (SvTYPE(SvRV($input)) != SVt_PVAV)
	    croak(&quot;Argument $argnum is not an array.&quot;);
        tempav = (AV*)SvRV($input);
	len = av_len(tempav);
	$1 = (char **) malloc((len+2)*sizeof(char *));
	for (i = 0; i &lt;= len; i++) {
	    tv = av_fetch(tempav, i, 0);	
	    $1[i] = (char *) SvPV(*tv,PL_na);
        }
	$1[i] = NULL;
};

// This cleans up the char ** array after the function call
%typemap(freearg) char ** {
	free($1);
}

// Creates a new Perl array and places a NULL-terminated char ** into it
%typemap(out) char ** {
	AV *myav;
	SV **svs;
	int i = 0,len = 0;
	/* Figure out how many elements we have */
	while ($1[len])
	   len++;
	svs = (SV **) malloc(len*sizeof(SV *));
	for (i = 0; i &lt; len ; i++) {
	    svs[i] = sv_newmortal();
	    sv_setpv((SV*)svs[i],$1[i]);
	};
	myav =	av_make(len,svs);
	free(svs);
        $result = newRV((SV*)myav);
        sv_2mortal($result);
        argvi++;
}

// Now a few test functions
%inline %{
int print_args(char **argv) {
    int i = 0;
    while (argv[i]) {
         printf(&quot;argv[%d] = %s\n&quot;, i,argv[i]);
         i++;
    }
    return i;
}

// Returns a char ** list 
char **get_args() {
    static char *values[] = { &quot;Dave&quot;, &quot;Mike&quot;, &quot;Susan&quot;, &quot;John&quot;, &quot;Michelle&quot;, 0};
    return &amp;values[0];
}
%}

</PRE>
</DIV>
<P> When this module is compiled, the wrapped C functions can be used in
 a Perl script as follows :</P>
<DIV class="targetlang">
<PRE>
use argv;
@a = (&quot;Dave&quot;, &quot;Mike&quot;, &quot;John&quot;, &quot;Mary&quot;);           # Create an array of strings
argv::print_args(\@a);                           # Pass it to our C function
$b = argv::get_args();                           # Get array of strings from C
print @$b,&quot;\n&quot;;                                  # Print it out
</PRE>
</DIV>
<H3><A name="Perl5_nn34"></A>26.8.2 Return values</H3>
<P> Return values are placed on the argument stack of each wrapper
 function. The current value of the argument stack pointer is contained
 in a variable <TT>argvi</TT>. Whenever a new output value is added, it
 is critical that this value be incremented. For multiple output values,
 the final value of <TT>argvi</TT> should be the total number of output
 values.</P>
<P> The total number of return values should not exceed the number of
 input values unless you explicitly extend the argument stack. This can
 be done using the <TT>EXTEND()</TT> macro as in :</P>
<DIV class="code">
<PRE>
%typemap(argout) int *OUTPUT {
	if (argvi &gt;= items) {            
		EXTEND(sp,1);              /* Extend the stack by 1 object */
	}
	$result = sv_newmortal();
	sv_setiv($target,(IV) *($1));
	argvi++;
}
</PRE>
</DIV>
<H3><A name="Perl5_nn35"></A>26.8.3 Returning values from arguments</H3>
<P> Sometimes it is desirable for a function to return a value in one of
 its arguments. This example describes the implementation of the <TT>
OUTPUT</TT> typemap.</P>
<DIV class="code">
<PRE>
%module return

// This tells SWIG to treat an double * argument with name 'OutDouble' as
// an output value.  

%typemap(argout) double *OUTPUT {
	$result = sv_newmortal();
	sv_setnv($result, *$input);
	argvi++;                     /* Increment return count -- important! */
}

// We don't care what the input value is. Ignore, but set to a temporary variable

%typemap(in,numinputs=0) double *OUTPUT(double junk) {
	$1 = &amp;junk;
}

// Now a function to test it
%{
/* Returns the first two input arguments */
int multout(double a, double b, double *out1, double *out2) {
	*out1 = a;
	*out2 = b;
	return 0;
};
%}

// If we name both parameters OutDouble both will be output

int multout(double a, double b, double *OUTPUT, double *OUTPUT);
...
</PRE>
</DIV>
<P> When this function is called, the output arguments are appended to
 the stack used to return results. This shows up an array in Perl. For
 example :</P>
<DIV class="targetlang">
<PRE>
@r = multout(7,13);
print &quot;multout(7,13) = @r\n&quot;;
($x,$y) = multout(7,13);
</PRE>
</DIV>
<H3><A name="Perl5_nn36"></A>26.8.4 Accessing array structure members</H3>
<P> Consider the following data structure :</P>
<DIV class="code">
<PRE>
#define SIZE  8
typedef struct {
    int   values[SIZE];
    ...
} Foo;

</PRE>
</DIV>
<P> By default, SWIG doesn't know how to the handle the values structure
 member it's an array, not a pointer. In this case, SWIG makes the array
 member read-only. Reading will simply return a pointer to the first
 item in the array. To make the member writable, a &quot;memberin&quot; typemap
 can be used.</P>
<DIV class="code">
<PRE>
%typemap(memberin) int [SIZE] {
    int i;
    for (i = 0; i &lt; SIZE; i++) {
        $1[i] = $input[i];
    }
}

</PRE>
</DIV>
<P> Whenever a <TT>int [SIZE]</TT> member is encountered in a structure
 or class, this typemap provides a safe mechanism for setting its value.</P>
<P> As in the previous example, the typemap can be generalized for any
 dimension. For example:</P>
<DIV class="code">
<PRE>
%typemap(memberin) int [ANY] {
   int i;
   for (i = 0; i &lt; $1_dim0; i++) {
      $1[i] = $input[i];
   }
}
</PRE>
</DIV>
<P> When setting structure members, the input object is always assumed
 to be a C array of values that have already been converted from the
 target language. Because of this, the <TT>memberin</TT> typemap is
 almost always combined with the use of an &quot;in&quot; typemap. For example,
 the &quot;in&quot; typemap in the previous section would be used to convert an <TT>
int[]</TT> array to C whereas the &quot;memberin&quot; typemap would be used to
 copy the converted array into a C data structure.</P>
<H3><A name="Perl5_nn37"></A>26.8.5 Turning Perl references into C
 pointers</H3>
<P> A frequent confusion on the SWIG mailing list is errors caused by
 the mixing of Perl references and C pointers. For example, suppose you
 have a C function that modifies its arguments like this :</P>
<DIV class="code">
<PRE>
void add(double a, double b, double *c) {
	*c = a + b;
}
</PRE>
</DIV>
<P> A common misinterpretation of this function is the following Perl
 script :</P>
<DIV class="targetlang">
<PRE>
# Perl script
$a = 3.5;
$b = 7.5;
$c = 0.0;          # Output value
add($a,$b,\$c);    # Place result in c (Except that it doesn't work)
</PRE>
</DIV>
<P> To make this work with a reference, you can use a typemap such as
 this:</P>
<DIV class="code">
<PRE>
%typemap(in) double * (double dvalue) {
  SV* tempsv;
  if (!SvROK($input)) {
    croak(&quot;expected a reference\n&quot;);
  }
  tempsv = SvRV($input);
  if ((!SvNOK(tempsv)) &amp;&amp; (!SvIOK(tempsv))) {
    croak(&quot;expected a double reference\n&quot;);
  }
  dvalue = SvNV(tempsv);
  $1 = &amp;dvalue;
}

%typemap(argout) double * {
  SV *tempsv;
  tempsv = SvRV($input);
  sv_setnv(tempsv, *$1);
}
</PRE>
</DIV>
<P> Now, if you place this before the add function, you can do this :</P>
<DIV class="targetlang">
<PRE>
$a = 3.5;
$b = 7.5;
$c = 0.0;
add($a,$b,\$c);            # Now it works!
print &quot;$c\n&quot;;

</PRE>
</DIV>
<H3><A name="Perl5_nn38"></A>26.8.6 Pointer handling</H3>
<P> Occasionally, it might be necessary to convert pointer values that
 have been stored using the SWIG typed-pointer representation. To
 convert a pointer from Perl to C, the following function is used:</P>
<P> <TT>int SWIG_ConvertPtr(SV *obj, void **ptr, swig_type_info *ty, int
 flags)</TT></P>
<DIV class="indent"> Converts a Perl object <TT>obj</TT> to a C pointer.
 The result of the conversion is placed into the pointer located at <TT>
ptr</TT>. <TT>ty</TT> is a SWIG type descriptor structure. <TT>flags</TT>
 is used to handle error checking and other aspects of conversion. <TT>
flags</TT> is currently undefined and reserved for future expansion.
 Returns 0 on success and -1 on error.</DIV>
<P> <TT>void *SWIG_MakePtr(SV *obj, void *ptr, swig_type_info *ty, int
 flags)</TT></P>
<DIV class="indent"> Creates a new Perl pointer object. <TT>obj</TT> is
 a Perl SV that has been initialized to hold the result, <TT>ptr</TT> is
 the pointer to convert, <TT>ty</TT> is the SWIG type descriptor
 structure that describes the type, and <TT>flags</TT> is a flag that
 controls properties of the conversion. <TT>flags</TT> is currently
 undefined and reserved.</DIV>
<P> Both of these functions require the use of a special SWIG
 type-descriptor structure. This structure contains information about
 the mangled name of the datatype, type-equivalence information, as well
 as information about converting pointer values under C++ inheritance.
 For a type of <TT>Foo *</TT>, the type descriptor structure is usually
 accessed as follows:</P>
<DIV class="code">
<PRE>
Foo *f;
if (SWIG_ConvertPtr($input, (void **) &amp;f, SWIGTYPE_p_Foo, 0) == -1) return NULL;

SV *sv = sv_newmortal();
SWIG_MakePtr(sv, f, SWIGTYPE_p_Foo, 0);
</PRE>
</DIV>
<P> In a typemap, the type descriptor should always be accessed using
 the special typemap variable <TT>$1_descriptor</TT>. For example:</P>
<DIV class="code">
<PRE>
%typemap(in) Foo * {
   if ((SWIG_ConvertPtr($input,(void **) &amp;$1, $1_descriptor,0)) == -1) return NULL;
}
</PRE>
</DIV>
<P> If necessary, the descriptor for any type can be obtained using the <TT>
$descriptor()</TT> macro in a typemap. For example:</P>
<DIV class="code">
<PRE>
%typemap(in) Foo * {
   if ((SWIG_ConvertPtr($input,(void **) &amp;$1, $descriptor(Foo *), 0)) == -1) return NULL;
}
</PRE>
</DIV>
<H2><A name="Perl5_nn39"></A>26.9 Proxy classes</H2>
<P><B> Out of date. Needs update.</B></P>
<P> Using the low-level procedural interface, SWIG can also construct a
 high-level object oriented interface to C structures and C++ classes.
 This is done by constructing a Perl proxy class (also known as a shadow
 class) that provides an OO wrapper to the underlying code. This section
 describes the implementation details of the proxy interface.</P>
<H3><A name="Perl5_nn40"></A>26.9.1 Preliminaries</H3>
<P> Proxy classes, are generated by default. If you want to turn them
 off, use the <TT>-noproxy</TT> command line option. For example:</P>
<DIV class="code">
<PRE>
$ swig -c++ -perl -noproxy example.i
</PRE>
</DIV>
<P> When proxy classes are used, SWIG moves all of the low-level
 procedural wrappers to another package name. By default, this package
 is named 'modulec' where 'module' is the name of the module you
 provided with the <TT>%module</TT> directive. Then, in place of the
 original module, SWIG creates a collection of high-level Perl wrappers.
 In your scripts, you will use these high level wrappers. The wrappers,
 in turn, interact with the low-level procedural module.</P>
<H3><A name="Perl5_nn41"></A>26.9.2 Structure and class wrappers</H3>
<P> Suppose you have the following SWIG interface file :</P>
<DIV class="code">
<PRE>
%module example
struct Vector {
	Vector(double x, double y, double z);
	~Vector();
	double x,y,z;
};

</PRE>
</DIV>
<P> When wrapped, SWIG creates the following set of low-level accessor
 functions as described in previous sections.</P>
<DIV class="code">
<PRE>
Vector *new_Vector(double x, double y, double z);
void    delete_Vector(Vector *v);
double  Vector_x_get(Vector *v);
double  Vector_x_set(Vector *v, double value);
double  Vector_y_get(Vector *v);
double  Vector_y_set(Vector *v, double value);
double  Vector_z_get(Vector *v);
double  Vector_z_set(Vector *v, double value);

</PRE>
</DIV>
<P> However, when proxy classes are enabled, these accessor functions
 are wrapped inside a Perl class like this:</P>
<DIV class="targetlang">
<PRE>
package example::Vector;
@ISA = qw( example );
%OWNER = ();
%BLESSEDMEMBERS = ();

sub new () {
    my $self = shift;
    my @args = @_;
    $self = vectorc::new_Vector(@args);
    return undef if (!defined($self));
    bless $self, &quot;example::Vector&quot;;
    $OWNER{$self} = 1;
    my %retval;
    tie %retval, &quot;example::Vector&quot;, $self;
    return bless \%retval,&quot;Vector&quot;;
}

sub DESTROY {
    return unless $_[0]-&gt;isa('HASH');
    my $self = tied(%{$_[0]});
    delete $ITERATORS{$self};
    if (exists $OWNER{$self}) {
	 examplec::delete_Vector($self));
	 delete $OWNER{$self};
}

sub FETCH {
    my ($self,$field) = @_;
    my $member_func = &quot;vectorc::Vector_${field}_get&quot;;
    my $val = &amp;$member_func($self);
    if (exists $BLESSEDMEMBERS{$field}) {
        return undef if (!defined($val));
        my %retval;
        tie %retval,$BLESSEDMEMBERS{$field},$val;
        return bless \%retval, $BLESSEDMEMBERS{$field};
    }
    return $val;
}

sub STORE {
    my ($self,$field,$newval) = @_;
    my $member_func = &quot;vectorc::Vector_${field}_set&quot;;
    if (exists $BLESSEDMEMBERS{$field}) {
        &amp;$member_func($self,tied(%{$newval}));
    } else {
        &amp;$member_func($self,$newval);
    }
}
</PRE>
</DIV>
<P> Each structure or class is mapped into a Perl package of the same
 name. The C++ constructors and destructors are mapped into constructors
 and destructors for the package and are always named &quot;new&quot; and
 &quot;DESTROY&quot;. The constructor always returns a tied hash table. This hash
 table is used to access the member variables of a structure in addition
 to being able to invoke member functions. The <TT>%OWNER</TT> and <TT>
%BLESSEDMEMBERS</TT> hash tables are used internally and described
 shortly.</P>
<P> To use our new proxy class we can simply do the following:</P>
<DIV class="targetlang">
<PRE>
# Perl code using Vector class
$v = new Vector(2,3,4);
$w = Vector-&gt;new(-1,-2,-3);

# Assignment of a single member
$v-&gt;{x} = 7.5;

# Assignment of all members
%$v = ( x=&gt;3,
	 y=&gt;9,
	 z=&gt;-2);

# Reading members
$x = $v-&gt;{x};

# Destruction
$v-&gt;DESTROY();

</PRE>
</DIV>
<H3><A name="Perl5_nn42"></A>26.9.3 Object Ownership</H3>
<P> In order for proxy classes to work properly, it is necessary for
 Perl to manage some mechanism of object ownership. Here's the crux of
 the problem---suppose you had a function like this :</P>
<DIV class="code">
<PRE>
Vector *Vector_get(Vector *v, int index) {
	return &amp;v[i];
}
</PRE>
</DIV>
<P> This function takes a Vector pointer and returns a pointer to
 another Vector. Such a function might be used to manage arrays or lists
 of vectors (in C). Now contrast this function with the constructor for
 a Vector object :</P>
<DIV class="code">
<PRE>
Vector *new_Vector(double x, double y, double z) {
	Vector *v;
	v = new Vector(x,y,z);        // Call C++ constructor
	return v;
}
</PRE>
</DIV>
<P> Both functions return a Vector, but the constructor is returning a
 brand-new Vector while the other function is returning a Vector that
 was already created (hopefully). In Perl, both vectors will be
 indistinguishable---clearly a problem considering that we would
 probably like the newly created Vector to be destroyed when we are done
 with it.</P>
<P> To manage these problems, each class contains two methods that
 access an internal hash table called <TT>%OWNER</TT>. This hash keeps a
 list of all of the objects that Perl knows that it has created. This
 happens in two cases: (1) when the constructor has been called, and (2)
 when a function implicitly creates a new object (as is done when SWIG
 needs to return a complex datatype by value). When the destructor is
 invoked, the Perl proxy class module checks the <TT>%OWNER</TT> hash to
 see if Perl created the object. If so, the C/C++ destructor is invoked.
 If not, we simply destroy the Perl object and leave the underlying C
 object alone (under the assumption that someone else must have created
 it).</P>
<P> This scheme works remarkably well in practice but it isn't
 foolproof. In fact, it will fail if you create a new C object in Perl,
 pass it on to a C function that remembers the object, and then destroy
 the corresponding Perl object (this situation turns out to come up
 frequently when constructing objects like linked lists and trees). When
 C takes possession of an object, you can change Perl's owership by
 simply deleting the object from the <TT>%OWNER</TT> hash. This is done
 using the <TT>DISOWN</TT> method.</P>
<DIV class="targetlang">
<PRE>
# Perl code to change ownership of an object
$v = new Vector(x,y,z);
$v-&gt;DISOWN();     
</PRE>
</DIV>
<P> To acquire ownership of an object, the <TT>ACQUIRE</TT> method can
 be used.</P>
<DIV class="targetlang">
<PRE>
# Given Perl ownership of a file
$u = Vector_get($v);
$u-&gt;ACQUIRE();

</PRE>
</DIV>
<P> As always, a little care is in order. SWIG does not provide
 reference counting, garbage collection, or advanced features one might
 find in sophisticated languages.</P>
<H3><A name="Perl5_nn43"></A>26.9.4 Nested Objects</H3>
<P> Suppose that we have a new object that looks like this :</P>
<DIV class="code">
<PRE>
struct Particle {
	Vector r;
	Vector v;
	Vector f;
	int	type;
}

</PRE>
</DIV>
<P> In this case, the members of the structure are complex objects that
 have already been encapsulated in a Perl proxy class. To handle these
 correctly, we use the <TT>%BLESSEDMEMBERS</TT> hash which would look
 like this (along with some supporting code) :</P>
<DIV class="targetlang">
<PRE>
package Particle;
...
%BLESSEDMEMBERS = (
	r =&gt; `Vector',
	v =&gt; `Vector',
	f =&gt; `Vector',
);

</PRE>
</DIV>
<P> When fetching members from the structure, <TT>%BLESSEDMEMBERS</TT>
 is checked. If the requested field is present, we create a tied-hash
 table and return it. If not, we just return the corresponding member
 unmodified.</P>
<P> This implementation allows us to operate on nested structures as
 follows :</P>
<DIV class="targetlang">
<PRE>
# Perl access of nested structure
$p = new Particle();
$p-&gt;{f}-&gt;{x} = 0.0;
%${$p-&gt;{v}} = ( x=&gt;0, y=&gt;0, z=&gt;0);         
</PRE>
</DIV>
<H3><A name="Perl5_nn44"></A>26.9.5 Proxy Functions</H3>
<P> When functions take arguments involving a complex object, it is
 sometimes necessary to write a proxy function. For example :</P>
<DIV class="code">
<PRE>
double dot_product(Vector *v1, Vector *v2);
</PRE>
</DIV>
<P> Since Vector is an object already wrapped into a proxy class, we
 need to modify this function to accept arguments that are given in the
 form of tied hash tables. This is done by creating a Perl function like
 this :</P>
<DIV class="targetlang">
<PRE>
sub dot_product {
    my @args = @_;
    $args[0] = tied(%{$args[0]});         # Get the real pointer values
    $args[1] = tied(%{$args[1]});
    my $result = vectorc::dot_product(@args);
    return $result;
}
</PRE>
</DIV>
<P> This function replaces the original function, but operates in an
 identical manner.</P>
<H3><A name="Perl5_nn45"></A>26.9.6 Inheritance</H3>
<P> Simple C++ inheritance is handled using the Perl <TT>@ISA</TT> array
 in each class package. For example, if you have the following interface
 file :</P>
<DIV class="code">
<PRE>
// shapes.i
// SWIG interface file for shapes class
%module shapes
%{
#include &quot;shapes.h&quot;
%}

class Shape {
public:
	virtual double area() = 0;
	virtual double perimeter() = 0;
	void    set_location(double x, double y);
};
class Circle : public Shape {
public:
	Circle(double radius);
	~Circle();
	double area();
	double perimeter();
};
class Square : public Shape {
public:
	Square(double size);
	~Square();
	double area();
	double perimeter();
}

</PRE>
</DIV>
<P> The resulting, Perl wrapper class will create the following code :</P>
<DIV class="targetlang">
<PRE>
Package Shape;
@ISA = (shapes);
...
Package Circle;
@ISA = (shapes Shape);
...
Package Square;
@ISA = (shapes Shape);

</PRE>
</DIV>
<P> The <TT>@ISA</TT> array determines where to look for methods of a
 particular class. In this case, both the <TT>Circle</TT> and <TT>Square</TT>
 classes inherit functions from <TT>Shape</TT> so we'll want to look in
 the <TT>Shape</TT> base class for them. All classes also inherit from
 the top-level module <TT>shapes</TT>. This is because certain common
 operations needed to implement proxy classes are implemented only once
 and reused in the wrapper code for various classes and structures.</P>
<P> Since SWIG proxy classes are implemented in Perl, it is easy to
 subclass from any SWIG generated class. To do this, simply put the name
 of a SWIG class in the <TT>@ISA</TT> array for your new class. However,
 be forewarned that this is not a trivial problem. In particular,
 inheritance of data members is extremely tricky (and I'm not even sure
 if it really works).</P>
<H3><A name="Perl5_nn46"></A>26.9.7 Modifying the proxy methods</H3>
<P> It is possible to override the SWIG generated proxy/shadow methods,
 using <TT>%feature(&quot;shadow&quot;)</TT>. It works like all the other <A href="#features">
%feature directives</A>. Here is a simple example showing how to add
 some Perl debug code to the constructor:</P>
<DIV class="targetlang">
<PRE>
/* Let's make the constructor of the class Square more verbose */
%feature(&quot;shadow&quot;) Square(double w)
%{
  sub new {
    my $pkg = shift;
    my $self = examplec::new_Square(@_);
    print STDERR &quot;Constructed an @{[ref($self)]}\n&quot;;
    bless $self, $pkg if defined($self);
  }
%}

class Square {
public:
  Square(double w);
  ...
};
</PRE>
</DIV>
<H2><A name="Perl5_nn47"></A>26.10 Adding additional Perl code</H2>
<P> If writing support code in C isn't enough, it is also possible to
 write code in Perl. This code gets inserted in to the <TT>.pm</TT> file
 created by SWIG. One use of Perl code might be to supply a high-level
 interface to certain functions. For example:</P>
<DIV class="code">
<PRE>
void set_transform(Image *im, double x[4][4]);

...
/* Rewrite the high level interface to set_transform */
%perlcode %{
sub set_transform
{
  my ($im, $x) = @_;
  my $a = new_mat44();
  for (my $i = 0; $i &lt;4, $i++)
  {
    for (my $j = 0; $j  &lt;4, $j++)
    {
      mat44_set($a, $i, $j, $x-&gt;[i][j])
      }
  }
  example.set_transform($im, $a);
  free_mat44($a);
}
%}
</PRE>
</DIV>
<P> In this example, <TT>set_transform()</TT> provides a high-level Perl
 interface built on top of low-level helper functions. For example, this
 code now seems to work:</P>
<DIV class="targetlang">
<PRE>
my $a =
  [[1,0,0,0],
   [0,1,0,0],
   [0,0,1,0],
   [0,0,0,1]];
set_transform($im, $a);
</PRE>
</DIV><HR NOSHADE>

<!-- Hand crafted HTML -->
<H1><A name="Php"></A>27 SWIG and PHP4</H1>

<!-- INDEX -->
<DIV class="sectiontoc">
<UL>
<LI><A href="#Php_nn1">Generating PHP4 Extensions</A>
<UL>
<LI><A href="#Php_nn1_1">Building a loadable extension</A></LI>
<LI><A href="#Php_nn1_2">Building extensions into PHP</A></LI>
<LI><A href="#Php_nn1_3">Using PHP4 Extensions</A></LI>
</UL>
</LI>
<LI><A href="#Php_nn2">Basic PHP4 interface</A>
<UL>
<LI><A href="#Php_nn2_1">Constants</A></LI>
<LI><A href="#Php_nn2_2">Global Variables</A></LI>
<LI><A href="#Php_nn2_3">Functions</A></LI>
<LI><A href="#Php_nn2_4">Overloading</A></LI>
<LI><A href="#Php_nn2_5">Pointers and References</A></LI>
<LI><A href="#Php_nn2_6">Structures and C++ classes</A>
<UL>
<LI><A href="#Php_nn2_6_1">Using <TT>-noproxy</TT></A></LI>
<LI><A href="#Php_nn2_6_2">Constructors and Destructors</A></LI>
<LI><A href="#Php_nn2_6_3">Static Member Variables</A></LI>
<LI><A href="#Php_nn2_6_4">Static Member Functions</A></LI>
</UL>
</LI>
<LI><A href="#Php_nn2_7">PHP4 Pragmas, Startup and Shutdown code</A></LI>
</UL>
</LI>
</UL>
</DIV>
<!-- INDEX -->
<P><B> Caution: This chapter (and module!) is still under construction</B>
</P>
<P> In this chapter, we discuss SWIG's support of PHP4. The PHP4 module
 has been extensively rewritten in release 1.3.26. Although it is
 significantly more functional, it still does not implement all the
 features available in other languages.</P>
<P> The examples and test cases have been developed with PHP4. Support
 for PHP5 at this time is limited to wrapping C libraries or C++
 libraries while using the <TT>-noproxy</TT> flag. This deficiency will
 be fixed in a subsequent release of SWIG.</P>
<P> In order to use this module, you will need to have a copy of the PHP
 4.0 (or above) include files to compile the SWIG generated files. You
 can find these files by running <TT>'php-config --includes'</TT>. To
 test the modules you will need either the php binary or the Apache php
 module. If you want to build your extension into php directly (without
 having the overhead of loading it into each script), you will need the
 complete PHP source tree available.</P>
<H2><A name="Php_nn1"></A>27.1 Generating PHP4 Extensions</H2>
<P> To build a PHP4 extension, run swig using the <TT>-php4</TT> option
 as follows :</P>
<DIV class="code">
<PRE>
swig -php4 example.i
</PRE>
</DIV>
<P> This will produce 3 files example_wrap.c, php_example.h and
 example.php. The first file, <TT>example_wrap.c</TT> contains all of
 the C code needed to build a PHP4 extension. The second file, <TT>
php_example.h</TT> contains the header information needed to statically
 link the extension into PHP. The third file, <TT>example.php</TT> can
 be included by php scripts. It attempts to dynamically load the
 extension and contains extra php code specified in the interface file.</P>
<P> Swig can generate PHP4 extensions from C++ libraries as well when
 given the <TT>-c++</TT> option. The support for C++ is discussed in
 more detail in <A href="#Php_nn2_6">section 24.2.6</A>.</P>
<P> To finish building the extension, you have two choices. You can
 either build the extension as a separate shared object file which will
 then have to be explicitly loaded by each script. Or you can rebuild
 the entire php source tree and build the extension into the php
 executable/library so it will be available in every script. The first
 choice is the default, however it can be changed by passing the
 '-phpfull' command line switch to select the second build method.</P>
<H3><A name="Php_nn1_1"></A>27.1.1 Building a loadable extension</H3>
<P> There are two methods to build the extension as a dynamically loaded
 module: using standard compilation utilities (make, gcc), or using
 PHP4's<EM> phpize</EM> utility.</P>
<P> To build manually, use a compile string similar to this (different
 for each OS):</P>
<DIV class="code">
<PRE>
	cc -I.. $(PHPINC) -fpic -c example_wrap.c
	cc -shared example_wrap.o -o libexample.so
</PRE>
</DIV>
<P> The <TT>-make</TT> command line argument to swig will generate an
 additional file Makefile. This Makefile can usually build the extension
 itself (on unix platforms).</P>
<P> If you want to build your extension using the <TT>phpize</TT>
 utility, or if you want to build your module into PHP directly, you can
 specify the <TT>-phpfull</TT> command line argument to swig.</P>
<P> The <TT>-phpfull</TT> will generate three additional files. The
 first extra file, <TT>config.m4</TT> contains the shell code needed to
 enable the extension as part of the PHP4 build process. The second
 extra file, <TT>Makefile.in</TT> contains the information needed to
 build the final Makefile after substitutions. The third and final extra
 file, <TT>CREDITS</TT> should contain the credits for the extension.</P>
<P> To build with phpize, after you have run swig you will need to run
 the 'phpize' command (installed as part of php) in the same directory.
 This re-creates the php build environment in that directory. It also
 creates a configure file which includes the shell code from the
 config.m4 that was generated by SWIG, this configure script will accept
 a command line argument to enable the extension to be run ( by default
 the command line argument is --enable-modulename, however you can edit
 the config.m4 file before running phpize to accept --with-modulename.
 You can also add extra tests in config.m4 to check that a correct
 library version is installed or correct header files are included, etc,
 but you must edit this file before running phpize. ) If you like SWIG
 can generate simple extra tests for libraries and header files for you.</P>
<DIV class="code">
<PRE>
	swig -php4 -phpfull
</PRE>
</DIV>
<P> If you depend on source files not generated by SWIG, before
 generating the configure file, you may need to edit the <TT>Makefile.in</TT>
 file. This contains the names of the source files to compile (just the
 wrapper file by default) and any additional libraries needed to be
 linked in. If there are extra C files to compile, you will need to add
 them to the Makefile.in, or add the names of libraries if they are
 needed. In simple cases SWIG is pretty good at generating a complete
 Makefile.in and config.m4 which need no further editing.</P>
<P> You then run the configure script with the command line argument
 needed to enable the extension. Then run make, which builds the
 extension. The extension object file will be left in the modules sub
 directory, you can move it to wherever it is convenient to call from
 your php script.</P>
<P> Both the <TT>-make</TT> and <TT>-phpfull</TT> arguments accept
 additional optional arguments:</P>
<UL>
<LI><TT>-withincs &quot;&lt;files&gt;&quot;</TT> Adds include files to the config.m4
 file.</LI>
<LI><TT>-withlibs &quot;&lt;files&gt;&quot;</TT> Links the libraries into the shared
 object.</LI>
<LI><TT>-withc &quot;&lt;files&gt;&quot;</TT> Compiles and links the named C files into
 the shared object.</LI>
<LI><TT>-withcxx &quot;&lt;files&gt;&quot;</TT> Compiles and links the named C++ files
 into the shared object,</LI>
<LI><TT>-dlname &quot;&lt;name&gt;&quot;</TT> Changes the name of the generated shared
 object.</LI>
</UL>
<H3><A name="Php_nn1_2"></A>27.1.2 Building extensions into PHP</H3>
<P> This method, selected with the <TT>-phpfull</TT> command line
 switch, involves rebuilding the entire php source tree. Whilst more
 complicated to build, it does mean that the extension is then available
 without having to load it in each script.</P>
<P> After running swig with the -phpfull switch, you will be left with a
 shockingly similar set of files to the previous build process. However
 you will then need to move these files to a subdirectory within the php
 source tree, this subdirectory you will need to create under the ext
 directory, with the name of the extension ( e.g mkdir
 php-4.0.6/ext/modulename .)</P>
<P> After moving the files into this directory, you will need to run the
 'buildall' script in the php source directory. This rebuilds the
 configure script and includes the extra command line arguments from the
 module you have added.</P>
<P> Before running the generated configure file, you may need to edit
 the <TT>Makefile.in</TT>. This contains the names of the source files
 to compile ( just the wrapper file by default) and any additional
 libraries needed to link in. If there are extra C files to compile you
 will need to add them to the Makefile, or add the names of libraries if
 they are needed. In most cases <TT>Makefile.in</TT> will be complete,
 especially if you make use of <TT>-withlibs</TT> and <TT>-withincs</TT></P>
<DIV class="code">
<PRE>
	swig -php4 -phpfull -withlibs &quot;xapian omquery&quot; --withincs &quot;om.h&quot;
</PRE>
</DIV>
<P> Will include in the config.m4 and Makefile.in search for libxapian.a
 or libxapian.so and search for libomquery.a or libomquery.so as well as
 a search for om.h</P>
<P> You then need to run the configure command and pass the necessary
 command line arguments to enable your module ( by default this is
 --enable-modulename, but this can be changed by editing the config.m4
 file in the modules directory before running the buildall script. In
 addition, extra tests can be added to the config.m4 file to ensure the
 correct libraries and header files are installed.)</P>
<P> Once configure has completed, you can run make to build php. If this
 all compiles correctly, you should end up with a php executable/library
 which contains your new module. You can test it with a php script which
 does not have the 'dl' command as used above.</P>
<H3><A name="Php_nn1_3"></A>27.1.3 Using PHP4 Extensions</H3>
<P> To test the extension from a PHP script, you need to load it first.
 You do this by putting the line,</P>
<DIV class="code">
<PRE>
	dl(&quot;/path/to/modulename.so&quot;);	// Load the module
</PRE>
</DIV>
<P> at the start of each PHP file. SWIG also generates a php module,
 which attempts to do the <TT>dl()</TT> call for you:</P>
<DIV class="code">
<PRE>
	include(&quot;example.php&quot;);
</PRE>
</DIV>
<H2><A name="Php_nn2"></A>27.2 Basic PHP4 interface</H2>
<P> It is important to understand that PHP uses a single global
 namespace into which all symbols from extension modules are loaded. It
 is quite possible for names of symbols in one extension module to clash
 with other symbols unless care is taken to <TT>%rename</TT> them.</P>
<H3><A name="Php_nn2_1"></A>27.2.1 Constants</H3>
<P> These work in much the same way as in C/C++, constants can be
 defined by using either the normal C pre-processor declarations, or the
 <TT>%constant</TT> SWIG directive. These will then be available from
 your PHP script as a PHP constant, (i.e. no dollar sign is needed to
 access them. ) For example, with a swig file like this,</P>
<DIV class="code">
<PRE>
%module example

#define PI 3.14159

%constant int E  = 2.71828
</PRE>
</DIV>
<P> you can access the constants in your php script like this,</P>
<DIV class="code">
<PRE>
include(&quot;example.php&quot;);

echo &quot;PI = &quot; . PI . &quot;\n&quot;;

echo &quot;E = &quot; . E . &quot;\n&quot;;

</PRE>
</DIV>
<P> There are two peculiarities with using constants in PHP4. The first
 is that if you try to use an undeclared constant, it will evaluate to a
 string set to the constant's name. For example,</P>
<DIV class="code">
<PRE>
%module example

#define EASY_TO_MISPELL	0
</PRE>
</DIV>
<P> accessed incorrectly in PHP,</P>
<DIV class="code">
<PRE>
include(&quot;example.php&quot;);

if(EASY_TO_MISPEL) {
	....
} else {
	....
}

</PRE>
</DIV>
<P> will issue a warning about the undeclared constant, but will then
 evaluate it and turn it into a string ('EASY_TO_MISPEL'), which
 evaluates to true, rather than the value of the constant which would be
 false. This is a feature.</P>
<P> The second 'feature' is that although constants are case sensitive
 (by default), you cannot declare a constant twice with alternative
 cases. E.g.,</P>
<DIV class="code">
<PRE>
%module example

#define TEST	Hello
#define Test	World
</PRE>
</DIV>
<P> accessed from PHP,</P>
<DIV class="code">
<PRE>
include(&quot;example.php&quot;);

echo TEST, Test;
</PRE>
</DIV>
<P> will output &quot;Hello Test&quot; rather than &quot;Hello World&quot;. This is because
 internally, all constants are stored in a hash table by their lower
 case name, so 'TEST' and 'Test' will map to the same hash element
 ('Test'). But, because we declared them case sensitive, the Zend engine
 will test if the case matches with the case the constant was declared
 with first.</P>
<P> So, in the example above, the TEST constant was declared first, and
 will be stored under the hash element 'test'. The 'Test' constant will
 also map to the same hash element 'test', but will not overwrite it.
 When called from the script, the TEST constant will again be mapped to
 the hash element 'test' so the constant will be retrieved. The case
 will then be checked, and will match up, so the value ('Hello') will be
 returned. When 'Test' is evaluated, it will also map to the same hash
 element 'test'. The same constant will be retrieved, this time though
 the case check will fail as 'Test' != 'TEST'. So PHP will assume that
 Test is a undeclared constant, and as explained above, will return it
 as a string set to the constant name ('Test'). Hence the script above
 will print 'Hello Test'. If they were declared non-case sensitive, the
 output would be 'Hello Hello', as both point to the same value, without
 the case test taking place. ( Apologies, this paragraph needs rewriting
 to make some sense. )</P>
<H3><A name="Php_nn2_2"></A>27.2.2 Global Variables</H3>
<P> Because PHP4 does not provide a mechanism to intercept access and
 assignment of global variables, global variables are supported through
 the use of automatically generated accessor functions.</P>
<DIV class="code">
<PRE>
%module example;

%inline %{
  double seki = 2;
  void print_seki() {
    zend_printf(&quot;seki is now %f\n&quot;,seki);
  }
%}
</PRE>
</DIV>
<P> is accessed as follows:</P>
<DIV class="code">
<PRE>
include(&quot;example.php&quot;);
print seki_get();
seki_set( seki_get() * 2);	# The C variable is now 4.
print seki_get();
</PRE>
</DIV>
<P> SWIG supports global variables of all C datatypes including pointers
 and complex objects. Additional types can be supported by using the <TT>
varinit</TT> typemap.</P>
<P> SWIG honors the <TT>%immutable</TT> modifier by not generating code
 for the <TT>_set</TT> method. This provides read-only access to the
 variable from the php script. Attempting to access the <TT>_set</TT>
 method will result in a php fatal error because the function is
 undefined.</P>
<P> At this time SWIG does not support custom accessor methods.</P>
<H3><A name="Php_nn2_3"></A>27.2.3 Functions</H3>
<P> C functions are converted into PHP functions. Default/optional
 arguments are also allowed. An interface file like this :</P>
<DIV class="code">
<PRE>
%module example
int foo(int a);
double bar(double, double b = 3.0);
...
</PRE>
</DIV>
<P> Will be accessed in PHP like this :</P>
<DIV class="code">
<PRE>
include(&quot;example.php&quot;);
$a = foo(2);
$b = bar(3.5, -1.5);
$c = bar(3.5);		# Use default argument for 2nd parameter

</PRE>
</DIV>
<P> Because PHP4 is a dynamically typed language, the default typemaps
 used for simple types will attempt to coerce the arguments into the
 appropriate type. That is the following invocations are equivalent:</P>
<DIV class="code">
<PRE>
$a = foo(2);
$a = foo(&quot;2&quot;);
$a = foo(2.0);
</PRE>
</DIV>
<P> Functions are invoked using pass by value semantics like all of PHP.
 This means the conversion which automatically takes place when invoking
 a swig wrapped method does not change the native type of the argument
 variable.</P>
<DIV class="code">
<PRE>
$s = &quot;2 A string representing two&quot;;
$a = foo($s);  # invokes 'foo(2)';
print $s;      # The value of $s was not changed.
</PRE>
</DIV>
<H3><A name="Php_nn2_4"></A>27.2.4 Overloading</H3>
<P> Although PHP4 does not support overloading functions natively, swig
 will generate dispatch functions which will use <TT>%typecheck</TT>
 typemaps to allow overloading. This dispatch function's operation and
 precedence is described in <A href="#SWIGPlus_overloaded_methods">
Wrapping Overloaded Functions and Methods</A>.</P>
<P> Because PHP4 is a dynamically typed language, simple values can be
 silently converted from one type to another. For example, integers,
 doubles and strings silently convert to each other depending on
 context. This situation make overloading slightly problematic because
 given the following function:</P>
<DIV class="code">
<PRE>
void doit( int i );
void doit( double i );
</PRE>
</DIV>
<P> it is questionable which to invoke when <TT>doit(&quot;2&quot;);</TT> is used
 in PHP. The string <TT>&quot;2&quot;</TT> simultaneously represents the integer <TT>
2</TT> and the double <TT>2.0</TT>.</P>
<P> In order to provide the most natural experience to PHP programmers,
 the default <TT>%typecheck</TT> implemented in <TT>php4.swg</TT> allows
 any simple type (integer, double, string) in PHP to be used for any
 simple C type (int, double, char *). The function selected then depends
 only on the argument type precedence defined by SWIG.</P>
<P> It should be noted that <TT>SWIGTYPE</TT> references and pointers
 will not be silently converted. So these two functions:</P>
<DIV class="code">
<PRE>
void doit( const Vector &amp; );
void doit( int i );
</PRE>
</DIV>
<P> Cause less confusion and <TT>doit(&quot;2&quot;);</TT> will invoke the
 function taking the integer argument.</P>
<H3><A name="Php_nn2_5"></A>27.2.5 Pointers and References</H3>
<P> Pointers to C/C++ objects are<B> no longer</B> represented as
 character strings such as: <TT>_523d3f4_Circle_p</TT>, instead they are
 represented as PHP resources, rather like MySQL connection handles.</P>
<P> There are multiple ways to wrap pointers to simple types. Given the
 following C method:</P>
<DIV class="code">
<PRE>
  void add( int *in1, int *in2, int *result);
</PRE>
</DIV>
<P> One can include<B> cpointer.i</B> to generate PHP wrappers to <TT>
int *</TT>.</P>
<DIV class="code">
<PRE>
%module example
%include cpointer.i
%pointer_functions(int,intp)

void add( int *in1, int *in2, int *result);
</PRE>
</DIV>
<P> This will result in the following usage in PHP:</P>
<DIV class="code">
<PRE>
&lt;?php

include(&quot;example.php&quot;);

$in1=copy_intp(3);
$in2=copy_intp(5);
$result=new_intp();

add( $in1, $in2, $result );

echo &quot;The sum &quot; . intp_value($in1) . &quot; + &quot; . intp_value($in2) . &quot; = &quot; . intp_value( $result) . &quot;\n&quot;;
?&gt;
</PRE>
</DIV>
<P> An alternative would be to use the include<B> typemaps.i</B> which
 defines named typemaps for INPUT, OUTPUT and INOUT variables. One needs
 to either <TT>%apply</TT> the appropriate typemap or adjust the
 parameter names as appropriate.</P>
<DIV class="code">
<PRE>
%module example
%include typemaps.i

void add( int *INPUT, int *INPUT, int *OUTPUT);

</PRE>
</DIV>
<P> This will result in the following usage in PHP:</P>
<DIV class="code">
<PRE>
&lt;?php

include(&quot;example.php&quot;);

$in1 = 3;
$in2 = 5;
$result= add($in1,$in2);  # Note using variables for the input is unnecessary.

echo &quot;The sum $in1 + $in2 = $result\n&quot;;
?&gt;
</PRE>
</DIV>
<P> Because PHP has a native concept of reference, it may seem more
 natural to the PHP developer to use references to pass pointers. To
 enable this, one needs to include<B> phppointers.i</B> which defines
 the named typemap REFERENCE.</P>
<DIV class="code">
<PRE>
%module example
%include phppointers.i

void add( int *REF, int *REF, int *REF);

</PRE>
</DIV>
<P> This will result in the following usage in PHP:</P>
<DIV class="code">
<PRE>
&lt;?php

include(&quot;example.php&quot;);

$in1 = 3;
$in2 = 5;
$result = 0;
add(&amp;$in1,&amp;$in2,&amp;$result);

echo &quot;The sum $in1 + $in2 = $result\n&quot;;
?&gt;
</PRE>
</DIV>
<P> It is important to note that a php variable which is NULL when
 passed by reference would end up passing a NULL pointer into the
 function. In PHP, an unassigned variable (ie first reference is not
 assigned) is NULL. In the above example, if any of the three variables
 had not been assigned, a NULL pointer would have been passed into <TT>
add</TT>. Depending on the implementation of the function, this may or
 may not be a good thing.</P>
<P> We chose to allow passing NULL pointers into functions because that
 is sometimes required in C libraries. A NULL pointer can be created in
 PHP in a number of ways: by using <TT>unset</TT> on an existing
 variable, or assigning <TT>NULL</TT> to a variable.</P>
<H3><A name="Php_nn2_6"></A>27.2.6 Structures and C++ classes</H3>
<P> By default, SWIG represents structs and C++ classes using a PHP4
 class. The PHP4 class is implemented entirely using the Zend C API so
 no additional php code is generated.</P>
<P> This interface file</P>
<DIV class="code">
<PRE>
%module vector

class Vector {
public:
	double x,y,z;
	Vector();
	~Vector();
	double magnitude();
};

struct Complex {
 double re, im;
};
</PRE>
</DIV>
<P> Would be used in the following way:</P>
<DIV class="code">
<PRE>
&lt;?php
  require &quot;vector.php&quot;;

  $v = new Vector();
  $v-&gt;x = 3;
  $v-&gt;y = 4;
  $v-&gt;z = 5;

  echo &quot;Magnitude of ($v-&gt;x,$v-&gt;y,$v-&gt;z) = &quot; . $v-&gt;magnitude() . &quot;\n&quot;;

  $v = NULL;   # destructor called.

  $c = new Complex();

  $c-&gt;re = 0;
  $c-&gt;im = 0;

  # $c destructor called when $c goes out of scope.
?&gt;
</PRE>
</DIV>
<P> Member variables and methods are accessed using the <TT>-&gt;</TT>
 operator.</P>
<H4><A name="Php_nn2_6_1"></A>27.2.6.1 Using <TT>-noproxy</TT></H4>
<P> The <TT>-noproxy</TT> option flattens the object structure and
 generates collections of named functions. The above example results in
 the following PHP functions:</P>
<DIV class="code">
<PRE>
new_Vector();
Vector_x_set($obj,$d);
Vector_x_get($obj);
Vector_y_set($obj,$d);
Vector_y_get($obj);
Vector_z_set($obj,$d);
Vector_z_get($obj);
Vector_magnitude($obj);
new_Complex();
Complex_re_set($obj,$d);
Complex_re_get($obj);
Complex_im_set($obj,$d);
Complex_im_get($obj);
</PRE>
</DIV>
<H4><A name="Php_nn2_6_2"></A>27.2.6.2 Constructors and Destructors</H4>
<P> The constructor is called when <TT>new Object()</TT> (or <TT>
new_Object()</TT> if using <TT>-noproxy</TT>) is used to create an
 instance of the object. If multiple constructors are defined for an
 object, function overloading will be used to determine which
 constructor to execute.</P>
<P> Because PHP4 uses reference counting to manage resources, simple
 assignment of one variable to another such as:</P>
<DIV class="code">
<PRE>
$ref = $v;
</PRE>
</DIV>
<P> causes the symbol <TT>$ref</TT> to refer to the same underlying
 object as <TT>$v</TT>. This does not result in a call to the C++ copy
 constructor or copy assignment operator.</P>
<P> One can force execution of the copy constructor by using:</P>
<DIV class="code">
<PRE>
$o_copy = new Object($o);
</PRE>
</DIV>
<P> Destructors are automatically called when all variables referencing
 the instance are reassigned or go out of scope. The destructor is not
 available to be called manually. To force a destructor to be called the
 programmer can either reassign the variable or call <TT>unset($v)</TT></P>
<H4><A name="Php_nn2_6_3"></A>27.2.6.3 Static Member Variables</H4>
<P> Class variables are not supported in PHP. Static member variables
 are therefore accessed using a class function with the same name, which
 returns the current value of the class variable. For example</P>
<DIV class="code">
<PRE>
%module example

class Ko {
	static int threats;
};

</PRE>
</DIV>
<P> would be accessed in PHP as,</P>
<DIV class="code">
<PRE>
include(&quot;example.php&quot;);

echo &quot;There has now been &quot; . Ko::threats() . &quot; threats\n&quot;;

</PRE>
</DIV>
<P> To set the static member variable, pass the value as the argument to
 the class function, e.g.</P>
<DIV class="code">
<PRE>

Ko::threats(10);

echo &quot;There has now been &quot; . Ko::threats() . &quot; threats\n&quot;;

</PRE>
</DIV>
<H4><A name="Php_nn2_6_4"></A>27.2.6.4 Static Member Functions</H4>
<P> Class functions are supported in PHP using the <TT>class::function()</TT>
 syntax. For example</P>
<DIV class="code">
<PRE>
%module example
class Ko {
  static void threats();
};
</PRE>
</DIV> would be executed in PHP as,<DIV class="code">
<PRE>
include(&quot;example.php&quot;);
Ko::threats();
</PRE>
</DIV>
<H3><A name="Php_nn2_7"></A>27.2.7 PHP4 Pragmas, Startup and Shutdown
 code</H3>
<P> To place PHP code in the generated &quot;example.php&quot; file one can use
 the<B> code</B> pragma. The code is inserted after loading the shared
 object.</P>
<DIV class="code">
<PRE>
%module example
%pragma(php4) code=&quot;
# This code is inserted into example.php
echo \&quot;example.php execution\\n\&quot;;
&quot;
</PRE>
</DIV>
<P> Results in the following in &quot;example.php&quot;</P>
<DIV class="code">
<PRE>
# This code is inserted into example.php
echo &quot;example.php execution\n&quot;;
</PRE>
</DIV>
<P> The<B> include</B> pragma is a short cut to add include statements
 to the example.php file.</P>
<DIV class="code">
<PRE>
%module example
%pragma(php4) code=&quot;
include \&quot;include.php\&quot;;
&quot;
%pragma(php) include=&quot;include.php&quot;   // equivalent.
</PRE>
</DIV>
<P> The<B> phpinfo</B> pragma inserts code in the <TT>PHP_MINFO_FUNCTION</TT>
 which is called from PHP's phpinfo() function.</P>
<DIV class="code">
<PRE>
%module example;
%pragma(php4) phpinfo=&quot;
  zend_printf(&quot;An example of PHP support through SWIG\n&quot;);
  php_info_print_table_start();
  php_info_print_table_header(2, \&quot;Directive\&quot;, \&quot;Value\&quot;);
  php_info_print_table_row(2, \&quot;Example support\&quot;, \&quot;enabled\&quot;);
  php_info_print_table_end();
&quot;
</PRE>
</DIV>
<P> To insert code into the <TT>PHP_MINIT_FUNCTION</TT>, one can use
 either <TT>%init</TT> or <TT>%minit</TT>.</P>
<DIV class="code">
<PRE>
%module example;
%init {
  zend_printf(&quot;Inserted into PHP_MINIT_FUNCTION\n&quot;);
}
%minit {
  zend_printf(&quot;Inserted into PHP_MINIT_FUNCTION\n&quot;);
}
</PRE>
</DIV>
<P> To insert code into the <TT>PHP_MSHUTDOWN_FUNCTION</TT>, one can use
 either <TT>%init</TT> or <TT>%minit</TT>.</P>
<DIV class="code">
<PRE>
%module example;
%mshutdown {
  zend_printf(&quot;Inserted into PHP_MSHUTDOWN_FUNCTION\n&quot;);
}
</PRE>
</DIV>
<P> The <TT>%rinit</TT> and <TT>%rshutdown</TT> statements insert code
 into the request init and shutdown code respectively.</P>
<HR NOSHADE>
<H1><A name="Pike"></A>28 SWIG and Pike</H1>

<!-- INDEX -->
<DIV class="sectiontoc">
<UL>
<LI><A href="#Pike_nn2">Preliminaries</A>
<UL>
<LI><A href="#Pike_nn3">Running SWIG</A></LI>
<LI><A href="#Pike_nn4">Getting the right header files</A></LI>
<LI><A href="#Pike_nn5">Using your module</A></LI>
</UL>
</LI>
<LI><A href="#Pike_nn6">Basic C/C++ Mapping</A>
<UL>
<LI><A href="#Pike_nn7">Modules</A></LI>
<LI><A href="#Pike_nn8">Functions</A></LI>
<LI><A href="#Pike_nn9">Global variables</A></LI>
<LI><A href="#Pike_nn10">Constants and enumerated types</A></LI>
<LI><A href="#Pike_nn11">Constructors and Destructors</A></LI>
<LI><A href="#Pike_nn12">Static Members</A></LI>
</UL>
</LI>
</UL>
</DIV>
<!-- INDEX -->
<P> This chapter describes SWIG support for Pike. As of this writing,
 the SWIG Pike module is still under development and is not considered
 ready for prime time. The Pike module is being developed against the
 Pike 7.4.10 release and may not be compatible with previous versions of
 Pike.</P>
<P> This chapter covers most SWIG features, but certain low-level
 details are covered in less depth than in earlier chapters. At the very
 least, make sure you read the &quot;<A href="#SWIG">SWIG Basics</A>&quot;
 chapter.
<BR></P>
<H2><A name="Pike_nn2"></A>28.1 Preliminaries</H2>
<H3><A name="Pike_nn3"></A>28.1.1 Running SWIG</H3>
<P> Suppose that you defined a SWIG module such as the following:</P>
<DIV class="code">
<PRE>%module example
<BR>
<BR>%{
<BR>#include &quot;example.h&quot;
<BR>%}
<BR>
<BR>int fact(int n);
<BR></PRE>
</DIV>
<P> To build a C extension module for Pike, run SWIG using the <TT>-pike</TT>
 option :</P>
<DIV class="code">
<PRE>$ <B>swig -pike example.i</B>
<BR></PRE>
</DIV>
<P> If you're building a C++ extension, be sure to add the <TT>-c++</TT>
 option:</P>
<DIV class="code">
<PRE>$ <B>swig -c++ -pike example.i</B>
<BR></PRE>
</DIV>
<P> This creates a single source file named <TT>example_wrap.c</TT> (or <TT>
example_wrap.cxx</TT>, if you ran SWIG with the <TT>-c++</TT> option).
 The SWIG-generated source file contains the low-level wrappers that
 need to be compiled and linked with the rest of your C/C++ application
 to create an extension module.</P>
<P> The name of the wrapper file is derived from the name of the input
 file. For example, if the input file is <TT>example.i</TT>, the name of
 the wrapper file is <TT>example_wrap.c</TT>. To change this, you can
 use the <TT>-o</TT> option:</P>
<DIV class="code">
<PRE>$ <B>swig -pike -o pseudonym.c example.i</B>
<BR></PRE>
</DIV>
<H3><A name="Pike_nn4"></A>28.1.2 Getting the right header files</H3>
<P> In order to compile the C/C++ wrappers, the compiler needs to know
 the path to the Pike header files. These files are usually contained in
 a directory such as</P>
<DIV class="code">
<PRE>/usr/local/pike/7.4.10/include/pike
<BR></PRE>
</DIV>
<P> There doesn't seem to be any way to get Pike itself to reveal the
 location of these files, so you may need to hunt around for them.
 You're looking for files with the names <TT>global.h</TT>, <TT>
program.h</TT> and so on.</P>
<H3><A name="Pike_nn5"></A>28.1.3 Using your module</H3>
<P> To use your module, simply use Pike's <TT>import</TT> statement:</P>
<DIV class="code">
<PRE>
$ <B>pike</B>
Pike v7.4 release 10 running Hilfe v3.5 (Incremental Pike Frontend)
&gt; <B>import example;</B>
&gt; <B>fact(4);</B>
(1) Result: 24
</PRE>
</DIV>
<H2><A name="Pike_nn6"></A>28.2 Basic C/C++ Mapping</H2>
<H3><A name="Pike_nn7"></A>28.2.1 Modules</H3>
<P> All of the code for a given SWIG module is wrapped into a single
 Pike module. Since the name of the shared library that implements your
 module ultimately determines the module's name (as far as Pike is
 concerned), SWIG's <TT>%module</TT> directive doesn't really have any
 significance.</P>
<H3><A name="Pike_nn8"></A>28.2.2 Functions</H3>
<P> Global functions are wrapped as new Pike built-in functions. For
 example,</P>
<DIV class="code">
<PRE>
%module example

int fact(int n);
</PRE>
</DIV>
<P> creates a new built-in function <TT>example.fact(n)</TT> that works
 exactly as you'd expect it to:</P>
<DIV class="code">
<PRE>
&gt; <B>import example;</B>
&gt; <B>fact(4);</B>
(1) Result: 24
</PRE>
</DIV>
<H3><A name="Pike_nn9"></A>28.2.3 Global variables</H3>
<P> Global variables are currently wrapped as a pair of of functions,
 one to get the current value of the variable and another to set it. For
 example, the declaration</P>
<DIV class="code">
<PRE>
%module example

double Foo;
</PRE>
</DIV>
<P> will result in two functions, <TT>Foo_get()</TT> and <TT>Foo_set()</TT>
:</P>
<DIV class="code">
<PRE>
&gt; <B>import example;</B>
&gt; <B>Foo_get();</B>
(1) Result: 3.000000
&gt; <B>Foo_set(3.14159);</B>
(2) Result: 0
&gt; <B>Foo_get();</B>
(3) Result: 3.141590
</PRE>
</DIV>
<H3><A name="Pike_nn10"></A>28.2.4 Constants and enumerated types</H3>
<P> Enumerated types in C/C++ declarations are wrapped as Pike
 constants, not as Pike enums.</P>
<H3><A name="Pike_nn11"></A>28.2.5 Constructors and Destructors</H3>
<P> Constructors are wrapped as <TT>create()</TT> methods, and
 destructors are wrapped as <TT>destroy()</TT> methods, for Pike
 classes.</P>
<H3><A name="Pike_nn12"></A>28.2.6 Static Members</H3>
<P> Since Pike doesn't support static methods or data for Pike classes,
 static member functions in your C++ classes are wrapped as regular
 functions and static member variables are wrapped as pairs of functions
 (one to get the value of the static member variable, and another to set
 it). The names of these functions are prepended with the name of the
 class. For example, given this C++ class declaration:</P>
<DIV class="code">
<PRE>
class Shape
{
public:
    static void print();
    static int nshapes;
};
</PRE>
</DIV>
<P> SWIG will generate a <TT>Shape_print()</TT> method that invokes the
 static <TT>Shape::print()</TT> member function, as well as a pair of
 methods, <TT>Shape_nshapes_get()</TT> and <TT>Shape_nshapes_set()</TT>,
 to get and set the value of <TT>Shape::nshapes</TT>.</P>
<HR NOSHADE>
<H1><A name="Python"></A>29 SWIG and Python</H1>

<!-- INDEX -->
<DIV class="sectiontoc">
<UL>
<LI><A href="#Python_nn2">Overview</A></LI>
<LI><A href="#Python_nn3">Preliminaries</A>
<UL>
<LI><A href="#Python_nn4">Running SWIG</A></LI>
<LI><A href="#Python_nn5">Getting the right header files</A></LI>
<LI><A href="#Python_nn6">Compiling a dynamic module</A></LI>
<LI><A href="#Python_nn7">Using distutils</A></LI>
<LI><A href="#Python_nn8">Static linking</A></LI>
<LI><A href="#Python_nn9">Using your module</A></LI>
<LI><A href="#Python_nn10">Compilation of C++ extensions</A></LI>
<LI><A href="#Python_nn11">Compiling for 64-bit platforms</A></LI>
<LI><A href="#Python_nn12">Building Python Extensions under Windows</A></LI>
</UL>
</LI>
<LI><A href="#Python_nn13">A tour of basic C/C++ wrapping</A>
<UL>
<LI><A href="#Python_nn14">Modules</A></LI>
<LI><A href="#Python_nn15">Functions</A></LI>
<LI><A href="#Python_nn16">Global variables</A></LI>
<LI><A href="#Python_nn17">Constants and enums</A></LI>
<LI><A href="#Python_nn18">Pointers</A></LI>
<LI><A href="#Python_nn19">Structures</A></LI>
<LI><A href="#Python_nn20">C++ classes</A></LI>
<LI><A href="#Python_nn21">C++ inheritance</A></LI>
<LI><A href="#Python_nn22">Pointers, references, values, and arrays</A></LI>
<LI><A href="#Python_nn23">C++ overloaded functions</A></LI>
<LI><A href="#Python_nn24">C++ operators</A></LI>
<LI><A href="#Python_nn25">C++ namespaces</A></LI>
<LI><A href="#Python_nn26">C++ templates</A></LI>
<LI><A href="#Python_nn27">C++ Smart Pointers</A></LI>
<LI><A href="#Python_nn27a">C++ Reference Counted Objects (ref/unref)</A>
</LI>
</UL>
</LI>
<LI><A href="#Python_nn28">Further details on the Python class interface</A>
<UL>
<LI><A href="#Python_nn29">Proxy classes</A></LI>
<LI><A href="#Python_nn30">Memory management</A></LI>
<LI><A href="#Python_nn31">Python 2.2 and classic classes</A></LI>
</UL>
</LI>
<LI><A href="#directors">Cross language polymorphism</A>
<UL>
<LI><A href="#Python_nn33">Enabling directors</A></LI>
<LI><A href="#Python_nn34">Director classes</A></LI>
<LI><A href="#Python_nn35">Ownership and object destruction</A></LI>
<LI><A href="#Python_nn36">Exception unrolling</A></LI>
<LI><A href="#Python_nn37">Overhead and code bloat</A></LI>
<LI><A href="#Python_nn38">Typemaps</A></LI>
<LI><A href="#Python_nn39">Miscellaneous</A></LI>
</UL>
</LI>
<LI><A href="#Python_nn40">Common customization features</A>
<UL>
<LI><A href="#Python_nn41">C/C++ helper functions</A></LI>
<LI><A href="#Python_nn42">Adding additional Python code</A></LI>
<LI><A href="#Python_nn43">Class extension with %extend</A></LI>
<LI><A href="#Python_nn44">Exception handling with %exception</A></LI>
</UL>
</LI>
<LI><A href="#Python_nn45">Tips and techniques</A>
<UL>
<LI><A href="#Python_nn46">Input and output parameters</A></LI>
<LI><A href="#Python_nn47">Simple pointers</A></LI>
<LI><A href="#Python_nn48">Unbounded C Arrays</A></LI>
<LI><A href="#Python_nn49">String handling</A></LI>
<LI><A href="#Python_nn50">Arrays</A></LI>
<LI><A href="#Python_nn51">String arrays</A></LI>
<LI><A href="#Python_nn52">STL wrappers</A></LI>
</UL>
</LI>
<LI><A href="#Python_nn53">Typemaps</A>
<UL>
<LI><A href="#Python_nn54">What is a typemap?</A></LI>
<LI><A href="#Python_nn55">Python typemaps</A></LI>
<LI><A href="#Python_nn56">Typemap variables</A></LI>
<LI><A href="#Python_nn57">Useful Python Functions</A></LI>
</UL>
</LI>
<LI><A href="#Python_nn58">Typemap Examples</A>
<UL>
<LI><A href="#Python_nn59">Converting Python list to a char **</A></LI>
<LI><A href="#Python_nn60">Expanding a Python object into multiple
 arguments</A></LI>
<LI><A href="#Python_nn61">Using typemaps to return arguments</A></LI>
<LI><A href="#Python_nn62">Mapping Python tuples into small arrays</A></LI>
<LI><A href="#Python_nn63">Mapping sequences to C arrays</A></LI>
<LI><A href="#Python_nn64">Pointer handling</A></LI>
</UL>
</LI>
<LI><A href="#Python_nn65">Docstring Features</A>
<UL>
<LI><A href="#Python_nn66">Module docstring</A></LI>
<LI><A href="#Python_nn67">%feature(&quot;autodoc&quot;)</A>
<UL>
<LI><A href="#Python_nn68">%feature(&quot;autodoc&quot;, &quot;0&quot;)</A></LI>
<LI><A href="#Python_nn69">%feature(&quot;autodoc&quot;, &quot;1&quot;)</A></LI>
<LI><A href="#Python_nn70">%feature(&quot;autodoc&quot;, &quot;docstring&quot;)</A></LI>
</UL>
</LI>
<LI><A href="#Python_nn71">%feature(&quot;docstring&quot;)</A></LI>
</UL>
</LI>
<LI><A href="#Python_nn72">Python Packages</A></LI>
</UL>
</DIV>
<!-- INDEX -->
<P><B> Caution: This chapter is under repair!</B></P>
<P> This chapter describes SWIG's support of Python. SWIG is compatible
 with most recent Python versions including Python 2.2 as well as older
 versions dating back to Python 1.5.2. For the best results, consider
 using Python 2.0 or newer.</P>
<P> This chapter covers most SWIG features, but certain low-level
 details are covered in less depth than in earlier chapters. At the very
 least, make sure you read the &quot;<A href="#SWIG">SWIG Basics</A>&quot;
 chapter.</P>
<H2><A name="Python_nn2"></A>29.1 Overview</H2>
<P> To build Python extension modules, SWIG uses a layered approach in
 which parts of the extension module are defined in C and other parts
 are defined in Python. The C layer contains low-level wrappers whereas
 Python code is used to define high-level features.</P>
<P> This layered approach recognizes the fact that certain aspects of
 extension building are better accomplished in each language (instead of
 trying to do everything in C or C++). Furthermore, by generating code
 in both languages, you get a lot more flexibility since you can enhance
 the extension module with support code in either language.</P>
<P> In describing the Python interface, this chapter starts by covering
 the basics of configuration, compiling, and installing Python modules.
 Next, the Python interface to common C and C++ programming features is
 described. Advanced customization features such as typemaps are then
 described followed by a discussion of low-level implementation details.</P>
<H2><A name="Python_nn3"></A>29.2 Preliminaries</H2>
<H3><A name="Python_nn4"></A>29.2.1 Running SWIG</H3>
<P> Suppose that you defined a SWIG module such as the following:</P>
<DIV class="code">
<PRE>
%module example
%{
#include &quot;header.h&quot;
%}
int fact(int n);
</PRE>
</DIV>
<P> To build a Python module, run SWIG using the <TT>-python</TT> option
 :</P>
<DIV class="shell">
<PRE>
$ swig -python example.i
</PRE>
</DIV>
<P> If building a C++ extension, add the <TT>-c++</TT> option:</P>
<DIV class="shell">
<PRE>
$ swig -c++ -python example.i
</PRE>
</DIV>
<P> This creates two different files; a C/C++ source file <TT>
example_wrap.c</TT> or <TT>example_wrap.cxx</TT> and a Python source
 file <TT>example.py</TT>. The generated C source file contains the
 low-level wrappers that need to be compiled and linked with the rest of
 your C/C++ application to create an extension module. The Python source
 file contains high-level support code. This is the file that you will
 import to use the module.</P>
<P> The name of the wrapper file is derived from the name of the input
 file. For example, if the input file is <TT>example.i</TT>, the name of
 the wrapper file is <TT>example_wrap.c</TT>. To change this, you can
 use the <TT>-o</TT> option. The name of the Python file is derived from
 the module name specified with <TT>%module</TT>. If the module name is <TT>
example</TT>, then a file <TT>example.py</TT> is created.</P>
<H3><A name="Python_nn5"></A>29.2.2 Getting the right header files</H3>
<P> In order to compile the C/C++ wrappers, the compiler needs the <TT>
Python.h</TT> header file. This file is usually contained in a directory
 such as</P>
<DIV class="diagram">
<PRE>
/usr/local/include/python2.0
</PRE>
</DIV>
<P> The exact location may vary on your machine, but the above location
 is typical. If you are not entirely sure where Python is installed, you
 can run Python to find out. For example:</P>
<DIV class="targetlang">
<PRE>
$ python
Python 2.1.1 (#1, Jul 23 2001, 14:36:06)
[GCC egcs-2.91.66 19990314/Linux (egcs-1.1.2 release)] on linux2
Type &quot;copyright&quot;, &quot;credits&quot; or &quot;license&quot; for more information.
&gt;&gt;&gt; import sys
&gt;&gt;&gt; print sys.prefix
/usr/local
&gt;&gt;&gt;           
</PRE>
</DIV>
<H3><A name="Python_nn6"></A>29.2.3 Compiling a dynamic module</H3>
<P> The preferred approach to building an extension module is to compile
 it into a shared object file or DLL. To do this, you need to compile
 your program using commands like this (shown for Linux):</P>
<DIV class="shell">
<PRE>
$ swig -python example.i
$ gcc -c -fPIC example.c
$ gcc -c -fPIC example_wrap.c -I/usr/local/include/python2.0
$ gcc -shared example.o example_wrap.o -o _example.so
</PRE>
</DIV>
<P> The exact commands for doing this vary from platform to platform.
 However, SWIG tries to guess the right options when it is installed.
 Therefore, you may want to start with one of the examples in the <TT>
SWIG/Examples/python</TT> directory. If that doesn't work, you will need
 to read the man-pages for your compiler and linker to get the right set
 of options. You might also check the <A href="http://www.dabeaz.com/cgi-bin/wiki.pl">
SWIG Wiki</A> for additional information.</P>
<P> When linking the module,<B> the name of the output file has to match
 the name of the module prefixed by an underscore</B>. If the name of
 your module is &quot;<TT>example</TT>&quot;, then the name of the corresponding
 object file should be &quot;<TT>_example.so</TT>&quot; or &quot;<TT>_examplemodule.so</TT>
&quot;. The name of the module is specified using the <TT>%module</TT>
 directive or the <TT>-module</TT> command line option.</P>
<P><B> Compatibility Note:</B> In SWIG-1.3.13 and earlier releases,
 module names did not include the leading underscore. This is because
 modules were normally created as C-only extensions without the extra
 Python support file (instead, creating Python code was supported as an
 optional feature). This has been changed in SWIG-1.3.14 and is
 consistent with other Python extension modules. For example, the <TT>
socket</TT> module actually consists of two files; <TT>socket.py</TT>
 and <TT>_socket.so</TT>. Many other built-in Python modules follow a
 similar convention.</P>
<H3><A name="Python_nn7"></A>29.2.4 Using distutils</H3>
<H3><A name="Python_nn8"></A>29.2.5 Static linking</H3>
<P> An alternative approach to dynamic linking is to rebuild the Python
 interpreter with your extension module added to it. In the past, this
 approach was sometimes necessary due to limitations in dynamic loading
 support on certain machines. However, the situation has improved
 greatly over the last few years and you should not consider this
 approach unless there is really no other option.</P>
<P> The usual procedure for adding a new module to Python involves
 finding the Python source, adding an entry to the <TT>Modules/Setup</TT>
 file, and rebuilding the interpreter using the Python Makefile.
 However, newer Python versions have changed the build process. You may
 need to edit the 'setup.py' file in the Python distribution instead.</P>
<P> In earlier versions of SWIG, the <TT>embed.i</TT> library file could
 be used to rebuild the interpreter. For example:</P>
<DIV class="code">
<PRE>
%module example

%inline %{
extern int fact(int);
extern int mod(int, int);
extern double My_variable;
%}

%include embed.i       // Include code for a static version of Python

</PRE>
</DIV>
<P> The <TT>embed.i</TT> library file includes supporting code that
 contains everything needed to rebuild Python. To rebuild the
 interpreter, you simply do something like this:</P>
<DIV class="shell">
<PRE>
$ swig -python example.i
$ gcc example.c example_wrap.c \
        -Xlinker -export-dynamic \
        -DHAVE_CONFIG_H -I/usr/local/include/python2.1 \
	-I/usr/local/lib/python2.1/config \
	-L/usr/local/lib/python2.1/config -lpython2.1 -lm -ldl \
	-o mypython

</PRE>
</DIV>
<P> You will need to supply the same libraries that were used to build
 Python the first time. This may include system libraries such as <TT>
-lsocket</TT>, <TT>-lnsl</TT>, and <TT>-lpthread</TT>. Assuming this
 actually works, the new version of Python should be identical to the
 default version except that your extension module will be a built-in
 part of the interpreter.</P>
<P><B> Comment:</B> In practice, you should probably try to avoid static
 linking if possible. Some programmers may be inclined to use static
 linking in the interest of getting better performance. However, the
 performance gained by static linking tends to be rather minimal in most
 situations (and quite frankly not worth the extra hassle in the opinion
 of this author).</P>
<P><B> Compatibility note:</B> The <TT>embed.i</TT> library file is
 deprecated and has not been maintained for several years. Even though
 it appears to &quot;work&quot; with Python 2.1, no future support is guaranteed.
 If using static linking, you might want to rely on a different approach
 (perhaps using distutils).</P>
<H3><A name="Python_nn9"></A>29.2.6 Using your module</H3>
<P> To use your module, simply use the Python <TT>import</TT> statement.
 If all goes well, you will be able to this:</P>
<DIV class="targetlang">
<PRE>
$ python
&gt;&gt;&gt; import example
&gt;&gt;&gt; example.fact(4)
24
&gt;&gt;&gt;
</PRE>
</DIV>
<P> A common error received by first-time users is the following:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; import example
Traceback (most recent call last):
  File &quot;&lt;stdin&gt;&quot;, line 1, in ?
  File &quot;example.py&quot;, line 2, in ?
    import _example
ImportError: No module named _example
</PRE>
</DIV>
<P> If you get this message, it means that you either forgot to compile
 the wrapper code into an extension module or you didn't give the
 extension module the right name. Make sure that you compiled the
 wrappers into a module called <TT>_example.so</TT>. And don't forget
 the leading underscore (_).</P>
<P> Another possible error is the following:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; import example
Traceback (most recent call last):
  File &quot;&lt;stdin&gt;&quot;, line 1, in ?
ImportError: dynamic module does not define init function (init_example)
&gt;&gt;&gt;                                                               
</PRE>
</DIV>
<P> This error is almost always caused when a bad name is given to the
 shared object file. For example, if you created a file <TT>example.so</TT>
 instead of <TT>_example.so</TT> you would get this error.
 Alternatively, this error could arise if the name of the module is
 inconsistent with the module name supplied with the <TT>%module</TT>
 directive. Double-check the interface to make sure the module name and
 the shared object filename match. Another possible cause of this error
 is forgetting to link the SWIG-generated wrapper code with the rest of
 your application when creating the extension module.</P>
<P> Another common error is something similar to the following:</P>
<DIV class="targetlang">
<PRE>
Traceback (most recent call last):
  File &quot;example.py&quot;, line 3, in ?
    import example
ImportError: ./_example.so: undefined symbol: fact
</PRE>
</DIV>
<P> This error usually indicates that you forgot to include some object
 files or libraries in the linking of the shared library file. Make sure
 you compile both the SWIG wrapper file and your original program into a
 shared library file. Make sure you pass all of the required libraries
 to the linker.</P>
<P> Sometimes unresolved symbols occur because a wrapper has been
 created for a function that doesn't actually exist in a library. This
 usually occurs when a header file includes a declaration for a function
 that was never actually implemented or it was removed from a library
 without updating the header file. To fix this, you can either edit the
 SWIG input file to remove the offending declaration or you can use the <TT>
%ignore</TT> directive to ignore the declaration.</P>
<P> Finally, suppose that your extension module is linked with another
 library like this:</P>
<DIV class="shell">
<PRE>
$ gcc -shared example.o example_wrap.o -L/home/beazley/projects/lib <B>-lfoo</B> \
      -o _example.so
</PRE>
</DIV>
<P> If the <TT>foo</TT> library is compiled as a shared library, you
 might encounter the following problem when you try to use your module:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; import example
Traceback (most recent call last):
  File &quot;&lt;stdin&gt;&quot;, line 1, in ?
ImportError: libfoo.so: cannot open shared object file: No such file or directory
&gt;&gt;&gt;                 
</PRE>
</DIV>
<P> This error is generated because the dynamic linker can't locate the <TT>
libfoo.so</TT> library. When shared libraries are loaded, the system
 normally only checks a few standard locations such as <TT>/usr/lib</TT>
 and <TT>/usr/local/lib</TT>. To fix this problem, there are several
 things you can do. First, you can recompile your extension module with
 extra path information. For example, on Linux you can do this:</P>
<DIV class="shell">
<PRE>
$ gcc -shared example.o example_wrap.o -L/home/beazley/projects/lib -lfoo \
      <B>-Xlinker -rpath /home/beazley/projects/lib </B> \
      -o _example.so
</PRE>
</DIV>
<P> Alternatively, you can set the <TT>LD_LIBRARY_PATH</TT> environment
 variable to include the directory with your shared libraries. If
 setting <TT>LD_LIBRARY_PATH</TT>, be aware that setting this variable
 can introduce a noticeable performance impact on all other applications
 that you run. To set it only for Python, you might want to do this
 instead:</P>
<DIV class="shell">
<PRE>
$ env LD_LIBRARY_PATH=/home/beazley/projects/lib python
</PRE>
</DIV>
<P> Finally, you can use a command such as <TT>ldconfig</TT> (Linux) or <TT>
crle</TT> (Solaris) to add additional search paths to the default system
 configuration (this requires root access and you will need to read the
 man pages).</P>
<H3><A name="Python_nn10"></A>29.2.7 Compilation of C++ extensions</H3>
<P> Compilation of C++ extensions has traditionally been a tricky
 problem. Since the Python interpreter is written in C, you need to take
 steps to make sure C++ is properly initialized and that modules are
 compiled correctly.</P>
<P> On most machines, C++ extension modules should be linked using the
 C++ compiler. For example:</P>
<DIV class="shell">
<PRE>
$ swig -c++ -python example.i
$ g++ -c example.cxx
$ g++ -c example_wrap.cxx -I/usr/local/include/python2.0
$ g++ -shared example.o example_wrap.o -o _example.so
</PRE>
</DIV>
<P> On some platforms, you could also need to generate
 position-independent code (PIC), by using a compiler option such as
 -fPIC. Notably, the x86_64 (Opteron and EM64T) platform requires it,
 and when using the GNU Compiler Suite, you will need to modify the
 previous example as follows:</P>
<DIV class="shell">
<PRE>
$ swig -c++ -python example.i
$ g++ -fPIC -c example.cxx
$ g++ -fPIC -c example_wrap.cxx -I/usr/local/include/python2.0
$ g++ -shared example.o example_wrap.o -o _example.so
</PRE>
</DIV>
<P> In addition to this, you may need to include additional library
 files to make it work. For example, if you are using the Sun C++
 compiler on Solaris, you often need to add an extra library <TT>-lCrun</TT>
 like this:</P>
<DIV class="shell">
<PRE>
$ swig -c++ -python example.i
$ CC -c example.cxx
$ CC -c example_wrap.cxx -I/usr/local/include/python2.0
$ CC -G example.o example_wrap.o -L/opt/SUNWspro/lib -o _example.so -lCrun
</PRE>
</DIV>
<P> Of course, the extra libraries to use are completely
 non-portable---you will probably need to do some experimentation.</P>
<P> Sometimes people have suggested that it is necessary to relink the
 Python interpreter using the C++ compiler to make C++ extension modules
 work. In the experience of this author, this has never actually
 appeared to be necessary. Relinking the interpreter with C++ really
 only includes the special run-time libraries described above---as long
 as you link your extension modules with these libraries, it should not
 be necessary to rebuild Python.</P>
<P> If you aren't entirely sure about the linking of a C++ extension,
 you might look at an existing C++ program. On many Unix machines, the <TT>
ldd</TT> command will list library dependencies. This should give you
 some clues about what you might have to include when you link your
 extension module. For example:</P>
<DIV class="shell">
<PRE>
$ ldd swig
        libstdc++-libc6.1-1.so.2 =&gt; /usr/lib/libstdc++-libc6.1-1.so.2 (0x40019000)
        libm.so.6 =&gt; /lib/libm.so.6 (0x4005b000)
        libc.so.6 =&gt; /lib/libc.so.6 (0x40077000)
        /lib/ld-linux.so.2 =&gt; /lib/ld-linux.so.2 (0x40000000)
</PRE>
</DIV>
<P> As a final complication, a major weakness of C++ is that it does not
 define any sort of standard for binary linking of libraries. This means
 that C++ code compiled by different compilers will not link together
 properly as libraries nor is the memory layout of classes and data
 structures implemented in any kind of portable manner. In a monolithic
 C++ program, this problem may be unnoticed. However, in Python, it is
 possible for different extension modules to be compiled with different
 C++ compilers. As long as these modules are self-contained, this
 probably won't matter. However, if these modules start sharing data,
 you will need to take steps to avoid segmentation faults and other
 erratic program behavior. If working with lots of software components,
 you might want to investigate using a more formal standard such as COM.</P>
<H3><A name="Python_nn11"></A>29.2.8 Compiling for 64-bit platforms</H3>
<P> On platforms that support 64-bit applications (Solaris, Irix, etc.),
 special care is required when building extension modules. On these
 machines, 64-bit applications are compiled and linked using a different
 set of compiler/linker options. In addition, it is not generally
 possible to mix 32-bit and 64-bit code together in the same
 application.</P>
<P> To utilize 64-bits, the Python executable will need to be recompiled
 as a 64-bit application. In addition, all libraries, wrapper code, and
 every other part of your application will need to be compiled for
 64-bits. If you plan to use other third-party extension modules, they
 will also have to be recompiled as 64-bit extensions.</P>
<P> If you are wrapping commercial software for which you have no source
 code, you will be forced to use the same linking standard as used by
 that software. This may prevent the use of 64-bit extensions. It may
 also introduce problems on platforms that support more than one linking
 standard (e.g., -o32 and -n32 on Irix).</P>
<P> On the Linux x86_64 platform (Opteron or EM64T), besides of the
 required compiler option -fPIC discussed above, you will need to be
 careful about the libraries you link with or the library path you use.
 In general, a Linux distribution will have two set of libraries, one
 for native x86_64 programs (under /usr/lib64), and another for 32 bits
 compatibility (under /usr/lib). Also, the compiler options -m32 and
 -m64 allow you to choose the desired binary format for your python
 extension.</P>
<H3><A name="Python_nn12"></A>29.2.9 Building Python Extensions under
 Windows</H3>
<P> Building a SWIG extension to Python under Windows is roughly similar
 to the process used with Unix. You will need to create a DLL that can
 be loaded into the interpreter. This section briefly describes the use
 of SWIG with Microsoft Visual C++. As a starting point, many of SWIG's
 examples include project files. You might want to take a quick look at
 these in addition to reading this section.</P>
<P> In Developer Studio, SWIG should be invoked as a custom build
 option. This is usually done as follows:</P>
<UL>
<LI>Open up a new workspace and use the AppWizard to select a DLL
 project.</LI>
<LI>Add both the SWIG interface file (the .i file), any supporting C
 files, and the name of the wrapper file that will be created by SWIG
 (ie. <TT>example_wrap.c</TT>). Note : If using C++, choose a different
 suffix for the wrapper file such as <TT>example_wrap.cxx</TT>. Don't
 worry if the wrapper file doesn't exist yet--Developer Studio keeps a
 reference to it.</LI>
<LI>Select the SWIG interface file and go to the settings menu. Under
 settings, select the &quot;Custom Build&quot; option.</LI>
<LI>Enter &quot;SWIG&quot; in the description field.</LI>
<LI>Enter &quot;<TT>swig -python -o $(ProjDir)\$(InputName)_wrap.c
 $(InputPath)</TT>&quot; in the &quot;Build command(s) field&quot;</LI>
<LI>Enter &quot;<TT>$(ProjDir)\$(InputName)_wrap.c</TT>&quot; in the &quot;Output
 files(s) field&quot;.</LI>
<LI>Next, select the settings for the entire project and go to
 &quot;C++:Preprocessor&quot;. Add the include directories for your Python
 installation under &quot;Additional include directories&quot;.</LI>
<LI>Define the symbol __WIN32__ under preprocessor options.</LI>
<LI>Finally, select the settings for the entire project and go to &quot;Link
 Options&quot;. Add the Python library file to your link libraries. For
 example &quot;python21.lib&quot;. Also, set the name of the output file to match
 the name of your Python module (ie. _example.dll).</LI>
<LI>Build your project.</LI>
</UL>
<P> If all went well, SWIG will be automatically invoked whenever you
 build your project. Any changes made to the interface file will result
 in SWIG being automatically executed to produce a new version of the
 wrapper file.</P>
<P> To run your new Python extension, simply run Python and use the <TT>
import</TT> command as normal. For example :</P>
<DIV class="targetlang">
<PRE>
$ python
&gt;&gt;&gt; import example
&gt;&gt;&gt; print example.fact(4)
24
&gt;&gt;&gt;
</PRE>
</DIV>
<P> If you get an <TT>ImportError</TT> exception when importing the
 module, you may have forgotten to include aditional library files when
 you built your module. If you get an access violation or some kind of
 general protection fault immediately upon import, you have a more
 serious problem. This is often caused by linking your extension module
 against the wrong set of Win32 debug or thread libraries. You will have
 to fiddle around with the build options of project to try and track
 this down.</P>
<P> Some users have reported success in building extension modules using
 Cygwin and other compilers. However, the problem of building usable
 DLLs with these compilers tends to be rather problematic. For the
 latest information, you may want to consult the <A href="http://www.dabeaz.com/cgi-bin/wiki.pl">
 SWIG Wiki</A>.</P>
<H2><A name="Python_nn13"></A>29.3 A tour of basic C/C++ wrapping</H2>
<P> By default, SWIG tries to build a very natural Python interface to
 your C/C++ code. Functions are wrapped as functions, classes are
 wrapped as classes, and so forth. This section briefly covers the
 essential aspects of this wrapping.</P>
<H3><A name="Python_nn14"></A>29.3.1 Modules</H3>
<P> The SWIG <TT>%module</TT> directive specifies the name of the Python
 module. If you specify `<TT>%module example</TT>', then everything is
 wrapped into a Python '<TT>example</TT>' module. Underneath the covers,
 this module consists of a Python source file <TT>example.py</TT> and a
 low-level extension module <TT>_example.so</TT>. When choosing a module
 name, make sure you don't use the same name as a built-in Python
 command or standard module name.</P>
<H3><A name="Python_nn15"></A>29.3.2 Functions</H3>
<P> Global functions are wrapped as new Python built-in functions. For
 example,</P>
<DIV class="code">
<PRE>
%module example
int fact(int n);
</PRE>
</DIV>
<P> creates a built-in function <TT>example.fact(n)</TT> that works
 exactly like you think it does:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; import example
&gt;&gt;&gt; print example.fact(4)
24
&gt;&gt;&gt;
</PRE>
</DIV>
<H3><A name="Python_nn16"></A>29.3.3 Global variables</H3>
<P> C/C++ global variables are fully supported by SWIG. However, the
 underlying mechanism is somewhat different than you might expect due to
 the way that Python assignment works. When you type the following in
 Python</P>
<DIV class="targetlang">
<PRE>
a = 3.4
</PRE>
</DIV>
<P> &quot;a&quot; becomes a name for an object containing the value 3.4. If you
 later type</P>
<DIV class="targetlang">
<PRE>
b = a
</PRE>
</DIV>
<P> then &quot;a&quot; and &quot;b&quot; are both names for the object containing the value
 3.4. Thus, there is only one object containing 3.4 and &quot;a&quot; and &quot;b&quot; are
 both names that refer to it. This is quite different than C where a
 variable name refers to a memory location in which a value is stored
 (and assignment copies data into that location). Because of this, there
 is no direct way to map variable assignment in C to variable assignment
 in Python.</P>
<P> To provide access to C global variables, SWIG creates a special
 object called `<TT>cvar</TT>' that is added to each SWIG generated
 module. Global variables are then accessed as attributes of this
 object. For example, consider this interface</P>
<DIV class="code">
<PRE>
// SWIG interface file with global variables
%module example
...
%inline %{
extern int My_variable;
extern double density;
%}
...
</PRE>
</DIV>
<P> Now look at the Python interface:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; import example
&gt;&gt;&gt; # Print out value of a C global variable
&gt;&gt;&gt; print example.cvar.My_variable
4
&gt;&gt;&gt; # Set the value of a C global variable
&gt;&gt;&gt; example.cvar.density = 0.8442
&gt;&gt;&gt; # Use in a math operation
&gt;&gt;&gt; example.cvar.density = example.cvar.density*1.10
</PRE>
</DIV>
<P> If you make an error in variable assignment, you will receive an
 error message. For example:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; example.cvar.density = &quot;Hello&quot;
Traceback (most recent call last):
  File &quot;&lt;stdin&gt;&quot;, line 1, in ?
TypeError: C variable 'density (double )'
&gt;&gt;&gt; 
</PRE>
</DIV>
<P> If a variable is declared as <TT>const</TT>, it is wrapped as a
 read-only variable. Attempts to modify its value will result in an
 error.</P>
<P> To make ordinary variables read-only, you can use the <TT>%immutable</TT>
 directive. For example:</P>
<DIV class="code">
<PRE>
%{
extern char *path;
%}
%immutable;
extern char *path;
%mutable;
</PRE>
</DIV>
<P> The <TT>%immutable</TT> directive stays in effect until it is
 explicitly disabled or cleared using <TT>%mutable</TT>. See the <A href="#SWIG_readonly_variables">
Creatng read-only variables</A> section for further details.</P>
<P> If you just want to make a specific variable immutable, supply a
 declaration name. For example:</P>
<DIV class="code">
<PRE>
%{
extern char *path;
%}
%immutable path;
...
extern char *path;      // Read-only (due to %immutable)
</PRE>
</DIV>
<P> If you would like to access variables using a name other than &quot;<TT>
cvar</TT>&quot;, it can be changed using the <TT>-globals</TT> option :</P>
<DIV class="shell">
<PRE>
$ swig -python -globals myvar example.i
</PRE>
</DIV>
<P> Some care is in order when importing multiple SWIG modules. If you
 use the &quot;<TT>from &lt;file&gt; import *</TT>&quot; style of importing, you will
 get a name clash on the variable `<TT>cvar</TT>' and you will only be
 able to access global variables from the last module loaded. To prevent
 this, you might consider renaming <TT>cvar</TT> or making it private to
 the module by giving it a name that starts with a leading underscore.
 SWIG does not create <TT>cvar</TT> if there are no global variables in
 a module.</P>
<H3><A name="Python_nn17"></A>29.3.4 Constants and enums</H3>
<P> C/C++ constants are installed as Python objects containing the
 appropriate value. To create a constant, use <TT>#define</TT>, <TT>enum</TT>
, or the <TT>%constant</TT> directive. For example:</P>
<DIV class="code">
<PRE>
#define PI 3.14159
#define VERSION &quot;1.0&quot;

enum Beverage { ALE, LAGER, STOUT, PILSNER };

%constant int FOO = 42;
%constant const char *path = &quot;/usr/local&quot;;
</PRE>
</DIV>
<P> For enums, make sure that the definition of the enumeration actually
 appears in a header file or in the wrapper file somehow---if you just
 stick an enum in a SWIG interface without also telling the C compiler
 about it, the wrapper code won't compile.</P>
<P> Note: declarations declared as <TT>const</TT> are wrapped as
 read-only variables and will be accessed using the <TT>cvar</TT> object
 described in the previous section. They are not wrapped as constants.
 For further discussion about this, see the <A href="#SWIG">SWIG Basics</A>
 chapter.</P>
<P> Constants are not guaranteed to remain constant in Python---the name
 of the constant could be accidentally reassigned to refer to some other
 object. Unfortunately, there is no easy way for SWIG to generate code
 that prevents this. You will just have to be careful.</P>
<H3><A name="Python_nn18"></A>29.3.5 Pointers</H3>
<P> C/C++ pointers are fully supported by SWIG. Furthermore, SWIG has no
 problem working with incomplete type information. Here is a rather
 simple interface:</P>
<DIV class="code">
<PRE>
%module example

FILE *fopen(const char *filename, const char *mode);
int fputs(const char *, FILE *);
int fclose(FILE *);
</PRE>
</DIV>
<P> When wrapped, you will be able to use the functions in a natural way
 from Python. For example:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; import example
&gt;&gt;&gt; f = example.fopen(&quot;junk&quot;,&quot;w&quot;)
&gt;&gt;&gt; example.fputs(&quot;Hello World\n&quot;, f)
&gt;&gt;&gt; example.fclose(f)
</PRE>
</DIV>
<P> If this makes you uneasy, rest assured that there is no deep magic
 involved. Underneath the covers, pointers to C/C++ objects are simply
 represented as opaque values using an especial python container object:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; print f
&lt;Swig Object at _08a71808_p_FILE&gt;
</PRE>
</DIV>
<P> This pointer value can be freely passed around to different C
 functions that expect to receive an object of type <TT>FILE *</TT>. The
 only thing you can't do is dereference the pointer from Python. Of
 course, that isn't much of a concern in this example.</P>
<P> In older versions of Swig (1.3.22 or older), pointers were
 represented using a plain string object. If you have an old package
 that still requires that representation, or you just feel nostalgic,
 you can always retreive it by casting the pointer object to a string:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; print str(f)
_c0671108_p_FILE
</PRE>
</DIV>
<P> Also, if you need to pass the raw pointer value to some external
 python library, you can do it by casting the pointer object to an
 integer:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; print int(f)
135833352
</PRE>
</DIV>
<P> However, the inverse operation is not possible, i.e., you can't
 build a Swig pointer object from a raw integer value.</P>
<P> Note also that the '0' or NULL pointer is always represented by <TT>
None</TT>, no matter what type swig is addressing. In the previous
 example, you can call:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; example.fclose(None)
</PRE>
</DIV>
<P> and that will be equivalent to the following, but not really useful,
 C code:</P>
<DIV class="code">
<PRE>
FILE *f = NULL;
fclose(f);
</PRE>
</DIV>
<P> As much as you might be inclined to modify a pointer value directly
 from Python, don't. The hexadecimal encoding is not necessarily the
 same as the logical memory address of the underlying object. Instead it
 is the raw byte encoding of the pointer value. The encoding will vary
 depending on the native byte-ordering of the platform (i.e., big-endian
 vs. little-endian). Similarly, don't try to manually cast a pointer to
 a new type by simply replacing the type-string. This may not work like
 you expect, it is particularly dangerous when casting C++ objects. If
 you need to cast a pointer or change its value, consider writing some
 helper functions instead. For example:</P>
<DIV class="code">
<PRE>
%inline %{
/* C-style cast */
Bar *FooToBar(Foo *f) {
   return (Bar *) f;
}

/* C++-style cast */
Foo *BarToFoo(Bar *b) {
   return dynamic_cast&lt;Foo*&gt;(b);
}

Foo *IncrFoo(Foo *f, int i) {
    return f+i;
}
%}
</PRE>
</DIV>
<P> Also, if working with C++, you should always try to use the new C++
 style casts. For example, in the above code, the C-style cast may
 return a bogus result whereas as the C++-style cast will return <TT>
None</TT> if the conversion can't be performed.</P>
<H3><A name="Python_nn19"></A>29.3.6 Structures</H3>
<P> If you wrap a C structure, it is wrapped by a Python class. This
 provides a very natural interface. For example,</P>
<DIV class="code">
<PRE>
struct Vector {
	double x,y,z;
};

</PRE>
</DIV>
<P> is used as follows:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; v = example.Vector()
&gt;&gt;&gt; v.x = 3.5
&gt;&gt;&gt; v.y = 7.2
&gt;&gt;&gt; print v.x, v.y, v.z
7.8 -4.5 0.0
&gt;&gt;&gt; 
</PRE>
</DIV>
<P> Similar access is provided for unions and the data members of C++
 classes.</P>
<P> If you print out the value of <TT>v</TT> in the above example, you
 will see something like this:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; print v
&lt;C Vector instance at _18e31408_p_Vector&gt;
</PRE>
</DIV>
<P> This object is actually a Python instance that has been wrapped
 around a pointer to the low-level C structure. This instance doesn't
 actually do anything--it just serves as a proxy. The pointer to the C
 object can be found in the the <TT>.this</TT> attribute. For example:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; print v.this
_18e31408_p_Vector
&gt;&gt;&gt;
</PRE>
</DIV>
<P> Further details about the Python proxy class are covered a little
 later.</P>
<P> <TT>const</TT> members of a structure are read-only. Data members
 can also be forced to be read-only using the <TT>%immutable</TT>
 directive. For example:</P>
<DIV class="code">
<PRE>
struct Foo {
   ...
   %immutable;
   int x;        /* Read-only members */
   char *name;
   %mutable;
   ...
};
</PRE>
</DIV>
<P> When <TT>char *</TT> members of a structure are wrapped, the
 contents are assumed to be dynamically allocated using <TT>malloc</TT>
 or <TT>new</TT> (depending on whether or not SWIG is run with the -c++
 option). When the structure member is set, the old contents will be
 released and a new value created. If this is not the behavior you want,
 you will have to use a typemap (described later).</P>
<P> If a structure contains arrays, access to those arrays is managed
 through pointers. For example, consider this:</P>
<DIV class="code">
<PRE>
struct Bar {
    int  x[16];
};
</PRE>
</DIV>
<P> If accessed in Python, you will see behavior like this:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; b = example.Bar()
&gt;&gt;&gt; print b.x
_801861a4_p_int
&gt;&gt;&gt; 
</PRE>
</DIV>
<P> This pointer can be passed around to functions that expect to
 receive an <TT>int *</TT> (just like C). You can also set the value of
 an array member using another pointer. For example:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; c = example.Bar()
&gt;&gt;&gt; c.x = b.x             # Copy contents of b.x to c.x
</PRE>
</DIV>
<P> For array assignment, SWIG copies the entire contents of the array
 starting with the data pointed to by <TT>b.x</TT>. In this example, 16
 integers would be copied. Like C, SWIG makes no assumptions about
 bounds checking---if you pass a bad pointer, you may get a segmentation
 fault or access violation.</P>
<P> When a member of a structure is itself a structure, it is handled as
 a pointer. For example, suppose you have two structures like this:</P>
<DIV class="code">
<PRE>
struct Foo {
   int a;
};

struct Bar {
   Foo f;
};
</PRE>
</DIV>
<P> Now, suppose that you access the <TT>f</TT> attribute of <TT>Bar</TT>
 like this:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; b = Bar()
&gt;&gt;&gt; x = b.f
</PRE>
</DIV>
<P> In this case, <TT>x</TT> is a pointer that points to the <TT>Foo</TT>
 that is inside <TT>b</TT>. This is the same value as generated by this
 C code:</P>
<DIV class="code">
<PRE>
Bar b;
Foo *x = &amp;b-&gt;f;       /* Points inside b */
</PRE>
</DIV>
<P> Because the pointer points inside the structure, you can modify the
 contents and everything works just like you would expect. For example:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; b = Bar()
&gt;&gt;&gt; b.f.a = 3               # Modify attribute of structure member
&gt;&gt;&gt; x = b.f                   
&gt;&gt;&gt; x.a = 3                 # Modifies the same structure
</PRE>
</DIV>
<H3><A name="Python_nn20"></A>29.3.7 C++ classes</H3>
<P> C++ classes are wrapped by Python classes as well. For example, if
 you have this class,</P>
<DIV class="code">
<PRE>
class List {
public:
  List();
  ~List();
  int  search(char *item);
  void insert(char *item);
  void remove(char *item);
  char *get(int n);
  int  length;
};
</PRE>
</DIV>
<P> you can use it in Python like this:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; l = example.List()
&gt;&gt;&gt; l.insert(&quot;Ale&quot;)
&gt;&gt;&gt; l.insert(&quot;Stout&quot;)
&gt;&gt;&gt; l.insert(&quot;Lager&quot;)
&gt;&gt;&gt; l.get(1)
'Stout'
&gt;&gt;&gt; print l.length
3
&gt;&gt;&gt;
</PRE>
</DIV>
<P> Class data members are accessed in the same manner as C structures.</P>
<P> Static class members present a special problem for Python. Prior to
 Python-2.2, Python classes had no support for static methods and no
 version of Python supports static member variables in a manner that
 SWIG can utilize. Therefore, SWIG generates wrappers that try to work
 around some of these issues. To illustrate, suppose you have a class
 like this:</P>
<DIV class="code">
<PRE>
class Spam {
public:
   static void foo();
   static int bar;

};
</PRE>
</DIV>
<P> In Python, the static member can be access in three different ways:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; example.Spam_foo()    # Spam::foo()
&gt;&gt;&gt; s = example.Spam()
&gt;&gt;&gt; s.foo()               # Spam::foo() via an instance
&gt;&gt;&gt; example.Spam.foo()    # Spam::foo(). Python-2.2 only
</PRE>
</DIV>
<P> The first two methods of access are supported in all versions of
 Python. The last technique is only available in Python-2.2 and later
 versions.</P>
<P> Static member variables are currently accessed as global variables.
 This means, they are accessed through <TT>cvar</TT> like this:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; print example.cvar.Spam_bar
7
</PRE>
</DIV>
<H3><A name="Python_nn21"></A>29.3.8 C++ inheritance</H3>
<P> SWIG is fully aware of issues related to C++ inheritance. Therefore,
 if you have classes like this</P>
<DIV class="code">
<PRE>
class Foo {
...
};

class Bar : public Foo {
...
};
</PRE>
</DIV>
<P> those classes are wrapped into a hierarchy of Python classes that
 reflect the same inheritance structure. All of the usual Python utility
 functions work normally:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; b = Bar()
&gt;&gt;&gt; instance(b,Foo)
1
&gt;&gt;&gt; issubclass(Bar,Foo)
1
&gt;&gt;&gt; issubclass(Foo,Bar)
0
</PRE>
</DIV>
<P> Furthermore, if you have functions like this</P>
<DIV class="code">
<PRE>
void spam(Foo *f);
</PRE>
</DIV>
<P> then the function <TT>spam()</TT> accepts <TT>Foo *</TT> or a
 pointer to any class derived from <TT>Foo</TT>.</P>
<P> It is safe to use multiple inheritance with SWIG.</P>
<H3><A name="Python_nn22"></A>29.3.9 Pointers, references, values, and
 arrays</H3>
<P> In C++, there are many different ways a function might receive and
 manipulate objects. For example:</P>
<DIV class="code">
<PRE>
void spam1(Foo *x);      // Pass by pointer
void spam2(Foo &amp;x);      // Pass by reference
void spam3(const Foo &amp;x);// Pass by const reference
void spam4(Foo x);       // Pass by value
void spam5(Foo x[]);     // Array of objects
</PRE>
</DIV>
<P> In Python, there is no detailed distinction like this--specifically,
 there are only &quot;objects&quot;. There are no pointers, references, arrays,
 and so forth. Because of this, SWIG unifies all of these types together
 in the wrapper code. For instance, if you actually had the above
 functions, it is perfectly legal to do this:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; f = Foo()           # Create a Foo
&gt;&gt;&gt; spam1(f)            # Ok. Pointer
&gt;&gt;&gt; spam2(f)            # Ok. Reference
&gt;&gt;&gt; spam3(f)            # Ok. Const reference
&gt;&gt;&gt; spam4(f)            # Ok. Value.
&gt;&gt;&gt; spam5(f)            # Ok. Array (1 element)
</PRE>
</DIV>
<P> Similar behavior occurs for return values. For example, if you had
 functions like this,</P>
<DIV class="code">
<PRE>
Foo *spam6();
Foo &amp;spam7();
Foo  spam8();
const Foo &amp;spam9();
</PRE>
</DIV>
<P> then all three functions will return a pointer to some <TT>Foo</TT>
 object. Since the third function (spam8) returns a value, newly
 allocated memory is used to hold the result and a pointer is returned
 (Python will release this memory when the return value is garbage
 collected). The fourth case (spam9) which returns a const reference, in
 most of the cases will be treated as a returning value, and it will
 follow the same allocation/deallocation process.</P>
<H3><A name="Python_nn23"></A>29.3.10 C++ overloaded functions</H3>
<P> C++ overloaded functions, methods, and constructors are mostly
 supported by SWIG. For example, if you have two functions like this:</P>
<DIV class="code">
<PRE>
void foo(int);
void foo(char *c);
</PRE>
</DIV>
<P> You can use them in Python in a straightforward manner:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; foo(3)           # foo(int)
&gt;&gt;&gt; foo(&quot;Hello&quot;)     # foo(char *c)
</PRE>
</DIV>
<P> Similarly, if you have a class like this,</P>
<DIV class="code">
<PRE>
class Foo {
public:
    Foo();
    Foo(const Foo &amp;);
    ...
};
</PRE>
</DIV>
<P> you can write Python code like this:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; f = Foo()          # Create a Foo
&gt;&gt;&gt; g = Foo(f)         # Copy f
</PRE>
</DIV>
<P> Overloading support is not quite as flexible as in C++. Sometimes
 there are methods that SWIG can't disambiguate. For example:</P>
<DIV class="code">
<PRE>
void spam(int);
void spam(short);
</PRE>
</DIV>
<P> or</P>
<DIV class="code">
<PRE>
void foo(Bar *b);
void foo(Bar &amp;b);
</PRE>
</DIV>
<P> If declarations such as these appear, you will get a warning message
 like this:</P>
<DIV class="shell">
<PRE>
example.i:12: Warning(509): Overloaded spam(short) is shadowed by spam(int)
at example.i:11.
</PRE>
</DIV>
<P> To fix this, you either need to ignore or rename one of the methods.
 For example:</P>
<DIV class="code">
<PRE>
%rename(spam_short) spam(short);
...
void spam(int);    
void spam(short);   // Accessed as spam_short
</PRE>
</DIV>
<P> or</P>
<DIV class="code">
<PRE>
%ignore spam(short);
...
void spam(int);    
void spam(short);   // Ignored
</PRE>
</DIV>
<P> SWIG resolves overloaded functions and methods using a
 disambiguation scheme that ranks and sorts declarations according to a
 set of type-precedence rules. The order in which declarations appear in
 the input does not matter except in situations where ambiguity
 arises--in this case, the first declaration takes precedence.</P>
<P> Please refer to the &quot;SWIG and C++&quot; chapter for more information
 about overloading.</P>
<H3><A name="Python_nn24"></A>29.3.11 C++ operators</H3>
<P> Certain C++ overloaded operators can be handled automatically by
 SWIG. For example, consider a class like this:</P>
<DIV class="code">
<PRE>
class Complex {
private:
  double rpart, ipart;
public:
  Complex(double r = 0, double i = 0) : rpart(r), ipart(i) { }
  Complex(const Complex &amp;c) : rpart(c.rpart), ipart(c.ipart) { }
  Complex &amp;operator=(const Complex &amp;c);

  Complex operator+=(const Complex &amp;c) const;
  Complex operator+(const Complex &amp;c) const;
  Complex operator-(const Complex &amp;c) const;
  Complex operator*(const Complex &amp;c) const;
  Complex operator-() const;
  
  double re() const { return rpart; }
  double im() const { return ipart; }
};
</PRE>
</DIV>
<P> When wrapped, it works like you expect:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; c = Complex(3,4)
&gt;&gt;&gt; d = Complex(7,8)
&gt;&gt;&gt; e = c + d
&gt;&gt;&gt; e.re()
10.0
&gt;&gt;&gt; e.im()
12.0
&gt;&gt;&gt; c += d
&gt;&gt;&gt; c.re()
10.0
&gt;&gt;&gt; c.im()
12.0

</PRE>
</DIV>
<P> One restriction with operator overloading support is that SWIG is
 not able to fully handle operators that aren't defined as part of the
 class. For example, if you had code like this</P>
<DIV class="code">
<PRE>
class Complex {
...
friend Complex operator+(double, const Complex &amp;c);
...
};
</PRE>
</DIV>
<P> then SWIG ignores it and issues a warning. You can still wrap the
 operator, but you may have to encapsulate it in a special function. For
 example:</P>
<DIV class="code">
<PRE>
%rename(Complex_add_dc) operator+(double, const Complex &amp;);
</PRE>
</DIV>
<P> There are ways to make this operator appear as part of the class
 using the <TT>%extend</TT> directive. Keep reading.</P>
<P> Also, be aware that certain operators don't map cleanly to Python.
 For instance, overloaded assignment operators don't map to Python
 semantics and will be ignored.</P>
<H3><A name="Python_nn25"></A>29.3.12 C++ namespaces</H3>
<P> SWIG is aware of C++ namespaces, but namespace names do not appear
 in the module nor do namespaces result in a module that is broken up
 into submodules or packages. For example, if you have a file like this,</P>
<DIV class="code">
<PRE>
%module example

namespace foo {
   int fact(int n);
   struct Vector {
       double x,y,z;
   };
};
</PRE>
</DIV>
<P> it works in Python as follows:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; import example
&gt;&gt;&gt; example.fact(3)
6
&gt;&gt;&gt; v = example.Vector()
&gt;&gt;&gt; v.x = 3.4
&gt;&gt;&gt; print v.y
0.0
&gt;&gt;&gt;
</PRE>
</DIV>
<P> If your program has more than one namespace, name conflicts (if any)
 can be resolved using <TT>%rename</TT> For example:</P>
<DIV class="code">
<PRE>
%rename(Bar_spam) Bar::spam;

namespace Foo {
    int spam();
}

namespace Bar {
    int spam();
}
</PRE>
</DIV>
<P> If you have more than one namespace and your want to keep their
 symbols separate, consider wrapping them as separate SWIG modules. For
 example, make the module name the same as the namespace and create
 extension modules for each namespace separately. If your program
 utilizes thousands of small deeply nested namespaces each with
 identical symbol names, well, then you get what you deserve.</P>
<H3><A name="Python_nn26"></A>29.3.13 C++ templates</H3>
<P> C++ templates don't present a huge problem for SWIG. However, in
 order to create wrappers, you have to tell SWIG to create wrappers for
 a particular template instantiation. To do this, you use the <TT>
%template</TT> directive. For example:</P>
<DIV class="code">
<PRE>
%module example
%{
#include &quot;pair.h&quot;
%}

template&lt;class T1, class T2&gt;
struct pair {
   typedef T1 first_type;
   typedef T2 second_type;
   T1 first;
   T2 second;
   pair();
   pair(const T1&amp;, const T2&amp;);
  ~pair();
};

%template(pairii) pair&lt;int,int&gt;;
</PRE>
</DIV>
<P> In Python:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; import example
&gt;&gt;&gt; p = example.pairii(3,4)
&gt;&gt;&gt; p.first
3
&gt;&gt;&gt; p.second
4
</PRE>
</DIV>
<P> Obviously, there is more to template wrapping than shown in this
 example. More details can be found in the <A href="#SWIGPlus">SWIG and
 C++</A> chapter. Some more complicated examples will appear later.</P>
<H3><A name="Python_nn27"></A>29.3.14 C++ Smart Pointers</H3>
<P> In certain C++ programs, it is common to use classes that have been
 wrapped by so-called &quot;smart pointers.&quot; Generally, this involves the use
 of a template class that implements <TT>operator-&gt;()</TT> like this:</P>
<DIV class="code">
<PRE>
template&lt;class T&gt; class SmartPtr {
   ...
   T *operator-&gt;();
   ...
}
</PRE>
</DIV>
<P> Then, if you have a class like this,</P>
<DIV class="code">
<PRE>
class Foo {
public:
     int x;
     int bar();
};
</PRE>
</DIV>
<P> A smart pointer would be used in C++ as follows:</P>
<DIV class="code">
<PRE>
SmartPtr&lt;Foo&gt; p = CreateFoo();   // Created somehow (not shown)
...
p-&gt;x = 3;                        // Foo::x
int y = p-&gt;bar();                // Foo::bar
</PRE>
</DIV>
<P> To wrap this in Python, simply tell SWIG about the <TT>SmartPtr</TT>
 class and the low-level <TT>Foo</TT> object. Make sure you instantiate <TT>
SmartPtr</TT> using <TT>%template</TT> if necessary. For example:</P>
<DIV class="code">
<PRE>
%module example
...
%template(SmartPtrFoo) SmartPtr&lt;Foo&gt;;
...
</PRE>
</DIV>
<P> Now, in Python, everything should just &quot;work&quot;:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; p = example.CreateFoo()          # Create a smart-pointer somehow
&gt;&gt;&gt; p.x = 3                          # Foo::x
&gt;&gt;&gt; p.bar()                          # Foo::bar
</PRE>
</DIV>
<P> If you ever need to access the underlying pointer returned by <TT>
operator-&gt;()</TT> itself, simply use the <TT>__deref__()</TT> method.
 For example:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; f = p.__deref__()     # Returns underlying Foo *
</PRE>
</DIV>
<H3><A name="Python_nn27a"></A>29.3.15 C++ Reference Counted Objects
 (ref/unref)</H3>
<P> Another usual idiom in C++ is the use of reference counted objects.
 Consider for example:<DIV class="code">
<PRE>
class RCObj  {
  // implement the ref counting mechanism
  int add_ref();
  int del_ref();
  int ref_count();

public:
  virtual ~RCObj() = 0;

  int ref() const {
    return add_ref();
  }

  int unref() const   {
    if (ref_count() == 0 || del_ref() == 0 ) {
	delete this;
	return 0;
      } 
    return ref_count();
  }
};


class A : RCObj {
public:
  A();
  int foo();
};


class B {
  A *_a;

public:
  B(A *a) : _a(a) { 
    a-&gt;ref(); 
  }

  ~B() { 
    a-&gt;unref(); 
  }
};

int main() {
  A *a  = new A();
  a-&gt;ref();           // 'a' is ref here

  B *b1 = new B(a);   // 'a' is ref here
  if (1 + 1 == 2) {
    B *b2 = new B(a); // 'a' is ref here
    delete b2;        // 'a' is unref, but not deleted   
  }

  delete b1;          // 'a' is unref, but not deleted   
  a-&gt;unref();         // 'a' is unref and deleted
}
</PRE>
</DIV></P>
<P> In the example above, the 'A' class instance 'a' is a reference
 counted object, which can't be deleted arbitrarily since it is shared
 between the objects 'b1' and 'b2'. 'A' is derived from an Reference
 Counted Object 'RCObj', which implements the ref/unref idiom.</P>
<P> To tell SWIG that 'RCObj' and all its derived classes are reference
 counted objects, you use the &quot;ref&quot; and &quot;unref&quot; features, or <TT>%ref</TT>
 and <TT>%unref</TT> directives (since 1.3.28). For example:</P>
<DIV class="code">
<PRE>
%module example
...

%feature(&quot;ref&quot;)   RCObj &quot;$this-&gt;ref();&quot;
%feature(&quot;unref&quot;) RCObj &quot;$this-&gt;unref();&quot;

%include &quot;rcobj.h&quot;
%include &quot;A.h&quot;
...
</PRE>
</DIV> or, using the directive form:<DIV class="code">
<PRE>
%module example
...

%ref   RCObj &quot;$this-&gt;ref();&quot;
%unref RCObj &quot;$this-&gt;unref();&quot;

%include &quot;rcobj.h&quot;
%include &quot;A.h&quot;
...
</PRE>
</DIV>
<P> where the code passed to the &quot;ref&quot; and &quot;unref&quot; features will be
 executed as needed whenever a new object is passed to python, or when
 python tries to release the shadow object instance, respectively.</P>
<P> In the python side, the use of a reference counted object is not
 different than any other regular instance:</P>
<DIV class="targetlang">
<PRE>
def create_A():
  a = A()         # SWIG ref 'a' (new object is passed to python)
  b1 = B(a)       # C++  ref 'a'
  if 1 + 1 == 2:
     b2 = B(a)    # C++ ref 'a'
  return a        # 'b1' and 'b2' are released, C++ unref 'a' twice

a = create_A()   
exit              # 'a' is released, SWIG unref 'a'
</PRE>
</DIV>
<P> Note that the user doens't explicitly need to call 'a-&gt;ref()' nor
 'a-&gt;unref()' (as neither 'delete a'). Instead, SWIG take cares of
 executing the &quot;ref&quot; and &quot;unref&quot; codes as needed. If the user doesn't
 specify the &quot;ref/unref&quot; features, SWIG will produce a code equivalent
 to define them as:</P>
<DIV class="code">
<PRE>
%feature(&quot;ref&quot;)   &quot;&quot;
%feature(&quot;unref&quot;) &quot;delete $this;&quot;
</PRE>
</DIV>
<P> In other words, SWIG will not do anything special when a new object
 is passed to python, and it will always 'delete' the object when python
 releases the proxy instance.</P>
<H2><A name="Python_nn28"></A>29.4 Further details on the Python class
 interface</H2>
<P> In the previous section, a high-level view of Python wrapping was
 presented. A key component of this wrapping is that structures and
 classes are wrapped by Python proxy classes. This provides a very
 natural Python interface and allows SWIG to support a number of
 advanced features such as operator overloading. However, a number of
 low-level details were omitted. This section provides a brief overview
 of how the proxy classes work.</P>
<H3><A name="Python_nn29"></A>29.4.1 Proxy classes</H3>
<P> In the <A href="#SWIG">&quot;SWIG basics&quot;</A> and <A href="#SWIGPlus">
&quot;SWIG and C++&quot;</A> chapters, details of low-level structure and class
 wrapping are described. To summarize those chapters, if you have a
 class like this</P>
<DIV class="code">
<PRE>
class Foo {
public:
     int x;
     int spam(int);
     ...
</PRE>
</DIV>
<P> then SWIG transforms it into a set of low-level procedural wrappers.
 For example:</P>
<DIV class="code">
<PRE>
Foo *new_Foo() {
    return new Foo();
}
void delete_Foo(Foo *f) {
    delete f;
}
int Foo_x_get(Foo *f) {
    return f-&gt;x;
}
void Foo_x_set(Foo *f, int value) {
    f-&gt;x = value;
}
int Foo_spam(Foo *f, int arg1) {
    return f-&gt;spam(arg1);
}
</PRE>
</DIV>
<P> These wrappers can be found in the low-level extension module (e.g.,
 <TT>_example</TT>).</P>
<P> Using these wrappers, SWIG generates a high-level Python proxy class
 (also known as a shadow class) like this (shown for Python 2.2):</P>
<DIV class="targetlang">
<PRE>
import _example

class Foo(object):
     def __init__(self):
         self.this = _example.new_Foo()
         self.thisown = 1
     def __del__(self):
         if self.thisown:
               _example.delete_Foo(self.this)
     def spam(self,arg1):
         return _example.Foo_spam(self.this,arg1)
     x = property(_example.Foo_x_get, _example.Foo_x_set)
</PRE>
</DIV>
<P> This class merely holds a pointer to the underlying C++ object (<TT>
.this</TT>) and dispatches methods and member variable access to that
 object using the low-level accessor functions. From a user's point of
 view, it makes the class work normally:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; f = example.Foo()
&gt;&gt;&gt; f.x = 3
&gt;&gt;&gt; y = f.spam(5)
</PRE>
</DIV>
<P> The fact that the class has been wrapped by a real Python class
 offers certain advantages. For instance, you can attach new Python
 methods to the class and you can even inherit from it (something not
 supported by Python built-in types until Python 2.2).</P>
<H3><A name="Python_nn30"></A>29.4.2 Memory management</H3>
<P> Associated with proxy object, is an ownership flag <TT>.thisown</TT>
 The value of this flag determines who is responsible for deleting the
 underlying C++ object. If set to 1, the Python interpreter will destroy
 the C++ object when the proxy class is garbage collected. If set to 0
 (or if the attribute is missing), then the destruction of the proxy
 class has no effect on the C++ object.</P>
<P> When an object is created by a constructor or returned by value,
 Python automatically takes ownership of the result. For example:</P>
<DIV class="code">
<PRE>
class Foo {
public:
    Foo();
    Foo bar();
};
</PRE>
</DIV>
<P> In Python:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; f = Foo()
&gt;&gt;&gt; f.thisown
1
&gt;&gt;&gt; g = f.bar()
&gt;&gt;&gt; g.thisown
1
</PRE>
</DIV>
<P> On the other hand, when pointers are returned to Python, there is
 often no way to know where they came from. Therefore, the ownership is
 set to zero. For example:</P>
<DIV class="code">
<PRE>
class Foo {
public:
    ...
    Foo *spam();
    ...
};
</PRE>
</DIV>
<BR><DIV class="targetlang">
<PRE>
&gt;&gt;&gt; f = Foo()
&gt;&gt;&gt; s = f.spam()
&gt;&gt;&gt; print s.thisown
0
&gt;&gt;&gt;
</PRE>
</DIV>
<P> This behavior is especially important for classes that act as
 containers. For example, if a method returns a pointer to an object
 that is contained inside another object, you definitely don't want
 Python to assume ownership and destroy it!</P>
<P> Related to containers, ownership issues can arise whenever an object
 is assigned to a member or global variable. For example, consider this
 interface:</P>
<DIV class="code">
<PRE>
%module example

struct Foo {
    int  value;
    Foo  *next;
};

Foo *head = 0;
</PRE>
</DIV>
<P> When wrapped in Python, careful observation will reveal that
 ownership changes whenever an object is assigned to a global variable.
 For example:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; f = example.Foo()
&gt;&gt;&gt; f.thisown
1
&gt;&gt;&gt; example.cvar.head = f           
&gt;&gt;&gt; f.thisown
0
&gt;&gt;&gt;
</PRE>
</DIV>
<P> In this case, C is now holding a reference to the object---you
 probably don't want Python to destroy it. Similarly, this occurs for
 members. For example:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; f = example.Foo()
&gt;&gt;&gt; g = example.Foo()
&gt;&gt;&gt; f.thisown
1
&gt;&gt;&gt; g.thisown
1
&gt;&gt;&gt; f.next = g
&gt;&gt;&gt; g.thisown
0
&gt;&gt;&gt;
</PRE>
</DIV>
<P> For the most part, memory management issues remain hidden. However,
 there are occasionally situations where you might have to manually
 change the ownership of an object. For instance, consider code like
 this:</P>
<DIV class="code">
<PRE>
class Node {
   Object *value;
public:
   void set_value(Object *v) { value = v; }
   ...
};
</PRE>
</DIV>
<P> Now, consider the following Python code:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; v = Object()           # Create an object
&gt;&gt;&gt; n = Node()             # Create a node
&gt;&gt;&gt; n.set_value(v)         # Set value
&gt;&gt;&gt; v.thisown
1
&gt;&gt;&gt; del v
</PRE>
</DIV>
<P> In this case, the object <TT>n</TT> is holding a reference to <TT>v</TT>
 internally. However, SWIG has no way to know that this has occurred.
 Therefore, Python still thinks that it has ownership of the object.
 Should the proxy object be destroyed, then the C++ destructor will be
 invoked and <TT>n</TT> will be holding a stale-pointer. If you're
 lucky, you will only get a segmentation fault.</P>
<P> To work around this, it is always possible to flip the ownership
 flag. For example,</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; v.thisown = 0
</PRE>
</DIV>
<P> It is also possible to deal with situations like this using
 typemaps--an advanced topic discussed later.</P>
<H3><A name="Python_nn31"></A>29.4.3 Python 2.2 and classic classes</H3>
<P> SWIG makes every attempt to preserve backwards compatibility with
 older versions of Python to the extent that it is possible. However, in
 Python-2.2, an entirely new type of class system was introduced. This
 new-style class system offers many enhancements including static member
 functions, properties (managed attributes), and class methods. Details
 about all of these changes can be found on <A href="//www.python.org">
www.python.org</A> and is not repeated here.</P>
<P> To address differences between Python versions, SWIG currently emits
 dual-mode proxy class wrappers. In Python-2.2 and newer releases, these
 wrappers encapsulate C++ objects in new-style classes that take
 advantage of new features (static methods and properties). However, if
 these very same wrappers are imported into an older version of Python,
 old-style classes are used instead.</P>
<P> This dual-nature of the wrapper code means that you can create
 extension modules with SWIG and those modules will work with all
 versions of Python ranging from Python-1.4 to the very latest release.
 Moreover, the wrappers take advantage of Python-2.2 features when
 available.</P>
<P> For the most part, the interface presented to users is the same
 regardless of what version of Python is used. The only incompatibility
 lies in the handling of static member functions. In Python-2.2, they
 can be accessed via the class itself. In Python-2.1 and earlier, they
 have to be accessed as a global function or through an instance (see
 the earlier section).</P>
<H2><A name="directors"></A>29.5 Cross language polymorphism</H2>
<P> Proxy classes provide a more natural, object-oriented way to access
 extension classes. As described above, each proxy instance has an
 associated C++ instance, and method calls to the proxy are passed to
 the C++ instance transparently via C wrapper functions.</P>
<P> This arrangement is asymmetric in the sense that no corresponding
 mechanism exists to pass method calls down the inheritance chain from
 C++ to Python. In particular, if a C++ class has been extended in
 Python (by extending the proxy class), these extensions will not be
 visible from C++ code. Virtual method calls from C++ are thus not able
 access the lowest implementation in the inheritance chain.</P>
<P> Changes have been made to SWIG 1.3.18 to address this problem and
 make the relationship between C++ classes and proxy classes more
 symmetric. To achieve this goal, new classes called directors are
 introduced at the bottom of the C++ inheritance chain. The job of the
 directors is to route method calls correctly, either to C++
 implementations higher in the inheritance chain or to Python
 implementations lower in the inheritance chain. The upshot is that C++
 classes can be extended in Python and from C++ these extensions look
 exactly like native C++ classes. Neither C++ code nor Python code needs
 to know where a particular method is implemented: the combination of
 proxy classes, director classes, and C wrapper functions takes care of
 all the cross-language method routing transparently.</P>
<H3><A name="Python_nn33"></A>29.5.1 Enabling directors</H3>
<P> The director feature is disabled by default. To use directors you
 must make two changes to the interface file. First, add the &quot;directors&quot;
 option to the %module directive, like this:</P>
<DIV class="code">
<PRE>
%module(directors=&quot;1&quot;) modulename
</PRE>
</DIV>
<P> Without this option no director code will be generated. Second, you
 must use the %feature(&quot;director&quot;) directive to tell SWIG which classes
 and methods should get directors. The %feature directive can be applied
 globally, to specific classes, and to specific methods, like this:</P>
<DIV class="code">
<PRE>
// generate directors for all classes that have virtual methods
%feature(&quot;director&quot;);         

// genarate directors for all virtual methods in class Foo
%feature(&quot;director&quot;) Foo;      

// generate a director for just Foo::bar()
%feature(&quot;director&quot;) Foo::bar; 
</PRE>
</DIV>
<P> You can use the %feature(&quot;nodirector&quot;) directive to turn off
 directors for specific classes or methods. So for example,</P>
<DIV class="code">
<PRE>
%feature(&quot;director&quot;) Foo;
%feature(&quot;nodirector&quot;) Foo::bar;
</PRE>
</DIV>
<P> will generate directors for all virtual methods of class Foo except
 bar().</P>
<P> Directors can also be generated implicitly through inheritance. In
 the following, class Bar will get a director class that handles the
 methods one() and two() (but not three()):</P>
<DIV class="code">
<PRE>
%feature(&quot;director&quot;) Foo;
class Foo {
public:
    Foo(int foo);
    virtual void one();
    virtual void two();
};

class Bar: public Foo {
public:
    virtual void three();
};
</PRE>
</DIV>
<P> then at the python side you can define</P>
<DIV class="targetlang">
<PRE>
import mymodule

class MyFoo(mymodule.Foo):
  def __init__(self, foo):
     mymodule.Foo(self, foo)  

  def one(self):
     print &quot;one from python&quot;
</PRE>
</DIV>
<H3><A name="Python_nn34"></A>29.5.2 Director classes</H3>
<P> For each class that has directors enabled, SWIG generates a new
 class that derives from both the class in question and a special <TT>
Swig::Director</TT> class. These new classes, referred to as director
 classes, can be loosely thought of as the C++ equivalent of the Python
 proxy classes. The director classes store a pointer to their underlying
 Python object and handle various issues related to object ownership.
 Indeed, this is quite similar to the &quot;this&quot; and &quot;thisown&quot; members of
 the Python proxy classes.</P>
<P> For simplicity let's ignore the <TT>Swig::Director</TT> class and
 refer to the original C++ class as the director's base class. By
 default, a director class extends all virtual methods in the
 inheritance chain of its base class (see the preceding section for how
 to modify this behavior). Thus all virtual method calls, whether they
 originate in C++ or in Python via proxy classes, eventually end up in
 at the implementation in the director class. The job of the director
 methods is to route these method calls to the appropriate place in the
 inheritance chain. By &quot;appropriate place&quot; we mean the method that would
 have been called if the C++ base class and its extensions in Python
 were seamlessly integrated. That seamless integration is exactly what
 the director classes provide, transparently skipping over all the messy
 extension API glue that binds the two languages together.</P>
<P> In reality, the &quot;appropriate place&quot; is one of only two
 possibilities: C++ or Python. Once this decision is made, the rest is
 fairly easy. If the correct implementation is in C++, then the lowest
 implementation of the method in the C++ inheritance chain is called
 explicitly. If the correct implementation is in Python, the Python API
 is used to call the method of the underlying Python object (after which
 the usual virtual method resolution in Python automatically finds the
 right implementation).</P>
<P> Now how does the director decide which language should handle the
 method call? The basic rule is to handle the method in Python, unless
 there's a good reason not to. The reason for this is simple: Python has
 the most &quot;extended&quot; implementation of the method. This assertion is
 guaranteed, since at a minimum the Python proxy class implements the
 method. If the method in question has been extended by a class derived
 from the proxy class, that extended implementation will execute exactly
 as it should. If not, the proxy class will route the method call into a
 C wrapper function, expecting that the method will be resolved in C++.
 The wrapper will call the virtual method of the C++ instance, and since
 the director extends this the call will end up right back in the
 director method. Now comes the &quot;good reason not to&quot; part. If the
 director method were to blindly call the Python method again, it would
 get stuck in an infinite loop. We avoid this situation by adding
 special code to the C wrapper function that tells the director method
 to not do this. The C wrapper function compares the pointer to the
 Python object that called the wrapper function to the pointer stored by
 the director. If these are the same, then the C wrapper function tells
 the director to resolve the method by calling up the C++ inheritance
 chain, preventing an infinite loop.</P>
<P> One more point needs to be made about the relationship between
 director classes and proxy classes. When a proxy class instance is
 created in Python, SWIG creates an instance of the original C++ class
 and assigns it to <TT>.this</TT>. This is exactly what happens without
 directors and is true even if directors are enabled for the particular
 class in question. When a class<I> derived</I> from a proxy class is
 created, however, SWIG then creates an instance of the corresponding
 C++ director class. The reason for this difference is that user-defined
 subclasses may override or extend methods of the original class, so the
 director class is needed to route calls to these methods correctly. For
 unmodified proxy classes, all methods are ultimately implemented in C++
 so there is no need for the extra overhead involved with routing the
 calls through Python.</P>
<H3><A name="Python_nn35"></A>29.5.3 Ownership and object destruction</H3>
<P> Memory management issues are slightly more complicated with
 directors than for proxy classes alone. Python instances hold a pointer
 to the associated C++ director object, and the director in turn holds a
 pointer back to the Python object. By default, proxy classes own their
 C++ director object and take care of deleting it when they are garbage
 collected.</P>
<P> This relationship can be reversed by calling the special <TT>
__disown__()</TT> method of the proxy class. After calling this method,
 the <TT>.thisown</TT> flag is set to zero, and the director class
 increments the reference count of the Python object. When the director
 class is deleted it decrements the reference count. Assuming no
 outstanding references to the Python object remain, the Python object
 will be destroyed at the same time. This is a good thing, since
 directors and proxies refer to each other and so must be created and
 destroyed together. Destroying one without destroying the other will
 likely cause your program to segfault.</P>
<P> To help ensure that no references to the Python object remain after
 calling <TT>__disown__()</TT>, this method returns a weak reference to
 the Python object. Weak references are only available in Python
 versions 2.1 and higher, so for older versions you must exclicitly
 delete all references. Here is an example:</P>
<DIV class="code">
<PRE>
class Foo {
public:
    ...
};
class FooContainer {
public:
    void addFoo(Foo *);
    ...
};
</PRE>
</DIV>
<BR><DIV class="targetlang">
<PRE>
&gt;&gt;&gt; c = FooContainer()
&gt;&gt;&gt; a = Foo().__disown()__
&gt;&gt;&gt; c.addFoo(a)
&gt;&gt;&gt; b = Foo()
&gt;&gt;&gt; b = b.__disown()__
&gt;&gt;&gt; c.addFoo(b)
&gt;&gt;&gt; c.addFoo(Foo().__disown()__)
</PRE>
</DIV>
<P> In this example, we are assuming that FooContainer will take care of
 deleting all the Foo pointers it contains at some point. Note that no
 hard references to the Foo objects remain in Python.</P>
<H3><A name="Python_nn36"></A>29.5.4 Exception unrolling</H3>
<P> With directors routing method calls to Python, and proxies routing
 them to C++, the handling of exceptions is an important concern. By
 default, the directors ignore exceptions that occur during method calls
 that are resolved in Python. To handle such exceptions correctly, it is
 necessary to temporarily translate them into C++ exceptions. This can
 be done with the %feature(&quot;director:except&quot;) directive. The following
 code should suffice in most cases:</P>
<DIV class="code">
<PRE>
%feature(&quot;director:except&quot;) {
    if ($error != NULL) {
        throw Swig::DirectorMethodException();
    }
}
</PRE>
</DIV>
<P> This code will check the Python error state after each method call
 from a director into Python, and throw a C++ exception if an error
 occured. This exception can be caught in C++ to implement an error
 handler. Currently no information about the Python error is stored in
 the Swig::DirectorMethodException object, but this will likely change
 in the future.</P>
<P> It may be the case that a method call originates in Python, travels
 up to C++ through a proxy class, and then back into Python via a
 director method. If an exception occurs in Python at this point, it
 would be nice for that exception to find its way back to the original
 caller. This can be done by combining a normal %exception directive
 with the <TT>director:except</TT> handler shown above. Here is an
 example of a suitable exception handler:</P>
<DIV class="code">
<PRE>
%exception {
    try { $action }
    catch (Swig::DirectorException &amp;e) { SWIG_fail; }
}
</PRE>
</DIV>
<P> The class Swig::DirectorException used in this example is actually a
 base class of Swig::DirectorMethodException, so it will trap this
 exception. Because the Python error state is still set when
 Swig::DirectorMethodException is thrown, Python will register the
 exception as soon as the C wrapper function returns.</P>
<H3><A name="Python_nn37"></A>29.5.5 Overhead and code bloat</H3>
<P> Enabling directors for a class will generate a new director method
 for every virtual method in the class' inheritance chain. This alone
 can generate a lot of code bloat for large hierarchies. Method
 arguments that require complex conversions to and from target language
 types can result in large director methods. For this reason it is
 recommended that you selectively enable directors only for specific
 classes that are likely to be extended in Python and used in C++.</P>
<P> Compared to classes that do not use directors, the call routing in
 the director methods does add some overhead. In particular, at least
 one dynamic cast and one extra function call occurs per method call
 from Python. Relative to the speed of Python execution this is probably
 completely negligible. For worst case routing, a method call that
 ultimately resolves in C++ may take one extra detour through Python in
 order to ensure that the method does not have an extended Python
 implementation. This could result in a noticible overhead in some
 cases.</P>
<P> Although directors make it natural to mix native C++ objects with
 Python objects (as director objects) via a common base class pointer,
 one should be aware of the obvious fact that method calls to Python
 objects will be much slower than calls to C++ objects. This situation
 can be optimized by selectively enabling director methods (using the
 %feature directive) for only those methods that are likely to be
 extended in Python.</P>
<H3><A name="Python_nn38"></A>29.5.6 Typemaps</H3>
<P> Typemaps for input and output of most of the basic types from
 director classes have been written. These are roughly the reverse of
 the usual input and output typemaps used by the wrapper code. The
 typemap operation names are 'directorin', 'directorout', and
 'directorargout'. The director code does not currently use any of the
 other kinds of typemaps. It is not clear at this point which kinds are
 appropriate and need to be supported.</P>
<H3><A name="Python_nn39"></A>29.5.7 Miscellaneous</H3>
<P> Director typemaps for STL classes are in place, and hence you should
 be able to use std::vector, std::string, etc., as you would any other
 type.</P>
<P><B> Note:</B> The director typemaps for return types based in const
 references, such as<DIV class="code">
<PRE>
class Foo {
&amp;hellip;
    virtual const int&amp; bar();
&amp;hellip;
};
</PRE>
</DIV></P>
<P> will work only for simple call scenarios. Usually the resulting code
 is neither thread or reentrant safe. Hence, the user is advised to
 avoid returning const references in director methods. For example, the
 user could modify the method interface to use lvalue return types,
 wherever possible, for example</P>
<DIV class="code">
<PRE>
class Foo {
&amp;hellip;
    virtual int bar();
&amp;hellip;
};
</PRE>
</DIV>
<P> If that is not possible, the user should avoid enabling the director
 feature for reentrant, recursive or threaded member methods that return
 const references.</P>
<H2><A name="Python_nn40"></A>29.6 Common customization features</H2>
<P> The last section presented the absolute basics of C/C++ wrapping. If
 you do nothing but feed SWIG a header file, you will get an interface
 that mimics the behavior described. However, sometimes this isn't
 enough to produce a nice module. Certain types of functionality might
 be missing or the interface to certain functions might be awkward. This
 section describes some common SWIG features that are used to improve
 your the interface to an extension module.</P>
<H3><A name="Python_nn41"></A>29.6.1 C/C++ helper functions</H3>
<P> Sometimes when you create a module, it is missing certain bits of
 functionality. For example, if you had a function like this</P>
<DIV class="code">
<PRE>
void set_transform(Image *im, double m[4][4]);
</PRE>
</DIV>
<P> it would be accessible from Python, but there may be no easy way to
 call it. For example, you might get errors like this:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; a = [
...   [1,0,0,0],
...   [0,1,0,0],
...   [0,0,1,0],
...   [0,0,0,1]]
&gt;&gt;&gt; set_transform(im,a)
Traceback (most recent call last):
  File &quot;&lt;stdin&gt;&quot;, line 1, in ?
TypeError: Type error. Expected _p_a_4__double
</PRE>
</DIV>
<P> The problem here is that there is no easy way to construct and
 manipulate a suitable <TT>double [4][4]</TT> value to use. To fix this,
 you can write some extra C helper functions. Just use the <TT>%inline</TT>
 directive. For example:</P>
<DIV class="code">
<PRE>
%inline %{
/* Note: double[4][4] is equivalent to a pointer to an array double (*)[4] */
double (*new_mat44())[4] {
   return (double (*)[4]) malloc(16*sizeof(double));
}
void free_mat44(double (*x)[4]) {
   free(x);
}
void mat44_set(double x[4][4], int i, int j, double v) {
   x[i][j] = v;
}
double mat44_get(double x[4][4], int i, int j) {
   return x[i][j];
}
%}
</PRE>
</DIV>
<P> From Python, you could then write code like this:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; a = new_mat44()
&gt;&gt;&gt; mat44_set(a,0,0,1.0)
&gt;&gt;&gt; mat44_set(a,1,1,1.0)
&gt;&gt;&gt; mat44_set(a,2,2,1.0)
...
&gt;&gt;&gt; set_transform(im,a)
&gt;&gt;&gt;
</PRE>
</DIV>
<P> Admittedly, this is not the most elegant looking approach. However,
 it works and it wasn't too hard to implement. It is possible to clean
 this up using Python code, typemaps, and other customization features
 as covered in later sections.</P>
<H3><A name="Python_nn42"></A>29.6.2 Adding additional Python code</H3>
<P> If writing support code in C isn't enough, it is also possible to
 write code in Python. This code gets inserted in to the <TT>.py</TT>
 file created by SWIG. One use of Python code might be to supply a
 high-level interface to certain functions. For example:</P>
<DIV class="code">
<PRE>
void set_transform(Image *im, double x[4][4]);

...
/* Rewrite the high level interface to set_transform */
%pythoncode %{
def set_transform(im,x):
   a = new_mat44()
   for i in range(4):
       for j in range(4):
           mat44_set(a,i,j,x[i][j])
   _example.set_transform(im,a)
   free_mat44(a)
%}
</PRE>
</DIV>
<P> In this example, <TT>set_transform()</TT> provides a high-level
 Python interface built on top of low-level helper functions. For
 example, this code now seems to work:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; a = [
...   [1,0,0,0],
...   [0,1,0,0],
...   [0,0,1,0],
...   [0,0,0,1]]
&gt;&gt;&gt; set_transform(im,a)
&gt;&gt;&gt;
</PRE>
</DIV>
<P> Admittedly, this whole scheme for wrapping the two-dimension array
 argument is rather ad-hoc. Besides, shouldn't a Python list or a
 Numeric Python array just work normally? We'll get to those examples
 soon enough. For now, think of this example as an illustration of what
 can be done without having to rely on any of the more advanced
 customization features.</P>
<P>Sometimes you may want to replace or modify the wrapper function that
 SWIG creates in the proxy <TT>.py</TT> file. The Python module in SWIG
 provides some features that enable you do do this. First, to entirely
 replace a proxy function you can use <TT>%feature(&quot;shadow&quot;)</TT>. For
 example:</P>
<DIV class="code">
<PRE>
%module example

// Rewrite bar() python code

%feature(&quot;shadow&quot;) Foo::bar(int) %{
def bar(*args):
    #do something before
    $action
    #do something after
%}
    
class Foo {
public:
    int bar(int x);
}
</PRE>
</DIV>
<P> where <TT>$action</TT> will be replaced by the call to the C/C++
 proper method.</P>
<P> Often the proxy function created by SWIG is fine, but you simply
 want to add code to it without touching the rest of the generated
 function body. For these cases SWIG provides the <TT>pythonprepend</TT>
 and <TT>pythonappend</TT> features which do exactly as their names
 suggest. The <TT>pythonprepend</TT> feature will insert its value at
 the begining of the proxy function, and <TT>pythonappend</TT> will
 insert code at the end of the proxy, just before the return statement.</P>
<DIV class="code">
<PRE>
%module example

// Add python code to bar() 

%feature(&quot;pythonprepend&quot;) Foo::bar(int) %{
   #do something before C++ call
%}

%feature(&quot;pythonappend&quot;) Foo::bar(int) %{
   #do something after C++ call
%}

    
class Foo {
public:
    int bar(int x);
}
</PRE>
</DIV>
<P> Notes: Usually the <TT>pythonappend</TT> and <TT>pythonprepend</TT>
 features are safer to use than the <TT>shadow</TT> feature. Also, from
 SWIG version 1.3.28 you can use the directive forms <TT>%pythonappend</TT>
 and <TT>%pythonprepend</TT> as follows:</P>
<DIV class="code">
<PRE>
%module example

// Add python code to bar() 

%pythonprepend Foo::bar(int) %{
   #do something before C++ call
%}

%pythonappend Foo::bar(int) %{
   #do something after C++ call
%}

    
class Foo {
public:
    int bar(int x);
}
</PRE>
</DIV>
<H3><A name="Python_nn43"></A>29.6.3 Class extension with %extend</H3>
<P> One of the more interesting features of SWIG is that it can extend
 structures and classes with new methods--at least in the Python
 interface. Here is a simple example:</P>
<DIV class="code">
<PRE>
%module example
%{
#include &quot;someheader.h&quot;
%}

struct Vector {
   double x,y,z;
};

%extend Vector {
   char *__str__() {
       static char tmp[1024];
       sprintf(tmp,&quot;Vector(%g,%g,%g)&quot;, self-&gt;x,self-&gt;y,self-&gt;z);
       return tmp;
   }
   Vector(double x, double y, double z) {
       Vector *v = (Vector *) malloc(sizeof(Vector));
       v-&gt;x = x;
       v-&gt;y = y;
       v-&gt;z = z;
       return v;
   }
};
</PRE>
</DIV>
<P> Now, in Python</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; v = example.Vector(2,3,4)
&gt;&gt;&gt; print v
Vector(2,3,4)
&gt;&gt;&gt;
</PRE>
</DIV>
<P> <TT>%extend</TT> can be used for many more tasks than this. For
 example, if you wanted to overload a Python operator, you might do
 this:</P>
<DIV class="code">
<PRE>
%extend Vector {
    Vector __add__(Vector *other) {
         Vector v;
         v.x = self-&gt;x + other-&gt;x;
         v.y = self-&gt;y + other-&gt;y;
         v.z = self-&gt;z + other-&gt;z;
         return v;
    }
};
</PRE>
</DIV>
<P> Use it like this:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; import example
&gt;&gt;&gt; v = example.Vector(2,3,4)
&gt;&gt;&gt; w = example.Vector(10,11,12)
&gt;&gt;&gt; print v+w
Vector(12,14,16)
&gt;&gt;&gt; 
</PRE>
</DIV>
<P> <TT>%extend</TT> works with both C and C++ code. It does not modify
 the underlying object in any way---the extensions only show up in the
 Python interface.</P>
<H3><A name="Python_nn44"></A>29.6.4 Exception handling with %exception</H3>
<P> If a C or C++ function throws an error, you may want to convert that
 error into a Python exception. To do this, you can use the <TT>
%exception</TT> directive. <TT>%exception</TT> simply lets you rewrite
 part of the generated wrapper code to include an error check.</P>
<P> In C, a function often indicates an error by returning a status code
 (a negative number or a NULL pointer perhaps). Here is a simple example
 of how you might handle that:</P>
<DIV class="code">
<PRE>
%exception malloc {
  $action
  if (!result) {
     PyErr_SetString(PyExc_MemoryError,&quot;Not enough memory&quot;);
     return NULL;
  }
}
void *malloc(size_t nbytes);
</PRE>
</DIV>
<P> In Python,</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; a = example.malloc(2000000000)
Traceback (most recent call last):
  File &quot;&lt;stdin&gt;&quot;, line 1, in ?
MemoryError: Not enough memory
&gt;&gt;&gt;
</PRE>
</DIV>
<P> If a library provides some kind of general error handling framework,
 you can also use that. For example:</P>
<DIV class="code">
<PRE>
%exception {
   $action
   if (err_occurred()) {
      PyErr_SetString(PyExc_RuntimeError, err_message());
      return NULL;
   }
}
</PRE>
</DIV>
<P> No declaration name is given to <TT>%exception</TT>, it is applied
 to all wrapper functions.</P>
<P> C++ exceptions are also easy to handle. For example, you can write
 code like this:</P>
<DIV class="code">
<PRE>
%exception getitem {
   try {
      $action
   } catch (std::out_of_range &amp;e) {
      PyErr_SetString(PyExc_IndexError, const_cast&lt;char*&gt;(e.what()));
      return NULL;
   }
}

class Base {
public:
     Foo *getitem(int index);      // Exception handled added
     ...
};
</PRE>
</DIV>
<P> When raising a Python exception from C, use the <TT>
PyErr_SetString()</TT> function as shown above. The following exception
 types can be used as the first argument.</P>
<DIV class="code">
<PRE>
PyExc_ArithmeticError
PyExc_AssertionError
PyExc_AttributeError
PyExc_EnvironmentError
PyExc_EOFError
PyExc_Exception
PyExc_FloatingPointError
PyExc_ImportError
PyExc_IndexError
PyExc_IOError
PyExc_KeyError
PyExc_KeyboardInterrupt
PyExc_LookupError
PyExc_MemoryError
PyExc_NameError
PyExc_NotImplementedError
PyExc_OSError
PyExc_OverflowError
PyExc_RuntimeError
PyExc_StandardError
PyExc_SyntaxError
PyExc_SystemError
PyExc_TypeError
PyExc_UnicodeError
PyExc_ValueError
PyExc_ZeroDivisionError
</PRE>
</DIV>
<P> The language-independent <TT>exception.i</TT> library file can also
 be used to raise exceptions. See the <A href="#Library">SWIG Library</A>
 chapter.</P>
<H2><A name="Python_nn45"></A>29.7 Tips and techniques</H2>
<P> Although SWIG is largely automatic, there are certain types of
 wrapping problems that require additional user input. Examples include
 dealing with output parameters, strings, binary data, and arrays. This
 chapter discusses the common techniques for solving these problems.</P>
<H3><A name="Python_nn46"></A>29.7.1 Input and output parameters</H3>
<P> A common problem in some C programs is handling parameters passed as
 simple pointers. For example:</P>
<DIV class="code">
<PRE>
void add(int x, int y, int *result) {
   *result = x + y;
}
</PRE>
</DIV>
<P> or perhaps</P>
<DIV class="code">
<PRE>
int sub(int *x, int *y) {
   return *x-*y;
}
</PRE>
</DIV>
<P> The easiest way to handle these situations is to use the <TT>
typemaps.i</TT> file. For example:</P>
<DIV class="code">
<PRE>
%module example
%include &quot;typemaps.i&quot;

void add(int, int, int *OUTPUT);
int  sub(int *INPUT, int *INPUT);
</PRE>
</DIV>
<P> In Python, this allows you to pass simple values. For example:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; a = add(3,4)
&gt;&gt;&gt; print a
7
&gt;&gt;&gt; b = sub(7,4)
&gt;&gt;&gt; print b
3
&gt;&gt;&gt;
</PRE>
</DIV>
<P> Notice how the <TT>INPUT</TT> parameters allow integer values to be
 passed instead of pointers and how the <TT>OUTPUT</TT> parameter
 creates a return result.</P>
<P> If you don't want to use the names <TT>INPUT</TT> or <TT>OUTPUT</TT>
, use the <TT>%apply</TT> directive. For example:</P>
<DIV class="code">
<PRE>
%module example
%include &quot;typemaps.i&quot;

%apply int *OUTPUT { int *result };
%apply int *INPUT  { int *x, int *y};

void add(int x, int y, int *result);
int  sub(int *x, int *y);
</PRE>
</DIV>
<P> If a function mutates one of its parameters like this,</P>
<DIV class="code">
<PRE>
void negate(int *x) {
   *x = -(*x);
}
</PRE>
</DIV>
<P> you can use <TT>INOUT</TT> like this:</P>
<DIV class="code">
<PRE>
%include &quot;typemaps.i&quot;
...
void negate(int *INOUT);
</PRE>
</DIV>
<P> In Python, a mutated parameter shows up as a return value. For
 example:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; a = negate(3)
&gt;&gt;&gt; print a
-3
&gt;&gt;&gt;
</PRE>
</DIV>
<P> Note: Since most primitive Python objects are immutable, it is not
 possible to perform in-place modification of a Python object passed as
 a parameter.</P>
<P> The most common use of these special typemap rules is to handle
 functions that return more than one value. For example, sometimes a
 function returns a result as well as a special error code:</P>
<DIV class="code">
<PRE>
/* send message, return number of bytes sent, along with success code */
int send_message(char *text, int len, int *success);
</PRE>
</DIV>
<P> To wrap such a function, simply use the <TT>OUTPUT</TT> rule above.
 For example:</P>
<DIV class="code">
<PRE>
%module example
%include &quot;typemaps.i&quot;
%apply int *OUTPUT { int *success };
...
int send_message(char *text, int *success);
</PRE>
</DIV>
<P> When used in Python, the function will return multiple values.</P>
<DIV class="targetlang">
<PRE>
bytes, success = send_message(&quot;Hello World&quot;)
if not success:
    print &quot;Whoa!&quot;
else:
    print &quot;Sent&quot;, bytes
</PRE>
</DIV>
<P> Another common use of multiple return values are in query functions.
 For example:</P>
<DIV class="code">
<PRE>
void get_dimensions(Matrix *m, int *rows, int *columns);
</PRE>
</DIV>
<P> To wrap this, you might use the following:</P>
<DIV class="code">
<PRE>
%module example
%include &quot;typemaps.i&quot;
%apply int *OUTPUT { int *rows, int *columns };
...
void get_dimensions(Matrix *m, int *rows, *columns);
</PRE>
</DIV>
<P> Now, in Python:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; r,c = get_dimensions(m)
</PRE>
</DIV>
<P> Be aware that the primary purpose of the <TT>typemaps.i</TT> file is
 to support primitive datatypes. Writing a function like this</P>
<DIV class="code">
<PRE>
void foo(Bar *OUTPUT);
</PRE>
</DIV>
<P> may not have the intended effect since <TT>typemaps.i</TT> does not
 define an OUTPUT rule for <TT>Bar</TT>.</P>
<H3><A name="Python_nn47"></A>29.7.2 Simple pointers</H3>
<P> If you must work with simple pointers such as <TT>int *</TT> or <TT>
double *</TT> and you don't want to use <TT>typemaps.i</TT>, consider
 using the <TT>cpointer.i</TT> library file. For example:</P>
<DIV class="code">
<PRE>
%module example
%include &quot;cpointer.i&quot;

%inline %{
extern void add(int x, int y, int *result);
%}

%pointer_functions(int, intp);
</PRE>
</DIV>
<P> The <TT>%pointer_functions(type,name)</TT> macro generates five
 helper functions that can be used to create, destroy, copy, assign, and
 dereference a pointer. In this case, the functions are as follows:</P>
<DIV class="code">
<PRE>
int  *new_intp();
int  *copy_intp(int *x);
void  delete_intp(int *x);
void  intp_assign(int *x, int value);
int   intp_value(int *x);
</PRE>
</DIV>
<P> In Python, you would use the functions like this:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; result = new_intp()
&gt;&gt;&gt; print result
_108fea8_p_int
&gt;&gt;&gt; add(3,4,result)
&gt;&gt;&gt; print intp_value(result)
7
&gt;&gt;&gt;
</PRE>
</DIV>
<P> If you replace <TT>%pointer_functions()</TT> by <TT>
%pointer_class(type,name)</TT>, the interface is more class-like.</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; result = intp()
&gt;&gt;&gt; add(3,4,result)
&gt;&gt;&gt; print result.value()
7
</PRE>
</DIV>
<P> See the <A href="#Library">SWIG Library</A> chapter for further
 details.</P>
<H3><A name="Python_nn48"></A>29.7.3 Unbounded C Arrays</H3>
<P> Sometimes a C function expects an array to be passed as a pointer.
 For example,</P>
<DIV class="code">
<PRE>
int sumitems(int *first, int nitems) {
    int i, sum = 0;
    for (i = 0; i &lt; nitems; i++) {
        sum += first[i];
    }
    return sum;
}
</PRE>
</DIV>
<P> To wrap this into Python, you need to pass an array pointer as the
 first argument. A simple way to do this is to use the <TT>carrays.i</TT>
 library file. For example:</P>
<DIV class="code">
<PRE>
%include &quot;carrays.i&quot;
%array_class(int, intArray);
</PRE>
</DIV>
<P> The <TT>%array_class(type, name)</TT> macro creates wrappers for an
 unbounded array object that can be passed around as a simple pointer
 like <TT>int *</TT> or <TT>double *</TT>. For instance, you will be
 able to do this in Python:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; a = intArray(10000000)         # Array of 10-million integers
&gt;&gt;&gt; for i in xrange(10000):        # Set some values
...     a[i] = i
&gt;&gt;&gt; sumitems(a,10000)
49995000
&gt;&gt;&gt;
</PRE>
</DIV>
<P> The array &quot;object&quot; created by <TT>%array_class()</TT> does not
 encapsulate pointers inside a special array object. In fact, there is
 no bounds checking or safety of any kind (just like in C). Because of
 this, the arrays created by this library are extremely low-level
 indeed. You can't iterate over them nor can you even query their
 length. In fact, any valid memory address can be accessed if you want
 (negative indices, indices beyond the end of the array, etc.). Needless
 to say, this approach is not going to suit all applications. On the
 other hand, this low-level approach is extremely efficient and well
 suited for applications in which you need to create buffers, package
 binary data, etc.</P>
<H3><A name="Python_nn49"></A>29.7.4 String handling</H3>
<P> If a C function has an argument of <TT>char *</TT>, then a Python
 string can be passed as input. For example:</P>
<DIV class="code">
<PRE>
// C
void foo(char *s);
</PRE>
</DIV><DIV class="targetlang">
<PRE>
# Python
&gt;&gt;&gt; foo(&quot;Hello&quot;)
</PRE>
</DIV>
<P> When a Python string is passed as a parameter, the C function
 receives a pointer to the raw data contained in the string. Since
 Python strings are immutable, it is illegal for your program to change
 the value. In fact, doing so will probably crash the Python
 interpreter.</P>
<P> If your program modifies the input parameter or uses it to return
 data, consider using the <TT>cstring.i</TT> library file described in
 the <A href="#Library">SWIG Library</A> chapter.</P>
<P> When functions return a <TT>char *</TT>, it is assumed to be a
 NULL-terminated string. Data is copied into a new Python string and
 returned.</P>
<P> If your program needs to work with binary data, you can use a
 typemap to expand a Python string into a pointer/length argument pair.
 As luck would have it, just such a typemap is already defined. Just do
 this:</P>
<DIV class="code">
<PRE>
%apply (char *STRING, int LENGTH) { (char *data, int size) };
...
int parity(char *data, int size, int initial);
</PRE>
</DIV>
<P> Now in Python:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; parity(&quot;e\x09ffss\x00\x00\x01\nx&quot;, 0)
</PRE>
</DIV>
<P> If you need to return binary data, you might use the <TT>cstring.i</TT>
 library file. The <TT>cdata.i</TT> library can also be used to extra
 binary data from arbitrary pointers.</P>
<H3><A name="Python_nn50"></A>29.7.5 Arrays</H3>
<H3><A name="Python_nn51"></A>29.7.6 String arrays</H3>
<H3><A name="Python_nn52"></A>29.7.7 STL wrappers</H3>
<H2><A name="Python_nn53"></A>29.8 Typemaps</H2>
<P> This section describes how you can modify SWIG's default wrapping
 behavior for various C/C++ datatypes using the <TT>%typemap</TT>
 directive. This is an advanced topic that assumes familiarity with the
 Python C API as well as the material in the &quot;<A href="#Typemaps">
Typemaps</A>&quot; chapter.</P>
<P> Before proceeding, it should be stressed that typemaps are not a
 required part of using SWIG---the default wrapping behavior is enough
 in most cases. Typemaps are only used if you want to change some aspect
 of the primitive C-Python interface or if you want to elevate your guru
 status.</P>
<H3><A name="Python_nn54"></A>29.8.1 What is a typemap?</H3>
<P> A typemap is nothing more than a code generation rule that is
 attached to a specific C datatype. For example, to convert integers
 from Python to C, you might define a typemap like this:</P>
<DIV class="code">
<PRE>
%module example

%typemap(in) int {
	$1 = (int) PyLong_AsLong($input);
	printf(&quot;Received an integer : %d\n&quot;,$1);
}
%inline %{
extern int fact(int n);
%}
</PRE>
</DIV>
<P> Typemaps are always associated with some specific aspect of code
 generation. In this case, the &quot;in&quot; method refers to the conversion of
 input arguments to C/C++. The datatype <TT>int</TT> is the datatype to
 which the typemap will be applied. The supplied C code is used to
 convert values. In this code a number of special variable prefaced by a
 <TT>$</TT> are used. The <TT>$1</TT> variable is placeholder for a
 local variable of type <TT>int</TT>. The <TT>$input</TT> variable is
 the input object of type <TT>PyObject *</TT>.</P>
<P> When this example is compiled into a Python module, it operates as
 follows:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; from example import *
&gt;&gt;&gt; fact(6)
Received an integer : 6
720
</PRE>
</DIV>
<P> In this example, the typemap is applied to all occurrences of the <TT>
int</TT> datatype. You can refine this by supplying an optional
 parameter name. For example:</P>
<DIV class="code">
<PRE>
%module example

%typemap(in) int nonnegative {
	$1 = (int) PyLong_AsLong($input);
        if ($1 &lt; 0) {
           PyErr_SetString(PyExc_ValueError,&quot;Expected a nonnegative value.&quot;);
           return NULL;
        }
}
%inline %{
extern int fact(int nonnegative);
%}
</PRE>
</DIV>
<P> In this case, the typemap code is only attached to arguments that
 exactly match <TT>int nonnegative</TT>.</P>
<P> The application of a typemap to specific datatypes and argument
 names involves more than simple text-matching--typemaps are fully
 integrated into the SWIG C++ type-system. When you define a typemap for
 <TT>int</TT>, that typemap applies to <TT>int</TT> and qualified
 variations such as <TT>const int</TT>. In addition, the typemap system
 follows <TT>typedef</TT> declarations. For example:</P>
<DIV class="code">
<PRE>
%typemap(in) int n {
	$1 = (int) PyLong_AsLong($input);
	printf(&quot;n = %d\n&quot;,$1);
}
%inline %{
typedef int Integer;
extern int fact(Integer n);    // Above typemap is applied
%}
</PRE>
</DIV>
<P> Typemaps can also be defined for groups of consecutive arguments.
 For example:</P>
<DIV class="code">
<PRE>
%typemap(in) (char *str, int len) {
    $1 = PyString_AsString($input);
    $2 = PyString_Size($input);
};

int count(char c, char *str, int len);
</PRE>
</DIV>
<P> When a multi-argument typemap is defined, the arguments are always
 handled as a single Python object. This allows the function to be used
 like this (notice how the length parameter is omitted):</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; example.count('e','Hello World')
1
&gt;&gt;&gt;
</PRE>
</DIV>
<H3><A name="Python_nn55"></A>29.8.2 Python typemaps</H3>
<P> The previous section illustrated an &quot;in&quot; typemap for converting
 Python objects to C. A variety of different typemap methods are defined
 by the Python module. For example, to convert a C integer back into a
 Python object, you might define an &quot;out&quot; typemap like this:</P>
<DIV class="code">
<PRE>
%typemap(out) int {
    $result = PyInt_FromLong((long) $1);
}
</PRE>
</DIV>
<P> A detailed list of available methods can be found in the &quot;<A href="#Typemaps">
Typemaps</A>&quot; chapter.</P>
<P> However, the best source of typemap information (and examples) is
 probably the Python module itself. In fact, all of SWIG's default type
 handling is defined by typemaps. You can view these typemaps by looking
 at the files in the SWIG library. Just take into account that in the
 latest versions of swig (1.3.22+), the library files are not very
 pristine clear for the casual reader, as they used to be. The extensive
 use of macros and other ugly techniques in the latest version produce a
 very powerful and consistent python typemap library, but at the cost of
 simplicity and pedagogic value.</P>
<P> To learn how to write a simple or your first typemap, you better
 take a look at the SWIG library version 1.3.20 or so.</P>
<H3><A name="Python_nn56"></A>29.8.3 Typemap variables</H3>
<P> Within typemap code, a number of special variables prefaced with a <TT>
$</TT> may appear. A full list of variables can be found in the &quot;<A href="#Typemaps">
Typemaps</A>&quot; chapter. This is a list of the most common variables:</P>
<P> <TT>$1</TT></P>
<DIV class="indent"> A C local variable corresponding to the actual type
 specified in the <TT>%typemap</TT> directive. For input values, this is
 a C local variable that's supposed to hold an argument value. For
 output values, this is the raw result that's supposed to be returned to
 Python.</DIV>
<P> <TT>$input</TT></P>
<DIV class="indent"> A <TT>PyObject *</TT> holding a raw Python object
 with an argument or variable value.</DIV>
<P> <TT>$result</TT></P>
<DIV class="indent"> A <TT>PyObject *</TT> that holds the result to be
 returned to Python.</DIV>
<P> <TT>$1_name</TT></P>
<DIV class="indent"> The parameter name that was matched.</DIV>
<P> <TT>$1_type</TT></P>
<DIV class="indent"> The actual C datatype matched by the typemap.</DIV>
<P> <TT>$1_ltype</TT></P>
<DIV class="indent"> An assignable version of the datatype matched by
 the typemap (a type that can appear on the left-hand-side of a C
 assignment operation). This type is stripped of qualifiers and may be
 an altered version of <TT>$1_type</TT>. All arguments and local
 variables in wrapper functions are declared using this type so that
 their values can be properly assigned.</DIV>
<P> <TT>$symname</TT></P>
<DIV class="indent"> The Python name of the wrapper function being
 created.</DIV>
<H3><A name="Python_nn57"></A>29.8.4 Useful Python Functions</H3>
<P> When you write a typemap, you usually have to work directly with
 Python objects. The following functions may prove to be useful.</P>
<P><B> Python Integer Functions</B></P>
<DIV class="code">
<PRE>
PyObject *PyInt_FromLong(long l);
long      PyInt_AsLong(PyObject *);
int       PyInt_Check(PyObject *);
</PRE>
</DIV>
<P><B> Python Floating Point Functions</B></P>
<DIV class="code">
<PRE>
PyObject *PyFloat_FromDouble(double);
double    PyFloat_AsDouble(PyObject *);
int       PyFloat_Check(PyObject *);
</PRE>
</DIV>
<P><B> Python String Functions</B></P>
<DIV class="code">
<PRE>
PyObject *PyString_FromString(char *);
PyObject *PyString_FromStringAndSize(char *, lint len);
int       PyString_Size(PyObject *);
char     *PyString_AsString(PyObject *);
int       PyString_Check(PyObject *);
</PRE>
</DIV>
<P><B> Python List Functions</B></P>
<DIV class="code">
<PRE>
PyObject *PyList_New(int size);
int       PyList_Size(PyObject *list);
PyObject *PyList_GetItem(PyObject *list, int i);
int       PyList_SetItem(PyObject *list, int i, PyObject *item);
int       PyList_Insert(PyObject *list, int i, PyObject *item);
int       PyList_Append(PyObject *list, PyObject *item);
PyObject *PyList_GetSlice(PyObject *list, int i, int j);
int       PyList_SetSlice(PyObject *list, int i, int , PyObject *list2);
int       PyList_Sort(PyObject *list);
int       PyList_Reverse(PyObject *list);
PyObject *PyList_AsTuple(PyObject *list);
int       PyList_Check(PyObject *);
</PRE>
</DIV>
<P><B> Python Tuple Functions</B></P>
<DIV class="code">
<PRE>
PyObject *PyTuple_New(int size);
int       PyTuple_Size(PyObject *);
PyObject *PyTuple_GetItem(PyObject *, int i);
int       PyTuple_SetItem(PyObject *, int i, pyObject *item);
PyObject *PyTuple_GetSlice(PyObject *t, int i, int j);
int       PyTuple_Check(PyObject *);
</PRE>
</DIV>
<P><B> Python Dictionary Functions</B></P>
<DIV class="code">
<PRE>
write me
</PRE>
</DIV>
<P><B> Python File Conversion Functions</B></P>
<DIV class="code">
<PRE>
PyObject *PyFile_FromFile(FILE *f);
FILE     *PyFile_AsFile(PyObject *);
int       PyFile_Check(PyObject *);
</PRE>
</DIV>
<P><B> Abstract Object Interface</B></P>
<DIV class="code">
<PRE>
write me
</PRE>
</DIV>
<H2><A name="Python_nn58"></A>29.9 Typemap Examples</H2>
<P> This section includes a few examples of typemaps. For more examples,
 you might look at the files &quot;<TT>python.swg</TT>&quot; and &quot;<TT>typemaps.i</TT>
&quot; in the SWIG library.</P>
<H3><A name="Python_nn59"></A>29.9.1 Converting Python list to a char **</H3>
<P> A common problem in many C programs is the processing of command
 line arguments, which are usually passed in an array of NULL terminated
 strings. The following SWIG interface file allows a Python list object
 to be used as a <TT>char **</TT> object.</P>
<DIV class="code">
<PRE>
%module argv

// This tells SWIG to treat char ** as a special case
%typemap(in) char ** {
  /* Check if is a list */
  if (PyList_Check($input)) {
    int size = PyList_Size($input);
    int i = 0;
    $1 = (char **) malloc((size+1)*sizeof(char *));
    for (i = 0; i &lt; size; i++) {
      PyObject *o = PyList_GetItem($input,i);
      if (PyString_Check(o))
	$1[i] = PyString_AsString(PyList_GetItem($input,i));
      else {
	PyErr_SetString(PyExc_TypeError,&quot;list must contain strings&quot;);
	free($1);
	return NULL;
      }
    }
    $1[i] = 0;
  } else {
    PyErr_SetString(PyExc_TypeError,&quot;not a list&quot;);
    return NULL;
  }
}

// This cleans up the char ** array we malloc'd before the function call
%typemap(freearg) char ** {
  free((char *) $1);
}

// Now a test function
%inline %{
int print_args(char **argv) {
    int i = 0;
    while (argv[i]) {
         printf(&quot;argv[%d] = %s\n&quot;, i,argv[i]);
         i++;
    }
    return i;
}
%}

</PRE>
</DIV>
<P> When this module is compiled, the wrapped C function now operates as
 follows :</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; from argv import *
&gt;&gt;&gt; print_args([&quot;Dave&quot;,&quot;Mike&quot;,&quot;Mary&quot;,&quot;Jane&quot;,&quot;John&quot;])
argv[0] = Dave
argv[1] = Mike
argv[2] = Mary
argv[3] = Jane
argv[4] = John
5
</PRE>
</DIV>
<P> In the example, two different typemaps are used. The &quot;in&quot; typemap is
 used to receive an input argument and convert it to a C array. Since
 dynamic memory allocation is used to allocate memory for the array, the
 &quot;freearg&quot; typemap is used to later release this memory after the
 execution of the C function.</P>
<H3><A name="Python_nn60"></A>29.9.2 Expanding a Python object into
 multiple arguments</H3>
<P> Suppose that you had a collection of C functions with arguments such
 as the following:</P>
<DIV class="code">
<PRE>
int foo(int argc, char **argv);
</PRE>
</DIV>
<P> In the previous example, a typemap was written to pass a Python list
 as the <TT>char **argv</TT>. This allows the function to be used from
 Python as follows:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; foo(4, [&quot;foo&quot;,&quot;bar&quot;,&quot;spam&quot;,&quot;1&quot;])
</PRE>
</DIV>
<P> Although this works, it's a little awkward to specify the argument
 count. To fix this, a multi-argument typemap can be defined. This is
 not very difficult--you only have to make slight modifications to the
 previous example:</P>
<DIV class="code">
<PRE>
%typemap(in) (int argc, char **argv) {
  /* Check if is a list */
  if (PyList_Check($input)) {
    int i;
    $1 = PyList_Size($input);
    $2 = (char **) malloc(($1+1)*sizeof(char *));
    for (i = 0; i &lt; $1; i++) {
      PyObject *o = PyList_GetItem($input,i);
      if (PyString_Check(o))
	$2[i] = PyString_AsString(PyList_GetItem($input,i));
      else {
	PyErr_SetString(PyExc_TypeError,&quot;list must contain strings&quot;);
	free($2);
	return NULL;
      }
    }
    $2[i] = 0;
  } else {
    PyErr_SetString(PyExc_TypeError,&quot;not a list&quot;);
    return NULL;
  }
}

%typemap(freearg) (int argc, char **argv) {
  free((char *) $2);
}
</PRE>
</DIV>
<P> When writing a multiple-argument typemap, each of the types is
 referenced by a variable such as <TT>$1</TT> or <TT>$2</TT>. The
 typemap code simply fills in the appropriate values from the supplied
 Python object.</P>
<P> With the above typemap in place, you will find it no longer
 necessary to supply the argument count. This is automatically set by
 the typemap code. For example:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; foo([&quot;foo&quot;,&quot;bar&quot;,&quot;spam&quot;,&quot;1&quot;])
</PRE>
</DIV>
<H3><A name="Python_nn61"></A>29.9.3 Using typemaps to return arguments</H3>
<P> A common problem in some C programs is that values may be returned
 in arguments rather than in the return value of a function. For
 example:</P>
<DIV class="code">
<PRE>
/* Returns a status value and two values in out1 and out2 */
int spam(double a, double b, double *out1, double *out2) {
	... Do a bunch of stuff ...
	*out1 = result1;
	*out2 = result2;
	return status;
};

</PRE>
</DIV>
<P> A typemap can be used to handle this case as follows :</P>
<DIV class="code">
<PRE>
%module outarg

// This tells SWIG to treat an double * argument with name 'OutValue' as
// an output value.  We'll append the value to the current result which 
// is guaranteed to be a List object by SWIG.

%typemap(argout) double *OutValue {
    PyObject *o, *o2, *o3;
    o = PyFloat_FromDouble(*$1);
    if ((!$result) || ($result == Py_None)) {
        $result = o;
    } else {
        if (!PyTuple_Check($result)) {
            PyObject *o2 = $result;
            $result = PyTuple_New(1);
            PyTuple_SetItem(target,0,o2);
        }
        o3 = PyTuple_New(1);
        PyTuple_SetItem(o3,0,o);
        o2 = $result;
        $result = PySequence_Concat(o2,o3);
        Py_DECREF(o2);
        Py_DECREF(o3);
    }
}

int spam(double a, double b, double *OutValue, double *OutValue);

</PRE>
</DIV>
<P> The typemap works as follows. First, a check is made to see if any
 previous result exists. If so, it is turned into a tuple and the new
 output value is concatenated to it. Otherwise, the result is returned
 normally. For the sample function <TT>spam()</TT>, there are three
 output values--meaning that the function will return a 3-tuple of the
 results.</P>
<P> As written, the function must accept 4 arguments as input values,
 last two being pointers to doubles. If these arguments are only used to
 hold output values (and have no meaningful input value), an additional
 typemap can be written. For example:</P>
<DIV class="code">
<PRE>
%typemap(in,numinputs=0) double *OutValue(double temp) {
    $1 = &amp;temp;
}

</PRE>
</DIV>
<P> By specifying numinputs=0, the input value is ignored. However,
 since the argument still has to be set to some meaningful value before
 calling C, it is set to point to a local variable <TT>temp</TT>. When
 the function stores its output value, it will simply be placed in this
 local variable. As a result, the function can now be used as follows:</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; a = spam(4,5)
&gt;&gt;&gt; print a
(0, 2.45, 5.0)
&gt;&gt;&gt; x,y,z = spam(4,5)
&gt;&gt;&gt;
</PRE>
</DIV>
<H3><A name="Python_nn62"></A>29.9.4 Mapping Python tuples into small
 arrays</H3>
<P> In some applications, it is sometimes desirable to pass small arrays
 of numbers as arguments. For example :</P>
<DIV class="code">
<PRE>
extern void set_direction(double a[4]);       // Set direction vector
</PRE>
</DIV>
<P> This too, can be handled used typemaps as follows :</P>
<DIV class="code">
<PRE>
// Grab a 4 element array as a Python 4-tuple
%typemap(in) double[4](double temp[4]) {   // temp[4] becomes a local variable
  int i;
  if (PyTuple_Check($input)) {
    if (!PyArg_ParseTuple($input,&quot;dddd&quot;,temp,temp+1,temp+2,temp+3)) {
      PyErr_SetString(PyExc_TypeError,&quot;tuple must have 4 elements&quot;);
      return NULL;
    }
    $1 = &amp;temp[0];
  } else {
    PyErr_SetString(PyExc_TypeError,&quot;expected a tuple.&quot;);
    return NULL;
  }
}

</PRE>
</DIV>
<P> This allows our <TT>set_direction</TT> function to be called from
 Python as follows :</P>
<DIV class="targetlang">
<PRE>
&gt;&gt;&gt; set_direction((0.5,0.0,1.0,-0.25))
</PRE>
</DIV>
<P> Since our mapping copies the contents of a Python tuple into a C
 array, such an approach would not be recommended for huge arrays, but
 for small structures, this approach works fine.</P>
<H3><A name="Python_nn63"></A>29.9.5 Mapping sequences to C arrays</H3>
<P> Suppose that you wanted to generalize the previous example to handle
 C arrays of different sizes. To do this, you might write a typemap as
 follows:</P>
<DIV class="code">
<PRE>
// Map a Python sequence into any sized C double array
%typemap(in) double[ANY](double temp[$1_dim0]) {
  int i;
  if (!PySequence_Check($input)) {
      PyErr_SetString(PyExc_TypeError,&quot;Expecting a sequence&quot;);
      return NULL;
  }
  if (PyObject_Length($input) != $1_dim0) {
      PyErr_SetString(PyExc_ValueError,&quot;Expecting a sequence with $1_dim0 elements&quot;);
      return NULL;
  }
  for (i =0; i &lt; $1_dim0; i++) {
      PyObject *o = PySequence_GetItem($input,i);
      if (!PyFloat_Check(o)) {
         Py_XDECREF(o);
         PyErr_SetString(PyExc_ValueError,&quot;Expecting a sequence of floats&quot;);
         return NULL;
      }
      temp[i] = PyFloat_AsDouble(o);
      Py_DECREF(o);
  }
  $1 = &amp;temp[0];
}
</PRE>
</DIV>
<P> In this case, the variable <TT>$1_dim0</TT> is expanded to match the
 array dimensions actually used in the C code. This allows the typemap
 to be applied to types such as:</P>
<DIV class="code">
<PRE>
void foo(double x[10]);
void bar(double a[4], double b[8]);
</PRE>
</DIV>
<P> Since the above typemap code gets inserted into every wrapper
 function where used, it might make sense to use a helper function
 instead. This will greatly reduce the amount of wrapper code. For
 example:</P>
<DIV class="code">
<PRE>
%{
static int convert_darray(PyObject *input, double *ptr, int size) {
  int i;
  if (!PySequence_Check(input)) {
      PyErr_SetString(PyExc_TypeError,&quot;Expecting a sequence&quot;);
      return 0;
  }
  if (PyObject_Length(input) != size) {
      PyErr_SetString(PyExc_ValueError,&quot;Sequence size mismatch&quot;);
      return 0;
  }
  for (i =0; i &lt; size; i++) {
      PyObject *o = PySequence_GetItem(input,i);
      if (!PyFloat_Check(o)) {
         Py_XDECREF(o);
         PyErr_SetString(PyExc_ValueError,&quot;Expecting a sequence of floats&quot;);
         return 0;
      }
      ptr[i] = PyFloat_AsDouble(o);
      Py_DECREF(o);
  }
  return 1;
}
%}

%typemap(in) double [ANY](double temp[$1_dim0]) {
   if (!convert_darray($input,temp,$1_dim0))) {
      return NULL;
   }
   $1 = &amp;temp[0];
}
</PRE>
</DIV>
<H3><A name="Python_nn64"></A>29.9.6 Pointer handling</H3>
<P> Occasionally, it might be necessary to convert pointer values that
 have been stored using the SWIG typed-pointer representation. Since
 there are several ways in which pointers can be represented, the
 following two functions are used to safely perform this conversion:</P>
<P> <TT>int SWIG_ConvertPtr(PyObject *obj, void **ptr, swig_type_info
 *ty, int flags)</TT></P>
<DIV class="indent"> Converts a Python object <TT>obj</TT> to a C
 pointer. The result of the conversion is placed into the pointer
 located at <TT>ptr</TT>. <TT>ty</TT> is a SWIG type descriptor
 structure. <TT>flags</TT> is used to handle error checking and other
 aspects of conversion. It is the bitwise-or of several flag values
 including <TT>SWIG_POINTER_EXCEPTION</TT> and <TT>SWIG_POINTER_DISOWN</TT>
. The first flag makes the function raise an exception on type error.
 The second flag additionally steals ownership of an object. Returns 0
 on success and -1 on error.</DIV>
<P> <TT>PyObject *SWIG_NewPointerObj(void *ptr, swig_type_info *ty, int
 own)</TT></P>
<DIV class="indent"> Creates a new Python pointer object. <TT>ptr</TT>
 is the pointer to convert, <TT>ty</TT> is the SWIG type descriptor
 structure that describes the type, and <TT>own</TT> is a flag that
 indicates whether or not Python should take ownership of the pointer.</DIV>
<P> Both of these functions require the use of a special SWIG
 type-descriptor structure. This structure contains information about
 the mangled name of the datatype, type-equivalence information, as well
 as information about converting pointer values under C++ inheritance.
 For a type of <TT>Foo *</TT>, the type descriptor structure is usually
 accessed as follows:</P>
<DIV class="code">
<PRE>
Foo *f;
if (SWIG_ConvertPtr($input, (void **) &amp;f, SWIGTYPE_p_Foo, SWIG_POINTER_EXCEPTION) == -1)
  return NULL;

PyObject *obj;
obj = SWIG_NewPointerObj(f, SWIGTYPE_p_Foo, 0);
</PRE>
</DIV>
<P> In a typemap, the type descriptor should always be accessed using
 the special typemap variable <TT>$1_descriptor</TT>. For example:</P>
<DIV class="code">
<PRE>
%typemap(in) Foo * {
if ((SWIG_ConvertPtr($input,(void **) &amp;$1, $1_descriptor,SWIG_POINTER_EXCEPTION)) == -1)
  return NULL;
}
</PRE>
</DIV>
<P> If necessary, the descriptor for any type can be obtained using the <TT>
$descriptor()</TT> macro in a typemap. For example:</P>
<DIV class="code">
<PRE>
%typemap(in) Foo * {
if ((SWIG_ConvertPtr($input,(void **) &amp;$1, $descriptor(Foo *), 
                                               SWIG_POINTER_EXCEPTION)) == -1)
  return NULL;
}
</PRE>
</DIV>
<P> Although the pointer handling functions are primarily intended for
 manipulating low-level pointers, both functions are fully aware of
 Python proxy classes. Specifically, <TT>SWIG_ConvertPtr()</TT> will
 retrieve a pointer from any object that has a <TT>this</TT> attribute.
 In addition, <TT>SWIG_NewPointerObj()</TT> can automatically generate a
 proxy class object (if applicable).</P>
<H2><A name="Python_nn65"></A>29.10 Docstring Features</H2>
<P> Using docstrings in Python code is becoming more and more important
 and more tools are coming on the scene that take advantage of them,
 everything from full-blown documentaiton generators to class browsers
 and popup call-tips in Python-aware IDEs. Given the way that SWIG
 generates the proxy code by default, your users will normally get
 something like <TT>&quot;function_name(*args)&quot;</TT> in the popup calltip of
 their IDE which is next to useless when the real function prototype
 might be something like this:</P>
<DIV class="code">
<PRE>
bool function_name(int x, int y, Foo* foo=NULL, Bar* bar=NULL);
</PRE>
</DIV>
<P> The features described in this section make it easy for you to add
 docstrings to your modules, functions and methods that can then be used
 by the various tools out there to make the programming experience of
 your users much simpler.</P>
<H3><A name="Python_nn66"></A>29.10.1 Module docstring</H3>
<P> Python allows a docstring at the begining of the <TT>.py</TT> file
 before any other statements, and it is typically used to give a general
 description of the entire module. SWIG supports this by setting an
 option of the <TT>%module</TT> directive. For example:</P>
<DIV class="code">
<PRE>
%module(docstring=&quot;This is the example module's docstring&quot;) example
</PRE>
</DIV>
<P> When you have more than just a line or so then you can retain the
 easy readability of the <TT>%module</TT> directive by using a macro.
 For example:</P>
<DIV class="code">
<PRE>
%define DOCSTRING
&quot;The `XmlResource` class allows program resources defining menus, 
layout of controls on a panel, etc. to be loaded from an XML file.&quot;
%enddef

%module(docstring=DOCSTRING) xrc
</PRE>
</DIV>
<H3><A name="Python_nn67"></A>29.10.2 %feature(&quot;autodoc&quot;)</H3>
<P> As alluded to above SWIG will generate all the function and method
 proxy wrappers with just &quot;*args&quot; (or &quot;*args, **kwargs&quot; if the -keyword
 option is used) for a parameter list and will then sort out the
 individual parameters in the C wrapper code. This is nice and simple
 for the wrapper code, but makes it difficult to be programmer and tool
 friendly as anyone looking at the <TT>.py</TT> file will not be able to
 find out anything about the parameters that the fuctions accept.</P>
<P>But since SWIG does know everything about the fucntion it is possible
 to generate a docstring containing the parameter types, names and
 default values. Since many of the doctring tools are adopting a
 standard of recognizing if the first thing in the docstring is a
 function prototype then using that instead of what they found from
 introspeciton, then life is good once more.</P>
<P>SWIG's Python module provides support for the &quot;autodoc&quot; feature,
 which when attached to a node in the parse tree will cause a docstring
 to be generated that includes the name of the funciton, parameter
 names, default values if any, and return type if any. There are also
 three options for autodoc controlled by the value given to the feature,
 described below.</P>
<H4><A name="Python_nn68"></A>29.10.2.1 %feature(&quot;autodoc&quot;, &quot;0&quot;)</H4>
<P> When the &quot;0&quot; option is given then the types of the parameters will<EM>
 not</EM> be included in the autodoc string. For example, given this
 function prototype:</P>
<DIV class="code">
<PRE>
%feature(&quot;autodoc&quot;, &quot;0&quot;);
bool function_name(int x, int y, Foo* foo=NULL, Bar* bar=NULL);
</PRE>
</DIV>
<P> Then Python code like this will be generated:</P>
<DIV class="targetlang">
<PRE>
def function_name(*args, **kwargs):
    &quot;&quot;&quot;function_name(x, y, foo=None, bar=None) -&gt; bool&quot;&quot;&quot;
    ...
</PRE>
</DIV>
<H4><A name="Python_nn69"></A>29.10.2.2 %feature(&quot;autodoc&quot;, &quot;1&quot;)</H4>
<P> When the &quot;1&quot; option is used then the parameter types<EM> will</EM>
 be used in the autodoc string. In addition, an atempt is made to
 simplify the type name such that it makes more sense to the Python
 user. Pointer, reference and const info is removed, <TT>%rename</TT>'s
 are evaluated, etc. (This is not always successful, but works most of
 the time. See the next section for what to do when it doesn't.) Given
 the example above, then turning on the parameter types with the &quot;1&quot;
 option will result in Python code like this:</P>
<DIV class="targetlang">
<PRE>
def function_name(*args, **kwargs):
    &quot;&quot;&quot;function_name(int x, int y, Foo foo=None, Bar bar=None) -&gt; bool&quot;&quot;&quot;
    ...
</PRE>
</DIV>
<H4><A name="Python_nn70"></A>29.10.2.3 %feature(&quot;autodoc&quot;, &quot;docstring&quot;)</H4>
<P> Finally, there are times when the automatically generated autodoc
 string will make no sense for a Python programmer, particularly when a
 typemap is involved. So if you give an explicit value for the autodoc
 feature then that string will be used in place of the automatically
 generated string. For example:</P>
<DIV class="code">
<PRE>
%feature(&quot;autodoc&quot;, &quot;GetPosition() -&gt; (x, y)&quot;) GetPosition;
void GetPosition(int* OUTPUT, int* OUTPUT);
</PRE>
</DIV>
<H3><A name="Python_nn71"></A>29.10.3 %feature(&quot;docstring&quot;)</H3>
<P> In addition to the autodoc strings described above, you can also
 attach any arbitrary descriptive text to a node in the parse tree with
 the &quot;docstring&quot; feature. When the proxy module is generated then any
 docstring associated with classes, function or methods are output. If
 an item already has an autodoc string then it is combined with the
 docstring and they are output together. If the docstring is all on a
 single line then it is output like this::</P>
<DIV class="targetlang">
<PRE>
&quot;&quot;&quot;This is the docstring&quot;&quot;&quot;
</PRE>
</DIV>
<P> Otherwise, to aid readability it is output like this:</P>
<DIV class="targetlang">
<PRE>
&quot;&quot;&quot;
This is a multi-line docstring
with more than one line.
&quot;&quot;&quot;
</PRE>
</DIV>
<H2><A name="Python_nn72"></A>29.11 Python Packages</H2>
<P> Using the <TT>package</TT> option of the <TT>%module</TT> directive
 allows you to specify what Python package that the module will be
 living in when installed.</P>
<DIV class="code">
<PRE>
%module(package=&quot;wx&quot;) xrc
</PRE>
</DIV>
<P> This is useful when the <TT>.i</TT> file is <TT>%import</TT>ed by
 another <TT>.i</TT> file. By default SWIG will assume that the importer
 is able to find the importee with just the module name, but if they
 live in separate Python packages then that won't work. However if the
 importee specifies what its package is with the <TT>%module</TT> option
 then the Python code generated for the importer will use that package
 name when importing the other module and also in base class
 declarations, etc. if the pacakge name is different than its own.</P>

<!--  LocalWords:  polymorphism Typemaps STL typemap typemaps Docstring autodoc
 -->

<!--  LocalWords:  docstring SWIG's cxx py GCC linux DLL gcc fPIC Wiki Xlinker
 -->

<!--  LocalWords:  examplemodule DHAVE CONFIG lpython lm ldl mypython lsocket
 -->

<!--  LocalWords:  lnsl lpthread distutils enums namespaces
 -->
<HR NOSHADE>
<H1><A name="Ruby"></A>30 SWIG and Ruby</H1>

<!-- INDEX -->
<DIV class="sectiontoc">
<UL>
<LI><A href="#Ruby_nn2">Preliminaries</A>
<UL>
<LI><A href="#Ruby_nn3">Running SWIG</A></LI>
<LI><A href="#Ruby_nn4">Getting the right header files</A></LI>
<LI><A href="#Ruby_nn5">Compiling a dynamic module</A></LI>
<LI><A href="#Ruby_nn6">Using your module</A></LI>
<LI><A href="#Ruby_nn7">Static linking</A></LI>
<LI><A href="#Ruby_nn8">Compilation of C++ extensions</A></LI>
</UL>
</LI>
<LI><A href="#Ruby_nn9">Building Ruby Extensions under Windows 95/NT</A>
<UL>
<LI><A href="#Ruby_nn10">Running SWIG from Developer Studio</A></LI>
</UL>
</LI>
<LI><A href="#Ruby_nn11">The Ruby-to-C/C++ Mapping</A>
<UL>
<LI><A href="#Ruby_nn12">Modules</A></LI>
<LI><A href="#Ruby_nn13">Functions</A></LI>
<LI><A href="#Ruby_nn14">Variable Linking</A></LI>
<LI><A href="#Ruby_nn15">Constants</A></LI>
<LI><A href="#Ruby_nn16">Pointers</A></LI>
<LI><A href="#Ruby_nn17">Structures</A></LI>
<LI><A href="#Ruby_nn18">C++ classes</A></LI>
<LI><A href="#Ruby_nn19">C++ Inheritance</A></LI>
<LI><A href="#Ruby_nn20">C++ Overloaded Functions</A></LI>
<LI><A href="#Ruby_nn21">C++ Operators</A></LI>
<LI><A href="#Ruby_nn22">C++ namespaces</A></LI>
<LI><A href="#Ruby_nn23">C++ templates</A></LI>
<LI><A href="#Ruby_nn24">C++ Smart Pointers</A></LI>
<LI><A href="#Ruby_nn25">Cross-Language Polymorphism</A>
<UL>
<LI><A href="#Ruby_nn26">Exception Unrolling</A></LI>
</UL>
</LI>
</UL>
</LI>
<LI><A href="#Ruby_nn27">Naming</A>
<UL>
<LI><A href="#Ruby_nn28">Defining Aliases</A></LI>
<LI><A href="#Ruby_nn29">Predicate Methods</A></LI>
<LI><A href="#Ruby_nn30">Bang Methods</A></LI>
<LI><A href="#Ruby_nn31">Getters and Setters</A></LI>
</UL>
</LI>
<LI><A href="#Ruby_nn32">Input and output parameters</A></LI>
<LI><A href="#Ruby_nn33">Exception handling</A>
<UL>
<LI><A href="#Ruby_nn34">Using the %exception directive</A></LI>
<LI><A href="#Ruby_nn35">Raising exceptions</A></LI>
<LI><A href="#Ruby_nn36">Exception classes</A></LI>
</UL>
</LI>
<LI><A href="#Ruby_nn37">Typemaps</A>
<UL>
<LI><A href="#Ruby_nn38">What is a typemap?</A></LI>
<LI><A href="#Ruby_nn39">Ruby typemaps</A></LI>
<LI><A href="#Ruby_nn40">Typemap variables</A></LI>
<LI><A href="#Ruby_nn41">Useful Functions</A>
<UL>
<LI><A href="#Ruby_nn42">C Datatypes to Ruby Objects</A></LI>
<LI><A href="#Ruby_nn43">Ruby Objects to C Datatypes</A></LI>
<LI><A href="#Ruby_nn44">Macros for VALUE</A></LI>
<LI><A href="#Ruby_nn45">Exceptions</A></LI>
<LI><A href="#Ruby_nn46">Iterators</A></LI>
</UL>
</LI>
<LI><A href="#Ruby_nn47">Typemap Examples</A></LI>
<LI><A href="#Ruby_nn48">Converting a Ruby array to a char **</A></LI>
<LI><A href="#Ruby_nn49">Collecting arguments in a hash</A></LI>
<LI><A href="#Ruby_nn50">Pointer handling</A>
<UL>
<LI><A href="#Ruby_nn51">Ruby Datatype Wrapping</A></LI>
</UL>
</LI>
<LI><A href="#Ruby_nn52">Example: STL Vector to Ruby Array</A></LI>
</UL>
</LI>
<LI><A href="#Ruby_nn53">Advanced Topics</A>
<UL>
<LI><A href="#Ruby_nn54">Operator overloading</A></LI>
<LI><A href="#Ruby_nn55">Creating Multi-Module Packages</A></LI>
<LI><A href="#Ruby_nn56">Specifying Mixin Modules</A></LI>
</UL>
</LI>
<LI><A href="#Ruby_nn57">Memory Management</A>
<UL>
<LI><A href="#Ruby_nn58">Mark and Sweep Garbage Collector</A></LI>
<LI><A href="#Ruby_nn59">Object Ownership</A></LI>
<LI><A href="#Ruby_nn60">Object Tracking</A></LI>
<LI><A href="#Ruby_nn61">Mark Functions</A></LI>
<LI><A href="#Ruby_nn62">Free Functions</A></LI>
</UL>
</LI>
</UL>
</DIV>
<!-- INDEX -->
<P>This chapter describes SWIG's support of Ruby.</P>
<H2><A name="Ruby_nn2"></A>30.1 Preliminaries</H2>
<P> SWIG 1.3 is known to work with Ruby versions 1.6 and later. Given
 the choice, you should use the latest stable version of Ruby. You
 should also determine if your system supports shared libraries and
 dynamic loading. SWIG will work with or without dynamic loading, but
 the compilation process will vary.</P>
<P>This chapter covers most SWIG features, but in less depth than is
 found in earlier chapters. At the very least, make sure you also read
 the &quot;<A href="#SWIG">SWIG Basics</A>&quot; chapter. It is also assumed that
 the reader has a basic understanding of Ruby.</P>
<H3><A name="Ruby_nn3"></A>30.1.1 Running SWIG</H3>
<P> To build a Ruby module, run SWIG using the <TT>-ruby</TT> option:</P>
<DIV class="code">
<PRE>$ <B>swig -ruby example.i</B>
</PRE>
</DIV>
<P> If building a C++ extension, add the <TT>-c++</TT> option:</P>
<DIV class="code">
<PRE>$ <B>swig -c++ -ruby example.i</B>
</PRE>
</DIV>
<P> This creates a file <TT>example_wrap.c</TT> (<TT>example_wrap.cxx</TT>
 if compiling a C++ extension) that contains all of the code needed to
 build a Ruby extension module. To finish building the module, you need
 to compile this file and link it with the rest of your program.</P>
<H3><A name="Ruby_nn4"></A>30.1.2 Getting the right header files</H3>
<P> In order to compile the wrapper code, the compiler needs the <TT>
ruby.h</TT> header file. This file is usually contained in a directory
 such as</P>
<DIV class="code">
<PRE>/usr/local/lib/ruby/1.6/i686-linux/ruby.h
<BR></PRE>
</DIV>
<P> The exact location may vary on your machine, but the above location
 is typical. If you are not entirely sure where Ruby is installed, you
 can run Ruby to find out. For example:</P>
<DIV class="code">
<PRE>
$ <B>ruby -e 'puts $:.join(&quot;\n&quot;)'</B>
<BR>/usr/local/lib/ruby/site_ruby/1.6 /usr/local/lib/ruby/site_ruby/1.6/i686-linux
/usr/local/lib/ruby/site_ruby /usr/local/lib/ruby/1.6 /usr/local/lib/ruby/1.6/i686-linux .
 </PRE>
</DIV>
<H3><A name="Ruby_nn5"></A>30.1.3 Compiling a dynamic module</H3>
<P> Ruby extension modules are typically compiled into shared libraries
 that the interpreter loads dynamically at runtime. Since the exact
 commands for doing this vary from platform to platform, your best bet
 is to follow the steps described in the <TT>README.EXT</TT> file from
 the Ruby distribution:</P>
<OL>
<LI>
<P>Create a file called <TT>extconf.rb</TT> that looks like the
 following:</P>
<DIV class="code">
<PRE>require 'mkmf'
<BR>create_makefile('example')
<BR></PRE>
</DIV></LI>
<LI>
<P>Type the following to build the extension:</P>
<DIV class="code">
<PRE>$ <B>ruby extconf.rb</B>
<BR>$ <B>make</B>
<BR>$ <B>make install</B>
    </PRE>
</DIV></LI>
</OL>
<P> Of course, there is the problem that mkmf does not work correctly on
 all platforms, e.g, HPUX. If you need to add your own make rules to the
 file that <TT>extconf.rb</TT> produces, you can add this:</P>
<DIV class="code">
<PRE>open(&quot;Makefile&quot;, &quot;a&quot;) { |mf|
<BR> puts &lt;&lt;EOM
<BR> # Your make rules go here
<BR> EOM
<BR>}
<BR></PRE>
</DIV>
<P> to the end of the <TT>extconf.rb</TT> file. If for some reason you
 don't want to use the standard approach, you'll need to determine the
 correct compiler and linker flags for your build platform. For example,
 a typical sequence of commands for the Linux operating system would
 look something like this:</P>
<DIV class="code">
<PRE>$ <B>swig -ruby example.i</B>
<BR>$ <B>gcc -c example.c</B>
<BR>$ <B>gcc -c example_wrap.c -I/usr/local/lib/ruby/1.6/i686-linux</B> 
<BR>$ <B>gcc -shared example.o example_wrap.o -o example.so</B>
</PRE>
</DIV>
<P> For other platforms it may be necessary to compile with the <TT>
-fPIC</TT> option to generate position-independent code. If in doubt,
 consult the manual pages for your compiler and linker to determine the
 correct set of options. You might also check the <A href="http://www.dabeaz.com/cgi-bin/wiki.pl">
SWIG Wiki</A> for additional information.</P>
<P> <A name="n6"></A></P>
<H3><A name="Ruby_nn6"></A>30.1.4 Using your module</H3>
<P> Ruby<I> module</I> names must be capitalized, but the convention for
 Ruby<I> feature</I> names is to use lowercase names. So, for example,
 the<B> Etc</B> extension module is imported by requiring the<B> etc</B>
 feature:</P>
<DIV class="code">
<PRE># The feature name begins with a lowercase letter...
<BR>require 'etc'
<BR>
<BR># ... but the module name begins with an uppercase letter
<BR>puts &quot;Your login name: #{Etc.getlogin}&quot;
<BR></PRE>
</DIV>
<P> To stay consistent with this practice, you should always specify a<B>
 lowercase</B> module name with SWIG's <TT>%module</TT> directive. SWIG
 will automatically correct the resulting Ruby module name for your
 extension. So for example, a SWIG interface file that begins with:</P>
<DIV class="code">
<PRE>%module example
<BR></PRE>
</DIV>
<P> will result in an extension module using the feature name &quot;example&quot;
 and Ruby module name &quot;Example&quot;.</P>
<H3><A name="Ruby_nn7"></A>30.1.5 Static linking</H3>
<P> An alternative approach to dynamic linking is to rebuild the Ruby
 interpreter with your extension module added to it. In the past, this
 approach was sometimes necessary due to limitations in dynamic loading
 support on certain machines. However, the situation has improved
 greatly over the last few years and you should not consider this
 approach unless there is really no other option.</P>
<P>The usual procedure for adding a new module to Ruby involves finding
 the Ruby source, adding an entry to the <TT>ext/Setup</TT> file, adding
 your directory to the list of extensions in the file, and finally
 rebuilding Ruby.</P>
<P><A name="n8"></A></P>
<H3><A name="Ruby_nn8"></A>30.1.6 Compilation of C++ extensions</H3>
<P> On most machines, C++ extension modules should be linked using the
 C++ compiler. For example:</P>
<DIV class="code">
<PRE>$ <B>swig -c++ -ruby example.i</B>
<BR>$ <B>g++ -c example.cxx</B>
<BR>$ <B>g++ -c example_wrap.cxx -I/usr/local/lib/ruby/1.6/i686-linux</B>
<BR>$ <B>g++ -shared example.o example_wrap.o -o example.so</B>
</PRE>
</DIV>
<P> If you've written an <TT>extconf.rb</TT> script to automatically
 generate a <TT>Makefile</TT> for your C++ extension module, keep in
 mind that (as of this writing) Ruby still uses <TT>gcc</TT> and not <TT>
g++</TT> as its linker. As a result, the required C++ runtime library
 support will not be automatically linked into your extension module and
 it may fail to load on some platforms. A workaround for this problem is
 use the <TT>mkmf</TT> module's <TT>append_library()</TT> method to add
 one of the C++ runtime libraries to the list of libraries linked into
 your extension, e.g.</P>
<DIV class="code">
<PRE>require 'mkmf'
<BR>$libs = append_library($libs, &quot;supc++&quot;)
<BR>create_makefile('example')
<BR></PRE>
</DIV>
<H2><A name="Ruby_nn9"></A>30.2 Building Ruby Extensions under Windows
 95/NT</H2>
<P> Building a SWIG extension to Ruby under Windows 95/NT is roughly
 similar to the process used with Unix. Normally, you will want to
 produce a DLL that can be loaded into the Ruby interpreter. For all
 recent versions of Ruby, the procedure described above (i.e. using an <TT>
extconf.rb</TT> script) will work with Windows as well; you should be
 able to build your code into a DLL by typing:</P>
<DIV class="code">
<PRE>C:\swigtest&gt; <B>ruby extconf.rb</B>
<BR>C:\swigtest&gt; <B>nmake</B>
<BR>C:\swigtest&gt; <B>nmake install</B>
</PRE>
</DIV>
<P> The remainder of this section covers the process of compiling
 SWIG-generated Ruby extensions with Microsoft Visual C++ 6 (i.e. within
 the Developer Studio IDE, instead of using the command line tools). In
 order to build extensions, you may need to download the source
 distribution to the Ruby package, as you will need the Ruby header
 files.</P>
<P><A name="n10"></A></P>
<H3><A name="Ruby_nn10"></A>30.2.1 Running SWIG from Developer Studio</H3>
<P> If you are developing your application within Microsoft developer
 studio, SWIG can be invoked as a custom build option. The process
 roughly follows these steps :</P>
<UL>
<LI> Open up a new workspace and use the AppWizard to select a DLL
 project.</LI>
<LI> Add both the SWIG interface file (the .i file), any supporting C
 files, and the name of the wrapper file that will be created by SWIG
 (i.e. <TT>example_wrap.c</TT>). Note : If using C++, choose a different
 suffix for the wrapper file such as <TT>example_wrap.cxx</TT>. Don't
 worry if the wrapper file doesn't exist yet--Developer Studio will keep
 a reference to it around.</LI>
<LI> Select the SWIG interface file and go to the settings menu. Under
 settings, select the &quot;Custom Build&quot; option.</LI>
<LI> Enter &quot;SWIG&quot; in the description field.</LI>
<LI> Enter &quot;<TT>swig -ruby -o $(ProjDir)\$(InputName)_wrap.c
 $(InputPath)</TT>&quot; in the &quot;Build command(s) field&quot;. You may have to
 include the path to swig.exe.</LI>
<LI> Enter &quot;<TT>$(ProjDir)\$(InputName)_wrap.c</TT>&quot; in the &quot;Output
 files(s) field&quot;.</LI>
<LI> Next, select the settings for the entire project and go to the
 C/C++ tab and select the Preprocessor category. Add NT=1 to the
 Preprocessor definitions. This must be set else you will get
 compilation errors. Also add IMPORT to the preprocessor definitions,
 else you may get runtime errors. Also add the include directories for
 your Ruby installation under &quot;Additional include directories&quot;.</LI>
<LI> Next, select the settings for the entire project and go to the Link
 tab and select the General category. Set the name of the output file to
 match the name of your Ruby module (i.e.. example.dll). Next add the
 Ruby library file to your link libraries under Object/Library modules.
 For example &quot;mswin32-ruby16.lib. You also need to add the path to the
 library under the Input tab - Additional library path.</LI>
<LI> Build your project.</LI>
</UL>
<P> Now, assuming all went well, SWIG will be automatically invoked when
 you build your project. Any changes made to the interface file will
 result in SWIG being automatically invoked to produce a new version of
 the wrapper file. To run your new Ruby extension, simply run Ruby and
 use the <TT>require</TT> command as normal. For example if you have
 this ruby file run.rb:</P>
<DIV class="code">
<PRE># file: run.rb
<BR>require 'Example'
<BR>
<BR># Call a c function
<BR>print &quot;Foo = &quot;, Example.Foo, &quot;\n&quot;
<BR></PRE>
</DIV>
<P> Ensure the dll just built is in your path or current directory, then
 run the Ruby script from the DOS/Command prompt:</P>
<DIV class="code">
<PRE>C:\swigtest&gt; <B>ruby run.rb</B>
<BR>Foo = 3.0
<BR></PRE>
</DIV>
<H2><A name="Ruby_nn11"></A>30.3 The Ruby-to-C/C++ Mapping</H2>
<P> This section describes the basics of how SWIG maps C or C++
 declarations in your SWIG interface files to Ruby constructs.</P>
<H3><A name="Ruby_nn12"></A>30.3.1 Modules</H3>
<P> The SWIG <TT>%module</TT> directive specifies the name of the Ruby
 module. If you specify:</P>
<DIV class="code">
<PRE>%module example</PRE>
</DIV>
<P> then everything is wrapped into a Ruby module named <TT>Example</TT>
 that is nested directly under the global module. You can specify a more
 deeply nested module by specifying the fully-qualified module name in
 quotes, e.g.</P>
<DIV class="code">
<PRE>%module &quot;foo::bar::spam&quot;</PRE>
</DIV>
<P> An alternate method of specifying a nested module name is to use the
<!--span style=&quot;font-family: monospace;&quot;-->
 -prefix option on the SWIG command line. The prefix that you specify
 with this option will be prepended to the module name specified with
 the
<!--span style=&quot;font-family: monospace;&quot;-->
 %module directive in your SWIG interface file. So for example, this
 declaration at the top of your SWIG interface file:
<BR></P>
<DIV class="code">
<PRE>%module &quot;foo::bar::spam&quot;</PRE>
</DIV>
<P> will result in a nested module name of
<!--span style=&quot;font-family: monospace;&quot;-->
 Foo::Bar::Spam, but you can achieve the
<!--span style=&quot;font-style: italic;&quot;-->
 same effect by specifying:
<BR></P>
<DIV class="code">
<PRE>%module spam</PRE>
</DIV>
<P> and then running SWIG with the
<!--span style=&quot;font-family: monospace;&quot;-->
 -prefix command line option:
<BR></P>
<DIV class="code">
<PRE>$ <B>swig -ruby -prefix &quot;foo::bar::&quot; example.i</B></PRE>
</DIV>
<P> Starting with SWIG 1.3.20, you can also choose to wrap everything
 into the global module by specifying the <TT>-globalmodule</TT> option
 on the SWIG command line, i.e.</P>
<DIV class="code">
<PRE>$ <B>swig -ruby -globalmodule example.i</B></PRE>
</DIV>
<P> Note that this does not relieve you of the requirement of specifying
 the SWIG module name with the <TT>%module</TT> directive (or the <TT>
-module</TT> command-line option) as described earlier.</P>
<P>When choosing a module name, do not use the same name as a built-in
 Ruby command or standard module name, as the results may be
 unpredictable. Similarly, if you're using the <TT>-globalmodule</TT>
 option to wrap everything into the global module, take care that the
 names of your constants, classes and methods don't conflict with any of
 Ruby's built-in names.</P>
<H3><A name="Ruby_nn13"></A>30.3.2 Functions</H3>
<P> Global functions are wrapped as Ruby module methods. For example,
 given the SWIG interface file <TT>example.i</TT>:</P>
<DIV class="code">
<PRE>%module example
<BR>
<BR>int fact(int n);
<BR></PRE>
</DIV>
<P> and C source file <TT>example.c</TT>:</P>
<DIV class="code">
<PRE>int fact(int n) {
<BR> if (n == 0)
<BR> return 1;
<BR> return (n * fact(n-1));
<BR>}
<BR></PRE>
</DIV>
<P> SWIG will generate a method<I> fact</I> in the<I> Example</I> module
 that can be used like so:</P>
<DIV class="code">
<PRE>$ <B>irb</B>
<BR>irb(main):001:0&gt; <B>require 'example'</B>
<BR>true
<BR>irb(main):002:0&gt; <B>Example.fact(4)</B>
<BR>24
<BR></PRE>
</DIV>
<H3><A name="Ruby_nn14"></A>30.3.3 Variable Linking</H3>
<P> C/C++ global variables are wrapped as a pair of singleton methods
 for the module: one to get the value of the global variable and one to
 set it. For example, the following SWIG interface file declares two
 global variables:</P>
<DIV class="code">
<PRE>// SWIG interface file with global variables
<BR>%module example
<BR>...
<BR>%inline %{
<BR>extern int variable1;
<BR>extern double Variable2;
<BR>%}
<BR>...
<BR></PRE>
</DIV>
<P> Now look at the Ruby interface:</P>
<DIV class="code">
<PRE>$ <B>irb</B>
<BR>irb(main):001:0&gt; <B>require 'Example'</B>
<BR>true
<BR>irb(main):002:0&gt; <B>Example.variable1 = 2</B>
<BR>2
<BR>irb(main):003:0&gt; <B>Example.Variable2 = 4 * 10.3</B>
<BR>41.2
<BR>irb(main):004:0&gt; <B>Example.Variable2</B>
<BR>41.2
<BR></PRE>
</DIV>
<P> If you make an error in variable assignment, you will receive an
 error message. For example:</P>
<DIV class="code">
<PRE>irb(main):005:0&gt; <B>Example.Variable2 = &quot;hello&quot;</B>
<BR>TypeError: no implicit conversion to float from string
<BR>from (irb):5:in `Variable2='
<BR>from (irb):5
<BR></PRE>
</DIV>
<P> If a variable is declared as <TT>const</TT>, it is wrapped as a
 read-only variable. Attempts to modify its value will result in an
 error.</P>
<P>To make ordinary variables read-only, you can also use the <TT>
%immutable</TT> directive. For example:</P>
<DIV class="code">
<PRE>%immutable;
<BR>%inline %{
<BR>extern char *path;
<BR>%}
<BR>%mutable;
<BR></PRE>
</DIV>
<P> The <TT>%immutable</TT> directive stays in effect until it is
 explicitly disabled using <TT>%mutable</TT>.</P>
<H3><A name="Ruby_nn15"></A>30.3.4 Constants</H3>
<P> C/C++ constants are wrapped as module constants initialized to the
 appropriate value. To create a constant, use <TT>#define</TT> or the <TT>
%constant</TT> directive. For example:</P>
<DIV class="code">
<PRE>#define PI 3.14159
<BR>#define VERSION &quot;1.0&quot;
<BR>
<BR>%constant int FOO = 42;
<BR>%constant const char *path = &quot;/usr/local&quot;;
<BR>
<BR>const int BAR = 32;
<BR></PRE>
</DIV>
<P> Remember to use the :: operator in Ruby to get at these constant
 values, e.g.</P>
<DIV class="code">
<PRE>$ <B>irb</B>
<BR>irb(main):001:0&gt; <B>require 'Example'</B>
<BR>true
<BR>irb(main):002:0&gt; <B>Example::PI</B>
<BR>3.14159
<BR></PRE>
</DIV>
<H3><A name="Ruby_nn16"></A>30.3.5 Pointers</H3>
<P> &quot;Opaque&quot; pointers to arbitrary C/C++ types (i.e. types that aren't
 explicitly declared in your SWIG interface file) are wrapped as data
 objects. So, for example, consider a SWIG interface file containing
 only the declarations:</P>
<DIV class="code">
<PRE>Foo *get_foo();
<BR>void set_foo(Foo *foo);
<BR></PRE>
</DIV>
<P> For this case, the<I> get_foo()</I> method returns an instance of an
 internally generated Ruby class:</P>
<DIV class="code">
<PRE>irb(main):001:0&gt; <B>foo = Example::get_foo()</B>
<BR>#&lt;SWIG::TYPE_p_Foo:0x402b1654&gt;
<BR></PRE>
</DIV>
<P> A <TT>NULL</TT> pointer is always represented by the Ruby <TT>nil</TT>
 object.</P>
<H3><A name="Ruby_nn17"></A>30.3.6 Structures</H3>
<P> C/C++ structs are wrapped as Ruby classes, with accessor methods
 (i.e. &quot;getters&quot; and &quot;setters&quot;) for all of the struct members. For
 example, this struct declaration:</P>
<DIV class="code">
<PRE>struct Vector {
<BR> double x, y;
<BR>};
<BR></PRE>
</DIV>
<P> gets wrapped as a <TT>Vector</TT> class, with Ruby instance methods <TT>
x</TT>, <TT> x=</TT>, <TT>y</TT> and <TT>y=</TT>. These methods can be
 used to access structure data from Ruby as follows:</P>
<DIV class="code">
<PRE>$ <B>irb</B>
<BR>irb(main):001:0&gt; <B>require 'Example'</B>
<BR>true
<BR>irb(main):002:0&gt; <B>f = Example::Vector.new</B>
<BR>#&lt;Example::Vector:0x4020b268&gt;
<BR>irb(main):003:0&gt; <B>f.x = 10</B>
<BR>nil
<BR>irb(main):004:0&gt; <B>f.x</B>
<BR>10.0
<BR></PRE>
</DIV>
<P> Similar access is provided for unions and the public data members of
 C++ classes.</P>
<P><TT>const</TT> members of a structure are read-only. Data members can
 also be forced to be read-only using the <TT>%immutable</TT> directive
 (in C++, <TT>private</TT> may also be used). For example:</P>
<DIV class="code">
<PRE>struct Foo {
<BR> ...
<BR> %immutable;
<BR> int x; /* Read-only members */
<BR> char *name;
<BR> %mutable;
<BR> ...
<BR>};
<BR></PRE>
</DIV>
<P> When <TT>char *</TT> members of a structure are wrapped, the
 contents are assumed to be dynamically allocated using <TT>malloc</TT>
 or <TT>new</TT> (depending on whether or not SWIG is run with the <TT>
-c++</TT> option). When the structure member is set, the old contents
 will be released and a new value created. If this is not the behavior
 you want, you will have to use a typemap (described shortly).</P>
<P>Array members are normally wrapped as read-only. For example, this
 code:</P>
<DIV class="code">
<PRE>struct Foo {
<BR> int x[50];
<BR>};
<BR></PRE>
</DIV>
<P> produces a single accessor function like this:</P>
<DIV class="code">
<PRE>int *Foo_x_get(Foo *self) {
<BR> return self-&gt;x;
<BR>};
<BR></PRE>
</DIV>
<P> If you want to set an array member, you will need to supply a
 &quot;memberin&quot; typemap described in the <A href="#ruby_cpp_smart_pointers">
section on typemaps</A>. As a special case, SWIG does generate code to
 set array members of type <TT>char</TT> (allowing you to store a Ruby
 string in the structure).</P>
<P>When structure members are wrapped, they are handled as pointers. For
 example,</P>
<DIV class="code">
<PRE>struct Foo {
<BR> ...
<BR>};
<BR>
<BR>struct Bar {
<BR> Foo f;
<BR>};
<BR></PRE>
</DIV>
<P> generates accessor functions such as this:</P>
<DIV class="code">
<PRE>Foo *Bar_f_get(Bar *b) {
<BR> return &amp;b-&gt;f;
<BR>}
<BR>
<BR>void Bar_f_set(Bar *b, Foo *val) {
<BR> b-&gt;f = *val;
<BR>}
<BR></PRE>
</DIV>
<H3><A name="Ruby_nn18"></A>30.3.7 C++ classes</H3>
<P> Like structs, C++ classes are wrapped by creating a new Ruby class
 of the same name with accessor methods for the public class member
 data. Additionally, public member functions for the class are wrapped
 as Ruby instance methods, and public static member functions are
 wrapped as Ruby singleton methods. So, given the C++ class declaration:</P>
<DIV class="code">
<PRE>class List {
<BR>public:
<BR> List();
<BR> ~List();
<BR> int search(char *item);
<BR> void insert(char *item);
<BR> void remove(char *item);
<BR> char *get(int n);
<BR> int length;
<BR> static void print(List *l);
<BR>};
<BR></PRE>
</DIV>
<P> SWIG would create a <TT>List</TT> class with:</P>
<UL>
<LI> instance methods<I> search</I>,<I> insert</I>,<I> remove</I>, and<I>
 get</I>;</LI>
<LI> instance methods<I> length</I> and<I> length=</I> (to get and set
 the value of the<I> length</I> data member); and,</LI>
<LI> a<I> print</I> singleton method for the class.</LI>
</UL>
<P> In Ruby, these functions are used as follows:</P>
<DIV class="code">
<PRE>require 'Example'
<BR>
<BR>l = Example::List.new
<BR>
<BR>l.insert(&quot;Ale&quot;)
<BR>l.insert(&quot;Stout&quot;)
<BR>l.insert(&quot;Lager&quot;)
<BR>Example.print(l)
<BR>l.length()
<BR>----- produces the following output 
<BR>Lager
<BR>Stout
<BR>Ale
<BR>3
<BR></PRE>
</DIV>
<H3><A name="Ruby_nn19"></A>30.3.8 C++ Inheritance</H3>
<P> The SWIG type-checker is fully aware of C++ inheritance. Therefore,
 if you have classes like this:</P>
<DIV class="code">
<PRE>class Parent {
<BR> ...
<BR>};
<BR>
<BR>class Child : public Parent {
<BR> ...
<BR>};
<BR></PRE>
</DIV>
<P> those classes are wrapped into a hierarchy of Ruby classes that
 reflect the same inheritance structure. All of the usual Ruby utility
 methods work normally:</P>
<DIV class="code">
<PRE>irb(main):001:0&gt; <B>c = Child.new</B>
<BR>#&lt;Bar:0x4016efd4&gt;
<BR>irb(main):002:0&gt; <B>c.instance_of? Child</B>
<BR>true
<BR>irb(main):003:0&gt; <B>b.instance_of? Parent</B>
<BR>false
<BR>irb(main):004:0&gt; <B>b.is_a? Child</B>
<BR>true
<BR>irb(main):005:0&gt; <B>b.is_a? Parent</B>
<BR>true
<BR>irb(main):006:0&gt; <B>Child &lt; Parent</B>
<BR>true
<BR>irb(main):007:0&gt; <B>Child &gt; Parent</B>
<BR>false
<BR></PRE>
</DIV>
<P> Furthermore, if you have a function like this:</P>
<DIV class="code">
<PRE>void spam(Parent *f);
<BR></PRE>
</DIV>
<P> then the function <TT>spam()</TT> accepts <TT>Parent</TT>* or a
 pointer to any class derived from <TT>Parent</TT>.</P>
<P>Until recently, the Ruby module for SWIG didn't support multiple
 inheritance, and this is still the default behavior. This doesn't mean
 that you can't wrap C++ classes which inherit from multiple base
 classes; it simply means that only the<B> first</B> base class listed
 in the class declaration is considered, and any additional base classes
 are ignored. As an example, consider a SWIG interface file with a
 declaration like this:</P>
<DIV class="code">
<PRE>class Derived : public Base1, public Base2
<BR>{
<BR> ...
<BR>};
<BR></PRE>
</DIV>
<P> For this case, the resulting Ruby class (<TT>Derived</TT>) will only
 consider <TT>Base1</TT> as its superclass. It won't inherit any of <TT>
Base2</TT>'s member functions or data and it won't recognize <TT>Base2</TT>
 as an &quot;ancestor&quot; of <TT>Derived</TT> (i.e. the<EM> is_a?</EM>
 relationship would fail). When SWIG processes this interface file,
 you'll see a warning message like:</P>
<DIV class="code">
<PRE>example.i:5: Warning(802): Warning for Derived: Base Base2 ignored.
<BR>Multiple inheritance is not supported in Ruby.
<BR></PRE>
</DIV>
<P> Starting with SWIG 1.3.20, the Ruby module for SWIG provides limited
 support for multiple inheritance. Because the approach for dealing with
 multiple inheritance introduces some limitations, this is an optional
 feature that you can activate with the <TT>-minherit</TT> command-line
 option:</P>
<DIV class="code">
<PRE>$ <B>swig -c++ -ruby -minherit example.i</B></PRE>
</DIV>
<P> Using our previous example, if your SWIG interface file contains a
 declaration like this:</P>
<DIV class="code">
<PRE>class Derived : public Base1, public Base2
<BR>{
<BR> ...
<BR>};
<BR></PRE>
</DIV>
<P> and you run SWIG with the <TT>-minherit</TT> command-line option,
 then you will end up with a Ruby class <TT>Derived</TT> that appears to
 &quot;inherit&quot; the member data and functions from both <TT>Base1</TT> and <TT>
Base2</TT>. What actually happens is that three different top-level
 classes are created, with Ruby's <TT>Object</TT> class as their
 superclass. Each of these classes defines a nested module named <TT>
Impl</TT>, and it's in these nested <TT>Impl</TT> modules that the
 actual instance methods for the classes are defined, i.e.</P>
<DIV class="code">
<PRE>class Base1
<BR> module Impl
<BR> # Define Base1 methods here
<BR> end
<BR> include Impl
<BR>end
<BR>
<BR>class Base2
<BR> module Impl
<BR> # Define Base2 methods here
<BR> end
<BR> include Impl
<BR>end
<BR>
<BR>class Derived
<BR> module Impl
<BR> include Base1::Impl
<BR> include Base2::Impl
<BR> # Define Derived methods here
<BR> end
<BR> include Impl
<BR>end
<BR></PRE>
</DIV>
<P> Observe that after the nested <TT>Impl</TT> module for a class is
 defined, it is mixed-in to the class itself. Also observe that the <TT>
Derived::Impl</TT> module first mixes-in its base classes' <TT>Impl</TT>
 modules, thus &quot;inheriting&quot; all of their behavior.</P>
<P>The primary drawback is that, unlike the default mode of operation,
 neither <TT>Base1</TT> nor <TT>Base2</TT> is a true superclass of <TT>
Derived</TT> anymore:</P>
<DIV class="code">
<PRE>obj = Derived.new
<BR>obj.is_a? Base1 # this will return false...
<BR>obj.is_a? Base2 # ... and so will this
<BR></PRE>
</DIV>
<P> In most cases, this is not a serious problem since objects of type <TT>
Derived</TT> will otherwise behave as though they inherit from both <TT>
Base1</TT> and <TT>Base2</TT> (i.e. they exhibit <A href="http://c2.com/cgi/wiki?DuckTyping">
&quot;Duck Typing&quot;</A>).</P>
<H3><A name="Ruby_nn20"></A>30.3.9 C++ Overloaded Functions</H3>
<P> C++ overloaded functions, methods, and constructors are mostly
 supported by SWIG. For example, if you have two functions like this:</P>
<DIV class="code">
<PRE>void foo(int);
<BR>void foo(char *c);
<BR></PRE>
</DIV>
<P> You can use them in Ruby in a straightforward manner:</P>
<DIV class="code">
<PRE>irb(main):001:0&gt; <B>foo(3)</B> # foo(int)
<BR>irb(main):002:0&gt; <B>foo(&quot;Hello&quot;)</B> # foo(char *c)
<BR></PRE>
</DIV>
<P>Similarly, if you have a class like this,</P>
<DIV class="code">
<PRE>class Foo {
<BR>public:
<BR> Foo();
<BR> Foo(const Foo &amp;);
<BR> ...
<BR>};
<BR></PRE>
</DIV>
<P>you can write Ruby code like this:</P>
<DIV class="code">
<PRE>irb(main):001:0&gt; <B>f = Foo.new</B> # Create a Foo
<BR>irb(main):002:0&gt; <B>g = Foo.new(f)</B> # Copy f
<BR></PRE>
</DIV>
<P> Overloading support is not quite as flexible as in C++. Sometimes
 there are methods that SWIG can't disambiguate. For example:</P>
<DIV class="code">
<PRE>void spam(int);
<BR>void spam(short);
<BR></PRE>
</DIV>
<P>or</P>
<DIV class="code">
<PRE>void foo(Bar *b);
<BR>void foo(Bar &amp;b);
<BR></PRE>
</DIV>
<P> If declarations such as these appear, you will get a warning message
 like this:</P>
<DIV class="code">
<PRE>example.i:12: Warning(509): Overloaded spam(short) is shadowed by spam(int)
<BR>at example.i:11.
<BR> </PRE>
</DIV>
<P> To fix this, you either need to ignore or rename one of the methods.
 For example:</P>
<DIV class="code">
<PRE>%rename(spam_short) spam(short);
<BR>...
<BR>void spam(int); 
<BR>void spam(short); // Accessed as spam_short
<BR></PRE>
</DIV>
<P>or</P>
<DIV class="code">
<PRE>%ignore spam(short);
<BR>...
<BR>void spam(int); 
<BR>void spam(short); // Ignored
<BR></PRE>
</DIV>
<P> SWIG resolves overloaded functions and methods using a
 disambiguation scheme that ranks and sorts declarations according to a
 set of type-precedence rules. The order in which declarations appear in
 the input does not matter except in situations where ambiguity
 arises--in this case, the first declaration takes precedence.</P>
<P>Please refer to the <A href="#SWIGPlus">&quot;SWIG and C++&quot;</A> chapter
 for more information about overloading. <A name="n21"></A></P>
<H3><A name="Ruby_nn21"></A>30.3.10 C++ Operators</H3>
<P> For the most part, overloaded operators are handled automatically by
 SWIG and do not require any special treatment on your part. So if your
 class declares an overloaded addition operator, e.g.</P>
<DIV class="code">
<PRE>class Complex {
<BR> ...
<BR> Complex operator+(Complex &amp;);
<BR> ...
<BR>};
<BR></PRE>
</DIV>
<P> the resulting Ruby class will also support the addition (+) method
 correctly.</P>
<P>For cases where SWIG's built-in support is not sufficient, C++
 operators can be wrapped using the <TT>%rename</TT> directive
 (available on SWIG 1.3.10 and later releases). All you need to do is
 give the operator the name of a valid Ruby identifier. For example:</P>
<DIV class="code">
<PRE>%rename(add_complex) operator+(Complex &amp;, Complex &amp;);
<BR>...
<BR>Complex operator+(Complex &amp;, Complex &amp;);
<BR></PRE>
</DIV>
<P>Now, in Ruby, you can do this:</P>
<DIV class="code">
<PRE>a = Example::Complex.new(2, 3)
<BR>b = Example::Complex.new(4, -1)
<BR>c = Example.add_complex(a, b)
<BR></PRE>
</DIV>
<P> More details about wrapping C++ operators into Ruby operators is
 discussed in the <A href="#ruby_operator_overloading">section on
 operator overloading</A>.</P>
<H3><A name="Ruby_nn22"></A>30.3.11 C++ namespaces</H3>
<P> SWIG is aware of C++ namespaces, but namespace names do not appear
 in the module nor do namespaces result in a module that is broken up
 into submodules or packages. For example, if you have a file like this,</P>
<DIV class="code">
<PRE>%module example
<BR>
<BR>namespace foo {
<BR> int fact(int n);
<BR> struct Vector {
<BR> double x,y,z;
<BR> };
<BR>};
<BR></PRE>
</DIV>
<P>it works in Ruby as follows:</P>
<DIV class="code">
<PRE>irb(main):001:0&gt; <B>require 'example'</B>
<BR>true
<BR>irb(main):002:0&gt; <B>Example.fact(3)</B>
<BR>6
<BR>irb(main):003:0&gt; <B>v = Example::Vector.new</B>
<BR>#&lt;Example::Vector:0x4016f4d4&gt;
<BR>irb(main):004:0&gt; <B>v.x = 3.4</B>
<BR>3.4
<BR>irb(main):004:0&gt; <B>v.y</B>
<BR>0.0
<BR></PRE>
</DIV>
<P> If your program has more than one namespace, name conflicts (if any)
 can be resolved using <TT>%rename</TT> For example:</P>
<DIV class="code">
<PRE>%rename(Bar_spam) Bar::spam;
<BR>
<BR>namespace Foo {
<BR> int spam();
<BR>}
<BR>
<BR>namespace Bar {
<BR> int spam();
<BR>}
<BR></PRE>
</DIV>
<P> If you have more than one namespace and your want to keep their
 symbols separate, consider wrapping them as separate SWIG modules. For
 example, make the module name the same as the namespace and create
 extension modules for each namespace separately. If your program
 utilizes thousands of small deeply nested namespaces each with
 identical symbol names, well, then you get what you deserve.</P>
<H3><A name="Ruby_nn23"></A>30.3.12 C++ templates</H3>
<P> C++ templates don't present a huge problem for SWIG. However, in
 order to create wrappers, you have to tell SWIG to create wrappers for
 a particular template instantiation. To do this, you use the <TT>
%template</TT> directive. For example:</P>
<DIV class="code">
<PRE>%module example
<BR>
<BR>%{
<BR>#include &quot;pair.h&quot;
<BR>%}
<BR>
<BR>template&lt;class T1, class T2&gt;
<BR>struct pair {
<BR> typedef T1 first_type;
<BR> typedef T2 second_type;
<BR> T1 first;
<BR> T2 second;
<BR> pair();
<BR> pair(const T1&amp;, const T2&amp;);
<BR> ~pair();
<BR>};
<BR>
<BR>%template(Pairii) pair&lt;int,int&gt;;
<BR></PRE>
</DIV>
<P>In Ruby:</P>
<DIV class="code">
<PRE>irb(main):001:0&gt; <B>require 'example'</B>
<BR>true
<BR>irb(main):002:0&gt; <B>p = Example::Pairii.new(3, 4)</B>
<BR>#&lt;Example:Pairii:0x4016f4df&gt;
<BR>irb(main):003:0&gt; <B>p.first</B>
<BR>3
<BR>irb(main):004:0&gt; <B>p.second</B>
<BR>4
<BR></PRE>
</DIV>
<P> On a related note, the standard SWIG library contains a number of
 modules that provide typemaps for standard C++ library classes (such as
 <TT>std::pair</TT>, <TT>std::string</TT> and <TT>std::vector</TT>).
 These library modules don't provide wrappers around the templates
 themselves, but they do make it convenient for users of your extension
 module to pass Ruby objects (such as arrays and strings) to wrapped C++
 code that expects instances of standard C++ templates. For example,
 suppose the C++ library you're wrapping has a function that expects a
 vector of floats:</P>
<DIV class="code">
<PRE>%module example
<BR>
<BR>float sum(const std::vector&lt;float&gt;&amp; values);
<BR></PRE>
</DIV>
<P> Rather than go through the hassle of writing an &quot;in&quot; typemap to
 convert an array of Ruby numbers into a std::vector&lt;float&gt;, you can
 just use the <TT>std_vector.i</TT> module from the standard SWIG
 library:</P>
<DIV class="code">
<PRE>%module example
<BR>
<BR><B>%include std_vector.i</B>
<BR>float sum(const std::vector&lt;float&gt;&amp; values);
<BR></PRE>
</DIV>
<P> Obviously, there is a lot more to template wrapping than shown in
 these examples. More details can be found in the <A href="#SWIGPlus">
SWIG and C++</A> chapter.</P>
<H3><A name="Ruby_nn24"></A>30.3.13 C++ Smart Pointers</H3>
<P> In certain C++ programs, it is common to use classes that have been
 wrapped by so-called &quot;smart pointers.&quot; Generally, this involves the use
 of a template class that implements <TT>operator-&gt;()</TT> like this:</P>
<DIV class="code">
<PRE>template&lt;class T&gt; class SmartPtr {
<BR> ...
<BR> T *operator-&gt;();
<BR> ...
<BR>}
<BR></PRE>
</DIV>
<P>Then, if you have a class like this,</P>
<DIV class="code">
<PRE>class Foo {
<BR>public:
<BR> int x;
<BR> int bar();
<BR>};
<BR></PRE>
</DIV>
<P>A smart pointer would be used in C++ as follows:</P>
<DIV class="code">
<PRE>SmartPtr&lt;Foo&gt; p = CreateFoo(); // Created somehow (not shown)
<BR>...
<BR>p-&gt;x = 3; // Foo::x
<BR>int y = p-&gt;bar(); // Foo::bar
<BR></PRE>
</DIV>
<P> To wrap this in Ruby, simply tell SWIG about the <TT>SmartPtr</TT>
 class and the low-level <TT>Foo</TT> object. Make sure you instantiate <TT>
SmartPtr</TT> using <TT>%template</TT> if necessary. For example:</P>
<DIV class="code">
<PRE>%module example
<BR>...
<BR>%template(SmartPtrFoo) SmartPtr&lt;Foo&gt;;
<BR>...
<BR></PRE>
</DIV>
<P>Now, in Ruby, everything should just &quot;work&quot;:</P>
<DIV class="code">
<PRE>irb(main):001:0&gt; <B>p = Example::CreateFoo()</B> # Create a smart-pointer somehow
<BR>#&lt;Example::SmartPtrFoo:0x4016f4df&gt;
<BR>irb(main):002:0&gt; <B>p.x = 3</B> # Foo::x
<BR>3
<BR>irb(main):003:0&gt; <B>p.bar()</B> # Foo::bar
<BR></PRE>
</DIV>
<P> If you ever need to access the underlying pointer returned by <TT>
operator-&gt;()</TT> itself, simply use the <TT>__deref__()</TT> method.
 For example:</P>
<DIV class="code">
<PRE>irb(main):004:0&gt; <B>f = p.__deref__()</B> # Returns underlying Foo *
<BR></PRE>
</DIV>
<H3><A name="Ruby_nn25"></A>30.3.14 Cross-Language Polymorphism</H3>
<P> SWIG's Ruby module supports cross-language polymorphism (a.k.a. the
 &quot;directors&quot; feature) similar to that for SWIG's Python module. Rather
 than duplicate the information presented in the <A href="#Python">
Python</A> chapter, this section just notes the differences that you
 need to be aware of when using this feature with Ruby.</P>
<H4><A name="Ruby_nn26"></A>30.3.14.1 Exception Unrolling</H4>
<P> Whenever a C++ director class routes one of its virtual member
 function calls to a Ruby instance method, there's always the
 possibility that an exception will be raised in the Ruby code. By
 default, those exceptions are ignored, which simply means that the
 exception will be exposed to the Ruby interpreter. If you would like to
 change this behavior, you can use the <TT>%feature(&quot;director:except&quot;)</TT>
 directive to indicate what action should be taken when a Ruby exception
 is raised. The following code should suffice in most cases:</P>
<DIV class="code">
<PRE>%feature(&quot;director:except&quot;) {
<BR> throw Swig::DirectorMethodException($error);
<BR>}
<BR></PRE>
</DIV>
<P> When this feature is activated, the call to the Ruby instance method
 is &quot;wrapped&quot; using the <TT>rb_rescue2()</TT> function from Ruby's C
 API. If any Ruby exception is raised, it will be caught here and a C++
 exception is raised in its place.</P>
<H2><A name="Ruby_nn27"></A>30.4 Naming</H2>
<P>Ruby has several common naming conventions. Constants are generally
 in upper case, module and class names are in camel case and methods are
 in lower case with underscores. For example:</P>
<DIV class="code">
<UL>
<LI><STRONG>MATH::PI</STRONG> is a constant name</LI>
<LI><STRONG>MyClass</STRONG> is a class name</LI>
<LI><STRONG>my_method</STRONG> is a method name</LI>
</UL>
</DIV>
<P>Prior to version 1.3.28, SWIG did not support these Ruby conventions.
 The only modifications it made to names was to capitalize the first
 letter of constants (which includes module and class names).</P>
<P>SWIG 1.3.28 introduces the new -autorename command line parameter.
 When this parameter is specified, SWIG will automatically change
 constant, class and method names to conform with the standard Ruby
 naming conventions. For example:</P>
<DIV class="code">
<PRE>$ <B>swig -ruby -autorename example.i</B>
</PRE>
</DIV>
<P>To disable renaming use the -noautorename command line option.</P>
<P>Since this change significantly changes the wrapper code generated by
 SWIG, it is turned off by default in SWIG 1.3.28. However, it is
 planned to become the default option in future releases.</P>
<H3><A name="Ruby_nn28"></A>30.4.1 Defining Aliases</H3>
<P> It's a fairly common practice in the Ruby built-ins and standard
 library to provide aliases for method names. For example,<EM>
 Array#size</EM> is an alias for<EM> Array#length</EM>. If you would
 like to provide an alias for one of your class' instance methods, one
 approach is to use SWIG's <TT>%extend</TT> directive to add a new
 method of the aliased name that calls the original function. For
 example:</P>
<DIV class="code">
<PRE>class MyArray {
<BR>public:
<BR> // Construct an empty array
<BR> MyArray();
<BR> 
<BR> // Return the size of this array
<BR> size_t length() const;
<BR>};
<BR>
<BR>%extend MyArray {
<BR> // MyArray#size is an alias for MyArray#length
<BR> size_t size() const {
<BR> return self-&gt;length();
<BR> }
<BR>}
        </PRE>
</DIV>
<P> A better solution is to use the <TT>%alias</TT> directive (unique to
 SWIG's Ruby module). The previous example could then be rewritten as:</P>
<DIV class="code">
<PRE>// MyArray#size is an alias for MyArray#length
<BR>%alias MyArray::length &quot;size&quot;;
<BR>
<BR>class MyArray {
<BR>public:
<BR> // Construct an empty array
<BR> MyArray();
<BR> 
<BR> // Return the size of this array
<BR> size_t length() const;
<BR>};
<BR>
        </PRE>
</DIV>
<P> Multiple aliases can be associated with a method by providing a
 comma-separated list of aliases to the <TT>%alias</TT> directive, e.g.</P>
<DIV class="code">
<PRE>%alias MyArray::length &quot;amount,quantity,size&quot;;</PRE>
</DIV>
<P> From an end-user's standpoint, there's no functional difference
 between these two approaches; i.e. they should get the same result from
 calling either<EM> MyArray#size</EM> or<EM> MyArray#length</EM>.
 However, when the <TT>%alias</TT> directive is used, SWIG doesn't need
 to generate all of the wrapper code that's usually associated with
 added methods like our<EM> MyArray::size()</EM> example.</P>
<P>Note that the <TT>%alias</TT> directive is implemented using SWIG's
 &quot;features&quot; mechanism and so the same name matching rules used for other
 kinds of features apply (see the chapter on <A href="#Customization">
&quot;Customization Features&quot;</A>) for more details).</P>
<H3><A name="Ruby_nn29"></A>30.4.2 Predicate Methods</H3>
<P> Ruby methods that return a boolean value and end in a question mark
 are known as predicate methods. Examples of predicate methods in
 standard Ruby classes include<EM> Array#empty?</EM> (which returns <TT>
true</TT> for an array containing no elements) and<EM>
 Object#instance_of?</EM> (which returns <TT>true</TT> if the object is
 an instance of the specified class). For consistency with Ruby
 conventions, methods that return boolean values should be marked as
 predicate methods.</P>
<P>One cumbersome solution to this problem is to rename the method
 (using SWIG's <TT>%rename</TT> directive) and provide a custom typemap
 that converts the function's actual return type to Ruby's <TT>true</TT>
 or <TT>false</TT>. For example:</P>
<DIV class="code">
<PRE>%rename(&quot;is_it_safe?&quot;) is_it_safe();
<BR>
<BR>%typemap(out) int is_it_safe 
<BR> &quot;$result = ($1 != 0) ? Qtrue : Qfalse;&quot;;
<BR>
<BR>int is_it_safe();
<BR>
        </PRE>
</DIV>
<P> A better solution is to use the <TT>%predicate</TT> directive
 (unique to SWIG's Ruby module) to designate a method as a predicate
 method. For the previous example, this would look like:</P>
<DIV class="code">
<PRE>%predicate is_it_safe();
<BR>
<BR>int is_it_safe();
<BR>
        </PRE>
</DIV>
<P>This method would be invoked from Ruby code like this:</P>
<DIV class="code">
<PRE>irb(main):001:0&gt; <B>Example::is_it_safe?</B>
<BR>true
<BR>
        </PRE>
</DIV>
<P> The <TT>%predicate</TT> directive is implemented using SWIG's
 &quot;features&quot; mechanism and so the same name matching rules used for other
 kinds of features apply (see the chapter on <A href="#Customization">
&quot;Customization Features&quot;</A>) for more details).</P>
<H3><A name="Ruby_nn30"></A>30.4.3 Bang Methods</H3>
<P> Ruby methods that modify an object in-place and end in an
 exclamation mark are known as bang methods. An example of a bang method
 is<EM> Array#sort!</EM> which changes the ordering of items in an
 array. Contrast this with<EM> Array#sort</EM>, which returns a copy of
 the array with the items sorted instead of modifying the original
 array. For consistency with Ruby conventions, methods that modify
 objects in place should be marked as bang methods.</P>
<P>Bang methods can be marked using the <TT>%bang</TT> directive which
 is unique to the Ruby module and was introduced in SWIG 1.3.28. For
 example:</P>
<DIV class="code">
<PRE>%bang sort!(arr);
<BR>
<BR>int sort(int arr[]);        </PRE>
</DIV>
<P>This method would be invoked from Ruby code like this:</P>
<DIV class="code">
<PRE>irb(main):001:0&gt; <B>Example::sort!(arr)</B></PRE>
</DIV>
<P> The <TT>%bang</TT> directive is implemented using SWIG's &quot;features&quot;
 mechanism and so the same name matching rules used for other kinds of
 features apply (see the chapter on <A href="#Customization">
&quot;Customization Features&quot;</A>) for more details).</P>
<H3><A name="Ruby_nn31"></A>30.4.4 Getters and Setters</H3>
<P> Often times a C++ library will expose properties through getter and
 setter methods. For example:</P>
<DIV class="code">
<PRE>class Foo {
	Foo() {}

 int getValue() { return value_; }

 void setValue(int value) { value_ = value; }

private:
 int value_;
};</PRE>
</DIV>
<P>By default, SWIG will expose these methods to Ruby as <TT>get_value</TT>
 and <TT>set_value.</TT> However, it more natural for these methods to
 be exposed in Ruby as <TT>value</TT> and <TT>value=.</TT> That allows
 the methods to be used like this:</P>
<DIV class="code">
<PRE>irb(main):001:0&gt; <B>foo = Foo.new()</B>
irb(main):002:0&gt; <B>foo.value = 5</B>
irb(main):003:0&gt; <B>puts foo.value</B></PRE>
</DIV>
<P> This can be done by using the %rename directive:</P>
<DIV class="code">
<PRE>%rename(&quot;value&quot;) Foo::getValue();
%rename(&quot;value=&quot;) Foo::setValue(int value);
</PRE>
</DIV>
<P>&nbsp;</P>
<H2><A name="Ruby_nn32"></A>30.5 Input and output parameters</H2>
<P> A common problem in some C programs is handling parameters passed as
 simple pointers. For example:</P>
<DIV class="code">
<PRE>void add(int x, int y, int *result) {
<BR> *result = x + y;
<BR>}
<BR>or
<BR>int sub(int *x, int *y) {
<BR> return *x-*y;
<BR>}
<BR></PRE>
</DIV>
<P> The easiest way to handle these situations is to use the <TT>
typemaps.i</TT> file. For example:</P>
<DIV class="code">
<PRE>%module Example
<BR>%include &quot;typemaps.i&quot;
<BR>
<BR>void add(int, int, int *OUTPUT);
<BR>int sub(int *INPUT, int *INPUT);
<BR></PRE>
</DIV>
<P>In Ruby, this allows you to pass simple values. For example:</P>
<DIV class="code">
<PRE>a = Example.add(3,4)
<BR>puts a
<BR>7
<BR>b = Example.sub(7,4)
<BR>puts b
<BR>3
<BR></PRE>
</DIV>
<P> Notice how the <TT>INPUT</TT> parameters allow integer values to be
 passed instead of pointers and how the <TT>OUTPUT</TT> parameter
 creates a return result.</P>
<P>If you don't want to use the names <TT>INPUT</TT> or <TT>OUTPUT</TT>,
 use the <TT>%apply</TT> directive. For example:</P>
<DIV class="code">
<PRE>%module Example
<BR>%include &quot;typemaps.i&quot;
<BR>
<BR>%apply int *OUTPUT { int *result };
<BR>%apply int *INPUT { int *x, int *y};
<BR>
<BR>void add(int x, int y, int *result);
<BR>int sub(int *x, int *y);
<BR></PRE>
</DIV>
<P> If a function mutates one of its parameters like this,</P>
<DIV class="code">
<PRE>void negate(int *x) {
<BR> *x = -(*x);
<BR>}
<BR></PRE>
</DIV>
<P>you can use <TT>INOUT</TT> like this:</P>
<DIV class="code">
<PRE>%include &quot;typemaps.i&quot;
<BR>...
<BR>void negate(int *INOUT);
<BR></PRE>
</DIV>
<P>In Ruby, a mutated parameter shows up as a return value. For example:</P>
<DIV class="code">
<PRE>a = Example.negate(3)
<BR>print a
<BR>-3
<BR>
<BR></PRE>
</DIV>
<P> The most common use of these special typemap rules is to handle
 functions that return more than one value. For example, sometimes a
 function returns a result as well as a special error code:</P>
<DIV class="code">
<PRE>/* send message, return number of bytes sent, success code, and error_code */
<BR>int send_message(char *text, int *success, int *error_code);
<BR></PRE>
</DIV>
<P> To wrap such a function, simply use the <TT>OUTPUT</TT> rule above.
 For example:</P>
<DIV class="code">
<PRE>%module example
<BR>%include &quot;typemaps.i&quot;
<BR>...
<BR>int send_message(char *, int *OUTPUT, int *OUTPUT);
<BR></PRE>
</DIV>
<P> When used in Ruby, the function will return an array of multiple
 values.</P>
<DIV class="code">
<PRE>bytes, success, error_code = send_message(&quot;Hello World&quot;)
<BR>if not success
<BR> print &quot;error #{error_code} : in send_message&quot;
<BR>else
<BR> print &quot;Sent&quot;, bytes
<BR>end
<BR></PRE>
</DIV>
<P> Another way to access multiple return values is to use the <TT>
%apply</TT> rule. In the following example, the parameters rows and
 columns are related to SWIG as <TT>OUTPUT</TT> values through the use
 of <TT>%apply</TT></P>
<DIV class="code">
<PRE>%module Example
<BR>%include &quot;typemaps.i&quot;
<BR>%apply int *OUTPUT { int *rows, int *columns };
<BR>...
<BR>void get_dimensions(Matrix *m, int *rows, int*columns);
<BR></PRE>
</DIV>
<P>In Ruby:</P>
<DIV class="code">
<PRE>r, c = Example.get_dimensions(m)
<BR></PRE>
</DIV>
<H2><A name="Ruby_nn33"></A>30.6 Exception handling</H2>
<H3><A name="Ruby_nn34"></A>30.6.1 Using the %exception directive</H3>
<P>The SWIG <TT>%exception</TT> directive can be used to define a
 user-definable exception handler that can convert C/C++ errors into
 Ruby exceptions. The chapter on <A href="#Customization">Customization
 Features</A> contains more details, but suppose you have a C++ class
 like the following :</P>
<DIV class="code">
<PRE>class DoubleArray {
<BR> private:
<BR>   int n;
<BR>   double *ptr;
<BR> public:
<BR>   // Create a new array of fixed size
<BR>   DoubleArray(int size) {
<BR>     ptr = new double[size];
<BR>     n = size;
<BR>   }
<BR>   // Destroy an array
<BR>   ~DoubleArray() {
<BR>     delete ptr;
<BR>   }  
<BR>   // Return the length of the array
<BR>   int length() {
<BR>     return n;
<BR>   }
<BR>
<BR>   // Get an array item and perform bounds checking.
<BR>   double getitem(int i) {
<BR>     if ((i &gt;= 0) &amp;&amp; (i &lt; n))
<BR>       return ptr[i];
<BR>     else
<BR>       throw RangeError();
<BR>   }
<BR>   // Set an array item and perform bounds checking.
<BR>   void setitem(int i, double val) {
<BR>     if ((i &gt;= 0) &amp;&amp; (i &lt; n))
<BR>       ptr[i] = val;
<BR>     else {
<BR>       throw RangeError();
<BR>     }
<BR>   }
<BR> };
<BR></PRE>
</DIV>
<P> Since several methods in this class can throw an exception for an
 out-of-bounds access, you might want to catch this in the Ruby
 extension by writing the following in an interface file:</P>
<DIV class="code">
<PRE>%exception {
<BR> try {
<BR>   $action
<BR> }
<BR> catch (const RangeError&amp;) {
<BR>   static VALUE cpperror = rb_define_class(&quot;CPPError&quot;, rb_eStandardError);
<BR>   rb_raise(cpperror, &quot;Range error.&quot;);
<BR> }
<BR>}
<BR>
<BR>class DoubleArray {
<BR> ...
<BR>};
<BR></PRE>
</DIV>
<P> The exception handling code is inserted directly into generated
 wrapper functions. When an exception handler is defined, errors can be
 caught and used to gracefully raise a Ruby exception instead of forcing
 the entire program to terminate with an uncaught error.</P>
<P>As shown, the exception handling code will be added to every wrapper
 function. Because this is somewhat inefficient, you might consider
 refining the exception handler to only apply to specific methods like
 this:</P>
<DIV class="code">
<PRE>%exception getitem {
<BR> try {
<BR>   $action
<BR> }
<BR> catch (const RangeError&amp;) {
<BR>   static VALUE cpperror = rb_define_class(&quot;CPPError&quot;, rb_eStandardError);
<BR>   rb_raise(cpperror, &quot;Range error in getitem.&quot;);
<BR> }
<BR>}
<BR>
<BR>%exception setitem {
<BR> try {
<BR>   $action
<BR> }
<BR> catch (const RangeError&amp;) {
<BR>   static VALUE cpperror = rb_define_class(&quot;CPPError&quot;, rb_eStandardError);
<BR>   rb_raise(cpperror, &quot;Range error in setitem.&quot;);
<BR> }
<BR>}
<BR></PRE>
</DIV>
<P> In this case, the exception handler is only attached to methods and
 functions named <TT>getitem</TT> and <TT>setitem</TT>.</P>
<P>Since SWIG's exception handling is user-definable, you are not
 limited to C++ exception handling. See the chapter on <A href="#Customization">
Customization Features</A> for more examples.</P>
<H3><A name="Ruby_nn35"></A>30.6.2 Raising exceptions</H3>
<P>There are three ways to raise exceptions from C++ code to Ruby.</P>
<P>The first way is to use <TT>SWIG_exception(int code, const char *msg)</TT>
. The following table shows the mappings from SWIG error codes to Ruby
 exceptions:</P>
<TABLE border="1" summary="Mapping between SWIG error codes and Ruby exceptions."
width="80%">
<TR><TD>SWIG_MemoryError</TD><TD>rb_eNoMemError</TD></TR>
<TR><TD>SWIG_IOError</TD><TD>rb_eIOError</TD></TR>
<TR><TD>SWIG_RuntimeError</TD><TD>rb_eRuntimeError</TD></TR>
<TR><TD>SWIG_IndexError</TD><TD>rb_eIndexError</TD></TR>
<TR><TD>SWIG_TypeError</TD><TD>rb_eTypeError</TD></TR>
<TR><TD>SWIG_DivisionByZero</TD><TD>rb_eZeroDivError</TD></TR>
<TR><TD>SWIG_OverflowError</TD><TD>rb_eRangeError</TD></TR>
<TR><TD>SWIG_SyntaxError</TD><TD>rb_eSyntaxError</TD></TR>
<TR><TD>SWIG_ValueError</TD><TD>rb_eArgError</TD></TR>
<TR><TD>SWIG_SystemError</TD><TD>rb_eFatal</TD></TR>
<TR><TD>SWIG_AttributeError</TD><TD>rb_eRuntimeError</TD></TR>
<TR><TD>SWIG_NullReferenceError</TD><TD>rb_eNullReferenceError*</TD></TR>
<TR><TD>SWIG_ObjectPreviouslyDeletedError</TD><TD>
rb_eObjectPreviouslyDeleted*</TD></TR>
<TR><TD>SWIG_UnknownError</TD><TD>rb_eRuntimeError</TD></TR>
<TR><TD colspan="2">* These error classes are created by SWIG and are
 not built-in Ruby exception classes</TD></TR>
</TABLE>
<P>The second way to raise errors is to use <TT>SWIG_Raise(obj, type,
 desc)</TT>. Obj is a C++ instance of an exception class, type is a
 string specifying the type of exception (for example, &quot;MyError&quot;) and
 desc is the SWIG description of the exception class. For example:</P>
<P> %raise(SWIG_NewPointerObj(e, SWIGTYPE_p_AssertionFailedException,
 0), &quot;:AssertionFailedException&quot;, SWIGTYPE_p_AssertionFailedException);</P>
<P>This is useful when you want to pass the current exception object
 directly to Ruby, particularly when the object is an instance of class
 marked as an <TT>%exceptionclass</TT> (see the next section for more
 information).</P>
<P>Last, you can raise an exception by directly calling Ruby's C api.
 This is done by invoking the <TT>rb_raise()</TT> function. The first
 argument passed to <TT>rb_raise()</TT> is the exception type. You can
 raise a custom exception type or one of the built-in Ruby exception
 types.</P>
<H3><A name="Ruby_nn36"></A>30.6.3 Exception classes</H3>
<P>Starting with SWIG 1.3.28, the Ruby module supports the <TT>
%exceptionclass</TT> directive, which is used to identify C++ classes
 that are used as exceptions. Classes that are marked with the <TT>
%exceptionclass</TT> directive are exposed in Ruby as child classes of <TT>
rb_eRuntimeError</TT>. This alows C++ exceptions to be directly mapped
 to Ruby exceptions, providing for a more natural integration between
 C++ code and Ruby code.</P>
<DIV class="code">
<PRE>	%exceptionclass CustomError;
		
	%inline %{
	 	class CustomError { };
	
		class Foo { 
<BR>	   public:
<BR>		 	void test() { throw CustomError; }
	  };
	}
</PRE>
</DIV>
<P>From Ruby you can now call this method like this:<DIV class="code">
<PRE>foo = Foo.new
begin
  foo.test()
rescue CustomError =&gt; e
  puts &quot;Caught custom error&quot;
end		</PRE>
</DIV></P>
<P>For another example look at swig/Examples/ruby/exception_class.
<BR></P>
<H2><A name="Ruby_nn37"></A>30.7 Typemaps</H2>
<P> This section describes how you can modify SWIG's default wrapping
 behavior for various C/C++ datatypes using the <TT>%typemap</TT>
 directive. This is an advanced topic that assumes familiarity with the
 Ruby C API as well as the material in the &quot;<A href="#Typemaps">Typemaps</A>
&quot; chapter.</P>
<P>Before proceeding, it should be stressed that typemaps are not a
 required part of using SWIG---the default wrapping behavior is enough
 in most cases. Typemaps are only used if you want to change some aspect
 of the primitive C-Ruby interface.</P>
<H3><A name="Ruby_nn38"></A>30.7.1 What is a typemap?</H3>
<P> A typemap is nothing more than a code generation rule that is
 attached to a specific C datatype. For example, to convert integers
 from Ruby to C, you might define a typemap like this:</P>
<DIV class="code">
<PRE>%module example
<BR>
<BR>%typemap(in) int {
<BR> $1 = (int) NUM2INT($input);
<BR> printf(&quot;Received an integer : %d\n&quot;,$1);
<BR>}
<BR>
<BR>%inline %{
<BR>extern int fact(int n);
<BR>%}
<BR></PRE>
</DIV>
<P> Typemaps are always associated with some specific aspect of code
 generation. In this case, the &quot;in&quot; method refers to the conversion of
 input arguments to C/C++. The datatype <TT>int</TT> is the datatype to
 which the typemap will be applied. The supplied C code is used to
 convert values. In this code a number of special variables prefaced by
 a <TT>$</TT> are used. The <TT>$1</TT> variable is placeholder for a
 local variable of type <TT>int</TT>. The <TT>$input</TT> variable is
 the input Ruby object.</P>
<P>When this example is compiled into a Ruby module, the following
 sample code:</P>
<DIV class="code">
<PRE>require 'example'
<BR>
<BR>puts Example.fact(6)
<BR></PRE>
</DIV>
<P>prints the result:</P>
<DIV class="code">
<PRE>Received an integer : 6
<BR>720
<BR></PRE>
</DIV>
<P> In this example, the typemap is applied to all occurrences of the <TT>
int</TT> datatype. You can refine this by supplying an optional
 parameter name. For example:</P>
<DIV class="code">
<PRE>%module example
<BR>
<BR>%typemap(in) int n {
<BR> $1 = (int) NUM2INT($input);
<BR> printf(&quot;n = %d\n&quot;,$1);
<BR>}
<BR>
<BR>%inline %{
<BR>extern int fact(int n);
<BR>%}
<BR></PRE>
</DIV>
<P> In this case, the typemap code is only attached to arguments that
 exactly match &quot;<TT>int n</TT>&quot;.</P>
<P>The application of a typemap to specific datatypes and argument names
 involves more than simple text-matching--typemaps are fully integrated
 into the SWIG type-system. When you define a typemap for <TT>int</TT>,
 that typemap applies to <TT>int</TT> and qualified variations such as <TT>
const int</TT>. In addition, the typemap system follows <TT>typedef</TT>
 declarations. For example:</P>
<DIV class="code">
<PRE>%typemap(in) int n {
<BR> $1 = (int) NUM2INT($input);
<BR> printf(&quot;n = %d\n&quot;,$1);
<BR>}
<BR>
<BR>typedef int Integer;
<BR>extern int fact(Integer n); // Above typemap is applied
<BR></PRE>
</DIV>
<P> However, the matching of <TT>typedef</TT> only occurs in one
 direction. If you defined a typemap for <TT>Integer</TT>, it is not
 applied to arguments of type <TT>int</TT>.</P>
<P>Typemaps can also be defined for groups of consecutive arguments. For
 example:</P>
<DIV class="code">
<PRE>%typemap(in) (char *str, int len) {
<BR> $1 = STR2CSTR($input);
<BR> $2 = (int) RSTRING($input)-&gt;len;
<BR>};
<BR>
<BR>int count(char c, char *str, int len);
<BR></PRE>
</DIV>
<P> When a multi-argument typemap is defined, the arguments are always
 handled as a single Ruby object. This allows the function <TT>count</TT>
 to be used as follows (notice how the length parameter is omitted):</P>
<DIV class="code">
<PRE>puts Example.count('o','Hello World')
<BR>2
<BR></PRE>
</DIV>
<H3><A name="Ruby_nn39"></A>30.7.2 Ruby typemaps</H3>
<P> The previous section illustrated an &quot;in&quot; typemap for converting Ruby
 objects to C. A variety of different typemap methods are defined by the
 Ruby module. For example, to convert a C integer back into a Ruby
 object, you might define an &quot;out&quot; typemap like this:</P>
<DIV class="code">
<PRE>%typemap(out) int {
<BR> $result = INT2NUM($1);
<BR>}
<BR></PRE>
</DIV>
<P> The following list details all of the typemap methods that can be
 used by the Ruby module:</P>
<P><TT>%typemap(in)</TT></P>
<DIV class="indent">Converts Ruby objects to input function arguments</DIV>
<P><TT>%typemap(out)</TT></P>
<DIV class="indent">Converts return value of a C function to a Ruby
 object</DIV>
<P><TT>%typemap(varin)</TT></P>
<DIV class="indent">Assigns a C global variable from a Ruby object</DIV>
<P><TT>%typemap(varout)</TT></P>
<DIV class="indent">Returns a C global variable as a Ruby object</DIV>
<P><TT>%typemap(freearg)</TT></P>
<DIV class="indent">Cleans up a function argument (if necessary)</DIV>
<P><TT>%typemap(argout)</TT></P>
<DIV class="indent">Output argument processing</DIV>
<P><TT>%typemap(ret)</TT></P>
<DIV class="indent">Cleanup of function return values</DIV>
<P><TT>%typemap(memberin)</TT></P>
<DIV class="indent">Setting of structure/class member data</DIV>
<P><TT>%typemap(globalin)</TT></P>
<DIV class="indent">Setting of C global variables</DIV>
<P><TT>%typemap(check)</TT></P>
<DIV class="indent">Checks function input values.</DIV>
<P><TT>%typemap(default)</TT></P>
<DIV class="indent">Set a default value for an argument (making it
 optional).</DIV>
<P><TT>%typemap(arginit)</TT></P>
<DIV class="indent">Initialize an argument to a value before any
 conversions occur.</DIV>
<P> Examples of these typemaps appears in the <A href="#ruby_typemap_examples">
section on typemap examples</A></P>
<H3><A name="Ruby_nn40"></A>30.7.3 Typemap variables</H3>
 Within a typemap, a number of special variables prefaced with a <TT>$</TT>
 may appear. A full list of variables can be found in the &quot;<A href="#Typemaps">
Typemaps</A>&quot; chapter. This is a list of the most common variables:
<P><TT>$1</TT></P>
<DIV class="indent">A C local variable corresponding to the actual type
 specified in the <TT>%typemap</TT> directive. For input values, this is
 a C local variable that is supposed to hold an argument value. For
 output values, this is the raw result that is supposed to be returned
 to Ruby.</DIV>
<P><TT>$input</TT></P>
<DIV class="indent">A <TT>VALUE</TT> holding a raw Ruby object with an
 argument or variable value.</DIV>
<P><TT>$result</TT></P>
<DIV class="indent">A <TT>VALUE</TT> that holds the result to be
 returned to Ruby.</DIV>
<P><TT>$1_name</TT></P>
<DIV class="indent">The parameter name that was matched.</DIV>
<P><TT>$1_type</TT></P>
<DIV class="indent">The actual C datatype matched by the typemap.</DIV>
<P><TT>$1_ltype</TT></P>
<DIV class="indent">An assignable version of the datatype matched by the
 typemap (a type that can appear on the left-hand-side of a C assignment
 operation). This type is stripped of qualifiers and may be an altered
 version of <TT>$1_type</TT>. All arguments and local variables in
 wrapper functions are declared using this type so that their values can
 be properly assigned.</DIV>
<P><TT>$symname</TT></P>
<DIV class="indent">The Ruby name of the wrapper function being created.</DIV>
<H3><A name="Ruby_nn41"></A>30.7.4 Useful Functions</H3>
<P> When you write a typemap, you usually have to work directly with
 Ruby objects. The following functions may prove to be useful. (These
 functions plus many more can be found in <A href="http://www.rubycentral.com/book">
<EM>Programming Ruby</EM></A>, by David Thomas and Andrew Hunt.)</P>
<P>&nbsp;</P>
<H4><A name="Ruby_nn42"></A>30.7.4.1 C Datatypes to Ruby Objects</H4>
<DIV class="code">
<PRE>INT2NUM(long or int) - int to Fixnum or Bignum
<BR>INT2FIX(long or int) - int to Fixnum (faster than INT2NUM)
<BR>CHR2FIX(char) - char to Fixnum
<BR>rb_str_new2(char*) - char* to String
<BR>rb_float_new(double) - double to Float
<BR></PRE>
</DIV>
<H4><A name="Ruby_nn43"></A>30.7.4.2 Ruby Objects to C Datatypes</H4>
<DIV class="code">
<PRE> int NUM2INT(Numeric)
<BR> int FIX2INT(Numeric)
<BR> unsigned int NUM2UINT(Numeric)
<BR> unsigned int FIX2UINT(Numeric)
<BR> long NUM2LONG(Numeric)
<BR> long FIX2LONG(Numeric)
<BR>unsigned long FIX2ULONG(Numeric)
<BR> char NUM2CHR(Numeric or String)
<BR> char * STR2CSTR(String)
<BR> char * rb_str2cstr(String, int*length)
<BR> double NUM2DBL(Numeric)
<BR>
<BR></PRE>
</DIV>
<H4><A name="Ruby_nn44"></A>30.7.4.3 Macros for VALUE</H4>
<P> <TT>RSTRING(str)-&gt;len</TT></P>
<DIV class="indent">length of the Ruby string</DIV>
<P><TT>RSTRING(str)-&gt;ptr</TT></P>
<DIV class="indent">pointer to string storage</DIV>
<P><TT>RARRAY(arr)-&gt;len</TT></P>
<DIV class="indent">length of the Ruby array</DIV>
<P><TT>RARRAY(arr)-&gt;capa</TT></P>
<DIV class="indent">capacity of the Ruby array</DIV>
<P><TT>RARRAY(arr)-&gt;ptr</TT></P>
<DIV class="indent">pointer to array storage</DIV>
<H4><A name="Ruby_nn45"></A>30.7.4.4 Exceptions</H4>
<P> <TT>void rb_raise(VALUE exception, const char *fmt, ...)</TT></P>
<DIV class="indent"> Raises an exception. The given format string<I> fmt</I>
 and remaining arguments are interpreted as with <TT>printf()</TT>.</DIV>
<P><TT>void rb_fatal(const char *fmt, ...)</TT></P>
<DIV class="indent"> Raises a fatal exception, terminating the process.
 No rescue blocks are called, but ensure blocks will be called. The
 given format string<I> fmt</I> and remaining arguments are interpreted
 as with <TT>printf()</TT>.</DIV>
<P><TT>void rb_bug(const char *fmt, ...)</TT></P>
<DIV class="indent"> Terminates the process immediately -- no handlers
 of any sort will be called. The given format string<I> fmt</I> and
 remaining arguments are interpreted as with <TT>printf()</TT>. You
 should call this function only if a fatal bug has been exposed.</DIV>
<P><TT>void rb_sys_fail(const char *msg)</TT></P>
<DIV class="indent"> Raises a platform-specific exception corresponding
 to the last known system error, with the given string<I> msg</I>.</DIV>
<P><TT>VALUE rb_rescue(VALUE (*body)(VALUE), VALUE args,
 VALUE(*rescue)(VALUE, VALUE), VALUE rargs)</TT></P>
<DIV class="indent"> Executes<I> body</I> with the given<I> args</I>. If
 a <TT>StandardError</TT> exception is raised, then execute<I> rescue</I>
 with the given<I> rargs</I>.</DIV>
<P><TT>VALUE rb_ensure(VALUE(*body)(VALUE), VALUE args,
 VALUE(*ensure)(VALUE), VALUE eargs)</TT></P>
<DIV class="indent"> Executes<I> body</I> with the given<I> args</I>.
 Whether or not an exception is raised, execute<I> ensure</I> with the
 given<I> rargs</I> after<I> body</I> has completed.</DIV>
<P><TT>VALUE rb_protect(VALUE (*body)(VALUE), VALUE args, int *result)</TT>
</P>
<DIV class="indent"> Executes<I> body</I> with the given<I> args</I> and
 returns nonzero in result if any exception was raised.</DIV>
<P><TT>void rb_notimplement()</TT></P>
<DIV class="indent"> Raises a <TT>NotImpError</TT> exception to indicate
 that the enclosed function is not implemented yet, or not available on
 this platform.</DIV>
<P><TT>void rb_exit(int status)</TT></P>
<DIV class="indent"> Exits Ruby with the given<I> status</I>. Raises a <TT>
SystemExit</TT> exception and calls registered exit functions and
 finalizers.</DIV>
<P><TT>void rb_warn(const char *fmt, ...)</TT></P>
<DIV class="indent"> Unconditionally issues a warning message to
 standard error. The given format string<I> fmt</I> and remaining
 arguments are interpreted as with <TT>printf()</TT>.</DIV>
<P><TT>void rb_warning(const char *fmt, ...)</TT></P>
<DIV class="indent"> Conditionally issues a warning message to standard
 error if Ruby was invoked with the <TT>-w</TT> flag. The given format
 string<I> fmt</I> and remaining arguments are interpreted as with <TT>
printf()</TT>.</DIV>
<H4><A name="Ruby_nn46"></A>30.7.4.5 Iterators</H4>
<P> <TT>void rb_iter_break()</TT></P>
<DIV class="indent"> Breaks out of the enclosing iterator block.</DIV>
<P><TT>VALUE rb_each(VALUE obj)</TT></P>
<DIV class="indent"> Invokes the <TT>each</TT> method of the given<I>
 obj</I>.</DIV>
<P><TT>VALUE rb_yield(VALUE arg)</TT></P>
<DIV class="indent"> Transfers execution to the iterator block in the
 current context, passing<I> arg</I> as an argument. Multiple values may
 be passed in an array.</DIV>
<P><TT>int rb_block_given_p()</TT></P>
<DIV class="indent"> Returns <TT>true</TT> if <TT>yield</TT> would
 execute a block in the current context; that is, if a code block was
 passed to the current method and is available to be called.</DIV>
<P><TT>VALUE rb_iterate(VALUE (*method)(VALUE), VALUE args, VALUE
 (*block)(VALUE, VALUE), VALUE arg2)</TT></P>
<DIV class="indent"> Invokes<I> method</I> with argument<I> args</I> and
 block<I> block</I>. A <TT>yield</TT> from that method will invoke<I>
 block</I> with the argument given to <TT>yield</TT>, and a second
 argument<I> arg2</I>.</DIV>
<P><TT>VALUE rb_catch(const char *tag, VALUE (*proc)(VALUE, VALUE),
 VALUE value)</TT></P>
<DIV class="indent"> Equivalent to Ruby's <TT>catch</TT>.</DIV>
<P><TT>void rb_throw(const char *tag, VALUE value)</TT></P>
<DIV class="indent"> Equivalent to Ruby's <TT>throw</TT>.</DIV>
<H3><A name="Ruby_nn47"></A>30.7.5 Typemap Examples</H3>
<P> This section includes a few examples of typemaps. For more examples,
 you might look at the examples in the <TT>Example/ruby</TT> directory.</P>
<H3><A name="Ruby_nn48"></A>30.7.6 Converting a Ruby array to a char **</H3>
<P> A common problem in many C programs is the processing of command
 line arguments, which are usually passed in an array of <TT>NULL</TT>
 terminated strings. The following SWIG interface file allows a Ruby
 Array instance to be used as a <TT>char **</TT> object.</P>
<DIV class="code">
<PRE>%module argv
<BR>
<BR>// This tells SWIG to treat char ** as a special case
<BR>%typemap(in) char ** {
<BR> /* Get the length of the array */
<BR> int size = RARRAY($input)-&gt;len; 
<BR> int i;
<BR> $1 = (char **) malloc((size+1)*sizeof(char *));
<BR> /* Get the first element in memory */
<BR> VALUE *ptr = RARRAY($input)-&gt;ptr; 
<BR> for (i=0; i &lt; size; i++, ptr++)
<BR> /* Convert Ruby Object String to char* */
<BR> $1[i]= STR2CSTR(*ptr); 
<BR> $1[i]=NULL; /* End of list */
<BR>}
<BR>
<BR>// This cleans up the char ** array created before 
<BR>// the function call
<BR>
<BR>%typemap(freearg) char ** {
<BR> free((char *) $1);
<BR>}
<BR>
<BR>// Now a test function
<BR>%inline %{
<BR>int print_args(char **argv) {
<BR> int i = 0;
<BR> while (argv[i]) {
<BR> printf(&quot;argv[%d] = %s\n&quot;, i,argv[i]);
<BR> i++;
<BR> }
<BR> return i;
<BR>}
<BR>%}
<BR>
<BR></PRE>
</DIV>
<P> When this module is compiled, the wrapped C function now operates as
 follows :</P>
<DIV class="code">
<PRE>require 'Argv'
<BR>Argv.print_args([&quot;Dave&quot;,&quot;Mike&quot;,&quot;Mary&quot;,&quot;Jane&quot;,&quot;John&quot;])
<BR>argv[0] = Dave
<BR>argv[1] = Mike
<BR>argv[2] = Mary
<BR>argv[3] = Jane
<BR>argv[4] = John
<BR></PRE>
</DIV>
<P> In the example, two different typemaps are used. The &quot;in&quot; typemap is
 used to receive an input argument and convert it to a C array. Since
 dynamic memory allocation is used to allocate memory for the array, the
 &quot;freearg&quot; typemap is used to later release this memory after the
 execution of the C function.</P>
<H3><A name="Ruby_nn49"></A>30.7.7 Collecting arguments in a hash</H3>
<P> Ruby's solution to the &quot;keyword arguments&quot; capability of some other
 languages is to allow the programmer to pass in one or more key-value
 pairs as arguments to a function. All of those key-value pairs are
 collected in a single <TT>Hash</TT> argument that's presented to the
 function. If it makes sense, you might want to provide similar
 functionality for your Ruby interface. For example, suppose you'd like
 to wrap this C function that collects information about people's vital
 statistics:</P>
<DIV class="code">
<PRE>void setVitalStats(const char *person, int nattributes, const char **names, int *values);
<BR></PRE>
</DIV>
<P> and you'd like to be able to call it from Ruby by passing in an
 arbitrary number of key-value pairs as inputs, e.g.</P>
<DIV class="code">
<PRE>setVitalStats(&quot;Fred&quot;,
<BR> 'weight' =&gt; 270,
<BR>	'age' =&gt; 42
<BR>	)
<BR></PRE>
</DIV>
<P> To make this work, you need to write a typemap that expects a Ruby <TT>
Hash</TT> as its input and somehow extracts the last three arguments (<I>
nattributes</I>,<I> names</I> and<I> values</I>) needed by your C
 function. Let's start with the basics:</P>
<DIV class="code">
<PRE>%typemap(in) (int nattributes, const char **names, const int *values)
<BR> (VALUE keys_arr, int i, VALUE key, VALUE val) {
<BR>}
<BR> </PRE>
</DIV>
<P> This <TT>%typemap</TT> directive tells SWIG that we want to match
 any function declaration that has the specified types and names of
 arguments somewhere in the argument list. The fact that we specified
 the argument names (<I>nattributes</I>,<I> names</I> and<I> values</I>)
 in our typemap is significant; this ensures that SWIG won't try to
 apply this typemap to<I> other</I> functions it sees that happen to
 have a similar declaration with different argument names. The arguments
 that appear in the second set of parentheses (<I>keys_arr</I>,<I> i</I>
,<I> key</I> and<I> val</I>) define local variables that our typemap
 will need.</P>
<P>Since we expect the input argument to be a <TT>Hash</TT>, let's next
 add a check for that:</P>
<DIV class="code">
<PRE>%typemap(in) (int nattributes, const char **names, const int *values)
<BR> (VALUE keys_arr, int i, VALUE key, VALUE val) {
<BR> <B>Check_Type($input, T_HASH);</B>
<BR>}
<BR></PRE>
</DIV>
<P> <TT>Check_Type()</TT> is just a macro (defined in the Ruby header
 files) that confirms that the input argument is of the correct type; if
 it isn't, an exception will be raised.</P>
<P>The next task is to determine how many key-value pairs are present in
 the hash; we'll assign this number to the first typemap argument (<TT>
$1</TT>). This is a little tricky since the Ruby/C API doesn't provide a
 public function for querying the size of a hash, but we can get around
 that by calling the hash's<I> size</I> method directly and converting
 its result to a C <TT>int</TT> value:</P>
<DIV class="code">
<PRE>%typemap(in) (int nattributes, const char **names, const int *values)
<BR> (VALUE keys_arr, int i, VALUE key, VALUE val) {
<BR> Check_Type($input, T_HASH);
<BR> <B>$1 = NUM2INT(rb_funcall($input, rb_intern(&quot;size&quot;), 0, NULL));</B>
<BR>}
<BR></PRE>
</DIV>
<P> So now we know the number of attributes. Next we need to initialize
 the second and third typemap arguments (i.e. the two C arrays) to <TT>
NULL</TT> and set the stage for extracting the keys and values from the
 hash:</P>
<DIV class="code">
<PRE>%typemap(in) (int nattributes, const char **names, const int *values)
<BR> (VALUE keys_arr, int i, VALUE key, VALUE val) {
<BR> Check_Type($input, T_HASH);
<BR> $1 = NUM2INT(rb_funcall($input, rb_intern(&quot;size&quot;), 0, NULL));
<BR> <B>$2 = NULL;
<BR> $3 = NULL;
<BR> if ($1 &gt; 0) {
<BR> $2 = (char **) malloc($1*sizeof(char *));
<BR> $3 = (int *) malloc($1*sizeof(int));
<BR> }</B>
<BR>}
<BR></PRE>
</DIV>
<P> There are a number of ways we could extract the keys and values from
 the input hash, but the simplest approach is to first call the hash's<I>
 keys</I> method (which returns a Ruby array of the keys) and then start
 looping over the elements in that array:</P>
<DIV class="code">
<PRE>%typemap(in) (int nattributes, const char **names, const int *values)
<BR> (VALUE keys_arr, int i, VALUE key, VALUE val) {
<BR> Check_Type($input, T_HASH);
<BR> $1 = NUM2INT(rb_funcall($input, rb_intern(&quot;size&quot;), 0, NULL));
<BR> $2 = NULL;
<BR> $3 = NULL;
<BR> if ($1 &gt; 0) {
<BR> $2 = (char **) malloc($1*sizeof(char *));
<BR> $3 = (int *) malloc($1*sizeof(int));
<BR> <B>keys_arr = rb_funcall($input, rb_intern(&quot;keys&quot;), 0, NULL);
<BR> for (i = 0; i &lt; $1; i++) {
<BR> }</B>
<BR>}
<BR>}
<BR></PRE>
</DIV>
<P> Recall that<I> keys_arr</I> and<I> i</I> are local variables for
 this typemap. For each element in the<I> keys_arr</I> array, we want to
 get the key itself, as well as the value corresponding to that key in
 the hash:</P>
<DIV class="code">
<PRE>%typemap(in) (int nattributes, const char **names, const int *values)
<BR> (VALUE keys_arr, int i, VALUE key, VALUE val) {
<BR> Check_Type($input, T_HASH);
<BR> $1 = NUM2INT(rb_funcall($input, rb_intern(&quot;size&quot;), 0, NULL));
<BR> $2 = NULL;
<BR> $3 = NULL;
<BR> if ($1 &gt; 0) {
<BR> $2 = (char **) malloc($1*sizeof(char *));
<BR> $3 = (int *) malloc($1*sizeof(int));
<BR> keys_arr = rb_funcall($input, rb_intern(&quot;keys&quot;), 0, NULL);
<BR> for (i = 0; i &lt; $1; i++) {
<BR> <B>key = rb_ary_entry(keys_arr, i);
<BR> val = rb_hash_aref($input, key);</B>
<BR>}
<BR>}
<BR>}
<BR></PRE>
</DIV>
<P> To be safe, we should again use the <TT>Check_Type()</TT> macro to
 confirm that the key is a <TT>String</TT> and the value is a <TT>Fixnum</TT>
:</P>
<DIV class="code">
<PRE>%typemap(in) (int nattributes, const char **names, const int *values)
<BR> (VALUE keys_arr, int i, VALUE key, VALUE val) {
<BR> Check_Type($input, T_HASH);
<BR> $1 = NUM2INT(rb_funcall($input, rb_intern(&quot;size&quot;), 0, NULL));
<BR> $2 = NULL;
<BR> $3 = NULL;
<BR> if ($1 &gt; 0) {
<BR> $2 = (char **) malloc($1*sizeof(char *));
<BR> $3 = (int *) malloc($1*sizeof(int));
<BR> keys_arr = rb_funcall($input, rb_intern(&quot;keys&quot;), 0, NULL);
<BR> for (i = 0; i &lt; $1; i++) {
<BR> key = rb_ary_entry(keys_arr, i);
<BR> val = rb_hash_aref($input, key);
<BR> <B>Check_Type(key, T_STRING);
<BR> Check_Type(val, T_FIXNUM);</B>
<BR>}
<BR>}
<BR>}
<BR></PRE>
</DIV>
<P> Finally, we can convert these Ruby objects into their C equivalents
 and store them in our local C arrays:</P>
<DIV class="code">
<PRE>%typemap(in) (int nattributes, const char **names, const int *values)
<BR> (VALUE keys_arr, int i, VALUE key, VALUE val) {
<BR> Check_Type($input, T_HASH);
<BR> $1 = NUM2INT(rb_funcall($input, rb_intern(&quot;size&quot;), 0, NULL));
<BR> $2 = NULL;
<BR> $3 = NULL;
<BR> if ($1 &gt; 0) {
<BR> $2 = (char **) malloc($1*sizeof(char *));
<BR> $3 = (int *) malloc($1*sizeof(int));
<BR> keys_arr = rb_funcall($input, rb_intern(&quot;keys&quot;), 0, NULL);
<BR> for (i = 0; i &lt; $1; i++) {
<BR> key = rb_ary_entry(keys_arr, i);
<BR> val = rb_hash_aref($input, key);
<BR> Check_Type(key, T_STRING);
<BR> Check_Type(val, T_FIXNUM);
<BR> <B>$2[i] = STR2CSTR(key);
<BR> $3[i] = NUM2INT(val);</B>
<BR>}
<BR>}
<BR>}
<BR></PRE>
</DIV>
<P> We're not done yet. Since we used <TT>malloc()</TT> to dynamically
 allocate the memory used for the<I> names</I> and<I> values</I>
 arguments, we need to provide a corresponding &quot;freearg&quot; typemap to free
 that memory so that there is no memory leak. Fortunately, this typemap
 is a lot easier to write:</P>
<DIV class="code">
<PRE>%typemap(freearg) (int nattributes, const char **names, const int *values) {
<BR> free((void *) $2);
<BR> free((void *) $3);
<BR>}
<BR></PRE>
</DIV>
<P> All of the code for this example, as well as a sample Ruby program
 that uses the extension, can be found in the <TT>Examples/ruby/hashargs</TT>
 directory of the SWIG distribution.</P>
<H3><A name="Ruby_nn50"></A>30.7.8 Pointer handling</H3>
<P> Occasionally, it might be necessary to convert pointer values that
 have been stored using the SWIG typed-pointer representation. Since
 there are several ways in which pointers can be represented, the
 following two functions are used to safely perform this conversion:</P>
<P><TT>int SWIG_ConvertPtr(VALUE obj, void **ptr, swig_type_info *ty,
 int flags)</TT></P>
<DIV class="indent">Converts a Ruby object<I> obj</I> to a C pointer
 whose address is<I> ptr</I> (i.e.<I> ptr</I> is a pointer to a
 pointer). The third argument,<I> ty</I>, is a pointer to a SWIG type
 descriptor structure. If<I> ty</I> is not <TT>NULL</TT>, that type
 information is used to validate type compatibility and other aspects of
 the type conversion. If<I> flags</I> is non-zero, any type errors
 encountered during this validation result in a Ruby <TT>TypeError</TT>
 exception being raised; if<I> flags</I> is zero, such type errors will
 cause <TT>SWIG_ConvertPtr()</TT> to return -1 but not raise an
 exception. If<I> ty</I> is <TT>NULL</TT>, no type-checking is
 performed.</DIV>
<P> <TT>VALUE SWIG_NewPointerObj(void *ptr, swig_type_info *ty, int own)</TT>
</P>
<DIV class="indent">Creates a new Ruby pointer object. Here,<I> ptr</I>
 is the pointer to convert,<I> ty</I> is the SWIG type descriptor
 structure that describes the type, and<I> own</I> is a flag that
 indicates whether or not Ruby should take ownership of the pointer
 (i.e. whether Ruby should free this data when the corresponding Ruby
 instance is garbage-collected).</DIV>
<P> Both of these functions require the use of a special SWIG
 type-descriptor structure. This structure contains information about
 the mangled name of the datatype, type-equivalence information, as well
 as information about converting pointer values under C++ inheritance.
 For a type of <TT>Foo *</TT>, the type descriptor structure is usually
 accessed as follows:</P>
<DIV class="indent">
<PRE>Foo *foo;
<BR>SWIG_ConvertPtr($input, (void **) &amp;foo, SWIGTYPE_p_Foo, 1);
<BR>
<BR>VALUE obj;
<BR>obj = SWIG_NewPointerObj(f, SWIGTYPE_p_Foo, 0);
<BR></PRE>
</DIV>
<P> In a typemap, the type descriptor should always be accessed using
 the special typemap variable <TT>$1_descriptor</TT>. For example:</P>
<DIV class="indent">
<PRE>%typemap(in) Foo * {
<BR> SWIG_ConvertPtr($input, (void **) &amp;$1, $1_descriptor, 1);
<BR>}
<BR></PRE>
</DIV>
<H4><A name="Ruby_nn51"></A>30.7.8.1 Ruby Datatype Wrapping</H4>
<P> <TT>VALUE Data_Wrap_Struct(VALUE class, void (*mark)(void *), void
 (*free)(void *), void *ptr)</TT></P>
<DIV class="indent">Given a pointer<I> ptr</I> to some C data, and the
 two garbage collection routines for this data (<I>mark</I> and<I> free</I>
), return a <TT>VALUE</TT> for the Ruby object.</DIV>
<P><TT>VALUE Data_Make_Struct(VALUE class,<I> c-type</I>, void
 (*mark)(void *), void (*free)(void *),<I> c-type</I> *ptr)</TT></P>
<DIV class="indent">Allocates a new instance of a C data type<I> c-type</I>
, assigns it to the pointer<I> ptr</I>, then wraps that pointer with <TT>
Data_Wrap_Struct()</TT> as above.</DIV>
<P><TT>Data_Get_Struct(VALUE obj,<I> c-type</I>,<I> c-type</I> *ptr)</TT>
</P>
<DIV class="indent">Retrieves the original C pointer of type<I> c-type</I>
 from the data object<I> obj</I> and assigns that pointer to<I> ptr</I>.</DIV>
<H3><A name="Ruby_nn52"></A>30.7.9 Example: STL Vector to Ruby Array</H3>
<P><EM><B>FIXME: This example is out of place here!</B></EM></P>
<P>Another use for macros and type maps is to create a Ruby array from a
 STL vector of pointers. In essence, copy of all the pointers in the
 vector into a Ruby array. The use of the macro is to make the typemap
 so generic that any vector with pointers can use the type map. The
 following is an example of how to construct this type of macro/typemap
 and should give insight into constructing similar typemaps for other
 STL structures:</P>
<DIV class="code">
<PRE>%define PTR_VECTOR_TO_RUBY_ARRAY(vectorclassname, classname)
<BR>%typemap(out) vectorclassname &amp;, const vectorclassname &amp; {
<BR> VALUE arr = rb_ary_new2($1-&gt;size());
<BR> vectorclassname::iterator i = $1-&gt;begin(), iend = $1-&gt;end();
<BR> for ( ; i!=iend; i++ )
<BR> rb_ary_push(arr, Data_Wrap_Struct(c ## classname.klass, 0, 0, *i));
<BR> $result = arr;
<BR>}
<BR>%typemap(out) vectorclassname, const vectorclassname {
<BR> VALUE arr = rb_ary_new2($1.size());
<BR> vectorclassname::iterator i = $1.begin(), iend = $1.end();
<BR> for ( ; i!=iend; i++ )
<BR> rb_ary_push(arr, Data_Wrap_Struct(c ## classname.klass, 0, 0, *i));
<BR> $result = arr;
<BR>}
<BR>%enddef
<BR></PRE>
</DIV>
<P> Note, that the &quot;<TT>c ## classname.klass&quot;</TT> is used in the
 preprocessor step to determine the actual object from the class name.</P>
<P>To use the macro with a class Foo, the following is used:</P>
<DIV class="code">
<PRE>PTR_VECTOR_TO_RUBY_ARRAY(vector&lt;foo *=&quot;&quot;&gt;, Foo)
<BR></PRE>
</DIV>
<P> It is also possible to create a STL vector of Ruby objects:</P>
<DIV class="code">
<PRE>%define RUBY_ARRAY_TO_PTR_VECTOR(vectorclassname, classname)
<BR>%typemap(in) vectorclassname &amp;, const vectorclassname &amp; {
<BR> Check_Type($input, T_ARRAY);
<BR> vectorclassname *vec = new vectorclassname;
<BR> int len = RARRAY($input)-&gt;len;
<BR> for (int i=0; i!=len; i++) {
<BR> VALUE inst = rb_ary_entry($input, i);
<BR> //The following _should_ work but doesn't on HPUX
<BR> // Check_Type(inst, T_DATA);
<BR> classname *element = NULL;
<BR> Data_Get_Struct(inst, classname, element);
<BR> vec-&gt;push_back(element);
<BR> }
<BR> $1 = vec;
<BR>}
<BR>
<BR>%typemap(freearg) vectorclassname &amp;, const vectorclassname &amp; {
<BR> delete $1;
<BR>}
<BR>%enddef
<BR></PRE>
</DIV>
<P> It is also possible to create a Ruby array from a vector of static
 data types:</P>
<DIV class="code">
<PRE>%define VECTOR_TO_RUBY_ARRAY(vectorclassname, classname)
<BR>%typemap(out) vectorclassname &amp;, const vectorclassname &amp; {
<BR> VALUE arr = rb_ary_new2($1-&gt;size()); 
<BR> vectorclassname::iterator i = $1-&gt;begin(), iend = $1-&gt;end();
<BR> for ( ; i!=iend; i++ )
<BR> rb_ary_push(arr, Data_Wrap_Struct(c ## classname.klass, 0, 0, &amp;(*i)));
<BR> $result = arr;
<BR>}
<BR>%typemap(out) vectorclassname, const vectorclassname {
<BR> VALUE arr = rb_ary_new2($1.size()); 
<BR> vectorclassname::iterator i = $1.begin(), iend = $1.end();
<BR> for ( ; i!=iend; i++ )
<BR> rb_ary_push(arr, Data_Wrap_Struct(c ## classname.klass, 0, 0, &amp;(*i)));
<BR> $result = arr;
<BR>}
<BR>%enddef
<BR></PRE>
</DIV>
<H2><A name="Ruby_nn53"></A>30.8 Advanced Topics</H2>
<H3><A name="Ruby_nn54"></A>30.8.1 Operator overloading</H3>
<P> SWIG allows operator overloading with, by using the <TT>%extend</TT>
 or <TT>%rename</TT> commands in SWIG and the following operator names
 (derived from Python):</P>
<DIV class="code">
<PRE><B> General</B> 
<BR>__repr__ - inspect
<BR>__str__ - to_s
<BR>__cmp__ - &lt;=&gt;
<BR>__hash__ - hash
<BR>__nonzero__ - nonzero?
<BR>
<BR><B> Callable</B> 
<BR>__call__ - call
<BR>
<BR><B> Collection</B> 
<BR>__len__ - length
<BR>__getitem__ - []
<BR>__setitem__ - []=
<BR>
<BR><B> Numeric</B> 
<BR>__add__ - +
<BR>__sub__ - -
<BR>__mul__ - *
<BR>__div__ - /
<BR>__mod__ - %
<BR>__divmod__ - divmod
<BR>__pow__ - **
<BR>__lshift__ - &lt;&lt;
<BR>__rshift__ - &gt;&gt;
<BR>__and__ - &amp;
<BR>__xor__ - ^
<BR>__or__ - |
<BR>__neg__ - -@
<BR>__pos__ - +@
<BR>__abs__ - abs
<BR>__invert__ - ~
<BR>__int__ - to_i
<BR>__float__ - to_f
<BR>__coerce__ - coerce
<BR>
<BR><B>Additions in 1.3.13 </B> 
<BR>__lt__ - &lt; 
<BR>__le__ - &lt;=
<BR>__eq__ - ==
<BR>__gt__ - &gt;
<BR>__ge__ - &gt;=
<BR>
<BR></PRE>
</DIV>
<P> Note that although SWIG supports the <TT>__eq__</TT> magic method
 name for defining an equivalence operator, there is no separate method
 for handling<I> inequality</I> since Ruby parses the expression<I> a !=
 b</I> as<I> !(a == b)</I>.</P>
<H3><A name="Ruby_nn55"></A>30.8.2 Creating Multi-Module Packages</H3>
<P> The chapter on <A href="Modules.html">Working with Modules</A>
 discusses the basics of creating multi-module extensions with SWIG, and
 in particular the considerations for sharing runtime type information
 among the different modules.</P>
<P>As an example, consider one module's interface file (<TT>shape.i</TT>
) that defines our base class:</P>
<DIV class="code">
<PRE>%module shape
<BR>
<BR>%{
<BR>#include &quot;Shape.h&quot;
<BR>%}
<BR>
<BR>class Shape {
<BR>protected:
<BR> double xpos;
<BR> double ypos;
<BR>protected:
<BR> Shape(double x, double y);
<BR>public:
<BR> double getX() const;
<BR> double getY() const;
<BR>};
<BR></PRE>
</DIV>
<P> We also have a separate interface file (<TT>circle.i</TT>) that
 defines a derived class:</P>
<DIV class="code">
<PRE>%module circle
<BR>
<BR>%{
<BR>#include &quot;Shape.h&quot;
<BR>#include &quot;Circle.h&quot;
<BR>%}
<BR>
<BR>// Import the base class definition from Shape module
<BR>%import shape.i
<BR>
<BR>class Circle : public Shape {
<BR>protected:
<BR> double radius;
<BR>public:
<BR> Circle(double x, double y, double r);
<BR> double getRadius() const;
<BR>};
<BR></PRE>
</DIV>
<P> We'll start by building the<B> Shape</B> extension module:</P>
<DIV class="code">
<PRE>$ <B>swig -c++ -ruby shape.i</B>
</PRE>
</DIV>
<P> SWIG generates a wrapper file named <TT>shape_wrap.cxx</TT>. To
 compile this into a dynamically loadable extension for Ruby, prepare an
 <TT>extconf.rb</TT> script using this template:</P>
<DIV class="code">
<PRE>require 'mkmf'
<BR>
<BR># Since the SWIG runtime support library for Ruby
<BR># depends on the Ruby library, make sure it's in the list
<BR># of libraries.
<BR>$libs = append_library($libs, Config::CONFIG['RUBY_INSTALL_NAME'])
<BR>
<BR># Create the makefile
<BR>create_makefile('shape')
<BR></PRE>
</DIV>
<P> Run this script to create a <TT>Makefile</TT> and then type <TT>make</TT>
 to build the shared library:</P>
<DIV class="code">
<PRE>$ <B>ruby extconf.rb</B>
<BR>creating Makefile
<BR>$ <B>make</B>
<BR>g++ -fPIC -g -O2 -I. -I/usr/local/lib/ruby/1.7/i686-linux \
<BR>-I. -c shape_wrap.cxx
<BR>gcc -shared -L/usr/local/lib -o shape.so shape_wrap.o -L. \
<BR>-lruby -lruby -lc
<BR></PRE>
</DIV>
<P> Note that depending on your installation, the outputs may be
 slightly different; these outputs are those for a Linux-based
 development environment. The end result should be a shared library
 (here, <TT>shape.so</TT>) containing the extension module code. Now
 repeat this process in a separate directory for the<B> Circle</B>
 module:</P>
<OL>
<LI> Run SWIG to generate the wrapper code (<TT>circle_wrap.cxx</TT>);</LI>
<LI> Write an <TT>extconf.rb</TT> script that your end-users can use to
 create a platform-specific <TT>Makefile</TT> for the extension;</LI>
<LI> Build the shared library for this extension by typing <TT>make</TT>
.</LI>
</OL>
<P> Once you've built both of these extension modules, you can test them
 interactively in IRB to confirm that the <TT>Shape</TT> and <TT>Circle</TT>
 modules are properly loaded and initialized:</P>
<DIV class="code">
<PRE>$ <B>irb</B>
<BR>irb(main):001:0&gt; <B>require 'shape'</B>
<BR>true
<BR>irb(main):002:0&gt; <B>require 'circle'</B>
<BR>true
<BR>irb(main):003:0&gt; <B>c = Circle::Circle.new(5, 5, 20)</B>
<BR>#&lt;Circle::Circle:0xa097208&gt;
<BR>irb(main):004:0&gt; <B>c.kind_of? Shape::Shape</B>
<BR>true
<BR>irb(main):005:0&gt; <B>c.getX()</B>
<BR>5.0
<BR></PRE>
</DIV>
<H3><A name="Ruby_nn56"></A>30.8.3 Specifying Mixin Modules</H3>
<P> The Ruby language doesn't support multiple inheritance, but it does
 allow you to mix one or more modules into a class using Ruby's <TT>
include</TT> method. For example, if you have a Ruby class that defines
 an<EM> each</EM> instance method, e.g.</P>
<DIV class="code">
<PRE>class Set
<BR> def initialize
<BR> @members = []
<BR> end
<BR> 
<BR> def each
<BR> @members.each { |m| yield m }
<BR> end
<BR>end
<BR></PRE>
</DIV>
<P> then you can mix-in Ruby's <TT>Enumerable</TT> module to easily add
 a lot of functionality to your class:</P>
<DIV class="code">
<PRE>class Set
<BR> <B>include Enumerable</B>
<BR>def initialize
<BR>@members = []
<BR>end
<BR>def each
<BR>@members.each { |m| yield m }
<BR>end
<BR>end
<BR></PRE>
</DIV>
<P> To get the same benefit for your SWIG-wrapped classes, you can use
 the <TT>%mixin</TT> directive to specify the names of one or more
 modules that should be mixed-in to a class. For the above example, the
 SWIG interface specification might look like this:</P>
<DIV class="code">
<PRE>%mixin Set &quot;Enumerable&quot;;
<BR>
<BR>class Set {
<BR>public:
<BR> // Constructor
<BR> Set();
<BR> 
<BR> // Iterates through set members
<BR> void each();
<BR>};
<BR></PRE>
</DIV>
<P> Multiple modules can be mixed into a class by providing a
 comma-separated list of module names to the <TT>%mixin</TT> directive,
 e.g.</P>
<DIV class="code">
<PRE>%mixin Set &quot;Fee,Fi,Fo,Fum&quot;;</PRE>
</DIV>
<P> Note that the <TT>%mixin</TT> directive is implemented using SWIG's
 &quot;features&quot; mechanism and so the same name matching rules used for other
 kinds of features apply (see the chapter on <A href="#Customization">
&quot;Customization Features&quot;</A>) for more details).</P>
<H2><A name="Ruby_nn57"></A>30.9 Memory Management</H2>
<P>One of the most common issues in generating SWIG bindings for Ruby is
 proper memory management. The key to proper memory management is
 clearly defining whether a wrapper Ruby object owns the underlying C
 struct or C++ class. There are two possibilities:</P>
<UL>
<LI> The Ruby object is responsible for freeing the C struct or C++
 object</LI>
<LI> The Ruby object should not free the C struct or C++ object because
 it will be freed by the underlying C or C++ code</LI>
</UL>
<P>To complicate matters, object ownership may transfer from Ruby to C++
 (or vice versa) depending on what function or methods are invoked.
 Clearly, developing a SWIG wrapper requires a thorough understanding of
 how the underlying library manages memory.</P>
<H3><A name="Ruby_nn58"></A>30.9.1 Mark and Sweep Garbage Collector</H3>
<P>Ruby uses a mark and sweep garbage collector. When the garbage
 collector runs, it finds all the &quot;root&quot; objects, including local
 variables, global variables, global constants, hardware registers and
 the C stack. For each root object, the garbage collector sets its mark
 flag to true and calls <TT>rb_gc_mark</TT> on the object. The job of <TT>
rb_gc_mark</TT> is to recursively mark all the objects that a Ruby
 object has a reference to (ignoring those objects that have already
 been marked). Those objects, in turn, may reference other objects. This
 process will continue until all active objects have been &quot;marked.&quot;
 After the mark phase comes the sweep phase. In the sweep phase, all
 objects that have not been marked will be garbage collected. For more
 information about the Ruby garbage collector please refer to <A href="http://rubygarden.org/ruby/ruby?GCAndExtensions">

<!--span style=&quot;text-decoration: underline;&quot;-->
 http://rubygarden.org/ruby/ruby?GCAndExtensions</A>.</P>
<P>The Ruby C/API provides extension developers two hooks into the
 garbage collector - a &quot;mark&quot; function and a &quot;sweep&quot; function. By
 default these functions are set to NULL.</P>
<P>If a C struct or C++ class references any other Ruby objects, then it
 must provide a &quot;mark&quot; function. The &quot;mark&quot; function should identify any
 referenced Ruby objects by calling the rb_gc_mark function for each
 one. Unsurprisingly, this function will be called by the Ruby garbage
 during the &quot;mark&quot; phase.</P>
<P>During the sweep phase, Ruby destroys any unused objects. If any
 memory has been allocated in creating the underlying C struct or C++
 struct, then a &quot;free&quot; function must be defined that deallocates this
 memory.</P>
<H3><A name="Ruby_nn59"></A>30.9.2 Object Ownership</H3>
<P>As described above, memory management depends on clearly defining who
 is responsible for freeing the underlying C struct or C++ class. If the
 Ruby object is responsible for freeing the C++ object, then a &quot;free&quot;
 function must be registered for the object. If the Ruby object is not
 responsible for freeing the underlying memory, then a &quot;free&quot; function
 must not be registered for the object.</P>
<P>For the most part, SWIG takes care of memory management issues. The
 rules it uses are:</P>
<UL>
<LI> When calling a C++ object's constructor from Ruby, SWIG will assign
 a &quot;free&quot; function thereby making the Ruby object responsible for
 freeing the C++ object</LI>
<LI> When calling a C++ member function that returns a pointer, SWIG
 will not assign a &quot;free&quot; function thereby making the underlying library
 responsible for freeing the object.</LI>
</UL>
<P>To make this clearer, let's look at an example. Assume we have a Foo
 and a Bar class.</P>
<DIV class="code">
<PRE>/* File &quot;RubyOwernshipExample.h&quot; */
<BR>
<BR>class Foo
<BR>{
<BR>public:
<BR> Foo() {}
<BR> ~Foo() {}
<BR>};
<BR>
<BR>class Bar
<BR>{
<BR> Foo *foo_;
<BR>public:
<BR> Bar(): foo_(new Foo) {}
<BR> ~Bar() { delete foo_; }
<BR> Foo* get_foo() { return foo_; }
<BR> Foo* get_new_foo() { return new Foo; }
<BR> void set_foo(Foo *foo) { delete foo_; foo_ = foo; }
<BR>};
<BR>
</PRE>
</DIV>
<P>First, consider this Ruby code:</P>
<DIV class="code">
<PRE>foo = Foo.new</PRE>
</DIV>
<P>In this case, the Ruby code calls the underlying <TT>Foo</TT> C++
 constructor, thus creating a new <TT>foo</TT> object. By default, SWIG
 will assign the new Ruby object a &quot;free&quot; function. When the Ruby object
 is garbage collected, the &quot;free&quot; function will be called. It in turn
 will call <TT>Foo's</TT> destructor.</P>
<P>Next, consider this code:</P>
<DIV class="code">
<PRE>bar = Bar.new
<BR>foo = bar.get_foo()</PRE>
</DIV>
<P>In this case, the Ruby code calls a C++ member function, <TT>get_foo</TT>
. By default, SWIG will not assign the Ruby object a &quot;free&quot; function.
 Thus, when the Ruby object is garbage collected the underlying C++ <TT>
foo</TT> object is not affected.</P>
<P>Unfortunately, the real world is not as simple as the examples above.
 For example:</P>
<DIV class="code">
<PRE>bar = Bar.new
<BR>foo = bar.get_new_foo()</PRE>
</DIV>
<P>In this case, the default SWIG behavior for calling member functions
 is incorrect. The Ruby object should assume ownership of the returned
 object. This can be done by using the %newobject directive. See <A href="#ownership">
 Object ownership and %newobject</A> for more information.</P>
<P>The SWIG default mappings are also incorrect in this case:</P>
<DIV class="code">
<PRE>foo = Foo.new
<BR>bar = Bar.new
<BR>bar.set_foo(foo)</PRE>
</DIV>
<P>Without modification, this code will cause a segmentation fault. When
 the Ruby <TT>foo</TT> object goes out of scope, it will free the
 underlying C++ <TT>foo</TT> object. However, when the Ruby bar object
 goes out of scope, it will call the C++ bar destructor which will also
 free the C++ <TT>foo</TT> object. The problem is that object ownership
 is transferred from the Ruby object to the C++ object when the <TT>
set_foo</TT> method is called. This can be done by using the special
 DISOWN type map, which was added to the Ruby bindings in SWIG-1.3.26.</P>
<P>Thus, a correct SWIG interface file correct mapping for these classes
 is:</P>
<DIV class="code">
<PRE>/* File RubyOwnershipExample.i */
<BR>
<BR>%module RubyOwnershipExample
<BR>
<BR>%{
<BR>#include &quot;RubyOwnershipExample.h&quot;
<BR>%}
<BR>
<BR>class Foo
<BR>{
<BR>public:
<BR> Foo();
<BR> ~Foo();
<BR>};
<BR>
<BR>class Bar
<BR>{
<BR> Foo *foo_;
<BR>public:
<BR> Bar();
<BR> ~Bar();
<BR> Foo* get_foo();
<BR>
<BR>
<!--span style=&quot;font-weight: bold;&quot;-->
 %newobject get_new_foo;
<BR> Foo* get_new_foo();
<BR>
<BR>
<!--span style=&quot;font-weight: bold;&quot;-->
 %apply SWIGTYPE *DISOWN {Foo *foo};
<BR> void set_foo(Foo *foo);
<BR>
<!--span style=&quot;font-weight: bold;&quot;-->
 %clear Foo *foo;
<BR>};
<BR>
</PRE>
</DIV>
<BR>
<P> This code can be seen in swig/examples/ruby/tracking.</P>
<BR>
<H3><A name="Ruby_nn60"></A>30.9.3 Object Tracking</H3>
<P>The remaining parts of this section will use the class library shown
 below to illustrate different memory management techniques. The class
 library models a zoo and the animals it contains.</P>
<DIV class="code">
<PRE>%module zoo
<BR>
<BR>%{
<BR>#include &lt;string&gt;
<BR>#include &lt;vector&gt;
<BR>
<BR>#include &quot;zoo.h&quot;
<BR>%}
<BR>
<BR>class Animal
<BR>{
<BR>private:
<BR> typedef std::vector&lt;Animal*&gt; AnimalsType;
<BR> typedef AnimalsType::iterator IterType;
<BR>protected:
<BR> AnimalsType animals;
<BR>protected:
<BR> std::string name_;
<BR>public:
<BR> // Construct an animal with this name
<BR> Animal(const char* name) : name_(name) {}
<BR> 
<BR> // Return the animal's name
<BR> const char* get_name() const { return name.c_str(); }
<BR>};
<BR>
<BR>class Zoo
<BR>{
<BR>protected:
<BR> std::vector&lt;animal *=&quot;&quot;&gt; animals;
<BR> 
<BR>public:
<BR> // Construct an empty zoo
<BR> Zoo() {}
<BR> 
<BR> /* Create a new animal. */
<BR> static Animal* Zoo::create_animal(const char* name)
<BR> {
<BR> return new Animal(name);
<BR> }
<BR>
<BR> // Add a new animal to the zoo
<BR> void add_animal(Animal* animal) {
<BR> animals.push_back(animal); 
<BR> }
<BR>
<BR> Animal* remove_animal(size_t i) {
<BR> Animal* result = this-&gt;animals[i];
<BR> IterType iter = this-&gt;animals.begin();
<BR> std::advance(iter, i);
<BR> this-&gt;animals.erase(iter);
<BR>
<BR> return result;
<BR> }
<BR> 
<BR> // Return the number of animals in the zoo
<BR> size_t get_num_animals() const {
<BR> return animals.size(); 
<BR> }
<BR> 
<BR> // Return a pointer to the ith animal
<BR> Animal* get_animal(size_t i) const {
<BR> return animals[i]; 
<BR> }
<BR>};
<BR>
</PRE>
</DIV>
<P>Let's say you SWIG this code and then run IRB:
<BR></P>
<DIV class="code">
<PRE>$ 
<!--span style=&quot;font-weight: bold;&quot;-->
irb
<BR>irb(main):001:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
require 'example'
<BR>=&gt; true
<BR>
<BR>irb(main):002:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
tiger1 = Example::Animal.new(&quot;tiger1&quot;)
<BR>=&gt; #&lt;Example::Animal:0x2be3820&gt;
<BR>
<BR>irb(main):004:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
tiger1.get_name()
<BR>=&gt; &quot;tiger1&quot;
<BR>
<BR>irb(main):003:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
zoo = Example::Zoo.new()
<BR>=&gt; #&lt;Example::Zoo:0x2be0a60&gt;
<BR>
<BR>irb(main):006:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
zoo.add_animal(tiger)
<BR>=&gt; nil
<BR>
<BR>irb(main):007:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
zoo.get_num_animals()
<BR>=&gt; 1
<BR>
<BR>irb(main):007:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
tiger2 = zoo.remove_animal(0)
<BR>=&gt; #&lt;Example::Animal:0x2bd4a18&gt;
<BR>
<BR>irb(main):008:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
tiger2.get_name()
<BR>=&gt; &quot;tiger1&quot;
<BR>
<BR>irb(main):009:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
tiger1.equal?(tiger2)
<BR>=&gt; false
<BR>
</PRE>
</DIV>
<P>Pay particular attention to the code <TT>tiger1.equal?(tiger2)</TT>.
 Note that the two Ruby objects are not the same - but they reference
 the same underlying C++ object. This can cause problems. For example:
<BR></P>
<DIV class="code">
<PRE>irb(main):010:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
tiger1 = nil
<BR>=&gt; nil
<BR>
<BR>irb(main):011:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
GC.start
<BR>=&gt; nil
<BR>
<BR>irb(main):012:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
tiger2.get_name()
<BR>(irb):12: [BUG] Segmentation fault
<BR>
</PRE>
</DIV>
<P>After the the garbage collector runs, as a result of our call to <TT>
GC.start</TT>, calling<TT>tiger2.get_name()</TT> causes a segmentation
 fault. The problem is that when <TT>tiger1</TT> is garbage collected,
 it frees the underlying C++ object. Thus, when <TT>tiger2</TT> calls
 the <TT>get_name()</TT> method it invokes it on a destroyed object.</P>
<P>This problem can be avoided if SWIG enforces a one-to-one mapping
 between Ruby objects and C++ classes. This can be done via the use of
 the <TT>%trackobjects</TT> functionality available in SWIG-1.3.26. and
 later.</P>
<P>When the <TT>%trackobjects</TT> is turned on, SWIG automatically
 keeps track of mappings between C++ objects and Ruby objects. Note that
 enabling object tracking causes a slight performance degradation. Test
 results show this degradation to be about 3% to 5% when creating and
 destroying 100,000 animals in a row.</P>
<P>Since <TT>%trackobjects</TT> is implemented as a <TT>%feature</TT>,
 it uses the same name matching rules as other kinds of features (see
 the chapter on <A href="#Customization"> &quot;Customization Features&quot;</A>)
 . Thus it can be applied on a class-by-class basis if needed. To fix
 the example above:</P>
<BR><DIV class="code">
<PRE>%module example
<BR>
<BR>%{
<BR>#include &quot;example.h&quot;
<BR>%}
<BR>
<BR>
<!--span style=&quot;font-weight: bold;&quot;-->
/* Tell SWIG that create_animal creates a new object */
<BR>
<!--span style=&quot;font-weight: bold;&quot;-->
%newobject Zoo::create_animal;
<BR>
<BR>
<!--span style=&quot;font-weight: bold;&quot;-->
/* Tell SWIG to keep track of mappings between C/C++ structs/classes. */
<BR style="font-weight: bold;">
<!--span style=&quot;font-weight: bold;&quot;-->
%trackobjects;
<BR>
<BR>%include &quot;example.h&quot;</PRE>
</DIV>
<P>When this code runs we see:
<BR>
<BR></P>
<DIV class="code">
<PRE>$ 
<!--span style=&quot;font-weight: bold;&quot;-->
irb
<BR>irb(main):001:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
require 'example'
<BR>=&gt; true
<BR>
<BR>irb(main):002:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
tiger1 = Example::Animal.new(&quot;tiger1&quot;)
<BR>=&gt; #&lt;Example::Animal:0x2be37d8&gt;
<BR>
<BR>irb(main):003:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
zoo = Example::Zoo.new()
<BR>=&gt; #&lt;Example::Zoo:0x2be0a18&gt;
<BR>
<BR>irb(main):004:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
zoo.add_animal(tiger1)
<BR>=&gt; nil
<BR>
<BR>irb(main):006:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
tiger2 = zoo.remove_animal(0)
<BR>=&gt; #&lt;Example::Animal:0x2be37d8&gt;
<BR>
<BR>irb(main):007:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
tiger1.equal?(tiger2)
<BR>=&gt; true
<BR>
<BR>irb(main):008:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
tiger1 = nil
<BR>=&gt; nil
<BR>
<BR>irb(main):009:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
GC.start
<BR>=&gt; nil
<BR>
<BR>irb(main):010:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
tiger.get_name()
<BR>=&gt; &quot;tiger1&quot;
<BR>irb(main):011:0&gt;
<BR>
</PRE>
</DIV>
<P>For those who are interested, object tracking is implemented by
 storing Ruby objects in a hash table and keying them on C++ pointers.
 The underlying API is:
<BR></P>
<DIV class="code">
<PRE>static void SWIG_RubyAddTracking(void* ptr, VALUE object);
<BR>static VALUE SWIG_RubyInstanceFor(void* ptr) ;
<BR>static void SWIG_RubyRemoveTracking(void* ptr);
<BR>static void SWIG_RubyUnlinkObjects(void* ptr);</PRE>
</DIV>
<P>When an object is created, SWIG will automatically call the <TT>
SWIG_RubyAddTracking</TT> method. Similarly, when an object is deleted,
 SWIG will call the <TT>SWIG_RubyRemoveTracking</TT>. When an object is
 returned to Ruby from C++, SWIG will use the <TT>SWIG_RubyInstanceFor</TT>
 method to ensure a one-to-one mapping from Ruby to C++ objects. Last,
 the <TT>RubyUnlinkObjects</TT> method unlinks a Ruby object from its
 underlying C++ object.</P>
<P>In general, you will only need to use the <TT>SWIG_RubyInstanceFor</TT>
, which is required for implementing mark functions as shown below.
 However, if you implement your own free functions (see below) you may
 also have to call the<TT>SWIG_RubyRemoveTracking</TT> and <TT>
RubyUnlinkObjects</TT> methods.</P>
<H3><A name="Ruby_nn61"></A>30.9.4 Mark Functions</H3>
<P>With a bit more testing, we see that our class library still has
 problems. For example:
<BR></P>
<DIV class="code">
<PRE>$ <B>irb</B>
<BR>irb(main):001:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
require 'example'
<BR>=&gt; true
<BR>
<BR>irb(main):002:0&gt; tiger1 = 
<!--span style=&quot;font-weight: bold;&quot;-->
Example::Animal.new(&quot;tiger1&quot;)
<BR>=&gt; #&lt;Example::Animal:0x2bea6a8&gt;
<BR>
<BR>irb(main):003:0&gt; zoo = 
<!--span style=&quot;font-weight: bold;&quot;-->
Example::Zoo.new()
<BR>=&gt; #&lt;Example::Zoo:0x2be7960&gt;
<BR>
<BR>irb(main):004:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
zoo.add_animal(tiger1)
<BR>=&gt; nil
<BR>
<BR>irb(main):007:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
tiger1 = nil
<BR>=&gt; nil
<BR>
<BR>irb(main):007:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
GC.start
<BR>=&gt; nil
<BR>
<BR>irb(main):005:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
tiger2 = zoo.get_animal(0)
<BR>(irb):12: [BUG] Segmentation fault</PRE>
</DIV>
<P>The problem is that Ruby does not know that the <TT>zoo</TT> object
 contains a reference to a Ruby object. Thus, when Ruby garbage collects
<!--span style=&quot;font-family: monospace;&quot;-->
 tiger1 it frees the underlying C++ object.</P>
<P>This can be fixed by implementing a <TT>mark</TT> function as
 described above in the <A href="#Ruby_nn52">Mark and Sweep Garbage
 Collector</A> section. You can specify a mark function by using the <TT>
%markfunc</TT> directive. Since the <TT>%markfunc</TT> directive is
 implemented using SWIG's' &quot;features&quot; mechanism it uses the same name
 matching rules as other kinds of features (see the chapter on <A href="#Customization">
&quot;Customization Features&quot;</A> for more details).</P>
<P>A <TT>mark</TT> function takes a single argument, which is a pointer
 to the C++ object being marked; it should, in turn, call <TT>
rb_gc_mark()</TT> for any instances that are reachable from the current
 object. The mark function for our <TT> Zoo</TT> class should therefore
 loop over all of the C++ animal objects in the zoo object, look up
 their Ruby object equivalent, and then call <TT>rb_gc_mark()</TT>. One
 possible implementation is:</P>
<DIV class="code">
<PRE>%module example
<BR>
<BR>%{
<BR>#include &quot;example.h&quot;
<BR>%}
<BR>
<BR>/* Keep track of mappings between C/C++ structs/classes
<BR> and Ruby objects so we can implement a mark function. */
<BR>
<!--span style=&quot;font-weight: bold;&quot;-->
%trackobjects;
<BR>
<BR>/* Specify the mark function */
<BR>
<!--span style=&quot;font-weight: bold;&quot;-->
%markfunc Zoo &quot;mark_Zoo&quot;;
<BR>
<BR>%include &quot;example.h&quot;
<BR>
<BR>%header %{
<BR>
<BR>static void mark_Zoo(void* ptr) {
<BR> Zoo* zoo = (Zoo*) ptr;
<BR>
<BR> /* Loop over each object and tell the garbage collector
<BR> that we are holding a reference to them. */
<BR> int count = zoo-&gt;get_num_animals();
<BR>
<BR> for(int i = 0; i &lt; count; ++i) {
<BR>   Animal* animal = zoo-&gt;get_animal(i);
<BR>   VALUE object = SWIG_RubyInstanceFor(animal);
<BR>
<BR>   if (object != Qnil) {
<BR>     rb_gc_mark(object);
<BR>   }
<BR> }
<BR>}
<BR>%}
<BR>
</PRE>
</DIV>
<P> Note the <TT>mark</TT> function is dependent on the <TT>
SWIG_RUBY_InstanceFor</TT> method, and thus requires that <TT>
%trackobjects</TT> is enabled. For more information, please refer to the
 track_object.i test case in the SWIG test suite.</P>
<P>When this code is compiled we now see:</P>
<DIV class="code">
<PRE>$ <B>irb
<BR></B>irb(main):002:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
tiger1=Example::Animal.new(&quot;tiger1&quot;)
<BR>=&gt; #&lt;Example::Animal:0x2be3bf8&gt;
<BR>
<BR>irb(main):003:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
Example::Zoo.new()
<BR>=&gt; #&lt;Example::Zoo:0x2be1780&gt;
<BR>
<BR>irb(main):004:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
zoo = Example::Zoo.new()
<BR>=&gt; #&lt;Example::Zoo:0x2bde9c0&gt;
<BR>
<BR>irb(main):005:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
zoo.add_animal(tiger1)
<BR>=&gt; nil
<BR>
<BR>irb(main):009:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
tiger1 = nil
<BR>=&gt; nil
<BR>
<BR>irb(main):010:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
GC.start
<BR>=&gt; nil
<BR>irb(main):014:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
tiger2 = zoo.get_animal(0)
<BR>=&gt; #&lt;Example::Animal:0x2be3bf8&gt;
<BR>
<BR>irb(main):015:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
tiger2.get_name()
<BR>=&gt; &quot;tiger1&quot;
<BR>irb(main):016:0&gt;
<BR>
</PRE>
</DIV>
<BR>
<P>This code can be seen in swig/examples/ruby/mark_function.</P>
<H3><A name="Ruby_nn62"></A>30.9.5 Free Functions</H3>
<P>By default, SWIG creates a &quot;free&quot; function that is called when a Ruby
 object is garbage collected. The free function simply calls the C++
 object's destructor.</P>
<P>However, sometimes an appropriate destructor does not exist or
 special processing needs to be performed before the destructor is
 called. Therefore, SWIG allows you to manually specify a &quot;free&quot;
 function via the use of the <TT>%freefunc</TT> directive. The <TT>
%freefunc</TT> directive is implemented using SWIG's' &quot;features&quot;
 mechanism and so the same name matching rules used for other kinds of
 features apply (see the chapter on <A href="#Customization">
&quot;Customization Features&quot;</A>) for more details).</P>
<P>IMPORTANT ! - If you define your own free function, then you must
 ensure that you call the underlying C++ object's destructor. In
 addition, if object tracking is activated for the object's class, you
 must also call the <TT>SWIG_RubyRemoveTracking</TT> function (of course
 call this before you destroy the C++ object). Note that it is harmless
 to call this method if object tracking if off so it is advised to
 always call it.</P>
<P>Note there is a subtle interaction between object ownership and free
 functions. A custom defined free function will only be called if the
 Ruby object owns the underlying C++ object. This also to Ruby objects
 which are created, but then transfer ownership to C++ objects via the
 use of the <TT>disown</TT> typemap described above.</P>
<P>To show how to use the <TT>%freefunc</TT> directive, let's slightly
 change our example. Assume that the zoo object is responsible for
 freeing animal that it contains. This means that the
<!--span style=&quot;font-family: monospace;&quot;-->
 Zoo::add_animal function should be marked with a
<!--span style=&quot;font-family: monospace;&quot;-->
 DISOWN typemap and the destructor should be updated as below::</P>
<DIV class="code">
<PRE>Zoo::~Zoo() {
<BR> IterType iter = this-&gt;animals.begin();
<BR> IterType end = this-&gt;animals.end();
<BR>
<BR> for(iter; iter != end; ++iter) {
<BR> Animal* animal = *iter;
<BR> delete animal;
<BR> }
<BR>}</PRE>
</DIV>
<P>When we use these objects in IRB we see:</P>
<DIV class="code">
<PRE>
<!--span style=&quot;font-weight: bold;&quot;-->
$irb
<BR>irb(main):002:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
require 'example'
<BR>=&gt; true
<BR>
<BR>irb(main):003:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
zoo = Example::Zoo.new()
<BR>=&gt; #&lt;Example::Zoo:0x2be0fe8&gt;
<BR>
<BR>irb(main):005:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
tiger1 = Example::Animal.new(&quot;tiger1&quot;)
<BR>=&gt; #&lt;Example::Animal:0x2bda760&gt;
<BR>
<BR>irb(main):006:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
zoo.add_animal(tiger1)
<BR>=&gt; nil
<BR>
<BR>irb(main):007:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
zoo = nil
<BR>=&gt; nil
<BR>
<BR>irb(main):008:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
GC.start
<BR>=&gt; nil
<BR>
<BR>irb(main):009:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
tiger1.get_name()
<BR>(irb):12: [BUG] Segmentation fault
<BR>
		</PRE>
</DIV>
<P>The error happens because the C++ <TT>animal</TT> object is freed
 when the <TT>zoo</TT> object is freed. Although this error is
 unavoidable, we can at least prevent the segmentation fault. To do this
 requires enabling object tracking and implementing a custom free
 function that calls the <TT>SWIG_RubyUnlinkObjects</TT> function for
 each animal object that is destroyed. The <TT>SWIG_RubyUnlinkObjects</TT>
 function notifies SWIG that a Ruby object's underlying C++ object is no
 longer valid. Once notified, SWIG will intercept any calls from the
 existing Ruby object to the destroyed C++ object and raise an
 exception.
<BR></P>
<DIV class="code">
<PRE>%module example
<BR>
<BR>%{
<BR>#include &quot;example.h&quot;
<BR>%}
<BR>
<BR>/* Specify that ownership is transferred to the zoo
<BR>	when calling add_animal */
<BR>%apply SWIGTYPE *DISOWN { Animal* animal };
<BR>
<BR>/* Track objects */
<BR>%trackobjects;
<BR>
<BR>/* Specify the mark function */
<BR>%freefunc Zoo &quot;free_Zoo&quot;;
<BR>
<BR>%include &quot;example.h&quot;
<BR>
<BR>%header %{
<BR> static void free_Zoo(void* ptr) {
<BR> Zoo* zoo = (Zoo*) ptr;
<BR>
<BR> /* Loop over each animal */
<BR> int count = zoo-&gt;get_num_animals();
<BR>
<BR> for(int i = 0; i &lt; count; ++i) {
<BR> /* Get an animal */
<BR> Animal* animal = zoo-&gt;get_animal(i);
<BR>
<BR> /* Unlink the Ruby object from the C++ object */
<BR> SWIG_RubyUnlinkObjects(animal);
<BR>
<BR> /* Now remove the tracking for this animal */
<BR> SWIG_RubyRemoveTracking(animal);
<BR> }
<BR>
<BR> /* Now call SWIG_RemoveMapping for the zoo */
<BR> SWIG_RemoveMapping(ptr);
<BR> 
<BR> /* Now free the zoo which will free the animals it contains */
<BR> delete zoo;
<BR> }
<BR>%} </PRE>
</DIV>
<P>Now when we use these objects in IRB we see:</P>
<DIV class="code">
<PRE>
<!--span style=&quot;font-weight: bold;&quot;-->
$irb
<BR>irb(main):002:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
require 'example'
<BR>=&gt; true
<BR>
<BR>irb(main):003:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
zoo = Example::Zoo.new()
<BR>=&gt; #&lt;Example::Zoo:0x2be0fe8&gt;
<BR>
<BR>irb(main):005:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
tiger1 = Example::Animal.new(&quot;tiger1&quot;)
<BR>=&gt; #&lt;Example::Animal:0x2bda760&gt;
<BR>
<BR>irb(main):006:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
zoo.add_animal(tiger1)
<BR>=&gt; nil
<BR>
<BR>irb(main):007:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
zoo = nil
<BR>=&gt; nil
<BR>
<BR>irb(main):008:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
GC.start
<BR>=&gt; nil
<BR>
<BR>irb(main):009:0&gt; 
<!--span style=&quot;font-weight: bold;&quot;-->
tiger1.get_name()
<BR>RuntimeError: This Animal * already released
<BR> from (irb):10:in `get_name'
<BR> from (irb):10
<BR>irb(main):011:0&gt;</PRE>
</DIV>
<P>Notice that SWIG can now detect the underlying C++ object has been
 freed, and thus raises a runtime exception.</P>
<P>This code can be seen in swig/examples/ruby/free_function.</P>
<HR NOSHADE>
<H1><A name="Tcl"></A>31 SWIG and Tcl</H1>

<!-- INDEX -->
<DIV class="sectiontoc">
<UL>
<LI><A href="#Tcl_nn2">Preliminaries</A>
<UL>
<LI><A href="#Tcl_nn3">Getting the right header files</A></LI>
<LI><A href="#Tcl_nn4">Compiling a dynamic module</A></LI>
<LI><A href="#Tcl_nn5">Static linking</A></LI>
<LI><A href="#Tcl_nn6">Using your module</A></LI>
<LI><A href="#Tcl_nn7">Compilation of C++ extensions</A></LI>
<LI><A href="#Tcl_nn8">Compiling for 64-bit platforms</A></LI>
<LI><A href="#Tcl_nn9">Setting a package prefix</A></LI>
<LI><A href="#Tcl_nn10">Using namespaces</A></LI>
</UL>
</LI>
<LI><A href="#Tcl_nn11">Building Tcl/Tk Extensions under Windows 95/NT</A>
<UL>
<LI><A href="#Tcl_nn12">Running SWIG from Developer Studio</A></LI>
<LI><A href="#Tcl_nn13">Using NMAKE</A></LI>
</UL>
</LI>
<LI><A href="#Tcl_nn14">A tour of basic C/C++ wrapping</A>
<UL>
<LI><A href="#Tcl_nn15">Modules</A></LI>
<LI><A href="#Tcl_nn16">Functions</A></LI>
<LI><A href="#Tcl_nn17">Global variables</A></LI>
<LI><A href="#Tcl_nn18">Constants and enums</A></LI>
<LI><A href="#Tcl_nn19">Pointers</A></LI>
<LI><A href="#Tcl_nn20">Structures</A></LI>
<LI><A href="#Tcl_nn21">C++ classes</A></LI>
<LI><A href="#Tcl_nn22">C++ inheritance</A></LI>
<LI><A href="#Tcl_nn23">Pointers, references, values, and arrays</A></LI>
<LI><A href="#Tcl_nn24">C++ overloaded functions</A></LI>
<LI><A href="#Tcl_nn25">C++ operators</A></LI>
<LI><A href="#Tcl_nn26">C++ namespaces</A></LI>
<LI><A href="#Tcl_nn27">C++ templates</A></LI>
<LI><A href="#Tcl_nn28">C++ Smart Pointers</A></LI>
</UL>
</LI>
<LI><A href="#Tcl_nn29">Further details on the Tcl class interface</A>
<UL>
<LI><A href="#Tcl_nn30">Proxy classes</A></LI>
<LI><A href="#Tcl_nn31">Memory management</A></LI>
</UL>
</LI>
<LI><A href="#Tcl_nn32">Input and output parameters</A></LI>
<LI><A href="#Tcl_nn33">Exception handling</A></LI>
<LI><A href="#Tcl_nn34">Typemaps</A>
<UL>
<LI><A href="#Tcl_nn35">What is a typemap?</A></LI>
<LI><A href="#Tcl_nn36">Tcl typemaps</A></LI>
<LI><A href="#Tcl_nn37">Typemap variables</A></LI>
<LI><A href="#Tcl_nn38">Converting a Tcl list to a char **</A></LI>
<LI><A href="#Tcl_nn39">Returning values in arguments</A></LI>
<LI><A href="#Tcl_nn40">Useful functions</A></LI>
<LI><A href="#Tcl_nn41">Standard typemaps</A></LI>
<LI><A href="#Tcl_nn42">Pointer handling</A></LI>
</UL>
</LI>
<LI><A href="#Tcl_nn43">Turning a SWIG module into a Tcl Package.</A></LI>
<LI><A href="#Tcl_nn44">Building new kinds of Tcl interfaces (in Tcl)</A>
<UL>
<LI><A href="#Tcl_nn45">Proxy classes</A></LI>
</UL>
</LI>
</UL>
</DIV>
<!-- INDEX -->
<P><B> Caution: This chapter is under repair!</B></P>
<P> This chapter discusses SWIG's support of Tcl. SWIG currently
 requires Tcl 8.0 or a later release. Earlier releases of SWIG supported
 Tcl 7.x, but this is no longer supported.</P>
<H2><A name="Tcl_nn2"></A>31.1 Preliminaries</H2>
<P> To build a Tcl module, run SWIG using the <TT>-tcl</TT> option :</P>
<DIV class="code">
<PRE>
$ swig -tcl example.i
</PRE>
</DIV>
<P> If building a C++ extension, add the <TT>-c++</TT> option:</P>
<DIV class="code">
<PRE>
$ swig -c++ -tcl example.i
</PRE>
</DIV>
<P> This creates a file <TT>example_wrap.c</TT> or <TT>example_wrap.cxx</TT>
 that contains all of the code needed to build a Tcl extension module.
 To finish building the module, you need to compile this file and link
 it with the rest of your program.</P>
<H3><A name="Tcl_nn3"></A>31.1.1 Getting the right header files</H3>
<P> In order to compile the wrapper code, the compiler needs the <TT>
tcl.h</TT> header file. This file is usually contained in the directory</P>
<DIV class="code">
<PRE>
/usr/local/include
</PRE>
</DIV>
<P> Be aware that some Tcl versions install this header file with a
 version number attached to it. If this is the case, you should probably
 make a symbolic link so that <TT>tcl.h</TT> points to the correct
 header file.</P>
<H3><A name="Tcl_nn4"></A>31.1.2 Compiling a dynamic module</H3>
<P> The preferred approach to building an extension module is to compile
 it into a shared object file or DLL. To do this, you will need to
 compile your program using comands like this (shown for Linux):</P>
<DIV class="code">
<PRE>
$ swig -tcl example.i
$ gcc -c example.c
$ gcc -c example_wrap.c -I/usr/local/include
$ gcc -shared example.o example_wrap.o -o example.so
</PRE>
</DIV>
<P> The exact commands for doing this vary from platform to platform.
 SWIG tries to guess the right options when it is installed. Therefore,
 you may want to start with one of the examples in the <TT>
SWIG/Examples/tcl</TT> directory. If that doesn't work, you will need to
 read the man-pages for your compiler and linker to get the right set of
 options. You might also check the <A href="http://www.dabeaz.com/cgi-bin/wiki.pl">
SWIG Wiki</A> for additional information.</P>
<P> When linking the module, the name of the output file has to match
 the name of the module. If the name of your SWIG module is &quot;<TT>example</TT>
&quot;, the name of the corresponding object file should be &quot;<TT>example.so</TT>
&quot;. The name of the module is specified using the <TT>%module</TT>
 directive or the <TT>-module</TT> command line option.</P>
<H3><A name="Tcl_nn5"></A>31.1.3 Static linking</H3>
<P> An alternative approach to dynamic linking is to rebuild the Tcl
 interpreter with your extension module added to it. In the past, this
 approach was sometimes necesssary due to limitations in dynamic loading
 support on certain machines. However, the situation has improved
 greatly over the last few years and you should not consider this
 approach unless there is really no other option.</P>
<P> The usual procedure for adding a new module to Tcl involves writing
 a special function <TT>Tcl_AppInit()</TT> and using it to initialize
 the interpreter and your module. With SWIG, the <TT>tclsh.i</TT> and <TT>
wish.i</TT> library files can be used to rebuild the <TT>tclsh</TT> and <TT>
wish</TT> interpreters respectively. For example:</P>
<DIV class="code">
<PRE>
%module example

%inline %{
extern int fact(int);
extern int mod(int, int);
extern double My_variable;
%}

%include tclsh.i       // Include code for rebuilding tclsh

</PRE>
</DIV>
<P> The <TT>tclsh.i</TT> library file includes supporting code that
 contains everything needed to rebuild tclsh. To rebuild the
 interpreter, you simply do something like this:</P>
<DIV class="code">
<PRE>
$ swig -tcl example.i
$ gcc example.c example_wrap.c \
        -Xlinker -export-dynamic \
        -DHAVE_CONFIG_H -I/usr/local/include/ \
	-L/usr/local/lib -ltcl -lm -ldl \
	-o mytclsh

</PRE>
</DIV>
<P> You will need to supply the same libraries that were used to build
 Tcl the first time. This may include system libraries such as <TT>
-lsocket</TT>, <TT>-lnsl</TT>, and <TT>-lpthread</TT>. If this actually
 works, the new version of Tcl should be identical to the default
 version except that your extension module will be a built-in part of
 the interpreter.</P>
<P><B> Comment:</B> In practice, you should probably try to avoid static
 linking if possible. Some programmers may be inclined to use static
 linking in the interest of getting better performance. However, the
 performance gained by static linking tends to be rather minimal in most
 situations (and quite frankly not worth the extra hassle in the opinion
 of this author).</P>
<H3><A name="Tcl_nn6"></A>31.1.4 Using your module</H3>
<P> To use your module, simply use the Tcl <TT>load</TT> command. If all
 goes well, you will be able to this:</P>
<DIV class="code">
<PRE>
$ tclsh
% load ./example.so
% fact 4
24
%
</PRE>
</DIV>
<P> A common error received by first-time users is the following:</P>
<DIV class="code">
<PRE>
% load ./example.so
couldn't find procedure Example_Init
% 
</PRE>
</DIV>
<P> This error is almost always caused when the name of the shared
 object file doesn't match the name of the module supplied using the
 SWIG <TT>%module</TT> directive. Double-check the interface to make
 sure the module name and the shared object file match. Another possible
 cause of this error is forgetting to link the SWIG-generated wrapper
 code with the rest of your application when creating the extension
 module.</P>
<P> Another common error is something similar to the following:</P>
<DIV class="code">
<PRE>
% load ./example.so
couldn't load file &quot;./example.so&quot;: ./example.so: undefined symbol: fact
% 
</PRE>
</DIV>
<P> This error usually indicates that you forgot to include some object
 files or libraries in the linking of the shared library file. Make sure
 you compile both the SWIG wrapper file and your original program into a
 shared library file. Make sure you pass all of the required libraries
 to the linker.</P>
<P> Sometimes unresolved symbols occur because a wrapper has been
 created for a function that doesn't actually exist in a library. This
 usually occurs when a header file includes a declaration for a function
 that was never actually implemented or it was removed from a library
 without updating the header file. To fix this, you can either edit the
 SWIG input file to remove the offending declaration or you can use the <TT>
%ignore</TT> directive to ignore the declaration.</P>
<P> Finally, suppose that your extension module is linked with another
 library like this:</P>
<DIV class="code">
<PRE>
$ gcc -shared example.o example_wrap.o -L/home/beazley/projects/lib -lfoo \
      -o example.so
</PRE>
</DIV>
<P> If the <TT>foo</TT> library is compiled as a shared library, you
 might get the following problem when you try to use your module:</P>
<DIV class="code">
<PRE>
% load ./example.so
couldn't load file &quot;./example.so&quot;: libfoo.so: cannot open shared object file:
No such file or directory
%        
</PRE>
</DIV>
<P> This error is generated because the dynamic linker can't locate the <TT>
libfoo.so</TT> library. When shared libraries are loaded, the system
 normally only checks a few standard locations such as <TT>/usr/lib</TT>
 and <TT>/usr/local/lib</TT>. To fix this problem, there are several
 things you can do. First, you can recompile your extension module with
 extra path information. For example, on Linux you can do this:</P>
<DIV class="code">
<PRE>
$ gcc -shared example.o example_wrap.o -L/home/beazley/projects/lib -lfoo \
      -Xlinker -rpath /home/beazley/projects/lib \
      -o example.so
</PRE>
</DIV>
<P> Alternatively, you can set the <TT>LD_LIBRARY_PATH</TT> environment
 variable to include the directory with your shared libraries. If
 setting <TT>LD_LIBRARY_PATH</TT>, be aware that setting this variable
 can introduce a noticeable performance impact on all other applications
 that you run. To set it only for Tcl, you might want to do this
 instead:</P>
<DIV class="code">
<PRE>
$ env LD_LIBRARY_PATH=/home/beazley/projects/lib tclsh
</PRE>
</DIV>
<P> Finally, you can use a command such as <TT>ldconfig</TT> to add
 additional search paths to the default system configuration (this
 requires root access and you will need to read the man pages).</P>
<H3><A name="Tcl_nn7"></A>31.1.5 Compilation of C++ extensions</H3>
<P> Compilation of C++ extensions has traditionally been a tricky
 problem. Since the Tcl interpreter is written in C, you need to take
 steps to make sure C++ is properly initialized and that modules are
 compiled correctly.</P>
<P> On most machines, C++ extension modules should be linked using the
 C++ compiler. For example:</P>
<DIV class="code">
<PRE>
% swig -c++ -tcl example.i
% g++ -c example.cxx
% g++ -c example_wrap.cxx -I/usr/local/include
% g++ -shared example.o example_wrap.o -o example.so
</PRE>
</DIV>
<P> In addition to this, you may need to include additional library
 files to make it work. For example, if you are using the Sun C++
 compiler on Solaris, you often need to add an extra library <TT>-lCrun</TT>
 like this:</P>
<DIV class="code">
<PRE>
% swig -c++ -tcl example.i
% CC -c example.cxx
% CC -c example_wrap.cxx -I/usr/local/include
% CC -G example.o example_wrap.o -L/opt/SUNWspro/lib -o example.so -lCrun
</PRE>
</DIV>
<P> Of course, the extra libraries to use are completely
 non-portable---you will probably need to do some experimentation.</P>
<P> Sometimes people have suggested that it is necessary to relink the
 Tcl interpreter using the C++ compiler to make C++ extension modules
 work. In the experience of this author, this has never actually
 appeared to be necessary. Relinking the interpreter with C++ really
 only includes the special run-time libraries described above---as long
 as you link your extension modules with these libraries, it should not
 be necessary to rebuild Tcl.</P>
<P> If you aren't entirely sure about the linking of a C++ extension,
 you might look at an existing C++ program. On many Unix machines, the <TT>
ldd</TT> command will list library dependencies. This should give you
 some clues about what you might have to include when you link your
 extension module. For example:</P>
<DIV class="code">
<PRE>
$ ldd swig
        libstdc++-libc6.1-1.so.2 =&gt; /usr/lib/libstdc++-libc6.1-1.so.2 (0x40019000)
        libm.so.6 =&gt; /lib/libm.so.6 (0x4005b000)
        libc.so.6 =&gt; /lib/libc.so.6 (0x40077000)
        /lib/ld-linux.so.2 =&gt; /lib/ld-linux.so.2 (0x40000000)
$
</PRE>
</DIV>
<P> As a final complication, a major weakness of C++ is that it does not
 define any sort of standard for binary linking of libraries. This means
 that C++ code compiled by different compilers will not link together
 properly as libraries nor is the memory layout of classes and data
 structures implemented in any kind of portable manner. In a monolithic
 C++ program, this problem may be unnoticed. However, in Tcl, it is
 possible for different extension modules to be compiled with different
 C++ compilers. As long as these modules are self-contained, this
 probably won't matter. However, if these modules start sharing data,
 you will need to take steps to avoid segmentation faults and other
 erratic program behavior. If working with lots of software components,
 you might want to investigate using a more formal standard such as COM.</P>
<H3><A name="Tcl_nn8"></A>31.1.6 Compiling for 64-bit platforms</H3>
<P> On platforms that support 64-bit applications (Solaris, Irix, etc.),
 special care is required when building extension modules. On these
 machines, 64-bit applications are compiled and linked using a different
 set of compiler/linker options. In addition, it is not generally
 possible to mix 32-bit and 64-bit code together in the same
 application.</P>
<P> To utilize 64-bits, the Tcl executable will need to be recompiled as
 a 64-bit application. In addition, all libraries, wrapper code, and
 every other part of your application will need to be compiled for
 64-bits. If you plan to use other third-party extension modules, they
 will also have to be recompiled as 64-bit extensions.</P>
<P> If you are wrapping commercial software for which you have no source
 code, you will be forced to use the same linking standard as used by
 that software. This may prevent the use of 64-bit extensions. It may
 also introduce problems on platforms that support more than one linking
 standard (e.g., -o32 and -n32 on Irix).</P>
<H3><A name="Tcl_nn9"></A>31.1.7 Setting a package prefix</H3>
<P> To avoid namespace problems, you can instruct SWIG to append a
 package prefix to all of your functions and variables. This is done
 using the -prefix option as follows :</P>
<DIV class="code">
<PRE>
swig -tcl -prefix Foo example.i
</PRE>
</DIV>
<P> If you have a function &quot;<TT>bar</TT>&quot; in the SWIG file, the prefix
 option will append the prefix to the name when creating a command and
 call it &quot;<TT>Foo_bar</TT>&quot;.</P>
<H3><A name="Tcl_nn10"></A>31.1.8 Using namespaces</H3>
<P> Alternatively, you can have SWIG install your module into a Tcl
 namespace by specifying the <TT>-namespace</TT> option :</P>
<DIV class="code">
<PRE>
swig -tcl -namespace example.i
</PRE>
</DIV>
<P> By default, the name of the namespace will be the same as the module
 name, but you can override it using the <TT>-prefix</TT> option.</P>
<P> When the <TT>-namespace</TT> option is used, objects in the module
 are always accessed with the namespace name such as <TT>Foo::bar</TT>.</P>
<H2><A name="Tcl_nn11"></A>31.2 Building Tcl/Tk Extensions under Windows
 95/NT</H2>
<P> Building a SWIG extension to Tcl/Tk under Windows 95/NT is roughly
 similar to the process used with Unix. Normally, you will want to
 produce a DLL that can be loaded into tclsh or wish. This section
 covers the process of using SWIG with Microsoft Visual C++. although
 the procedure may be similar with other compilers.</P>
<H3><A name="Tcl_nn12"></A>31.2.1 Running SWIG from Developer Studio</H3>
<P> If you are developing your application within Microsoft developer
 studio, SWIG can be invoked as a custom build option. The process
 roughly follows these steps :</P>
<UL>
<LI>Open up a new workspace and use the AppWizard to select a DLL
 project.</LI>
<LI>Add both the SWIG interface file (the .i file), any supporting C
 files, and the name of the wrapper file that will be created by SWIG
 (ie. <TT>example_wrap.c</TT>). Note : If using C++, choose a different
 suffix for the wrapper file such as <TT>example_wrap.cxx</TT>. Don't
 worry if the wrapper file doesn't exist yet--Developer studio will keep
 a reference to it around.</LI>
<LI>Select the SWIG interface file and go to the settings menu. Under
 settings, select the &quot;Custom Build&quot; option.</LI>
<LI>Enter &quot;SWIG&quot; in the description field.</LI>
<LI>Enter &quot;<TT>swig -tcl -o $(ProjDir)\$(InputName)_wrap.c $(InputPath)</TT>
&quot; in the &quot;Build command(s) field&quot;</LI>
<LI>Enter &quot;<TT>$(ProjDir)\$(InputName)_wrap.c</TT>&quot; in the &quot;Output
 files(s) field&quot;.</LI>
<LI>Next, select the settings for the entire project and go to
 &quot;C++:Preprocessor&quot;. Add the include directories for your Tcl
 installation under &quot;Additional include directories&quot;.</LI>
<LI>Finally, select the settings for the entire project and go to &quot;Link
 Options&quot;. Add the Tcl library file to your link libraries. For example
 &quot;<TT>tcl80.lib</TT>&quot;. Also, set the name of the output file to match
 the name of your Tcl module (ie. example.dll).</LI>
<LI>Build your project.</LI>
</UL>
<P> Now, assuming all went well, SWIG will be automatically invoked when
 you build your project. Any changes made to the interface file will
 result in SWIG being automatically invoked to produce a new version of
 the wrapper file. To run your new Tcl extension, simply run <TT>tclsh</TT>
 or <TT>wish</TT> and use the <TT>load</TT> command. For example :</P>
<DIV class="code">
<PRE>
MSDOS &gt; tclsh80
% load example.dll
% fact 4
24
%
</PRE>
</DIV>
<H3><A name="Tcl_nn13"></A>31.2.2 Using NMAKE</H3>
<P> Alternatively, SWIG extensions can be built by writing a Makefile
 for NMAKE. To do this, make sure the environment variables for MSVC++
 are available and the MSVC++ tools are in your path. Now, just write a
 short Makefile like this :</P>
<DIV class="code">
<PRE>
# Makefile for building various SWIG generated extensions

SRCS          = example.c
IFILE         = example
INTERFACE     = $(IFILE).i
WRAPFILE      = $(IFILE)_wrap.c

# Location of the Visual C++ tools (32 bit assumed)

TOOLS         = c:\msdev
TARGET        = example.dll
CC            = $(TOOLS)\bin\cl.exe
LINK          = $(TOOLS)\bin\link.exe
INCLUDE32     = -I$(TOOLS)\include
MACHINE       = IX86

# C Library needed to build a DLL

DLLIBC        = msvcrt.lib oldnames.lib  

# Windows libraries that are apparently needed
WINLIB        = kernel32.lib advapi32.lib user32.lib gdi32.lib comdlg32.lib 
winspool.lib

# Libraries common to all DLLs
LIBS          = $(DLLIBC) $(WINLIB) 

# Linker options
LOPT      = -debug:full -debugtype:cv /NODEFAULTLIB /RELEASE /NOLOGO /
MACHINE:$(MACHINE) -entry:_DllMainCRTStartup@12 -dll

# C compiler flags

CFLAGS    = /Z7 /Od /c /nologo
TCL_INCLUDES  = -Id:\tcl8.0a2\generic -Id:\tcl8.0a2\win
TCLLIB        = d:\tcl8.0a2\win\tcl80.lib

tcl::
	..\..\swig -tcl -o $(WRAPFILE) $(INTERFACE)
	$(CC) $(CFLAGS) $(TCL_INCLUDES) $(SRCS) $(WRAPFILE)
	set LIB=$(TOOLS)\lib
	$(LINK) $(LOPT) -out:example.dll $(LIBS) $(TCLLIB) example.obj example_wrap.obj

</PRE>
</DIV>
<P> To build the extension, run NMAKE (you may need to run vcvars32
 first). This is a pretty minimal Makefile, but hopefully its enough to
 get you started. With a little practice, you'll be making lots of Tcl
 extensions.</P>
<H2><A name="Tcl_nn14"></A>31.3 A tour of basic C/C++ wrapping</H2>
<P> By default, SWIG tries to build a very natural Tcl interface to your
 C/C++ code. Functions are wrapped as functions, classes are wrapped in
 an interface that mimics the style of Tk widgets and [incr Tcl]
 classes. This section briefly covers the essential aspects of this
 wrapping.</P>
<H3><A name="Tcl_nn15"></A>31.3.1 Modules</H3>
<P> The SWIG <TT>%module</TT> directive specifies the name of the Tcl
 module. If you specify `<TT>%module example</TT>', then everything is
 compiled into an extension module <TT>example.so</TT>. When choosing a
 module name, make sure you don't use the same name as a built-in Tcl
 command.</P>
<P> One pitfall to watch out for is module names involving numbers. If
 you specify a module name like <TT>%module md5</TT>, you'll find that
 the load command no longer seems to work:</P>
<DIV class="code">
<PRE>
% load ./md5.so
couldn't find procedure Md_Init
</PRE>
</DIV>
<P> To fix this, supply an extra argument to <TT>load</TT> like this:</P>
<DIV class="code">
<PRE>
% load ./md5.so md5
</PRE>
</DIV>
<H3><A name="Tcl_nn16"></A>31.3.2 Functions</H3>
<P> Global functions are wrapped as new Tcl built-in commands. For
 example,</P>
<DIV class="code">
<PRE>
%module example
int fact(int n);
</PRE>
</DIV>
<P> creates a built-in function <TT>fact</TT> that works exactly like
 you think it does:</P>
<DIV class="code">
<PRE>
% load ./example.so
% fact 4
24
% set x [fact 6]
%
</PRE>
</DIV>
<H3><A name="Tcl_nn17"></A>31.3.3 Global variables</H3>
<P> C/C++ global variables are wrapped by Tcl global variables. For
 example:</P>
<DIV class="code">
<PRE>
// SWIG interface file with global variables
%module example
...
%inline %{
extern double density;
%}
...
</PRE>
</DIV>
<P> Now look at the Tcl interface:</P>
<DIV class="code">
<PRE>
% puts $density          # Output value of C global variable
1.0
% set density 0.95       # Change value
</PRE>
</DIV>
<P> If you make an error in variable assignment, you will get an error
 message. For example:</P>
<DIV class="code">
<PRE>
% set density &quot;hello&quot;
can't set &quot;density&quot;: Type error. expected a double.
%
</PRE>
</DIV>
<P> If a variable is declared as <TT>const</TT>, it is wrapped as a
 read-only variable. Attempts to modify its value will result in an
 error.</P>
<P> To make ordinary variables read-only, you can use the <TT>%immutable</TT>
 directive. For example:</P>
<DIV class="code">
<PRE>
%{
extern char *path;
%}
%immutable;
extern char *path;
%mutable;
</PRE>
</DIV>
<P> The <TT>%immutable</TT> directive stays in effect until it is
 explicitly disabled or cleared using <TT>%mutable</TT>. See the <A href="#SWIG_readonly_variables">
Creatng read-only variables</A> section for further details.</P>
<P> If you just want to make a specific variable immutable, supply a
 declaration name. For example:</P>
<DIV class="code">
<PRE>
%{
extern char *path;
%}
%immutable path;
...
extern char *path;      // Read-only (due to %immutable)
</PRE>
</DIV>
<H3><A name="Tcl_nn18"></A>31.3.4 Constants and enums</H3>
<P> C/C++ constants are installed as global Tcl variables containing the
 appropriate value. To create a constant, use <TT>#define</TT>, <TT>enum</TT>
, or the <TT>%constant</TT> directive. For example:</P>
<DIV class="code">
<PRE>
#define PI 3.14159
#define VERSION &quot;1.0&quot;

enum Beverage { ALE, LAGER, STOUT, PILSNER };

%constant int FOO = 42;
%constant const char *path = &quot;/usr/local&quot;;
</PRE>
</DIV>
<P> For enums, make sure that the definition of the enumeration actually
 appears in a header file or in the wrapper file somehow---if you just
 stick an enum in a SWIG interface without also telling the C compiler
 about it, the wrapper code won't compile.</P>
<P> Note: declarations declared as <TT>const</TT> are wrapped as
 read-only variables and will be accessed using the <TT>cvar</TT> object
 described in the previous section. They are not wrapped as constants.
 For further discussion about this, see the <A href="#SWIG">SWIG Basics</A>
 chapter.</P>
<P> Constants are not guaranteed to remain constant in Tcl---the value
 of the constant could be accidentally reassigned.You will just have to
 be careful.</P>
<P> A peculiarity of installing constants as variables is that it is
 necessary to use the Tcl <TT>global</TT> statement to access constants
 in procedure bodies. For example:</P>
<DIV class="code">
<PRE>
proc blah {} {
   global FOO
   bar $FOO
}
</PRE>
</DIV>
<P> If a program relies on a lot of constants, this can be extremely
 annoying. To fix the problem, consider using the following typemap
 rule:</P>
<DIV class="code">
<PRE>
%apply int CONSTANT { int x };
#define FOO 42
...
void bar(int x);
</PRE>
</DIV>
<P> When applied to an input argument, the <TT>CONSTANT</TT> rule allows
 a constant to be passed to a function using its actual value or a
 symbolic identifier name. For example:</P>
<DIV class="code">
<PRE>
proc blah {} {
   bar FOO
}
</PRE>
</DIV>
<P> When an identifier name is given, it is used to perform an implicit
 hash-table lookup of the value during argument conversion. This allows
 the <TT>global</TT> statement to be ommitted.</P>
<H3><A name="Tcl_nn19"></A>31.3.5 Pointers</H3>
<P> C/C++ pointers are fully supported by SWIG. Furthermore, SWIG has no
 problem working with incomplete type information. Here is a rather
 simple interface:</P>
<DIV class="code">
<PRE>
%module example

FILE *fopen(const char *filename, const char *mode);
int fputs(const char *, FILE *);
int fclose(FILE *);
</PRE>
</DIV>
<P> When wrapped, you will be able to use the functions in a natural way
 from Tcl. For example:</P>
<DIV class="code">
<PRE>
% load ./example.so
% set f [fopen junk w]
% fputs &quot;Hello World\n&quot; $f
% fclose $f
</PRE>
</DIV>
<P> If this makes you uneasy, rest assured that there is no deep magic
 involved. Underneath the covers, pointers to C/C++ objects are simply
 represented as opaque values--normally an encoded character string like
 this:</P>
<DIV class="code">
<PRE>
% puts $f
_c0671108_p_FILE
% 
</PRE>
</DIV>
<P> This pointer value can be freely passed around to different C
 functions that expect to receive an object of type <TT>FILE *</TT>. The
 only thing you can't do is dereference the pointer from Tcl.</P>
<P> The NULL pointer is represented by the string <TT>NULL</TT>.</P>
<P> As much as you might be inclined to modify a pointer value directly
 from Tcl, don't. The hexadecimal encoding is not necessarily the same
 as the logical memory address of the underlying object. Instead it is
 the raw byte encoding of the pointer value. The encoding will vary
 depending on the native byte-ordering of the platform (i.e., big-endian
 vs. little-endian). Similarly, don't try to manually cast a pointer to
 a new type by simply replacing the type-string. This may not work like
 you expect and it is particularly dangerous when casting C++ objects.
 If you need to cast a pointer or change its value, consider writing
 some helper functions instead. For example:</P>
<DIV class="code">
<PRE>
%inline %{
/* C-style cast */
Bar *FooToBar(Foo *f) {
   return (Bar *) f;
}

/* C++-style cast */
Foo *BarToFoo(Bar *b) {
   return dynamic_cast&lt;Foo*&gt;(b);
}

Foo *IncrFoo(Foo *f, int i) {
    return f+i;
}
%}
</PRE>
</DIV>
<P> Also, if working with C++, you should always try to use the new C++
 style casts. For example, in the above code, the C-style cast may
 return a bogus result whereas as the C++-style cast will return <TT>
None</TT> if the conversion can't be performed.</P>
<H3><A name="Tcl_nn20"></A>31.3.6 Structures</H3>
<P> If you wrap a C structure, it is wrapped by a Tcl interface that
 somewhat resembles a Tk widget. This provides a very natural interface.
 For example,</P>
<DIV class="code">
<PRE>
struct Vector {
	double x,y,z;
};

</PRE>
</DIV>
<P> is used as follows:</P>
<DIV class="code">
<PRE>
% Vector v
% v configure -x 3.5 -y 7.2
% puts &quot;[v cget -x] [v cget -y] [v cget -z]&quot;
3.5 7.2 0.0
% 
</PRE>
</DIV>
<P> Similar access is provided for unions and the data members of C++
 classes.</P>
<P> In the above example, <TT>v</TT> is a name that's used for the
 object. However, underneath the covers, there's a pointer to a raw C
 structure. This can be obtained by looking at the <TT>-this</TT>
 attribute. For example:</P>
<DIV class="code">
<PRE>
% puts [v cget -this]
_88e31408_p_Vector
</PRE>
</DIV>
<P> Further details about the relationship between the Tcl and the
 underlying C structure are covered a little later.</P>
<P> <TT>const</TT> members of a structure are read-only. Data members
 can also be forced to be read-only using the <TT>%immutable</TT>
 directive. For example:</P>
<DIV class="code">
<PRE>
struct Foo {
   ...
   %immutable;
   int x;        /* Read-only members */
   char *name;
   %mutable;
   ...
};
</PRE>
</DIV>
<P> When <TT>char *</TT> members of a structure are wrapped, the
 contents are assumed to be dynamically allocated using <TT>malloc</TT>
 or <TT>new</TT> (depending on whether or not SWIG is run with the -c++
 option). When the structure member is set, the old contents will be
 released and a new value created. If this is not the behavior you want,
 you will have to use a typemap (described later).</P>
<P> If a structure contains arrays, access to those arrays is managed
 through pointers. For example, consider this:</P>
<DIV class="code">
<PRE>
struct Bar {
    int  x[16];
};
</PRE>
</DIV>
<P> If accessed in Tcl, you will see behavior like this:</P>
<DIV class="code">
<PRE>
% Bar b
% puts [b cget -x]
_801861a4_p_int
% 
</PRE>
</DIV>
<P> This pointer can be passed around to functions that expect to
 receive an <TT>int *</TT> (just like C). You can also set the value of
 an array member using another pointer. For example:</P>
<DIV class="code">
<PRE>
% Bar c
% c configure -x [b cget -x]   # Copy contents of b.x to c.x
</PRE>
</DIV>
<P> For array assignment, SWIG copies the entire contents of the array
 starting with the data pointed to by <TT>b.x</TT>. In this example, 16
 integers would be copied. Like C, SWIG makes no assumptions about
 bounds checking---if you pass a bad pointer, you may get a segmentation
 fault or access violation.</P>
<P> When a member of a structure is itself a structure, it is handled as
 a pointer. For example, suppose you have two structures like this:</P>
<DIV class="code">
<PRE>
struct Foo {
   int a;
};

struct Bar {
   Foo f;
};
</PRE>
</DIV>
<P> Now, suppose that you access the <TT>f</TT> attribute of <TT>Bar</TT>
 like this:</P>
<DIV class="code">
<PRE>
% Bar b
% set x [b cget -f]
</PRE>
</DIV>
<P> In this case, <TT>x</TT> is a pointer that points to the <TT>Foo</TT>
 that is inside <TT>b</TT>. This is the same value as generated by this
 C code:</P>
<DIV class="code">
<PRE>
Bar b;
Foo *x = &amp;b-&gt;f;       /* Points inside b */
</PRE>
</DIV>
<P> However, one peculiarity of accessing a substructure like this is
 that the returned value does work quite like you might expect. For
 example:</P>
<DIV class="code">
<PRE>
% Bar b
% set x [b cget -f]
% x cget -a
invalid command name &quot;x&quot;
</PRE>
</DIV>
<P> This is because the returned value was not created in a normal way
 from the interpreter (x is not a command object). To make it function
 normally, just evaluate the variable like this:</P>
<DIV class="code">
<PRE>
% Bar b
% set x [b cget -f]
% $x cget -a
0
%
</PRE>
</DIV>
<P> In this example, <TT>x</TT> points inside the original structure.
 This means that modifications work just like you would expect. For
 example:</P>
<DIV class="code">
<PRE>

% Bar b
% set x [b cget -f]
% $x configure -a 3            # Modifies contents of f (inside b)
% [b cget -f] -configure -a 3  # Same thing
</PRE>
</DIV>
<P> In many of these structure examples, a simple name like &quot;v&quot; or &quot;b&quot;
 has been given to wrapped structures. If necessary, this name can be
 passed to functions that expect to receive an object. For example, if
 you have a function like this,</P>
<DIV class="code">
<PRE>
void blah(Foo *f);
</PRE>
</DIV>
<P> you can call the function in Tcl as follows:</P>
<DIV class="code">
<PRE>
% Foo x            # Create a Foo object 
% blah x           # Pass the object to a function
</PRE>
</DIV>
<P> It is also possible to call the function using the raw pointer
 value. For instance:</P>
<DIV class="code">
<PRE>
% blah [x cget -this]   # Pass object to a function
</PRE>
</DIV>
<P> It is also possible to create and use objects using variables. For
 example:</P>
<DIV class="code">
<PRE>
% set b [Bar]            # Create a Bar
% $b cget -f             # Member access
% puts $b
_108fea88_p_Bar
%
</PRE>
</DIV>
<P> Finally, to destroy objects created from Tcl, you can either let the
 object name go out of scope or you can explicitly delete the object.
 For example:</P>
<DIV class="code">
<PRE>
% Foo f                 # Create object f
% rename f &quot;&quot;
</PRE>
</DIV>
<P> or</P>
<DIV class="code">
<PRE>
% Foo f                 # Create object f
% f -delete
</PRE>
</DIV>
<P> Note: Tcl only destroys the underlying object if it has ownership.
 See the memory management section that appears shortly.</P>
<H3><A name="Tcl_nn21"></A>31.3.7 C++ classes</H3>
<P> C++ classes are wrapped as an extension of structure wrapping. For
 example, if you have this class,</P>
<DIV class="code">
<PRE>
class List {
public:
  List();
  ~List();
  int  search(char *item);
  void insert(char *item);
  void remove(char *item);
  char *get(int n);
  int  length;
};
</PRE>
</DIV>
<P> you can use it in Tcl like this:</P>
<DIV class="code">
<PRE>
% List x
% x insert Ale
% x insert Stout
% x insert Lager
% x get 1
Stout
% puts [l cget -length]
3
%
</PRE>
</DIV>
<P> Class data members are accessed in the same manner as C structures.</P>
<P> Static class members are accessed as global functions or variables.
 To illustrate, suppose you have a class like this:</P>
<DIV class="code">
<PRE>
class Spam {
public:
   static void foo();
   static int bar;

};
</PRE>
</DIV>
<P> In Tcl, the static member is accessed as follows:</P>
<DIV class="code">
<PRE>
% Spam_foo        # Spam::foo()
% puts $Spam_bar  # Spam::bar
</PRE>
</DIV>
<H3><A name="Tcl_nn22"></A>31.3.8 C++ inheritance</H3>
<P> SWIG is fully aware of issues related to C++ inheritance. Therefore,
 if you have classes like this</P>
<DIV class="code">
<PRE>
class Foo {
...
};

class Bar : public Foo {
...
};
</PRE>
</DIV>
<P> An object of type <TT>Bar</TT> can be used where a <TT>Foo</TT> is
 expected. For example, if you have this function:</P>
<DIV class="code">
<PRE>
void spam(Foo *f);
</PRE>
</DIV>
<P> then the function <TT>spam()</TT> accepts a <TT>Foo *</TT> or a
 pointer to any class derived from <TT>Foo</TT>. For instance:</P>
<DIV class="code">
<PRE>
% Foo f      # Create a Foo
% Bar b      # Create a Bar
% spam f     # OK
% spam b     # OK
</PRE>
</DIV>
<P> It is safe to use multiple inheritance with SWIG.</P>
<H3><A name="Tcl_nn23"></A>31.3.9 Pointers, references, values, and
 arrays</H3>
<P> In C++, there are many different ways a function might receive and
 manipulate objects. For example:</P>
<DIV class="code">
<PRE>
void spam1(Foo *x);      // Pass by pointer
void spam2(Foo &amp;x);      // Pass by reference
void spam3(Foo x);       // Pass by value
void spam4(Foo x[]);     // Array of objects
</PRE>
</DIV>
<P> In Tcl, there is no detailed distinction like this. Because of this,
 SWIG unifies all of these types together in the wrapper code. For
 instance, if you actually had the above functions, it is perfectly
 legal to do this:</P>
<DIV class="code">
<PRE>
% Foo f             # Create a Foo
% spam1 f           # Ok. Pointer
% spam2 f           # Ok. Reference
% spam3 f           # Ok. Value.
% spam4 f           # Ok. Array (1 element)
</PRE>
</DIV>
<P> Similar behavior occurs for return values. For example, if you had
 functions like this,</P>
<DIV class="code">
<PRE>
Foo *spam5();
Foo &amp;spam6();
Foo  spam7();
</PRE>
</DIV>
<P> then all three functions will return a pointer to some <TT>Foo</TT>
 object. Since the third function (spam7) returns a value, newly
 allocated memory is used to hold the result and a pointer is returned
 (Tcl will release this memory when the return value is garbage
 collected).</P>
<H3><A name="Tcl_nn24"></A>31.3.10 C++ overloaded functions</H3>
<P> C++ overloaded functions, methods, and constructors are mostly
 supported by SWIG. For example, if you have two functions like this:</P>
<DIV class="code">
<PRE>
void foo(int);
void foo(char *c);
</PRE>
</DIV>
<P> You can use them in Tcl in a straightforward manner:</P>
<DIV class="code">
<PRE>
% foo 3            # foo(int)
% foo Hello        # foo(char *c)
</PRE>
</DIV>
<P> Similarly, if you have a class like this,</P>
<DIV class="code">
<PRE>
class Foo {
public:
    Foo();
    Foo(const Foo &amp;);
    ...
};
</PRE>
</DIV>
<P> you can write Tcl code like this:</P>
<DIV class="code">
<PRE>
% Foo f                # Create a Foo
% Foo g f              # Copy f
</PRE>
</DIV>
<P> Overloading support is not quite as flexible as in C++. Sometimes
 there are methods that SWIG can't disambiguate. For example:</P>
<DIV class="code">
<PRE>
void spam(int);
void spam(short);
</PRE>
</DIV>
<P> or</P>
<DIV class="code">
<PRE>
void foo(Bar *b);
void foo(Bar &amp;b);
</PRE>
</DIV>
<P> If declarations such as these appear, you will get a warning message
 like this:</P>
<DIV class="code">
<PRE>
example.i:12: Warning(509): Overloaded spam(short) is shadowed by spam(int)
at example.i:11.
</PRE>
</DIV>
<P> To fix this, you either need to ignore or rename one of the methods.
 For example:</P>
<DIV class="code">
<PRE>
%rename(spam_short) spam(short);
...
void spam(int);    
void spam(short);   // Accessed as spam_short
</PRE>
</DIV>
<P> or</P>
<DIV class="code">
<PRE>
%ignore spam(short);
...
void spam(int);    
void spam(short);   // Ignored
</PRE>
</DIV>
<P> SWIG resolves overloaded functions and methods using a
 disambiguation scheme that ranks and sorts declarations according to a
 set of type-precedence rules. The order in which declarations appear in
 the input does not matter except in situations where ambiguity
 arises--in this case, the first declaration takes precedence.</P>
<P> Please refer to the &quot;SWIG and C++&quot; chapter for more information
 about overloading.</P>
<H3><A name="Tcl_nn25"></A>31.3.11 C++ operators</H3>
<P> Certain C++ overloaded operators can be handled automatically by
 SWIG. For example, consider a class like this:</P>
<DIV class="code">
<PRE>
class Complex {
private:
  double rpart, ipart;
public:
  Complex(double r = 0, double i = 0) : rpart(r), ipart(i) { }
  Complex(const Complex &amp;c) : rpart(c.rpart), ipart(c.ipart) { }
  Complex &amp;operator=(const Complex &amp;c);
  Complex operator+(const Complex &amp;c) const;
  Complex operator-(const Complex &amp;c) const;
  Complex operator*(const Complex &amp;c) const;
  Complex operator-() const;
  
  double re() const { return rpart; }
  double im() const { return ipart; }
};
</PRE>
</DIV>
<P> When wrapped, it works like this:</P>
<DIV class="code">
<PRE>
% Complex c 3 4
% Complex d 7 8
% set e [c + d]
% $e re
10.0
% $e im
12.0
</PRE>
</DIV>
<P> It should be stressed that operators in SWIG have no relationship to
 operators in Tcl. In fact, the only thing that's happening here is that
 an operator like <TT>operator +</TT> has been renamed to a method <TT>+</TT>
. Therefore, the statement <TT>[c + d]</TT> is really just invoking the <TT>
+</TT> method on <TT>c</TT>. When more than operator is defined (with
 different arguments), the standard method overloading facilities are
 used. Here is a rather odd looking example:</P>
<DIV class="code">
<PRE>
% Complex c 3 4
% Complex d 7 8
% set e [c - d]       # operator-(const Complex &amp;)
% puts &quot;[$e re] [$e im]&quot;
10.0 12.0
% set f [c -]         # operator-()
% puts &quot;[$f re] [$f im]&quot;
-3.0 -4.0
%
</PRE>
</DIV>
<P> One restriction with operator overloading support is that SWIG is
 not able to fully handle operators that aren't defined as part of the
 class. For example, if you had code like this</P>
<DIV class="code">
<PRE>
class Complex {
...
friend Complex operator+(double, const Complex &amp;c);
...
};
</PRE>
</DIV>
<P> then SWIG doesn't know what to do with the friend function--in fact,
 it simply ignores it and issues a warning. You can still wrap the
 operator, but you may have to encapsulate it in a special function. For
 example:</P>
<DIV class="code">
<PRE>
%rename(Complex_add_dc) operator+(double, const Complex &amp;);
...
Complex operator+(double, const Complex &amp;c);
</PRE>
</DIV>
<P> There are ways to make this operator appear as part of the class
 using the <TT>%extend</TT> directive. Keep reading.</P>
<H3><A name="Tcl_nn26"></A>31.3.12 C++ namespaces</H3>
<P> SWIG is aware of C++ namespaces, but namespace names do not appear
 in the module nor do namespaces result in a module that is broken up
 into submodules or packages. For example, if you have a file like this,</P>
<DIV class="code">
<PRE>
%module example

namespace foo {
   int fact(int n);
   struct Vector {
       double x,y,z;
   };
};
</PRE>
</DIV>
<P> it works in Tcl as follows:</P>
<DIV class="code">
<PRE>
% load ./example.so
% fact 3
6
% Vector v
% v configure -x 3.4
</PRE>
</DIV>
<P> If your program has more than one namespace, name conflicts (if any)
 can be resolved using <TT>%rename</TT> For example:</P>
<DIV class="code">
<PRE>
%rename(Bar_spam) Bar::spam;

namespace Foo {
    int spam();
}

namespace Bar {
    int spam();
}
</PRE>
</DIV>
<P> If you have more than one namespace and your want to keep their
 symbols separate, consider wrapping them as separate SWIG modules. For
 example, make the module name the same as the namespace and create
 extension modules for each namespace separately. If your program
 utilizes thousands of small deeply nested namespaces each with
 identical symbol names, well, then you get what you deserve.</P>
<H3><A name="Tcl_nn27"></A>31.3.13 C++ templates</H3>
<P> C++ templates don't present a huge problem for SWIG. However, in
 order to create wrappers, you have to tell SWIG to create wrappers for
 a particular template instantiation. To do this, you use the <TT>
%template</TT> directive. For example:</P>
<DIV class="code">
<PRE>
%module example
%{
#include &quot;pair.h&quot;
%}

template&lt;class T1, class T2&gt;
struct pair {
   typedef T1 first_type;
   typedef T2 second_type;
   T1 first;
   T2 second;
   pair();
   pair(const T1&amp;, const T2&amp;);
  ~pair();
};

%template(pairii) pair&lt;int,int&gt;;
</PRE>
</DIV>
<P> In Tcl:</P>
<DIV class="code">
<PRE>
% pairii p 3 4
% p cget -first
3
% p cget -second
4
</PRE>
</DIV>
<P> Obviously, there is more to template wrapping than shown in this
 example. More details can be found in the <A href="#SWIGPlus">SWIG and
 C++</A> chapter. Some more complicated examples will appear later.</P>
<H3><A name="Tcl_nn28"></A>31.3.14 C++ Smart Pointers</H3>
<P> In certain C++ programs, it is common to use classes that have been
 wrapped by so-called &quot;smart pointers.&quot; Generally, this involves the use
 of a template class that implements <TT>operator-&gt;()</TT> like this:</P>
<DIV class="code">
<PRE>
template&lt;class T&gt; class SmartPtr {
   ...
   T *operator-&gt;();
   ...
}
</PRE>
</DIV>
<P> Then, if you have a class like this,</P>
<DIV class="code">
<PRE>
class Foo {
public:
     int x;
     int bar();
};
</PRE>
</DIV>
<P> A smart pointer would be used in C++ as follows:</P>
<DIV class="code">
<PRE>
SmartPtr&lt;Foo&gt; p = CreateFoo();   // Created somehow (not shown)
...
p-&gt;x = 3;                        // Foo::x
int y = p-&gt;bar();                // Foo::bar
</PRE>
</DIV>
<P> To wrap this in Tcl, simply tell SWIG about the <TT>SmartPtr</TT>
 class and the low-level <TT>Foo</TT> object. Make sure you instantiate <TT>
SmartPtr</TT> using <TT>%template</TT> if necessary. For example:</P>
<DIV class="code">
<PRE>
%module example
...
%template(SmartPtrFoo) SmartPtr&lt;Foo&gt;;
...
</PRE>
</DIV>
<P> Now, in Tcl, everything should just &quot;work&quot;:</P>
<DIV class="code">
<PRE>
% set p [CreateFoo]                  # Create a smart-pointer somehow
% $p configure -x 3                  # Foo::x
% $p bar                             # Foo::bar
</PRE>
</DIV>
<P> If you ever need to access the underlying pointer returned by <TT>
operator-&gt;()</TT> itself, simply use the <TT>__deref__()</TT> method.
 For example:</P>
<DIV class="code">
<PRE>
% set f [$p __deref__]    # Returns underlying Foo *
</PRE>
</DIV>
<H2><A name="Tcl_nn29"></A>31.4 Further details on the Tcl class
 interface</H2>
<P> In the previous section, a high-level view of Tcl wrapping was
 presented. A key component of this wrapping is that structures and
 classes are wrapped by Tcl class-like objects. This provides a very
 natural Tcl interface and allows SWIG to support a number of advanced
 features such as operator overloading. However, a number of low-level
 details were omitted. This section provides a brief overview of how the
 proxy classes work.</P>
<H3><A name="Tcl_nn30"></A>31.4.1 Proxy classes</H3>
<P> In the <A href="#SWIG">&quot;SWIG basics&quot;</A> and <A href="#SWIGPlus">
&quot;SWIG and C++&quot;</A> chapters, details of low-level structure and class
 wrapping are described. To summarize those chapters, if you have a
 class like this</P>
<DIV class="code">
<PRE>
class Foo {
public:
     int x;
     int spam(int);
     ...
</PRE>
</DIV>
<P> then SWIG transforms it into a set of low-level procedural wrappers.
 For example:</P>
<DIV class="code">
<PRE>
Foo *new_Foo() {
    return new Foo();
}
void delete_Foo(Foo *f) {
    delete f;
}
int Foo_x_get(Foo *f) {
    return f-&gt;x;
}
void Foo_x_set(Foo *f, int value) {
    f-&gt;x = value;
}
int Foo_spam(Foo *f, int arg1) {
    return f-&gt;spam(arg1);
}
</PRE>
</DIV>
<P> These wrappers are actually found in the Tcl extension module. For
 example, you can certainly do this:</P>
<DIV class="code">
<PRE>
% load ./example.so
% set f [new_Foo]
% Foo_x_get $f
0
% Foo_spam $f 3
1
%
</PRE>
</DIV>
<P> However, in addition to this, the classname <TT>Foo</TT> is used as
 an object constructor function. This allows objects to be encapsulated
 objects that look a lot like Tk widgets as shown in the last section.</P>
<H3><A name="Tcl_nn31"></A>31.4.2 Memory management</H3>
<P> Associated with each wrapped object, is an ownership flag <TT>
thisown</TT> The value of this flag determines who is responsible for
 deleting the underlying C++ object. If set to 1, the Tcl interpreter
 destroys the C++ object when the proxy class is garbage collected. If
 set to 0 (or if the attribute is missing), then the destruction of the
 proxy class has no effect on the C++ object.</P>
<P> When an object is created by a constructor or returned by value, Tcl
 automatically takes ownership of the result. For example:</P>
<DIV class="code">
<PRE>
class Foo {
public:
    Foo();
    Foo bar();
};
</PRE>
</DIV>
<P> In Tcl:</P>
<DIV class="code">
<PRE>
% Foo f
% f cget -thisown
1
% set g [f bar]
% $g cget -thisown
1
</PRE>
</DIV>
<P> On the other hand, when pointers are returned to Tcl, there is often
 no way to know where they came from. Therefore, the ownership is set to
 zero. For example:</P>
<DIV class="code">
<PRE>
class Foo {
public:
    ...
    Foo *spam();
    ...
};
</PRE>
</DIV>
<BR><DIV class="code">
<PRE>
% Foo f
% set s [f spam]
% $s cget -thisown
0
% 
</PRE>
</DIV>
<P> This behavior is especially important for classes that act as
 containers. For example, if a method returns a pointer to an object
 that is contained inside another object, you definitely don't want Tcl
 to assume ownership and destroy it!</P>
<P> Related to containers, ownership issues can arise whenever an object
 is assigned to a member or global variable. For example, consider this
 interface:</P>
<DIV class="code">
<PRE>
%module example

struct Foo {
    int  value;
    Foo  *next;
};

Foo *head = 0;
</PRE>
</DIV>
<P> When wrapped in Tcl, careful observation will reveal that ownership
 changes whenever an object is assigned to a global variable. For
 example:</P>
<DIV class="code">
<PRE>
% Foo f
% f cget -thisown
1
% set head f
% f cget -thisown
0
</PRE>
</DIV>
<P> In this case, C is now holding a reference to the object---you
 probably don't want Tcl to destroy it. Similarly, this occurs for
 members. For example:</P>
<DIV class="code">
<PRE>
% Foo f
% Foo g
% f cget -thisown
1
% g cget -thisown
1
% f configure -next g
% g cget -thisown 
0
%
</PRE>
</DIV>
<P> For the most part, memory management issues remain hidden. However,
 there are occasionally situations where you might have to manually
 change the ownership of an object. For instance, consider code like
 this:</P>
<DIV class="code">
<PRE>
class Node {
   Object *value;
public:
   void set_value(Object *v) { value = v; }
   ...
};
</PRE>
</DIV>
<P> Now, consider the following Tcl code:</P>
<DIV class="code">
<PRE>
% Object v                 # Create an object
% Node n                   # Create a node
% n setvalue v             # Set value
% v cget -thisown
1
% 
</PRE>
</DIV>
<P> In this case, the object <TT>n</TT> is holding a reference to <TT>v</TT>
 internally. However, SWIG has no way to know that this has occurred.
 Therefore, Tcl still thinks that it has ownership of the object. Should
 the proxy object be destroyed, then the C++ destructor will be invoked
 and <TT>n</TT> will be holding a stale-pointer. If you're lucky, you
 will only get a segmentation fault.</P>
<P> To work around this, it is always possible to flip the ownership
 flag. For example,</P>
<DIV class="code">
<PRE>
% v -disown              # Give ownership to C/C++
% v -acquire             # Acquire ownership
</PRE>
</DIV>
<P> It is also possible to deal with situations like this using
 typemaps--an advanced topic discussed later.</P>
<H2><A name="Tcl_nn32"></A>31.5 Input and output parameters</H2>
<P> A common problem in some C programs is handling parameters passed as
 simple pointers. For example:</P>
<DIV class="code">
<PRE>
void add(int x, int y, int *result) {
   *result = x + y;
}
</PRE>
</DIV>
<P> or perhaps</P>
<DIV class="code">
<PRE>
int sub(int *x, int *y) {
   return *x+*y;
}
</PRE>
</DIV>
<P> The easiest way to handle these situations is to use the <TT>
typemaps.i</TT> file. For example:</P>
<DIV class="code">
<PRE>
%module example
%include &quot;typemaps.i&quot;

void add(int, int, int *OUTPUT);
int  sub(int *INPUT, int *INPUT);
</PRE>
</DIV>
<P> In Tcl, this allows you to pass simple values instead of pointer.
 For example:</P>
<DIV class="code">
<PRE>
set a [add 3 4]
puts $a
7
</PRE>
</DIV>
<P> Notice how the <TT>INPUT</TT> parameters allow integer values to be
 passed instead of pointers and how the <TT>OUTPUT</TT> parameter
 creates a return result.</P>
<P> If you don't want to use the names <TT>INPUT</TT> or <TT>OUTPUT</TT>
, use the <TT>%apply</TT> directive. For example:</P>
<DIV class="code">
<PRE>
%module example
%include &quot;typemaps.i&quot;

%apply int *OUTPUT { int *result };
%apply int *INPUT  { int *x, int *y};

void add(int x, int y, int *result);
int  sub(int *x, int *y);
</PRE>
</DIV>
<P> If a function mutates one of its parameters like this,</P>
<DIV class="code">
<PRE>
void negate(int *x) {
   *x = -(*x);
}
</PRE>
</DIV>
<P> you can use <TT>INOUT</TT> like this:</P>
<DIV class="code">
<PRE>
%include &quot;typemaps.i&quot;
...
void negate(int *INOUT);
</PRE>
</DIV>
<P> In Tcl, a mutated parameter shows up as a return value. For example:</P>
<DIV class="code">
<PRE>
set a [negate 3]
puts $a
-3
</PRE>
</DIV>
<P> The most common use of these special typemap rules is to handle
 functions that return more than one value. For example, sometimes a
 function returns a result as well as a special error code:</P>
<DIV class="code">
<PRE>
/* send message, return number of bytes sent, along with success code */
int send_message(char *text, int len, int *success);
</PRE>
</DIV>
<P> To wrap such a function, simply use the <TT>OUTPUT</TT> rule above.
 For example:</P>
<DIV class="code">
<PRE>
%module example
%include &quot;typemaps.i&quot;
%apply int *OUTPUT { int *success };
...
int send_message(char *text, int *success);
</PRE>
</DIV>
<P> When used in Tcl, the function will return multiple values as a
 list.</P>
<DIV class="code">
<PRE>
set r [send_message &quot;Hello World&quot;]
set bytes [lindex $r 0]
set success [lindex $r 1]
</PRE>
</DIV>
<P> Another common use of multiple return values are in query functions.
 For example:</P>
<DIV class="code">
<PRE>
void get_dimensions(Matrix *m, int *rows, int *columns);
</PRE>
</DIV>
<P> To wrap this, you might use the following:</P>
<DIV class="code">
<PRE>
%module example
%include &quot;typemaps.i&quot;
%apply int *OUTPUT { int *rows, int *columns };
...
void get_dimensions(Matrix *m, int *rows, *columns);
</PRE>
</DIV>
<P> Now, in Perl:</P>
<DIV class="code">
<PRE>
set dim [get_dimensions $m]
set r  [lindex $dim 0]
set c  [lindex $dim 1]
</PRE>
</DIV>
<H2><A name="Tcl_nn33"></A>31.6 Exception handling</H2>
<P> The <TT>%exception</TT> directive can be used to create a
 user-definable exception handler in charge of converting exceptions in
 your C/C++ program into Tcl exceptions. The chapter on customization
 features contains more details, but suppose you extended the array
 example into a C++ class like the following :</P>
<DIV class="code">
<PRE>
class RangeError {};   // Used for an exception

class DoubleArray {
  private:
    int n;
    double *ptr;
  public:
    // Create a new array of fixed size
    DoubleArray(int size) {
      ptr = new double[size];
      n = size;
    }
    // Destroy an array
    ~DoubleArray() {
       delete ptr;
    }
    // Return the length of the array
    int   length() {
      return n;
    }

    // Get an item from the array and perform bounds checking.
    double getitem(int i) {
      if ((i &gt;= 0) &amp;&amp; (i &lt; n))
        return ptr[i];
      else
        throw RangeError();
    }

    // Set an item in the array and perform bounds checking.
    void setitem(int i, double val) {
      if ((i &gt;= 0) &amp;&amp; (i &lt; n))
        ptr[i] = val;
      else {
        throw RangeError();
      }
    }
  };
</PRE>
</DIV>
<P> The functions associated with this class can throw a C++ range
 exception for an out-of-bounds array access. We can catch this in our
 Tcl extension by specifying the following in an interface file :</P>
<DIV class="code">
<PRE>
%exception {
  try {
    $action                // Gets substituted by actual function call
  }
  catch (RangeError) {
    Tcl_SetStringObj(tcl_result,&quot;Array index out-of-bounds&quot;);
    return TCL_ERROR;
  }
}
</PRE>
</DIV>
<P> As shown, the exception handling code will be added to every wrapper
 function. Since this is somewhat inefficient. You might consider
 refining the exception handler to only apply to specific methods like
 this:</P>
<DIV class="code">
<PRE>
%exception getitem {
  try {
    $action
  }
  catch (RangeError) {
    Tcl_SetStringObj(tcl_result,&quot;Array index out-of-bounds&quot;);
    return TCL_ERROR;
  }
}

%exception setitem {
  try {
    $action
  }
  catch (RangeError) {
    Tcl_SetStringObj(tcl_result,&quot;Array index out-of-bounds&quot;);
    return TCL_ERROR;
  }
}
</PRE>
</DIV>
<P> In this case, the exception handler is only attached to methods and
 functions named <TT>getitem</TT> and <TT>setitem</TT>.</P>
<P> If you had a lot of different methods, you can avoid extra typing by
 using a macro. For example:</P>
<DIV class="code">
<PRE>
%define RANGE_ERROR
{
  try {
    $action
  }
  catch (RangeError) {
    Tcl_SetStringObj(tcl_result,&quot;Array index out-of-bounds&quot;);
    return TCL_ERROR;
  }
}
%enddef

%exception getitem RANGE_ERROR;
%exception setitem RANGE_ERROR;
</PRE>
</DIV>
<P> Since SWIG's exception handling is user-definable, you are not
 limited to C++ exception handling. See the chapter on &quot;<A href="#Customization">
Customization Features</A>&quot; for more examples.</P>
<H2><A name="Tcl_nn34"></A>31.7 Typemaps</H2>
<P> This section describes how you can modify SWIG's default wrapping
 behavior for various C/C++ datatypes using the <TT>%typemap</TT>
 directive. This is an advanced topic that assumes familiarity with the
 Tcl C API as well as the material in the &quot;<A href="#Typemaps">Typemaps</A>
&quot; chapter.</P>
<P> Before proceeding, it should be stressed that typemaps are not a
 required part of using SWIG---the default wrapping behavior is enough
 in most cases. Typemaps are only used if you want to change some aspect
 of the primitive C-Tcl interface.</P>
<H3><A name="Tcl_nn35"></A>31.7.1 What is a typemap?</H3>
<P> A typemap is nothing more than a code generation rule that is
 attached to a specific C datatype. For example, to convert integers
 from Tcl to C, you might define a typemap like this:</P>
<DIV class="code">
<PRE>
%module example

%typemap(in) int {
        if (Tcl_GetIntFromObj(interp,$input,&amp;$1) == TCL_ERROR) return TCL_ERROR;
	printf(&quot;Received an integer : %d\n&quot;,$1);
}
%inline %{
extern int fact(int n);
%}
</PRE>
</DIV>
<P> Typemaps are always associated with some specific aspect of code
 generation. In this case, the &quot;in&quot; method refers to the conversion of
 input arguments to C/C++. The datatype <TT>int</TT> is the datatype to
 which the typemap will be applied. The supplied C code is used to
 convert values. In this code a number of special variable prefaced by a
 <TT>$</TT> are used. The <TT>$1</TT> variable is placeholder for a
 local variable of type <TT>int</TT>. The <TT>$input</TT> variable is
 the input object of type <TT>Tcl_Obj *</TT>.</P>
<P> When this example is compiled into a Tcl module, it operates as
 follows:</P>
<DIV class="code">
<PRE>
% load ./example.so
% fact 6
Received an integer : 6
720
</PRE>
</DIV>
<P> In this example, the typemap is applied to all occurrences of the <TT>
int</TT> datatype. You can refine this by supplying an optional
 parameter name. For example:</P>
<DIV class="code">
<PRE>
%module example

%typemap(in) int n {
        if (Tcl_GetIntFromObj(interp,$input,&amp;$1) == TCL_ERROR) return TCL_ERROR;
	printf(&quot;n = %d\n&quot;,$1);
}
%inline %{
extern int fact(int n);
%}
</PRE>
</DIV>
<P> In this case, the typemap code is only attached to arguments that
 exactly match <TT>int n</TT>.</P>
<P> The application of a typemap to specific datatypes and argument
 names involves more than simple text-matching--typemaps are fully
 integrated into the SWIG type-system. When you define a typemap for <TT>
int</TT>, that typemap applies to <TT>int</TT> and qualified variations
 such as <TT>const int</TT>. In addition, the typemap system follows <TT>
typedef</TT> declarations. For example:</P>
<DIV class="code">
<PRE>
%typemap(in) int n {
        if (Tcl_GetIntFromObj(interp,$input,&amp;$1) == TCL_ERROR) return TCL_ERROR;
	printf(&quot;n = %d\n&quot;,$1);
}
%inline %{
typedef int Integer;
extern int fact(Integer n);    // Above typemap is applied
%}
</PRE>
</DIV>
<P> However, the matching of <TT>typedef</TT> only occurs in one
 direction. If you defined a typemap for <TT>Integer</TT>, it is not
 applied to arguments of type <TT>int</TT>.</P>
<P> Typemaps can also be defined for groups of consecutive arguments.
 For example:</P>
<DIV class="code">
<PRE>
%typemap(in) (char *str, int len) {
    $1 = Tcl_GetStringFromObj($input,&amp;$2);
};

int count(char c, char *str, int len);
</PRE>
</DIV>
<P> When a multi-argument typemap is defined, the arguments are always
 handled as a single Tcl object. This allows the function to be used
 like this (notice how the length parameter is ommitted):</P>
<DIV class="code">
<PRE>
% count e &quot;Hello World&quot;
1
</PRE>
</DIV>
<H3><A name="Tcl_nn36"></A>31.7.2 Tcl typemaps</H3>
<P> The previous section illustrated an &quot;in&quot; typemap for converting Tcl
 objects to C. A variety of different typemap methods are defined by the
 Tcl module. For example, to convert a C integer back into a Tcl object,
 you might define an &quot;out&quot; typemap like this:</P>
<DIV class="code">
<PRE>
%typemap(out) int {
    Tcl_SetObjResult(interp,Tcl_NewIntObj($1));
}
</PRE>
</DIV>
<P> The following list details all of the typemap methods that can be
 used by the Tcl module:</P>
<P> <TT>%typemap(in)</TT></P>
<DIV class="indent"> Converts Tcl objects to input function arguments</DIV>
<P> <TT>%typemap(out)</TT></P>
<DIV class="indent"> Converts return value of a C function to a Tcl
 object</DIV>
<P> <TT>%typemap(varin)</TT></P>
<DIV class="indent"> Assigns a C global variable from a Tcl object</DIV>
<P> <TT>%typemap(varout)</TT></P>
<DIV class="indent"> Returns a C global variable as a Tcl object</DIV>
<P> <TT>%typemap(freearg)</TT></P>
<DIV class="indent"> Cleans up a function argument (if necessary)</DIV>
<P> <TT>%typemap(argout)</TT></P>
<DIV class="indent"> Output argument processing</DIV>
<P> <TT>%typemap(ret)</TT></P>
<DIV class="indent"> Cleanup of function return values</DIV>
<P> <TT>%typemap(consttab)</TT></P>
<DIV class="indent"> Creation of Tcl constants (constant table)</DIV>
<P> <TT>%typemap(constcode)</TT></P>
<DIV class="indent"> Creation of Tcl constants (init function)</DIV>
<P> <TT>%typemap(memberin)</TT></P>
<DIV class="indent"> Setting of structure/class member data</DIV>
<P> <TT>%typemap(globalin)</TT></P>
<DIV class="indent"> Setting of C global variables</DIV>
<P> <TT>%typemap(check)</TT></P>
<DIV class="indent"> Checks function input values.</DIV>
<P> <TT>%typemap(default)</TT></P>
<DIV class="indent"> Set a default value for an argument (making it
 optional).</DIV>
<P> <TT>%typemap(arginit)</TT></P>
<DIV class="indent"> Initialize an argument to a value before any
 conversions occur.</DIV>
<P> Examples of these methods will appear shortly.</P>
<H3><A name="Tcl_nn37"></A>31.7.3 Typemap variables</H3>
<P> Within typemap code, a number of special variables prefaced with a <TT>
$</TT> may appear. A full list of variables can be found in the &quot;<A href="#Typemaps">
Typemaps</A>&quot; chapter. This is a list of the most common variables:</P>
<P> <TT>$1</TT></P>
<DIV class="indent"> A C local variable corresponding to the actual type
 specified in the <TT>%typemap</TT> directive. For input values, this is
 a C local variable that's supposed to hold an argument value. For
 output values, this is the raw result that's supposed to be returned to
 Tcl.</DIV>
<P> <TT>$input</TT></P>
<DIV class="indent"> A <TT>Tcl_Obj *</TT> holding a raw Tcl object with
 an argument or variable value.</DIV>
<P> <TT>$result</TT></P>
<DIV class="indent"> A <TT>Tcl_Obj *</TT> that holds the result to be
 returned to Tcl.</DIV>
<P> <TT>$1_name</TT></P>
<DIV class="indent"> The parameter name that was matched.</DIV>
<P> <TT>$1_type</TT></P>
<DIV class="indent"> The actual C datatype matched by the typemap.</DIV>
<P> <TT>$1_ltype</TT></P>
<DIV class="indent"> An assignable version of the datatype matched by
 the typemap (a type that can appear on the left-hand-side of a C
 assignment operation). This type is stripped of qualifiers and may be
 an altered version of <TT>$1_type</TT>. All arguments and local
 variables in wrapper functions are declared using this type so that
 their values can be properly assigned.</DIV>
<P> <TT>$symname</TT></P>
<DIV class="indent"> The Tcl name of the wrapper function being created.</DIV>
<H3><A name="Tcl_nn38"></A>31.7.4 Converting a Tcl list to a char **</H3>
<P> A common problem in many C programs is the processing of command
 line arguments, which are usually passed in an array of NULL terminated
 strings. The following SWIG interface file allows a Tcl list to be used
 as a <TT>char **</TT> object.</P>
<DIV class="code">
<PRE>
%module argv

// This tells SWIG to treat char ** as a special case
%typemap(in) char ** {
     Tcl_Obj **listobjv;
     int       nitems;
     int       i;
     if (Tcl_ListObjGetElements(interp, $input, &amp;nitems, &amp;listobjv) == TCL_ERROR) {
        return TCL_ERROR;
     }
     $1 = (char **) malloc((nitems+1)*sizeof(char *));
     for (i = 0; i &lt; nitems; i++) {
        $1[i] = Tcl_GetStringFromObj(listobjv[i],0);
     }
     $1[i] = 0;
}

// This gives SWIG some cleanup code that will get called after the function call
%typemap(freearg) char ** {
     if ($1) {
        free($1);
     }
}

// Now a test functions
%inline %{
int print_args(char **argv) {
    int i = 0;
    while (argv[i]) {
         printf(&quot;argv[%d] = %s\n&quot;, i,argv[i]);
         i++;
    }
    return i;
}
%}
%include tclsh.i

</PRE>
</DIV>
<P> In Tcl:</P>
<DIV class="code">
<PRE>
% print_args {John Guido Larry}
argv[0] = John
argv[1] = Guido
argv[2] = Larry
3
</PRE>
</DIV>
<H3><A name="Tcl_nn39"></A>31.7.5 Returning values in arguments</H3>
<P> The &quot;argout&quot; typemap can be used to return a value originating from
 a function argument. For example :</P>
<DIV class="code">
<PRE>
// A typemap defining how to return an argument by appending it to the result
%typemap(argout) double *outvalue {
     Tcl_Obj *o = Tcl_NewDoubleObj($1);
     Tcl_ListObjAppendElement(interp,$result,o);
}

// A typemap telling SWIG to ignore an argument for input
// However, we still need to pass a pointer to the C function
%typemap(in,numinputs=0) double *outvalue (double temp) {
     $1 = &amp;temp;
}

// Now a function returning two values
int mypow(double a, double b, double *outvalue) {
        if ((a &lt; 0) || (b &lt; 0)) return -1;
        *outvalue = pow(a,b);
        return 0;
};
</PRE>
</DIV>
<P> When wrapped, SWIG matches the <TT>argout</TT> typemap to the &quot;<TT>
double *outvalue</TT>&quot; argument. The numinputs=0 specification tells
 SWIG to simply ignore this argument when generating wrapper code. As a
 result, a Tcl function using these typemaps will work like this :</P>
<DIV class="code">
<PRE>
% mypow 2 3     # Returns two values, a status value and the result
0 8
%
</PRE>
</DIV>
<H3><A name="Tcl_nn40"></A>31.7.6 Useful functions</H3>
<P> The following tables provide some functions that may be useful in
 writing Tcl typemaps.</P>
<P><B> Integers</B></P>
<DIV class="code">
<PRE>
Tcl_Obj   *Tcl_NewIntObj(int Value);
void       Tcl_SetIntObj(Tcl_Obj *obj, int Value);
int        Tcl_GetIntFromObj(Tcl_Interp *, Tcl_Obj *obj, int *ip);
</PRE>
</DIV>
<P><B> Floating Point</B></P>
<DIV class="code">
<PRE>
Tcl_Obj  *Tcl_NewDoubleObj(double Value);
void      Tcl_SetDoubleObj(Tcl_Obj *obj, double value);
int       Tcl_GetDoubleFromObj(Tcl_Interp *, Tcl_Obj *o, double *dp);
</PRE>
</DIV>
<P><B> Strings</B></P>
<DIV class="code">
<PRE>
Tcl_Obj  *Tcl_NewStringObj(char *str, int len);
void      Tcl_SetStringObj(Tcl_Obj *obj, char *str, int len);
char     *Tcl_GetStringFromObj(Tcl_Obj *obj, int *len);
void      Tcl_AppendToObj(Tcl_Obj *obj, char *str, int len);
</PRE>
</DIV>
<P><B> Lists</B></P>
<DIV class="code">
<PRE>
Tcl_Obj  *Tcl_NewListObj(int objc, Tcl_Obj *objv);
int       Tcl_ListObjAppendList(Tcl_Interp *, Tcl_Obj *listPtr, Tcl_Obj *elemListPtr);
int       Tcl_ListObjAppendElement(Tcl_Interp *, Tcl_Obj *listPtr, Tcl_Obj *element);
int       Tcl_ListObjGetElements(Tcl_Interp *, Tcl_Obj *listPtr, int *objcPtr,
                                 Tcl_Obj ***objvPtr);
int       Tcl_ListObjLength(Tcl_Interp *, Tcl_Obj *listPtr, int *intPtr);
int       Tcl_ListObjIndex(Tcl_Interp *, Tcl_Obj *listPtr, int index,
                           Tcl_Obj_Obj **objptr);
int       Tcl_ListObjReplace(Tcl_Interp *, Tcl_Obj *listPtr, int first, int count,
                             int objc, Tcl_Obj *objv);
</PRE>
</DIV>
<P><B> Objects</B></P>
<DIV class="code">
<PRE>
Tcl_Obj *Tcl_DuplicateObj(Tcl_Obj *obj);
void     Tcl_IncrRefCount(Tcl_Obj *obj);
void     Tcl_DecrRefCount(Tcl_Obj *obj);
int      Tcl_IsShared(Tcl_Obj *obj);
</PRE>
</DIV>
<H3><A name="Tcl_nn41"></A>31.7.7 Standard typemaps</H3>
<P> The following typemaps show how to convert a few common kinds of
 objects between Tcl and C (and to give a better idea of how typemaps
 work)</P>
<P><B> Integer conversion</B></P>
<DIV class="code">
<PRE>
%typemap(in) int, short, long {
   int temp;
   if (Tcl_GetIntFromObj(interp, $input, &amp;temp) == TCL_ERROR)
      return TCL_ERROR;
   $1 = ($1_ltype) temp;
}
</PRE>
</DIV>
<BR><DIV class="code">
<PRE>
%typemap(out) int, short, long {
   Tcl_SetIntObj($result,(int) $1);
}
</PRE>
</DIV>
<P><B> Floating point conversion</B></P>
<DIV class="code">
<PRE>
%typemap(in) float, double {
   double temp;
   if (Tcl_GetDoubleFromObj(interp, $input, &amp;temp) == TCL_ERROR)
       return TCL_ERROR;
   $1 = ($1_ltype) temp;
}
</PRE>
</DIV>
<BR><DIV class="code">
<PRE>
%typemap(out) float, double {
   Tcl_SetDoubleObj($result, $1);
}
</PRE>
</DIV>
<P><B> String Conversion</B></P>
<DIV class="code">
<PRE>
%typemap(in) char * {
   int len;
   $1 = Tcl_GetStringFromObj(interp, &amp;len);
   }
}
</PRE>
</DIV>
<BR><DIV class="code">
<PRE>
%typemap(out) char * {
   Tcl_SetStringObj($result,$1);
}
</PRE>
</DIV>
<H3><A name="Tcl_nn42"></A>31.7.8 Pointer handling</H3>
<P> SWIG pointers are mapped into Tcl strings containing the hexadecimal
 value and type. The following functions can be used to create and read
 pointer values.</P>
<P> <TT>int SWIG_ConvertPtr(Tcl_Obj *obj, void **ptr, swig_type_info
 *ty, int flags)</TT></P>
<DIV class="indent"> Converts a Tcl object <TT>obj</TT> to a C pointer.
 The result of the conversion is placed into the pointer located at <TT>
ptr</TT>. <TT>ty</TT> is a SWIG type descriptor structure. <TT>flags</TT>
 is used to handle error checking and other aspects of conversion. It is
 currently reserved for future expansion. Returns 0 on success and -1 on
 error.</DIV>
<P> <TT>Tcl_Obj *SWIG_NewPointerObj(void *ptr, swig_type_info *ty, int
 flags)</TT></P>
<DIV class="indent"> Creates a new Tcl pointer object. <TT>ptr</TT> is
 the pointer to convert, <TT>ty</TT> is the SWIG type descriptor
 structure that describes the type, and <TT>own</TT> is a flag reserved
 for future expansion.</DIV>
<P> Both of these functions require the use of a special SWIG
 type-descriptor structure. This structure contains information about
 the mangled name of the datatype, type-equivalence information, as well
 as information about converting pointer values under C++ inheritance.
 For a type of <TT>Foo *</TT>, the type descriptor structure is usually
 accessed as follows:</P>
<DIV class="indent">
<PRE>
Foo *f;
if (SWIG_ConvertPtr($input, (void **) &amp;f, SWIGTYPE_p_Foo, 0) == -1) return NULL;

Tcl_Obj *;
obj = SWIG_NewPointerObj(f, SWIGTYPE_p_Foo, 0);
</PRE>
</DIV>
<P> In a typemap, the type descriptor should always be accessed using
 the special typemap variable <TT>$1_descriptor</TT>. For example:</P>
<DIV class="indent">
<PRE>
%typemap(in) Foo * {
   if ((SWIG_ConvertPtr($input,(void **) &amp;$1, $1_descriptor,0)) == -1) return NULL;
}
</PRE>
</DIV>
<P> If necessary, the descriptor for any type can be obtained using the <TT>
$descriptor()</TT> macro in a typemap. For example:</P>
<DIV class="indent">
<PRE>
%typemap(in) Foo * {
   if ((SWIG_ConvertPtr($input,(void **) &amp;$1, $descriptor(Foo *), 0)) == -1) return NULL;
}
</PRE>
</DIV>
<H2><A name="Tcl_nn43"></A>31.8 Turning a SWIG module into a Tcl
 Package.</H2>
<P> Tcl 7.4 introduced the idea of an extension package. By default,
 SWIG generates all of the code necessary to create a package. To set
 the package version, simply use the <TT>-pkgversion</TT> option. For
 example:</P>
<DIV class="code">
<PRE>
% swig -tcl -pkgversion 2.3 example.i
</PRE>
</DIV>
<P> After building the SWIG generated module, you need to execute the &quot;<TT>
pkg_mkIndex</TT>&quot; command inside tclsh. For example :</P>
<DIV class="code">
<PRE>
unix &gt; tclsh
% pkg_mkIndex . example.so
% exit
</PRE>
</DIV>
<P> This creates a file &quot;<TT>pkgIndex.tcl</TT>&quot; with information about
 the package. To use your package, you now need to move it to its own
 subdirectory which has the same name as the package. For example :</P>
<DIV class="code">
<PRE>
./example/
	   pkgIndex.tcl           # The file created by pkg_mkIndex
	   example.so             # The SWIG generated module
</PRE>
</DIV>
<P> Finally, assuming that you're not entirely confused at this point,
 make sure that the example subdirectory is visible from the directories
 contained in either the <TT>tcl_library</TT> or <TT>auto_path</TT>
 variables. At this point you're ready to use the package as follows :</P>
<DIV class="code">
<PRE>
unix &gt; tclsh
% package require example
% fact 4
24
%
</PRE>
</DIV>
<P> If you're working with an example in the current directory and this
 doesn't work, do this instead :</P>
<DIV class="code">
<PRE>
unix &gt; tclsh
% lappend auto_path .
% package require example
% fact 4
24
</PRE>
</DIV>
<P> As a final note, most SWIG examples do not yet use the <TT>package</TT>
 commands. For simple extensions it may be easier just to use the <TT>
load</TT> command instead.</P>
<H2><A name="Tcl_nn44"></A>31.9 Building new kinds of Tcl interfaces (in
 Tcl)</H2>
<P> One of the most interesting aspects of Tcl and SWIG is that you can
 create entirely new kinds of Tcl interfaces in Tcl using the low-level
 SWIG accessor functions. For example, suppose you had a library of
 helper functions to access arrays :</P>
<DIV class="code">
<PRE>
/* File : array.i */
%module array

%inline %{
double *new_double(int size) {
        return (double *) malloc(size*sizeof(double));
}
void delete_double(double *a) {
        free(a);
}
double get_double(double *a, int index) {
        return a[index];
}
void set_double(double *a, int index, double val) {
        a[index] = val;
}
int *new_int(int size) {
        return (int *) malloc(size*sizeof(int));
}
void delete_int(int *a) {
        free(a);
}
int get_int(int *a, int index) {
        return a[index];
}
int set_int(int *a, int index, int val) {
        a[index] = val;
}
%}

</PRE>
</DIV>
<P> While these could be called directly, we could also write a Tcl
 script like this :</P>
<DIV class="code">
<PRE>
proc Array {type size} {
    set ptr [new_$type $size]
    set code {
        set method [lindex $args 0]
        set parms [concat $ptr [lrange $args 1 end]]
        switch $method {
            get {return [eval &quot;get_$type $parms&quot;]}
            set {return [eval &quot;set_$type $parms&quot;]}
            delete {eval &quot;delete_$type $ptr; rename $ptr {}&quot;}
        }
    }
    # Create a procedure
    uplevel &quot;proc $ptr args {set ptr $ptr; set type $type;$code}&quot;
    return $ptr
}
</PRE>
</DIV>
<P> Our script allows easy array access as follows :</P>
<DIV class="code">
<PRE>
set a [Array double 100]                   ;# Create a double [100]
for {set i 0} {$i &lt; 100} {incr i 1} {      ;# Clear the array
	$a set $i 0.0
}
$a set 3 3.1455                            ;# Set an individual element
set b [$a get 10]                          ;# Retrieve an element

set ia [Array int 50]                      ;# Create an int[50]
for {set i 0} {$i &lt; 50} {incr i 1} {       ;# Clear it
	$ia set $i 0
}
$ia set 3 7                                ;# Set an individual element
set ib [$ia get 10]                        ;# Get an individual element

$a delete                                  ;# Destroy a
$ia delete                                 ;# Destroy ia
</PRE>
</DIV>
<P> The cool thing about this approach is that it makes a common
 interface for two different types of arrays. In fact, if we were to add
 more C datatypes to our wrapper file, the Tcl code would work with
 those as well--without modification. If an unsupported datatype was
 requested, the Tcl code would simply return with an error so there is
 very little danger of blowing something up (although it is easily
 accomplished with an out of bounds array access).</P>
<H3><A name="Tcl_nn45"></A>31.9.1 Proxy classes</H3>
<P> A similar approach can be applied to proxy classes (also known as
 shadow classes). The following example is provided by Erik Bierwagen
 and Paul Saxe. To use it, run SWIG with the <TT>-noobject</TT> option
 (which disables the builtin object oriented interface). When running
 Tcl, simply source this file. Now, objects can be used in a more or
 less natural fashion.</P>
<DIV class="code">
<PRE>
# swig_c++.tcl
# Provides a simple object oriented interface using
# SWIG's low level interface.
#

proc new {objectType handle_r args} {
    # Creates a new SWIG object of the given type,
    # returning a handle in the variable &quot;handle_r&quot;.
    #
    # Also creates a procedure for the object and a trace on
    # the handle variable that deletes the object when the
    # handle varibale is overwritten or unset
    upvar $handle_r handle
    #
    # Create the new object
    #
    eval set handle \[new_$objectType $args\]
    #
    # Set up the object procedure
    #
    proc $handle {cmd args} &quot;eval ${objectType}_\$cmd $handle \$args&quot;
    #
    # And the trace ...
    #
    uplevel trace variable $handle_r uw &quot;{deleteObject $objectType $handle}&quot;
    #
    # Return the handle so that 'new' can be used as an argument to a procedure
    #
    return $handle
}

proc deleteObject {objectType handle name element op} {
    #
    # Check that the object handle has a reasonable form
    #
    if {![regexp {_[0-9a-f]*_(.+)_p} $handle]} {
        error &quot;deleteObject: not a valid object handle: $handle&quot;
    }
    #
    # Remove the object procedure
    #
    catch {rename $handle {}}
    #
    # Delete the object
    #
    delete_$objectType $handle
}

proc delete {handle_r} {
    #
    # A synonym for unset that is more familiar to C++ programmers
    #
    uplevel unset $handle_r
}
</PRE>
</DIV>
<P> To use this file, we simply source it and execute commands such as
 &quot;new&quot; and &quot;delete&quot; to manipulate objects. For example :</P>
<DIV class="code">
<PRE>
// list.i
%module List
%{
#include &quot;list.h&quot;
%}

// Very simple C++ example

class List {
public:
  List();  // Create a new list
  ~List(); // Destroy a list
  int  search(char *value);
  void insert(char *);  // Insert a new item into the list
  void remove(char *);  // Remove item from list
  char *get(int n);     // Get the nth item in the list
  int  length;          // The current length of the list
static void print(List *l);  // Print out the contents of the list
};
</PRE>
</DIV>
<P> Now a Tcl script using the interface...</P>
<DIV class="code">
<PRE>
load ./list.so list       ; # Load the module
source swig_c++.tcl       ; # Source the object file

new List l
$l insert Dave
$l insert John
$l insert Guido
$l remove Dave
puts $l length_get

delete l
</PRE>
</DIV>
<P> The cool thing about this example is that it works with any C++
 object wrapped by SWIG and requires no special compilation. Proof that
 a short, but clever Tcl script can be combined with SWIG to do many
 interesting things.</P>
<HR NOSHADE>
<H1><A name="Extending"></A>32 Extending SWIG to support new languages</H1>

<!-- INDEX -->
<DIV class="sectiontoc">
<UL>
<LI><A href="#Extending_nn2">Introduction</A></LI>
<LI><A href="#Extending_nn3">Prerequisites</A></LI>
<LI><A href="#Extending_nn4">The Big Picture</A></LI>
<LI><A href="#Extending_nn5">Execution Model</A>
<UL>
<LI><A href="#Extending_nn6">Preprocessing</A></LI>
<LI><A href="#Extending_nn7">Parsing</A></LI>
<LI><A href="#Extending_nn8">Parse Trees</A></LI>
<LI><A href="#Extending_nn9">Attribute namespaces</A></LI>
<LI><A href="#Extending_nn10">Symbol Tables</A></LI>
<LI><A href="#Extending_nn11">The %feature directive</A></LI>
<LI><A href="#Extending_nn12">Code Generation</A></LI>
<LI><A href="#Extending_nn13">SWIG and XML</A></LI>
</UL>
</LI>
<LI><A href="#Extending_nn14">Primitive Data Structures</A>
<UL>
<LI><A href="#Extending_nn15">Strings</A></LI>
<LI><A href="#Extending_nn16">Hashes</A></LI>
<LI><A href="#Extending_nn17">Lists</A></LI>
<LI><A href="#Extending_nn18">Common operations</A></LI>
<LI><A href="#Extending_nn19">Iterating over Lists and Hashes</A></LI>
<LI><A href="#Extending_nn20">I/O</A></LI>
</UL>
</LI>
<LI><A href="#Extending_nn21">Navigating and manipulating parse trees</A>
</LI>
<LI><A href="#Extending_nn22">Working with attributes</A></LI>
<LI><A href="#Extending_nn23">Type system</A>
<UL>
<LI><A href="#Extending_nn24">String encoding of types</A></LI>
<LI><A href="#Extending_nn25">Type construction</A></LI>
<LI><A href="#Extending_nn26">Type tests</A></LI>
<LI><A href="#Extending_nn27">Typedef and inheritance</A></LI>
<LI><A href="#Extending_nn28">Lvalues</A></LI>
<LI><A href="#Extending_nn29">Output functions</A></LI>
</UL>
</LI>
<LI><A href="#Extending_nn30">Parameters</A></LI>
<LI><A href="#Extending_nn31">Writing a Language Module</A>
<UL>
<LI><A href="#Extending_nn32">Execution model</A></LI>
<LI><A href="#Extending_nn33">Starting out</A></LI>
<LI><A href="#Extending_nn34">Command line options</A></LI>
<LI><A href="#Extending_nn35">Configuration and preprocessing</A></LI>
<LI><A href="#Extending_nn36">Entry point to code generation</A></LI>
<LI><A href="#Extending_nn37">Module I/O and wrapper skeleton</A></LI>
<LI><A href="#Extending_nn38">Low-level code generators</A></LI>
<LI><A href="#Extending_nn39">Configuration files</A></LI>
<LI><A href="#Extending_nn40">Runtime support</A></LI>
<LI><A href="#Extending_nn41">Standard library files</A></LI>
<LI><A href="#Extending_nn42">Examples and test cases</A></LI>
<LI><A href="#Extending_nn43">Documentation</A></LI>
<LI><A href="#Extending_prerequisites">Prerequisites for adding a new
 language module to the SWIG distribution</A></LI>
</UL>
</LI>
<LI><A href="#Extending_nn44">Typemaps</A>
<UL>
<LI><A href="#Extending_nn45">Proxy classes</A></LI>
</UL>
</LI>
<LI><A href="#Extending_nn46">Guide to parse tree nodes</A></LI>
</UL>
</DIV>
<!-- INDEX -->
<H2><A name="Extending_nn2"></A>32.1 Introduction</H2>
<P> This chapter describes SWIG's internal organization and the process
 by which new target languages can be developed. First, a brief word of
 warning---SWIG is continually evolving. The information in this chapter
 is mostly up to date, but changes are ongoing. Expect a few
 inconsistencies.</P>
<P> Also, this chapter is not meant to be a hand-holding tutorial. As a
 starting point, you should probably look at one of SWIG's existing
 modules.</P>
<H2><A name="Extending_nn3"></A>32.2 Prerequisites</H2>
<P> In order to extend SWIG, it is useful to have the following
 background:</P>
<UL>
<LI>An understanding of the C API for the target language.</LI>
<LI>A good grasp of the C++ type system.</LI>
<LI>An understanding of typemaps and some of SWIG's advanced features.</LI>
<LI>Some familiarity with writing C++ (language modules are currently
 written in C++).</LI>
</UL>
<P> Since SWIG is essentially a specialized C++ compiler, it may be
 useful to have some prior experience with compiler design (perhaps even
 a compilers course) to better understand certain parts of the system. A
 number of books will also be useful. For example, &quot;The C Programming
 Language&quot; by Kernighan and Ritchie (a.k.a, &quot;K&amp;R&quot;) and the C++ standard,
 &quot;ISO/IEC 14882 Programming Languages - C++&quot; will be of great use.</P>
<P> Also, it is useful to keep in mind that SWIG primarily operates as
 an extension of the C++<EM> type</EM> system. At first glance, this
 might not be obvious, but almost all SWIG directives as well as the
 low-level generation of wrapper code are driven by C++ datatypes.</P>
<H2><A name="Extending_nn4"></A>32.3 The Big Picture</H2>
<P> SWIG is a special purpose compiler that parses C++ declarations to
 generate wrapper code. To make this conversion possible, SWIG makes
 three fundamental extensions to the C++ language:</P>
<UL>
<LI><B>Typemaps</B>. Typemaps are used to define the
 conversion/marshalling behavior of specific C++ datatypes. All type
 conversion in SWIG is based on typemaps. Furthermore, the association
 of typemaps to datatypes utilizes an advanced pattern matching
 mechanism that is fully integrated with the C++ type system.</LI>
<LI><B>Declaration Annotation</B>. To customize wrapper code generation,
 most declarations can be annotated with special features. For example,
 you can make a variable read-only, you can ignore a declaration, you
 can rename a member function, you can add exception handling, and so
 forth. Virtually all of these customizations are built on top of a
 low-level declaration annotator that can attach arbitrary attributes to
 any declaration. Code generation modules can look for these attributes
 to guide the wrapping process.</LI>
<LI><B>Class extension</B>. SWIG allows classes and structures to be
 extended with new methods and attributes (the <TT>%extend</TT>
 directive). This has the effect of altering the API in the target
 language and can be used to generate OO interfaces to C libraries.</LI>
</UL>
<P> It is important to emphasize that virtually all SWIG features reduce
 to one of these three fundamental concepts. The type system and pattern
 matching rules also play a critical role in making the system work. For
 example, both typemaps and declaration annotation are based on pattern
 matching and interact heavily with the underlying type system.</P>
<H2><A name="Extending_nn5"></A>32.4 Execution Model</H2>
<P> When you run SWIG on an interface, processing is handled in stages
 by a series of system components:</P>
<UL>
<LI>An integrated C preprocessor reads a collection of configuration
 files and the specified interface file into memory. The preprocessor
 performs the usual functions including macro expansion and file
 inclusion. However, the preprocessor also performs some transformations
 of the interface. For instance, <TT>#define</TT> statements are
 sometimes transformed into <TT>%constant</TT> declarations. In
 addition, information related to file/line number tracking is inserted.</LI>
<LI>A C/C++ parser reads the preprocessed input and generates a full
 parse tree of all of the SWIG directives and C declarations found. The
 parser is responsible for many aspects of the system including
 renaming, declaration annotation, and template expansion. However, the
 parser does not produce any output nor does it interact with the target
 language module as it runs. SWIG is not a one-pass compiler.</LI>
<LI>A type-checking pass is made. This adjusts all of the C++ typenames
 to properly handle namespaces, typedefs, nested classes, and other
 issues related to type scoping.</LI>
<LI>A semantic pass is made on the parse tree to collect information
 related to properties of the C++ interface. For example, this pass
 would determine whether or not a class allows a default constructor.</LI>
<LI>A code generation pass is made using a specific target language
 module. This phase is responsible for generating the actual wrapper
 code. All of SWIG's user-defined modules are invoked during this latter
 stage of compilation.</LI>
</UL>
<P> The next few sections briefly describe some of these stages.</P>
<H3><A name="Extending_nn6"></A>32.4.1 Preprocessing</H3>
<P> The preprocessor plays a critical role in the SWIG implementation.
 This is because a lot of SWIG's processing and internal configuration
 is managed not by code written in C, but by configuration files in the
 SWIG library. In fact, when you run SWIG, parsing starts with a small
 interface file like this (note: this explains the cryptic error
 messages that new users sometimes get when SWIG is misconfigured or
 installed incorrectly):</P>
<DIV class="code">
<PRE>
%include &quot;swig.swg&quot;             // Global SWIG configuration
%include &quot;<EM>langconfig.swg</EM>&quot;       // Language specific configuration
%include &quot;yourinterface.i&quot;      // Your interface file
</PRE>
</DIV>
<P> The <TT>swig.swg</TT> file contains global configuration
 information. In addition, this file defines many of SWIG's standard
 directives as macros. For instance, part of of <TT>swig.swg</TT> looks
 like this:</P>
<DIV class="code">
<PRE>
...
/* Code insertion directives such as %wrapper %{ ... %} */

#define %init        %insert(&quot;init&quot;)
#define %wrapper     %insert(&quot;wrapper&quot;)
#define %header      %insert(&quot;header&quot;)
#define %runtime     %insert(&quot;runtime&quot;)

/* Access control directives */

#define %immutable   %feature(&quot;immutable&quot;,&quot;1&quot;)
#define %mutable     %feature(&quot;immutable&quot;)

/* Directives for callback functions */

#define %callback(x) %feature(&quot;callback&quot;) `x`;
#define %nocallback  %feature(&quot;callback&quot;);

/* %ignore directive */

#define %ignore         %rename($ignore)
#define %ignorewarn(x)  %rename(&quot;$ignore:&quot; x)
...
</PRE>
</DIV>
<P> The fact that most of the standard SWIG directives are macros is
 intended to simplify the implementation of the internals. For instance,
 rather than having to support dozens of special directives, it is
 easier to have a few basic primitives such as <TT>%feature</TT> or <TT>
%insert</TT>.</P>
<P> The<EM> <TT>langconfig.swg</TT></EM> file is supplied by the target
 language. This file contains language-specific configuration
 information. More often than not, this file provides run-time wrapper
 support code (e.g., the type-checker) as well as a collection of
 typemaps that define the default wrapping behavior. Note: the name of
 this file depends on the target language and is usually something like <TT>
python.swg</TT> or <TT>perl5.swg</TT>.</P>
<P> As a debugging aide, the text that SWIG feeds to its C++ parser can
 be obtained by running <TT>swig -E interface.i</TT>. This output
 probably isn't too useful in general, but it will show how macros have
 been expanded as well as everything else that goes into the low-level
 construction of the wrapper code.</P>
<H3><A name="Extending_nn7"></A>32.4.2 Parsing</H3>
<P> The current C++ parser handles a subset of C++. Most
 incompatibilities with C are due to subtle aspects of how SWIG parses
 declarations. Specifically, SWIG expects all C/C++ declarations to
 follow this general form:</P>
<DIV class="diagram">
<PRE>
<EM>storage</EM> <EM>type</EM> <EM>declarator</EM> <EM>initializer</EM>;
</PRE>
</DIV>
<P> <TT><EM>storage</EM></TT> is a keyword such as <TT>extern</TT>, <TT>
static</TT>, <TT>typedef</TT>, or <TT>virtual</TT>. <TT><EM>type</EM></TT>
 is a primitive datatype such as <TT>int</TT> or <TT>void</TT>. <TT><EM>
type</EM></TT> may be optionally qualified with a qualifier such as <TT>
const</TT> or <TT>volatile</TT>. <TT><EM>declarator</EM></TT> is a name
 with additional type-construction modifiers attached to it (pointers,
 arrays, references, functions, etc.). Examples of declarators include <TT>
*x</TT>, <TT>**x</TT>, <TT>x[20]</TT>, and <TT>(*x)(int,double)</TT>.
 The <TT><EM>initializer</EM></TT> may be a value assigned using <TT>=</TT>
 or body of code enclosed in braces <TT>{ ... }</TT>.</P>
<P> This declaration format covers most common C++ declarations.
 However, the C++ standard is somewhat more flexible in the placement of
 the parts. For example, it is technically legal, although uncommon to
 write something like <TT>int typedef const a</TT> in your program. SWIG
 simply doesn't bother to deal with this case.</P>
<P> The other significant difference between C++ and SWIG is in the
 treatment of typenames. In C++, if you have a declaration like this,</P>
<DIV class="code">
<PRE>
int blah(Foo *x, Bar *y);
</PRE>
</DIV>
<P> it won't parse correctly unless <TT>Foo</TT> and <TT>Bar</TT> have
 been previously defined as types either using a <TT>class</TT>
 definition or a <TT>typedef</TT>. The reasons for this are subtle, but
 this treatment of typenames is normally integrated at the level of the
 C tokenizer---when a typename appears, a different token is returned to
 the parser instead of an identifier.</P>
<P> SWIG does not operate in this manner--any legal identifier can be
 used as a type name. The reason for this is primarily motivated by the
 use of SWIG with partially defined data. Specifically, SWIG is supposed
 to be easy to use on interfaces with missing type information.</P>
<P> Because of the different treatment of typenames, the most serious
 limitation of the SWIG parser is that it can't process type
 declarations where an extra (and unnecessary) grouping operator is
 used. For example:</P>
<DIV class="code">
<PRE>
int (x);         /* A variable x */
int (y)(int);    /* A function y */
</PRE>
</DIV>
<P> The placing of extra parentheses in type declarations like this is
 already recognized by the C++ community as a potential source of
 strange programming errors. For example, Scott Meyers &quot;Effective STL&quot;
 discusses this problem in a section on avoiding C++'s &quot;most vexing
 parse.&quot;</P>
<P> The parser is also unable to handle declarations with no return type
 or bare argument names. For example, in an old C program, you might see
 things like this:</P>
<DIV class="code">
<PRE>
foo(a,b) {
...
}
</PRE>
</DIV>
<P> In this case, the return type as well as the types of the arguments
 are taken by the C compiler to be an <TT>int</TT>. However, SWIG
 interprets the above code as an abstract declarator for a function
 returning a <TT>foo</TT> and taking types <TT>a</TT> and <TT>b</TT> as
 arguments).</P>
<H3><A name="Extending_nn8"></A>32.4.3 Parse Trees</H3>
<P> The SWIG parser produces a complete parse tree of the input file
 before any wrapper code is actually generated. Each item in the tree is
 known as a &quot;Node&quot;. Each node is identified by a symbolic tag.
 Furthermore, a node may have an arbitrary number of children. The parse
 tree structure and tag names of an interface can be displayed using <TT>
swig -dump_tags</TT>. For example:</P>
<DIV class="shell">
<PRE>
$ <B>swig -c++ -python -dump_tags example.i</B>
 . top (example.i:1)
 . top . include (example.i:1)
 . top . include . typemap (/r0/beazley/Projects/lib/swig1.3/swig.swg:71)
 . top . include . typemap . typemapitem (/r0/beazley/Projects/lib/swig1.3/swig.swg:71)
 . top . include . typemap (/r0/beazley/Projects/lib/swig1.3/swig.swg:83)
 . top . include . typemap . typemapitem (/r0/beazley/Projects/lib/swig1.3/swig.swg:83)
 . top . include (example.i:4)
 . top . include . insert (/r0/beazley/Projects/lib/swig1.3/python/python.swg:7)
 . top . include . insert (/r0/beazley/Projects/lib/swig1.3/python/python.swg:8)
 . top . include . typemap (/r0/beazley/Projects/lib/swig1.3/python/python.swg:19)
...
 . top . include (example.i:6)
 . top . include . module (example.i:2)
 . top . include . insert (example.i:6)
 . top . include . include (example.i:9)
 . top . include . include . class (example.h:3)
 . top . include . include . class . access (example.h:4)
 . top . include . include . class . constructor (example.h:7)
 . top . include . include . class . destructor (example.h:10)
 . top . include . include . class . cdecl (example.h:11)
 . top . include . include . class . cdecl (example.h:11)
 . top . include . include . class . cdecl (example.h:12)
 . top . include . include . class . cdecl (example.h:13)
 . top . include . include . class . cdecl (example.h:14)
 . top . include . include . class . cdecl (example.h:15)
 . top . include . include . class (example.h:18)
 . top . include . include . class . access (example.h:19)
 . top . include . include . class . cdecl (example.h:20)
 . top . include . include . class . access (example.h:21)
 . top . include . include . class . constructor (example.h:22)
 . top . include . include . class . cdecl (example.h:23)
 . top . include . include . class . cdecl (example.h:24)
 . top . include . include . class (example.h:27)
 . top . include . include . class . access (example.h:28)
 . top . include . include . class . cdecl (example.h:29)
 . top . include . include . class . access (example.h:30)
 . top . include . include . class . constructor (example.h:31)
 . top . include . include . class . cdecl (example.h:32)
 . top . include . include . class . cdecl (example.h:33)
</PRE>
</DIV>
<P> Even for the most simple interface, the parse tree structure is
 larger than you might expect. For example, in the above output, a
 substantial number of nodes are actually generated by the <TT>
python.swg</TT> configuration file which defines typemaps and other
 directives. The contents of the user-supplied input file don't appear
 until the end of the output.</P>
<P> The contents of each parse tree node consist of a collection of
 attribute/value pairs. Internally, the nodes are simply represented by
 hash tables. A display of the entire parse-tree structure can be
 obtained using <TT>swig -dump_tree</TT>. There are a number of other
 parse tree display options, for example, <TT>swig -dump_module</TT>
 will avoid displaying system parse information and only display the
 parse tree pertaining to the user's module.</P>
<DIV class="shell">
<PRE>
$ swig -c++ -python -dump_module example.i
      +++ include ----------------------------------------
      | name         - &quot;example.i&quot;

            +++ module ----------------------------------------
            | name         - &quot;example&quot;
            |
            +++ insert ----------------------------------------
            | code         - &quot;\n#include \&quot;example.h\&quot;\n&quot;
            |
            +++ include ----------------------------------------
            | name         - &quot;example.h&quot;

                  +++ class ----------------------------------------
                  | abstract     - &quot;1&quot;
                  | sym:name     - &quot;Shape&quot;
                  | name         - &quot;Shape&quot;
                  | kind         - &quot;class&quot;
                  | symtab       - 0x40194140
                  | sym:symtab   - 0x40191078

                        +++ access ----------------------------------------
                        | kind         - &quot;public&quot;
                        |
                        +++ constructor ----------------------------------------
                        | sym:name     - &quot;Shape&quot;
                        | name         - &quot;Shape&quot;
                        | decl         - &quot;f().&quot;
                        | code         - &quot;{\n    nshapes++;\n  }&quot;
                        | sym:symtab   - 0x40194140
                        |
                        +++ destructor ----------------------------------------
                        | sym:name     - &quot;~Shape&quot;
                        | name         - &quot;~Shape&quot;
                        | storage      - &quot;virtual&quot;
                        | code         - &quot;{\n    nshapes--;\n  }&quot;
                        | sym:symtab   - 0x40194140
                        |
                        +++ cdecl ----------------------------------------
                        | sym:name     - &quot;x&quot;
                        | name         - &quot;x&quot;
                        | decl         - &quot;&quot;
                        | type         - &quot;double&quot;
                        | sym:symtab   - 0x40194140
                        |
                        +++ cdecl ----------------------------------------
                        | sym:name     - &quot;y&quot;
                        | name         - &quot;y&quot;
                        | decl         - &quot;&quot;
                        | type         - &quot;double&quot;
                        | sym:symtab   - 0x40194140
                        |
                        +++ cdecl ----------------------------------------
                        | sym:name     - &quot;move&quot;
                        | name         - &quot;move&quot;
                        | decl         - &quot;f(double,double).&quot;
                        | parms        - double ,double
                        | type         - &quot;void&quot;
                        | sym:symtab   - 0x40194140
                        |
                        +++ cdecl ----------------------------------------
                        | sym:name     - &quot;area&quot;
                        | name         - &quot;area&quot;
                        | decl         - &quot;f(void).&quot;
                        | parms        - void
                        | storage      - &quot;virtual&quot;
                        | value        - &quot;0&quot;
                        | type         - &quot;double&quot;
                        | sym:symtab   - 0x40194140
                        |
                        +++ cdecl ----------------------------------------
                        | sym:name     - &quot;perimeter&quot;
                        | name         - &quot;perimeter&quot;
                        | decl         - &quot;f(void).&quot;
                        | parms        - void
                        | storage      - &quot;virtual&quot;
                        | value        - &quot;0&quot;
                        | type         - &quot;double&quot;
                        | sym:symtab   - 0x40194140
                        |
                        +++ cdecl ----------------------------------------
                        | sym:name     - &quot;nshapes&quot;
                        | name         - &quot;nshapes&quot;
                        | decl         - &quot;&quot;
                        | storage      - &quot;static&quot;
                        | type         - &quot;int&quot;
                        | sym:symtab   - 0x40194140
                        |
                  +++ class ----------------------------------------
                  | sym:name     - &quot;Circle&quot;
                  | name         - &quot;Circle&quot;
                  | kind         - &quot;class&quot;
                  | bases        - 0x40194510
                  | symtab       - 0x40194538
                  | sym:symtab   - 0x40191078

                        +++ access ----------------------------------------
                        | kind         - &quot;private&quot;
                        |
                        +++ cdecl ----------------------------------------
                        | name         - &quot;radius&quot;
                        | decl         - &quot;&quot;
                        | type         - &quot;double&quot;
                        |
                        +++ access ----------------------------------------
                        | kind         - &quot;public&quot;
                        |
                        +++ constructor ----------------------------------------
                        | sym:name     - &quot;Circle&quot;
                        | name         - &quot;Circle&quot;
                        | parms        - double
                        | decl         - &quot;f(double).&quot;
                        | code         - &quot;{ }&quot;
                        | sym:symtab   - 0x40194538
                        |
                        +++ cdecl ----------------------------------------
                        | sym:name     - &quot;area&quot;
                        | name         - &quot;area&quot;
                        | decl         - &quot;f(void).&quot;
                        | parms        - void
                        | storage      - &quot;virtual&quot;
                        | type         - &quot;double&quot;
                        | sym:symtab   - 0x40194538
                        |
                        +++ cdecl ----------------------------------------
                        | sym:name     - &quot;perimeter&quot;
                        | name         - &quot;perimeter&quot;
                        | decl         - &quot;f(void).&quot;
                        | parms        - void
                        | storage      - &quot;virtual&quot;
                        | type         - &quot;double&quot;
                        | sym:symtab   - 0x40194538
                        |
                  +++ class ----------------------------------------
                  | sym:name     - &quot;Square&quot;
                  | name         - &quot;Square&quot;
                  | kind         - &quot;class&quot;
                  | bases        - 0x40194760
                  | symtab       - 0x40194788
                  | sym:symtab   - 0x40191078

                        +++ access ----------------------------------------
                        | kind         - &quot;private&quot;
                        |
                        +++ cdecl ----------------------------------------
                        | name         - &quot;width&quot;
                        | decl         - &quot;&quot;
                        | type         - &quot;double&quot;
                        |
                        +++ access ----------------------------------------
                        | kind         - &quot;public&quot;
                        |
                        +++ constructor ----------------------------------------
                        | sym:name     - &quot;Square&quot;
                        | name         - &quot;Square&quot;
                        | parms        - double
                        | decl         - &quot;f(double).&quot;
                        | code         - &quot;{ }&quot;
                        | sym:symtab   - 0x40194788
                        |
                        +++ cdecl ----------------------------------------
                        | sym:name     - &quot;area&quot;
                        | name         - &quot;area&quot;
                        | decl         - &quot;f(void).&quot;
                        | parms        - void
                        | storage      - &quot;virtual&quot;
                        | type         - &quot;double&quot;
                        | sym:symtab   - 0x40194788
                        |
                        +++ cdecl ----------------------------------------
                        | sym:name     - &quot;perimeter&quot;
                        | name         - &quot;perimeter&quot;
                        | decl         - &quot;f(void).&quot;
                        | parms        - void
                        | storage      - &quot;virtual&quot;
                        | type         - &quot;double&quot;
                        | sym:symtab   - 0x40194788
</PRE>
</DIV>
<H3><A name="Extending_nn9"></A>32.4.4 Attribute namespaces</H3>
<P> Attributes of parse tree nodes are often prepended with a namespace
 qualifier. For example, the attributes <TT>sym:name</TT> and <TT>
sym:symtab</TT> are attributes related to symbol table management and
 are prefixed with <TT>sym:</TT>. As a general rule, only those
 attributes which are directly related to the raw declaration appear
 without a prefix (type, name, declarator, etc.).</P>
<P> Target language modules may add additional attributes to nodes to
 assist the generation of wrapper code. The convention for doing this is
 to place these attributes in a namespace that matches the name of the
 target language. For example, <TT>python:foo</TT> or <TT>perl:foo</TT>.</P>
<H3><A name="Extending_nn10"></A>32.4.5 Symbol Tables</H3>
<P> During parsing, all symbols are managed in the space of the target
 language. The <TT>sym:name</TT> attribute of each node contains the
 symbol name selected by the parser. Normally, <TT>sym:name</TT> and <TT>
name</TT> are the same. However, the <TT>%rename</TT> directive can be
 used to change the value of <TT>sym:name</TT>. You can see the effect
 of <TT>%rename</TT> by trying it on a simple interface and dumping the
 parse tree. For example:</P>
<DIV class="code">
<PRE>
%rename(foo_i) foo(int);
%rename(foo_d) foo(double);

void foo(int);
void foo(double);
void foo(Bar *b);
</PRE>
</DIV>
<P> Now, running SWIG:</P>
<DIV class="shell">
<PRE>
$ swig -dump_tree example.i
...
            +++ cdecl ----------------------------------------
            | sym:name     - &quot;foo_i&quot;
            | name         - &quot;foo&quot;
            | decl         - &quot;f(int).&quot;
            | parms        - int
            | type         - &quot;void&quot;
            | sym:symtab   - 0x40165078
            |
            +++ cdecl ----------------------------------------
            | sym:name     - &quot;foo_d&quot;
            | name         - &quot;foo&quot;
            | decl         - &quot;f(double).&quot;
            | parms        - double
            | type         - &quot;void&quot;
            | sym:symtab   - 0x40165078
            |
            +++ cdecl ----------------------------------------
            | sym:name     - &quot;foo&quot;
            | name         - &quot;foo&quot;
            | decl         - &quot;f(p.Bar).&quot;
            | parms        - Bar *
            | type         - &quot;void&quot;
            | sym:symtab   - 0x40165078
</PRE>
</DIV>
<P> All symbol-related conflicts and complaints about overloading are
 based on <TT>sym:name</TT> values. For instance, the following example
 uses <TT>%rename</TT> in reverse to generate a name clash.</P>
<DIV class="code">
<PRE>
%rename(foo) foo_i(int);
%rename(foo) foo_d(double;

void foo_i(int);
void foo_d(double);
void foo(Bar *b);
</PRE>
</DIV>
<P> When you run SWIG on this you now get:</P>
<DIV class="shell">
<PRE>
$ ./swig example.i
example.i:6. Overloaded declaration ignored.  foo_d(double )
example.i:5. Previous declaration is foo_i(int )
example.i:7. Overloaded declaration ignored.  foo(Bar *)
example.i:5. Previous declaration is foo_i(int )
</PRE>
</DIV>
<H3><A name="Extending_nn11"></A>32.4.6 The %feature directive</H3>
<P> A number of SWIG directives such as <TT>%exception</TT> are
 implemented using the low-level <TT>%feature</TT> directive. For
 example:</P>
<DIV class="code">
<PRE>
%feature(&quot;except&quot;) getitem(int) {
  try {
     $action
  } catch (badindex) {
     ...
  }
}

...
class Foo {
public:
    Object *getitem(int index) throws(badindex);
    ...
};
</PRE>
</DIV>
<P> The behavior of <TT>%feature</TT> is very easy to describe--it
 simply attaches a new attribute to any parse tree node that matches the
 given prototype. When a feature is added, it shows up as an attribute
 in the <TT>feature:</TT> namespace. You can see this when running with
 the <TT>-dump_tree</TT> option. For example:</P>
<DIV class="shell">
<PRE>
 +++ cdecl ----------------------------------------
 | sym:name     - &quot;getitem&quot;
 | name         - &quot;getitem&quot;
 | decl         - &quot;f(int).p.&quot;
 | parms        - int
 | type         - &quot;Object&quot;
 | feature:except - &quot;{\n    try {\n       $action\n    } catc...&quot;
 | sym:symtab   - 0x40168ac8
 |
</PRE>
</DIV>
<P> Feature names are completely arbitrary and a target language module
 can be programmed to respond to any feature name that it wants to
 recognize. The data stored in a feature attribute is usually just a raw
 unparsed string. For example, the exception code above is simply stored
 without any modifications.</P>
<H3><A name="Extending_nn12"></A>32.4.7 Code Generation</H3>
<P> Language modules work by defining handler functions that know how to
 respond to different types of parse-tree nodes. These handlers simply
 look at the attributes of each node in order to produce low-level code.</P>
<P> In reality, the generation of code is somewhat more subtle than
 simply invoking handler functions. This is because parse-tree nodes
 might be transformed. For example, suppose you are wrapping a class
 like this:</P>
<DIV class="code">
<PRE>
class Foo {
public:
    virtual int *bar(int x);
};
</PRE>
</DIV>
<P> When the parser constructs a node for the member <TT>bar</TT>, it
 creates a raw &quot;cdecl&quot; node with the following attributes:</P>
<DIV class="diagram">
<PRE>
nodeType    : cdecl
name        : bar
type        : int
decl        : f(int).p
parms       : int x
storage     : virtual
sym:name    : bar
</PRE>
</DIV>
<P> To produce wrapper code, this &quot;cdecl&quot; node undergoes a number of
 transformations. First, the node is recognized as a function
 declaration. This adjusts some of the type information--specifically,
 the declarator is joined with the base datatype to produce this:</P>
<DIV class="diagram">
<PRE>
nodeType    : cdecl
name        : bar
type        : p.int        &lt;-- Notice change in return type
decl        : f(int).p
parms       : int x
storage     : virtual
sym:name    : bar
</PRE>
</DIV>
<P> Next, the context of the node indicates that the node is really a
 member function. This produces a transformation to a low-level accessor
 function like this:</P>
<DIV class="diagram">
<PRE>
nodeType    : cdecl
name        : bar
type        : int.p
decl        : f(int).p
parms       : Foo *self, int x            &lt;-- Added parameter
storage     : virtual
wrap:action : result = (arg1)-&gt;bar(arg2)  &lt;-- Action code added
sym:name    : Foo_bar                     &lt;-- Symbol name changed
</PRE>
</DIV>
<P> In this transformation, notice how an additional parameter was added
 to the parameter list and how the symbol name of the node has suddenly
 changed into an accessor using the naming scheme described in the &quot;SWIG
 Basics&quot; chapter. A small fragment of &quot;action&quot; code has also been
 generated--notice how the <TT>wrap:action</TT> attribute defines the
 access to the underlying method. The data in this transformed node is
 then used to generate a wrapper.</P>
<P> Language modules work by registering handler functions for dealing
 with various types of nodes at different stages of transformation. This
 is done by inheriting from a special <TT>Language</TT> class and
 defining a collection of virtual methods. For example, the Python
 module defines a class as follows:</P>
<DIV class="code">
<PRE>
class PYTHON : public Language {
protected:
public :
  virtual void main(int, char *argv[]);
  virtual int  top(Node *);
  virtual int  functionWrapper(Node *);
  virtual int  constantWrapper(Node *);
  virtual int  variableWrapper(Node *);
  virtual int  nativeWrapper(Node *);
  virtual int  membervariableHandler(Node *);
  virtual int  memberconstantHandler(Node *);
  virtual int  memberfunctionHandler(Node *);
  virtual int  constructorHandler(Node *);
  virtual int  destructorHandler(Node *);
  virtual int  classHandler(Node *);
  virtual int  classforwardDeclaration(Node *);
  virtual int  insertDirective(Node *);
  virtual int  importDirective(Node *);
};
</PRE>
</DIV>
<P> The role of these functions is described shortly.</P>
<H3><A name="Extending_nn13"></A>32.4.8 SWIG and XML</H3>
<P> Much of SWIG's current parser design was originally motivated by
 interest in using XML to represent SWIG parse trees. Although XML is
 not currently used in any direct manner, the parse tree structure, use
 of node tags, attributes, and attribute namespaces are all influenced
 by aspects of XML parsing. Therefore, in trying to understand SWIG's
 internal data structures, it may be useful to keep XML in the back of
 your mind as a model.</P>
<H2><A name="Extending_nn14"></A>32.5 Primitive Data Structures</H2>
<P> Most of SWIG is constructed using three basic data structures:
 strings, hashes, and lists. These data structures are dynamic in same
 way as similar structures found in many scripting languages. For
 instance, you can have containers (lists and hash tables) of mixed
 types and certain operations are polymorphic.</P>
<P> This section briefly describes the basic structures so that later
 sections of this chapter make more sense.</P>
<P> When describing the low-level API, the following type name
 conventions are used:</P>
<UL>
<LI><TT>String</TT>. A string object.</LI>
<LI><TT>Hash</TT>. A hash object.</LI>
<LI><TT>List</TT>. A list object.</LI>
<LI><TT>String_or_char</TT>. A string object or a <TT>char *</TT>.</LI>
<LI><TT>Object_or_char</TT>. An object or a <TT>char *</TT>.</LI>
<LI><TT>Object</TT>. Any object (string, hash, list, etc.)</LI>
</UL>
<P> In most cases, other typenames in the source are aliases for one of
 these primitive types. Specifically:</P>
<DIV class="code">
<PRE>
typedef String SwigType;
typedef Hash   Parm;
typedef Hash   ParmList;
typedef Hash   Node;
typedef Hash   Symtab;
typedef Hash   Typetab;
</PRE>
</DIV>
<H3><A name="Extending_nn15"></A>32.5.1 Strings</H3>
<P><B> <TT>String *NewString(const String_or_char *val)</TT></B></P>
<DIV class="indent"> Creates a new string with initial value <TT>val</TT>
. <TT>val</TT> may be a <TT>char *</TT> or another <TT>String</TT>
 object. If you want to create an empty string, use &quot;&quot; for val.</DIV>
<P><B> <TT>String *NewStringf(const char *fmt, ...)</TT></B></P>
<DIV class="indent"> Creates a new string whose initial value is set
 according to a C <TT>printf</TT> style format string in <TT>fmt</TT>.
 Additional arguments follow depending on <TT>fmt</TT>.</DIV>
<P><B> <TT>String *Copy(String *s)</TT></B></P>
<DIV class="indent"> Make a copy of the string <TT>s</TT>.</DIV>
<P><B> <TT>void Delete(String *s)</TT></B></P>
<DIV class="indent"> Deletes <TT>s</TT>.</DIV>
<P><B> <TT>int Len(String_or_char *s)</TT></B></P>
<DIV class="indent"> Returns the length of the string.</DIV>
<P><B> <TT>char *Char(String_or_char *s)</TT></B></P>
<DIV class="indent"> Returns a pointer to the first character in a
 string.</DIV>
<P><B> <TT>void Append(String *s, String_or_char *t)</TT></B></P>
<DIV class="indent"> Appends <TT>t</TT> to the end of string <TT>s</TT>.</DIV>
<P><B> <TT>void Insert(String *s, int pos, String_or_char *t)</TT></B></P>
<DIV class="indent"> Inserts <TT>t</TT> into <TT>s</TT> at position <TT>
pos</TT>. The contents of <TT>s</TT> are shifted accordingly. The
 special value <TT>DOH_END</TT> can be used for <TT>pos</TT> to indicate
 insertion at the end of the string (appending).</DIV>
<P><B> <TT>int Strcmp(const String_or_char *s, const String_or_char *t)</TT>
</B></P>
<DIV class="indent"> Compare strings <TT>s</TT> and <TT>t</TT>. Same as
 the C <TT>strcmp()</TT> function.</DIV>
<P><B> <TT>int Strncmp(const String_or_char *s, const String_or_char *t,
 int len)</TT></B></P>
<DIV class="indent"> Compare the first <TT>len</TT> characters of
 strings <TT>s</TT> and <TT>t</TT>. Same as the C <TT>strncmp()</TT>
 function.</DIV>
<P><B> <TT>char *Strstr(const String_or_char *s, const String_or_char
 *pat)</TT></B></P>
<DIV class="indent"> Returns a pointer to the first occurrence of <TT>
pat</TT> in <TT>s</TT>. Same as the C <TT>strstr()</TT> function.</DIV>
<P><B> <TT>char *Strchr(const String_or_char *s, char ch)</TT></B></P>
<DIV class="indent"> Returns a pointer to the first occurrence of
 character <TT>ch</TT> in <TT>s</TT>. Same as the C <TT>strchr()</TT>
 function.</DIV>
<P><B> <TT>void Chop(String *s)</TT></B></P>
<DIV class="indent"> Chops trailing whitespace off the end of <TT>s</TT>
.</DIV>
<P><B> <TT>int Replace(String *s, const String_or_char *pat, const
 String_or_char *rep, int flags)</TT></B></P>
<DIV class="indent">
<P> Replaces the pattern <TT>pat</TT> with <TT>rep</TT> in string <TT>s</TT>
. <TT>flags</TT> is a combination of the following flags:</P>
<DIV class="code">
<PRE>
DOH_REPLACE_ANY       - Replace all occurrences
DOH_REPLACE_ID        - Valid C identifiers only
DOH_REPLACE_NOQUOTE   - Don't replace in quoted strings
DOH_REPLACE_FIRST     - Replace first occurrence only.
</PRE>
</DIV>
<P> Returns the number of replacements made (if any).</P>
</DIV>
<H3><A name="Extending_nn16"></A>32.5.2 Hashes</H3>
<P><B> <TT>Hash *NewHash()</TT></B></P>
<DIV class="indent"> Creates a new empty hash table.</DIV>
<P><B> <TT>Hash *Copy(Hash *h)</TT></B></P>
<DIV class="indent"> Make a shallow copy of the hash <TT>h</TT>.</DIV>
<P><B> <TT>void Delete(Hash *h)</TT></B></P>
<DIV class="indent"> Deletes <TT>h</TT>.</DIV>
<P><B> <TT>int Len(Hash *h)</TT></B></P>
<DIV class="indent"> Returns the number of items in <TT>h</TT>.</DIV>
<P><B> <TT>Object *Getattr(Hash *h, String_or_char *key)</TT></B></P>
<DIV class="indent"> Gets an object from <TT>h</TT>. <TT>key</TT> may be
 a string or a simple <TT>char *</TT> string. Returns NULL if not found.</DIV>
<P><B> <TT>int Setattr(Hash *h, String_or_char *key, Object_or_char
 *val)</TT></B></P>
<DIV class="indent"> Stores <TT>val</TT> in <TT>h</TT>. <TT>key</TT> may
 be a string or a simple <TT>char *</TT>. If <TT>val</TT> is not a
 standard object (String, Hash, or List) it is assumed to be a <TT>char
 *</TT> in which case it is used to construct a <TT>String</TT> that is
 stored in the hash. If <TT>val</TT> is NULL, the object is deleted.
 Increases the reference count of <TT>val</TT>. Returns 1 if this
 operation replaced an existing hash entry, 0 otherwise.</DIV>
<P><B> <TT>int Delattr(Hash *h, String_or_char *key)</TT></B></P>
<DIV class="indent"> Deletes the hash item referenced by <TT>key</TT>.
 Decreases the reference count on the corresponding object (if any).
 Returns 1 if an object was removed, 0 otherwise.</DIV>
<P><B> <TT>List *Keys(Hash *h)</TT></B></P>
<DIV class="indent"> Returns the list of hash table keys.</DIV>
<H3><A name="Extending_nn17"></A>32.5.3 Lists</H3>
<P><B> <TT>List *NewList()</TT></B></P>
<DIV class="indent"> Creates a new empty list.</DIV>
<P><B> <TT>List *Copy(List *x)</TT></B></P>
<DIV class="indent"> Make a shallow copy of the List <TT>x</TT>.</DIV>
<P><B> <TT>void Delete(List *x)</TT></B></P>
<DIV class="indent"> Deletes <TT>x</TT>.</DIV>
<P><B> <TT>int Len(List *x)</TT></B></P>
<DIV class="indent"> Returns the number of items in <TT>x</TT>.</DIV>
<P><B> <TT>Object *Getitem(List *x, int n)</TT></B></P>
<DIV class="indent"> Returns an object from <TT>x</TT> with index <TT>n</TT>
. If <TT>n</TT> is beyond the end of the list, the last item is
 returned. If <TT>n</TT> is negative, the first item is returned.</DIV>
<P><B> <TT>int *Setitem(List *x, int n, Object_or_char *val)</TT></B></P>
<DIV class="indent"> Stores <TT>val</TT> in <TT>x</TT>. If <TT>val</TT>
 is not a standard object (String, Hash, or List) it is assumed to be a <TT>
char *</TT> in which case it is used to construct a <TT>String</TT> that
 is stored in the list. <TT>n</TT> must be in range. Otherwise, an
 assertion will be raised.</DIV>
<P><B> <TT>int *Delitem(List *x, int n)</TT></B></P>
<DIV class="indent"> Deletes item <TT>n</TT> from the list, shifting
 items down if necessary. To delete the last item in the list, use the
 special value <TT>DOH_END</TT> for <TT>n</TT>.</DIV>
<P><B> <TT>void Append(List *x, Object_or_char *t)</TT></B></P>
<DIV class="indent"> Appends <TT>t</TT> to the end of <TT>x</TT>. If <TT>
t</TT> is not a standard object, it is assumed to be a <TT>char *</TT>
 and is used to create a String object.</DIV>
<P><B> <TT>void Insert(String *s, int pos, Object_or_char *t)</TT></B></P>
<DIV class="indent"> Inserts <TT>t</TT> into <TT>s</TT> at position <TT>
pos</TT>. The contents of <TT>s</TT> are shifted accordingly. The
 special value <TT>DOH_END</TT> can be used for <TT>pos</TT> to indicate
 insertion at the end of the list (appending). If <TT>t</TT> is not a
 standard object, it is assumed to be a <TT>char *</TT> and is used to
 create a String object.</DIV>
<H3><A name="Extending_nn18"></A>32.5.4 Common operations</H3>
 The following operations are applicable to all datatypes.
<P><B> <TT>Object *Copy(Object *x)</TT></B></P>
<DIV class="indent"> Make a copy of the object <TT>x</TT>.</DIV>
<P><B> <TT>void Delete(Object *x)</TT></B></P>
<DIV class="indent"> Deletes <TT>x</TT>.</DIV>
<P><B> <TT>void Setfile(Object *x, String_or_char *f)</TT></B></P>
<DIV class="indent"> Sets the filename associated with <TT>x</TT>. Used
 to track objects and report errors.</DIV>
<P><B> <TT>String *Getfile(Object *x)</TT></B></P>
<DIV class="indent"> Gets the filename associated with <TT>x</TT>.</DIV>
<P><B> <TT>void Setline(Object *x, int n)</TT></B></P>
<DIV class="indent"> Sets the line number associated with <TT>x</TT>.
 Used to track objects and report errors.</DIV>
<P><B> <TT>int Getline(Object *x)</TT></B></P>
<DIV class="indent"> Gets the line number associated with <TT>x</TT>.</DIV>
<H3><A name="Extending_nn19"></A>32.5.5 Iterating over Lists and Hashes</H3>
 To iterate over the elements of a list or a hash table, the following
 functions are used:
<P><B> <TT>Iterator First(Object *x)</TT></B></P>
<DIV class="indent"> Returns an iterator object that points to the first
 item in a list or hash table. The <TT>item</TT> attribute of the
 Iterator object is a pointer to the item. For hash tables, the <TT>key</TT>
 attribute of the Iterator object additionally points to the
 corresponding Hash table key. The <TT>item</TT> and <TT>key</TT>
 attributes are NULL if the object contains no items or if there are no
 more items.</DIV>
<P><B> <TT>Iterator Next(Iterator i)</TT></B></P>
<DIV class="indent">
<P>Returns an iterator that points to the next item in a list or hash
 table. Here are two examples of iteration:</P>
<DIV class="code">
<PRE>
List *l = (some list);
Iterator i;

for (i = First(l); i.item; i = Next(i)) {
    Printf(stdout,&quot;%s\n&quot;, i.item);
}

Hash *h = (some hash);
Iterator j;

for (j = First(j); j.item; j= Next(j)) {
    Printf(stdout,&quot;%s : %s\n&quot;, j.key, j.item);
}
</PRE>
</DIV></DIV>
<H3><A name="Extending_nn20"></A>32.5.6 I/O</H3>
 Special I/O functions are used for all internal I/O. These operations
 work on C <TT>FILE *</TT> objects, String objects, and special <TT>File</TT>
 objects (which are merely a wrapper around <TT>FILE *</TT>).
<P><B> <TT>int Printf(String_or_FILE *f, const char *fmt, ...)</TT></B></P>
<DIV class="indent"> Formatted I/O. Same as the C <TT>fprintf()</TT>
 function except that output can also be directed to a string object.
 Note: the <TT>%s</TT> format specifier works with both strings and <TT>
char *</TT>. All other format operators have the same meaning.</DIV>
<P><B> <TT>int Printv(String_or_FILE *f, String_or_char *arg1,..., NULL)</TT>
</B></P>
<DIV class="indent"> Prints a variable number of strings arguments to
 the output. The last argument to this function must be NULL. The other
 arguments can either be <TT>char *</TT> or string objects.</DIV>
<P><B> <TT>int Putc(int ch, String_or_FILE *f)</TT></B></P>
<DIV class="indent"> Same as the C <TT>fputc()</TT> function.</DIV>
<P><B> <TT>int Write(String_or_FILE *f, void *buf, int len)</TT></B></P>
<DIV class="indent"> Same as the C <TT>write()</TT> function.</DIV>
<P><B> <TT>int Read(String_or_FILE *f, void *buf, int maxlen)</TT></B></P>
<DIV class="indent"> Same as the C <TT>read()</TT> function.</DIV>
<P><B> <TT>int Getc(String_or_FILE *f)</TT></B></P>
<DIV class="indent"> Same as the C <TT>fgetc()</TT> function.</DIV>
<P><B> <TT>int Ungetc(int ch, String_or_FILE *f)</TT></B></P>
<DIV class="indent"> Same as the C <TT>ungetc()</TT> function.</DIV>
<P><B> <TT>int Seek(String_or_FILE *f, int offset, int whence)</TT></B></P>
<DIV class="indent"> Same as the C <TT>seek()</TT> function. <TT>offset</TT>
 is the number of bytes. <TT>whence</TT> is one of <TT>SEEK_SET</TT>,<TT>
SEEK_CUR</TT>, or <TT>SEEK_END</TT>..</DIV>
<P><B> <TT>long Tell(String_or_FILE *f)</TT></B></P>
<DIV class="indent"> Same as the C <TT>tell()</TT> function.</DIV>
<P><B> <TT>File *NewFile(const char *filename, const char *mode)</TT></B>
</P>
<DIV class="indent"> Create a File object using the <TT>fopen()</TT>
 library call. This file differs from <TT>FILE *</TT> in that it can be
 placed in the standard SWIG containers (lists, hashes, etc.).</DIV>
<P><B> <TT>File *NewFileFromFile(FILE *f)</TT></B></P>
<DIV class="indent"> Create a File object wrapper around an existing <TT>
FILE *</TT> object.</DIV>
<P><B> <TT>int Close(String_or_FILE *f)</TT></B></P>
<DIV class="indent">
<P>Closes a file. Has no effect on strings.</P>
<P> The use of the above I/O functions and strings play a critical role
 in SWIG. It is common to see small code fragments of code generated
 using code like this:</P>
<DIV class="code">
<PRE>
/* Print into a string */
String *s = NewString(&quot;&quot;);
Printf(s,&quot;Hello\n&quot;);
for (i = 0; i &lt; 10; i++) {
    Printf(s,&quot;%d\n&quot;, i);
}
...
/* Print string into a file */
Printf(f, &quot;%s\n&quot;, s);
</PRE>
</DIV>
<P> Similarly, the preprocessor and parser all operate on string-files.</P>
</DIV>
<H2><A name="Extending_nn21"></A>32.6 Navigating and manipulating parse
 trees</H2>
 Parse trees are built as collections of hash tables. Each node is a
 hash table in which arbitrary attributes can be stored. Certain
 attributes in the hash table provide links to other parse tree nodes.
 The following macros can be used to move around the parse tree.
<P><B> <TT>String *nodeType(Node *n)</TT></B></P>
<DIV class="indent"> Returns the node type tag as a string. The returned
 string indicates the type of parse tree node.</DIV>
<P><B> <TT>Node *nextSibling(Node *n)</TT></B></P>
<DIV class="indent"> Returns the next node in the parse tree. For
 example, the next C declaration.</DIV>
<P><B> <TT>Node *previousSibling(Node *n)</TT></B></P>
<DIV class="indent"> Returns the previous node in the parse tree. For
 example, the previous C declaration.</DIV>
<P><B> <TT>Node *firstChild(Node *n)</TT></B></P>
<DIV class="indent"> Returns the first child node. For example, if <TT>n</TT>
 was a C++ class node, this would return the node for the first class
 member.</DIV>
<P><B> <TT>Node *lastChild(Node *n)</TT></B></P>
<DIV class="indent"> Returns the last child node. You might use this if
 you wanted to append a new node to the of a class.</DIV>
<P><B> <TT>Node *parentNode(Node *n)</TT></B></P>
<DIV class="indent"> Returns the parent of node <TT>n</TT>. Use this to
 move up the pass tree.</DIV>
<P> The following macros can be used to change all of the above
 attributes. Normally, these functions are only used by the parser.
 Changing them without knowing what you are doing is likely to be
 dangerous.</P>
<P><B> <TT>void set_nodeType(Node *n, const String_or_char)</TT></B></P>
<DIV class="indent"> Change the node type. tree node.</DIV>
<P><B> <TT>void set_nextSibling(Node *n, Node *s)</TT></B></P>
<DIV class="indent"> Set the next sibling.</DIV>
<P><B> <TT>void set_previousSibling(Node *n, Node *s)</TT></B></P>
<DIV class="indent"> Set the previous sibling.</DIV>
<P><B> <TT>void set_firstChild(Node *n, Node *c)</TT></B></P>
<DIV class="indent"> Set the first child node.</DIV>
<P><B> <TT>void set_lastChild(Node *n, Node *c)</TT></B></P>
<DIV class="indent"> Set the last child node.</DIV>
<P><B> <TT>void set_parentNode(Node *n, Node *p)</TT></B></P>
<DIV class="indent"> Set the parent node.</DIV>
<P> The following utility functions are used to alter the parse tree (at
 your own risk)</P>
<P><B> <TT>void appendChild(Node *parent, Node *child)</TT></B></P>
<DIV class="indent"> Append a child to <TT>parent</TT>. The appended
 node becomes the last child.</DIV>
<P><B> <TT>void deleteNode(Node *node)</TT></B></P>
<DIV class="indent"> Deletes a node from the parse tree. Deletion
 reconnects siblings and properly updates the parent so that sibling
 nodes are unaffected.</DIV>
<H2><A name="Extending_nn22"></A>32.7 Working with attributes</H2>
<P> Since parse tree nodes are just hash tables, attributes are accessed
 using the <TT>Getattr()</TT>, <TT>Setattr()</TT>, and <TT>Delattr()</TT>
 operations. For example:</P>
<DIV class="code">
<PRE>
int functionHandler(Node *n) {
    String *name    = Getattr(n,&quot;name&quot;);
    String *symname = Getattr(n,&quot;sym:name&quot;);
    SwigType *type  = Getattr(n,&quot;type&quot;);
    ...
}
</PRE>
</DIV>
<P> New attributes can be freely attached to a node as needed. However,
 when new attributes are attached during code generation, they should be
 prepended with a namespace prefix. For example:</P>
<DIV class="code">
<PRE>
...
Setattr(n,&quot;python:docstring&quot;, doc);     /* Store docstring */
...
</PRE>
</DIV>
<P> A quick way to check the value of an attribute is to use the <TT>
checkAttribute()</TT> function like this:</P>
<DIV class="code">
<PRE>
if (checkAttribute(n,&quot;storage&quot;,&quot;virtual&quot;)) {
   /* n is virtual */
   ...
}
</PRE>
</DIV>
<P> Changing the values of existing attributes is allowed and is
 sometimes done to implement node transformations. However, if a
 function/method modifies a node, it is required to restore modified
 attributes to their original values. To simplify the task of
 saving/restoring attributes, the following functions are used:</P>
<P><B> <TT>int Swig_save(const char *ns, Node *n, const char *name1,
 const char *name2, ..., NIL)</TT></B></P>
<DIV class="indent"> Saves a copy of attributes <TT>name1</TT>, <TT>
name2</TT>, etc. from node <TT>n</TT>. Copies of the attributes are
 actually resaved in the node in a different namespace which is set by
 the <TT>ns</TT> argument. For example, if you call <TT>
Swig_save(&quot;foo&quot;,n,&quot;type&quot;,NIL)</TT>, then the &quot;type&quot; attribute will be
 copied and saved as &quot;foo:type&quot;. The namespace name itself is stored in
 the &quot;view&quot; attribute of the node. If necessary, this can be examined to
 find out where previous values of attributes might have been saved.</DIV>
<P><B> <TT>int Swig_restore(Node *n)</TT></B></P>
<DIV class="indent">
<P> Restores the attributes saved by the previous call to <TT>
Swig_save()</TT>. Those attributes that were supplied to <TT>Swig_save()</TT>
 will be restored to their original values.</P>
<P> The <TT>Swig_save()</TT> and <TT>Swig_restore()</TT> functions must
 always be used as a pair. That is, every call to <TT>Swig_save()</TT>
 must have a matching call to <TT>Swig_restore()</TT>. Calls can be
 nested if necessary. Here is an example that shows how the functions
 might be used:</P>
<DIV class="code">
<PRE>
int variableHandler(Node *n) {
    Swig_save(&quot;variableHandler&quot;,n,&quot;type&quot;,&quot;sym:name&quot;,NIL);
    String *symname = Getattr(n,&quot;sym:name&quot;);
    SwigType *type  = Getattr(n,&quot;type&quot;);
    ...
    Append(symname,&quot;_global&quot;);         // Change symbol name
    SwigType_add_pointer(type);        // Add pointer
    ...
    generate wrappers
    ...
    Swig_restore(n);                  // Restore original values
    return SWIG_OK;
}
</PRE>
</DIV></DIV>
<P><B> <TT>int Swig_require(const char *ns, Node *n, const char *name1,
 const char *name2, ..., NIL)</TT></B></P>
<DIV class="indent"> This is an enhanced version of <TT>Swig_save()</TT>
 that adds error checking. If an attribute name is not present in <TT>n</TT>
, a failed assertion results and SWIG terminates with a fatal error.
 Optionally, if an attribute name is specified as &quot;*<EM>name</EM>&quot;, a
 copy of the attribute is saved as with <TT>Swig_save()</TT>. If an
 attribute is specified as &quot;?<EM>name</EM>&quot;, the attribute is optional. <TT>
Swig_restore()</TT> must always be called after using this function.</DIV>
<H2><A name="Extending_nn23"></A>32.8 Type system</H2>
<P> SWIG implements the complete C++ type system including typedef,
 inheritance, pointers, references, and pointers to members. A detailed
 discussion of type theory is impossible here. However, let's cover the
 highlights.</P>
<H3><A name="Extending_nn24"></A>32.8.1 String encoding of types</H3>
<P> All types in SWIG consist of a base datatype and a collection of
 type operators that are applied to the base. A base datatype is almost
 always some kind of primitive type such as <TT>int</TT> or <TT>double</TT>
. The operators consist of things like pointers, references, arrays, and
 so forth. Internally, types are represented as strings that are
 constructed in a very precise manner. Here are some examples:</P>
<DIV class="diagram">
<PRE>
C datatype                     SWIG encoding (strings)
-----------------------------  --------------------------
int                            &quot;int&quot;
int *                          &quot;p.int&quot;
const int *                    &quot;p.q(const).int&quot;
int (*x)(int,double)           &quot;p.f(int,double).int&quot;
int [20][30]                   &quot;a(20).a(30).int&quot;
int (F::*)(int)                &quot;m(F).f(int).int&quot;
vector&lt;int&gt; *                  &quot;p.vector&lt;(int)&gt;&quot;
</PRE>
</DIV>
<P> Reading the SWIG encoding is often easier than figuring out the C
 code---just read it from left to right. For a type of
 &quot;p.f(int,double).int&quot; is a &quot;pointer to a function(int,double) that
 returns int&quot;.</P>
<P> The following operator encodings are used in type strings:</P>
<DIV class="diagram">
<PRE>
Operator              Meaning
-------------------   -------------------------------
p.                    Pointer to
a(n).                 Array of dimension n
r.                    C++ reference
m(class).             Member pointer to class
f(args).              Function.
q(qlist).             Qualifiers
</PRE>
</DIV>
<P> In addition, type names may be parameterized by templates. This is
 represented by enclosing the template parameters in <TT>&lt;( ... )&gt;</TT>.
 Variable length arguments are represented by the special base type of <TT>
v(...)</TT>.</P>
<P> If you want to experiment with type encodings, the raw type strings
 can be inserted into an interface file using backticks `` wherever a
 type is expected. For instance, here is an extremely perverted example:</P>
<DIV class="diagram">
<PRE>
`p.a(10).p.f(int,p.f(int).int)` foo(int, int (*x)(int));
</PRE>
</DIV>
<P> This corresponds to the immediately obvious C declaration:</P>
<DIV class="diagram">
<PRE>
(*(*foo(int,int (*)(int)))[10])(int,int (*)(int));
</PRE>
</DIV>
<P> Aside from the potential use of this declaration on a C programming
 quiz, it motivates the use of the special SWIG encoding of types. The
 SWIG encoding is much easier to work with because types can be easily
 examined, modified, and constructed using simple string operations
 (comparison, substrings, concatenation, etc.). For example, in the
 parser, a declaration like this</P>
<DIV class="code">
<PRE>
int *a[30];
</PRE>
</DIV>
<P> is processed in a few pieces. In this case, you have the base type &quot;<TT>
int</TT>&quot; and the declarator of type &quot;<TT>a(30).p.</TT>&quot;. To make the
 final type, the two parts are just joined together using string
 concatenation.</P>
<H3><A name="Extending_nn25"></A>32.8.2 Type construction</H3>
<P> The following functions are used to construct types. You should use
 these functions instead of trying to build the type strings yourself.</P>
<P><B> <TT>void SwigType_add_pointer(SwigType *ty)</TT></B></P>
<DIV class="indent"> Adds a pointer to <TT>ty</TT>.</DIV>
<P><B> <TT>void SwigType_del_pointer(SwigType *ty)</TT></B></P>
<DIV class="indent"> Removes a single pointer from <TT>ty</TT>.</DIV>
<P><B> <TT>void SwigType_add_reference(SwigType *ty)</TT></B></P>
<DIV class="indent"> Adds a reference to <TT>ty</TT>.</DIV>
<P><B> <TT>void SwigType_add_array(SwigType *ty, String_or_char *dim)</TT>
</B></P>
<DIV class="indent"> Adds an array with dimension <TT>dim</TT> to <TT>ty</TT>
.</DIV>
<P><B> <TT>void SwigType_del_array(SwigType *ty)</TT></B></P>
<DIV class="indent"> Removes a single array dimension from <TT>ty</TT>.</DIV>
<P><B> <TT>int SwigType_array_ndim(SwigType *ty)</TT></B></P>
<DIV class="indent"> Returns number of array dimensions of <TT>ty</TT>.</DIV>
<P><B> <TT>String* SwigType_array_getdim(SwigType *ty,int n)</TT></B></P>
<DIV class="indent"> Returns <TT>n</TT>th array dimension of <TT>ty</TT>
.</DIV>
<P><B> <TT>void SwigType_array_setdim(SwigType *ty, int n, const
 String_or_char *rep)</TT></B></P>
<DIV class="indent"> Sets <TT>n</TT>th array dimensions of <TT>ty</TT>
 to <TT>rep</TT>.</DIV>
<P><B> <TT>void SwigType_add_qualifier(SwigType *ty, String_or_char *q)</TT>
</B></P>
<DIV class="indent"> Adds a type qualifier <TT>q</TT> to <TT>ty</TT>. <TT>
q</TT> is typically <TT>&quot;const&quot;</TT> or <TT>&quot;volatile&quot;</TT>.</DIV>
<P><B> <TT>void SwigType_add_memberpointer(SwigType *ty, String_or_char
 *cls)</TT></B></P>
<DIV class="indent"> Adds a pointer to a member of class <TT>cls</TT> to
 <TT>ty</TT>.</DIV>
<P><B> <TT>void SwigType_add_function(SwigType *ty, ParmList *p)</TT></B>
</P>
<DIV class="indent"> Adds a function to <TT>ty</TT>. <TT>p</TT> is a
 linked-list of parameter nodes as generated by the parser. See the
 section on parameter lists for details about the representation.</DIV>
<P><B> <TT>void SwigType_add_template(SwigType *ty, ParmList *p)</TT></B>
</P>
<DIV class="indent"> Adds a template to <TT>ty</TT>. <TT>p</TT> is a
 linked-list of parameter nodes as generated by the parser. See the
 section on parameter lists for details about the representation.</DIV>
<P><B> <TT>SwigType *SwigType_pop(SwigType *ty)</TT></B></P>
<DIV class="indent"> Removes the last type constructor from <TT>ty</TT>
 and returns it. <TT>ty</TT> is modified.</DIV>
<P><B> <TT>void SwigType_push(SwigType *ty, SwigType *op)</TT></B></P>
<DIV class="indent"> Pushes the type operators in <TT>op</TT> onto type <TT>
ty</TT>. The opposite of <TT>SwigType_pop()</TT>.</DIV>
<P><B> <TT>SwigType *SwigType_pop_arrays(SwigType *ty)</TT></B></P>
<DIV class="indent"> Removes all leading array operators from <TT>ty</TT>
 and returns them. <TT>ty</TT> is modified. For example, if <TT>ty</TT>
 is <TT>&quot;a(20).a(10).p.int&quot;</TT>, then this function would return <TT>
&quot;a(20).a(10).&quot;</TT> and modify <TT>ty</TT> so that it has the value <TT>
&quot;p.int&quot;</TT>.</DIV>
<P><B> <TT>SwigType *SwigType_pop_function(SwigType *ty)</TT></B></P>
<DIV class="indent"> Removes a function operator from <TT>ty</TT>
 including any qualification. <TT>ty</TT> is modified. For example, if <TT>
ty</TT> is <TT>&quot;f(int).int&quot;</TT>, then this function would return <TT>
&quot;f(int).&quot;</TT> and modify <TT>ty</TT> so that it has the value <TT>&quot;int&quot;</TT>
.</DIV>
<P><B> <TT>SwigType *SwigType_base(SwigType *ty)</TT></B></P>
<DIV class="indent"> Returns the base type of a type. For example, if <TT>
ty</TT> is <TT>&quot;p.a(20).int&quot;</TT>, this function would return <TT>&quot;int&quot;</TT>
. <TT>ty</TT> is unmodified.</DIV>
<P><B> <TT>SwigType *SwigType_prefix(SwigType *ty)</TT></B></P>
<DIV class="indent"> Returns the prefix of a type. For example, if <TT>
ty</TT> is <TT>&quot;p.a(20).int&quot;</TT>, this function would return <TT>
&quot;p.a(20).&quot;</TT>. <TT>ty</TT> is unmodified.</DIV>
<H3><A name="Extending_nn26"></A>32.8.3 Type tests</H3>
<P> The following functions can be used to test properties of a
 datatype.</P>
<P><B> <TT>int SwigType_ispointer(SwigType *ty)</TT></B></P>
<DIV class="indent"> Checks if <TT>ty</TT> is a standard pointer.</DIV>
<P><B> <TT>int SwigType_ismemberpointer(SwigType *ty)</TT></B></P>
<DIV class="indent"> Checks if <TT>ty</TT> is a member pointer.</DIV>
<P><B> <TT>int SwigType_isreference(SwigType *ty)</TT></B></P>
<DIV class="indent"> Checks if <TT>ty</TT> is a C++ reference.</DIV>
<P><B> <TT>int SwigType_isarray(SwigType *ty)</TT></B></P>
<DIV class="indent"> Checks if <TT>ty</TT> is an array.</DIV>
<P><B> <TT>int SwigType_isfunction(SwigType *ty)</TT></B></P>
<DIV class="indent"> Checks if <TT>ty</TT> is a function.</DIV>
<P><B> <TT>int SwigType_isqualifier(SwigType *ty)</TT></B></P>
<DIV class="indent"> Checks if <TT>ty</TT> is a qualifier.</DIV>
<P><B> <TT>int SwigType_issimple(SwigType *ty)</TT></B></P>
<DIV class="indent"> Checks if <TT>ty</TT> is a simple type. No
 operators applied.</DIV>
<P><B> <TT>int SwigType_isconst(SwigType *ty)</TT></B></P>
<DIV class="indent"> Checks if <TT>ty</TT> is a const type.</DIV>
<P><B> <TT>int SwigType_isvarargs(SwigType *ty)</TT></B></P>
<DIV class="indent"> Checks if <TT>ty</TT> is a varargs type.</DIV>
<P><B> <TT>int SwigType_istemplate(SwigType *ty)</TT></B></P>
<DIV class="indent"> Checks if <TT>ty</TT> is a templatized type.</DIV>
<H3><A name="Extending_nn27"></A>32.8.4 Typedef and inheritance</H3>
<P> The behavior of <TT>typedef</TT> declaration is to introduce a type
 alias. For instance, <TT>typedef int Integer</TT> makes the identifier <TT>
Integer</TT> an alias for <TT>int</TT>. The treatment of typedef in SWIG
 is somewhat complicated due to the pattern matching rules that get
 applied in typemaps and the fact that SWIG prefers to generate wrapper
 code that closely matches the input to simplify debugging (a user will
 see the typedef names used in their program instead of the low-level
 primitive C datatypes).</P>
<P> To handle <TT>typedef</TT>, SWIG builds a collection of trees
 containing typedef relations. For example,</P>
<DIV class="code">
<PRE>
typedef int Integer;
typedef Integer *IntegerPtr;
typedef int Number;
typedef int Size;
</PRE>
</DIV>
<P> produces two trees like this:</P>
<DIV class="diagram">
<PRE>
                 int               p.Integer
               ^  ^  ^                 ^
              /   |   \                |
             /    |    \               |
        Integer  Size   Number    IntegerPtr
</PRE>
</DIV>
<P> To resolve a single typedef relationship, the following function is
 used:</P>
<P><B> <TT>SwigType *SwigType_typedef_resolve(SwigType *ty)</TT></B></P>
<DIV class="indent"> Checks if <TT>ty</TT> can be reduced to a new type
 via typedef. If so, returns the new type. If not, returns NULL.</DIV>
<P> Typedefs are only resolved in simple typenames that appear in a
 type. For example, the type base name and in function parameters. When
 resolving types, the process starts in the leaf nodes and moves up the
 tree towards the root. Here are a few examples that show how it works:</P>
<DIV class="diagram">
<PRE>
Original type            After typedef_resolve()
------------------------ -----------------------
Integer                  int
a(30).Integer            int
p.IntegerPtr             p.p.Integer
p.p.Integer              p.p.int
</PRE>
</DIV>
<P> For complicated types, the process can be quite involved. Here is
 the reduction of a function pointer:</P>
<DIV class="diagram">
<PRE>
p.f(Integer, p.IntegerPtr, Size).Integer          : Start
p.f(Integer, p.IntegerPtr, Size).int
p.f(int, p.IntegerPtr, Size).int
p.f(int, p.p.Integer, Size).int
p.f(int, p.p.int, Size).int
p.f(int, p.p.int, int).int                        : End
</PRE>
</DIV>
<P> Two types are equivalent if their full type reductions are the same.
 The following function will fully reduce a datatype:</P>
<P><B> <TT>SwigType *SwigType_typedef_resolve_all(SwigType *ty)</TT></B></P>
<DIV class="indent"> Fully reduces <TT>ty</TT> according to typedef
 rules. Resulting datatype will consist only of primitive typenames.</DIV>
<H3><A name="Extending_nn28"></A>32.8.5 Lvalues</H3>
<P> When generating wrapper code, it is necessary to emit datatypes that
 can be used on the left-hand side of an assignment operator (an
 lvalue). However, not all C datatypes can be used in this
 way---especially arrays and const-qualified types. To generate a type
 that can be used as an lvalue, use the following function:</P>
<P><B> <TT>SwigType *SwigType_ltype(SwigType *ty)</TT></B></P>
<DIV class="indent"> Converts type <TT>ty</TT> to a type that can be
 used as an lvalue in assignment. The resulting type is stripped of
 qualifiers and arrays are converted to a pointers.</DIV>
<P> The creation of lvalues is fully aware of typedef and other aspects
 of the type system. Therefore, the creation of an lvalue may result in
 unexpected results. Here are a few examples:</P>
<DIV class="code">
<PRE>
typedef double Matrix4[4][4];
Matrix4 x;    // type = 'Matrix4', ltype='p.a(4).double'

typedef const char * Literal;
Literal y;    // type = 'Literal', ltype='p.char'
</PRE>
</DIV>
<H3><A name="Extending_nn29"></A>32.8.6 Output functions</H3>
<P> The following functions produce strings that are suitable for
 output.</P>
<P><B> <TT>String *SwigType_str(SwigType *ty, String_or_char *id = 0)</TT>
</B></P>
<DIV class="indent"> Generates a C string for a datatype. <TT>id</TT> is
 an optional declarator. For example, if <TT>ty</TT> is &quot;p.f(int).int&quot;
 and <TT>id</TT> is &quot;foo&quot;, then this function produces &quot;<TT>int
 (*foo)(int)</TT>&quot;. This function is used to convert string-encoded
 types back into a form that is valid C syntax.</DIV>
<P><B> <TT>String *SwigType_lstr(SwigType *ty, String_or_char *id = 0)</TT>
</B></P>
<DIV class="indent"> This is the same as <TT>SwigType_str()</TT> except
 that the result is generated from the type's lvalue (as generated from
 SwigType_ltype).</DIV>
<P><B> <TT>String *SwigType_lcaststr(SwigType *ty, String_or_char *id =
 0)</TT></B></P>
<DIV class="indent"> Generates a casting operation that converts from
 type <TT>ty</TT> to its lvalue. <TT>id</TT> is an optional name to
 include in the cast. For example, if <TT>ty</TT> is &quot;<TT>
q(const).p.char</TT>&quot; and <TT>id</TT> is &quot;<TT>foo</TT>&quot;, this function
 produces the string &quot;<TT>(char *) foo</TT>&quot;.</DIV>
<P><B> <TT>String *SwigType_rcaststr(SwigType *ty, String_or_char *id =
 0)</TT></B></P>
<DIV class="indent"> Generates a casting operation that converts from a
 type's lvalue to a type equivalent to <TT>ty</TT>. <TT>id</TT> is an
 optional name to include in the cast. For example, if <TT>ty</TT> is &quot;<TT>
q(const).p.char</TT>&quot; and <TT>id</TT> is &quot;<TT>foo</TT>&quot;, this function
 produces the string &quot;<TT>(const char *) foo</TT>&quot;.</DIV>
<P><B> <TT>String *SwigType_manglestr(SwigType *ty)</TT></B></P>
<DIV class="indent"> Generates a mangled string encoding of type <TT>ty</TT>
. The mangled string only contains characters that are part of a valid C
 identifier. The resulting string is used in various parts of SWIG, but
 is most commonly associated with type-descriptor objects that appear in
 wrappers (e.g., <TT>SWIGTYPE_p_double</TT>).</DIV>
<H2><A name="Extending_nn30"></A>32.9 Parameters</H2>
<P> Several type-related functions involve parameter lists. These
 include functions and templates. Parameter list are represented as a
 list of nodes with the following attributes:</P>
<DIV class="diagram">
<PRE>
&quot;type&quot;        -  Parameter type  (required)
&quot;name&quot;        -  Parameter name  (optional)
&quot;value&quot;       -  Initializer     (optional)
</PRE>
</DIV>
<P> Typically parameters are denoted in the source by using a typename
 of <TT>Parm *</TT> or <TT>ParmList *</TT>. To walk a parameter list,
 simply use code like this:</P>
<DIV class="diagram">
<PRE>
Parm *parms;
Parm *p;
for (p = parms; p; p = nextSibling(p)) {
    SwigType *type  = Getattr(p,&quot;type&quot;);
    String   *name  = Getattr(p,&quot;name&quot;);
    String   *value = Getattr(p,&quot;value&quot;);
    ...
}
</PRE>
</DIV>
<P> Note: this code is exactly the same as what you would use to walk
 parse tree nodes.</P>
<P> An empty list of parameters is denoted by a NULL pointer.</P>
<P> Since parameter lists are fairly common, the following utility
 functions are provided to manipulate them:</P>
<P><B> <TT>Parm *CopyParm(Parm *p);</TT></B></P>
<DIV class="indent"> Copies a single parameter.</DIV>
<P><B> <TT>ParmList *CopyParmList(ParmList *p);</TT></B></P>
<DIV class="indent"> Copies an entire list of parameters.</DIV>
<P><B> <TT>int ParmList_len(ParmList *p);</TT></B></P>
<DIV class="indent"> Returns the number of parameters in a parameter
 list.</DIV>
<P><B> <TT>String *ParmList_str(ParmList *p);</TT></B></P>
<DIV class="indent"> Converts a parameter list into a C string. For
 example, produces a string like &quot;<TT>(int *p, int n, double x);</TT>&quot;.</DIV>
<P><B> <TT>String *ParmList_protostr(ParmList *p);</TT></B></P>
<DIV class="indent"> The same as <TT>ParmList_str()</TT> except that
 parameter names are not included. Used to emit prototypes.</DIV>
<P><B> <TT>int ParmList_numrequired(ParmList *p);</TT></B></P>
<DIV class="indent"> Returns the number of required (non-optional)
 arguments in <TT>p</TT>.</DIV>
<H2><A name="Extending_nn31"></A>32.10 Writing a Language Module</H2>
<P> One of the easiest routes to supporting a new language module is to
 copy an already supported language module implementation and modify it.
 Be sure to choose a language that is similar in nature to the new
 language. All language modules follow a similar structure and this
 section briefly outlines the steps needed to create a bare-bones
 language module from scratch. Since the code is relatively easy to
 read, this section describes the creation of a minimal Python module.
 You should be able to extrapolate this to other languages.</P>
<H3><A name="Extending_nn32"></A>32.10.1 Execution model</H3>
<P> Code generation modules are defined by inheriting from the <TT>
Language</TT> class, currently defined in the <TT>Source/Modules</TT>
 directory of SWIG. Starting from the parsing of command line options,
 all aspects of code generation are controlled by different methods of
 the <TT>Language</TT> that must be defined by your module.</P>
<H3><A name="Extending_nn33"></A>32.10.2 Starting out</H3>
<P> To define a new language module, first create a minimal
 implementation using this example as a guide:</P>
<DIV class="code">
<PRE>
#include &quot;swigmod.h&quot;

class PYTHON : public Language {
public:

  virtual void main(int argc, char *argv[]) {
    printf(&quot;I'm the Python module.\n&quot;);
  }

  virtual int top(Node *n) {
    printf(&quot;Generating code.\n&quot;);
    return SWIG_OK;
  }

};

extern &quot;C&quot; Language *
swig_python(void) {
  return new PYTHON();
}
</PRE>
</DIV>
<P> The &quot;swigmod.h&quot; header file contains, among other things, the
 declaration of the <TT>Language</TT> base class and so you should
 include it at the top of your language module's source file. Similarly,
 the &quot;swigconfig.h&quot; header file contains some other useful definitions
 that you may need. Note that you should<EM> not</EM> include any header
 files that are installed with the target language. That is to say, the
 implementation of the SWIG Python module shouldn't have any
 dependencies on the Python header files. The wrapper code generated by
 SWIG will almost always depend on some language-specific C/C++ header
 files, but SWIG itself does not.</P>
<P> Give your language class a reasonable name, usually the same as the
 target language. By convention, these class names are all uppercase
 (e.g. &quot;PYTHON&quot; for the Python language module) but this is not a
 requirement. This class will ultimately consist of a number of
 overrides of the virtual functions declared in the <TT>Language</TT>
 base class, in addition to any language-specific member functions and
 data you need. For now, just use the dummy implementations shown above.</P>
<P> The language module ends with a factory function, <TT>swig_python()</TT>
, that simply returns a new instance of the language class. As shown, it
 should be declared with the <TT>extern &quot;C&quot;</TT> storage qualifier so
 that it can be called from C code. It should also return a pointer to
 the base class (<TT>Language</TT>) so that only the interface (and not
 the implementation) of your language module is exposed to the rest of
 SWIG.</P>
<P> Save the code for your language module in a file named &quot;<TT>
python.cxx</TT>&quot; and. place this file in the <TT>Source/Modules</TT>
 directory of the SWIG distribution. To ensure that your module is
 compiled into SWIG along with the other language modules, modify the
 file <TT>Source/Modules/Makefile.am</TT> to include the additional
 source files. In addition, modify the file <TT>
Source/Modules/swigmain.cxx</TT> with an additional command line option
 that activates the module. Read the source---it's straightforward.</P>
<P> Next, at the top level of the SWIG distribution, re-run the <TT>
autogen.sh</TT> script to regenerate the various build files:</P>
<DIV class="shell">
<PRE>
$ <B>./autogen.sh</B>
</PRE>
</DIV>
<P> Next re-run <TT>configure</TT> to regenerate all of the Makefiles:</P>
<DIV class="shell">
<PRE>
$ <B>./configure</B>
</PRE>
</DIV>
<P> Finally, rebuild SWIG with your module added:</P>
<DIV class="shell">
<PRE>
$ <B>make</B>
</PRE>
</DIV>
<P> Once it finishes compiling, try running SWIG with the command-line
 option that activates your module. For example, <TT>swig -python foo.i</TT>
. The messages from your new module should appear.</P>
<H3><A name="Extending_nn34"></A>32.10.3 Command line options</H3>
<P> When SWIG starts, the command line options are passed to your
 language module. This occurs before any other processing occurs
 (preprocessing, parsing, etc.). To capture the command line options,
 simply use code similar to this:</P>
<DIV class="code">
<PRE>
void Language::main(int argc, char *argv[]) {
  for (int i = 1; i &lt; argc; i++) {
      if (argv[i]) {
          if(strcmp(argv[i],&quot;-interface&quot;) == 0) {
            if (argv[i+1]) {
              interface = NewString(argv[i+1]);
              Swig_mark_arg(i);
              Swig_mark_arg(i+1);
              i++;
            } else {
              Swig_arg_error();
            }
	  } else if (strcmp(argv[i],&quot;-globals&quot;) == 0) {
	    if (argv[i+1]) {
	      global_name = NewString(argv[i+1]);
	      Swig_mark_arg(i);
	      Swig_mark_arg(i+1);
	      i++;
	    } else {
	      Swig_arg_error();
	    }
	  } else if ( (strcmp(argv[i],&quot;-proxy&quot;) == 0)) {
	    proxy_flag = 1;
	    Swig_mark_arg(i);
	  } else if (strcmp(argv[i],&quot;-keyword&quot;) == 0) {
	    use_kw = 1;
	    Swig_mark_arg(i);
	  } else if (strcmp(argv[i],&quot;-help&quot;) == 0) {
	    fputs(usage,stderr);
	  }
          ...
      }
  }
}
</PRE>
</DIV>
<P> The exact set of options depends on what you want to do in your
 module. Generally, you would use the options to change code generation
 modes or to print diagnostic information.</P>
<P> If a module recognizes an option, it should always call <TT>
Swig_mark_arg()</TT> to mark the option as valid. If you forget to do
 this, SWIG will terminate with an unrecognized command line option
 error.</P>
<H3><A name="Extending_nn35"></A>32.10.4 Configuration and preprocessing</H3>
<P> In addition to looking at command line options, the <TT>main()</TT>
 method is responsible for some initial configuration of the SWIG
 library and preprocessor. To do this, insert some code like this:</P>
<DIV class="code">
<PRE>
void main(int argc, char *argv[]) {
   ... command line options ...

   /* Set language-specific subdirectory in SWIG library */
   SWIG_library_directory(&quot;python&quot;);

   /* Set language-specific preprocessing symbol */
   Preprocessor_define(&quot;SWIGPYTHON 1&quot;, 0);

   /* Set language-specific configuration file */
   SWIG_config_file(&quot;python.swg&quot;);

   /* Set typemap language (historical) */
   SWIG_typemap_lang(&quot;python&quot;);
}
</PRE>
</DIV>
<P> The above code does several things--it registers the name of the
 language module with the core, it supplies some preprocessor macro
 definitions for use in input files (so that they can determine the
 target language), and it registers a start-up file. In this case, the
 file <TT>python.swg</TT> will be parsed before any part of the
 user-supplied input file.</P>
<P> Before proceeding any further, create a directory for your module in
 the SWIG library (The <TT>Lib</TT> directory). Now, create a
 configuration file in the directory. For example, <TT>python.swg</TT>.</P>
<P> Just to review, your language module should now consist of two
 files-- an implementation file <TT>python.cxx</TT> and a configuration
 file <TT>python.swg</TT>.</P>
<H3><A name="Extending_nn36"></A>32.10.5 Entry point to code generation</H3>
<P> SWIG is a multi-pass compiler. Once the <TT>main()</TT> method has
 been invoked, the language module does not execute again until
 preprocessing, parsing, and a variety of semantic analysis passes have
 been performed. When the core is ready to start generating wrappers, it
 invokes the <TT>top()</TT> method of your language class. The argument
 to <TT>top</TT> is a single parse tree node that corresponds to the top
 of the entire parse tree.</P>
<P> To get the code generation process started, the <TT>top()</TT>
 procedure needs to do several things:</P>
<UL>
<LI>Initialize the wrapper code output.</LI>
<LI>Set the module name.</LI>
<LI>Emit common initialization code.</LI>
<LI>Emit code for all of the child nodes.</LI>
<LI>Finalize the wrapper module and cleanup.</LI>
</UL>
<P> An outline of <TT>top()</TT> might be as follows:</P>
<DIV class="code">
<PRE>
int Python::top(Node *n) {

   /* Get the module name */
   String *module = Getattr(n,&quot;name&quot;);

   /* Get the output file name */
   String *outfile = Getattr(n,&quot;outfile&quot;);

   /* Initialize I/O (see next section) */
   ...

   /* Output module initialization code */
   ...

   /* Emit code for children */
   Language::top(n);

   ...
   /* Cleanup files */
   ...

   return SWIG_OK;
}
</PRE>
</DIV>
<H3><A name="Extending_nn37"></A>32.10.6 Module I/O and wrapper skeleton</H3>

<!-- please report bugs in this section to mgossage -->
<P> Within SWIG wrappers, there are four main sections. These are (in
 order)</P>
<UL>
<LI>runtime: This section has most of the common SWIG runtime code</LI>
<LI>header: This section holds declarations and inclusions from the .i
 file</LI>
<LI>wrapper: This section holds all the wrappering code</LI>
<LI>init: This section holds the module initalisation function (the
 entry point for the interpreter)</LI>
</UL>
<P> Different parts of the SWIG code will fill different sections, then
 upon completion of the wrappering all the sections will be saved to the
 wrapper file.</P>
<P> To perform this will require several additions to the code in
 various places, such as:</P>
<DIV class="code">
<PRE>
class PYTHON : public Language {
protected:
   /* General DOH objects used for holding the strings */
   File *f_runtime;
   File *f_header;
   File *f_wrappers;
   File *f_init;

public:
   ...

};

int Python::top(Node *n) {

   ...

   /* Initialize I/O */
   f_runtime = NewFile(outfile, &quot;w&quot;);
   if (!f_runtime) {
      FileErrorDisplay(outfile);
      SWIG_exit(EXIT_FAILURE);
   }
   f_init = NewString(&quot;&quot;);
   f_header = NewString(&quot;&quot;);
   f_wrappers = NewString(&quot;&quot;);

   /* Register file targets with the SWIG file handler */
   Swig_register_filebyname(&quot;header&quot;, f_header);
   Swig_register_filebyname(&quot;wrapper&quot;, f_wrappers);
   Swig_register_filebyname(&quot;runtime&quot;, f_runtime);
   Swig_register_filebyname(&quot;init&quot;, f_init);

   /* Output module initialization code */
   ...

   /* Emit code for children */
   Language::top(n);

   ...
   /* Write all to the file */
   Dump(f_header, f_runtime);
   Dump(f_wrappers, f_runtime);
   Wrapper_pretty_print(f_init, f_runtime);

   /* Cleanup files */
   Delete(f_header);
   Delete(f_wrappers);
   Delete(f_init);
   Close(f_runtime);
   Delete(f_runtime);

   return SWIG_OK;
}
</PRE>
</DIV>
<P> Using this to process a file will generate a wrapper file, however
 the wrapper will only consist of the common SWIG code as well as any
 inline code which was written in the .i file. It does not contain any
 wrappers for any of the functions or classes.</P>
<P> The code to generate the wrappers are the various member functions,
 which currently have not been touched. We will look at <TT>
functionWrapper()</TT> as this is the most commonly used function. In
 fact many of the other wrapper routines will call this to do their
 work.</P>
<P> A simple modification to write some basic details to the wrapper
 looks like this:</P>
<DIV class="code">
<PRE>
int Python::functionWrapper(Node *n) {
  /* Get some useful attributes of this function */
  String   *name   = Getattr(n,&quot;sym:name&quot;);
  SwigType *type   = Getattr(n,&quot;type&quot;);
  ParmList *parms  = Getattr(n,&quot;parms&quot;);
  String   *parmstr= ParmList_str_defaultargs(parms); // to string
  String   *func   = SwigType_str(type, NewStringf(&quot;%s(%s)&quot;, name, parmstr));
  String   *action = Getattr(n,&quot;wrap:action&quot;);

  Printf(f_wrappers,&quot;functionWrapper   : %s\n&quot;, func);
  Printf(f_wrappers,&quot;           action : %s\n&quot;, action);
  return SWIG_OK;
}
</PRE>
</DIV>
<P> This will now produce some useful information within your wrapper
 file.</P>
<DIV class="shell">
<PRE>
functionWrapper   : void delete_Shape(Shape *self)
           action : delete arg1;

functionWrapper   : void Shape_x_set(Shape *self,double x)
           action : if (arg1) (arg1)-&gt;x = arg2;

functionWrapper   : double Shape_x_get(Shape *self)
           action : result = (double) ((arg1)-&gt;x);

functionWrapper   : void Shape_y_set(Shape *self,double y)
           action : if (arg1) (arg1)-&gt;y = arg2;
...
</PRE>
</DIV>
<H3><A name="Extending_nn38"></A>32.10.7 Low-level code generators</H3>

<!-- please report bugs in this section to mgossage -->
<P> As ingenious as SWIG is, and despite all its capabilities and the
 power of its parser, the Low-level code generation takes a lot of work
 to write properly. Mainly because every language insists on its own
 manner of interfacing to C/C++. To write the code generators you will
 need a good understanding of how to manually write an interface to your
 chosen language, so make sure you have your documentation handy.</P>
<P> At this point it is also probably a good idea to take a very simple
 file (just one function), and try letting SWIG generate wrappers for
 many different languages. Take a look at all of the wrappers generated,
 and decide which one looks closest to the language you are trying to
 wrap. This may help you to decide which code to look at.</P>
<P> In general most language wrappers look a little like this:</P>
<DIV class="code">
<PRE>
/* wrapper for TYPE3 some_function(TYPE1,TYPE2); */
RETURN_TYPE _wrap_some_function(ARGS){
  TYPE1 arg1;
  TYPE2 arg2;
  TYPE3 result;

  if(ARG1 is not of TYPE1) goto fail;
  arg1=(convert ARG1);
  if(ARG2 is not of TYPE2) goto fail;
  arg2=(convert ARG2);

  result=some_function(arg1,arg2);

  convert 'result' to whatever the language wants;

  do any tidy up;

  return ALL_OK;

  fail:
  do any tidy up;
  return ERROR;
}
</PRE>
</DIV>
<P> Yes, it is rather vague and not very clear. But each language works
 differently so this will have to do for now.</P>
<P> Tackling this problem will be done in two stages:</P>
<UL>
<LI>The skeleton: the function wrapper, and call, but without the
 conversion</LI>
<LI>The conversion: converting the arguments to-from what the language
 wants</LI>
</UL>
<P> The first step will be done in the code, the second will be done in
 typemaps.</P>
<P> Our first step will be to write the code for <TT>functionWrapper()</TT>
. What is shown below is<B> NOT</B> the solution, merely a step in the
 right direction. There are a lot of issues to address.</P>
<UL>
<LI>Variable length and default parameters</LI>
<LI>Typechecking and number of argument checks</LI>
<LI>Overloaded functions</LI>
<LI>Inout and Output only arguments</LI>
</UL>
<DIV class="code">
<PRE>
virtual int functionWrapper(Node *n) {
  /* get useful atributes */
  String   *name   = Getattr(n,&quot;sym:name&quot;);
  SwigType *type   = Getattr(n,&quot;type&quot;);
  ParmList *parms  = Getattr(n,&quot;parms&quot;);
  ...

  /* create the wrapper object */
  Wrapper *wrapper = NewWrapper();

  /* create the functions wrappered name */
  String *wname = Swig_name_wrapper(iname);

  /* deal with overloading */
  ....

  /* write the wrapper function definition */
  Printv(wrapper-&gt;def,&quot;RETURN_TYPE &quot;, wname, &quot;(ARGS) {&quot;,NIL);

  /* if any additional local variable needed, add them now */
  ...

  /* write the list of locals/arguments required */
  emit_args(type, parms, wrapper);

  /* check arguments */
  ...

  /* write typemaps(in) */
  ....

  /* write constriants */
  ....

  /* Emit the function call */
  emit_action(n,wrapper);

  /* return value if necessary  */
  ....

  /* write typemaps(out) */
  ....

  /* add cleanup code */
  ....

  /* Close the function(ok) */
  Printv(wrapper-&gt;code, &quot;return ALL_OK;\n&quot;, NIL);

  /* add the failure cleanup code */
  ...

  /* Close the function(error) */
  Printv(wrapper-&gt;code, &quot;return ERROR;\n&quot;, &quot;}\n&quot;, NIL);

  /* final substititions if applicable */
  ...

  /* Dump the function out */
  Wrapper_print(wrapper,f_wrappers);

  /* tidy up */
  Delete(wname);
  DelWrapper(wrapper);

  return SWIG_OK;
}
</PRE>
</DIV>
<P> Executing this code will produce wrappers which have our basic
 skeleton but without the typemaps, there is still work to do.</P>
<H3><A name="Extending_nn39"></A>32.10.8 Configuration files</H3>

<!-- please report bugs in this section to ttn -->
<P> At the time of this writing, SWIG supports nearly a dozen languages,
 which means that for continued sanity in maintaining the configuration
 files, the language modules need to follow some conventions. These are
 outlined here along with the admission that, yes it is ok to violate
 these conventions in minor ways, as long as you know where to apply the
 proper kludge to keep the overall system regular and running.
 Engineering is the art of compromise, see...</P>
<P> Much of the maintenance regularity depends on choosing a suitable
 nickname for your language module (and then using it in a controlled
 way). Nicknames should be all lower case letters with an optional
 numeric suffix (no underscores, no dashes, no spaces). Some examples
 are: <TT>foo</TT>, <TT>bar</TT>, <TT>qux99</TT>.</P>
<P> The numeric suffix variant, as in the last example, is somewhat
 tricky to work with because sometimes people expect to refer to the
 language without this number but sometimes that number is extremely
 relevant (especially when it corresponds to language implementation
 versions with incompatible interfaces). New language modules that
 unavoidably require a numeric suffix in their nickname should include
 that number in all uses, or be prepared to kludge.</P>
<P> The nickname is used in four places:</P>
<TABLE summary="nickname table">
<TR><TD><B>usage</B></TD><TD><B>transform</B></TD></TR>
<TR><TD>&quot;skip&quot; tag</TD><TD>(none)</TD></TR>
<TR><TD>Examples/ subdir name</TD><TD>(none)</TD></TR>
<TR><TD>Examples/GIFPlot/ subdir name</TD><TD>capitalize (upcase first
 letter)</TD></TR>
<TR><TD>Examples/test-suite/ subdir name</TD><TD>(none)</TD></TR>

<!-- add more uses here (remember to adjust header) -->
</TABLE>
<P> As you can see, most usages are direct.</P>
<DL>
<DT><B> configure.in</B></DT>
<DD> This file is processed by
<P> <A HREF="http://www.gnu.org/software/autoconf/">autoconf</A> to
 generate the <TT>configure</TT> script. This is where you need to add
 shell script fragments and autoconf macros to detect the presence of
 whatever development support your language module requires, typically
 directories where headers and libraries can be found, and/or utility
 programs useful for integrating the generated wrapper code.</P>
<P> Use the <TT>AC_ARG_WITH</TT>, <TT>AC_MSG_CHECKING</TT>, <TT>AC_SUBST</TT>
 macros and so forth (see other languages for examples). Avoid using the
 <TT>[</TT> and <TT>]</TT> character in shell script fragments. The
 variable names passed to <TT>AC_SUBST</TT> should begin with the
 nickname, entirely upcased.</P>
<P> At the end of the new section is the place to put the aforementioned
 nickname kludges (should they be needed). See Perl5 and Php4 for
 examples of what to do. [If this is still unclear after you've read the
 code, ping me and I'll expand on this further. --ttn]</P>
</DD>
<DT><B> Makefile.in</B></DT>
<DD>
<P> Some of the variables AC_SUBSTitutued are essential to the support
 of your language module. Fashion these into a shell script &quot;test&quot;
 clause and assign that to a skip tag using &quot;-z&quot; and &quot;-o&quot;:</P>
<DIV class="code"> <TT>skip-qux99 = [ -z &quot;@QUX99INCLUDE@&quot; -o -z
 &quot;@QUX99LIBS&quot; ]</TT></DIV>
<P> This means if those vars should ever be empty, qux99 support should
 be considered absent and so it would be a good idea to skip actions
 that might rely on it.</P>
<P> Here is where you may also define an alias (but then you'll need to
 kludge --- don't do this):</P>
<DIV class="code"> <TT>skip-qux = $(skip-qux99)</TT></DIV>
<P> Lastly, you need to modify each of <TT>check-aliveness</TT>, <TT>
check-examples</TT>, <TT>check-test-suite</TT>, <TT>check-gifplot</TT>
 (all targets) and <TT>lib-languages</TT> (var). Use the nickname for
 these, not the alias. Note that you can do this even before you have
 any tests or examples set up; the Makefile rules do some sanity
 checking and skip around these kinds of problems.</P>
</DD>
<DT><B> Examples/Makefile.in</B></DT>
<DD> Nothing special here; see comments at top the of this file and look
 to the existing languages for examples.</DD>
<DT><B> Examples/qux99/check.list</B></DT>
<DD> Do <TT>cp ../python/check.list .</TT> and modify to taste. One
 subdir per line.</DD>
<DT><B> Examples/GIFPlot/Qux99/check.list</B></DT>
<DD> Do <TT>cp ../Python/check.list .</TT> and modify to taste. One
 subdir per line.</DD>
<DT><B> Lib/qux99/extra-install.list</B></DT>
<DD> If you add your language to the top-level Makefile.in var <TT>
lib-languages</TT>, then <TT>make install</TT> will install all <TT>*.i</TT>
 and <TT>*.swg</TT> files from the language-specific subdirectory of <TT>
Lib</TT>. Use (optional) file <TT>extra-install.list</TT> in that
 directory to name additional files to install (see ruby for example).</DD>
<DT><B> Source/Modules/Makefile.am</B></DT>
<DD> Add appropriate files to this Automake file. That's it!
<P> When you have modified these files, please make sure that the new
 language module is completely ignored if it is not installed and
 detected on a box, that is, <TT>make check-examples</TT> and <TT>make
 check-test-suite</TT> politely displays the ignoring language message.</P>
</DD>
</DL>
<H3><A name="Extending_nn40"></A>32.10.9 Runtime support</H3>
<P> Discuss the kinds of functions typically needed for SWIG runtime
 support (e.g. <TT>SWIG_ConvertPtr()</TT> and <TT>SWIG_NewPointerObj()</TT>
) and the names of the SWIG files that implement those functions.</P>
<H3><A name="Extending_nn41"></A>32.10.10 Standard library files</H3>
<P> The standard library files that most languages supply keeps growing
 as SWIG matures. The following are the minimum that are usually
 supported:</P>
<UL>
<LI> typemaps.i</LI>
<LI> std_string.i</LI>
<LI> std_vector.i</LI>
<LI> stl.i</LI>
</UL>
<P> Please copy these and modify for any new language.</P>
<H3><A name="Extending_nn42"></A>32.10.11 Examples and test cases</H3>
<P> Each of the language modules provides one or more examples. These
 examples are used to demonstrate different features of the language
 module to SWIG end-users, but you'll find that they're useful during
 development and testing of your language module as well. You can use
 examples from the existing SWIG language modules for inspiration.</P>
<P> Each example is self-contained and consists of (at least) a <TT>
Makefile</TT>, a SWIG interface file for the example module, and a
 script that demonstrates the functionality for that module. All of
 these files are stored in the same subdirectory, and that directory
 should be nested under <TT>Examples/python</TT>. There are two classic
 examples which should be the first to convert to a new language module.
 These are the &quot;simple&quot; C example and the &quot;class&quot; C++ example. These can
 be found, for example for Python, in <TT>Examples/python/simple</TT>
 and <TT>Examples/python/class</TT>.</P>
<P> By default, all of the examples are built and run when the user
 types <TT>make check</TT>. To ensure that your examples are
 automatically run during this process, see the section on <A href="#n37a">
configuration files</A>.</P>
<H3><A name="Extending_nn43"></A>32.10.12 Documentation</H3>
<P> Don't forget to write end-user documentation for your language
 module. Currently, each language module has a dedicated chapter You
 shouldn't rehash things that are already covered in sufficient detail
 in the <A href="#SWIG">SWIG Basics</A> and <A href="#SWIGPlus">SWIG and
 C++</A> chapters. There is no fixed format for<EM> what</EM>, exactly,
 you should document about your language module, but you'll obviously
 want to cover issues that are unique to your language.</P>
<P> Some topics that you'll want to be sure to address include:</P>
<UL>
<LI> Command line options unique to your language module.</LI>
<LI> Non-obvious mappings between C/C++ and target language concepts.
 For example, if your target language provides a single floating point
 type, it should be no big surprise to find that C/C++ <TT>float</TT>
 and <TT>double</TT> types are mapped to it. On the other hand, if your
 target language doesn't provide support for &quot;classes&quot; or something
 similar, you'd want to discuss how C++ classes are handled.</LI>
<LI> How to compile the SWIG-generated wrapper code into shared
 libraries that can actually be used. For some languages, there are
 well-defined procedures for doing this, but for others it's an ad hoc
 process. Provide as much detail as appropriate, and links to other
 resources if available.</LI>
</UL>
<H3><A name="Extending_prerequisites"></A>32.10.13 Prerequisites for
 adding a new language module to the SWIG distribution</H3>
<P> If you wish for a new language module to be distributed with SWIG,
 which we encourage for all popular languages, there are a few
 requirements. While we appreciate that getting all aspects of a new
 language working won't happen at the outset, there are a set of minimum
 requirements before a module can be committed into the cvs repository
 for distribution with future versions of SWIG. The following are really
 a summary of this whole section with details being outlined earlier on.</P>
<OL>
<LI> Demonstrate basic C code working by porting the &quot;simple&quot; example,
 see for example <TT>Examples/python/simple</TT>.</LI>
<LI> Demonstrate basic C++ code working by porting the &quot;class&quot; example,
 see for example <TT>Examples/python/simple</TT>.</LI>
<LI> Modify <TT>configure.in</TT>, <TT>Makefile.in</TT> and <TT>
Examples/Makefile.in</TT> to run these examples. Please make sure that
 if the new language is not installed properly on a box, <TT>make -k
 check</TT> should still work by skipping the tests and examples for the
 new language module.</LI>
<LI> Get the test-suite running for the new language (<TT>make
 check-[lang]-test-suite</TT>). While the test-suite tests many corner
 cases, we'd expect the majority of it to work by compiling the
 generated code correctly as most of the corner cases are covered in the
 SWIG core. Get at least one C and one C++ runtime test running in the
 test-suite.</LI>
<LI> Provide a chapter in the html documentation on the basics of using
 the language module.</LI>
<LI> Finally, email the SWIG developers with a patch and a demonstration
 of commitment to maintaining the language module, certainly in the
 short term and ideally long term.</LI>
</OL>
<P> Once accepted into CVS, development efforts should concentrate on
 getting the entire test-suite to work with plenty of runtime tests.</P>
<H2><A name="Extending_nn44"></A>32.11 Typemaps</H2>
<H3><A name="Extending_nn45"></A>32.11.1 Proxy classes</H3>
<H2><A name="Extending_nn46"></A>32.12 Guide to parse tree nodes</H2>
<P> This section describes the different parse tree nodes and their
 attributes.</P>
<P><B> cdecl</B></P>
<P> Describes general C declarations including variables, functions, and
 typedefs. A declaration is parsed as &quot;storage T D&quot; where storage is a
 storage class, T is a base type, and D is a declarator.</P>
<DIV class="diagram">
<PRE>
&quot;name&quot;          - Declarator name
&quot;type&quot;          - Base type T
&quot;decl&quot;          - Declarator type (abstract)
&quot;storage&quot;       - Storage class (static, extern, typedef, etc.)
&quot;parms&quot;         - Function parameters (if a function)
&quot;code&quot;          - Function body code (if supplied)
&quot;value&quot;         - Default value (if supplied)
</PRE>
</DIV>
<P><B> constructor</B></P>
<P> C++ constructor declaration.</P>
<DIV class="diagram">
<PRE>
&quot;name&quot;          - Name of constructor
&quot;parms&quot;         - Parameters
&quot;decl&quot;          - Declarator (function with parameters)
&quot;code&quot;          - Function body code (if any)
&quot;feature:new&quot;   - Set to indicate return of new object.
</PRE>
</DIV>
<P><B> destructor</B></P>
<P> C++ destructor declaration.</P>
<DIV class="diagram">
<PRE>
&quot;name&quot;          - Name of destructor
&quot;code&quot;          - Function body code (if any)
&quot;storage&quot;       - Storage class (set if virtual)
&quot;value&quot;         - Default value (set if pure virtual).
</PRE>
</DIV>
<P><B> access</B></P>
<P> C++ access change.</P>
<DIV class="diagram">
<PRE>
&quot;kind&quot;          - public, protected, private
</PRE>
</DIV>
<P><B> constant</B></P>
<P> Constant created by %constant or #define.</P>
<DIV class="diagram">
<PRE>
&quot;name&quot;          - Name of constant.
&quot;type&quot;          - Base type.
&quot;value&quot;         - Value.
&quot;storage&quot;       - Set to %constant
&quot;feature:immutable&quot; - Set to indicate read-only
</PRE>
</DIV>
<P><B> class</B></P>
<P> C++ class definition or C structure definition.</P>
<DIV class="diagram">
<PRE>
&quot;name&quot;          - Name of the class.
&quot;kind&quot;          - Class kind (&quot;struct&quot;, &quot;union&quot;, &quot;class&quot;)
&quot;symtab&quot;        - Enclosing symbol table.
&quot;tdname&quot;        - Typedef name. Use for typedef struct { ... } A.
&quot;abstract&quot;      - Set if class has pure virtual methods.
&quot;baselist&quot;      - List of base class names.
&quot;storage&quot;       - Storage class (if any)
&quot;unnamed&quot;       - Set if class is unnamed.
</PRE>
</DIV>
<P><B> enum</B></P>
<P> Enumeration.</P>
<DIV class="diagram">
<PRE>
&quot;name&quot;          - Name of the enum (if supplied).
&quot;storage&quot;       - Storage class (if any)
&quot;tdname&quot;        - Typedef name (typedef enum { ... } name).
&quot;unnamed&quot;       - Set if enum is unnamed.
</PRE>
</DIV>
<P><B> enumitem</B></P>
<P> Enumeration value.</P>
<DIV class="diagram">
<PRE>
&quot;name&quot;          - Name of the enum value.
&quot;type&quot;          - Type (integer or char)
&quot;value&quot;         - Enum value (if given)
&quot;feature:immutable&quot; - Set to indicate read-only
</PRE>
</DIV>
<P><B> namespace</B></P>
<P> C++ namespace.</P>
<DIV class="diagram">
<PRE>
&quot;name&quot;          - Name of the namespace.
&quot;symtab&quot;        - Symbol table for enclosed scope.
&quot;unnamed&quot;       - Set if unnamed namespace
&quot;alias&quot;         - Alias name. Set for namespace A = B;
</PRE>
</DIV>
<P><B> using</B></P>
<P> C++ using directive.</P>
<DIV class="diagram">
<PRE>
&quot;name&quot;          - Name of the object being referred to.
&quot;uname&quot;         - Qualified name actually given to using.
&quot;node&quot;          - Node being referenced.
&quot;namespace&quot;     - Namespace name being reference (using namespace name)
</PRE>
</DIV>
<P><B> classforward</B></P>
<P> A forward C++ class declaration.</P>
<DIV class="diagram">
<PRE>
&quot;name&quot;          - Name of the class.
&quot;kind&quot;          - Class kind (&quot;union&quot;, &quot;struct&quot;, &quot;class&quot;)
</PRE>
</DIV>
<P><B> insert</B></P>
<P> Code insertion directive. For example, %{ ... %} or
 %insert(section).</P>
<DIV class="diagram">
<PRE>
&quot;code&quot;          - Inserted code
&quot;section&quot;       - Section name (&quot;header&quot;, &quot;wrapper&quot;, etc.)
</PRE>
</DIV>
<P><B> top</B></P>
<P> Top of the parse tree.</P>
<DIV class="diagram">
<PRE>
&quot;module&quot;        - Module name
</PRE>
</DIV>
<P><B> extend</B></P>
<P> %extend directive.</P>
<DIV class="diagram">
<PRE>
&quot;name&quot;          - Module name
&quot;symtab&quot;        - Symbol table of enclosed scope.
</PRE>
</DIV>
<P><B> apply</B></P>
<P> %apply pattern { patternlist }.</P>
<DIV class="diagram">
<PRE>
&quot;pattern&quot;       - Source pattern.
&quot;symtab&quot;        - Symbol table of enclosed scope.
</PRE>
</DIV>
<P><B> clear</B></P>
<P> %clear patternlist;</P>
<DIV class="diagram">
<PRE>
&quot;firstChild&quot;    - Patterns to clear
</PRE>
</DIV>
<P><B> include</B></P>
<P> %include directive.</P>
<DIV class="diagram">
<PRE>
&quot;name&quot;         - Filename
&quot;firstChild&quot;   - Children
</PRE>
</DIV>
<P><B> import</B></P>
<P> %import directive.</P>
<DIV class="diagram">
<PRE>
&quot;name&quot;         - Filename
&quot;firstChild&quot;   - Children
</PRE>
</DIV>
<P><B> module</B></P>
<P> %module directive.</P>
<DIV class="diagram">
<PRE>
&quot;name&quot;         - Name of the module
</PRE>
</DIV>
<P><B> typemap</B></P>
<P> %typemap directive.</P>
<DIV class="diagram">
<PRE>
&quot;method&quot;       - Typemap method name.
&quot;code&quot;         - Typemap code.
&quot;kwargs&quot;       - Keyword arguments (if any)
&quot;firstChild&quot;   - Typemap patterns
</PRE>
</DIV>
<P><B> typemapcopy</B></P>
<P> %typemap directive with copy.</P>
<DIV class="diagram">
<PRE>
&quot;method&quot;       - Typemap method name.
&quot;pattern&quot;      - Typemap source pattern.
&quot;firstChild&quot;   - Typemap patterns
</PRE>
</DIV>
<P><B> typemapitem</B></P>
<P> %typemap pattern. Used with %apply, %clear, %typemap.</P>
<DIV class="diagram">
<PRE>
&quot;pattern&quot;      - Typemap pattern (a parameter list)
&quot;parms&quot;        - Typemap parameters.
</PRE>
</DIV>
<P><B> types</B></P>
<P> %types directive.</P>
<DIV class="diagram">
<PRE>
&quot;parms&quot;        - List of parameter types.
</PRE>
</DIV>
<P><B> extern</B></P>
<P> extern &quot;X&quot; { ... } declaration.</P>
<DIV class="diagram">
<PRE>
&quot;name&quot;       - Name &quot;C&quot;, &quot;Fortran&quot;, etc.
</PRE>
</DIV></BODY>
</HTML>

Anon7 - 2021